/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set sw=2 ts=8 et tw=80 : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include // for fabsf, fabs, atan2 #include // for uint32_t, uint64_t #include // for int32_t #include // for max, min #include "AnimationCommon.h" // for ComputedTimingFunction #include "AsyncPanZoomController.h" // for AsyncPanZoomController, etc #include "CompositorParent.h" // for CompositorParent #include "FrameMetrics.h" // for FrameMetrics, etc #include "GestureEventListener.h" // for GestureEventListener #include "InputData.h" // for MultiTouchInput, etc #include "LayerTransactionParent.h" // for LayerTransactionParent #include "Units.h" // for CSSRect, CSSPoint, etc #include "base/message_loop.h" // for MessageLoop #include "base/task.h" // for NewRunnableMethod, etc #include "base/tracked.h" // for FROM_HERE #include "gfxPrefs.h" // for gfxPrefs::UseProgressiveTilePainting #include "gfxTypes.h" // for gfxFloat #include "mozilla/Assertions.h" // for MOZ_ASSERT, etc #include "mozilla/BasicEvents.h" // for Modifiers, MODIFIER_* #include "mozilla/ClearOnShutdown.h" // for ClearOnShutdown #include "mozilla/Constants.h" // for M_PI #include "mozilla/EventForwards.h" // for nsEventStatus_* #include "mozilla/Preferences.h" // for Preferences #include "mozilla/ReentrantMonitor.h" // for ReentrantMonitorAutoEnter, etc #include "mozilla/StaticPtr.h" // for StaticAutoPtr #include "mozilla/TimeStamp.h" // for TimeDuration, TimeStamp #include "mozilla/dom/Touch.h" // for Touch #include "mozilla/gfx/BasePoint.h" // for BasePoint #include "mozilla/gfx/BaseRect.h" // for BaseRect #include "mozilla/gfx/Point.h" // for Point, RoundedToInt, etc #include "mozilla/gfx/Rect.h" // for RoundedIn #include "mozilla/gfx/ScaleFactor.h" // for ScaleFactor #include "mozilla/layers/APZCTreeManager.h" // for ScrollableLayerGuid #include "mozilla/layers/AsyncCompositionManager.h" // for ViewTransform #include "mozilla/layers/Axis.h" // for AxisX, AxisY, Axis, etc #include "mozilla/layers/GeckoContentController.h" #include "mozilla/layers/PCompositorParent.h" // for PCompositorParent #include "mozilla/layers/TaskThrottler.h" // for TaskThrottler #include "mozilla/mozalloc.h" // for operator new, etc #include "mozilla/unused.h" // for unused #include "nsAlgorithm.h" // for clamped #include "nsAutoPtr.h" // for nsRefPtr #include "nsCOMPtr.h" // for already_AddRefed #include "nsDebug.h" // for NS_WARNING #include "nsIDOMWindowUtils.h" // for nsIDOMWindowUtils #include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc #include "nsMathUtils.h" // for NS_hypot #include "nsPoint.h" // for nsIntPoint #include "nsStyleConsts.h" #include "nsStyleStruct.h" // for nsTimingFunction #include "nsTArray.h" // for nsTArray, nsTArray_Impl, etc #include "nsThreadUtils.h" // for NS_IsMainThread #include "SharedMemoryBasic.h" // for SharedMemoryBasic // #define APZC_ENABLE_RENDERTRACE #define APZC_LOG(...) // #define APZC_LOG(...) printf_stderr("APZC: " __VA_ARGS__) #define APZC_LOG_FM(fm, prefix, ...) \ APZC_LOG(prefix ":" \ " i=(%ld %lld) cb=(%d %d %d %d) dp=(%.3f %.3f %.3f %.3f) v=(%.3f %.3f %.3f %.3f) " \ "s=(%.3f %.3f) sr=(%.3f %.3f %.3f %.3f) z=(%.3f %.3f %.3f %.3f) u=(%d %llu)\n", \ __VA_ARGS__, \ fm.mPresShellId, fm.mScrollId, \ fm.mCompositionBounds.x, fm.mCompositionBounds.y, fm.mCompositionBounds.width, fm.mCompositionBounds.height, \ fm.mDisplayPort.x, fm.mDisplayPort.y, fm.mDisplayPort.width, fm.mDisplayPort.height, \ fm.mViewport.x, fm.mViewport.y, fm.mViewport.width, fm.mViewport.height, \ fm.mScrollOffset.x, fm.mScrollOffset.y, \ fm.mScrollableRect.x, fm.mScrollableRect.y, fm.mScrollableRect.width, fm.mScrollableRect.height, \ fm.mDevPixelsPerCSSPixel.scale, fm.mResolution.scale, fm.mCumulativeResolution.scale, fm.mZoom.scale, \ fm.GetScrollOffsetUpdated(), fm.GetScrollGeneration()); \ // Static helper functions namespace { int32_t WidgetModifiersToDOMModifiers(mozilla::Modifiers aModifiers) { int32_t result = 0; if (aModifiers & mozilla::MODIFIER_SHIFT) { result |= nsIDOMWindowUtils::MODIFIER_SHIFT; } if (aModifiers & mozilla::MODIFIER_CONTROL) { result |= nsIDOMWindowUtils::MODIFIER_CONTROL; } if (aModifiers & mozilla::MODIFIER_ALT) { result |= nsIDOMWindowUtils::MODIFIER_ALT; } if (aModifiers & mozilla::MODIFIER_META) { result |= nsIDOMWindowUtils::MODIFIER_META; } if (aModifiers & mozilla::MODIFIER_ALTGRAPH) { result |= nsIDOMWindowUtils::MODIFIER_ALTGRAPH; } if (aModifiers & mozilla::MODIFIER_CAPSLOCK) { result |= nsIDOMWindowUtils::MODIFIER_CAPSLOCK; } if (aModifiers & mozilla::MODIFIER_FN) { result |= nsIDOMWindowUtils::MODIFIER_FN; } if (aModifiers & mozilla::MODIFIER_NUMLOCK) { result |= nsIDOMWindowUtils::MODIFIER_NUMLOCK; } if (aModifiers & mozilla::MODIFIER_SCROLLLOCK) { result |= nsIDOMWindowUtils::MODIFIER_SCROLLLOCK; } if (aModifiers & mozilla::MODIFIER_SYMBOLLOCK) { result |= nsIDOMWindowUtils::MODIFIER_SYMBOLLOCK; } if (aModifiers & mozilla::MODIFIER_OS) { result |= nsIDOMWindowUtils::MODIFIER_OS; } return result; } } using namespace mozilla::css; namespace mozilla { namespace layers { typedef mozilla::layers::AllowedTouchBehavior AllowedTouchBehavior; /** * Specifies whether touch-action property is in force. */ static bool gTouchActionPropertyEnabled = false; /** * Constant describing the tolerance in distance we use, multiplied by the * device DPI, before we start panning the screen. This is to prevent us from * accidentally processing taps as touch moves, and from very short/accidental * touches moving the screen. */ static float gTouchStartTolerance = 1.0f/4.5f; /** * Default touch behavior (is used when not touch behavior is set). */ static const uint32_t DefaultTouchBehavior = AllowedTouchBehavior::VERTICAL_PAN | AllowedTouchBehavior::HORIZONTAL_PAN | AllowedTouchBehavior::ZOOM; /** * Angle from axis within which we stay axis-locked */ static const double AXIS_LOCK_ANGLE = M_PI / 6.0; // 30 degrees /** * The distance in inches the user must pan before axis lock can be broken */ static const float AXIS_BREAKOUT_THRESHOLD = 1.0f/32.0f; /** * The angle at which axis lock can be broken */ static const double AXIS_BREAKOUT_ANGLE = M_PI / 8.0; // 22.5 degrees /** * Angle from axis to the line drawn by pan move. * If angle is less than this value we can assume that panning * can be done in allowed direction (horizontal or vertical). * Currently used only for touch-action css property stuff and was * added to keep behavior consistent with IE. */ static const double ALLOWED_DIRECT_PAN_ANGLE = M_PI / 3.0; // 60 degrees /** * The preferred axis locking style. See AxisLockMode for possible values. */ static int32_t gAxisLockMode = 0; /** * Maximum amount of time while panning before sending a viewport change. This * will asynchronously repaint the page. It is also forced when panning stops. */ static int32_t gPanRepaintInterval = 