/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set sw=4 ts=8 et tw=80 : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "CompositorParent.h" #include "mozilla/gfx/2D.h" #include "mozilla/ClearOnShutdown.h" #include "mozilla/Constants.h" #include "mozilla/Util.h" #include "mozilla/XPCOM.h" #include "mozilla/Monitor.h" #include "mozilla/StaticPtr.h" #include "AsyncPanZoomController.h" #include "GestureEventListener.h" #include "nsIThreadManager.h" #include "nsThreadUtils.h" #include "Layers.h" #include "AnimationCommon.h" using namespace mozilla::css; namespace mozilla { namespace layers { const float AsyncPanZoomController::TOUCH_START_TOLERANCE = 1.0f/16.0f; static const float EPSILON = 0.0001; /** * Maximum amount of time while panning before sending a viewport change. This * will asynchronously repaint the page. It is also forced when panning stops. */ static const int32_t PAN_REPAINT_INTERVAL = 250; /** * Maximum amount of time flinging before sending a viewport change. This will * asynchronously repaint the page. */ static const int32_t FLING_REPAINT_INTERVAL = 75; /** * Minimum amount of speed along an axis before we begin painting far ahead by * adjusting the displayport. */ static const float MIN_SKATE_SPEED = 0.7f; /** * Duration of a zoom to animation. */ static const TimeDuration ZOOM_TO_DURATION = TimeDuration::FromSeconds(0.25); /** * Computed time function used for sampling frames of a zoom to animation. */ StaticAutoPtr gComputedTimingFunction; /** * Maximum zoom amount, always used, even if a page asks for higher. */ static const double MAX_ZOOM = 8.0; /** * Minimum zoom amount, always used, even if a page asks for lower. */ static const double MIN_ZOOM = 0.125; /** * Amount of time before we timeout touch event listeners. For example, if * content is being unruly/slow and we don't get a response back within this * time, we will just pretend that content did not preventDefault any touch * events we dispatched to it. */ static const int TOUCH_LISTENER_TIMEOUT = 300; /** * Number of samples to store of how long it took to paint after the previous * requests. */ static const int NUM_PAINT_DURATION_SAMPLES = 3; AsyncPanZoomController::AsyncPanZoomController(GeckoContentController* aGeckoContentController, GestureBehavior aGestures) : mGeckoContentController(aGeckoContentController), mTouchListenerTimeoutTask(nullptr), mX(this), mY(this), mAllowZoom(true), mMinZoom(MIN_ZOOM), mMaxZoom(MAX_ZOOM), mMonitor("AsyncPanZoomController"), mLastSampleTime(TimeStamp::Now()), mState(NOTHING), mDPI(72), mWaitingForContentToPaint(false), mDisableNextTouchBatch(false), mHandlingTouchQueue(false) { if (aGestures == USE_GESTURE_DETECTOR) { mGestureEventListener = new GestureEventListener(this); } SetDPI(mDPI); if (!gComputedTimingFunction) { gComputedTimingFunction = new ComputedTimingFunction(); gComputedTimingFunction->Init( nsTimingFunction(NS_STYLE_TRANSITION_TIMING_FUNCTION_EASE)); ClearOnShutdown(&gComputedTimingFunction); } } AsyncPanZoomController::~AsyncPanZoomController() { } static gfx::Point WidgetSpaceToCompensatedViewportSpace(const gfx::Point& aPoint, gfxFloat aCurrentZoom) { // Transform the input point from local widget space to the content document // space that the user is seeing, from last composite. gfx::Point pt(aPoint); pt = pt / aCurrentZoom; // FIXME/bug 775451: this doesn't attempt to compensate for content transforms // in effect on the compositor. The problem is that it's very hard for us to // know what content CSS pixel is at widget point 0,0 based on information // available here. So we use this hacky implementation for now, which works // in quiescent states. return pt; } nsEventStatus AsyncPanZoomController::ReceiveInputEvent(const nsInputEvent& aEvent, nsInputEvent* aOutEvent) { gfxFloat currentResolution; gfx::Point currentScrollOffset, lastScrollOffset; { MonitorAutoLock monitor(mMonitor); currentResolution = CalculateResolution(mFrameMetrics).width; currentScrollOffset = gfx::Point(mFrameMetrics.mScrollOffset.x, mFrameMetrics.mScrollOffset.y); lastScrollOffset = gfx::Point(mLastContentPaintMetrics.mScrollOffset.x, mLastContentPaintMetrics.mScrollOffset.y); } nsEventStatus status; switch (aEvent.eventStructType) { case NS_TOUCH_EVENT: { MultiTouchInput event(static_cast(aEvent)); status = ReceiveInputEvent(event); break; } case NS_MOUSE_EVENT: { MultiTouchInput event(static_cast(aEvent)); status = ReceiveInputEvent(event); break; } default: status = nsEventStatus_eIgnore; break; } switch (aEvent.eventStructType) { case NS_TOUCH_EVENT: { nsTouchEvent* touchEvent = static_cast(aOutEvent); const nsTArray >& touches = touchEvent->touches; for (uint32_t i = 0; i < touches.Length(); ++i) { nsIDOMTouch* touch = touches[i]; if (touch) { gfx::Point refPoint = WidgetSpaceToCompensatedViewportSpace( gfx::Point(touch->mRefPoint.x, touch->mRefPoint.y), currentResolution); touch->mRefPoint = nsIntPoint(refPoint.x, refPoint.y); } } break; } default: { gfx::Point refPoint = WidgetSpaceToCompensatedViewportSpace( gfx::Point(aOutEvent->refPoint.x, aOutEvent->refPoint.y), currentResolution); aOutEvent->refPoint = nsIntPoint(refPoint.x, refPoint.y); break; } } return status; } nsEventStatus AsyncPanZoomController::ReceiveInputEvent(const InputData& aEvent) { // If