/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/Util.h" #include "KeyboardLayout.h" #include "nsIMM32Handler.h" #include "nsMemory.h" #include "nsToolkit.h" #include "nsQuickSort.h" #include "nsAlgorithm.h" #include "nsGUIEvent.h" #include "nsUnicharUtils.h" #include "WidgetUtils.h" #include "WinUtils.h" #include "nsWindowDbg.h" #include "nsServiceManagerUtils.h" #include "nsPrintfCString.h" #include "nsIDOMKeyEvent.h" #include "nsIIdleServiceInternal.h" #include "npapi.h" #include #include #include #ifndef WINABLEAPI #include #endif namespace mozilla { namespace widget { struct DeadKeyEntry { PRUnichar BaseChar; PRUnichar CompositeChar; }; class DeadKeyTable { friend class KeyboardLayout; uint16_t mEntries; // KeyboardLayout::AddDeadKeyTable() will allocate as many entries as // required. It is the only way to create new DeadKeyTable instances. DeadKeyEntry mTable[1]; void Init(const DeadKeyEntry* aDeadKeyArray, uint32_t aEntries) { mEntries = aEntries; memcpy(mTable, aDeadKeyArray, aEntries * sizeof(DeadKeyEntry)); } static uint32_t SizeInBytes(uint32_t aEntries) { return offsetof(DeadKeyTable, mTable) + aEntries * sizeof(DeadKeyEntry); } public: uint32_t Entries() const { return mEntries; } bool IsEqual(const DeadKeyEntry* aDeadKeyArray, uint32_t aEntries) const { return (mEntries == aEntries && !memcmp(mTable, aDeadKeyArray, aEntries * sizeof(DeadKeyEntry))); } PRUnichar GetCompositeChar(PRUnichar aBaseChar) const; }; /***************************************************************************** * mozilla::widget::ModifierKeyState *****************************************************************************/ void ModifierKeyState::Update() { mModifiers = 0; if (IS_VK_DOWN(VK_SHIFT)) { mModifiers |= MODIFIER_SHIFT; } if (IS_VK_DOWN(VK_CONTROL)) { mModifiers |= MODIFIER_CONTROL; } if (IS_VK_DOWN(VK_MENU)) { mModifiers |= MODIFIER_ALT; } if (IS_VK_DOWN(VK_LWIN) || IS_VK_DOWN(VK_RWIN)) { mModifiers |= MODIFIER_OS; } if (::GetKeyState(VK_CAPITAL) & 1) { mModifiers |= MODIFIER_CAPSLOCK; } if (::GetKeyState(VK_NUMLOCK) & 1) { mModifiers |= MODIFIER_NUMLOCK; } if (::GetKeyState(VK_SCROLL) & 1) { mModifiers |= MODIFIER_SCROLLLOCK; } EnsureAltGr(); } void ModifierKeyState::InitInputEvent(nsInputEvent& aInputEvent) const { aInputEvent.modifiers = mModifiers; switch(aInputEvent.eventStructType) { case NS_MOUSE_EVENT: case NS_MOUSE_SCROLL_EVENT: case NS_WHEEL_EVENT: case NS_DRAG_EVENT: case NS_SIMPLE_GESTURE_EVENT: InitMouseEvent(aInputEvent); break; default: break; } } void ModifierKeyState::InitMouseEvent(nsInputEvent& aMouseEvent) const { NS_ASSERTION(aMouseEvent.eventStructType == NS_MOUSE_EVENT || aMouseEvent.eventStructType == NS_WHEEL_EVENT || aMouseEvent.eventStructType == NS_DRAG_EVENT || aMouseEvent.eventStructType == NS_SIMPLE_GESTURE_EVENT, "called with non-mouse event"); nsMouseEvent_base& mouseEvent = static_cast(aMouseEvent); mouseEvent.buttons = 0; if (::GetKeyState(VK_LBUTTON) < 0) { mouseEvent.buttons |= nsMouseEvent::eLeftButtonFlag; } if (::GetKeyState(VK_RBUTTON) < 0) { mouseEvent.buttons |= nsMouseEvent::eRightButtonFlag; } if (::GetKeyState(VK_MBUTTON) < 0) { mouseEvent.buttons |= nsMouseEvent::eMiddleButtonFlag; } if (::GetKeyState(VK_XBUTTON1) < 0) { mouseEvent.buttons |= nsMouseEvent::e4thButtonFlag; } if (::GetKeyState(VK_XBUTTON2) < 0) { mouseEvent.buttons |= nsMouseEvent::e5thButtonFlag; } } /***************************************************************************** * mozilla::widget::UniCharsAndModifiers *****************************************************************************/ void UniCharsAndModifiers::Append(PRUnichar aUniChar, Modifiers aModifiers) { MOZ_ASSERT(mLength < 5); mChars[mLength] = aUniChar; mModifiers[mLength] = aModifiers; mLength++; } void UniCharsAndModifiers::FillModifiers(Modifiers aModifiers) { for (uint32_t i = 0; i < mLength; i++) { mModifiers[i] = aModifiers; } } bool UniCharsAndModifiers::UniCharsEqual(const UniCharsAndModifiers& aOther) const { if (mLength != aOther.mLength) { return false; } return !memcmp(mChars, aOther.mChars, mLength * sizeof(PRUnichar)); } bool UniCharsAndModifiers::UniCharsCaseInsensitiveEqual( const UniCharsAndModifiers& aOther) const { if (mLength != aOther.mLength) { return false; } nsCaseInsensitiveStringComparator comp; return !comp(mChars, aOther.mChars, mLength, aOther.mLength); } UniCharsAndModifiers& UniCharsAndModifiers::operator+=(const UniCharsAndModifiers& aOther) { uint32_t copyCount = std::min(aOther.mLength, 5 - mLength); NS_ENSURE_TRUE(copyCount > 0, *this); memcpy(&mChars[mLength], aOther.mChars, copyCount * sizeof(PRUnichar)); memcpy(&mModifiers[mLength], aOther.mModifiers, copyCount * sizeof(Modifiers)); mLength += copyCount; return *this; } UniCharsAndModifiers UniCharsAndModifiers::operator+(const UniCharsAndModifiers& aOther) const { UniCharsAndModifiers result(*this); result += aOther; return result; } /***************************************************************************** * mozilla::widget::VirtualKey *****************************************************************************/ inline PRUnichar VirtualKey::GetCompositeChar(ShiftState aShiftState, PRUnichar aBaseChar) const { return mShiftStates[aShiftState].DeadKey.Table->GetCompositeChar(aBaseChar); } const DeadKeyTable* VirtualKey::MatchingDeadKeyTable(const DeadKeyEntry* aDeadKeyArray, uint32_t aEntries) const { if (!mIsDeadKey) { return nullptr; } for (ShiftState shiftState = 0; shiftState < 16; shiftState++) { if (!IsDeadKey(shiftState)) { continue; } const DeadKeyTable* dkt = mShiftStates[shiftState].DeadKey.Table; if (dkt && dkt->IsEqual(aDeadKeyArray, aEntries)) { return dkt; } } return nullptr; } void VirtualKey::SetNormalChars(ShiftState aShiftState, const PRUnichar* aChars, uint32_t aNumOfChars) { NS_ASSERTION(aShiftState < ArrayLength(mShiftStates), "invalid index"); SetDeadKey(aShiftState, false); for (uint32_t index = 0; index < aNumOfChars; index++) { // Ignore legacy non-printable control characters mShiftStates[aShiftState].Normal.Chars[index] = (aChars[index] >= 0x20) ? aChars[index] : 0; } uint32_t len = ArrayLength(mShiftStates[aShiftState].Normal.Chars); for (uint32_t index = aNumOfChars; index < len; index++) { mShiftStates[aShiftState].Normal.Chars[index] = 0; } } void VirtualKey::SetDeadChar(ShiftState aShiftState, PRUnichar aDeadChar) { NS_ASSERTION(aShiftState < ArrayLength(mShiftStates), "invalid index"); SetDeadKey(aShiftState, true); mShiftStates[aShiftState].DeadKey.DeadChar = aDeadChar; mShiftStates[aShiftState].DeadKey.Table = nullptr; } UniCharsAndModifiers VirtualKey::GetUniChars(ShiftState aShiftState) const { UniCharsAndModifiers result = GetNativeUniChars(aShiftState); const ShiftState STATE_ALT_CONTROL = (STATE_ALT | STATE_CONTROL); if (!(aShiftState & STATE_ALT_CONTROL)) { return result; } if (!result.mLength) { result = GetNativeUniChars(aShiftState & ~STATE_ALT_CONTROL); result.FillModifiers(ShiftStateToModifiers(aShiftState)); return result; } if ((aShiftState & STATE_ALT_CONTROL) == STATE_ALT_CONTROL) { // Even if the shifted chars and the unshifted chars are same, we // should consume the Alt key state and the Ctrl key state when // AltGr key is pressed. Because if we don't consume them, the input // events are ignored on nsEditor. (I.e., Users cannot input the // characters with this key combination.) Modifiers finalModifiers = ShiftStateToModifiers(aShiftState); finalModifiers &= ~(MODIFIER_ALT | MODIFIER_CONTROL); result.FillModifiers(finalModifiers); return result; } UniCharsAndModifiers unmodifiedReslt = GetNativeUniChars(aShiftState & ~STATE_ALT_CONTROL); if (!result.UniCharsEqual(unmodifiedReslt)) { // Otherwise, we should consume the Alt key state and the Ctrl key state // only when the shifted chars and unshifted chars are different. Modifiers finalModifiers = ShiftStateToModifiers(aShiftState); finalModifiers &= ~(MODIFIER_ALT | MODIFIER_CONTROL); result.FillModifiers(finalModifiers); } return result; } UniCharsAndModifiers VirtualKey::GetNativeUniChars(ShiftState aShiftState) const { UniCharsAndModifiers result; Modifiers modifiers = ShiftStateToModifiers(aShiftState); if (IsDeadKey(aShiftState)) { result.Append(mShiftStates[aShiftState].DeadKey.DeadChar, modifiers); return result; } uint32_t index; uint32_t len = ArrayLength(mShiftStates[aShiftState].Normal.Chars); for (index = 0; index < len && mShiftStates[aShiftState].Normal.Chars[index]; index++) { result.Append(mShiftStates[aShiftState].Normal.Chars[index], modifiers); } return result; } // static void VirtualKey::FillKbdState(PBYTE aKbdState, const ShiftState aShiftState) { NS_ASSERTION(aShiftState < 16, "aShiftState out of range"); if (aShiftState & STATE_SHIFT) { aKbdState[VK_SHIFT] |= 0x80; } else { aKbdState[VK_SHIFT] &= ~0x80; aKbdState[VK_LSHIFT] &= ~0x80; aKbdState[VK_RSHIFT] &= ~0x80; } if (aShiftState & STATE_CONTROL) { aKbdState[VK_CONTROL] |= 0x80; } else { aKbdState[VK_CONTROL] &= ~0x80; aKbdState[VK_LCONTROL] &= ~0x80; aKbdState[VK_RCONTROL] &= ~0x80; } if (aShiftState & STATE_ALT) { aKbdState[VK_MENU] |= 0x80; } else { aKbdState[VK_MENU] &= ~0x80; aKbdState[VK_LMENU] &= ~0x80; aKbdState[VK_RMENU] &= ~0x80; } if (aShiftState & STATE_CAPSLOCK) { aKbdState[VK_CAPITAL] |= 0x01; } else { aKbdState[VK_CAPITAL] &= ~0x01; } } /***************************************************************************** * mozilla::widget::NativeKey *****************************************************************************/ NativeKey::NativeKey(nsWindowBase* aWidget, const MSG& aKeyOrCharMessage, const ModifierKeyState& aModKeyState, const FakeCharMsg* aFakeCharMsg) : mWidget(aWidget), mMsg(aKeyOrCharMessage), mDOMKeyCode(0), mModKeyState(aModKeyState), mVirtualKeyCode(0), mOriginalVirtualKeyCode(0), mIsFakeCharMsg(false) { MOZ_ASSERT(aWidget); KeyboardLayout* keyboardLayout = KeyboardLayout::GetInstance(); mKeyboardLayout = keyboardLayout->GetLayout(); mScanCode = WinUtils::GetScanCode(mMsg.lParam); mIsExtended = WinUtils::IsExtendedScanCode(mMsg.lParam); memset(&mCharMsg, 0, sizeof(MSG)); // On WinXP and WinServer2003, we cannot compute the virtual keycode for // extended keys due to the API limitation. bool canComputeVirtualKeyCodeFromScanCode = (!mIsExtended || WinUtils::GetWindowsVersion() >= WinUtils::VISTA_VERSION); switch (mMsg.message) { case WM_KEYDOWN: case WM_SYSKEYDOWN: // Store following WM_*CHAR message into mCharMsg. if (aFakeCharMsg) { mCharMsg = aFakeCharMsg->GetCharMsg(mMsg.hwnd); mIsFakeCharMsg = true; } else { MSG msg; if (WinUtils::PeekMessage(&msg, mMsg.hwnd, WM_KEYFIRST, WM_KEYLAST, PM_NOREMOVE | PM_NOYIELD) && (msg.message == WM_CHAR || msg.message == WM_SYSCHAR || msg.message == WM_DEADCHAR)) { mCharMsg = msg; } } case WM_KEYUP: case WM_SYSKEYUP: { // First, resolve the IME converted virtual keycode to its original // keycode. if (mMsg.wParam == VK_PROCESSKEY) { mOriginalVirtualKeyCode = static_cast(::ImmGetVirtualKey(mMsg.hwnd)); } else { mOriginalVirtualKeyCode = static_cast(mMsg.wParam); } // Most keys are not distinguished as left or right keys. bool isLeftRightDistinguishedKey = false; // mOriginalVirtualKeyCode must not distinguish left or right of // Shift, Control or Alt. switch (mOriginalVirtualKeyCode) { case VK_SHIFT: case VK_CONTROL: case VK_MENU: isLeftRightDistinguishedKey = true; break; case VK_LSHIFT: case VK_RSHIFT: mVirtualKeyCode = mOriginalVirtualKeyCode; mOriginalVirtualKeyCode = VK_SHIFT; isLeftRightDistinguishedKey = true; break; case VK_LCONTROL: case VK_RCONTROL: mVirtualKeyCode = mOriginalVirtualKeyCode; mOriginalVirtualKeyCode = VK_CONTROL; isLeftRightDistinguishedKey = true; break; case VK_LMENU: case VK_RMENU: mVirtualKeyCode = mOriginalVirtualKeyCode; mOriginalVirtualKeyCode = VK_MENU; isLeftRightDistinguishedKey = true; break; } // If virtual keycode (left-right distinguished keycode) is already // computed, we don't need to do anymore. if (mVirtualKeyCode) { break; } // If the keycode doesn't have LR distinguished keycode, we just set // mOriginalVirtualKeyCode to mVirtualKeyCode. Note that don't compute // it from MapVirtualKeyEx() because the scan code might be wrong if // the message is sent/posted by other application. Then, we will compute // unexpected keycode from the scan code. if (!isLeftRightDistinguishedKey) { break; } if (!canComputeVirtualKeyCodeFromScanCode) { // The right control key and the right alt key are extended keys. // Therefore, we never get VK_RCONTRL and VK_RMENU for the result of // MapVirtualKeyEx() on WinXP or WinServer2003. // // If VK_CONTROL or VK_MENU key message is caused by an extended key, // we should assume that the right key of them is pressed. switch (mOriginalVirtualKeyCode) { case VK_CONTROL: mVirtualKeyCode = VK_RCONTROL; break; case VK_MENU: mVirtualKeyCode = VK_RMENU; break; case VK_SHIFT: // Neither left shift nor right shift is not an extended key, // let's use VK_LSHIFT for invalid scan code. mVirtualKeyCode = VK_LSHIFT; break; default: MOZ_CRASH("Unsupported mOriginalVirtualKeyCode"); } break; } NS_ASSERTION(!mVirtualKeyCode, "mVirtualKeyCode has been computed already"); // Otherwise, compute the virtual keycode with MapVirtualKeyEx(). mVirtualKeyCode = ComputeVirtualKeyCodeFromScanCodeEx(); // The result might be unexpected value due to the scan code is // wrong. For example, any key messages can be generated by // SendMessage() or PostMessage() from applications. So, it's possible // failure. Then, let's respect the extended flag even if it might be // set intentionally. switch (mOriginalVirtualKeyCode) { case VK_CONTROL: if (mVirtualKeyCode != VK_LCONTROL && mVirtualKeyCode != VK_RCONTROL) { mVirtualKeyCode = mIsExtended ? VK_RCONTROL : VK_LCONTROL; } break; case VK_MENU: if (mVirtualKeyCode != VK_LMENU && mVirtualKeyCode != VK_RMENU) { mVirtualKeyCode = mIsExtended ? VK_RMENU : VK_LMENU; } break; case VK_SHIFT: if (mVirtualKeyCode != VK_LSHIFT && mVirtualKeyCode != VK_RSHIFT) { // Neither left shift nor right shift is not an extended key, // let's use VK_LSHIFT for invalid scan code. mVirtualKeyCode = VK_LSHIFT; } break; default: MOZ_CRASH("Unsupported mOriginalVirtualKeyCode"); } break; } case WM_CHAR: case WM_UNICHAR: case WM_SYSCHAR: // We cannot compute the virtual key code from WM_CHAR message on WinXP // if it's caused by an extended key. if (!canComputeVirtualKeyCodeFromScanCode) { break; } mVirtualKeyCode = mOriginalVirtualKeyCode = ComputeVirtualKeyCodeFromScanCodeEx(); break; default: MOZ_CRASH("Unsupported message"); } if (!mVirtualKeyCode) { mVirtualKeyCode = mOriginalVirtualKeyCode; } mDOMKeyCode = keyboardLayout->ConvertNativeKeyCodeToDOMKeyCode(mOriginalVirtualKeyCode); mKeyNameIndex = keyboardLayout->ConvertNativeKeyCodeToKeyNameIndex(mOriginalVirtualKeyCode); keyboardLayout->InitNativeKey(*this, mModKeyState); mIsDeadKey = (mCharMsg.message == WM_DEADCHAR || keyboardLayout->IsDeadKey(mOriginalVirtualKeyCode, mModKeyState)); mIsPrintableKey = KeyboardLayout::IsPrintableCharKey(mOriginalVirtualKeyCode); } bool NativeKey::IsIMEDoingKakuteiUndo() const { // Following message pattern is caused by "Kakutei-Undo" of ATOK or WXG: // --------------------------------------------------------------------------- // WM_KEYDOWN * n (wParam = VK_BACK, lParam = 0x1) // WM_KEYUP * 1 (wParam = VK_BACK, lParam = 0xC0000001) # ATOK // WM_IME_STARTCOMPOSITION * 1 (wParam = 0x0, lParam = 0x0) // WM_IME_COMPOSITION * 1 (wParam = 0x0, lParam = 0x1BF) // WM_CHAR * n (wParam = VK_BACK, lParam = 0x1) // WM_KEYUP * 1 (wParam = VK_BACK, lParam = 0xC00E0001) // --------------------------------------------------------------------------- // This doesn't match usual key message pattern such as: // WM_KEYDOWN -> WM_CHAR -> WM_KEYDOWN -> WM_CHAR -> ... -> WM_KEYUP // See following bugs for the detail. // https://bugzilla.mozilla.gr.jp/show_bug.cgi?id=2885 (written in Japanese) // https://bugzilla.mozilla.org/show_bug.cgi?id=194559 (written in English) MSG startCompositionMsg, compositionMsg, charMsg; return WinUtils::PeekMessage(&startCompositionMsg, mMsg.hwnd, WM_IME_STARTCOMPOSITION, WM_IME_STARTCOMPOSITION, PM_NOREMOVE | PM_NOYIELD) && WinUtils::PeekMessage(&compositionMsg, mMsg.hwnd, WM_IME_COMPOSITION, WM_IME_COMPOSITION, PM_NOREMOVE | PM_NOYIELD) && WinUtils::PeekMessage(&charMsg, mMsg.hwnd, WM_CHAR, WM_CHAR, PM_NOREMOVE | PM_NOYIELD) && startCompositionMsg.wParam == 0x0 && startCompositionMsg.lParam == 0x0 && compositionMsg.wParam == 0x0 && compositionMsg.lParam == 0x1BF && charMsg.wParam == VK_BACK && charMsg.lParam == 0x1 && startCompositionMsg.time <= compositionMsg.time && compositionMsg.time <= charMsg.time; } UINT NativeKey::GetScanCodeWithExtendedFlag() const { // MapVirtualKeyEx() has been improved for supporting extended keys since // Vista. When we call it for mapping a scancode of an extended key and // a virtual keycode, we need to add 0xE000 to the scancode. // On Win XP and Win Server 2003, this doesn't support. On them, we have // no way to get virtual keycodes from scancode of extended keys. if (!mIsExtended || WinUtils::GetWindowsVersion() < WinUtils::VISTA_VERSION) { return mScanCode; } return (0xE000 | mScanCode); } uint32_t NativeKey::GetKeyLocation() const { switch (mVirtualKeyCode) { case VK_LSHIFT: case VK_LCONTROL: case VK_LMENU: case VK_LWIN: return nsIDOMKeyEvent::DOM_KEY_LOCATION_LEFT; case VK_RSHIFT: case VK_RCONTROL: case VK_RMENU: case VK_RWIN: return nsIDOMKeyEvent::DOM_KEY_LOCATION_RIGHT; case VK_RETURN: // XXX This code assumes that all keyboard drivers use same mapping. return !mIsExtended ? nsIDOMKeyEvent::DOM_KEY_LOCATION_STANDARD : nsIDOMKeyEvent::DOM_KEY_LOCATION_NUMPAD; case VK_INSERT: case VK_DELETE: case VK_END: case VK_DOWN: case VK_NEXT: case VK_LEFT: case VK_CLEAR: case VK_RIGHT: case VK_HOME: case VK_UP: case VK_PRIOR: // XXX This code assumes that all keyboard drivers use same mapping. return mIsExtended ? nsIDOMKeyEvent::DOM_KEY_LOCATION_STANDARD : nsIDOMKeyEvent::DOM_KEY_LOCATION_NUMPAD; // NumLock key isn't included due to IE9's behavior. case VK_NUMPAD0: case VK_NUMPAD1: case VK_NUMPAD2: case VK_NUMPAD3: case VK_NUMPAD4: case VK_NUMPAD5: case VK_NUMPAD6: case VK_NUMPAD7: case VK_NUMPAD8: case VK_NUMPAD9: case VK_DECIMAL: case VK_DIVIDE: case VK_MULTIPLY: case VK_SUBTRACT: case VK_ADD: return nsIDOMKeyEvent::DOM_KEY_LOCATION_NUMPAD; case VK_SHIFT: case VK_CONTROL: case VK_MENU: NS_WARNING("Failed to decide the key location?"); default: return nsIDOMKeyEvent::DOM_KEY_LOCATION_STANDARD; } } uint8_t NativeKey::ComputeVirtualKeyCodeFromScanCode() const { return static_cast( ::MapVirtualKeyEx(mScanCode, MAPVK_VSC_TO_VK, mKeyboardLayout)); } uint8_t NativeKey::ComputeVirtualKeyCodeFromScanCodeEx() const { bool VistaOrLater = (WinUtils::GetWindowsVersion() >= WinUtils::VISTA_VERSION); // NOTE: WinXP doesn't support mapping scan code to virtual keycode of // extended keys. NS_ENSURE_TRUE(!mIsExtended || VistaOrLater, 0); return static_cast( ::MapVirtualKeyEx(GetScanCodeWithExtendedFlag(), MAPVK_VSC_TO_VK_EX, mKeyboardLayout)); } PRUnichar NativeKey::ComputeUnicharFromScanCode() const { return static_cast( ::MapVirtualKeyEx(ComputeVirtualKeyCodeFromScanCode(), MAPVK_VK_TO_CHAR, mKeyboardLayout)); } void NativeKey::InitKeyEvent(nsKeyEvent& aKeyEvent, const ModifierKeyState& aModKeyState) const { nsIntPoint point(0, 0); mWidget->InitEvent(aKeyEvent, &point); switch (aKeyEvent.message) { case NS_KEY_DOWN: aKeyEvent.keyCode = mDOMKeyCode; break; case NS_KEY_UP: aKeyEvent.keyCode = mDOMKeyCode; // Set defaultPrevented of the key event if the VK_MENU is not a system // key release, so that the menu bar does not trigger. This helps avoid // triggering the menu bar for ALT key accelerators used in assistive // technologies such as Window-Eyes and ZoomText or for switching open // state of IME. aKeyEvent.mFlags.mDefaultPrevented = (mOriginalVirtualKeyCode == VK_MENU && mMsg.message != WM_SYSKEYUP); break; case NS_KEY_PRESS: break; default: MOZ_CRASH("Invalid event message"); } aKeyEvent.mKeyNameIndex = mKeyNameIndex; aKeyEvent.location = GetKeyLocation(); aModKeyState.InitInputEvent(aKeyEvent); } bool NativeKey::DispatchKeyEvent(nsKeyEvent& aKeyEvent, const MSG* aMsgSentToPlugin) const { KeyboardLayout::NotifyIdleServiceOfUserActivity(); NPEvent pluginEvent; if (aMsgSentToPlugin && mWidget->GetInputContext().mIMEState.mEnabled == IMEState::PLUGIN) { pluginEvent.event = aMsgSentToPlugin->message; pluginEvent.wParam = aMsgSentToPlugin->wParam; pluginEvent.lParam = aMsgSentToPlugin->lParam; aKeyEvent.pluginEvent = static_cast(&pluginEvent); } return mWidget->DispatchWindowEvent(&aKeyEvent); } bool NativeKey::HandleKeyDownMessage(bool* aEventDispatched) const { MOZ_ASSERT(mMsg.message == WM_KEYDOWN || mMsg.message == WM_SYSKEYDOWN); if (aEventDispatched) { *aEventDispatched = false; } bool defaultPrevented = false; if (mIsFakeCharMsg || !RedirectedKeyDownMessageManager::IsRedirectedMessage(mMsg)) { // Ignore [shift+]alt+space so the OS can handle it. if (mModKeyState.IsAlt() && !mModKeyState.IsControl() && mVirtualKeyCode == VK_SPACE) { return false; } bool isIMEEnabled = WinUtils::IsIMEEnabled(mWidget->GetInputContext()); nsKeyEvent keydownEvent(true, NS_KEY_DOWN, mWidget); InitKeyEvent(keydownEvent, mModKeyState); if (aEventDispatched) { *aEventDispatched = true; } defaultPrevented = DispatchKeyEvent(keydownEvent, &mMsg); // If IMC wasn't associated to the window but is associated it now (i.e., // focus is moved from a non-editable editor to an editor by keydown // event handler), WM_CHAR and WM_SYSCHAR shouldn't cause first character // inputting if IME is opened. But then, we should redirect the native // keydown message to IME. // However, note that if focus has been already moved to another // application, we shouldn't redirect the message to it because the keydown // message is processed by us, so, nobody shouldn't process it. HWND focusedWnd = ::GetFocus(); if (!defaultPrevented && !mIsFakeCharMsg && focusedWnd && !mWidget->PluginHasFocus() && !isIMEEnabled && WinUtils::IsIMEEnabled(mWidget->GetInputContext())) { RedirectedKeyDownMessageManager::RemoveNextCharMessage(focusedWnd); INPUT keyinput; keyinput.type = INPUT_KEYBOARD; keyinput.ki.wVk = mOriginalVirtualKeyCode; keyinput.ki.wScan = mScanCode; keyinput.ki.dwFlags = KEYEVENTF_SCANCODE; if (mIsExtended) { keyinput.ki.dwFlags |= KEYEVENTF_EXTENDEDKEY; } keyinput.ki.time = 0; keyinput.ki.dwExtraInfo = 0; RedirectedKeyDownMessageManager::WillRedirect(mMsg, defaultPrevented); ::SendInput(1, &keyinput, sizeof(keyinput)); // Return here. We shouldn't dispatch keypress event for this WM_KEYDOWN. // If it's needed, it will be dispatched after next (redirected) // WM_KEYDOWN. return true; } if (mWidget->Destroyed()) { // If this was destroyed by the keydown event handler, we shouldn't // dispatch keypress event on this window. return true; } } else { defaultPrevented = RedirectedKeyDownMessageManager::DefaultPrevented(); // If this is redirected keydown message, we have dispatched the keydown // event already. if (aEventDispatched) { *aEventDispatched = true; } } RedirectedKeyDownMessageManager::Forget(); // If the key was processed by IME, we shouldn't dispatch keypress event. if (mOriginalVirtualKeyCode == VK_PROCESSKEY) { return defaultPrevented; } // If we won't be getting a WM_CHAR, WM_SYSCHAR or WM_DEADCHAR, synthesize a keypress // for almost all keys switch (mDOMKeyCode) { case NS_VK_SHIFT: case NS_VK_CONTROL: case NS_VK_ALT: case NS_VK_CAPS_LOCK: case NS_VK_NUM_LOCK: case NS_VK_SCROLL_LOCK: case NS_VK_WIN: return defaultPrevented; } EventFlags extraFlags; extraFlags.mDefaultPrevented = defaultPrevented; if (NeedsToHandleWithoutFollowingCharMessages()) { return DispatchKeyPressEventsAndDiscardsCharMessages(extraFlags); } if (IsFollowedByCharMessage()) { return DispatchKeyPressEventForFollowingCharMessage(extraFlags); } if (!mModKeyState.IsControl() && !mModKeyState.IsAlt() && !mModKeyState.IsWin() && mIsPrintableKey) { // If this is simple KeyDown event but next message is not WM_CHAR, // this event may not input text, so we should ignore this event. // See bug 314130. return mWidget->PluginHasFocus() && defaultPrevented; } if (mIsDeadKey) { return mWidget->PluginHasFocus() && defaultPrevented; } return DispatchKeyPressEventsWithKeyboardLayout(extraFlags); } bool NativeKey::HandleCharMessage(const MSG& aCharMsg, bool* aEventDispatched, const EventFlags* aExtraFlags) const { MOZ_ASSERT(mMsg.message == WM_KEYDOWN || mMsg.message == WM_SYSKEYDOWN || mMsg.message == WM_CHAR || mMsg.message == WM_SYSCHAR); MOZ_ASSERT(aCharMsg.message == WM_CHAR || aCharMsg.message == WM_SYSCHAR); if (aEventDispatched) { *aEventDispatched = false; } // Alt+Space key is handled by OS, we shouldn't touch it. if (mModKeyState.IsAlt() && !mModKeyState.IsControl() && mVirtualKeyCode == VK_SPACE) { return false; } // Bug 818235: Ignore Ctrl+Enter. if (!mModKeyState.IsAlt() && mModKeyState.IsControl() && mVirtualKeyCode == VK_RETURN) { return false; } // XXXmnakao I think that if aNativeKeyDown is null, such lonely WM_CHAR // should cause composition events because they are not caused // by actual keyboard operation. static const PRUnichar U_SPACE = 0x20; static const PRUnichar U_EQUAL = 0x3D; // First, handle normal text input or non-printable key case here. if ((!mModKeyState.IsAlt() && !mModKeyState.IsControl()) || mModKeyState.IsAltGr() || (mOriginalVirtualKeyCode && !KeyboardLayout::IsPrintableCharKey(mOriginalVirtualKeyCode))) { nsKeyEvent keypressEvent(true, NS_KEY_PRESS, mWidget); if (aExtraFlags) { keypressEvent.mFlags.Union(*aExtraFlags); } if (aCharMsg.wParam >= U_SPACE) { keypressEvent.charCode = static_cast(aCharMsg.wParam); } else { keypressEvent.keyCode = mDOMKeyCode; } // When AltGr (Alt+Ctrl) is pressed, that causes normal text input. // At this time, if either alt or ctrl flag is set, nsEditor ignores the // keypress event. For avoiding this issue, we should remove ctrl and alt // flags. ModifierKeyState modKeyState(mModKeyState); modKeyState.Unset(MODIFIER_ALT | MODIFIER_CONTROL); InitKeyEvent(keypressEvent, modKeyState); if (aEventDispatched) { *aEventDispatched = true; } return DispatchKeyEvent(keypressEvent, &aCharMsg); } // XXX It seems that following code was implemented for shortcut key // handling. However, it's now handled in WM_KEYDOWN message handler. // So, this actually runs only when WM_CHAR is sent/posted without // WM_KEYDOWN. I think that we don't need to keypress event in such // case especially for shortcut keys. PRUnichar uniChar; // Ctrl+A Ctrl+Z, see Programming Windows 3.1 page 110 for details if (mModKeyState.IsControl() && aCharMsg.wParam <= 0x1A) { // Bug 16486: Need to account for shift here. uniChar = aCharMsg.wParam - 1 + (mModKeyState.IsShift() ? 