250; /** * Maximum amount of time flinging before sending a viewport change. This will * asynchronously repaint the page. */ static int32_t gFlingRepaintInterval = 75; /** * Minimum amount of speed along an axis before we switch to "skate" multipliers * rather than using the "stationary" multipliers. */ static float gMinSkateSpeed = 1.0f; /** * Whether or not to use the estimated paint duration as a factor when projecting * the displayport in the direction of scrolling. If this value is set to false, * a constant 50ms paint time is used; the projection can be scaled as desired * using the gVelocityBias pref below. */ static bool gUsePaintDuration = true; /** * How much to adjust the displayport in the direction of scrolling. This value * is multiplied by the velocity and added to the displayport offset. */ static float gVelocityBias = 1.0f; /** * Duration of a zoom to animation. */ static const TimeDuration ZOOM_TO_DURATION = TimeDuration::FromSeconds(0.25); /** * Computed time function used for sampling frames of a zoom to animation. */ StaticAutoPtr gComputedTimingFunction; /** * Maximum zoom amount, always used, even if a page asks for higher. */ static const CSSToScreenScale MAX_ZOOM(8.0f); /** * Minimum zoom amount, always used, even if a page asks for lower. */ static const CSSToScreenScale MIN_ZOOM(0.125f); /** * Amount of time before we timeout response from content. For example, if * content is being unruly/slow and we don't get a response back within this * time, we will just pretend that content did not preventDefault any touch * events we dispatched to it. */ static int gContentResponseTimeout = 300; /** * Number of samples to store of how long it took to paint after the previous * requests. */ static int gNumPaintDurationSamples = 3; /** * The multiplier we apply to the displayport size if it is skating (current * velocity is above gMinSkateSpeed). We prefer to increase the size of the * Y axis because it is more natural in the case that a user is reading a page * that scrolls up/down. Note that one, both or neither of these may be used * at any instant. * In general we want g[XY]SkateSizeMultiplier to be smaller than the corresponding * stationary size multiplier because when panning fast we would like to paint * less and get faster, more predictable paint times. When panning slowly we * can afford to paint more even though it's slower. */ static float gXSkateSizeMultiplier = 1.5f; static float gYSkateSizeMultiplier = 2.5f; /** * The multiplier we apply to the displayport size if it is not skating (see * documentation for gXSkateSizeMultiplier). */ static float gXStationarySizeMultiplier = 3.0f; static float gYStationarySizeMultiplier = 3.5f; /** * The time period in ms that throttles mozbrowserasyncscroll event. * Default is 100ms if there is no "apz.asyncscroll.throttle" in preference. */ static int gAsyncScrollThrottleTime = 100; /** * The timeout in ms for mAsyncScrollTimeoutTask delay task. * Default is 300ms if there is no "apz.asyncscroll.timeout" in preference. */ static int gAsyncScrollTimeout = 300; /** * Pref that enables integration with the Metro "cross-slide" gesture. */ static bool gCrossSlideEnabled = false; /** * Pref that allows or disallows checkerboarding */ static bool gAllowCheckerboarding = true; /** * Pref that enables enlarging of the displayport along one axis when its * opposite's scrollable rect is within the composition bounds. That is, we * don't need to pad the opposite axis. */ static bool gEnlargeDisplayPortWhenOnlyScrollable = false; /** * Is aAngle within the given threshold of the horizontal axis? * @param aAngle an angle in radians in the range [0, pi] * @param aThreshold an angle in radians in the range [0, pi/2] */ static bool IsCloseToHorizontal(float aAngle, float aThreshold) { return (aAngle < aThreshold || aAngle > (M_PI - aThreshold)); } // As above, but for the vertical axis. static bool IsCloseToVertical(float aAngle, float aThreshold) { return (fabs(aAngle - (M_PI / 2)) < aThreshold); } static inline void LogRendertraceRect(const ScrollableLayerGuid& aGuid, const char* aDesc, const char* aColor, const CSSRect& aRect) { #ifdef APZC_ENABLE_RENDERTRACE static const TimeStamp sRenderStart = TimeStamp::Now(); TimeDuration delta = TimeStamp::Now() - sRenderStart; printf_stderr("(%llu,%lu,%llu)%s RENDERTRACE %f rect %s %f %f %f %f\n", aGuid.mLayersId, aGuid.mPresShellId, aGuid.mScrollId, aDesc, delta.ToMilliseconds(), aColor, aRect.x, aRect.y, aRect.width, aRect.height); #endif } static TimeStamp sFrameTime; // Counter used to give each APZC a unique id static uint32_t sAsyncPanZoomControllerCount = 0; static TimeStamp GetFrameTime() { if (sFrameTime.IsNull()) { return TimeStamp::Now(); } return sFrameTime; } class FlingAnimation: public AsyncPanZoomAnimation { public: FlingAnimation(AxisX& aX, AxisY& aY) : AsyncPanZoomAnimation(TimeDuration::FromMilliseconds(gFlingRepaintInterval)) , mX(aX) , mY(aY) {} /** * Advances a fling by an interpolated amount based on the passed in |aDelta|. * This should be called whenever sampling the content transform for this * frame. Returns true if the fling animation should be advanced by one frame, * or false if there is no fling or the fling has ended. */ virtual bool Sample(FrameMetrics& aFrameMetrics, const TimeDuration& aDelta); private: AxisX& mX; AxisY& mY; }; class ZoomAnimation: public AsyncPanZoomAnimation { public: ZoomAnimation(CSSPoint aStartOffset, CSSToScreenScale aStartZoom, CSSPoint aEndOffset, CSSToScreenScale aEndZoom) : mStartOffset(aStartOffset) , mStartZoom(aStartZoom) , mEndOffset(aEndOffset) , mEndZoom(aEndZoom) {} virtual bool Sample(FrameMetrics& aFrameMetrics, const TimeDuration& aDelta); private: TimeDuration mDuration; // Old metrics from before we started a zoom animation. This is only valid // when we are in the "ANIMATED_ZOOM" state. This is used so that we can // interpolate between the start and end frames. We only use the // |mViewportScrollOffset| and |mResolution| fields on this. CSSPoint mStartOffset; CSSToScreenScale mStartZoom; // Target metrics for a zoom to animation. This is only valid when we are in // the "ANIMATED_ZOOM" state. We only use the |mViewportScrollOffset| and // |mResolution| fields on this. CSSPoint mEndOffset; CSSToScreenScale mEndZoom; }; void AsyncPanZoomController::SetFrameTime(const TimeStamp& aTime) { sFrameTime = aTime; } /*static*/ void AsyncPanZoomController::InitializeGlobalState() { MOZ_ASSERT(NS_IsMainThread()); static bool sInitialized = false; if (sInitialized) return; sInitialized = true; Preferences::AddBoolVarCache(&gTouchActionPropertyEnabled, "layout.css.touch_action.enabled", gTouchActionPropertyEnabled); Preferences::AddIntVarCache(&gPanRepaintInterval, "apz.pan_repaint_interval", gPanRepaintInterval); Preferences::AddIntVarCache(&gFlingRepaintInterval, "apz.fling_repaint_interval", gFlingRepaintInterval); Preferences::AddFloatVarCache(&gMinSkateSpeed, "apz.min_skate_speed", gMinSkateSpeed); Preferences::AddBoolVarCache(&gUsePaintDuration, "apz.use_paint_duration", gUsePaintDuration); Preferences::AddFloatVarCache(&gVelocityBias, "apz.velocity_bias", gVelocityBias); Preferences::AddIntVarCache(&gContentResponseTimeout, "apz.content_response_timeout", gContentResponseTimeout); Preferences::AddIntVarCache(&gNumPaintDurationSamples, "apz.num_paint_duration_samples", gNumPaintDurationSamples); Preferences::AddFloatVarCache(&gTouchStartTolerance, "apz.touch_start_tolerance", gTouchStartTolerance); Preferences::AddFloatVarCache(&gXSkateSizeMultiplier, "apz.x_skate_size_multiplier", gXSkateSizeMultiplier); Preferences::AddFloatVarCache(&gYSkateSizeMultiplier, "apz.y_skate_size_multiplier", gYSkateSizeMultiplier); Preferences::AddFloatVarCache(&gXStationarySizeMultiplier, "apz.x_stationary_size_multiplier", gXStationarySizeMultiplier); Preferences::AddFloatVarCache(&gYStationarySizeMultiplier, "apz.y_stationary_size_multiplier", gYStationarySizeMultiplier); Preferences::AddIntVarCache(&gAsyncScrollThrottleTime, "apz.asyncscroll.throttle", gAsyncScrollThrottleTime); Preferences::AddIntVarCache(&gAsyncScrollTimeout, "apz.asyncscroll.timeout", gAsyncScrollTimeout); Preferences::AddBoolVarCache(&gCrossSlideEnabled, "apz.cross_slide.enabled", gCrossSlideEnabled); Preferences::AddIntVarCache(&gAxisLockMode, "apz.axis_lock_mode", gAxisLockMode); Preferences::AddBoolVarCache(&gAllowCheckerboarding, "apz.allow-checkerboarding", gAllowCheckerboarding); Preferences::AddBoolVarCache(&gEnlargeDisplayPortWhenOnlyScrollable, "apz.enlarge_displayport_when_only_scrollable", gEnlargeDisplayPortWhenOnlyScrollable); gComputedTimingFunction = new ComputedTimingFunction(); gComputedTimingFunction->Init( nsTimingFunction(NS_STYLE_TRANSITION_TIMING_FUNCTION_EASE)); ClearOnShutdown(&gComputedTimingFunction); } AsyncPanZoomController::AsyncPanZoomController(uint64_t aLayersId, APZCTreeManager* aTreeManager, GeckoContentController* aGeckoContentController, GestureBehavior aGestures) : mLayersId(aLayersId), mCrossProcessCompositorParent(nullptr), mPaintThrottler(GetFrameTime()), mGeckoContentController(aGeckoContentController), mRefPtrMonitor("RefPtrMonitor"), mMonitor("AsyncPanZoomController"), mTouchActionPropertyEnabled(gTouchActionPropertyEnabled), mContentResponseTimeoutTask(nullptr), mX(MOZ_THIS_IN_INITIALIZER_LIST()), mY(MOZ_THIS_IN_INITIALIZER_LIST()), mPanDirRestricted(false), mZoomConstraints(false, false, MIN_ZOOM, MAX_ZOOM), mLastSampleTime(GetFrameTime()), mState(NOTHING), mLastAsyncScrollTime(GetFrameTime()), mLastAsyncScrollOffset(0, 0), mCurrentAsyncScrollOffset(0, 0), mAsyncScrollTimeoutTask(nullptr), mHandlingTouchQueue(false), mAllowedTouchBehaviorSet(false), mPreventDefault(false), mPreventDefaultSet(false), mTreeManager(aTreeManager), mAPZCId(sAsyncPanZoomControllerCount++), mSharedFrameMetricsBuffer(nullptr), mSharedLock(nullptr) { MOZ_COUNT_CTOR(AsyncPanZoomController); if (aGestures == USE_GESTURE_DETECTOR) { mGestureEventListener = new GestureEventListener(this); } } AsyncPanZoomController::~AsyncPanZoomController() { PCompositorParent* compositor = (mCrossProcessCompositorParent ? mCrossProcessCompositorParent : mCompositorParent.get()); // Only send the release message if the SharedFrameMetrics has been created. if (compositor && mSharedFrameMetricsBuffer) { unused << compositor->SendReleaseSharedCompositorFrameMetrics(mFrameMetrics.mScrollId, mAPZCId); } delete mSharedFrameMetricsBuffer; delete mSharedLock; MOZ_COUNT_DTOR(AsyncPanZoomController); } already_AddRefed AsyncPanZoomController::GetGeckoContentController() { MonitorAutoLock lock(mRefPtrMonitor); nsRefPtr controller = mGeckoContentController; return controller.forget(); } already_AddRefed AsyncPanZoomController::GetGestureEventListener() { MonitorAutoLock lock(mRefPtrMonitor); nsRefPtr listener = mGestureEventListener; return listener.forget(); } void AsyncPanZoomController::Destroy() { { // scope the lock MonitorAutoLock lock(mRefPtrMonitor); mGeckoContentController = nullptr; mGestureEventListener = nullptr; } mPrevSibling = nullptr; mLastChild = nullptr; mParent = nullptr; mTreeManager = nullptr; } bool AsyncPanZoomController::IsDestroyed() { return mTreeManager == nullptr; } /* static */float AsyncPanZoomController::GetTouchStartTolerance() { return (gTouchStartTolerance * APZCTreeManager::GetDPI()); } /* static */AsyncPanZoomController::AxisLockMode AsyncPanZoomController::GetAxisLockMode() { return static_cast(gAxisLockMode); } nsEventStatus AsyncPanZoomController::ReceiveInputEvent(const InputData& aEvent) { // If we may have touch listeners and touch action property is enabled, we // enable the machinery that allows touch listeners to preventDefault any touch inputs // and also waits for the allowed touch behavior values to be received from the outside. // This should not happen unless there are actually touch listeners and touch-action property // enable as it introduces potentially unbounded lag because it causes a round-trip through // content. Usually, if content is responding in a timely fashion, this only introduces a // nearly constant few hundred ms of lag. if (mFrameMetrics.mMayHaveTouchListeners && aEvent.mInputType == MULTITOUCH_INPUT && (mState == NOTHING || mState == TOUCHING || IsPanningState(mState))) { const MultiTouchInput& multiTouchInput = aEvent.AsMultiTouchInput(); if (multiTouchInput.mType == MultiTouchInput::MULTITOUCH_START) { mAllowedTouchBehaviors.Clear(); mAllowedTouchBehaviorSet = false; mPreventDefault = false; mPreventDefaultSet = false; SetState(WAITING_CONTENT_RESPONSE); } } if (mState == WAITING_CONTENT_RESPONSE || mHandlingTouchQueue) { if (aEvent.mInputType == MULTITOUCH_INPUT) { const MultiTouchInput& multiTouchInput = aEvent.AsMultiTouchInput(); mTouchQueue.AppendElement(multiTouchInput); SetContentResponseTimer(); } return nsEventStatus_eIgnore; } return HandleInputEvent(aEvent); } nsEventStatus AsyncPanZoomController::HandleInputEvent(const InputData& aEvent) { nsEventStatus rv = nsEventStatus_eIgnore; switch (aEvent.mInputType) { case MULTITOUCH_INPUT: { const MultiTouchInput& multiTouchInput = aEvent.AsMultiTouchInput(); nsRefPtr listener = GetGestureEventListener(); if (listener) { rv = listener->HandleInputEvent(multiTouchInput); if (rv == nsEventStatus_eConsumeNoDefault) { return rv; } } switch (multiTouchInput.mType) { case MultiTouchInput::MULTITOUCH_START: rv = OnTouchStart(multiTouchInput); break; case MultiTouchInput::MULTITOUCH_MOVE: rv = OnTouchMove(multiTouchInput); break; case MultiTouchInput::MULTITOUCH_END: rv = OnTouchEnd(multiTouchInput); break; case MultiTouchInput::MULTITOUCH_CANCEL: rv = OnTouchCancel(multiTouchInput); break; default: NS_WARNING("Unhandled multitouch"); break; } break; } case PINCHGESTURE_INPUT: { const