/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "skia/GrGLInterface.h" /* SkPostConfig.h includes windows.h, which includes windef.h * which redefines min/max. We don't want that. */ #ifdef _WIN32 #undef min #undef max #endif #include "GLContext.h" using mozilla::gl::GLContext; static GLContext* sGLContext; extern "C" { void EnsureGLContext(const GrGLInterface* interface) { sGLContext = (GLContext*)(interface->fCallbackData); sGLContext->MakeCurrent(); } // Core GL functions required by Ganesh GrGLvoid glActiveTexture_mozilla(GrGLenum texture) { return sGLContext->fActiveTexture(texture); } GrGLvoid glAttachShader_mozilla(GrGLuint program, GrGLuint shader) { return sGLContext->fAttachShader(program, shader); } GrGLvoid glBindAttribLocation_mozilla(GrGLuint program, GrGLuint index, const GLchar* name) { return sGLContext->fBindAttribLocation(program, index, name); } GrGLvoid glBindBuffer_mozilla(GrGLenum target, GrGLuint buffer) { return sGLContext->fBindBuffer(target, buffer); } GrGLvoid glBindFramebuffer_mozilla(GrGLenum target, GrGLuint framebuffer) { return sGLContext->fBindFramebuffer(target, framebuffer); } GrGLvoid glBindRenderbuffer_mozilla(GrGLenum target, GrGLuint renderbuffer) { return sGLContext->fBindRenderbuffer(target, renderbuffer); } GrGLvoid glBindTexture_mozilla(GrGLenum target, GrGLuint texture) { return sGLContext->fBindTexture(target, texture); } GrGLvoid glBlendColor_mozilla(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) { return sGLContext->fBlendColor(red, green, blue, alpha); } GrGLvoid glBlendFunc_mozilla(GrGLenum sfactor, GrGLenum dfactor) { return sGLContext->fBlendFunc(sfactor, dfactor); } GrGLvoid glBufferData_mozilla(GrGLenum target, GrGLsizeiptr size, const void* data, GrGLenum usage) { return sGLContext->fBufferData(target, size, data, usage); } GrGLvoid glBufferSubData_mozilla(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const void* data) { return sGLContext->fBufferSubData(target, offset, size, data); } GrGLenum glCheckFramebufferStatus_mozilla(GrGLenum target) { return sGLContext->fCheckFramebufferStatus(target); } GrGLvoid glClear_mozilla(GrGLbitfield mask) { return sGLContext->fClear(mask); } GrGLvoid glClearColor_mozilla(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) { return sGLContext->fClearColor(red, green, blue, alpha); } GrGLvoid glClearStencil_mozilla(GrGLint s) { return sGLContext->fClearStencil(s); } GrGLvoid glColorMask_mozilla(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha) { return sGLContext->fColorMask(red, green, blue, alpha); } GrGLvoid glCompileShader_mozilla(GrGLuint shader) { return sGLContext->fCompileShader(shader); } GrGLuint glCreateProgram_mozilla(void) { return sGLContext->fCreateProgram(); } GrGLuint glCreateShader_mozilla(GrGLenum type) { return sGLContext->fCreateShader(type); } GrGLvoid glCullFace_mozilla(GrGLenum mode) { return sGLContext->fCullFace(mode); } GrGLvoid glDeleteBuffers_mozilla(GrGLsizei n, const GrGLuint* buffers) { return sGLContext->fDeleteBuffers(n, const_cast(buffers)); } GrGLvoid glDeleteFramebuffers_mozilla(GrGLsizei n, const GrGLuint* framebuffers) { return sGLContext->fDeleteFramebuffers(n, const_cast(framebuffers)); } GrGLvoid glDeleteProgram_mozilla(GrGLuint program) { return sGLContext->fDeleteProgram(program); } GrGLvoid glDeleteRenderbuffers_mozilla(GrGLsizei n, const GrGLuint* renderbuffers) { return sGLContext->fDeleteRenderbuffers(n, const_cast(renderbuffers)); } GrGLvoid glDeleteShader_mozilla(GrGLuint shader) { return sGLContext->fDeleteShader(shader); } GrGLvoid glDeleteTextures_mozilla(GrGLsizei n, const GrGLuint* textures) { return sGLContext->fDeleteTextures(n, const_cast(textures)); } GrGLvoid glDepthMask_mozilla(GrGLboolean flag) { return sGLContext->fDepthMask(flag); } GrGLvoid glDisable_mozilla(GrGLenum cap) { return sGLContext->fDisable(cap); } GrGLvoid