/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifdef MOZ_WIDGET_GTK #include #include #define GET_NATIVE_WINDOW(aWidget) GDK_WINDOW_XID((GdkWindow *) aWidget->GetNativeData(NS_NATIVE_WINDOW)) #elif defined(MOZ_WIDGET_QT) #include #define GET_NATIVE_WINDOW(aWidget) static_cast(aWidget->GetNativeData(NS_NATIVE_SHELLWIDGET))->winId() #endif #include #include #include "mozilla/X11Util.h" #include "prenv.h" #include "GLContextProvider.h" #include "GLLibraryLoader.h" #include "nsDebug.h" #include "nsIWidget.h" #include "GLXLibrary.h" #include "gfxXlibSurface.h" #include "gfxContext.h" #include "gfxImageSurface.h" #include "gfxPlatform.h" #include "GLContext.h" #include "gfxUtils.h" #include "gfxCrashReporterUtils.h" #ifdef MOZ_WIDGET_GTK #include "gfxPlatformGtk.h" #endif namespace mozilla { namespace gl { GLXLibrary sGLXLibrary[GLXLibrary::LIBS_MAX]; GLXLibrary& sDefGLXLib = sGLXLibrary[GLXLibrary::OPENGL_LIB]; typedef GLXLibrary::LibraryType LibType; static LibType gCurrLib = GLXLibrary::OPENGL_LIB; LibType GLXLibrary::SelectLibrary(const GLContext::ContextFlags& aFlags) { return (aFlags & GLContext::ContextFlagsMesaLLVMPipe) ? GLXLibrary::MESA_LLVMPIPE_LIB : GLXLibrary::OPENGL_LIB; } // Check that we have at least version aMajor.aMinor . bool GLXLibrary::GLXVersionCheck(int aMajor, int aMinor) { return aMajor < mGLXMajorVersion || (aMajor == mGLXMajorVersion && aMinor <= mGLXMinorVersion); } static inline bool HasExtension(const char* aExtensions, const char* aRequiredExtension) { return GLContext::ListHasExtension( reinterpret_cast(aExtensions), aRequiredExtension); } bool GLXLibrary::EnsureInitialized(bool aUseMesaLLVMPipe) { if (mInitialized) { return true; } // Don't repeatedly try to initialize. if (mTriedInitializing) { return false; } mTriedInitializing = true; // Force enabling s3 texture compression (http://dri.freedesktop.org/wiki/S3TC) PR_SetEnv("force_s3tc_enable=true"); if (!mOGLLibrary) { // see e.g. bug 608526: it is intrinsically interesting to know whether we have dynamically linked to libGL.so.1 // because at least the NVIDIA implementation requires an executable stack, which causes mprotect calls, // which trigger glibc bug http://sourceware.org/bugzilla/show_bug.cgi?id=12225 #ifdef __OpenBSD__ const char *libGLfilename = aUseMesaLLVMPipe? "mesallvmpipe.so" : "libGL.so"; #else const char *libGLfilename = aUseMesaLLVMPipe? "mesallvmpipe.so" : "libGL.so.1"; #endif ScopedGfxFeatureReporter reporter(libGLfilename, aUseMesaLLVMPipe); mOGLLibrary = PR_LoadLibrary(libGLfilename); if (!mOGLLibrary) { NS_WARNING("Couldn't load OpenGL shared library."); return false; } reporter.SetSuccessful(); } if (PR_GetEnv("MOZ_GLX_DEBUG")) { mDebug = true; } GLLibraryLoader::SymLoadStruct symbols[] = { /* functions that were in GLX 1.0 */ { (PRFuncPtr*) &xDestroyContextInternal, { "glXDestroyContext", NULL } }, { (PRFuncPtr*) &xMakeCurrentInternal, { "glXMakeCurrent", NULL } }, { (PRFuncPtr*) &xSwapBuffersInternal, { "glXSwapBuffers", NULL } }, { (PRFuncPtr*) &xQueryVersionInternal, { "glXQueryVersion", NULL } }, { (PRFuncPtr*) &xGetCurrentContextInternal, { "glXGetCurrentContext", NULL } }, { (PRFuncPtr*) &xWaitGLInternal, { "glXWaitGL", NULL } }, { (PRFuncPtr*) &xWaitXInternal, { "glXWaitX", NULL } }, /* functions introduced in GLX 1.1 */ { (PRFuncPtr*) &xQueryExtensionsStringInternal, { "glXQueryExtensionsString", NULL } }, { (PRFuncPtr*) &xGetClientStringInternal, { "glXGetClientString", NULL } }, { (PRFuncPtr*) &xQueryServerStringInternal, { "glXQueryServerString", NULL } }, { NULL, { NULL } } }; GLLibraryLoader::SymLoadStruct symbols13[] = { /* functions introduced in GLX 1.3 */ { (PRFuncPtr*) &xChooseFBConfigInternal, { "glXChooseFBConfig", NULL } }, { (PRFuncPtr*) &xGetFBConfigAttribInternal, { "glXGetFBConfigAttrib", NULL } }, // WARNING: xGetFBConfigs not set in symbols13_ext { (PRFuncPtr*) &xGetFBConfigsInternal, { "glXGetFBConfigs", NULL } }, // WARNING: symbols13_ext sets xCreateGLXPixmapWithConfig instead { (PRFuncPtr*) &xCreatePixmapInternal, { "glXCreatePixmap", NULL } }, { (PRFuncPtr*) &xDestroyPixmapInternal, { "glXDestroyPixmap", NULL } }, { (PRFuncPtr*) &xCreateNewContextInternal, { "glXCreateNewContext", NULL } }, { NULL, { NULL } } }; GLLibraryLoader::SymLoadStruct symbols13_ext[] = { /* extension equivalents for functions introduced in GLX 1.3 */ // GLX_SGIX_fbconfig extension { (PRFuncPtr*) &xChooseFBConfigInternal, { "glXChooseFBConfigSGIX", NULL } }, { (PRFuncPtr*) &xGetFBConfigAttribInternal, { "glXGetFBConfigAttribSGIX", NULL } }, // WARNING: no xGetFBConfigs equivalent in extensions // WARNING: different from symbols13: { (PRFuncPtr*) &xCreateGLXPixmapWithConfigInternal, { "glXCreateGLXPixmapWithConfigSGIX", NULL } }, { (PRFuncPtr*) &xDestroyPixmapInternal, { "glXDestroyGLXPixmap", NULL } }, // not from ext { (PRFuncPtr*) &xCreateNewContextInternal, { "glXCreateContextWithConfigSGIX", NULL } }, { NULL, { NULL } } }; GLLibraryLoader::SymLoadStruct symbols14[] = { /* functions introduced in GLX 1.4 */ { (PRFuncPtr*) &xGetProcAddressInternal, { "glXGetProcAddress", NULL } }, { NULL, { NULL } } }; GLLibraryLoader::SymLoadStruct symbols14_ext[] = { /* extension equivalents for functions introduced in GLX 1.4 */ // GLX_ARB_get_proc_address extension { (PRFuncPtr*) &xGetProcAddressInternal, { "glXGetProcAddressARB", NULL } }, { NULL, { NULL } } }; GLLibraryLoader::SymLoadStruct symbols_texturefrompixmap[] = { { (PRFuncPtr*) &xBindTexImageInternal, { "glXBindTexImageEXT", NULL } }, { (PRFuncPtr*) &xReleaseTexImageInternal, { "glXReleaseTexImageEXT", NULL } }, { NULL, { NULL } } }; GLLibraryLoader::SymLoadStruct symbols_robustness[] = { { (PRFuncPtr*) &xCreateContextAttribsInternal, { "glXCreateContextAttribsARB", NULL } }, { NULL, { NULL } } }; if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, &symbols[0])) { NS_WARNING("Couldn't find required entry point in OpenGL shared library"); return false; } Display *display = DefaultXDisplay(); int screen = DefaultScreen(display); if (!xQueryVersion(display, &mGLXMajorVersion, &mGLXMinorVersion)) { mGLXMajorVersion = 0; mGLXMinorVersion = 0; return false; } if (!GLXVersionCheck(1, 1)) // Not possible to query for extensions. return false; const char *clientVendor = xGetClientString(display, GLX_VENDOR); const char *serverVendor = xQueryServerString(display, screen, GLX_VENDOR); const char *extensionsStr = xQueryExtensionsString(display, screen); GLLibraryLoader::SymLoadStruct *sym13; if (!GLXVersionCheck(1, 3)) { // Even if we don't have 1.3, we might have equivalent extensions // (as on the Intel X server). if (!HasExtension(extensionsStr, "GLX_SGIX_fbconfig")) { return false; } sym13 = symbols13_ext; } else { sym13 = symbols13; } if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, sym13)) { NS_WARNING("Couldn't find required entry point in OpenGL shared library"); return false; } GLLibraryLoader::SymLoadStruct *sym14; if (!GLXVersionCheck(1, 4)) { // Even if we don't have 1.4, we might have equivalent extensions // (as on the Intel X server). if (!HasExtension(extensionsStr, "GLX_ARB_get_proc_address")) { return false; } sym14 = symbols14_ext; } else { sym14 = symbols14; } if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, sym14)) { NS_WARNING("Couldn't find required entry point in OpenGL shared library"); return false; } if (HasExtension(extensionsStr, "GLX_EXT_texture_from_pixmap") && GLLibraryLoader::LoadSymbols(mOGLLibrary, symbols_texturefrompixmap, (GLLibraryLoader::PlatformLookupFunction)&xGetProcAddress)) { #ifdef MOZ_WIDGET_GTK mUseTextureFromPixmap = gfxPlatformGtk::GetPlatform()->UseXRender(); #else mUseTextureFromPixmap = true; #endif } else { mUseTextureFromPixmap = false; NS_WARNING("Texture from pixmap disabled"); } if (HasExtension(extensionsStr, "GLX_ARB_create_context_robustness") && GLLibraryLoader::LoadSymbols(mOGLLibrary, symbols_robustness)) { mHasRobustness = true; } mIsATI = serverVendor && DoesStringMatch(serverVendor, "ATI"); mClientIsMesa = clientVendor && DoesStringMatch(clientVendor, "Mesa"); mInitialized = true; if(aUseMesaLLVMPipe) mLibType = GLXLibrary::MESA_LLVMPIPE_LIB; return true; } bool GLXLibrary::SupportsTextureFromPixmap(gfxASurface* aSurface) { if (!EnsureInitialized(mLibType == MESA_LLVMPIPE_LIB)) { return false; } if (aSurface->GetType() != gfxASurface::SurfaceTypeXlib || !mUseTextureFromPixmap) { return false; } return true; } GLXPixmap GLXLibrary::CreatePixmap(gfxASurface* aSurface) { if (!SupportsTextureFromPixmap(aSurface)) { return None; } gfxXlibSurface *xs = static_cast(aSurface); const XRenderPictFormat *format = xs->XRenderFormat(); if (!format || format->type != PictTypeDirect) { return None; } const XRenderDirectFormat& direct = format->direct; int alphaSize; PR_FLOOR_LOG2(alphaSize, direct.alphaMask + 1); NS_ASSERTION((1 << alphaSize) - 1 == direct.alphaMask, "Unexpected render format with non-adjacent alpha bits"); int attribs[] = { GLX_DOUBLEBUFFER, False, GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT, GLX_ALPHA_SIZE, alphaSize, (alphaSize ? GLX_BIND_TO_TEXTURE_RGBA_EXT : GLX_BIND_TO_TEXTURE_RGB_EXT), True, GLX_RENDER_TYPE, GLX_RGBA_BIT, None }; int numConfigs = 0; Display *display = xs->XDisplay(); int xscreen = DefaultScreen(display); ScopedXFree cfgs(xChooseFBConfig(display, xscreen, attribs, &numConfigs)); // Find an fbconfig that matches the pixel format used on the Pixmap. int matchIndex = -1; unsigned long redMask = static_cast(direct.redMask) << direct.red; unsigned long greenMask = static_cast(direct.greenMask) << direct.green; unsigned long blueMask = static_cast(direct.blueMask) << direct.blue; // This is true if the Pixmap has bits for alpha or unused bits. bool haveNonColorBits = ~(redMask | greenMask | blueMask) != -1UL << format->depth; for (int i = 0; i < numConfigs; i++) { int id = None; sGLXLibrary[mLibType].xGetFBConfigAttrib(display, cfgs[i], GLX_VISUAL_ID, &id); Visual *visual; int depth; FindVisualAndDepth(display, id, &visual, &depth); if (!visual || visual->c_class != TrueColor || visual->red_mask != redMask || visual->green_mask != greenMask || visual->blue_mask != blueMask ) { continue; } // Historically Xlib Visuals did not try to represent an alpha channel // and there was no means to use an alpha channel on a Pixmap. The // Xlib Visual from the fbconfig was not intended to have any // information about alpha bits. // // Since then, RENDER has added formats for 32 bit depth Pixmaps. // Some of these formats have bits for alpha and some have unused // bits. // // Then the Composite extension added a 32 bit depth Visual intended // for Windows with an alpha channel, so bits not in the visual color // masks were expected to be treated as alpha bits. // // Usually GLX counts only color bits in the Visual depth, but the // depth of Composite's ARGB Visual includes alpha bits. However, // bits not in the color masks are not necessarily alpha bits because // sometimes (NVIDIA) 32 bit Visuals are added for fbconfigs with 32 // bit BUFFER_SIZE but zero alpha bits and 24 color bits (NVIDIA // again). // // This checks that the depth matches in one of the two ways. if (depth != format->depth && depth != format->depth - alphaSize) { continue; } // If all bits of the Pixmap are color bits and the Pixmap depth // matches the depth of the fbconfig visual, then we can assume that // the driver will do whatever is necessary to ensure that any // GLXPixmap alpha bits are treated as set. We can skip the // ALPHA_SIZE check in this situation. We need to skip this check for // situations (ATI) where there are no fbconfigs without alpha bits. // // glXChooseFBConfig should prefer configs with smaller // GLX_BUFFER_SIZE, so we should still get zero alpha bits if // available, except perhaps with NVIDIA drivers where buffer size is // not the specified sum of the component sizes. if (haveNonColorBits) { // There are bits in the Pixmap format that haven't been matched // against the fbconfig visual. These bits could either represent // alpha or be unused, so just check that the number of alpha bits // matches. int size = 0; sGLXLibrary[mLibType].xGetFBConfigAttrib(display, cfgs[i], GLX_ALPHA_SIZE, &size); if (size != alphaSize) { continue; } } matchIndex = i; break; } if (matchIndex == -1) { NS_WARNING("[GLX] Couldn't find a FBConfig matching Pixmap format"); return None; } int pixmapAttribs[] = { GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT, GLX_TEXTURE_FORMAT_EXT, (alphaSize ? GLX_TEXTURE_FORMAT_RGBA_EXT : GLX_TEXTURE_FORMAT_RGB_EXT), None}; GLXPixmap glxpixmap = xCreatePixmap(display, cfgs[matchIndex], xs->XDrawable(), pixmapAttribs); return glxpixmap; } void GLXLibrary::DestroyPixmap(GLXPixmap aPixmap) { if (!mUseTextureFromPixmap) { return; } Display *display = DefaultXDisplay(); xDestroyPixmap(display, aPixmap); } void GLXLibrary::BindTexImage(GLXPixmap aPixmap) { if (!mUseTextureFromPixmap) { return; } Display *display = DefaultXDisplay(); // Make sure all X drawing to the surface has finished before binding to a texture. if (mClientIsMesa) { // Using XSync instead of Mesa's glXWaitX, because its glxWaitX is a // noop when direct rendering unless the current drawable is a // single-buffer window. FinishX(display); } else { xWaitX(); } xBindTexImage(display, aPixmap, GLX_FRONT_LEFT_EXT, NULL); } void GLXLibrary::ReleaseTexImage(GLXPixmap aPixmap) { if (!mUseTextureFromPixmap) { return; } Display *display = DefaultXDisplay(); xReleaseTexImage(display, aPixmap, GLX_FRONT_LEFT_EXT); } #ifdef DEBUG static int (*sOldErrorHandler)(Display *, XErrorEvent *); ScopedXErrorHandler::ErrorEvent sErrorEvent; static int GLXErrorHandler(Display *display, XErrorEvent *ev) { if (!sErrorEvent.mError.error_code) { sErrorEvent.mError = *ev; } return 0; } void GLXLibrary::BeforeGLXCall() { if (mDebug) { sOldErrorHandler = XSetErrorHandler(GLXErrorHandler); } } void GLXLibrary::AfterGLXCall() { if (mDebug) { FinishX(DefaultXDisplay()); if (sErrorEvent.mError.error_code) { char buffer[2048]; XGetErrorText(DefaultXDisplay(), sErrorEvent.mError.error_code, buffer, sizeof(buffer)); printf_stderr("X ERROR: %s (%i) - Request: %i.%i, Serial: %i", buffer, sErrorEvent.mError.error_code, sErrorEvent.mError.request_code, sErrorEvent.mError.minor_code, sErrorEvent.mError.serial); NS_ABORT(); } XSetErrorHandler(sOldErrorHandler); } } #define BEFORE_GLX_CALL do { \ sGLXLibrary[gCurrLib].BeforeGLXCall(); \ } while (0) #define AFTER_GLX_CALL do { \ sGLXLibrary[gCurrLib].AfterGLXCall(); \ } while (0) #else #define BEFORE_GLX_CALL do { } while(0) #define AFTER_GLX_CALL do { } while(0) #endif void GLXLibrary::xDestroyContext(Display* display, GLXContext context) { BEFORE_GLX_CALL; xDestroyContextInternal(display, context); AFTER_GLX_CALL; } Bool GLXLibrary::xMakeCurrent(Display* display, GLXDrawable drawable, GLXContext context) { BEFORE_GLX_CALL; Bool result = xMakeCurrentInternal(display, drawable, context); AFTER_GLX_CALL; return result; } GLXContext GLXLibrary::xGetCurrentContext() { BEFORE_GLX_CALL; GLXContext result = xGetCurrentContextInternal(); AFTER_GLX_CALL; return result; } /* static */ void* GLXLibrary::xGetProcAddress(const char *procName) { BEFORE_GLX_CALL; void* result = sGLXLibrary[gCurrLib].xGetProcAddressInternal(procName); AFTER_GLX_CALL; return result; } GLXFBConfig* GLXLibrary::xChooseFBConfig(Display* display, int screen, const int *attrib_list, int *nelements) { BEFORE_GLX_CALL; GLXFBConfig* result = xChooseFBConfigInternal(display, screen, attrib_list, nelements); AFTER_GLX_CALL; return result; } GLXFBConfig* GLXLibrary::xGetFBConfigs(Display* display, int screen, int *nelements) { BEFORE_GLX_CALL; GLXFBConfig* result = xGetFBConfigsInternal(display, screen, nelements); AFTER_GLX_CALL; return result; } GLXContext GLXLibrary::xCreateNewContext(Display* display, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct) { BEFORE_GLX_CALL; GLXContext result = xCreateNewContextInternal(display, config, render_type, share_list, direct); AFTER_GLX_CALL; return result; } int GLXLibrary::xGetFBConfigAttrib(Display *display, GLXFBConfig config, int attribute, int *value) { BEFORE_GLX_CALL; int result = xGetFBConfigAttribInternal(display, config, attribute, value); AFTER_GLX_CALL; return result; } void GLXLibrary::xSwapBuffers(Display *display, GLXDrawable drawable) { BEFORE_GLX_CALL; xSwapBuffersInternal(display, drawable); AFTER_GLX_CALL; } const char * GLXLibrary::xQueryExtensionsString(Display *display, int screen) { BEFORE_GLX_CALL; const char *result = xQueryExtensionsStringInternal(display, screen); AFTER_GLX_CALL; return result; } const char * GLXLibrary::xGetClientString(Display *display, int screen) { BEFORE_GLX_CALL; const char *result = xGetClientStringInternal(display, screen); AFTER_GLX_CALL; return result; } const char * GLXLibrary::xQueryServerString(Display *display, int screen, int name) { BEFORE_GLX_CALL; const char *result = xQueryServerStringInternal(display, screen, name); AFTER_GLX_CALL; return