/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2009 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Robert O'Callahan * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef GFX_IMAGELAYER_H #define GFX_IMAGELAYER_H #include "Layers.h" #include "gfxPattern.h" #include "nsThreadUtils.h" namespace mozilla { namespace layers { /** * A class representing a buffer of pixel data. The data can be in one * of various formats including YCbCr. * * Create an image using an ImageContainer. Fill the image with data, and * then call ImageContainer::SetImage to display it. An image must not be * modified after calling SetImage. Image implementations do not need to * perform locking; when filling an Image, the Image client is responsible * for ensuring only one thread accesses the Image at a time, and after * SetImage the image is immutable. * * When resampling an Image, only pixels within the buffer should be * sampled. For example, cairo images should be sampled in EXTEND_PAD mode. */ class THEBES_API Image { THEBES_INLINE_DECL_THREADSAFE_REFCOUNTING(Image) public: virtual ~Image() {} enum Format { /** * The PLANAR_YCBCR format creates a PlanarYCbCrImage. All backends should * support this format, because the Ogg video decoder depends on it. * The maximum image width and height is 16384. */ PLANAR_YCBCR, /** * The CAIRO_SURFACE format creates a CairoImage. All backends should * support this format, because video rendering sometimes requires it. * * This format is useful even though a ThebesLayer could be used. * It makes it easy to render a cairo surface when another Image format * could be used. It can also avoid copying the surface data in some * cases. * * Images in CAIRO_SURFACE format should only be created and * manipulated on the main thread, since the underlying cairo surface * is main-thread-only. */ CAIRO_SURFACE }; Format GetFormat() { return mFormat; } void* GetImplData() { return mImplData; } protected: Image(void* aImplData, Format aFormat) : mImplData(aImplData), mFormat(aFormat) {} void* mImplData; Format mFormat; }; /** * A class that manages Images for an ImageLayer. The only reason * we need a separate class here is that ImageLayers aren't threadsafe * (because layers can only be used on the main thread) and we want to * be able to set the current Image from any thread, to facilitate * video playback without involving the main thread, for example. */ class THEBES_API ImageContainer { THEBES_INLINE_DECL_THREADSAFE_REFCOUNTING(ImageContainer) public: virtual ~ImageContainer() {} /** * Create an Image in one of the given formats. * Picks the "best" format from the list and creates an Image of that * format. * Returns null if this backend does not support any of the formats. */ virtual already_AddRefed CreateImage(const Image::Format* aFormats, PRUint32 aNumFormats) = 0; /** * Set an Image as the current image to display. The Image must have * been created by this ImageContainer. * * The Image data must not be modified after this method is called! */ virtual void SetCurrentImage(Image* aImage) = 0; /** * Get the current Image. * This has to add a reference since otherwise there are race conditions * where the current image is destroyed before the caller can add * a reference. */ virtual already_AddRefed GetCurrentImage() = 0; /** * Get the current image as a gfxASurface. This is useful for fallback * rendering. * This can only be called from the main thread, since cairo objects * can only be used from the main thread. * This is defined here and not on Image because it's possible (likely) * that some backends will make an Image "ready to draw" only when it * becomes the current image for an image container. * Returns null if there is no current image. * Returns the size in aSize. * The returned surface will never be modified. The caller must not * modify it. */ virtual already_AddRefed GetCurrentAsSurface(gfxIntSize* aSizeResult) = 0; /** * Returns the layer manager for this container. This can only * be used on the main thread, since layer managers should only be * accessed on the main thread. */ LayerManager* Manager() { NS_PRECONDITION(NS_IsMainThread(), "Must be called on main thread"); return mManager; } protected: LayerManager* mManager; ImageContainer(LayerManager* aManager) : mManager(aManager) {} }; /** * A Layer which renders an Image. */ class THEBES_API ImageLayer : public Layer { public: /** * CONSTRUCTION PHASE ONLY * Set the ImageContainer. aContainer must have the same layer manager * as this layer. */ void SetContainer(ImageContainer* aContainer) { mContainer = aContainer; } /** * CONSTRUCTION PHASE ONLY * Set the filter used to resample this image if necessary. */ void SetFilter(gfxPattern::GraphicsFilter aFilter) { mFilter = aFilter; } ImageContainer* GetContainer() { return mContainer; } gfxPattern::GraphicsFilter GetFilter() { return mFilter; } protected: ImageLayer(LayerManager* aManager, void* aImplData) : Layer(aManager, aImplData), mFilter(gfxPattern::FILTER_GOOD) {} nsRefPtr mContainer; gfxPattern::GraphicsFilter mFilter; }; /****** Image subtypes for the different formats ******/ /** * We assume that the image data is in the REC 470M color space (see * Theora specification, section 4.3.1). * XXX Eventually we should some color space parameter(s) here. */ class THEBES_API PlanarYCbCrImage : public Image { public: struct Data { // Luminance buffer PRUint8* mYChannel; PRInt32 mYStride; gfxIntSize mYSize; // Chroma buffers PRUint8* mCbChannel; PRUint8* mCrChannel; PRInt32 mCbCrStride; gfxIntSize mCbCrSize; }; typedef void (* ToARGBHook)(const Data& aData, PRUint8* aOutput); /** * XXX this is just a hack until we can get YCbCr conversion code into * gfx * This must be called before SetData(). */ virtual void SetRGBConverter(ToARGBHook aHook) {} /** * This makes a copy of the data buffers. * XXX Eventually we will change this to not make a copy of the data, * but we can't do that until we have tighter control of nsOggDecoder's * buffer management (i.e. not going through liboggplay). Right now * it doesn't matter because the BasicLayer implementation does YCbCr * conversion here anyway. */ virtual void SetData(const Data& aData) = 0; protected: PlanarYCbCrImage(void* aImplData) : Image(aImplData, PLANAR_YCBCR) {} }; /** * Currently, the data in a CairoImage surface is treated as being in the * device output color space. */ class THEBES_API CairoImage : public Image { public: struct Data { gfxASurface* mSurface; gfxIntSize mSize; }; /** * This can only be called on the main thread. It may add a reference * to the surface (which will eventually be released on the main thread). * The surface must not be modified after this call!!! */ virtual void SetData(const Data& aData) = 0; protected: CairoImage(void* aImplData) : Image(aImplData, CAIRO_SURFACE) {} }; } } #endif /* GFX_IMAGELAYER_H */