glDisableVertexAttribArray_mozilla(GrGLuint index) { return sGLContext->fDisableVertexAttribArray(index); } GrGLvoid glDrawArrays_mozilla(GrGLenum mode, GrGLint first, GrGLsizei count) { return sGLContext->fDrawArrays(mode, first, count); } GrGLvoid glDrawElements_mozilla(GrGLenum mode, GrGLsizei count, GrGLenum type, const void* indices) { return sGLContext->fDrawElements(mode, count, type, indices); } GrGLvoid glEnable_mozilla(GrGLenum cap) { return sGLContext->fEnable(cap); } GrGLvoid glEnableVertexAttribArray_mozilla(GrGLuint index) { return sGLContext->fEnableVertexAttribArray(index); } GrGLvoid glFinish_mozilla() { return sGLContext->fFinish(); } GrGLvoid glFlush_mozilla() { return sGLContext->fFlush(); } GrGLvoid glFramebufferRenderbuffer_mozilla(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) { return sGLContext->fFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); } GrGLvoid glFramebufferTexture2D_mozilla(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) { return sGLContext->fFramebufferTexture2D(target, attachment, textarget, texture, level); } GrGLvoid glFrontFace_mozilla(GrGLenum mode) { return sGLContext->fFrontFace(mode); } GrGLvoid glGenBuffers_mozilla(GrGLsizei n, GrGLuint* buffers) { return sGLContext->fGenBuffers(n, buffers); } GrGLvoid glGenFramebuffers_mozilla(GrGLsizei n, GrGLuint* framebuffers) { return sGLContext->fGenFramebuffers(n, framebuffers); } GrGLvoid glGenRenderbuffers_mozilla(GrGLsizei n, GrGLuint* renderbuffers) { return sGLContext->fGenRenderbuffers(n, renderbuffers); } GrGLvoid glGenTextures_mozilla(GrGLsizei n, GrGLuint* textures) { return sGLContext->fGenTextures(n, textures); } GrGLvoid glGetBufferParameteriv_mozilla(GrGLenum target, GrGLenum pname, GrGLint* params) { return sGLContext->fGetBufferParameteriv(target, pname, params); } GrGLvoid glGetFramebufferAttachmentParameteriv_mozilla(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params) { return sGLContext->fGetFramebufferAttachmentParameteriv(target, attachment, pname, params); } GrGLenum glGetError_mozilla() { return sGLContext->fGetError(); } GrGLvoid glGetIntegerv_mozilla(GrGLenum pname, GrGLint* params) { return sGLContext->fGetIntegerv(pname, params); } GrGLvoid glGetProgramInfoLog_mozilla(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog) { return sGLContext->fGetProgramInfoLog(program, bufsize, length, infolog); } GrGLvoid glGetProgramiv_mozilla(GrGLuint program, GrGLenum pname, GrGLint* params) { return sGLContext->fGetProgramiv(program, pname, params); } GrGLvoid glGetRenderbufferParameteriv_mozilla(GrGLenum target, GrGLenum pname, GrGLint* params) { return sGLContext->fGetRenderbufferParameteriv(target, pname, params); } GrGLvoid glGetShaderInfoLog_mozilla(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog) { return sGLContext->fGetShaderInfoLog(shader, bufsize, length, infolog); } GrGLvoid glGetShaderiv_mozilla(GrGLuint shader, GrGLenum pname, GrGLint* params) { return sGLContext->fGetShaderiv(shader, pname, params); } const GLubyte* glGetString_mozilla(GrGLenum name) { // GLContext only exposes a OpenGL 2.0 style API, so we have to intercept a bunch // of checks that Ganesh makes to determine which capabilities are present // on the GL implementation and change them to match what GLContext actually exposes. if (name == LOCAL_GL_VERSION) { if (sGLContext->IsGLES2()) { return reinterpret_cast("OpenGL ES 2.0"); } else { return reinterpret_cast("2.0"); } } else if (name == LOCAL_GL_EXTENSIONS) { // Only expose the bare minimum extensions we want to support to ensure a functional Ganesh // as GLContext only exposes certain extensions static bool extensionsStringBuilt = false; static char extensionsString[120]; if (!extensionsStringBuilt) { if (sGLContext->IsExtensionSupported(GLContext::EXT_texture_format_BGRA8888)) { strcpy(extensionsString, "GL_EXT_texture_format_BGRA8888 "); } if (sGLContext->IsExtensionSupported(GLContext::OES_packed_depth_stencil)) { strcat(extensionsString, "GL_OES_packed_depth_stencil "); } if (sGLContext->IsExtensionSupported(GLContext::EXT_packed_depth_stencil)) { strcat(extensionsString, "GL_EXT_packed_depth_stencil "); } extensionsStringBuilt = true; } return reinterpret_cast(extensionsString); } else if (name == LOCAL_GL_SHADING_LANGUAGE_VERSION) { if (sGLContext->IsGLES2()) { return reinterpret_cast("OpenGL ES GLSL ES 1.0"); } else { return reinterpret_cast("1.10"); } } return sGLContext->fGetString(name); } GrGLint glGetUniformLocation_mozilla(GrGLuint program, const char* name) { return sGLContext->fGetUniformLocation(program, name); } GrGLvoid glLineWidth_mozilla(GrGLfloat width) { return sGLContext->fLineWidth(width); } GrGLvoid glLinkProgram_mozilla(GrGLuint program) { return sGLContext->fLinkProgram(program); } GrGLvoid glPixelStorei_mozilla(GrGLenum pname, GrGLint param) { return sGLContext->fPixelStorei(pname, param); } GrGLvoid glReadPixels_mozilla(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, void* pixels) { return sGLContext->fReadPixels(x, y, width, height, format, type, pixels); } GrGLvoid glRenderbufferStorage_mozilla(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) { return sGLContext->fRenderbufferStorage(target, internalformat, width, height); } GrGLvoid glScissor_mozilla(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) { return sGLContext->fScissor(x, y, width, height); } GrGLvoid glShaderSource_mozilla(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length) { return sGLContext->fShaderSource(shader, count, str, length); } GrGLvoid glStencilFunc_mozilla(GrGLenum func, GrGLint ref, GrGLuint mask) { return sGLContext->fStencilFunc(func, ref, mask); } GrGLvoid glStencilMask_mozilla(GrGLuint mask) { return sGLContext->fStencilMask(mask); } GrGLvoid glStencilOp_mozilla(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) { return sGLContext->fStencilOp(fail, zfail, zpass); } GrGLvoid glTexImage2D_mozilla(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const void* pixels) { return sGLContext->fTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } GrGLvoid glTexParameteri_mozilla(GrGLenum target, GrGLenum pname, GrGLint param) { return sGLContext->fTexParameteri(target, pname, param); } GrGLvoid glTexParameteriv_mozilla(GrGLenum target, GrGLenum pname, const GrGLint* params) { return sGLContext->fTexParameteriv(target, pname, const_cast(params)); } GrGLvoid glTexSubImage2D_mozilla(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const void* pixels) { return sGLContext->fTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } GrGLvoid glUniform1f_mozilla(GrGLint location, GrGLfloat v) { return sGLContext->fUniform1f(location, v); } GrGLvoid glUniform1i_mozilla(GrGLint location, GrGLint v) { return sGLContext->fUniform1i(location, v); } GrGLvoid glUniform1fv_mozilla(GrGLint location, GrGLsizei count, const GrGLfloat* v) { return sGLContext->fUniform1fv(location, count, v); } GrGLvoid glUniform1iv_mozilla(GrGLint location, GrGLsizei count, const GrGLint* v) { return sGLContext->fUniform1iv(location, count, v); } GrGLvoid glUniform2f_mozilla(GrGLint location, GrGLfloat v0, GrGLfloat v1) { return sGLContext->fUniform2f(location, v0, v1); } GrGLvoid glUniform2i_mozilla(GrGLint location, GrGLint v0, GrGLint v1) { return sGLContext->fUniform2i(location, v0, v1); } GrGLvoid glUniform2fv_mozilla(GrGLint location, GrGLsizei count, const GrGLfloat* v) { return sGLContext->fUniform2fv(location, count, v); } GrGLvoid glUniform2iv_mozilla(GrGLint location, GrGLsizei count, const GrGLint* v) { return sGLContext->fUniform2iv(location, count, v); } GrGLvoid glUniform3f_mozilla(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) { return