/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2; c-file-offsets: ((substatement-open . 0)) -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsVoidArray_h___ #define nsVoidArray_h___ //#define DEBUG_VOIDARRAY 1 #include "nsDebug.h" #include "mozilla/StandardInteger.h" // Comparator callback function for sorting array values. typedef int (* nsVoidArrayComparatorFunc) (const void* aElement1, const void* aElement2, void* aData); // Enumerator callback function. Return false to stop typedef bool (* nsVoidArrayEnumFunc)(void* aElement, void *aData); typedef bool (* nsVoidArrayEnumFuncConst)(const void* aElement, void *aData); // SizeOfExcludingThis callback function. typedef size_t (* nsVoidArraySizeOfElementIncludingThisFunc)(const void* aElement, nsMallocSizeOfFun aMallocSizeOf, void *aData); /// A basic zero-based array of void*'s that manages its own memory class NS_COM_GLUE nsVoidArray { public: nsVoidArray(); nsVoidArray(int32_t aCount); // initial count of aCount elements set to nullptr ~nsVoidArray(); nsVoidArray& operator=(const nsVoidArray& other); inline int32_t Count() const { return mImpl ? mImpl->mCount : 0; } // If the array grows, the newly created entries will all be null bool SetCount(int32_t aNewCount); // returns the max number that can be held without allocating inline int32_t GetArraySize() const { return mImpl ? mImpl->mSize : 0; } void* FastElementAt(int32_t aIndex) const { NS_ASSERTION(0 <= aIndex && aIndex < Count(), "nsVoidArray::FastElementAt: index out of range"); return mImpl->mArray[aIndex]; } // This both asserts and bounds-checks, because (1) we don't want // people to write bad code, but (2) we don't want to change it to // crashing for backwards compatibility. See bug 96108. void* ElementAt(int32_t aIndex) const { NS_ASSERTION(0 <= aIndex && aIndex < Count(), "nsVoidArray::ElementAt: index out of range"); return SafeElementAt(aIndex); } // bounds-checked version void* SafeElementAt(int32_t aIndex) const { if (uint32_t(aIndex) >= uint32_t(Count())) // handles aIndex < 0 too { return nullptr; } // The bounds check ensures mImpl is non-null. return mImpl->mArray[aIndex]; } void* operator[](int32_t aIndex) const { return ElementAt(aIndex); } int32_t IndexOf(void* aPossibleElement) const; bool InsertElementAt(void* aElement, int32_t aIndex); bool InsertElementsAt(const nsVoidArray &other, int32_t aIndex); bool ReplaceElementAt(void* aElement, int32_t aIndex); // useful for doing LRU arrays, sorting, etc bool MoveElement(int32_t aFrom, int32_t aTo); bool AppendElement(void* aElement) { return InsertElementAt(aElement, Count()); } bool AppendElements(nsVoidArray& aElements) { return InsertElementsAt(aElements, Count()); } bool RemoveElement(void* aElement); bool RemoveElementsAt(int32_t aIndex, int32_t aCount); bool RemoveElementAt(int32_t aIndex) { return RemoveElementsAt(aIndex,1); } void Clear(); bool SizeTo(int32_t aMin); // Subtly different - Compact() tries to be smart about whether we // should reallocate the array; SizeTo() always reallocates. void Compact(); void Sort(nsVoidArrayComparatorFunc aFunc, void* aData); bool EnumerateForwards(nsVoidArrayEnumFunc aFunc, void* aData); bool EnumerateForwards(nsVoidArrayEnumFuncConst aFunc, void* aData) const; bool EnumerateBackwards(nsVoidArrayEnumFunc aFunc, void* aData); // Measures the size of the array's element storage, and if // |aSizeOfElementIncludingThis| is non-NULL, measures the size of things // pointed to by elements. size_t SizeOfExcludingThis( nsVoidArraySizeOfElementIncludingThisFunc aSizeOfElementIncludingThis, nsMallocSizeOfFun aMallocSizeOf, void* aData = NULL) const; protected: bool GrowArrayBy(int32_t aGrowBy); struct Impl { /** * The actual array size. */ int32_t mSize; /** * The number of elements in the array */ int32_t mCount; /** * Array data, padded out to the actual size of the array. */ void* mArray[1]; }; Impl* mImpl; #if