/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "AudioSegment.h" #include "AudioStream.h" namespace mozilla { template static void InterleaveAndConvertBuffer(const SrcT** aSourceChannels, int32_t aLength, float aVolume, int32_t aChannels, DestT* aOutput) { DestT* output = aOutput; for (int32_t i = 0; i < aLength; ++i) { for (int32_t channel = 0; channel < aChannels; ++channel) { float v = AudioSampleToFloat(aSourceChannels[channel][i])*aVolume; *output = FloatToAudioSample(v); ++output; } } } static inline void InterleaveAndConvertBuffer(const int16_t** aSourceChannels, int32_t aLength, float aVolume, int32_t aChannels, int16_t* aOutput) { int16_t* output = aOutput; if (0.0f <= aVolume && aVolume <= 1.0f) { int32_t scale = int32_t((1 << 16) * aVolume); for (int32_t i = 0; i < aLength; ++i) { for (int32_t channel = 0; channel < aChannels; ++channel) { int16_t s = aSourceChannels[channel][i]; *output = int16_t((int32_t(s) * scale) >> 16); ++output; } } return; } for (int32_t i = 0; i < aLength; ++i) { for (int32_t channel = 0; channel < aChannels; ++channel) { float v = AudioSampleToFloat(aSourceChannels[channel][i])*aVolume; *output = FloatToAudioSample(v); ++output; } } } static void InterleaveAndConvertBuffer(const void** aSourceChannels, AudioSampleFormat aSourceFormat, int32_t aLength, float aVolume, int32_t aChannels, AudioDataValue* aOutput) { switch (aSourceFormat) { case AUDIO_FORMAT_FLOAT32: InterleaveAndConvertBuffer(reinterpret_cast(aSourceChannels), aLength, aVolume, aChannels, aOutput); break; case AUDIO_FORMAT_S16: InterleaveAndConvertBuffer(reinterpret_cast(aSourceChannels), aLength, aVolume, aChannels, aOutput); break; } } void AudioSegment::ApplyVolume(float aVolume) { for (ChunkIterator ci(*this); !ci.IsEnded(); ci.Next()) { ci->mVolume *= aVolume; } } static const int STATIC_AUDIO_SAMPLES = 10000; void AudioSegment::WriteTo(AudioStream* aOutput) { NS_ASSERTION(mChannels == aOutput->GetChannels(), "Wrong number of channels"); nsAutoTArray buf; for (ChunkIterator ci(*this); !ci.IsEnded(); ci.Next()) { AudioChunk& c = *ci; if (uint64_t(mChannels)*c.mDuration > INT32_MAX) { NS_ERROR("Buffer overflow"); return; } buf.SetLength(int32_t(mChannels*c.mDuration)); if (c.mBuffer) { InterleaveAndConvertBuffer(c.mChannelData.Elements(), c.mBufferFormat, int32_t(c.mDuration), c.mVolume, aOutput->GetChannels(), buf.Elements()); } else { // Assumes that a bit pattern of zeroes == 0.0f memset(buf.Elements(), 0, buf.Length()*sizeof(AudioDataValue)); } aOutput->Write(buf.Elements(), int32_t(c.mDuration)); } aOutput->Start(); } }