/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* ***** BEGIN LICENSE BLOCK ***** * Version: ML 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla code. * * The Initial Developer of the Original Code is the Mozilla Corporation. * Portions created by the Initial Developer are Copyright (C) 2007 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Chris Double * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #if !defined(nsMediaDecoder_h_) #define nsMediaDecoder_h_ #include "nsIObserver.h" #include "nsIPrincipal.h" #include "nsSize.h" #include "prlog.h" #include "gfxContext.h" #include "gfxRect.h" #include "nsITimer.h" #ifdef PR_LOGGING extern PRLogModuleInfo* gVideoDecoderLog; #define LOG(type, msg) PR_LOG(gVideoDecoderLog, type, msg) #else #define LOG(type, msg) #endif class nsHTMLMediaElement; // All methods of nsMediaDecoder must be called from the main thread only // with the exception of SetRGBData. The latter can be called from any thread. class nsMediaDecoder : public nsIObserver { public: nsMediaDecoder(); virtual ~nsMediaDecoder(); // Initialize the logging object static nsresult InitLogger(); // Perform any initialization required for the decoder. // Return PR_TRUE on successful initialisation, PR_FALSE // on failure. virtual PRBool Init(); // Return the current URI being played or downloaded. virtual void GetCurrentURI(nsIURI** aURI) = 0; // Return the principal of the current URI being played or downloaded. virtual nsIPrincipal* GetCurrentPrincipal() = 0; // Return the time position in the video stream being // played measured in seconds. virtual float GetCurrentTime() = 0; // Seek to the time position in (seconds) from the start of the video. virtual nsresult Seek(float time) = 0; // Called by the element when the playback rate has been changed. // Adjust the speed of the playback, optionally with pitch correction, // when this is called. virtual nsresult PlaybackRateChanged() = 0; // Return the duration of the video in seconds. virtual float GetDuration() = 0; // Pause video playback. virtual void Pause() = 0; // Return the current audio volume that the video plays at. // This is a value form 0 through to 1.0. virtual float GetVolume() = 0; // Set the audio volume. It should be a value from 0 to 1.0. virtual void SetVolume(float volume) = 0; // Start playback of a video. 'Load' must have previously been // called. virtual nsresult Play() = 0; // Stop playback of a video, and stop download of video stream. virtual void Stop() = 0; // Start downloading the video at the given URI. Decode // the downloaded data up to the point of the first frame // of data. virtual nsresult Load(nsIURI* aURI) = 0; // Draw the latest video data. This is done // here instead of in nsVideoFrame so that the lock around the // RGB buffer doesn't have to be exposed publically. // The current video frame is drawn to fill aRect. // Called in the main thread only. virtual void Paint(gfxContext* aContext, const gfxRect& aRect); // Called when the video file has completed downloading. virtual void ResourceLoaded() = 0; // Call from any thread safely. Return PR_TRUE if we are currently // seeking in the media resource. virtual PRBool IsSeeking() const = 0; // Return the current number of bytes loaded from the video file. // This is used for progress events. virtual PRUint32 GetBytesLoaded() = 0; // Return the size of the video file in bytes. Return 0 if the // size is unknown or the stream is infinite. virtual PRInt64 GetTotalBytes() = 0; // Set the size of the video file in bytes. virtual void SetTotalBytes(PRInt64 aBytes) = 0; // Called when the HTML DOM element is bound. virtual void ElementAvailable(nsHTMLMediaElement* anElement); // Called when the HTML DOM element is unbound. virtual void ElementUnavailable(); // Invalidate the frame. virtual void Invalidate(); // Update progress information. virtual void Progress(); // Keep track of the number of bytes downloaded virtual void UpdateBytesDownloaded(PRUint32 aBytes) = 0; // Cleanup internal data structures. Must be called on the main // thread by the owning object before that object disposes of this object. virtual void Shutdown(); protected: // Start timer to update download progress information. nsresult StartProgress(); // Stop progress information timer. nsresult StopProgress(); // Called on the main thread when the size of the media data has // changed to inform the element so it can keep a local copy of the // current size. void MediaSizeChanged(); // Set the RGB width, height and framerate. The passed RGB buffer is // copied to the mRGB buffer. This also allocates the mRGB buffer if // needed. // This is the only nsMediaDecoder method that may be called // from threads other than the main thread. // It must be called with the mVideoUpdateLock held. void SetRGBData(PRInt32 aWidth, PRInt32 aHeight, float aFramerate, unsigned char* aRGBBuffer); protected: // Timer used for updating progress events nsCOMPtr mProgressTimer; // The element is not reference counted. Instead the decoder is // notified when it is able to be used. It should only ever be // accessed from the main thread. nsHTMLMediaElement* mElement; // RGB data for last decoded frame of video data. // The size of the buffer is mRGBWidth*mRGBHeight*4 bytes and // contains bytes in RGBA format. nsAutoArrayPtr mRGB; PRInt32 mRGBWidth; PRInt32 mRGBHeight; // Has our size changed since the last repaint? PRPackedBool mSizeChanged; // Lock around the video RGB, width and size data. This // is used in the decoder backend threads and the main thread // to ensure that repainting the video does not use these // values while they are out of sync (width changed but // not height yet, etc). // Backends that are updating the height, width or writing // to the RGB buffer must obtain this lock first to ensure that // the video element does not use video data or sizes that are // in the midst of being changed. PRLock* mVideoUpdateLock; // Framerate of video being displayed in the element // expressed in numbers of frames per second. float mFramerate; }; #endif