result; } GLXPixmap GLXLibrary::xCreatePixmap(Display *display, GLXFBConfig config, Pixmap pixmap, const int *attrib_list) { BEFORE_GLX_CALL; GLXPixmap result = xCreatePixmapInternal(display, config, pixmap, attrib_list); AFTER_GLX_CALL; return result; } GLXPixmap GLXLibrary::xCreateGLXPixmapWithConfig(Display *display, GLXFBConfig config, Pixmap pixmap) { BEFORE_GLX_CALL; GLXPixmap result = xCreateGLXPixmapWithConfigInternal(display, config, pixmap); AFTER_GLX_CALL; return result; } void GLXLibrary::xDestroyPixmap(Display *display, GLXPixmap pixmap) { BEFORE_GLX_CALL; xDestroyPixmapInternal(display, pixmap); AFTER_GLX_CALL; } Bool GLXLibrary::xQueryVersion(Display *display, int *major, int *minor) { BEFORE_GLX_CALL; Bool result = xQueryVersionInternal(display, major, minor); AFTER_GLX_CALL; return result; } void GLXLibrary::xBindTexImage(Display *display, GLXDrawable drawable, int buffer, const int *attrib_list) { BEFORE_GLX_CALL; xBindTexImageInternal(display, drawable, buffer, attrib_list); AFTER_GLX_CALL; } void GLXLibrary::xReleaseTexImage(Display *display, GLXDrawable drawable, int buffer) { BEFORE_GLX_CALL; xReleaseTexImageInternal(display, drawable, buffer); AFTER_GLX_CALL; } void GLXLibrary::xWaitGL() { BEFORE_GLX_CALL; xWaitGLInternal(); AFTER_GLX_CALL; } void GLXLibrary::xWaitX() { BEFORE_GLX_CALL; xWaitXInternal(); AFTER_GLX_CALL; } GLXContext GLXLibrary::xCreateContextAttribs(Display* display, GLXFBConfig config, GLXContext share_list, Bool direct, const int* attrib_list) { BEFORE_GLX_CALL; GLXContext result = xCreateContextAttribsInternal(display, config, share_list, direct, attrib_list); AFTER_GLX_CALL; return result; } class GLContextGLX : public GLContext { public: static already_AddRefed CreateGLContext(const ContextFormat& format, Display *display, GLXDrawable drawable, GLXFBConfig cfg, GLContextGLX *shareContext, bool deleteDrawable, LibType lib = GLXLibrary::OPENGL_LIB, gfxXlibSurface *pixmap = nullptr) { int db = 0, err; err = sGLXLibrary[lib].xGetFBConfigAttrib(display, cfg, GLX_DOUBLEBUFFER, &db); if (GLX_BAD_ATTRIBUTE != err) { #ifdef DEBUG if (DebugMode()) { printf("[GLX] FBConfig is %sdouble-buffered\n", db ? "" : "not "); } #endif } GLXContext context; nsRefPtr glContext; bool error; ScopedXErrorHandler xErrorHandler; TRY_AGAIN_NO_SHARING: error = false; if (sGLXLibrary[lib].HasRobustness()) { int attrib_list[] = { LOCAL_GL_CONTEXT_FLAGS_ARB, LOCAL_GL_CONTEXT_ROBUST_ACCESS_BIT_ARB, LOCAL_GL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, LOCAL_GL_LOSE_CONTEXT_ON_RESET_ARB, 0, }; context = sGLXLibrary[lib].xCreateContextAttribs(display, cfg, shareContext ? shareContext->mContext : NULL, True, attrib_list); } else { context = sGLXLibrary[lib].xCreateNewContext(display, cfg, GLX_RGBA_TYPE, shareContext ? shareContext->mContext : NULL, True); } if (context) { glContext = new GLContextGLX(format, shareContext, display, drawable, context, deleteDrawable, db, pixmap, lib); if (!glContext->Init()) error = true; } else { error = true; } error |= xErrorHandler.SyncAndGetError(display); if (error) { if (shareContext) { shareContext = nullptr; goto TRY_AGAIN_NO_SHARING; } NS_WARNING("Failed to create GLXContext!"); glContext = nullptr; // note: this must be done while the graceful X error handler is set, // because glxMakeCurrent can give a GLXBadDrawable error } return glContext.forget(); } ~GLContextGLX() { MarkDestroyed(); // see bug 659842 comment 76 #ifdef DEBUG bool success = #endif sGLXLib.xMakeCurrent(mDisplay, None, nullptr); NS_ABORT_IF_FALSE(success, "glXMakeCurrent failed to release GL context before we call glXDestroyContext!"); sGLXLib.xDestroyContext(mDisplay, mContext); if (mDeleteDrawable) { sGLXLib.xDestroyPixmap(mDisplay, mDrawable); } } GLContextType GetContextType() { return ContextTypeGLX; } bool Init() { MakeCurrent(); SetupLookupFunction(); if (!InitWithPrefix("gl", true)) { return false; } if (!IsExtensionSupported(EXT_framebuffer_object)) return false; InitFramebuffers(); return true; } bool MakeCurrentImpl(bool aForce = false) { bool succeeded = true; // With the ATI FGLRX driver, glxMakeCurrent is very slow even when the context doesn't change. // (This is not the case with other drivers such as NVIDIA). // So