// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef _RESOURCE_LIMITS_INCLUDED_ #define _RESOURCE_LIMITS_INCLUDED_ struct TBuiltInResource { int maxVertexAttribs; int maxVertexUniformVectors; int maxVaryingVectors; int maxVertexTextureImageUnits; int maxCombinedTextureImageUnits; int maxTextureImageUnits; int maxFragmentUniformVectors; int maxDrawBuffers; }; #endif // _RESOURCE_LIMITS_INCLUDED_