/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "SharedSurfaceIO.h" #include "GLContext.h" #include "gfxImageSurface.h" #include "mozilla/gfx/MacIOSurface.h" #include "mozilla/DebugOnly.h" namespace mozilla { namespace gl { using namespace gfx; /* static */ SharedSurface_IOSurface* SharedSurface_IOSurface::Create(MacIOSurface* surface, GLContext *gl, bool hasAlpha) { gfxIntSize size(surface->GetWidth(), surface->GetHeight()); return new SharedSurface_IOSurface(surface, gl, size, hasAlpha); } void SharedSurface_IOSurface::Fence() { mGL->MakeCurrent(); mGL->fFlush(); } bool SharedSurface_IOSurface::ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) { // Calling glReadPixels when an IOSurface is bound to the current framebuffer // can cause corruption in following glReadPixel calls (even if they aren't // reading from an IOSurface). // We workaround this by copying to a temporary texture, and doing the readback // from that. ScopedTexture texture(mGL); ScopedBindTexture bindTex(mGL, texture.Texture()); mGL->fCopyTexImage2D(LOCAL_GL_TEXTURE_2D, 0, HasAlpha() ? LOCAL_GL_RGBA : LOCAL_GL_RGB, x, y, width, height, 0); ScopedFramebufferForTexture fb(mGL, texture.Texture()); ScopedBindFramebuffer bindFB(mGL, fb.FB()); mGL->fReadPixels(0, 0, width, height, format, type, pixels); return true; } SharedSurface_IOSurface::SharedSurface_IOSurface(MacIOSurface* surface, GLContext* gl, const gfxIntSize& size, bool hasAlpha) : SharedSurface_GL(SharedSurfaceType::IOSurface, AttachmentType::GLTexture, gl, size, hasAlpha) , mSurface(surface) { mGL->MakeCurrent(); mGL->fGenTextures(1, &mTexture); ScopedBindTexture texture(mGL, mTexture, LOCAL_GL_TEXTURE_RECTANGLE_ARB); mGL->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_LINEAR); mGL->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB, LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_LINEAR); mGL->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE); mGL->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE); CGLContextObj ctx = static_cast(mGL->GetNativeData(GLContext::NativeCGLContext)); MOZ_ASSERT(ctx); surface->CGLTexImageIOSurface2D(ctx); } SharedSurface_IOSurface::~SharedSurface_IOSurface() { if (mTexture) { DebugOnly success = mGL->MakeCurrent(); MOZ_ASSERT(success); mGL->fDeleteTextures(1, &mTexture); } } SharedSurface* SurfaceFactory_IOSurface::CreateShared(const gfxIntSize& size) { bool hasAlpha = mReadCaps.alpha; RefPtr surf = MacIOSurface::CreateIOSurface(size.width, size.height, 1.0, hasAlpha); return SharedSurface_IOSurface::Create(surf, mGL, hasAlpha); } } }