we may have touch listeners, we enable the machinery that allows touch // listeners to preventDefault any touch inputs. This should not happen unless // there are actually touch listeners as it introduces potentially unbounded // lag because it causes a round-trip through content. Usually, if content is // responding in a timely fashion, this only introduces a nearly constant few // hundred ms of lag. if (mFrameMetrics.mMayHaveTouchListeners && aEvent.mInputType == MULTITOUCH_INPUT && (mState == NOTHING || mState == TOUCHING || mState == PANNING)) { const MultiTouchInput& multiTouchInput = aEvent.AsMultiTouchInput(); if (multiTouchInput.mType == MultiTouchInput::MULTITOUCH_START) { SetState(WAITING_LISTENERS); } } if (mState == WAITING_LISTENERS || mHandlingTouchQueue) { if (aEvent.mInputType == MULTITOUCH_INPUT) { const MultiTouchInput& multiTouchInput = aEvent.AsMultiTouchInput(); mTouchQueue.AppendElement(multiTouchInput); if (!mTouchListenerTimeoutTask) { mTouchListenerTimeoutTask = NewRunnableMethod(this, &AsyncPanZoomController::TimeoutTouchListeners); MessageLoop::current()->PostDelayedTask( FROM_HERE, mTouchListenerTimeoutTask, TOUCH_LISTENER_TIMEOUT); } } return nsEventStatus_eConsumeNoDefault; } return HandleInputEvent(aEvent); } nsEventStatus AsyncPanZoomController::HandleInputEvent(const InputData& aEvent) { nsEventStatus rv = nsEventStatus_eIgnore; if (mGestureEventListener && !mDisableNextTouchBatch) { rv = mGestureEventListener->HandleInputEvent(aEvent); if (rv == nsEventStatus_eConsumeNoDefault) return rv; } switch (aEvent.mInputType) { case MULTITOUCH_INPUT: { const MultiTouchInput& multiTouchInput = aEvent.AsMultiTouchInput(); switch (multiTouchInput.mType) { case MultiTouchInput::MULTITOUCH_START: rv = OnTouchStart(multiTouchInput); break; case MultiTouchInput::MULTITOUCH_MOVE: rv = OnTouchMove(multiTouchInput); break; case MultiTouchInput::MULTITOUCH_END: rv = OnTouchEnd(multiTouchInput); break; case MultiTouchInput::MULTITOUCH_CANCEL: rv = OnTouchCancel(multiTouchInput); break; default: NS_WARNING("Unhandled multitouch"); break; } break; } case PINCHGESTURE_INPUT: { const PinchGestureInput& pinchGestureInput = aEvent.AsPinchGestureInput(); switch (pinchGestureInput.mType) { case PinchGestureInput::PINCHGESTURE_START: rv = OnScaleBegin(pinchGestureInput); break; case PinchGestureInput::PINCHGESTURE_SCALE: rv = OnScale(pinchGestureInput); break; case PinchGestureInput::PINCHGESTURE_END: rv = OnScaleEnd(pinchGestureInput); break; default: NS_WARNING("Unhandled pinch gesture"); break; } break; } case TAPGESTURE_INPUT: { const TapGestureInput& tapGestureInput = aEvent.AsTapGestureInput(); switch (tapGestureInput.mType) { case TapGestureInput::TAPGESTURE_LONG: rv = OnLongPress(tapGestureInput); break; case TapGestureInput::TAPGESTURE_UP: rv = OnSingleTapUp(tapGestureInput); break; case TapGestureInput::TAPGESTURE_CONFIRMED: rv = OnSingleTapConfirmed(tapGestureInput); break; case TapGestureInput::TAPGESTURE_DOUBLE: rv = OnDoubleTap(tapGestureInput); break; case TapGestureInput::TAPGESTURE_CANCEL: rv = OnCancelTap(tapGestureInput); break; default: NS_WARNING("Unhandled tap gesture"); break; } break; } default: NS_WARNING("Unhandled input event"); break; } mLastEventTime = aEvent.mTime; return rv; } nsEventStatus AsyncPanZoomController::OnTouchStart(const MultiTouchInput& aEvent) { SingleTouchData& touch = GetFirstSingleTouch(aEvent); nsIntPoint point = touch.mScreenPoint; int32_t xPos = point.x, yPos = point.y; switch (mState) { case ANIMATING_ZOOM: // We just interrupted a double-tap animation, so force a redraw in case // this touchstart is just a tap that doesn't end up triggering a redraw. { MonitorAutoLock monitor(mMonitor); // Bring the resolution back in sync with the zoom. SetZoomAndResolution(mFrameMetrics.mZoom.width); RequestContentRepaint(); ScheduleComposite(); } // Fall through. case FLING: CancelAnimation(); // Fall through. case NOTHING: mX.StartTouch(xPos); mY.StartTouch(yPos); SetState(TOUCHING); break; case TOUCHING: case PANNING: case PINCHING: case WAITING_LISTENERS: NS_WARNING("Received impossible touch in OnTouchStart"); break; default: NS_WARNING("Unhandled case in OnTouchStart"); break; } return nsEventStatus_eConsumeNoDefault; } nsEventStatus AsyncPanZoomController::OnTouchMove(const MultiTouchInput& aEvent) { if (mDisableNextTouchBatch) { return nsEventStatus_eIgnore; } switch (mState) { case FLING: case NOTHING: case ANIMATING_ZOOM: // May happen if the user double-taps and drags without lifting after the // second tap. Ignore the move if this happens. return nsEventStatus_eIgnore; case TOUCHING: { float panThreshold = TOUCH_START_TOLERANCE * mDPI; UpdateWithTouchAtDevicePoint(aEvent); if (PanDistance() < panThreshold) { return nsEventStatus_eIgnore; } StartPanning(aEvent); return nsEventStatus_eConsumeNoDefault; } case PANNING: TrackTouch(aEvent); return nsEventStatus_eConsumeNoDefault; case PINCHING: // The scale gesture listener should have handled this. NS_WARNING("Gesture listener should have handled pinching in OnTouchMove."); return nsEventStatus_eIgnore; case WAITING_LISTENERS: NS_WARNING("Received impossible touch in OnTouchMove"); break; } return nsEventStatus_eConsumeNoDefault; } nsEventStatus AsyncPanZoomController::OnTouchEnd(const