'A' : 'a'); } else if (mModKeyState.IsControl() && aCharMsg.wParam <= 0x1F) { // Bug 50255: <[> and <]> are not being processed. // also fixes ctrl+\ (x1c), ctrl+^ (x1e) and ctrl+_ (x1f) // for some reason the keypress handler need to have the uniChar code set // with the addition of a upper case A not the lower case. uniChar = aCharMsg.wParam - 1 + 'A'; } else if (aCharMsg.wParam < U_SPACE || (aCharMsg.wParam == U_EQUAL && mModKeyState.IsControl())) { uniChar = 0; } else { uniChar = aCharMsg.wParam; } // Bug 50255 and Bug 351310: Keep the characters unshifted for shortcuts and // accesskeys and make sure that numbers are always passed as such. if (uniChar && (mModKeyState.IsControl() || mModKeyState.IsAlt())) { KeyboardLayout* keyboardLayout = KeyboardLayout::GetInstance(); PRUnichar unshiftedCharCode = (mVirtualKeyCode >= '0' && mVirtualKeyCode <= '9') ? mVirtualKeyCode : mModKeyState.IsShift() ? ComputeUnicharFromScanCode() : 0; // Ignore diacritics (top bit set) and key mapping errors (char code 0) if (static_cast(unshiftedCharCode) > 0) { uniChar = unshiftedCharCode; } } // Bug 285161 and Bug 295095: They were caused by the initial fix for // bug 178110. When pressing (alt|ctrl)+char, the char must be lowercase // unless shift is pressed too. if (!mModKeyState.IsShift() && (mModKeyState.IsAlt() || mModKeyState.IsControl())) { uniChar = towlower(uniChar); } nsKeyEvent keypressEvent(true, NS_KEY_PRESS, mWidget); if (aExtraFlags) { keypressEvent.mFlags.Union(*aExtraFlags); } keypressEvent.charCode = uniChar; if (!keypressEvent.charCode) { keypressEvent.keyCode = mDOMKeyCode; } InitKeyEvent(keypressEvent, mModKeyState); if (aEventDispatched) { *aEventDispatched = true; } return DispatchKeyEvent(keypressEvent, &aCharMsg); } bool NativeKey::HandleKeyUpMessage(bool* aEventDispatched) const { MOZ_ASSERT(mMsg.message == WM_KEYUP || mMsg.message == WM_SYSKEYUP); if (aEventDispatched) { *aEventDispatched = false; } // Ignore [shift+]alt+space so the OS can handle it. if (mModKeyState.IsAlt() && !mModKeyState.IsControl() && mVirtualKeyCode == VK_SPACE) { return false; } nsKeyEvent keyupEvent(true, NS_KEY_UP, mWidget); InitKeyEvent(keyupEvent, mModKeyState); if (aEventDispatched) { *aEventDispatched = true; } return DispatchKeyEvent(keyupEvent, &mMsg); } bool NativeKey::NeedsToHandleWithoutFollowingCharMessages() const { MOZ_ASSERT(mMsg.message == WM_KEYDOWN || mMsg.message == WM_SYSKEYDOWN); // Enter and backspace are always handled here to avoid for example the // confusion between ctrl-enter and ctrl-J. if (mDOMKeyCode == NS_VK_RETURN || mDOMKeyCode == NS_VK_BACK) { return true; } // If any modifier keys which may cause printable keys becoming non-printable // are not pressed, we don't need special handling for the key. if (!mModKeyState.IsControl() && !mModKeyState.IsAlt() && !mModKeyState.IsWin()) { return false; } // If the key event causes dead key event, we don't need to dispatch keypress // event. if (mIsDeadKey) { return false; } // Even if the key is a printable key, it might cause non-printable character // input with modifier key(s). return mIsPrintableKey; } const MSG& NativeKey::RemoveFollowingCharMessage() const { MOZ_ASSERT(IsFollowedByCharMessage()); if (mIsFakeCharMsg) { return mCharMsg; } MSG msg; if (!WinUtils::GetMessage(&msg, mMsg.hwnd, mCharMsg.message, mCharMsg.message)) { MOZ_CRASH("We lost the following char message"); } MOZ_ASSERT(mCharMsg.message == msg.message && mCharMsg.wParam == msg.wParam && mCharMsg.lParam == msg.lParam); return mCharMsg; } void NativeKey::RemoveMessageAndDispatchPluginEvent(UINT aFirstMsg, UINT aLastMsg) const { MSG msg; if (mIsFakeCharMsg) { if (aFirstMsg > WM_CHAR || aLastMsg < WM_CHAR) { return; } msg = mCharMsg; } else { WinUtils::GetMessage(&msg, mMsg.hwnd, aFirstMsg, aLastMsg); } mWidget->DispatchPluginEvent(msg); } bool NativeKey::DispatchKeyPressEventsAndDiscardsCharMessages( const EventFlags& aExtraFlags) const { MOZ_ASSERT(mMsg.message == WM_KEYDOWN || mMsg.message == WM_SYSKEYDOWN); // Remove a possible WM_CHAR or WM_SYSCHAR messages from the message queue. // They can be more than one because of: // * Dead-keys not pairing with base character // * Some keyboard layouts may map up to 4 characters to the single key bool anyCharMessagesRemoved = false; if (mIsFakeCharMsg) { RemoveMessageAndDispatchPluginEvent(WM_KEYFIRST, WM_KEYLAST); anyCharMessagesRemoved = true; } else { MSG msg; bool gotMsg = WinUtils::PeekMessage(&msg, mMsg.hwnd, WM_KEYFIRST, WM_KEYLAST, PM_NOREMOVE | PM_NOYIELD); while (gotMsg && (msg.message == WM_CHAR || msg.message == WM_SYSCHAR)) { RemoveMessageAndDispatchPluginEvent(WM_KEYFIRST, WM_KEYLAST); anyCharMessagesRemoved = true; gotMsg = WinUtils::PeekMessage(&msg, mMsg.hwnd, WM_KEYFIRST, WM_KEYLAST, PM_NOREMOVE | PM_NOYIELD); } } if (!anyCharMessagesRemoved && mDOMKeyCode == NS_VK_BACK && IsIMEDoingKakuteiUndo()) { MOZ_ASSERT(!mIsFakeCharMsg); RemoveMessageAndDispatchPluginEvent(WM_CHAR, WM_CHAR); } return DispatchKeyPressEventsWithKeyboardLayout(aExtraFlags); } bool NativeKey::DispatchKeyPressEventsWithKeyboardLayout( const EventFlags& aExtraFlags) const { MOZ_ASSERT(mMsg.message == WM_KEYDOWN || mMsg.message == WM_SYSKEYDOWN); MOZ_ASSERT(!mIsDeadKey); KeyboardLayout* keyboardLayout = KeyboardLayout::GetInstance(); UniCharsAndModifiers inputtingChars(mCommittedCharsAndModifiers); UniCharsAndModifiers shiftedChars; UniCharsAndModifiers unshiftedChars; uint32_t shiftedLatinChar = 0; uint32_t unshiftedLatinChar = 0; if (!KeyboardLayout::IsPrintableCharKey(mVirtualKeyCode)) { inputtingChars.Clear(); } if (mModKeyState.IsControl() ^ mModKeyState.IsAlt()) { ModifierKeyState capsLockState( mModKeyState.GetModifiers() & MODIFIER_CAPSLOCK); unshiftedChars = keyboardLayout->GetUniCharsAndModifiers(mVirtualKeyCode, capsLockState); capsLockState.Set(MODIFIER_SHIFT); shiftedChars = keyboardLayout->GetUniCharsAndModifiers(mVirtualKeyCode, capsLockState); // The current keyboard cannot input alphabets or numerics, // we should append them for Shortcut/Access keys. // E.g., for Cyrillic keyboard layout. capsLockState.Unset(MODIFIER_SHIFT); WidgetUtils::GetLatinCharCodeForKeyCode(mDOMKeyCode, capsLockState.GetModifiers(), &unshiftedLatinChar, &shiftedLatinChar); // If the shiftedLatinChar isn't 0, the key code is NS_VK_[A-Z]. if (shiftedLatinChar) { // If the produced characters of the key on current keyboard layout // are same as computed Latin characters, we shouldn't append the // Latin characters to alternativeCharCode. if (unshiftedLatinChar == unshiftedChars.mChars[0] && shiftedLatinChar == shiftedChars.mChars[0]) { shiftedLatinChar = unshiftedLatinChar = 0; } } else if (unshiftedLatinChar) { // If the shiftedLatinChar is 0, the keyCode doesn't produce // alphabet character. At that time, the character may be produced // with Shift key. E.g., on French keyboard layout, NS_VK_PERCENT // key produces LATIN SMALL LETTER U WITH GRAVE (U+00F9) without // Shift key but with Shift key, it produces '%'. // If the unshiftedLatinChar is produced by the key on current // keyboard layout, we shouldn't append it to alternativeCharCode. if (unshiftedLatinChar == unshiftedChars.mChars[0] || unshiftedLatinChar == shiftedChars.mChars[0]) { unshiftedLatinChar = 0; } } // If the charCode is not ASCII character, we should replace the // charCode with ASCII character only when Ctrl is pressed. // But don't replace the charCode when the charCode is not same as // unmodified characters. In such case, Ctrl is sometimes used for a // part of character inputting key combination like Shift. if (mModKeyState.IsControl()) { uint32_t ch = mModKeyState.IsShift() ? shiftedLatinChar : unshiftedLatinChar; if (ch && (!inputtingChars.mLength || inputtingChars.UniCharsCaseInsensitiveEqual( mModKeyState.IsShift() ? shiftedChars : unshiftedChars))) { inputtingChars.Clear(); inputtingChars.Append(ch, mModKeyState.GetModifiers()); } } } if (inputtingChars.IsEmpty() && shiftedChars.IsEmpty() && unshiftedChars.IsEmpty()) { nsKeyEvent