/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "AudioBuffer.h" #include "mozilla/dom/AudioBufferBinding.h" #include "nsContentUtils.h" #include "jsfriendapi.h" #include "mozilla/ErrorResult.h" #include "AudioSegment.h" #include "AudioChannelFormat.h" #include "mozilla/PodOperations.h" #include "AudioNodeEngine.h" namespace mozilla { namespace dom { NS_IMPL_CYCLE_COLLECTION_CLASS(AudioBuffer) NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(AudioBuffer) NS_IMPL_CYCLE_COLLECTION_UNLINK(mContext) NS_IMPL_CYCLE_COLLECTION_UNLINK(mJSChannels) NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER tmp->ClearJSChannels(); NS_IMPL_CYCLE_COLLECTION_UNLINK_END NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(AudioBuffer) NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mContext) NS_IMPL_CYCLE_COLLECTION_TRAVERSE_SCRIPT_OBJECTS NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN(AudioBuffer) NS_IMPL_CYCLE_COLLECTION_TRACE_PRESERVED_WRAPPER for (uint32_t i = 0; i < tmp->mJSChannels.Length(); ++i) { NS_IMPL_CYCLE_COLLECTION_TRACE_JS_MEMBER_CALLBACK(mJSChannels[i]) } NS_IMPL_CYCLE_COLLECTION_TRACE_END NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(AudioBuffer, AddRef) NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(AudioBuffer, Release) AudioBuffer::AudioBuffer(AudioContext* aContext, uint32_t aLength, float aSampleRate) : mContext(aContext), mLength(aLength), mSampleRate(aSampleRate) { SetIsDOMBinding(); nsContentUtils::HoldJSObjects(this, NS_CYCLE_COLLECTION_PARTICIPANT(AudioBuffer)); } AudioBuffer::~AudioBuffer() { ClearJSChannels(); } void AudioBuffer::ClearJSChannels() { mJSChannels.Clear(); nsContentUtils::DropJSObjects(this); } bool AudioBuffer::InitializeBuffers(uint32_t aNumberOfChannels, JSContext* aJSContext) { if (!mJSChannels.SetCapacity(aNumberOfChannels)) { return false; } for (uint32_t i = 0; i < aNumberOfChannels; ++i) { JS::RootedObject array(aJSContext, JS_NewFloat32Array(aJSContext, mLength)); if (!array) { return false; } mJSChannels.AppendElement(array.get()); } return true; } JSObject* AudioBuffer::WrapObject(JSContext* aCx, JS::Handle aScope) { return AudioBufferBinding::Wrap(aCx, aScope, this); } bool AudioBuffer::RestoreJSChannelData(JSContext* aJSContext) { if (mSharedChannels) { for (uint32_t i = 0; i < mJSChannels.Length(); ++i) { const float* data = mSharedChannels->GetData(i); // The following code first zeroes the array and then copies our data // into it. We could avoid this with additional JS APIs to construct // an array (or ArrayBuffer) containing initial data. JS::RootedObject array(aJSContext, JS_NewFloat32Array(aJSContext, mLength)); if (!array) { return false; } memcpy(JS_GetFloat32ArrayData(array), data, sizeof(float)*mLength); mJSChannels[i] = array; } mSharedChannels = nullptr; } return true; } void AudioBuffer::SetRawChannelContents(JSContext* aJSContext, uint32_t aChannel, float* aContents) { PodCopy(JS_GetFloat32ArrayData(mJSChannels[aChannel]), aContents, mLength); } JSObject* AudioBuffer::GetChannelData(JSContext* aJSContext, uint32_t aChannel, ErrorResult& aRv) { if (aChannel >= NumberOfChannels()) { aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR); return nullptr; } if (!RestoreJSChannelData(aJSContext)) { aRv.Throw(NS_ERROR_OUT_OF_MEMORY); return nullptr; } return mJSChannels[aChannel]; } static already_AddRefed StealJSArrayDataIntoThreadSharedFloatArrayBufferList(JSContext* aJSContext, const nsTArray& aJSArrays) { nsRefPtr result = new ThreadSharedFloatArrayBufferList(aJSArrays.Length()); for (uint32_t i = 0; i < aJSArrays.Length(); ++i) { JS::RootedObject arrayBuffer(aJSContext, JS_GetArrayBufferViewBuffer(aJSArrays[i])); void* dataToFree = nullptr; uint8_t* stolenData = nullptr; if (arrayBuffer && JS_StealArrayBufferContents(aJSContext, arrayBuffer, &dataToFree, &stolenData)) { result->SetData(i, dataToFree, reinterpret_cast(stolenData)); } else { return nullptr; } } return result.forget(); } ThreadSharedFloatArrayBufferList* AudioBuffer::GetThreadSharedChannelsForRate(JSContext* aJSContext) { if (!mSharedChannels) { for (uint32_t i = 0; i < mJSChannels.Length(); ++i) { if (mLength != JS_GetTypedArrayLength(mJSChannels[i])) { // Probably one of the arrays was neutered return nullptr; } } mSharedChannels = StealJSArrayDataIntoThreadSharedFloatArrayBufferList(aJSContext, mJSChannels); } return mSharedChannels; } void AudioBuffer::MixToMono(JSContext* aJSContext) { if (mJSChannels.Length() == 1) { // The buffer is already mono return; } // Prepare the input channels nsAutoTArray channels; channels.SetLength(mJSChannels.Length()); for (uint32_t i = 0; i < mJSChannels.Length(); ++i) { channels[i] = JS_GetFloat32ArrayData(mJSChannels[i]); } // Prepare the output channels float* downmixBuffer = new float[mLength]; // Perform the down-mix AudioChannelsDownMix(channels, &downmixBuffer, 1, mLength); // Truncate the shared channels and copy the downmixed data over mJSChannels.SetLength(1); SetRawChannelContents(aJSContext, 0, downmixBuffer); delete[] downmixBuffer; } } }