/* * Copyright (C) 2011 Apple Inc. All rights reserved. * Copyright (C) 2011 Mozilla Corporation. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WEBGLVALIDATESTRINGS_H_ #define WEBGLVALIDATESTRINGS_H_ #include "WebGLContext.h" namespace mozilla { // The following code was taken from the WebKit WebGL implementation, // which can be found here: // http://trac.webkit.org/browser/trunk/Source/WebCore/html/canvas/WebGLRenderingContext.cpp?rev=93625#L121 // Note that some modifications were done to adapt it to Mozilla. /****** BEGIN CODE TAKEN FROM WEBKIT ******/ bool WebGLContext::ValidateGLSLCharacter(PRUnichar c) { // Printing characters are valid except " $ ` @ \ ' DEL. if (c >= 32 && c <= 126 && c != '"' && c != '$' && c != '`' && c != '@' && c != '\\' && c != '\'') { return true; } // Horizontal tab, line feed, vertical tab, form feed, carriage return are also valid. if (c >= 9 && c <= 13) { return true; } return false; } // Strips comments from shader text. This allows non-ASCII characters // to be used in comments without potentially breaking OpenGL // implementations not expecting characters outside the GLSL ES set. class StripComments { public: StripComments(const nsAString& str) : m_parseState(BeginningOfLine) , m_end(str.EndReading()) , m_current(str.BeginReading()) , m_position(0) { m_result.SetLength(str.Length()); parse(); } const nsTArray& result() { return m_result; } size_t length() { return m_position; } private: bool hasMoreCharacters() { return (m_current < m_end); } void parse() { while (hasMoreCharacters()) { process(current()); // process() might advance the position. if (hasMoreCharacters()) advance(); } } void process(PRUnichar); bool peek(PRUnichar& character) { if (m_current + 1 >= m_end) return false; character = *(m_current + 1); return true; } PRUnichar current() { //ASSERT(m_position < m_length); return *m_current; } void advance() { ++m_current; } bool isNewline(PRUnichar character) { // Don't attempt to canonicalize newline related characters. return (character == '\n' || character == '\r'); } void emit(PRUnichar character) { m_result[m_position++] = character; } enum ParseState { // Have not seen an ASCII non-whitespace character yet on // this line. Possible that we might see a preprocessor // directive. BeginningOfLine, // Have seen at least one ASCII non-whitespace character // on this line. MiddleOfLine, // Handling a preprocessor directive. Passes through all // characters up to the end of the line. Disables comment // processing. InPreprocessorDirective, // Handling a single-line comment. The comment text is // replaced with a single space. InSingleLineComment, // Handling a multi-line comment. Newlines are passed // through to preserve line numbers. InMultiLineComment }; ParseState m_parseState; const PRUnichar* m_end; const PRUnichar* m_current; size_t m_position; nsTArray m_result; }; void StripComments::process(PRUnichar c) { if (isNewline(c)) { // No matter what state we are in, pass through newlines // so we preserve line numbers. emit(c); if (m_parseState != InMultiLineComment) m_parseState = BeginningOfLine; return; } PRUnichar temp = 0; switch (m_parseState) { case BeginningOfLine: // If it's an ASCII space. if (c <= ' ' && (c == ' ' || (c <= 0xD && c >= 0x9))) { emit(c); break; } if (c == '#') { m_parseState = InPreprocessorDirective; emit(c); break; } // Transition to normal state and re-handle character. m_parseState = MiddleOfLine; process(c); break; case MiddleOfLine: if (c == '/' && peek(temp)) { if (temp == '/') { m_parseState = InSingleLineComment; emit(' '); advance(); break; } if (temp == '*') { m_parseState = InMultiLineComment; // Emit the comment start in case the user has // an unclosed comment and we want to later // signal an error. emit('/'); emit('*'); advance(); break; } } emit(c); break; case InPreprocessorDirective: // No matter what the character is, just pass it // through. Do not parse comments in this state. This // might not be the right thing to do long term, but it // should handle the #error preprocessor directive. emit(c); break; case InSingleLineComment: // The newline code at the top of this function takes care // of resetting our state when we get out of the // single-line comment. Swallow all other characters. break; case InMultiLineComment: if (c == '*' && peek(temp) && temp == '/') { emit('*'); emit('/'); m_parseState = MiddleOfLine; advance(); break; } // Swallow all other characters. Unclear whether we may // want or need to just emit a space per character to try // to preserve column numbers for debugging purposes. break; } } /****** END CODE TAKEN FROM WEBKIT ******/ } // end namespace mozilla #endif // WEBGLVALIDATESTRINGS_H_