MultiTouchInput& aEvent) { if (mDisableNextTouchBatch) { mDisableNextTouchBatch = false; return nsEventStatus_eIgnore; } switch (mState) { case FLING: // Should never happen. NS_WARNING("Received impossible touch end in OnTouchEnd."); // Fall through. case ANIMATING_ZOOM: case NOTHING: // May happen if the user double-taps and drags without lifting after the // second tap. Ignore if this happens. return nsEventStatus_eIgnore; case TOUCHING: SetState(NOTHING); return nsEventStatus_eIgnore; case PANNING: { MonitorAutoLock monitor(mMonitor); ScheduleComposite(); RequestContentRepaint(); } mX.EndTouch(); mY.EndTouch(); SetState(FLING); return nsEventStatus_eConsumeNoDefault; case PINCHING: SetState(NOTHING); // Scale gesture listener should have handled this. NS_WARNING("Gesture listener should have handled pinching in OnTouchEnd."); return nsEventStatus_eIgnore; case WAITING_LISTENERS: NS_WARNING("Received impossible touch in OnTouchEnd"); break; } return nsEventStatus_eConsumeNoDefault; } nsEventStatus AsyncPanZoomController::OnTouchCancel(const MultiTouchInput& aEvent) { SetState(NOTHING); return nsEventStatus_eConsumeNoDefault; } nsEventStatus AsyncPanZoomController::OnScaleBegin(const PinchGestureInput& aEvent) { if (!mAllowZoom) { return nsEventStatus_eConsumeNoDefault; } SetState(PINCHING); mLastZoomFocus = aEvent.mFocusPoint; return nsEventStatus_eConsumeNoDefault; } nsEventStatus AsyncPanZoomController::OnScale(const PinchGestureInput& aEvent) { if (mState != PINCHING) { return nsEventStatus_eConsumeNoDefault; } float prevSpan = aEvent.mPreviousSpan; if (fabsf(prevSpan) <= EPSILON || fabsf(aEvent.mCurrentSpan) <= EPSILON) { // We're still handling it; we've just decided to throw this event away. return nsEventStatus_eConsumeNoDefault; } float spanRatio = aEvent.mCurrentSpan / aEvent.mPreviousSpan; { MonitorAutoLock monitor(mMonitor); gfxFloat resolution = CalculateResolution(mFrameMetrics).width; gfxFloat userZoom = mFrameMetrics.mZoom.width; nsIntPoint focusPoint = aEvent.mFocusPoint; gfxFloat xFocusChange = (mLastZoomFocus.x - focusPoint.x) / resolution; gfxFloat yFocusChange = (mLastZoomFocus.y - focusPoint.y) / resolution; // If displacing by the change in focus point will take us off page bounds, // then reduce the displacement such that it doesn't. if (mX.DisplacementWillOverscroll(xFocusChange) != Axis::OVERSCROLL_NONE) { xFocusChange -= mX.DisplacementWillOverscrollAmount(xFocusChange); } if (mY.DisplacementWillOverscroll(yFocusChange) != Axis::OVERSCROLL_NONE) { yFocusChange -= mY.DisplacementWillOverscrollAmount(yFocusChange); } ScrollBy(gfx::Point(xFocusChange, yFocusChange)); // When we zoom in with focus, we can zoom too much towards the boundaries // that we actually go over them. These are the needed displacements along // either axis such that we don't overscroll the boundaries when zooming. gfxFloat neededDisplacementX = 0, neededDisplacementY = 0; // Only do the scaling if we won't go over 8x zoom in or out. bool doScale = (spanRatio > 1.0 && userZoom < mMaxZoom) || (spanRatio < 1.0 && userZoom > mMinZoom); // If this zoom will take it over 8x zoom in either direction, but it's not // already there, then normalize it. if (userZoom * spanRatio > mMaxZoom) { spanRatio = userZoom / mMaxZoom; } else if (userZoom * spanRatio < mMinZoom) { spanRatio = userZoom / mMinZoom; } if (doScale) { switch (mX.ScaleWillOverscroll(spanRatio, focusPoint.x)) { case Axis::OVERSCROLL_NONE: break; case Axis::OVERSCROLL_MINUS: case Axis::OVERSCROLL_PLUS: neededDisplacementX = -mX.ScaleWillOverscrollAmount(spanRatio, focusPoint.x); break; case Axis::OVERSCROLL_BOTH: // If scaling this way will make us overscroll in both directions, then // we must already be at the maximum zoomed out amount. In this case, we // don't want to allow this scaling to go through and instead clamp it // here. doScale = false; break; } } if (doScale) { switch (mY.ScaleWillOverscroll(spanRatio, focusPoint.y)) { case Axis::OVERSCROLL_NONE: break; case Axis::OVERSCROLL_MINUS: case Axis::OVERSCROLL_PLUS: neededDisplacementY = -mY.ScaleWillOverscrollAmount(spanRatio, focusPoint.y); break; case Axis::OVERSCROLL_BOTH: doScale = false; break; } } if (doScale) { ScaleWithFocus(userZoom * spanRatio, focusPoint); if (neededDisplacementX != 0 || neededDisplacementY != 0) { ScrollBy(gfx::Point(neededDisplacementX, neededDisplacementY)); } ScheduleComposite(); // We don't want to redraw on every scale, so don't use // RequestContentRepaint() } mLastZoomFocus = focusPoint; } return nsEventStatus_eConsumeNoDefault; } nsEventStatus AsyncPanZoomController::OnScaleEnd(const PinchGestureInput& aEvent) { SetState(PANNING); mX.StartTouch(aEvent.mFocusPoint.x); mY.StartTouch(aEvent.mFocusPoint.y); { MonitorAutoLock monitor(mMonitor); ScheduleComposite(); RequestContentRepaint(); } return nsEventStatus_eConsumeNoDefault; } nsEventStatus AsyncPanZoomController::OnLongPress(const TapGestureInput& aEvent) { if (mGeckoContentController) { MonitorAutoLock monitor(mMonitor); gfxFloat resolution = CalculateResolution(mFrameMetrics).width; gfx::Point point = WidgetSpaceToCompensatedViewportSpace( gfx::Point(aEvent.mPoint.x, aEvent.mPoint.y), resolution); mGeckoContentController->HandleLongTap(nsIntPoint(NS_lround(point.x), NS_lround(point.y))); return