sGLContext->fUniform3f(location, v0, v1, v2); } GrGLvoid glUniform3i_mozilla(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) { return sGLContext->fUniform3i(location, v0, v1, v2); } GrGLvoid glUniform3fv_mozilla(GrGLint location, GrGLsizei count, const GrGLfloat* v) { return sGLContext->fUniform3fv(location, count, v); } GrGLvoid glUniform3iv_mozilla(GrGLint location, GrGLsizei count, const GrGLint* v) { return sGLContext->fUniform3iv(location, count, v); } GrGLvoid glUniform4f_mozilla(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3) { return sGLContext->fUniform4f(location, v0, v1, v2, v3); } GrGLvoid glUniform4i_mozilla(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) { return sGLContext->fUniform4i(location, v0, v1, v2, v3); } GrGLvoid glUniform4fv_mozilla(GrGLint location, GrGLsizei count, const GrGLfloat* v) { return sGLContext->fUniform4fv(location, count, v); } GrGLvoid glUniform4iv_mozilla(GrGLint location, GrGLsizei count, const GrGLint* v) { return sGLContext->fUniform4iv(location, count, v); } GrGLvoid glUniformMatrix2fv_mozilla(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) { return sGLContext->fUniformMatrix2fv(location, count, transpose, value); } GrGLvoid glUniformMatrix3fv_mozilla(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) { return sGLContext->fUniformMatrix3fv(location, count, transpose, value); } GrGLvoid glUniformMatrix4fv_mozilla(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) { return sGLContext->fUniformMatrix4fv(location, count, transpose, value); } GrGLvoid glUseProgram_mozilla(GrGLuint program) { return sGLContext->fUseProgram(program); } GrGLvoid glVertexAttrib4fv_mozilla(GrGLuint index, const GrGLfloat* values) { return sGLContext->fVertexAttrib4fv(index, values); } GrGLvoid glVertexAttribPointer_mozilla(GrGLuint index, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const void* ptr) { return sGLContext->fVertexAttribPointer(index, size, type, normalized, stride, ptr); } GrGLvoid glViewport_mozilla(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) { return sGLContext->fViewport(x, y, width, height); } // Required if the bindings are GLES2 or desktop OpenGL 2.0 GrGLvoid glStencilFuncSeparate_mozilla(GrGLenum frontfunc, GrGLenum backfunc, GrGLint ref, GrGLuint mask) { return sGLContext->fStencilFuncSeparate(frontfunc, backfunc, ref, mask); } GrGLvoid glStencilMaskSeparate_mozilla(GrGLenum face, GrGLuint mask) { return sGLContext->fStencilMaskSeparate(face, mask); } GrGLvoid glStencilOpSeparate_mozilla(GrGLenum face, GrGLenum sfail, GrGLenum dpfail, GrGLenum dppass) { return sGLContext->fStencilOpSeparate(face, sfail, dpfail, dppass); } // Not in GLES2 GrGLvoid glGetTexLevelParameteriv_mozilla(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint *params) { return sGLContext->fGetTexLevelParameteriv(target, level, pname, params); } GrGLvoid glDrawBuffer_mozilla(GrGLenum mode) { return sGLContext->fDrawBuffer(mode); } GrGLvoid glReadBuffer_mozilla(GrGLenum mode) { return sGLContext->fReadBuffer(mode); } // Desktop OpenGL version >= 1.5 GrGLvoid glGenQueries_mozilla(GrGLsizei n, GrGLuint* ids) { return sGLContext->fGenQueries(n, ids); } GrGLvoid glDeleteQueries_mozilla(GrGLsizei n, const GrGLuint* ids) { return sGLContext->fDeleteQueries(n, const_cast(ids)); } GrGLvoid glBeginQuery_mozilla(GrGLenum target, GrGLuint id) { return sGLContext->fBeginQuery(target, id); } GrGLvoid glEndQuery_mozilla(GrGLenum target) { return sGLContext->fEndQuery(target); } GrGLvoid glGetQueryiv_mozilla(GrGLenum target, GrGLenum pname, GrGLint* params) { return sGLContext->fGetQueryiv(target, pname, params); } GrGLvoid glGetQueryObjectiv_mozilla(GrGLuint id, GrGLenum pname, GrGLint* params) { return sGLContext->fGetQueryObjectiv(id, pname, params); } GrGLvoid glGetQueryObjectuiv_mozilla(GrGLuint id, GrGLenum pname, GrGLuint* params) { return