avoid calling it more than necessary. Since GLX documentation says that: // "glXGetCurrentContext returns client-side information. // It does not make a round trip to the server." // I assume that it's not worth using our own TLS slot here. if (aForce || sGLXLib.xGetCurrentContext() != mContext) { succeeded = sGLXLib.xMakeCurrent(mDisplay, mDrawable, mContext); NS_ASSERTION(succeeded, "Failed to make GL context current!"); } return succeeded; } virtual bool IsCurrent() { return sGLXLib.xGetCurrentContext() == mContext; } bool SetupLookupFunction() { mLookupFunc = (PlatformLookupFunction)&GLXLibrary::xGetProcAddress; return true; } void *GetNativeData(NativeDataType aType) { switch(aType) { case NativeGLContext: return mContext; case NativeThebesSurface: return mPixmap; default: return nullptr; } } bool IsDoubleBuffered() { return mDoubleBuffered; } bool SupportsRobustness() { return sGLXLib.HasRobustness(); } bool SwapBuffers() { if (!mDoubleBuffered) return false; sGLXLib.xSwapBuffers(mDisplay, mDrawable); sGLXLib.xWaitGL(); return true; } bool TextureImageSupportsGetBackingSurface() { return sGLXLib.UseTextureFromPixmap(); } virtual already_AddRefed CreateTextureImage(const nsIntSize& aSize, TextureImage::ContentType aContentType, GLenum aWrapMode, TextureImage::Flags aFlags = TextureImage::NoFlags); private: friend class GLContextProviderGLX; GLContextGLX(const ContextFormat& aFormat, GLContext *aShareContext, Display *aDisplay, GLXDrawable aDrawable, GLXContext aContext, bool aDeleteDrawable, bool aDoubleBuffered, gfxXlibSurface *aPixmap, LibType aLibType) : GLContext(aFormat, aDeleteDrawable ? true : false, aShareContext), mContext(aContext), mDisplay(aDisplay), mDrawable(aDrawable), mDeleteDrawable(aDeleteDrawable), mDoubleBuffered(aDoubleBuffered), mLibType(aLibType), mPixmap(aPixmap), sGLXLib(sGLXLibrary[aLibType]) { } GLXContext mContext; Display *mDisplay; GLXDrawable mDrawable; bool mDeleteDrawable; bool mDoubleBuffered; LibType mLibType; nsRefPtr mPixmap; GLXLibrary& sGLXLib; }; class TextureImageGLX : public TextureImage { friend already_AddRefed GLContextGLX::CreateTextureImage(const nsIntSize&, ContentType, GLenum, TextureImage::Flags); public: virtual ~TextureImageGLX() { mGLContext->MakeCurrent(); mGLContext->fDeleteTextures(1, &mTexture); sGLXLib.DestroyPixmap(mPixmap); } virtual gfxASurface* BeginUpdate(nsIntRegion& aRegion) { mInUpdate = true; return mUpdateSurface; } virtual void EndUpdate() { mInUpdate = false; } virtual bool DirectUpdate(gfxASurface* aSurface, const nsIntRegion& aRegion, const nsIntPoint& aFrom) { nsRefPtr ctx = new gfxContext(mUpdateSurface); gfxUtils::ClipToRegion(ctx, aRegion); ctx->SetSource(aSurface, aFrom); ctx->SetOperator(gfxContext::OPERATOR_SOURCE); ctx->Paint(); return true; } virtual void BindTexture(GLenum aTextureUnit) { mGLContext->fActiveTexture(aTextureUnit); mGLContext->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture); sGLXLib.BindTexImage(mPixmap); mGLContext->fActiveTexture(LOCAL_GL_TEXTURE0); } virtual void ReleaseTexture() { sGLXLib.ReleaseTexImage(mPixmap); } virtual already_AddRefed GetBackingSurface() { nsRefPtr copy = mUpdateSurface; return copy.forget(); } virtual bool InUpdate() const { return mInUpdate; } virtual GLuint GetTextureID() { return mTexture; } private: TextureImageGLX(GLuint aTexture, const nsIntSize& aSize, GLenum aWrapMode, ContentType aContentType, GLContext* aContext, gfxASurface* aSurface, GLXPixmap aPixmap, TextureImage::Flags aFlags, LibType aLibType) : TextureImage(aSize, aWrapMode, aContentType, aFlags) , mGLContext(aContext) , mUpdateSurface(aSurface) , mPixmap(aPixmap) , mInUpdate(false) , mTexture(aTexture) , sGLXLib(sGLXLibrary[aLibType]) { if (aSurface->GetContentType() == gfxASurface::CONTENT_COLOR_ALPHA) { mShaderType = gl::RGBALayerProgramType; } else { mShaderType = gl::RGBXLayerProgramType; } } GLContext* mGLContext; nsRefPtr mUpdateSurface; GLXPixmap mPixmap; bool mInUpdate; GLuint mTexture; GLXLibrary& sGLXLib; virtual void ApplyFilter() { mGLContext->ApplyFilterToBoundTexture(mFilter); } }; already_AddRefed GLContextGLX::CreateTextureImage(const nsIntSize& aSize, TextureImage::ContentType aContentType, GLenum aWrapMode, TextureImage::Flags aFlags) { if (!TextureImageSupportsGetBackingSurface()) { return GLContext::CreateTextureImage(aSize, aContentType, aWrapMode, aFlags); } Display *display = DefaultXDisplay(); int xscreen = DefaultScreen(display); gfxASurface::gfxImageFormat imageFormat = gfxPlatform::GetPlatform()->OptimalFormatForContent(aContentType); XRenderPictFormat* xrenderFormat = gfxXlibSurface::FindRenderFormat(display, imageFormat); NS_ASSERTION(xrenderFormat, "Could not find a render format for our display!"); nsRefPtr surface = gfxXlibSurface::Create(ScreenOfDisplay(display, xscreen), xrenderFormat, gfxIntSize(aSize.width, aSize.height)); NS_ASSERTION(surface, "Failed to create xlib surface!"); if (aContentType == gfxASurface::CONTENT_COLOR_ALPHA) { nsRefPtr ctx = new gfxContext(surface); ctx->SetOperator(gfxContext::OPERATOR_CLEAR); ctx->Paint(); } MakeCurrent(); GLXPixmap pixmap = sGLXLib.CreatePixmap(surface); NS_ASSERTION(pixmap, "Failed to create pixmap!"); GLuint texture; fGenTextures(1, &texture); fActiveTexture(LOCAL_GL_TEXTURE0); fBindTexture(LOCAL_GL_TEXTURE_2D, texture); nsRefPtr teximage = new TextureImageGLX(texture, aSize, aWrapMode, aContentType, this, surface, pixmap, aFlags, mLibType); GLint texfilter = aFlags & TextureImage::UseNearestFilter ? LOCAL_GL_NEAREST : LOCAL_GL_LINEAR; fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, texfilter); fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, texfilter); fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, aWrapMode); fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, aWrapMode); return teximage.forget(); } static GLContextGLX * GetGlobalContextGLX(const GLContext::ContextFlags aFlags = GLContext::ContextFlagsNone) { return static_cast(GLContextProviderGLX::GetGlobalContext(aFlags)); } static bool AreCompatibleVisuals(Visual *one, Visual *two) { if (one->c_class != two->c_class) { return false; } if (one->red_mask != two->red_mask || one->green_mask != two->green_mask || one->blue_mask != two->blue_mask) { return false; } if (one->bits_per_rgb != two->bits_per_rgb) { return false; } return true; } already_AddRefed GLContextProviderGLX::CreateForWindow(nsIWidget *aWidget) { if (!sDefGLXLib.EnsureInitialized(false)) { return nullptr; } // Currently, we take whatever Visual the window already has, and // try to create an fbconfig for that visual. This isn't // necessarily what we want in the long run; an fbconfig may not // be available for the existing visual, or if it is, the GL // performance might be suboptimal. But using the existing visual // is a relatively safe intermediate step. Display *display = (Display*)aWidget->GetNativeData(NS_NATIVE_DISPLAY); int xscreen = DefaultScreen(display); Window window = GET_NATIVE_WINDOW(aWidget); int numConfigs; ScopedXFree cfgs; if (sDefGLXLib.IsATI() || !sDefGLXLib.GLXVersionCheck(1, 3)) { const int attribs[] = { GLX_DOUBLEBUFFER, False, 0 }; cfgs = sDefGLXLib.xChooseFBConfig(display, xscreen, attribs, &numConfigs); } else { cfgs = sDefGLXLib.xGetFBConfigs(display, xscreen, &numConfigs); } if (!cfgs) { NS_WARNING("[GLX] glXGetFBConfigs() failed"); return nullptr; } NS_ASSERTION(numConfigs > 0, "No FBConfigs found!"); // XXX the visual ID is almost certainly the GLX_FBCONFIG_ID, so // we could probably do this first and replace the glXGetFBConfigs // with glXChooseConfigs. Docs are sparklingly clear as always. XWindowAttributes widgetAttrs; if (!XGetWindowAttributes(display, window, &widgetAttrs)) { NS_WARNING("[GLX] XGetWindowAttributes() failed"); return nullptr; } const VisualID widgetVisualID = XVisualIDFromVisual(widgetAttrs.visual); #ifdef DEBUG printf("[GLX] widget has VisualID 0x%lx\n", widgetVisualID); #endif int matchIndex = -1; for (int i = 0; i < numConfigs; i++) { int visid = None; sDefGLXLib.xGetFBConfigAttrib(display, cfgs[i], GLX_VISUAL_ID, &visid); if (!visid) { continue; } if (sDefGLXLib.IsATI()) { int depth; Visual *visual; FindVisualAndDepth(display, visid, &visual, &depth); if (depth == widgetAttrs.depth && AreCompatibleVisuals(widgetAttrs.visual, visual)) { matchIndex = i; break; } } else { if (widgetVisualID == static_cast(visid)) { matchIndex = i; break; } } } if (matchIndex == -1) { NS_WARNING("[GLX] Couldn't find a FBConfig matching widget visual"); return