nsEventStatus_eConsumeNoDefault; } return nsEventStatus_eIgnore; } nsEventStatus AsyncPanZoomController::OnSingleTapUp(const TapGestureInput& aEvent) { return nsEventStatus_eIgnore; } nsEventStatus AsyncPanZoomController::OnSingleTapConfirmed(const TapGestureInput& aEvent) { if (mGeckoContentController) { MonitorAutoLock monitor(mMonitor); gfxFloat resolution = CalculateResolution(mFrameMetrics).width; gfx::Point point = WidgetSpaceToCompensatedViewportSpace( gfx::Point(aEvent.mPoint.x, aEvent.mPoint.y), resolution); mGeckoContentController->HandleSingleTap(nsIntPoint(NS_lround(point.x), NS_lround(point.y))); return nsEventStatus_eConsumeNoDefault; } return nsEventStatus_eIgnore; } nsEventStatus AsyncPanZoomController::OnDoubleTap(const TapGestureInput& aEvent) { if (mGeckoContentController) { MonitorAutoLock monitor(mMonitor); if (mAllowZoom) { gfxFloat resolution = CalculateResolution(mFrameMetrics).width; gfx::Point point = WidgetSpaceToCompensatedViewportSpace( gfx::Point(aEvent.mPoint.x, aEvent.mPoint.y), resolution); mGeckoContentController->HandleDoubleTap(nsIntPoint(NS_lround(point.x), NS_lround(point.y))); } return nsEventStatus_eConsumeNoDefault; } return nsEventStatus_eIgnore; } nsEventStatus AsyncPanZoomController::OnCancelTap(const TapGestureInput& aEvent) { // XXX: Implement this. return nsEventStatus_eIgnore; } float AsyncPanZoomController::PanDistance() { MonitorAutoLock monitor(mMonitor); return NS_hypot(mX.PanDistance(), mY.PanDistance()); } const gfx::Point AsyncPanZoomController::GetVelocityVector() { return gfx::Point(mX.GetVelocity(), mY.GetVelocity()); } const gfx::Point AsyncPanZoomController::GetAccelerationVector() { return gfx::Point(mX.GetAccelerationFactor(), mY.GetAccelerationFactor()); } void AsyncPanZoomController::StartPanning(const MultiTouchInput& aEvent) { float dx = mX.PanDistance(), dy = mY.PanDistance(); double angle = atan2(dy, dx); // range [-pi, pi] angle = fabs(angle); // range [0, pi] SetState(PANNING); } void AsyncPanZoomController::UpdateWithTouchAtDevicePoint(const MultiTouchInput& aEvent) { SingleTouchData& touch = GetFirstSingleTouch(aEvent); nsIntPoint point = touch.mScreenPoint; int32_t xPos = point.x, yPos = point.y; TimeDuration timeDelta = TimeDuration().FromMilliseconds(aEvent.mTime - mLastEventTime); // Probably a duplicate event, just throw it away. if (timeDelta.ToMilliseconds() <= EPSILON) { return; } mX.UpdateWithTouchAtDevicePoint(xPos, timeDelta); mY.UpdateWithTouchAtDevicePoint(yPos, timeDelta); } void AsyncPanZoomController::TrackTouch(const MultiTouchInput& aEvent) { TimeDuration timeDelta = TimeDuration().FromMilliseconds(aEvent.mTime - mLastEventTime); // Probably a duplicate event, just throw it away. if (timeDelta.ToMilliseconds() <= EPSILON) { return; } UpdateWithTouchAtDevicePoint(aEvent); { MonitorAutoLock monitor(mMonitor); // We want to inversely scale it because when you're zoomed further in, a // larger swipe should move you a shorter distance. gfxFloat inverseResolution = 1 / CalculateResolution(mFrameMetrics).width; int32_t xDisplacement = mX.GetDisplacementForDuration(inverseResolution, timeDelta); int32_t yDisplacement = mY.GetDisplacementForDuration(inverseResolution, timeDelta); if (!xDisplacement && !yDisplacement) { return; } ScrollBy(gfx::Point(xDisplacement, yDisplacement)); ScheduleComposite(); RequestContentRepaint(); } } SingleTouchData& AsyncPanZoomController::GetFirstSingleTouch(const MultiTouchInput& aEvent) { return (SingleTouchData&)aEvent.mTouches[0]; } bool AsyncPanZoomController::DoFling(const TimeDuration& aDelta) { if (mState != FLING) { return false; } bool shouldContinueFlingX = mX.FlingApplyFrictionOrCancel(aDelta), shouldContinueFlingY = mY.FlingApplyFrictionOrCancel(aDelta); // If we shouldn't continue the fling, let's just stop and repaint. if (!shouldContinueFlingX && !shouldContinueFlingY) { // Bring the resolution back in sync with the zoom, in case we scaled down // the zoom while accelerating. SetZoomAndResolution(mFrameMetrics.mZoom.width); RequestContentRepaint(); mState = NOTHING; return false; } // We want to inversely scale it because when you're zoomed further in, a // larger swipe should move you a shorter distance. gfxFloat inverseResolution = 1 / CalculateResolution(mFrameMetrics).width; ScrollBy(gfx::Point( mX.GetDisplacementForDuration(inverseResolution, aDelta), mY.GetDisplacementForDuration(inverseResolution, aDelta) )); RequestContentRepaint(); return true; } void AsyncPanZoomController::CancelAnimation() { mState = NOTHING; } void AsyncPanZoomController::SetCompositorParent(CompositorParent* aCompositorParent) { mCompositorParent = aCompositorParent; } void AsyncPanZoomController::ScrollBy(const gfx::Point& aOffset) { gfx::Point newOffset(mFrameMetrics.mScrollOffset.x + aOffset.x, mFrameMetrics.mScrollOffset.y + aOffset.y); FrameMetrics metrics(mFrameMetrics); metrics.mScrollOffset = newOffset; mFrameMetrics = metrics; } void AsyncPanZoomController::SetPageRect(const gfx::Rect& aCSSPageRect) { FrameMetrics metrics = mFrameMetrics; gfx::Rect pageSize = aCSSPageRect; gfxFloat resolution = CalculateResolution(mFrameMetrics).width; // The page rect is the css page rect scaled by the current zoom. pageSize.ScaleInverseRoundOut(resolution); // Round