/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "nsFieldSetFrame.h" #include "nsCSSAnonBoxes.h" #include "nsLegendFrame.h" #include "nsCSSRendering.h" #include #include "nsIFrame.h" #include "nsPresContext.h" #include "RestyleManager.h" #include "nsGkAtoms.h" #include "nsStyleConsts.h" #include "nsDisplayList.h" #include "nsRenderingContext.h" #include "nsIScrollableFrame.h" #include "mozilla/Likely.h" #include "mozilla/Maybe.h" using namespace mozilla; using namespace mozilla::layout; nsIFrame* NS_NewFieldSetFrame(nsIPresShell* aPresShell, nsStyleContext* aContext) { return new (aPresShell) nsFieldSetFrame(aContext); } NS_IMPL_FRAMEARENA_HELPERS(nsFieldSetFrame) nsFieldSetFrame::nsFieldSetFrame(nsStyleContext* aContext) : nsContainerFrame(aContext) { mLegendSpace = 0; } nsIAtom* nsFieldSetFrame::GetType() const { return nsGkAtoms::fieldSetFrame; } #ifdef DEBUG nsresult nsFieldSetFrame::SetInitialChildList(ChildListID aListID, nsFrameList& aChildList) { nsresult rv = nsContainerFrame::SetInitialChildList(kPrincipalList, aChildList); MOZ_ASSERT(GetInner()); return rv; } #endif nsRect nsFieldSetFrame::VisualBorderRectRelativeToSelf() const { nscoord topBorder = StyleBorder()->GetComputedBorderWidth(NS_SIDE_TOP); nsRect r(nsPoint(0,0), GetSize()); if (topBorder < mLegendRect.height) { nscoord yoff = (mLegendRect.height - topBorder) / 2; r.y += yoff; r.height -= yoff; } return r; } nsIFrame* nsFieldSetFrame::GetInner() const { nsIFrame* last = mFrames.LastChild(); if (last && last->StyleContext()->GetPseudo() == nsCSSAnonBoxes::fieldsetContent) { return last; } MOZ_ASSERT(mFrames.LastChild() == mFrames.FirstChild()); return nullptr; } nsIFrame* nsFieldSetFrame::GetLegend() const { if (mFrames.FirstChild() == GetInner()) { MOZ_ASSERT(mFrames.LastChild() == mFrames.FirstChild()); return nullptr; } MOZ_ASSERT(mFrames.FirstChild() && mFrames.FirstChild()->GetContentInsertionFrame()->GetType() == nsGkAtoms::legendFrame); return mFrames.FirstChild(); } class nsDisplayFieldSetBorderBackground : public nsDisplayItem { public: nsDisplayFieldSetBorderBackground(nsDisplayListBuilder* aBuilder, nsFieldSetFrame* aFrame) : nsDisplayItem(aBuilder, aFrame) { MOZ_COUNT_CTOR(nsDisplayFieldSetBorderBackground); } #ifdef NS_BUILD_REFCNT_LOGGING virtual ~nsDisplayFieldSetBorderBackground() { MOZ_COUNT_DTOR(nsDisplayFieldSetBorderBackground); } #endif virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray *aOutFrames); virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx); virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry, nsRegion *aInvalidRegion) MOZ_OVERRIDE; NS_DISPLAY_DECL_NAME("FieldSetBorderBackground", TYPE_FIELDSET_BORDER_BACKGROUND) }; void nsDisplayFieldSetBorderBackground::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray *aOutFrames) { // aPt is guaranteed to be in this item's bounds. We do the hit test based on the // frame bounds even though our background doesn't cover the whole frame. // It's not clear whether this is correct. aOutFrames->AppendElement(mFrame); } void nsDisplayFieldSetBorderBackground::Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) { static_cast(mFrame)-> PaintBorderBackground(*aCtx, ToReferenceFrame(), mVisibleRect, aBuilder->GetBackgroundPaintFlags()); } void nsDisplayFieldSetBorderBackground::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry, nsRegion *aInvalidRegion) { AddInvalidRegionForSyncDecodeBackgroundImages(aBuilder, aGeometry, aInvalidRegion); nsDisplayItem::ComputeInvalidationRegion(aBuilder, aGeometry, aInvalidRegion); } void nsFieldSetFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder, const nsRect& aDirtyRect, const nsDisplayListSet& aLists) { // Paint our background and border in a special way. // REVIEW: We don't really need to check frame emptiness here; if it's empty, // the background/border display item won't do anything, and if it isn't empty, // we need to paint the outline if (!(GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER) && IsVisibleForPainting(aBuilder)) { if (StyleBorder()->mBoxShadow) { aLists.BorderBackground()->AppendNewToTop(new (aBuilder) nsDisplayBoxShadowOuter(aBuilder, this)); } // don't bother checking to see if we really have a border or background. // we usually will have a border. aLists.BorderBackground()->AppendNewToTop(new (aBuilder) nsDisplayFieldSetBorderBackground(aBuilder, this)); DisplayOutlineUnconditional(aBuilder, aLists); DO_GLOBAL_REFLOW_COUNT_DSP("nsFieldSetFrame"); } if (GetPrevInFlow()) { DisplayOverflowContainers(aBuilder, aDirtyRect, aLists); } nsDisplayListCollection contentDisplayItems; if (nsIFrame* inner = GetInner()) { // Collect the inner frame's display items into their own collection. // We need to be calling BuildDisplayList on it before the legend in // case it contains out-of-flow frames whose placeholders are in the // legend. However, we want the inner frame's display items to be // after the legend's display items in z-order, so we need to save them // and append them later. BuildDisplayListForChild(aBuilder, inner, aDirtyRect, contentDisplayItems); } if (nsIFrame* legend = GetLegend()) { // The legend's background goes on our BlockBorderBackgrounds list because // it's a block child. nsDisplayListSet set(aLists, aLists.BlockBorderBackgrounds()); BuildDisplayListForChild(aBuilder, legend, aDirtyRect, set); } // Put the inner frame's display items on the master list. Note that this // moves its border/background display items to our BorderBackground() list, // which isn't really correct, but it's OK because the inner frame is // anonymous and can't have its own border and background. contentDisplayItems.MoveTo(aLists); } void nsFieldSetFrame::PaintBorderBackground(nsRenderingContext& aRenderingContext, nsPoint aPt, const nsRect& aDirtyRect, uint32_t aBGFlags) { // if the border is smaller than the legend. Move the border down // to be centered on the legend. // FIXME: This means border-radius clamping is incorrect; we should // override nsIFrame::GetBorderRadii. nsRect rect = VisualBorderRectRelativeToSelf(); nscoord yoff = rect.y; rect += aPt; nsPresContext* presContext = PresContext(); nsCSSRendering::PaintBackground(presContext, aRenderingContext, this, aDirtyRect, rect, aBGFlags); nsCSSRendering::PaintBoxShadowInner(presContext, aRenderingContext, this, rect, aDirtyRect); if (nsIFrame* legend = GetLegend()) { nscoord topBorder = StyleBorder()->GetComputedBorderWidth(NS_SIDE_TOP); // Use the rect of the legend frame, not mLegendRect, so we draw our // border under the legend's left and right margins. nsRect legendRect = legend->GetRect() + aPt; // we should probably use PaintBorderEdges to do this but for now just use clipping // to achieve the same effect. // draw left side nsRect clipRect(rect); clipRect.width = legendRect.x - rect.x; clipRect.height = topBorder; aRenderingContext.PushState(); aRenderingContext.IntersectClip(clipRect); nsCSSRendering::PaintBorder(presContext, aRenderingContext, this, aDirtyRect, rect, mStyleContext); aRenderingContext.PopState(); // draw right side clipRect = rect; clipRect.x = legendRect.XMost(); clipRect.width = rect.XMost() - legendRect.XMost(); clipRect.height = topBorder; aRenderingContext.PushState(); aRenderingContext.IntersectClip(clipRect); nsCSSRendering::PaintBorder(presContext, aRenderingContext, this, aDirtyRect, rect, mStyleContext); aRenderingContext.PopState(); // draw bottom clipRect = rect; clipRect.y += topBorder; clipRect.height = mRect.height - (yoff + topBorder); aRenderingContext.PushState(); aRenderingContext.IntersectClip(clipRect); nsCSSRendering::PaintBorder(presContext, aRenderingContext, this, aDirtyRect, rect, mStyleContext); aRenderingContext.PopState(); } else { nsCSSRendering::PaintBorder(presContext, aRenderingContext, this, aDirtyRect, nsRect(aPt, mRect.Size()), mStyleContext); } } nscoord nsFieldSetFrame::GetIntrinsicWidth(nsRenderingContext* aRenderingContext, nsLayoutUtils::IntrinsicWidthType aType) { nscoord legendWidth = 0; nscoord contentWidth = 0; if (nsIFrame* legend = GetLegend()) { legendWidth = nsLayoutUtils::IntrinsicForContainer(aRenderingContext, legend, aType); } if (nsIFrame* inner = GetInner()) { // Ignore padding on the inner, since the padding will be applied to the // outer instead, and the padding computed for the inner is wrong // for percentage padding. contentWidth = nsLayoutUtils::IntrinsicForContainer(aRenderingContext, inner, aType, nsLayoutUtils::IGNORE_PADDING); } return std::max(legendWidth, contentWidth); } nscoord nsFieldSetFrame::GetMinWidth(nsRenderingContext* aRenderingContext) { nscoord result = 0; DISPLAY_MIN_WIDTH(this, result); result = GetIntrinsicWidth(aRenderingContext, nsLayoutUtils::MIN_WIDTH); return result; } nscoord nsFieldSetFrame::GetPrefWidth(nsRenderingContext* aRenderingContext) { nscoord result = 0; DISPLAY_PREF_WIDTH(this, result); result = GetIntrinsicWidth(aRenderingContext, nsLayoutUtils::PREF_WIDTH); return result; } /* virtual */ nsSize nsFieldSetFrame::ComputeSize(nsRenderingContext *aRenderingContext, nsSize aCBSize, nscoord aAvailableWidth, nsSize aMargin, nsSize aBorder, nsSize aPadding, uint32_t aFlags) { nsSize result = nsContainerFrame::ComputeSize(aRenderingContext, aCBSize, aAvailableWidth, aMargin, aBorder, aPadding, aFlags); // Fieldsets never shrink below their min width. // If we're a container for font size inflation, then shrink // wrapping inside of us should not apply font size inflation. AutoMaybeDisableFontInflation an(this); nscoord minWidth = GetMinWidth(aRenderingContext); if (minWidth > result.width) result.width = minWidth; return result; } nsresult nsFieldSetFrame::Reflow(nsPresContext* aPresContext, nsHTMLReflowMetrics& aDesiredSize, const nsHTMLReflowState& aReflowState, nsReflowStatus& aStatus) { DO_GLOBAL_REFLOW_COUNT("nsFieldSetFrame"); DISPLAY_REFLOW(aPresContext, this, aReflowState, aDesiredSize, aStatus); NS_PRECONDITION(aReflowState.ComputedWidth() != NS_INTRINSICSIZE, "Should have a precomputed width!"); // Initialize OUT parameter aStatus = NS_FRAME_COMPLETE; nsOverflowAreas ocBounds; nsReflowStatus ocStatus = NS_FRAME_COMPLETE; if (GetPrevInFlow()) { ReflowOverflowContainerChildren(aPresContext, aReflowState, ocBounds, 0, ocStatus); } //------------ Handle Incremental Reflow ----------------- bool reflowInner; bool reflowLegend; nsIFrame* legend = GetLegend(); nsIFrame* inner = GetInner(); if (aReflowState.ShouldReflowAllKids()) { reflowInner = inner != nullptr; reflowLegend = legend != nullptr; } else { reflowInner = inner && NS_SUBTREE_DIRTY(inner); reflowLegend = legend && NS_SUBTREE_DIRTY(legend); } // We don't allow fieldsets to break vertically. If we did, we'd // need logic here to push and