keypressEvent(true, NS_KEY_PRESS, mWidget); keypressEvent.mFlags.Union(aExtraFlags); keypressEvent.keyCode = mDOMKeyCode; InitKeyEvent(keypressEvent, mModKeyState); return (DispatchKeyEvent(keypressEvent) || aExtraFlags.mDefaultPrevented); } uint32_t longestLength = std::max(inputtingChars.mLength, std::max(shiftedChars.mLength, unshiftedChars.mLength)); uint32_t skipUniChars = longestLength - inputtingChars.mLength; uint32_t skipShiftedChars = longestLength - shiftedChars.mLength; uint32_t skipUnshiftedChars = longestLength - unshiftedChars.mLength; UINT keyCode = !inputtingChars.mLength ? mDOMKeyCode : 0; bool defaultPrevented = aExtraFlags.mDefaultPrevented; for (uint32_t cnt = 0; cnt < longestLength; cnt++) { uint16_t uniChar, shiftedChar, unshiftedChar; uniChar = shiftedChar = unshiftedChar = 0; ModifierKeyState modKeyState(mModKeyState); if (skipUniChars <= cnt) { if (cnt - skipUniChars < inputtingChars.mLength) { // If key in combination with Alt and/or Ctrl produces a different // character than without them then do not report these flags // because it is separate keyboard layout shift state. If dead-key // and base character does not produce a valid composite character // then both produced dead-key character and following base // character may have different modifier flags, too. modKeyState.Unset(MODIFIER_SHIFT | MODIFIER_CONTROL | MODIFIER_ALT | MODIFIER_ALTGRAPH | MODIFIER_CAPSLOCK); modKeyState.Set(inputtingChars.mModifiers[cnt - skipUniChars]); } uniChar = inputtingChars.mChars[cnt - skipUniChars]; } if (skipShiftedChars <= cnt) shiftedChar = shiftedChars.mChars[cnt - skipShiftedChars]; if (skipUnshiftedChars <= cnt) unshiftedChar = unshiftedChars.mChars[cnt - skipUnshiftedChars]; nsAutoTArray altArray; if (shiftedChar || unshiftedChar) { nsAlternativeCharCode chars(unshiftedChar, shiftedChar); altArray.AppendElement(chars); } if (cnt == longestLength - 1) { if (unshiftedLatinChar || shiftedLatinChar) { nsAlternativeCharCode chars(unshiftedLatinChar, shiftedLatinChar); altArray.AppendElement(chars); } // Typically, following virtual keycodes are used for a key which can // input the character. However, these keycodes are also used for // other keys on some keyboard layout. E.g., in spite of Shift+'1' // inputs '+' on Thai keyboard layout, a key which is at '=/+' // key on ANSI keyboard layout is VK_OEM_PLUS. Native applications // handle it as '+' key if Ctrl key is pressed. PRUnichar charForOEMKeyCode = 0; switch (mVirtualKeyCode) { case VK_OEM_PLUS: charForOEMKeyCode = '+'; break; case VK_OEM_COMMA: charForOEMKeyCode = ','; break; case VK_OEM_MINUS: charForOEMKeyCode = '-'; break; case VK_OEM_PERIOD: charForOEMKeyCode = '.'; break; } if (charForOEMKeyCode && charForOEMKeyCode != unshiftedChars.mChars[0] && charForOEMKeyCode != shiftedChars.mChars[0] && charForOEMKeyCode != unshiftedLatinChar && charForOEMKeyCode != shiftedLatinChar) { nsAlternativeCharCode OEMChars(charForOEMKeyCode, charForOEMKeyCode); altArray.AppendElement(OEMChars); } } nsKeyEvent keypressEvent(true, NS_KEY_PRESS, mWidget); keypressEvent.mFlags.Union(aExtraFlags); keypressEvent.charCode = uniChar; keypressEvent.alternativeCharCodes.AppendElements(altArray); InitKeyEvent(keypressEvent, modKeyState); defaultPrevented = (DispatchKeyEvent(keypressEvent) || defaultPrevented); } return defaultPrevented; } bool NativeKey::DispatchKeyPressEventForFollowingCharMessage( const EventFlags& aExtraFlags) const { MOZ_ASSERT(mMsg.message == WM_KEYDOWN || mMsg.message == WM_SYSKEYDOWN); const MSG& msg = RemoveFollowingCharMessage(); if (mIsFakeCharMsg) { if (msg.message == WM_DEADCHAR) { return aExtraFlags.mDefaultPrevented; } #ifdef DEBUG if (mIsPrintableKey) { nsPrintfCString log( "mOriginalVirtualKeyCode=0x%02X, mCommittedCharsAndModifiers={ " "mChars=[ 0x%04X, 0x%04X, 0x%04X, 0x%04X, 0x%04X ], mLength=%d }, " "wParam=0x%04X", mOriginalVirtualKeyCode, mCommittedCharsAndModifiers.mChars[0], mCommittedCharsAndModifiers.mChars[1], mCommittedCharsAndModifiers.mChars[2], mCommittedCharsAndModifiers.mChars[3], mCommittedCharsAndModifiers.mChars[4], mCommittedCharsAndModifiers.mLength, msg.wParam); if (mCommittedCharsAndModifiers.IsEmpty()) { log.Insert("length is zero: ", 0); NS_ERROR(log.get()); NS_ABORT(); } else if (mCommittedCharsAndModifiers.mChars[0] != msg.wParam) { log.Insert("character mismatch: ", 0); NS_ERROR(log.get()); NS_ABORT(); } } #endif // #ifdef DEBUG return HandleCharMessage(msg, nullptr, &aExtraFlags); } // If prevent default set for keydown, do same for keypress if (msg.message == WM_DEADCHAR) { bool defaultPrevented = aExtraFlags.mDefaultPrevented; if (mWidget->PluginHasFocus()) { // We need to send the removed message to focused plug-in. defaultPrevented = mWidget->DispatchPluginEvent(msg) || defaultPrevented; } return defaultPrevented; } bool defaultPrevented = (HandleCharMessage(msg, nullptr, &aExtraFlags) || aExtraFlags.mDefaultPrevented); // If a syschar keypress wasn't processed, Windows may want to // handle it to activate a native menu. if (!defaultPrevented && msg.message == WM_SYSCHAR) { ::DefWindowProcW(msg.hwnd, msg.message, msg.wParam, msg.lParam); } return defaultPrevented; } /***************************************************************************** * mozilla::widget::KeyboardLayout *****************************************************************************/ KeyboardLayout* KeyboardLayout::sInstance = nullptr; nsIIdleServiceInternal* KeyboardLayout::sIdleService = nullptr; // static KeyboardLayout* KeyboardLayout::GetInstance() { if (!sInstance) { sInstance = new KeyboardLayout(); nsCOMPtr idleService = do_GetService("@mozilla.org/widget/idleservice;1"); // The refcount will be decreased at shutting down. sIdleService = idleService.forget().get(); } return sInstance; } // static void KeyboardLayout::Shutdown() { delete sInstance; sInstance = nullptr; NS_IF_RELEASE(sIdleService); } // static void KeyboardLayout::NotifyIdleServiceOfUserActivity() { sIdleService->ResetIdleTimeOut(0); } KeyboardLayout::KeyboardLayout() : mKeyboardLayout(0), mIsOverridden(false), mIsPendingToRestoreKeyboardLayout(false) { mDeadKeyTableListHead = nullptr; // NOTE: LoadLayout() should be called via OnLayoutChange(). } KeyboardLayout::~KeyboardLayout() { ReleaseDeadKeyTables(); } bool KeyboardLayout::IsPrintableCharKey(uint8_t aVirtualKey) { return GetKeyIndex(aVirtualKey) >= 0; } WORD KeyboardLayout::ComputeScanCodeForVirtualKeyCode(uint8_t aVirtualKeyCode) const { return static_cast( ::MapVirtualKeyEx(aVirtualKeyCode, MAPVK_VK_TO_VSC, GetLayout())); } bool KeyboardLayout::IsDeadKey(uint8_t aVirtualKey, const ModifierKeyState& aModKeyState) const { int32_t virtualKeyIndex = GetKeyIndex(aVirtualKey); if (virtualKeyIndex < 0) { return false; } return mVirtualKeys[virtualKeyIndex].IsDeadKey( VirtualKey::ModifiersToShiftState(aModKeyState.GetModifiers())); } void KeyboardLayout::InitNativeKey(NativeKey& aNativeKey, const ModifierKeyState& aModKeyState) { if (mIsPendingToRestoreKeyboardLayout) { LoadLayout(::GetKeyboardLayout(0)); } uint8_t virtualKey = aNativeKey.mOriginalVirtualKeyCode; int32_t virtualKeyIndex = GetKeyIndex(virtualKey); if (virtualKeyIndex < 0) { // Does not produce any printable characters, but still preserves the // dead-key state. return; } bool isKeyDown = aNativeKey.IsKeyDownMessage(); uint8_t shiftState = VirtualKey::ModifiersToShiftState(aModKeyState.GetModifiers()); if (mVirtualKeys[virtualKeyIndex].IsDeadKey(shiftState)) { if ((isKeyDown && mActiveDeadKey < 0) || (!isKeyDown && mActiveDeadKey == virtualKey)) { // First dead key event doesn't generate characters. if (isKeyDown) { // Dead-key state activated at keydown. mActiveDeadKey = virtualKey; mDeadKeyShiftState = shiftState; } UniCharsAndModifiers deadChars = mVirtualKeys[virtualKeyIndex].GetNativeUniChars(shiftState); NS_ASSERTION(deadChars.mLength == 1, "dead key must generate only one character"); aNativeKey.mKeyNameIndex = WidgetUtils::GetDeadKeyNameIndex(deadChars.mChars[0]); return; } // Dead-key followed by another dead-key. Reset dead-key state and // return both dead-key characters. int32_t activeDeadKeyIndex = GetKeyIndex(mActiveDeadKey); UniCharsAndModifiers prevDeadChars = mVirtualKeys[activeDeadKeyIndex].GetUniChars(mDeadKeyShiftState); UniCharsAndModifiers newChars = mVirtualKeys[virtualKeyIndex].GetUniChars(shiftState); // But keypress events should be fired for each committed character. aNativeKey.mCommittedCharsAndModifiers = prevDeadChars + newChars; if (isKeyDown) { DeactivateDeadKeyState(); } return; } UniCharsAndModifiers baseChars = mVirtualKeys[virtualKeyIndex].GetUniChars(shiftState); if (mActiveDeadKey < 0) { // No dead-keys are active. Just return the produced characters. aNativeKey.mCommittedCharsAndModifiers = baseChars; return; } // Dead-key was active. See if pressed base character does produce // valid composite character. int32_t activeDeadKeyIndex = GetKeyIndex(mActiveDeadKey); PRUnichar compositeChar = (baseChars.mLength == 1 && baseChars.mChars[0]) ? mVirtualKeys[activeDeadKeyIndex].GetCompositeChar(mDeadKeyShiftState, baseChars.mChars[0]) : 0; if (compositeChar) { // Active dead-key and base character does produce exactly one // composite character. aNativeKey.mCommittedCharsAndModifiers.Append(compositeChar, baseChars.mModifiers[0]); if (isKeyDown) { DeactivateDeadKeyState(); } return; } // There is no valid dead-key and base character combination. // Return dead-key character followed by base character. UniCharsAndModifiers deadChars = mVirtualKeys[activeDeadKeyIndex].GetUniChars(mDeadKeyShiftState); // But keypress events should be fired for each committed character. aNativeKey.mCommittedCharsAndModifiers = deadChars + baseChars; if (isKeyDown) { DeactivateDeadKeyState(); } return; } UniCharsAndModifiers KeyboardLayout::GetUniCharsAndModifiers( uint8_t aVirtualKey, const ModifierKeyState& aModKeyState) const { UniCharsAndModifiers result; int32_t key = GetKeyIndex(aVirtualKey); if (key < 0) { return result; } return mVirtualKeys[key]. GetUniChars(VirtualKey::ModifiersToShiftState(aModKeyState.GetModifiers())); } void KeyboardLayout::LoadLayout(HKL aLayout) { mIsPendingToRestoreKeyboardLayout = false; if (mKeyboardLayout == aLayout) { return; } mKeyboardLayout = aLayout; BYTE kbdState[256]; memset(kbdState, 0, sizeof(kbdState)); BYTE originalKbdState[256]; // Bitfield with all shift states that have at least one dead-key. uint16_t shiftStatesWithDeadKeys = 0; // Bitfield with all shift states that produce any possible dead-key base // characters. uint16_t shiftStatesWithBaseChars = 0; mActiveDeadKey = -1; ReleaseDeadKeyTables(); ::GetKeyboardState(originalKbdState); // For each shift state gather all printable characters that are produced // for normal case when no any dead-key is active. for (VirtualKey::ShiftState shiftState = 0; shiftState < 16; shiftState++) { VirtualKey::FillKbdState(kbdState, shiftState); for (uint32_t virtualKey = 0; virtualKey < 256; virtualKey++) { int32_t vki = GetKeyIndex(virtualKey); if (vki < 0) { continue; } NS_ASSERTION(uint32_t(vki) < ArrayLength(mVirtualKeys), "invalid index"); PRUnichar uniChars[5]; int32_t ret = ::ToUnicodeEx(virtualKey, 0, kbdState, (LPWSTR)uniChars, ArrayLength(uniChars), 0, mKeyboardLayout); // dead-key if (ret < 0) { shiftStatesWithDeadKeys |= (1 << shiftState); // Repeat dead-key to deactivate it and get its character // representation. PRUnichar deadChar[2]; ret = ::ToUnicodeEx(virtualKey, 0, kbdState, (LPWSTR)deadChar, ArrayLength(deadChar), 0, mKeyboardLayout); NS_ASSERTION(ret == 2, "Expecting twice repeated dead-key character"); mVirtualKeys[vki].SetDeadChar(shiftState, deadChar[0]); } else { if (ret == 1) { // dead-key can pair only with exactly one base character. shiftStatesWithBaseChars |= (1 << shiftState); } mVirtualKeys[vki].SetNormalChars(shiftState, uniChars, ret); } } } // Now process each dead-key to find all its base characters and resulting // composite characters. for (VirtualKey::ShiftState shiftState = 0; shiftState < 16; shiftState++) { if (!(shiftStatesWithDeadKeys & (1 << shiftState))) { continue; } VirtualKey::FillKbdState(kbdState, shiftState); for (uint32_t virtualKey = 0; virtualKey < 256; virtualKey++) { int32_t vki = GetKeyIndex(virtualKey); if (vki >= 0 && mVirtualKeys[vki].IsDeadKey(shiftState)) { DeadKeyEntry deadKeyArray[256]; int32_t n = GetDeadKeyCombinations(virtualKey, kbdState, shiftStatesWithBaseChars, deadKeyArray, ArrayLength(deadKeyArray)); const DeadKeyTable* dkt = mVirtualKeys[vki].MatchingDeadKeyTable(deadKeyArray, n); if (!dkt) { dkt = AddDeadKeyTable(deadKeyArray, n); } mVirtualKeys[vki].AttachDeadKeyTable(shiftState, dkt); } } } ::SetKeyboardState(originalKbdState); } inline int32_t KeyboardLayout::GetKeyIndex(uint8_t aVirtualKey) { // Currently these 68 (NS_NUM_OF_KEYS) virtual keys are assumed // to produce visible representation: // 0x20 - VK_SPACE ' ' // 0x30..0x39 '0'..'9' // 0x41..0x5A 'A'..'Z' // 0x60..0x69 '0'..'9' on numpad // 0x6A - VK_MULTIPLY '*' on numpad // 0x6B - VK_ADD '+' on numpad // 0x6D - VK_SUBTRACT '-' on numpad // 0x6E - VK_DECIMAL '.' on numpad // 0x6F - VK_DIVIDE '/' on numpad // 0x6E - VK_DECIMAL '.' // 0xBA - VK_OEM_1 ';:' for US // 0xBB - VK_OEM_PLUS '+' any country // 0xBC - VK_OEM_COMMA ',' any country // 0xBD - VK_OEM_MINUS '-' any country // 0xBE - VK_OEM_PERIOD '.' any country // 0xBF - VK_OEM_2 '/?' for US // 0xC0 - VK_OEM_3 '`~' for US // 0xDB - VK_OEM_4 '[{' for US // 0xDC - VK_OEM_5 '\|' for US // 0xDD - VK_OEM_6 ']}' for US // 0xDE - VK_OEM_7 ''"' for US // 0xDF - VK_OEM_8 // 0xE1 - no name // 0xE2 - VK_OEM_102 '\_' for JIS // 0xE3 - no name // 0xE4 - no name static const int8_t xlat[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F //----------------------------------------------------------------------- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, // 00 -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, // 10 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, // 20 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, -1, -1, -1, -1, -1, -1, // 30 -1, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, // 40 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, -1, -1, -1, -1, -1, // 50 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, -1, 49, 50, 51, // 60 -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, // 70 -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, // 80 -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, // 90 -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, // A0 -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 52, 53, 54, 55, 56, 57, // B0 58, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, // C0 -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 59, 60, 61, 62, 63, // D0 -1, 64, 65, 66, 67, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, // E0 -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 // F0 }; return xlat[aVirtualKey]; } int KeyboardLayout::CompareDeadKeyEntries(const void* aArg1, const void* aArg2, void*) { const DeadKeyEntry* arg1 = static_cast(aArg1); const DeadKeyEntry* arg2 = static_cast(aArg2); return arg1->BaseChar - arg2->BaseChar; } const DeadKeyTable* KeyboardLayout::AddDeadKeyTable(const DeadKeyEntry* aDeadKeyArray, uint32_t aEntries) { DeadKeyTableListEntry* next = mDeadKeyTableListHead; const size_t bytes = offsetof(DeadKeyTableListEntry, data) + DeadKeyTable::SizeInBytes(aEntries); uint8_t* p = new uint8_t[bytes]; mDeadKeyTableListHead = reinterpret_cast(p); mDeadKeyTableListHead->next = next; DeadKeyTable* dkt = reinterpret_cast(mDeadKeyTableListHead->data); dkt->Init(aDeadKeyArray, aEntries); return dkt; } void KeyboardLayout::ReleaseDeadKeyTables() { while (mDeadKeyTableListHead) { uint8_t* p = reinterpret_cast(mDeadKeyTableListHead); mDeadKeyTableListHead = mDeadKeyTableListHead->next; delete [] p; } } bool KeyboardLayout::EnsureDeadKeyActive(bool aIsActive, uint8_t aDeadKey, const PBYTE aDeadKeyKbdState) { int32_t ret; do { PRUnichar dummyChars[5]; ret = ::ToUnicodeEx(aDeadKey, 0, (PBYTE)aDeadKeyKbdState, (LPWSTR)dummyChars, ArrayLength(dummyChars), 0, mKeyboardLayout); // returned values: // <0 - Dead key state is active. The keyboard driver will wait for next // character. // 1 - Previous pressed key was a valid base character that produced // exactly one composite character. // >1 - Previous pressed key does not produce any composite characters. // Return dead-key character followed by base character(s). } while ((ret < 0) != aIsActive); return (ret < 0); } void KeyboardLayout::DeactivateDeadKeyState() { if (mActiveDeadKey < 0) { return; } BYTE kbdState[256]; memset(kbdState, 0, sizeof(kbdState)); VirtualKey::FillKbdState(kbdState, mDeadKeyShiftState); EnsureDeadKeyActive(false, mActiveDeadKey, kbdState); mActiveDeadKey = -1; } bool KeyboardLayout::AddDeadKeyEntry(PRUnichar aBaseChar, PRUnichar aCompositeChar, DeadKeyEntry* aDeadKeyArray, uint32_t aEntries) { for (uint32_t index = 0; index < aEntries; index++) { if (aDeadKeyArray[index].BaseChar == aBaseChar) { return false; } } aDeadKeyArray[aEntries].BaseChar = aBaseChar; aDeadKeyArray[aEntries].CompositeChar = aCompositeChar; return true; } uint32_t KeyboardLayout::GetDeadKeyCombinations(uint8_t aDeadKey, const PBYTE aDeadKeyKbdState, uint16_t aShiftStatesWithBaseChars, DeadKeyEntry* aDeadKeyArray, uint32_t aMaxEntries) { bool deadKeyActive = false; uint32_t entries = 0; BYTE kbdState[256]; memset(kbdState, 0, sizeof(kbdState)); for (uint32_t shiftState = 0; shiftState < 16; shiftState++) { if (!