the page rect so we don't get any truncation, then get the nsIntRect // from this. metrics.mContentRect = nsIntRect(pageSize.x, pageSize.y, pageSize.width, pageSize.height); metrics.mScrollableRect = aCSSPageRect; mFrameMetrics = metrics; } void AsyncPanZoomController::ScaleWithFocus(float aZoom, const nsIntPoint& aFocus) { float zoomFactor = aZoom / mFrameMetrics.mZoom.width; gfxFloat resolution = CalculateResolution(mFrameMetrics).width; SetZoomAndResolution(aZoom); // Force a recalculation of the page rect based on the new zoom and the // current CSS page rect (which is unchanged since it's not affected by zoom). SetPageRect(mFrameMetrics.mScrollableRect); // If the new scale is very small, we risk multiplying in huge rounding // errors, so don't bother adjusting the scroll offset. if (resolution >= 0.01f) { mFrameMetrics.mScrollOffset.x += gfxFloat(aFocus.x) * (zoomFactor - 1.0) / resolution; mFrameMetrics.mScrollOffset.y += gfxFloat(aFocus.y) * (zoomFactor - 1.0) / resolution; } } bool AsyncPanZoomController::EnlargeDisplayPortAlongAxis(float aSkateSizeMultiplier, double aEstimatedPaintDuration, float aCompositionBounds, float aVelocity, float aAcceleration, float* aDisplayPortOffset, float* aDisplayPortLength) { if (fabsf(aVelocity) > MIN_SKATE_SPEED) { // Enlarge the area we paint. *aDisplayPortLength = aCompositionBounds * aSkateSizeMultiplier; // Position the area we paint such that all of the excess that extends past // the screen is on the side towards the velocity. *aDisplayPortOffset = aVelocity > 0 ? 0 : aCompositionBounds - *aDisplayPortLength; // Only compensate for acceleration when we actually have any. Otherwise // we'll overcompensate when a user is just panning around without flinging. if (aAcceleration > 1.01f) { // Compensate for acceleration and how long we expect a paint to take. We // try to predict where the viewport will be when painting has finished. *aDisplayPortOffset += fabsf(aAcceleration) * aVelocity * aCompositionBounds * aEstimatedPaintDuration; // If our velocity is in the negative direction of the axis, we have to // compensate for the fact that our scroll offset is the top-left position // of the viewport. In this case, let's make it relative to the // bottom-right. That way, we'll always be growing the displayport upwards // and to the left when skating negatively. *aDisplayPortOffset -= aVelocity < 0 ? aCompositionBounds : 0; } return true; } return false; } const gfx::Rect AsyncPanZoomController::CalculatePendingDisplayPort( const FrameMetrics& aFrameMetrics, const gfx::Point& aVelocity, const gfx::Point& aAcceleration, double aEstimatedPaintDuration) { // The multiplier we apply to a dimension's length if it is skating. That is, // if it's going above MIN_SKATE_SPEED. We prefer to increase the size of the // Y axis because it is more natural in the case that a user is reading a page // that scrolls up/down. Note that one, both or neither of these may be used // at any instant. const float X_SKATE_SIZE_MULTIPLIER = 3.0f; const float Y_SKATE_SIZE_MULTIPLIER = 3.5f; // The multiplier we apply to a dimension's length if it is stationary. We // prefer to increase the size of the Y axis because it is more natural in the // case that a user is reading a page that scrolls up/down. Note that one, // both or neither of these may be used at any instant. const float X_STATIONARY_SIZE_MULTIPLIER = 1.5f; const float Y_STATIONARY_SIZE_MULTIPLIER = 2.5f; // If we don't get an estimated paint duration, we probably don't have any // data. In this case, we're dealing with either a stationary frame or a first // paint. In either of these cases, we can just assume it'll take 1 second to // paint. Getting this correct is not important anyways since it's only really // useful when accelerating, which can't be happening at this point. double estimatedPaintDuration = aEstimatedPaintDuration > EPSILON ? aEstimatedPaintDuration : 1.0; gfxFloat resolution = CalculateResolution(aFrameMetrics).width; nsIntRect compositionBounds = aFrameMetrics.mCompositionBounds; compositionBounds.ScaleInverseRoundIn(resolution); const gfx::Rect& scrollableRect = aFrameMetrics.mScrollableRect; gfx::Point scrollOffset = aFrameMetrics.mScrollOffset; gfx::Rect displayPort(0, 0, compositionBounds.width * X_STATIONARY_SIZE_MULTIPLIER, compositionBounds.height * Y_STATIONARY_SIZE_MULTIPLIER); // If there's motion along an axis of movement, and it's above a threshold, // then we want to paint a larger area in the direction of that motion so that // it's less likely to checkerboard. bool enlargedX = EnlargeDisplayPortAlongAxis( X_SKATE_SIZE_MULTIPLIER, estimatedPaintDuration, compositionBounds.width, aVelocity.x, aAcceleration.x, &displayPort.x, &displayPort.width); bool enlargedY = EnlargeDisplayPortAlongAxis( Y_SKATE_SIZE_MULTIPLIER, estimatedPaintDuration, compositionBounds.height, aVelocity.y, aAcceleration.y, &displayPort.y, &displayPort.height); if (!enlargedX && !enlargedY) { // Position the x and y such that the screen falls in the middle of the displayport. displayPort.x = -(displayPort.width - compositionBounds.width) / 2; displayPort.y = -(displayPort.height - compositionBounds.height) / 2; } else if (!enlargedX) { displayPort.width = compositionBounds.width; } else if (!enlargedY) { displayPort.height = compositionBounds.height; } // If we go over the bounds when trying to predict where we will be when this // paint finishes, move it back into the range of the CSS content rect. // FIXME/bug 780395: Generalize this. This code is pretty hacky as it will // probably not work at all for RTL content. This is not intended to be // incredibly accurate; it'll just prevent the entire displayport from being // outside the content rect (which causes bad things to happen). if (scrollOffset.x + compositionBounds.width > scrollableRect.width) { scrollOffset.x -= compositionBounds.width + scrollOffset.x - scrollableRect.width; } else if (scrollOffset.x < scrollableRect.x) { scrollOffset.x = scrollableRect.x; } if (scrollOffset.y + compositionBounds.height > scrollableRect.height) { scrollOffset.y -= compositionBounds.height + scrollOffset.y - scrollableRect.height; } else if (scrollOffset.y < scrollableRect.y) { scrollOffset.y = scrollableRect.y; } gfx::Rect shiftedDisplayPort = displayPort; shiftedDisplayPort.MoveBy(scrollOffset.x, scrollOffset.y); displayPort = shiftedDisplayPort.Intersect(aFrameMetrics.mScrollableRect); displayPort.MoveBy(-scrollOffset.x, -scrollOffset.y); return displayPort; } /*static*/ gfxSize AsyncPanZoomController::CalculateIntrinsicScale(const FrameMetrics& aMetrics) { gfxFloat intrinsicScale = (gfxFloat(aMetrics.mCompositionBounds.width) / gfxFloat(aMetrics.mViewport.width)); return gfxSize(intrinsicScale, intrinsicScale); } /*static*/ gfxSize AsyncPanZoomController::CalculateResolution(const FrameMetrics& aMetrics) { gfxSize intrinsicScale = CalculateIntrinsicScale(aMetrics); gfxSize userZoom = aMetrics.mZoom; return gfxSize(intrinsicScale.width * userZoom.width, intrinsicScale.height * userZoom.height); } /*static*/ gfx::Rect AsyncPanZoomController::CalculateCompositedRectInCssPixels(const FrameMetrics& aMetrics) { gfxSize resolution = CalculateResolution(aMetrics); gfx::Rect rect(aMetrics.mCompositionBounds.x, aMetrics.mCompositionBounds.y, aMetrics.mCompositionBounds.width, aMetrics.mCompositionBounds.height); rect.ScaleInverseRoundIn(resolution.width, resolution.height); return rect; } void AsyncPanZoomController::SetDPI(int aDPI) { mDPI = aDPI; } int AsyncPanZoomController::GetDPI() { return mDPI; } void AsyncPanZoomController::ScheduleComposite() { if (mCompositorParent) { mCompositorParent->ScheduleRenderOnCompositorThread(); } } void AsyncPanZoomController::RequestContentRepaint() { mPreviousPaintStartTime = TimeStamp::Now(); double estimatedPaintSum = 0.0; for (uint32_t i = 0; i < mPreviousPaintDurations.Length(); i++) { estimatedPaintSum += mPreviousPaintDurations[i].ToSeconds(); } double estimatedPaintDuration = 0.0; if (estimatedPaintSum > EPSILON) { estimatedPaintDuration = estimatedPaintSum / mPreviousPaintDurations.Length(); } mFrameMetrics.mDisplayPort = CalculatePendingDisplayPort(mFrameMetrics, GetVelocityVector(), GetAccelerationVector(), estimatedPaintDuration); gfx::Point oldScrollOffset = mLastPaintRequestMetrics.mScrollOffset, newScrollOffset = mFrameMetrics.mScrollOffset; // If we're trying to paint what we already think is painted, discard this // request since it's a pointless paint. gfx::Rect oldDisplayPort = mLastPaintRequestMetrics.mDisplayPort; gfx::Rect newDisplayPort = mFrameMetrics.mDisplayPort; oldDisplayPort.MoveBy(oldScrollOffset.x, oldScrollOffset.y); newDisplayPort.MoveBy(newScrollOffset.x, newScrollOffset.y); if (fabsf(oldDisplayPort.x - newDisplayPort.x) < EPSILON && fabsf(oldDisplayPort.y - newDisplayPort.y) < EPSILON && fabsf(oldDisplayPort.width - newDisplayPort.width) < EPSILON && fabsf(oldDisplayPort.height - newDisplayPort.height) < EPSILON && mFrameMetrics.mResolution.width == mLastPaintRequestMetrics.mResolution.width) { return; } // Cache the zoom since we're temporarily changing it for // acceleration-scaled painting. gfxFloat actualZoom = mFrameMetrics.mZoom.width; // Calculate the factor of acceleration based on the faster of the two axes. float accelerationFactor = clamped(NS_MAX(mX.GetAccelerationFactor(), mY.GetAccelerationFactor()), float(MIN_ZOOM) / 2.0f, float(MAX_ZOOM)); // Scale down the resolution a bit based on acceleration. mFrameMetrics.mZoom.width = mFrameMetrics.mZoom.height = actualZoom / accelerationFactor; // This message is compressed, so fire whether or not we already have a paint // queued up. We need to know whether or not a paint was requested anyways, // for the purposes of content calling window.scrollTo(). mPaintThrottler.PostTask( FROM_HERE, NewRunnableMethod(mGeckoContentController.get(), &GeckoContentController::RequestContentRepaint, mFrameMetrics)); mLastPaintRequestMetrics = mFrameMetrics; mWaitingForContentToPaint = true; // Set the zoom back to what it was for the purpose of logic control. mFrameMetrics.mZoom = gfxSize(actualZoom, actualZoom); } bool AsyncPanZoomController::SampleContentTransformForFrame(const TimeStamp& aSampleTime, ContainerLayer* aLayer, gfx3DMatrix* aNewTransform) { // The eventual return value of this function. The compositor needs to know // whether or not to advance by a frame as soon as it can. For example, if a // fling is happening, it has to keep compositing so that the animation is // smooth. If an animation frame is requested, it