DEBUG_VOIDARRAY int32_t mMaxCount; int32_t mMaxSize; bool mIsAuto; #endif // bit twiddlers void SetArray(Impl *newImpl, int32_t aSize, int32_t aCount); private: /// Copy constructors are not allowed nsVoidArray(const nsVoidArray& other); }; //=================================================================== // nsSmallVoidArray is not a general-purpose replacement for // ns(Auto)VoidArray because there is (some) extra CPU overhead for arrays // larger than 1 element, though not a lot. It is appropriate for // space-sensitive uses where sizes of 0 or 1 are moderately common or // more, and where we're NOT storing arbitrary integers or arbitrary // pointers. // NOTE: nsSmallVoidArray can ONLY be used for holding items that always // have the low bit as a 0 - i.e. element & 1 == 0. This happens to be // true for allocated and object pointers for all the architectures we run // on, but conceivably there might be some architectures/compilers for // which it is NOT true. We know this works for all existing architectures // because if it didn't then nsCheapVoidArray would have failed. Also note // that we will ASSERT if this assumption is violated in DEBUG builds. // XXX we're really re-implementing the whole nsVoidArray interface here - // some form of abstract class would be useful // I disagree on the abstraction here. If the point of this class is to be // as small as possible, and no one will ever derive from it, as I found // today, there should not be any virtualness to it to avoid the vtable // ptr overhead. class NS_COM_GLUE nsSmallVoidArray : private nsVoidArray { public: ~nsSmallVoidArray(); nsSmallVoidArray& operator=(nsSmallVoidArray& other); void* operator[](int32_t aIndex) const { return ElementAt(aIndex); } int32_t GetArraySize() const; int32_t Count() const; void* FastElementAt(int32_t aIndex) const; // This both asserts and bounds-checks, because (1) we don't want // people to write bad code, but (2) we don't want to change it to // crashing for backwards compatibility. See bug 96108. void* ElementAt(int32_t aIndex) const { NS_ASSERTION(0 <= aIndex && aIndex < Count(), "nsSmallVoidArray::ElementAt: index out of range"); return SafeElementAt(aIndex); } void* SafeElementAt(int32_t aIndex) const { // let compiler inline; it may be able to remove these checks if (uint32_t(aIndex) >= uint32_t(Count())) // handles aIndex < 0 too { return nullptr; } return FastElementAt(aIndex); } int32_t IndexOf(void* aPossibleElement) const; bool InsertElementAt(void* aElement, int32_t aIndex); bool InsertElementsAt(const nsVoidArray &other, int32_t aIndex); bool ReplaceElementAt(void* aElement, int32_t aIndex); bool MoveElement(int32_t aFrom, int32_t aTo); bool AppendElement(void* aElement); bool AppendElements(nsVoidArray& aElements) { return InsertElementsAt(aElements, Count()); } bool RemoveElement(void* aElement); bool RemoveElementsAt(int32_t aIndex, int32_t aCount); bool RemoveElementAt(int32_t aIndex); void Clear(); bool SizeTo(int32_t aMin); void Compact(); void Sort(nsVoidArrayComparatorFunc aFunc, void* aData); bool EnumerateForwards(nsVoidArrayEnumFunc aFunc, void* aData); bool EnumerateBackwards(nsVoidArrayEnumFunc aFunc, void* aData); private: bool HasSingle() const { return !!(reinterpret_cast(mImpl) & 0x1); } void* GetSingle() const { NS_ASSERTION(HasSingle(), "wrong type"); return reinterpret_cast (reinterpret_cast(mImpl) & ~0x1); } void SetSingle(void *aChild) { NS_ASSERTION(HasSingle() || !mImpl, "overwriting array"); mImpl = reinterpret_cast (reinterpret_cast(aChild) | 0x1); } bool IsEmpty() const { // Note that this isn't the same as Count()==0 return !mImpl; } const nsVoidArray* AsArray() const { NS_ASSERTION(!HasSingle(), "This is a single"); return this; } nsVoidArray* AsArray() { NS_ASSERTION(!HasSingle(), "This is a single"); return this; } bool EnsureArray(); }; #endif /* nsVoidArray_h___ */