sGLContext->fGetQueryObjectuiv(id, pname, params); } // Desktop OpenGL version >= 2.0 GrGLvoid glDrawBuffers_mozilla(GrGLsizei n, const GrGLenum* bufs) { return sGLContext->fDrawBuffers(n, const_cast(bufs)); } // GLContext supports glMapBuffer on everything (GL_OES_mapbuffer) GrGLvoid* glMapBuffer_mozilla(GrGLenum target, GrGLenum access) { return sGLContext->fMapBuffer(target, access); } GrGLboolean glUnmapBuffer_mozilla(GrGLenum target) { return sGLContext->fUnmapBuffer(target); } // GLContext supports glCompressedTexImage2D (GL_ARB_texture_compression) GrGLvoid glCompressedTexImage2D_mozilla(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* pixels) { return sGLContext->fCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, pixels); } // GLContext supports glBlitFramebuffer/glRenderbufferStorageMultisample (GL_ARB_framebuffer_object) GrGLvoid glRenderbufferStorageMultisample_mozilla(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) { return sGLContext->fRenderbufferStorageMultisample(target, samples, internalformat, width, height); } GrGLvoid glBlitFramebuffer_mozilla(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter) { return sGLContext->fBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } } // extern "C" GrGLInterface* CreateGrInterfaceFromGLContext(GLContext* context) { sGLContext = context; GrGLInterface* interface = new GrGLInterface(); interface->fCallbackData = reinterpret_cast(context); interface->fCallback = EnsureGLContext; // Core GL functions required by Ganesh interface->fActiveTexture = glActiveTexture_mozilla; interface->fAttachShader = glAttachShader_mozilla; interface->fBindAttribLocation = glBindAttribLocation_mozilla; interface->fBindBuffer = glBindBuffer_mozilla; interface->fBindFramebuffer = glBindFramebuffer_mozilla; interface->fBindRenderbuffer = glBindRenderbuffer_mozilla; interface->fBindTexture = glBindTexture_mozilla; interface->fBlendFunc = glBlendFunc_mozilla; interface->fBlendColor = glBlendColor_mozilla; interface->fBufferData = glBufferData_mozilla; interface->fBufferSubData = glBufferSubData_mozilla; interface->fCheckFramebufferStatus = glCheckFramebufferStatus_mozilla; interface->fClear = glClear_mozilla; interface->fClearColor = glClearColor_mozilla; interface->fClearStencil = glClearStencil_mozilla; interface->fColorMask = glColorMask_mozilla; interface->fCompileShader = glCompileShader_mozilla; interface->fCreateProgram = glCreateProgram_mozilla; interface->fCreateShader = glCreateShader_mozilla; interface->fCullFace = glCullFace_mozilla; interface->fDeleteBuffers = glDeleteBuffers_mozilla; interface->fDeleteFramebuffers = glDeleteFramebuffers_mozilla; interface->fDeleteProgram = glDeleteProgram_mozilla; interface->fDeleteRenderbuffers = glDeleteRenderbuffers_mozilla; interface->fDeleteShader = glDeleteShader_mozilla; interface->fDeleteTextures = glDeleteTextures_mozilla; interface->fDepthMask = glDepthMask_mozilla; interface->fDisable = glDisable_mozilla; interface->fDisableVertexAttribArray = glDisableVertexAttribArray_mozilla; interface->fDrawArrays = glDrawArrays_mozilla; interface->fDrawElements = glDrawElements_mozilla; interface->fEnable = glEnable_mozilla; interface->fEnableVertexAttribArray = glEnableVertexAttribArray_mozilla; interface->fFinish = glFinish_mozilla; interface->fFlush = glFlush_mozilla; interface->fFramebufferRenderbuffer = glFramebufferRenderbuffer_mozilla; interface->fFramebufferTexture2D = glFramebufferTexture2D_mozilla; interface->fFrontFace = glFrontFace_mozilla; interface->fGenBuffers = glGenBuffers_mozilla; interface->fGenFramebuffers = glGenFramebuffers_mozilla; interface->fGenRenderbuffers = glGenRenderbuffers_mozilla; interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv_mozilla; interface->fGenTextures = glGenTextures_mozilla; interface->fGetBufferParameteriv = glGetBufferParameteriv_mozilla; interface->fGetError = glGetError_mozilla; interface->fGetIntegerv = glGetIntegerv_mozilla; interface->fGetProgramInfoLog = glGetProgramInfoLog_mozilla; interface->fGetProgramiv = glGetProgramiv_mozilla; interface->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv_mozilla; interface->fGetShaderInfoLog = glGetShaderInfoLog_mozilla; interface->fGetShaderiv = glGetShaderiv_mozilla; interface->fGetString = glGetString_mozilla; interface->fGetUniformLocation = glGetUniformLocation_mozilla; interface->fLineWidth = glLineWidth_mozilla; interface->fLinkProgram = glLinkProgram_mozilla; interface->fPixelStorei = glPixelStorei_mozilla; interface->fReadPixels = glReadPixels_mozilla; interface->fRenderbufferStorage = glRenderbufferStorage_mozilla; interface->fScissor = glScissor_mozilla; interface->fShaderSource = glShaderSource_mozilla; interface->fStencilFunc = glStencilFunc_mozilla; interface->fStencilMask = glStencilMask_mozilla; interface->fStencilOp = glStencilOp_mozilla; interface->fTexImage2D = glTexImage2D_mozilla; interface->fTexParameteri = glTexParameteri_mozilla; interface->fTexParameteriv = glTexParameteriv_mozilla; interface->fTexSubImage2D = glTexSubImage2D_mozilla; interface->fUniform1f = glUniform1f_mozilla; interface->fUniform1i = glUniform1i_mozilla; interface->fUniform1fv = glUniform1fv_mozilla; interface->fUniform1iv = glUniform1iv_mozilla; interface->fUniform2f = glUniform2f_mozilla; interface->fUniform2i = glUniform2i_mozilla; interface->fUniform2fv = glUniform2fv_mozilla; interface->fUniform2iv = glUniform2iv_mozilla; interface->fUniform3f = glUniform3f_mozilla; interface->fUniform3i = glUniform3i_mozilla; interface->fUniform3fv = glUniform3fv_mozilla; interface->fUniform3iv = glUniform3iv_mozilla; interface->fUniform4f = glUniform4f_mozilla; interface->fUniform4i = glUniform4i_mozilla; interface->fUniform4fv = glUniform4fv_mozilla; interface->fUniform4iv = glUniform4iv_mozilla; interface->fUniformMatrix2fv = glUniformMatrix2fv_mozilla; interface->fUniformMatrix3fv = glUniformMatrix3fv_mozilla; interface->fUniformMatrix4fv = glUniformMatrix4fv_mozilla; interface->fUseProgram = glUseProgram_mozilla; interface->fVertexAttrib4fv = glVertexAttrib4fv_mozilla; interface->fVertexAttribPointer = glVertexAttribPointer_mozilla; interface->fViewport = glViewport_mozilla; // Required for either desktop OpenGL 2.0 or OpenGL ES 2.0 interface->fStencilFuncSeparate = glStencilFuncSeparate_mozilla; interface->fStencilMaskSeparate = glStencilMaskSeparate_mozilla; interface->fStencilOpSeparate = glStencilOpSeparate_mozilla; // GLContext supports glMapBuffer interface->fMapBuffer = glMapBuffer_mozilla; interface->fUnmapBuffer = glUnmapBuffer_mozilla; // GLContext supports glRenderbufferStorageMultisample/glBlitFramebuffer interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisample_mozilla; interface->fBlitFramebuffer = glBlitFramebuffer_mozilla; // GLContext supports glCompressedTexImage2D interface->fCompressedTexImage2D = glCompressedTexImage2D_mozilla; // Desktop GL interface->fGetTexLevelParameteriv = glGetTexLevelParameteriv_mozilla; interface->fDrawBuffer = glDrawBuffer_mozilla; interface->fReadBuffer = glReadBuffer_mozilla; // Desktop OpenGL > 1.5 interface->fGenQueries = glGenQueries_mozilla; interface->fDeleteQueries = glDeleteQueries_mozilla; interface->fBeginQuery = glBeginQuery_mozilla; interface->fEndQuery = glEndQuery_mozilla; interface->fGetQueryiv = glGetQueryiv_mozilla; interface->fGetQueryObjectiv = glGetQueryObjectiv_mozilla; interface->fGetQueryObjectuiv = glGetQueryObjectuiv_mozilla; // Desktop OpenGL > 2.0 interface->fDrawBuffers = glDrawBuffers_mozilla; // We support both desktop GL and GLES2 if (context->IsGLES2()) { interface->fBindingsExported = kES2_GrGLBinding; } else { interface->fBindingsExported = kDesktop_GrGLBinding; } return interface; }