pull overflow frames. // Since we're not applying our padding in this frame, we need to add it here // to compute the available width for our children. nsSize availSize(aReflowState.ComputedWidth() + aReflowState.ComputedPhysicalPadding().LeftRight(), NS_UNCONSTRAINEDSIZE); NS_ASSERTION(!inner || nsLayoutUtils::IntrinsicForContainer(aReflowState.rendContext, inner, nsLayoutUtils::MIN_WIDTH) <= availSize.width, "Bogus availSize.width; should be bigger"); NS_ASSERTION(!legend || nsLayoutUtils::IntrinsicForContainer(aReflowState.rendContext, legend, nsLayoutUtils::MIN_WIDTH) <= availSize.width, "Bogus availSize.width; should be bigger"); // get our border and padding nsMargin border = aReflowState.ComputedPhysicalBorderPadding() - aReflowState.ComputedPhysicalPadding(); // Figure out how big the legend is if there is one. // get the legend's margin nsMargin legendMargin(0,0,0,0); // reflow the legend only if needed Maybe legendReflowState; if (legend) { legendReflowState.construct(aPresContext, aReflowState, legend, availSize); } if (reflowLegend) { nsHTMLReflowMetrics legendDesiredSize(aReflowState.GetWritingMode()); ReflowChild(legend, aPresContext, legendDesiredSize, legendReflowState.ref(), 0, 0, NS_FRAME_NO_MOVE_FRAME, aStatus); #ifdef NOISY_REFLOW printf(" returned (%d, %d)\n", legendDesiredSize.Width(), legendDesiredSize.Height()); #endif // figure out the legend's rectangle legendMargin = legend->GetUsedMargin(); mLegendRect.width = legendDesiredSize.Width() + legendMargin.left + legendMargin.right; mLegendRect.height = legendDesiredSize.Height() + legendMargin.top + legendMargin.bottom; mLegendRect.x = 0; mLegendRect.y = 0; nscoord oldSpace = mLegendSpace; mLegendSpace = 0; if (mLegendRect.height > border.top) { // center the border on the legend mLegendSpace = mLegendRect.height - border.top; } else { mLegendRect.y = (border.top - mLegendRect.height)/2; } // if the legend space changes then we need to reflow the // content area as well. if (mLegendSpace != oldSpace && inner) { reflowInner = true; } FinishReflowChild(legend, aPresContext, legendDesiredSize, &legendReflowState.ref(), 0, 0, NS_FRAME_NO_MOVE_FRAME); } else if (!legend) { mLegendRect.SetEmpty(); mLegendSpace = 0; } else { // mLegendSpace and mLegendRect haven't changed, but we need // the used margin when placing the legend. legendMargin = legend->GetUsedMargin(); } // reflow the content frame only if needed if (reflowInner) { nsHTMLReflowState kidReflowState(aPresContext, aReflowState, inner, availSize, -1, -1, nsHTMLReflowState::CALLER_WILL_INIT); // Override computed padding, in case it's percentage padding kidReflowState.Init(aPresContext, -1, -1, nullptr, &aReflowState.ComputedPhysicalPadding()); // Our child is "height:100%" but we actually want its height to be reduced // by the amount of content-height the legend is eating up, unless our // height is unconstrained (in which case the child's will be too). if (aReflowState.ComputedHeight() != NS_UNCONSTRAINEDSIZE) { kidReflowState.SetComputedHeight( std::max(0, aReflowState.ComputedHeight() - mLegendSpace)); } if (aReflowState.ComputedMinHeight() > 0) { kidReflowState.ComputedMinHeight() = std::max(0, aReflowState.ComputedMinHeight() - mLegendSpace); } if (aReflowState.ComputedMaxHeight() != NS_UNCONSTRAINEDSIZE) { kidReflowState.ComputedMaxHeight() = std::max(0, aReflowState.ComputedMaxHeight() - mLegendSpace); } nsHTMLReflowMetrics kidDesiredSize(kidReflowState.GetWritingMode(), aDesiredSize.mFlags); // Reflow the frame NS_ASSERTION(kidReflowState.ComputedPhysicalMargin() == nsMargin(0,0,0,0), "Margins