(aShiftStatesWithBaseChars & (1 << shiftState))) { continue; } VirtualKey::FillKbdState(kbdState, shiftState); for (uint32_t virtualKey = 0; virtualKey < 256; virtualKey++) { int32_t vki = GetKeyIndex(virtualKey); // Dead-key can pair only with such key that produces exactly one base // character. if (vki >= 0 && mVirtualKeys[vki].GetNativeUniChars(shiftState).mLength == 1) { // Ensure dead-key is in active state, when it swallows entered // character and waits for the next pressed key. if (!deadKeyActive) { deadKeyActive = EnsureDeadKeyActive(true, aDeadKey, aDeadKeyKbdState); } // Depending on the character the followed the dead-key, the keyboard // driver can produce one composite character, or a dead-key character // followed by a second character. PRUnichar compositeChars[5]; int32_t ret = ::ToUnicodeEx(virtualKey, 0, kbdState, (LPWSTR)compositeChars, ArrayLength(compositeChars), 0, mKeyboardLayout); switch (ret) { case 0: // This key combination does not produce any characters. The // dead-key is still in active state. break; case 1: { // Exactly one composite character produced. Now, when dead-key // is not active, repeat the last character one more time to // determine the base character. PRUnichar baseChars[5]; ret = ::ToUnicodeEx(virtualKey, 0, kbdState, (LPWSTR)baseChars, ArrayLength(baseChars), 0, mKeyboardLayout); NS_ASSERTION(ret == 1, "One base character expected"); if (ret == 1 && entries < aMaxEntries && AddDeadKeyEntry(baseChars[0], compositeChars[0], aDeadKeyArray, entries)) { entries++; } deadKeyActive = false; break; } default: // 1. Unexpected dead-key. Dead-key chaining is not supported. // 2. More than one character generated. This is not a valid // dead-key and base character combination. deadKeyActive = false; break; } } } } if (deadKeyActive) { deadKeyActive = EnsureDeadKeyActive(false, aDeadKey, aDeadKeyKbdState); } NS_QuickSort(aDeadKeyArray, entries, sizeof(DeadKeyEntry), CompareDeadKeyEntries, nullptr); return entries; } uint32_t KeyboardLayout::ConvertNativeKeyCodeToDOMKeyCode(UINT aNativeKeyCode) const { // Alphabet or Numeric or Numpad or Function keys if ((aNativeKeyCode >= 0x30 && aNativeKeyCode <= 0x39) || (aNativeKeyCode >= 0x41 && aNativeKeyCode <= 0x5A) || (aNativeKeyCode >= 0x60 && aNativeKeyCode <= 0x87)) { return static_cast(aNativeKeyCode); } switch (aNativeKeyCode) { // Following keycodes are same as our DOM keycodes case VK_CANCEL: case VK_BACK: case VK_TAB: case VK_CLEAR: case VK_RETURN: case VK_SHIFT: case VK_CONTROL: case VK_MENU: // Alt case VK_PAUSE: case VK_CAPITAL: // CAPS LOCK case VK_KANA: // same as VK_HANGUL case VK_JUNJA: case VK_FINAL: case VK_HANJA: // same as VK_KANJI case VK_ESCAPE: case VK_CONVERT: case VK_NONCONVERT: case VK_ACCEPT: case VK_MODECHANGE: case VK_SPACE: case VK_PRIOR: // PAGE UP case VK_NEXT: // PAGE DOWN case VK_END: case VK_HOME: case VK_LEFT: case VK_UP: case VK_RIGHT: case VK_DOWN: case VK_SELECT: case VK_PRINT: case VK_EXECUTE: case VK_SNAPSHOT: case VK_INSERT: case VK_DELETE: case VK_APPS: // Context Menu case VK_SLEEP: case VK_NUMLOCK: case VK_SCROLL: // SCROLL LOCK case VK_ATTN: // Attension key of IBM midrange computers, e.g., AS/400 case VK_CRSEL: // Cursor Selection case VK_EXSEL: // Extend Selection case VK_EREOF: // Erase EOF key of IBM 3270 keyboard layout case VK_PLAY: case VK_ZOOM: case VK_PA1: // PA1 key of IBM 3270 keyboard layout return uint32_t(aNativeKeyCode); case VK_HELP: return NS_VK_HELP; // Windows key should be mapped to a Win keycode // They should be able to be distinguished by DOM3 KeyboardEvent.location case VK_LWIN: case VK_RWIN: return NS_VK_WIN; case VK_VOLUME_MUTE: return NS_VK_VOLUME_MUTE; case VK_VOLUME_DOWN: return NS_VK_VOLUME_DOWN; case VK_VOLUME_UP: return NS_VK_VOLUME_UP; // Following keycodes are not defined in our DOM keycodes. case VK_BROWSER_BACK: case VK_BROWSER_FORWARD: case VK_BROWSER_REFRESH: case VK_BROWSER_STOP: case VK_BROWSER_SEARCH: case VK_BROWSER_FAVORITES: case VK_BROWSER_HOME: case VK_MEDIA_NEXT_TRACK: case VK_MEDIA_STOP: case VK_MEDIA_PLAY_PAUSE: case VK_LAUNCH_MAIL: case VK_LAUNCH_MEDIA_SELECT: case VK_LAUNCH_APP1: case VK_LAUNCH_APP2: return 0; // Following OEM specific virtual keycodes should pass through DOM keyCode // for compatibility with the other browsers on Windows. // Following OEM specific virtual keycodes are defined for Fujitsu/OASYS. case VK_OEM_FJ_JISHO: case VK_OEM_FJ_MASSHOU: case VK_OEM_FJ_TOUROKU: case VK_OEM_FJ_LOYA: case VK_OEM_FJ_ROYA: // Not sure what means "ICO". case VK_ICO_HELP: case VK_ICO_00: case VK_ICO_CLEAR: // Following OEM specific virtual keycodes are defined for Nokia/Ericsson. case VK_OEM_RESET: case VK_OEM_JUMP: case VK_OEM_PA1: case VK_OEM_PA2: case VK_OEM_PA3: case VK_OEM_WSCTRL: case VK_OEM_CUSEL: case VK_OEM_ATTN: case VK_OEM_FINISH: case VK_OEM_COPY: case VK_OEM_AUTO: case VK_OEM_ENLW: case VK_OEM_BACKTAB: // VK_OEM_CLEAR is defined as not OEM specific, but let's pass though // DOM keyCode like other OEM specific virtual keycodes. case VK_OEM_CLEAR: return uint32_t(aNativeKeyCode); // 0xE1 is an OEM specific virtual keycode. However, the value is already // used in our DOM keyCode for AltGr on Linux. So, this virtual keycode // cannot pass through DOM keyCode. case 0xE1: return 0; // Following keycodes are OEM keys which are keycodes for non-alphabet and // non-numeric keys, we should compute each keycode of them from unshifted // character which is inputted by each key. But if the unshifted character // is not an ASCII character but shifted character is an ASCII character, // we should refer it. case VK_OEM_1: case VK_OEM_PLUS: case VK_OEM_COMMA: case VK_OEM_MINUS: case VK_OEM_PERIOD: case VK_OEM_2: case VK_OEM_3: case VK_OEM_4: case VK_OEM_5: case VK_OEM_6: case VK_OEM_7: case VK_OEM_8: case VK_OEM_102: { NS_ASSERTION(IsPrintableCharKey(aNativeKeyCode), "The key must be printable"); ModifierKeyState modKeyState(0); UniCharsAndModifiers uniChars = GetUniCharsAndModifiers(aNativeKeyCode, modKeyState); if (uniChars.mLength != 1 || uniChars.mChars[0] < ' ' || uniChars.mChars[0] > 0x7F) { modKeyState.Set(MODIFIER_SHIFT); uniChars = GetUniCharsAndModifiers(aNativeKeyCode, modKeyState); if (uniChars.mLength != 1 || uniChars.mChars[0] < ' ' || uniChars.mChars[0] > 0x7F) { return 0; } } return WidgetUtils::ComputeKeyCodeFromChar(uniChars.mChars[0]); } // VK_PROCESSKEY means IME already consumed the key event. case VK_PROCESSKEY: return 0; // VK_PACKET is generated by SendInput() API, we don't need to // care this message as key event. case VK_PACKET: return 0; } NS_WARNING("Unknown key code comes, please check latest MSDN document," " there may be some new keycodes we have not known."); return 0; } KeyNameIndex KeyboardLayout::ConvertNativeKeyCodeToKeyNameIndex(uint8_t aVirtualKey) const { #define NS_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX(aNativeKey, aKeyNameIndex) #define NS_JAPANESE_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX(aNativeKey, aKeyNameIndex) #define NS_KOREAN_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX(aNativeKey, aKeyNameIndex) #define NS_OTHER_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX(aNativeKey, aKeyNameIndex) switch (aVirtualKey) { #undef NS_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX #define NS_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX(aNativeKey, aKeyNameIndex) \ case aNativeKey: return aKeyNameIndex; #include "NativeKeyToDOMKeyName.h" #undef NS_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX #define NS_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX(aNativeKey, aKeyNameIndex) default: if (IsPrintableCharKey(aVirtualKey)) { return KEY_NAME_INDEX_PrintableKey; } break; } HKL layout = GetLayout(); WORD langID = LOWORD(static_cast(layout)); WORD primaryLangID = PRIMARYLANGID(langID); if (primaryLangID == LANG_JAPANESE) { switch (aVirtualKey) { #undef NS_JAPANESE_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX #define NS_JAPANESE_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX(aNativeKey, aKeyNameIndex)\ case aNativeKey: return aKeyNameIndex; #include "NativeKeyToDOMKeyName.h" #undef NS_JAPANESE_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX #define NS_JAPANESE_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX(aNativeKey, aKeyNameIndex) default: break; } } else if (primaryLangID == LANG_KOREAN) { switch (aVirtualKey) { #undef NS_KOREAN_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX #define NS_KOREAN_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX(aNativeKey, aKeyNameIndex)\ case aNativeKey: return aKeyNameIndex; #include "NativeKeyToDOMKeyName.h" #undef NS_KOREAN_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX #define NS_KOREAN_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX(aNativeKey, aKeyNameIndex) default: return KEY_NAME_INDEX_Unidentified; } } switch (aVirtualKey) { #undef NS_OTHER_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX #define NS_OTHER_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX(aNativeKey, aKeyNameIndex)\ case aNativeKey: return aKeyNameIndex; #include "NativeKeyToDOMKeyName.h" #undef NS_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX #undef NS_JAPANESE_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX #undef NS_KOREAN_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX #undef NS_OTHER_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX default: return KEY_NAME_INDEX_Unidentified; } } nsresult KeyboardLayout::SynthesizeNativeKeyEvent(nsWindowBase* aWidget, int32_t aNativeKeyboardLayout, int32_t aNativeKeyCode, uint32_t aModifierFlags, const nsAString& aCharacters, const nsAString& aUnmodifiedCharacters) { UINT keyboardLayoutListCount = ::GetKeyboardLayoutList(0, NULL); NS_ASSERTION(keyboardLayoutListCount > 0, "One keyboard layout must be installed at least"); HKL keyboardLayoutListBuff[50]; HKL* keyboardLayoutList = keyboardLayoutListCount < 50 ? keyboardLayoutListBuff : new HKL[keyboardLayoutListCount]; keyboardLayoutListCount = ::GetKeyboardLayoutList(keyboardLayoutListCount, keyboardLayoutList); NS_ASSERTION(keyboardLayoutListCount > 0, "Failed to get all keyboard layouts installed on the system"); nsPrintfCString layoutName("%08x", aNativeKeyboardLayout); HKL loadedLayout = LoadKeyboardLayoutA(layoutName.get(), KLF_NOTELLSHELL); if (loadedLayout == NULL) { if (keyboardLayoutListBuff != keyboardLayoutList) { delete [] keyboardLayoutList; } return NS_ERROR_NOT_AVAILABLE; } // Setup clean key state and load desired layout BYTE originalKbdState[256]; ::GetKeyboardState(originalKbdState); BYTE kbdState[256]; memset(kbdState, 0, sizeof(kbdState)); // This changes the state of the keyboard for the current thread only, // and we'll restore it soon, so this should be OK. ::SetKeyboardState(kbdState); OverrideLayout(loadedLayout); uint8_t argumentKeySpecific = 0; switch (aNativeKeyCode) { case VK_SHIFT: aModifierFlags &= ~(nsIWidget::SHIFT_L | nsIWidget::SHIFT_R); argumentKeySpecific = VK_LSHIFT; break; case VK_LSHIFT: aModifierFlags &= ~nsIWidget::SHIFT_L; argumentKeySpecific = aNativeKeyCode; aNativeKeyCode = VK_SHIFT; break; case VK_RSHIFT: aModifierFlags &= ~nsIWidget::SHIFT_R; argumentKeySpecific = aNativeKeyCode; aNativeKeyCode = VK_SHIFT; break; case VK_CONTROL: aModifierFlags &= ~(nsIWidget::CTRL_L | nsIWidget::CTRL_R); argumentKeySpecific = VK_LCONTROL; break; case VK_LCONTROL: aModifierFlags &= ~nsIWidget::CTRL_L; argumentKeySpecific = aNativeKeyCode; aNativeKeyCode = VK_CONTROL; break; case VK_RCONTROL: aModifierFlags &= ~nsIWidget::CTRL_R; argumentKeySpecific = aNativeKeyCode; aNativeKeyCode = VK_CONTROL; break; case VK_MENU: aModifierFlags &= ~(nsIWidget::ALT_L | nsIWidget::ALT_R); argumentKeySpecific = VK_LMENU; break; case VK_LMENU: aModifierFlags &= ~nsIWidget::ALT_L; argumentKeySpecific = aNativeKeyCode; aNativeKeyCode = VK_MENU; break; case VK_RMENU: aModifierFlags &= ~nsIWidget::ALT_R; argumentKeySpecific = aNativeKeyCode; aNativeKeyCode = VK_MENU; break; case VK_CAPITAL: aModifierFlags &= ~nsIWidget::CAPS_LOCK; argumentKeySpecific = VK_CAPITAL; break; case VK_NUMLOCK: aModifierFlags &= ~nsIWidget::NUM_LOCK; argumentKeySpecific = VK_NUMLOCK; break; } nsAutoTArray keySequence; WinUtils::SetupKeyModifiersSequence(&keySequence, aModifierFlags); NS_ASSERTION(aNativeKeyCode >= 0 && aNativeKeyCode < 256, "Native VK key code out of range"); keySequence.AppendElement(KeyPair(aNativeKeyCode, argumentKeySpecific)); // Simulate the pressing of each modifier key and then the real key for (uint32_t i = 0; i < keySequence.Length(); ++i) { uint8_t key = keySequence[i].mGeneral; uint8_t keySpecific = keySequence[i].mSpecific; kbdState[key] = 0x81; // key is down and toggled on if appropriate if (keySpecific) { kbdState[keySpecific] = 0x81; } ::SetKeyboardState(kbdState); ModifierKeyState modKeyState; UINT scanCode = ComputeScanCodeForVirtualKeyCode( argumentKeySpecific ? argumentKeySpecific : aNativeKeyCode); LPARAM lParam = static_cast(scanCode << 16); // Add extended key flag to the lParam for right control key and right alt // key. if (keySpecific == VK_RCONTROL || keySpecific == VK_RMENU) { lParam |= 0x1000000; } MSG keyDownMsg = WinUtils::InitMSG(WM_KEYDOWN, key, lParam, aWidget->GetWindowHandle()); if (i == keySequence.Length() - 1) { bool makeDeadCharMsg = (IsDeadKey(key, modKeyState) && aCharacters.IsEmpty()); nsAutoString chars(aCharacters); if (makeDeadCharMsg) { UniCharsAndModifiers deadChars = GetUniCharsAndModifiers(key, modKeyState); chars = deadChars.ToString(); NS_ASSERTION(chars.Length() == 1, "Dead char must be only one character"); } if (chars.IsEmpty()) { NativeKey nativeKey(aWidget, keyDownMsg, modKeyState); nativeKey.HandleKeyDownMessage(); } else { NativeKey::FakeCharMsg fakeMsgForKeyDown = { chars.CharAt(0), scanCode, makeDeadCharMsg }; NativeKey nativeKey(aWidget, keyDownMsg, modKeyState, &fakeMsgForKeyDown); nativeKey.HandleKeyDownMessage(); for (uint32_t j = 1; j < chars.Length(); j++) { NativeKey::FakeCharMsg fakeMsgForChar = { chars.CharAt(j), scanCode, false }; MSG charMsg = fakeMsgForChar.GetCharMsg(aWidget->GetWindowHandle()); NativeKey nativeKey(aWidget, charMsg, modKeyState); nativeKey.HandleCharMessage(charMsg); } } } else { NativeKey nativeKey(aWidget, keyDownMsg, modKeyState); nativeKey.HandleKeyDownMessage(); } } for (uint32_t i = keySequence.Length(); i > 0; --i) { uint8_t key = keySequence[i - 1].mGeneral; uint8_t keySpecific = keySequence[i - 1].mSpecific; kbdState[key] = 0; // key is up and toggled off if appropriate if (keySpecific) { kbdState[keySpecific] = 0; } ::SetKeyboardState(kbdState); ModifierKeyState modKeyState; UINT scanCode = ComputeScanCodeForVirtualKeyCode( argumentKeySpecific ? argumentKeySpecific : aNativeKeyCode); LPARAM lParam = static_cast(scanCode << 16); // Add extended key flag to the lParam for right control key and right alt // key. if (keySpecific == VK_RCONTROL || keySpecific == VK_RMENU) { lParam |= 0x1000000; } MSG keyUpMsg = WinUtils::InitMSG(WM_KEYUP, key, lParam, aWidget->GetWindowHandle()); NativeKey nativeKey(aWidget, keyUpMsg, modKeyState); nativeKey.HandleKeyUpMessage(); } // Restore old key state and layout ::SetKeyboardState(originalKbdState); RestoreLayout(); // Don't unload the layout if it's installed actually. for (uint32_t i = 0; i < keyboardLayoutListCount; i++) { if (keyboardLayoutList[i] == loadedLayout) { loadedLayout = 0; break; } } if (keyboardLayoutListBuff != keyboardLayoutList) { delete [] keyboardLayoutList; } if (loadedLayout) { ::UnloadKeyboardLayout(loadedLayout); } return NS_OK; } /***************************************************************************** * mozilla::widget::DeadKeyTable *****************************************************************************/ PRUnichar DeadKeyTable::GetCompositeChar(PRUnichar aBaseChar) const { // Dead-key table is sorted by BaseChar in ascending order. // Usually they are too small to use binary search. for (uint32_t index = 0; index < mEntries; index++) { if (mTable[index].BaseChar == aBaseChar) { return mTable[index].CompositeChar; } if (mTable[index].BaseChar > aBaseChar) { break; } } return 0; } /***************************************************************************** * mozilla::widget::RedirectedKeyDownMessage *****************************************************************************/ MSG RedirectedKeyDownMessageManager::sRedirectedKeyDownMsg; bool RedirectedKeyDownMessageManager::sDefaultPreventedOfRedirectedMsg = false; // static bool RedirectedKeyDownMessageManager::IsRedirectedMessage(const MSG& aMsg) { return (aMsg.message == WM_KEYDOWN || aMsg.message == WM_SYSKEYDOWN) && (sRedirectedKeyDownMsg.message == aMsg.message && WinUtils::GetScanCode(sRedirectedKeyDownMsg.lParam) == WinUtils::GetScanCode(aMsg.lParam)); } // static void RedirectedKeyDownMessageManager::RemoveNextCharMessage(HWND aWnd) { MSG msg; if (WinUtils::PeekMessage(&msg, aWnd, WM_KEYFIRST, WM_KEYLAST, PM_NOREMOVE | PM_NOYIELD) && (msg.message == WM_CHAR || msg.message == WM_SYSCHAR)) { WinUtils::GetMessage(&msg, aWnd, msg.message, msg.message); } } } // namespace widget } // namespace mozilla