nullptr; } GLContextGLX *shareContext = GetGlobalContextGLX(); nsRefPtr glContext = GLContextGLX::CreateGLContext(ContextFormat(ContextFormat::BasicRGB24), display, window, cfgs[matchIndex], shareContext, false, GLXLibrary::OPENGL_LIB); return glContext.forget(); } static already_AddRefed CreateOffscreenPixmapContext(const gfxIntSize& aSize, const ContextFormat& aFormat, bool aShare, LibType aLibToUse) { GLXLibrary& sGLXLib = sGLXLibrary[aLibToUse]; if (!sGLXLib.EnsureInitialized(aLibToUse == GLXLibrary::MESA_LLVMPIPE_LIB)) { return nullptr; } Display *display = DefaultXDisplay(); int xscreen = DefaultScreen(display); int attribs[] = { GLX_DOUBLEBUFFER, False, GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT, GLX_X_RENDERABLE, True, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, GLX_ALPHA_SIZE, 0, GLX_DEPTH_SIZE, 0, 0 }; int numConfigs = 0; ScopedXFree cfgs; cfgs = sGLXLib.xChooseFBConfig(display, xscreen, attribs, &numConfigs); if (!cfgs) { return nullptr; } NS_ASSERTION(numConfigs > 0, "glXChooseFBConfig() failed to match our requested format and violated its spec (!)"); int visid = None; int chosenIndex = 0; for (int i = 0; i < numConfigs; ++i) { int dtype; if (sGLXLib.xGetFBConfigAttrib(display, cfgs[i], GLX_DRAWABLE_TYPE, &dtype) != Success || !(dtype & GLX_PIXMAP_BIT)) { continue; } if (sGLXLib.xGetFBConfigAttrib(display, cfgs[i], GLX_VISUAL_ID, &visid) != Success || visid == 0) { continue; } chosenIndex = i; break; } if (!visid) { NS_WARNING("glXChooseFBConfig() didn't give us any configs with visuals!"); return nullptr; } Visual *visual; int depth; FindVisualAndDepth(display, visid, &visual, &depth); ScopedXErrorHandler xErrorHandler; GLXPixmap glxpixmap = 0; bool error = false; nsRefPtr xsurface = gfxXlibSurface::Create(DefaultScreenOfDisplay(display), visual, gfxIntSize(16, 16)); if (xsurface->CairoStatus() != 0) { error = true; goto DONE_CREATING_PIXMAP; } // Handle slightly different signature between glXCreatePixmap and // its pre-GLX-1.3 extension equivalent (though given the ABI, we // might not need to). if (sGLXLib.GLXVersionCheck(1, 3)) { glxpixmap = sGLXLib.xCreatePixmap(display, cfgs[chosenIndex], xsurface->XDrawable(), NULL); } else { glxpixmap = sGLXLib.xCreateGLXPixmapWithConfig(display, cfgs[chosenIndex], xsurface-> XDrawable()); } if (glxpixmap == 0) { error = true; } DONE_CREATING_PIXMAP: nsRefPtr glContext; bool serverError = xErrorHandler.SyncAndGetError(display); if (!error && // earlier recorded error !serverError) { GLContext::ContextFlags flag = aLibToUse == GLXLibrary::OPENGL_LIB ? GLContext::ContextFlagsNone : GLContext::ContextFlagsMesaLLVMPipe; glContext = GLContextGLX::CreateGLContext( aFormat, display, glxpixmap, cfgs[chosenIndex], aShare ? GetGlobalContextGLX(flag) : nullptr, true, aLibToUse, xsurface); } return glContext.forget(); } already_AddRefed GLContextProviderGLX::CreateOffscreen(const gfxIntSize& aSize, const ContextFormat& aFormat, const ContextFlags aFlag) { gCurrLib = GLXLibrary::SelectLibrary(aFlag); nsRefPtr glContext = CreateOffscreenPixmapContext(aSize, aFormat, true, gCurrLib); if (!glContext) { return nullptr; } if (!glContext->GetSharedContext()) { // no point in returning anything if sharing failed, we can't // render from this return nullptr; } if (!glContext->ResizeOffscreenFBOs(aSize, true)) { // we weren't able to create the initial // offscreen FBO, so this is dead return nullptr; } return glContext.forget(); } static nsRefPtr gGlobalContext[GLXLibrary::LIBS_MAX]; GLContext * GLContextProviderGLX::GetGlobalContext(const ContextFlags aFlag) { LibType libToUse = GLXLibrary::SelectLibrary(aFlag); static bool triedToCreateContext[GLXLibrary::LIBS_MAX] = {false, false}; if (!triedToCreateContext[libToUse] && !gGlobalContext[libToUse]) { triedToCreateContext[libToUse] = true; gGlobalContext[libToUse] = CreateOffscreenPixmapContext(gfxIntSize(1, 1), ContextFormat(ContextFormat::BasicRGB24), false, libToUse); if (gGlobalContext[libToUse]) gGlobalContext[libToUse]->SetIsGlobalSharedContext(true); } return gGlobalContext[libToUse]; } void GLContextProviderGLX::Shutdown() { for (int i = 0; i < GLXLibrary::LIBS_MAX; ++i) gGlobalContext[i] = nullptr; } } /* namespace gl */ } /* namespace mozilla */