on anonymous fieldset child not supported!"); nsPoint pt(border.left, border.top + mLegendSpace); ReflowChild(inner, aPresContext, kidDesiredSize, kidReflowState, pt.x, pt.y, 0, aStatus); FinishReflowChild(inner, aPresContext, kidDesiredSize, &kidReflowState, pt.x, pt.y, 0); NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus); } nsRect contentRect; if (inner) { // We don't support margins on inner, so our content rect is just the // inner's border-box. contentRect = inner->GetRect(); } // Our content rect must fill up the available width if (availSize.width > contentRect.width) { contentRect.width = availSize.width; } if (legend) { // the legend is postioned horizontally within the inner's content rect // (so that padding on the fieldset affects the legend position). nsRect innerContentRect = contentRect; innerContentRect.Deflate(aReflowState.ComputedPhysicalPadding()); // if the inner content rect is larger than the legend, we can align the legend if (innerContentRect.width > mLegendRect.width) { int32_t align = static_cast (legend->GetContentInsertionFrame())->GetAlign(); switch (align) { case NS_STYLE_TEXT_ALIGN_RIGHT: mLegendRect.x = innerContentRect.XMost() - mLegendRect.width; break; case NS_STYLE_TEXT_ALIGN_CENTER: // Note: rounding removed; there doesn't seem to be any need mLegendRect.x = innerContentRect.width / 2 - mLegendRect.width / 2 + innerContentRect.x; break; default: mLegendRect.x = innerContentRect.x; break; } } else { // otherwise make place for the legend mLegendRect.x = innerContentRect.x; innerContentRect.width = mLegendRect.width; contentRect.width = mLegendRect.width + aReflowState.ComputedPhysicalPadding().LeftRight(); } // place the legend nsRect actualLegendRect(mLegendRect); actualLegendRect.Deflate(legendMargin); nsPoint actualLegendPos(actualLegendRect.TopLeft()); legendReflowState.ref().ApplyRelativePositioning(&actualLegendPos); legend->SetPosition(actualLegendPos); nsContainerFrame::PositionFrameView(legend); nsContainerFrame::PositionChildViews(legend); } // Return our size and our result. aDesiredSize.Height() = mLegendSpace + border.TopBottom() + (inner ? inner->GetRect().height : 0); aDesiredSize.Width() = contentRect.width + border.LeftRight(); aDesiredSize.SetOverflowAreasToDesiredBounds(); if (legend) ConsiderChildOverflow(aDesiredSize.mOverflowAreas, legend); if (inner) ConsiderChildOverflow(aDesiredSize.mOverflowAreas, inner); // Merge overflow container bounds and status. aDesiredSize.mOverflowAreas.UnionWith(ocBounds); NS_MergeReflowStatusInto(&aStatus, ocStatus); FinishReflowWithAbsoluteFrames(aPresContext, aDesiredSize, aReflowState, aStatus); InvalidateFrame(); NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aDesiredSize); return NS_OK; } nsresult nsFieldSetFrame::AppendFrames(ChildListID aListID, nsFrameList& aFrameList) { MOZ_CRASH("nsFieldSetFrame::AppendFrames not supported"); return NS_ERROR_NOT_IMPLEMENTED; } nsresult nsFieldSetFrame::InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame, nsFrameList& aFrameList) { MOZ_CRASH("nsFieldSetFrame::InsertFrames not supported"); return NS_ERROR_NOT_IMPLEMENTED; } nsresult nsFieldSetFrame::RemoveFrame(ChildListID aListID, nsIFrame* aOldFrame) { MOZ_CRASH("nsFieldSetFrame::RemoveFrame not supported"); return NS_ERROR_NOT_IMPLEMENTED; } #ifdef ACCESSIBILITY a11y::AccType nsFieldSetFrame::AccessibleType() { return a11y::eHTMLGroupboxType; } #endif nscoord nsFieldSetFrame::GetBaseline() const { nsIFrame* inner = GetInner(); return inner->GetPosition().y + inner->GetBaseline(); }