/* -*- Mode: c++; tab-width: 2; indent-tabs-mode: nil; -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * IBM Corporation. * Portions created by the Initial Developer are Copyright (C) 2003 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Michael Lowe * John Fairhurst * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsAppShell.h" #include "nsThreadUtils.h" static UINT sMsgId; //------------------------------------------------------------------------- MRESULT EXPENTRY EventWindowProc(HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2) { if (msg == sMsgId) { nsAppShell *as = reinterpret_cast(mp2); as->NativeEventCallback(); NS_RELEASE(as); return (MRESULT)TRUE; } return WinDefWindowProc(hwnd, msg, mp1, mp2); } nsAppShell::~nsAppShell() { if (mEventWnd) { // DestroyWindow doesn't do anything when called from a non UI thread. // Since mEventWnd was created on the UI thread, it must be destroyed on // the UI thread. WinSendMsg(mEventWnd, WM_CLOSE, 0, 0); } } nsresult nsAppShell::Init() { // a message queue is required to create a window but // it is not necessarily created yet if (WinQueryQueueInfo(HMQ_CURRENT, NULL, 0) == FALSE) { // Set our app to be a PM app before attempting Win calls PPIB ppib; PTIB ptib; DosGetInfoBlocks(&ptib, &ppib); ppib->pib_ultype = 3; HAB hab = WinInitialize(0); WinCreateMsgQueue(hab, 0); } if (!sMsgId) { sMsgId = WinAddAtom( WinQuerySystemAtomTable(), "nsAppShell:EventID"); WinRegisterClass((HAB)0, "nsAppShell:EventWindowClass", EventWindowProc, NULL, 0); } mEventWnd = ::WinCreateWindow(HWND_DESKTOP, "nsAppShell:EventWindowClass", "nsAppShell:EventWindow", 0, 0, 0, 10, 10, HWND_DESKTOP, HWND_BOTTOM, 0, 0, 0); NS_ENSURE_STATE(mEventWnd); return nsBaseAppShell::Init(); } void nsAppShell::ScheduleNativeEventCallback() { // post a message to the native event queue... NS_ADDREF_THIS(); WinPostMsg(mEventWnd, sMsgId, 0, reinterpret_cast(this)); } bool nsAppShell::ProcessNextNativeEvent(bool mayWait) { bool gotMessage = false; do { QMSG qmsg; // Give priority to system messages (in particular keyboard, mouse, timer, // and paint messages). if (WinPeekMsg((HAB)0, &qmsg, NULL, WM_CHAR, WM_VIOCHAR, PM_REMOVE) || WinPeekMsg((HAB)0, &qmsg, NULL, WM_MOUSEFIRST, WM_MOUSELAST, PM_REMOVE) || WinPeekMsg((HAB)0, &qmsg, NULL, 0, WM_USER-1, PM_REMOVE) || WinPeekMsg((HAB)0, &qmsg, NULL, 0, 0, PM_REMOVE)) { gotMessage = true; ::WinDispatchMsg((HAB)0, &qmsg); } else if (mayWait) { // Block and wait for any posted application message ::WinWaitMsg((HAB)0, 0, 0); } } while (!gotMessage && mayWait); return gotMessage; }