is the compositor's // responsibility to schedule a composite. bool requestAnimationFrame = false; const gfx3DMatrix& currentTransform = aLayer->GetTransform(); // Scales on the root layer, on what's currently painted. float rootScaleX = currentTransform.GetXScale(), rootScaleY = currentTransform.GetYScale(); gfx::Point metricsScrollOffset(0, 0); gfx::Point scrollOffset; float localScaleX, localScaleY; const FrameMetrics& frame = aLayer->GetFrameMetrics(); { MonitorAutoLock mon(mMonitor); switch (mState) { case FLING: // If a fling is currently happening, apply it now. We can pull // the updated metrics afterwards. requestAnimationFrame |= DoFling(aSampleTime - mLastSampleTime); break; case ANIMATING_ZOOM: { double animPosition = (aSampleTime - mAnimationStartTime) / ZOOM_TO_DURATION; if (animPosition > 1.0) { animPosition = 1.0; } // Sample the zoom at the current time point. The sampled zoom // will affect the final computed resolution. double sampledPosition = gComputedTimingFunction->GetValue(animPosition); gfxFloat startZoom = mStartZoomToMetrics.mZoom.width; gfxFloat endZoom = mEndZoomToMetrics.mZoom.width; gfxFloat sampledZoom = (endZoom * sampledPosition + startZoom * (1 - sampledPosition)); mFrameMetrics.mZoom = gfxSize(sampledZoom, sampledZoom); mFrameMetrics.mScrollOffset = gfx::Point( mEndZoomToMetrics.mScrollOffset.x * sampledPosition + mStartZoomToMetrics.mScrollOffset.x * (1 - sampledPosition), mEndZoomToMetrics.mScrollOffset.y * sampledPosition + mStartZoomToMetrics.mScrollOffset.y * (1 - sampledPosition) ); requestAnimationFrame = true; if (aSampleTime - mAnimationStartTime >= ZOOM_TO_DURATION) { // Bring the resolution in sync with the zoom. SetZoomAndResolution(mFrameMetrics.mZoom.width); mState = NOTHING; RequestContentRepaint(); } break; } default: break; } // Current local transform; this is not what's painted but rather // what PZC has transformed due to touches like panning or // pinching. Eventually, the root layer transform will become this // during runtime, but we must wait for Gecko to repaint. gfxSize localScale = CalculateResolution(mFrameMetrics); localScaleX = localScale.width; localScaleY = localScale.height; if (frame.IsScrollable()) { metricsScrollOffset = frame.GetScrollOffsetInLayerPixels(); } scrollOffset = mFrameMetrics.mScrollOffset; } nsIntPoint scrollCompensation( NS_lround((scrollOffset.x / rootScaleX - metricsScrollOffset.x) * localScaleX), NS_lround((scrollOffset.y / rootScaleY - metricsScrollOffset.y) * localScaleY)); ViewTransform treeTransform(-scrollCompensation, localScaleX, localScaleY); *aNewTransform = gfx3DMatrix(treeTransform) * currentTransform; // The transform already takes the resolution scale into account. Since we // will apply the resolution scale again when computing the effective // transform, we must apply the inverse resolution scale here. aNewTransform->Scale(1.0f/aLayer->GetPreXScale(), 1.0f/aLayer->GetPreYScale(), 1); aNewTransform->ScalePost(1.0f/aLayer->GetPostXScale(), 1.0f/aLayer->GetPostYScale(), 1); mLastSampleTime = aSampleTime; return requestAnimationFrame; } void AsyncPanZoomController::NotifyLayersUpdated(const FrameMetrics& aViewportFrame, bool aIsFirstPaint) { MonitorAutoLock monitor(mMonitor); mPaintThrottler.TaskComplete(); mLastContentPaintMetrics = aViewportFrame; if (mWaitingForContentToPaint) { // Remove the oldest sample we have if adding a new sample takes us over our // desired number of samples. if (mPreviousPaintDurations.Length() >= NUM_PAINT_DURATION_SAMPLES) { mPreviousPaintDurations.RemoveElementAt(0); } mPreviousPaintDurations.AppendElement( TimeStamp::Now() - mPreviousPaintStartTime); } else { // No paint was requested, but we got one anyways. One possible cause of this // is that content could have fired a scrollTo(). In this case, we should take // the new scroll offset. Document/viewport changes are handled elsewhere. // Also note that, since NotifyLayersUpdated() is called whenever there's a // layers update, we didn't necessarily get a new scroll offset, but we're // updating our local copy of it anyways just in case. switch (mState) { case NOTHING: case FLING: case TOUCHING: case WAITING_LISTENERS: mFrameMetrics.mScrollOffset = aViewportFrame.mScrollOffset; break; // Don't clobber if we're in other states. default: break; } } mWaitingForContentToPaint = false; bool needContentRepaint = false; if (aViewportFrame.mCompositionBounds.width == mFrameMetrics.mCompositionBounds.width && aViewportFrame.mCompositionBounds.height == mFrameMetrics.mCompositionBounds.height) { // Remote content has sync'd up to the composition geometry // change, so we can accept the viewport it's calculated. gfxSize previousResolution = CalculateResolution(mFrameMetrics); mFrameMetrics.mViewport = aViewportFrame.mViewport; gfxSize newResolution = CalculateResolution(mFrameMetrics); needContentRepaint |= (previousResolution != newResolution); } if (aIsFirstPaint || mFrameMetrics.IsDefault()) { mPreviousPaintDurations.Clear(); mX.CancelTouch(); mY.CancelTouch(); mFrameMetrics = aViewportFrame; SetPageRect(mFrameMetrics.mScrollableRect); mState = NOTHING; } else if (!mFrameMetrics.mScrollableRect.IsEqualEdges(aViewportFrame.mScrollableRect)) { mFrameMetrics.mScrollableRect = aViewportFrame.mScrollableRect; SetPageRect(mFrameMetrics.mScrollableRect); } if (needContentRepaint) { RequestContentRepaint(); } } const FrameMetrics& AsyncPanZoomController::GetFrameMetrics() { mMonitor.AssertCurrentThreadOwns(); return mFrameMetrics; } void AsyncPanZoomController::UpdateCompositionBounds(const nsIntRect& aCompositionBounds) { MonitorAutoLock mon(mMonitor); nsIntRect oldCompositionBounds = mFrameMetrics.mCompositionBounds; mFrameMetrics.mCompositionBounds = aCompositionBounds; // If the window had 0 dimensions before, or does now, we don't want to // repaint or update the zoom since we'll run into rendering issues and/or // divide-by-zero. This manifests itself as the screen flashing. If the page // has gone out of view, the buffer will be cleared elsewhere anyways. if (aCompositionBounds.width && aCompositionBounds.height && oldCompositionBounds.width && oldCompositionBounds.height) { SetZoomAndResolution(mFrameMetrics.mZoom.width); // Repaint on a rotation so that our new resolution gets properly updated. RequestContentRepaint(); } } void AsyncPanZoomController::CancelDefaultPanZoom() { mDisableNextTouchBatch = true; if (mGestureEventListener) { mGestureEventListener->CancelGesture(); } } void AsyncPanZoomController::ZoomToRect(const gfxRect& aRect) { gfx::Rect zoomToRect(gfx::Rect(aRect.x, aRect.y, aRect.width, aRect.height)); SetState(ANIMATING_ZOOM); { MonitorAutoLock mon(mMonitor); nsIntRect compositionBounds = mFrameMetrics.mCompositionBounds; gfx::Rect cssPageRect = mFrameMetrics.mScrollableRect; gfx::Point scrollOffset = mFrameMetrics.mScrollOffset; gfxSize resolution = CalculateResolution(mFrameMetrics); // If the rect is empty, treat it as a request to zoom out to the full page // size. if (zoomToRect.IsEmpty()) { // composition bounds in CSS coordinates nsIntRect cssCompositionBounds = compositionBounds; cssCompositionBounds.ScaleInverseRoundIn(resolution.width, resolution.height); cssCompositionBounds.MoveBy(scrollOffset.x, scrollOffset.y); float y = mFrameMetrics.mScrollOffset.y; float newHeight = cssCompositionBounds.height * cssPageRect.width / cssCompositionBounds.width; float dh = cssCompositionBounds.height - newHeight; zoomToRect = gfx::Rect(0.0f, y + dh/2, cssPageRect.width, y + dh/2 + newHeight); } gfxFloat targetResolution = NS_MIN(compositionBounds.width / zoomToRect.width, compositionBounds.height / zoomToRect.height); // Recalculate the zoom to rect using the new dimensions. zoomToRect.width = compositionBounds.width / targetResolution; zoomToRect.height = compositionBounds.height / targetResolution; // Clamp the zoom to rect to the CSS rect to make sure it fits. zoomToRect = zoomToRect.Intersect(cssPageRect); // Do one final recalculation to get the resolution. targetResolution = NS_MAX(compositionBounds.width / zoomToRect.width, compositionBounds.height / zoomToRect.height); float targetZoom = float(targetResolution / resolution.width) * mFrameMetrics.mZoom.width; // If current zoom is equal to mMaxZoom, // user still double-tapping it, just zoom-out to the full page size if (mFrameMetrics.mZoom.width == mMaxZoom && targetZoom >= mMaxZoom) { nsIntRect cssCompositionBounds = compositionBounds; cssCompositionBounds.ScaleInverseRoundIn(resolution.width, resolution.height); cssCompositionBounds.MoveBy(scrollOffset.x, scrollOffset.y); float y = mFrameMetrics.mScrollOffset.y; float newHeight = cssCompositionBounds.height * cssPageRect.width / cssCompositionBounds.width; float dh = cssCompositionBounds.height - newHeight; zoomToRect = gfx::Rect(0.0f, y + dh/2, cssPageRect.width, y + dh/2 + newHeight); zoomToRect = zoomToRect.Intersect(cssPageRect); // assign 1 to targetZoom is a shortcut targetZoom = 1; } gfxFloat targetFinalZoom = clamped(targetZoom, mMinZoom, mMaxZoom); mEndZoomToMetrics.mZoom = gfxSize(targetFinalZoom, targetFinalZoom); mStartZoomToMetrics = mFrameMetrics; mEndZoomToMetrics.mScrollOffset = gfx::Point(zoomToRect.x, zoomToRect.y); mAnimationStartTime = TimeStamp::Now(); ScheduleComposite(); } } void AsyncPanZoomController::ContentReceivedTouch(bool aPreventDefault) { if (!mFrameMetrics.mMayHaveTouchListeners) { mTouchQueue.Clear(); return; } if (mTouchListenerTimeoutTask) { mTouchListenerTimeoutTask->Cancel(); mTouchListenerTimeoutTask = nullptr; } if (mState == WAITING_LISTENERS) { if (!aPreventDefault) { SetState(NOTHING); } mHandlingTouchQueue = true; while (!mTouchQueue.IsEmpty()) { if (!aPreventDefault) { HandleInputEvent(mTouchQueue[0]); } if (mTouchQueue[0].mType == MultiTouchInput::MULTITOUCH_END || mTouchQueue[0].mType == MultiTouchInput::MULTITOUCH_CANCEL) { mTouchQueue.RemoveElementAt(0); break; } mTouchQueue.RemoveElementAt(0); } mHandlingTouchQueue = false; } } void AsyncPanZoomController::SetState(PanZoomState aState) { MonitorAutoLock monitor(mMonitor); mState = aState; } void AsyncPanZoomController::TimeoutTouchListeners() { ContentReceivedTouch(false); } void AsyncPanZoomController::SetZoomAndResolution(float aZoom) { mMonitor.AssertCurrentThreadOwns(); mFrameMetrics.mZoom = gfxSize(aZoom, aZoom); mFrameMetrics.mResolution = CalculateResolution(mFrameMetrics); } void AsyncPanZoomController::UpdateZoomConstraints(bool aAllowZoom, float aMinZoom, float aMaxZoom) { mAllowZoom = aAllowZoom; mMinZoom = aMinZoom; mMaxZoom = aMaxZoom; } } }