PinchGestureInput& pinchGestureInput = aEvent.AsPinchGestureInput(); switch (pinchGestureInput.mType) { case PinchGestureInput::PINCHGESTURE_START: rv = OnScaleBegin(pinchGestureInput); break; case PinchGestureInput::PINCHGESTURE_SCALE: rv = OnScale(pinchGestureInput); break; case PinchGestureInput::PINCHGESTURE_END: rv = OnScaleEnd(pinchGestureInput); break; default: NS_WARNING("Unhandled pinch gesture"); break; } break; } case TAPGESTURE_INPUT: { const TapGestureInput& tapGestureInput = aEvent.AsTapGestureInput(); switch (tapGestureInput.mType) { case TapGestureInput::TAPGESTURE_LONG: rv = OnLongPress(tapGestureInput); break; case TapGestureInput::TAPGESTURE_LONG_UP: rv = OnLongPressUp(tapGestureInput); break; case TapGestureInput::TAPGESTURE_UP: rv = OnSingleTapUp(tapGestureInput); break; case TapGestureInput::TAPGESTURE_CONFIRMED: rv = OnSingleTapConfirmed(tapGestureInput); break; case TapGestureInput::TAPGESTURE_DOUBLE: rv = OnDoubleTap(tapGestureInput); break; case TapGestureInput::TAPGESTURE_CANCEL: rv = OnCancelTap(tapGestureInput); break; default: NS_WARNING("Unhandled tap gesture"); break; } break; } default: NS_WARNING("Unhandled input event"); break; } mLastEventTime = aEvent.mTime; return rv; } nsEventStatus AsyncPanZoomController::OnTouchStart(const MultiTouchInput& aEvent) { APZC_LOG("%p got a touch-start in state %d\n", this, mState); mPanDirRestricted = false; ScreenIntPoint point = GetFirstTouchScreenPoint(aEvent); switch (mState) { case ANIMATING_ZOOM: // We just interrupted a double-tap animation, so force a redraw in case // this touchstart is just a tap that doesn't end up triggering a redraw. { ReentrantMonitorAutoEnter lock(mMonitor); RequestContentRepaint(); ScheduleComposite(); UpdateSharedCompositorFrameMetrics(); } // Fall through. case FLING: CancelAnimation(); // Fall through. case NOTHING: mX.StartTouch(point.x); mY.StartTouch(point.y); SetState(TOUCHING); break; case TOUCHING: case PANNING: case PANNING_LOCKED_X: case PANNING_LOCKED_Y: case CROSS_SLIDING_X: case CROSS_SLIDING_Y: case PINCHING: case WAITING_CONTENT_RESPONSE: NS_WARNING("Received impossible touch in OnTouchStart"); break; default: NS_WARNING("Unhandled case in OnTouchStart"); break; } return nsEventStatus_eConsumeNoDefault; } nsEventStatus AsyncPanZoomController::OnTouchMove(const MultiTouchInput& aEvent) { APZC_LOG("%p got a touch-move in state %d\n", this, mState); switch (mState) { case FLING: case NOTHING: case ANIMATING_ZOOM: // May happen if the user double-taps and drags without lifting after the // second tap. Ignore the move if this happens. return nsEventStatus_eIgnore; case CROSS_SLIDING_X: case CROSS_SLIDING_Y: // While cross-sliding, we don't want to consume any touchmove events for // panning or zooming, and let the caller handle them instead. return nsEventStatus_eIgnore; case TOUCHING: { float panThreshold = GetTouchStartTolerance(); UpdateWithTouchAtDevicePoint(aEvent); if (PanDistance() < panThreshold) { return nsEventStatus_eIgnore; } if (mTouchActionPropertyEnabled && (GetTouchBehavior(0) & AllowedTouchBehavior::VERTICAL_PAN) && (GetTouchBehavior(0) & AllowedTouchBehavior::HORIZONTAL_PAN)) { // User tries to trigger a touch behavior. If allowed touch behavior is vertical pan // + horizontal pan (touch-action value is equal to AUTO) we can return ConsumeNoDefault // status immediately to trigger cancel event further. It should happen independent of // the parent type (whether it is scrolling or not). StartPanning(aEvent); return nsEventStatus_eConsumeNoDefault; } return StartPanning(aEvent); } case PANNING: case PANNING_LOCKED_X: case PANNING_LOCKED_Y: TrackTouch(aEvent); return nsEventStatus_eConsumeNoDefault; case PINCHING: // The scale gesture listener should have handled this. NS_WARNING("Gesture listener should have handled pinching in OnTouchMove."); return nsEventStatus_eIgnore; case WAITING_CONTENT_RESPONSE: NS_WARNING("Received impossible touch in OnTouchMove"); break; } return nsEventStatus_eConsumeNoDefault; } nsEventStatus AsyncPanZoomController::OnTouchEnd(const MultiTouchInput& aEvent) { APZC_LOG("%p got a touch-end in state %d\n", this, mState); // In case no touch behavior triggered previously we can avoid sending // scroll events or requesting content repaint. This condition is added // to make tests consistent - in case touch-action is NONE (and therefore // no pans/zooms can be performed) we expected neither scroll or repaint // events. if (mState != NOTHING) { ReentrantMonitorAutoEnter lock(mMonitor); SendAsyncScrollEvent(); } switch (mState) { case FLING: // Should never happen. NS_WARNING("Received impossible touch end in OnTouchEnd."); // Fall through. case ANIMATING_ZOOM: case NOTHING: // May happen if the user double-taps and drags without lifting after the // second tap. Ignore if this happens. return nsEventStatus_eIgnore; case TOUCHING: case CROSS_SLIDING_X: case CROSS_SLIDING_Y: SetState(NOTHING); return nsEventStatus_eIgnore; case PANNING: case PANNING_LOCKED_X: case PANNING_LOCKED_Y: { // Make a local copy of the tree manager pointer and check if it's not // null before calling HandleOverscroll(). This is necessary because // Destroy(), which nulls out mTreeManager, could be called concurrently. APZCTreeManager* treeManagerLocal = mTreeManager; if (treeManagerLocal) { if (!treeManagerLocal->FlushRepaintsForOverscrollHandoffChain()) { NS_WARNING("Overscroll handoff chain was empty during panning! This should not be the case."); // Graceful handling of error condition FlushRepaintForOverscrollHandoff(); } } } mX.EndTouch(); mY.EndTouch(); SetState(FLING); StartAnimation(new FlingAnimation(mX, mY)); return nsEventStatus_eConsumeNoDefault; case PINCHING: SetState(NOTHING); // Scale gesture listener should have handled this. NS_WARNING("Gesture listener should have handled pinching in OnTouchEnd."); return nsEventStatus_eIgnore; case WAITING_CONTENT_RESPONSE: NS_WARNING("Received impossible touch in OnTouchEnd"); break; } return nsEventStatus_eConsumeNoDefault; } nsEventStatus AsyncPanZoomController::OnTouchCancel(const MultiTouchInput& aEvent) { APZC_LOG("%p got a touch-cancel in state %d\n", this, mState); SetState(NOTHING); return nsEventStatus_eConsumeNoDefault; } nsEventStatus AsyncPanZoomController::OnScaleBegin(const PinchGestureInput& aEvent) { APZC_LOG("%p got a scale-begin in state %d\n", this, mState); if (!TouchActionAllowZoom()) { return nsEventStatus_eIgnore; } if (!AllowZoom()) { return nsEventStatus_eConsumeNoDefault; } SetState(PINCHING); mLastZoomFocus = aEvent.mFocusPoint - mFrameMetrics.mCompositionBounds.TopLeft(); return nsEventStatus_eConsumeNoDefault; } nsEventStatus AsyncPanZoomController::OnScale(const PinchGestureInput& aEvent) { APZC_LOG("%p got a scale in state %d\n", this, mState); if (mState != PINCHING) { return nsEventStatus_eConsumeNoDefault; } float prevSpan = aEvent.mPreviousSpan; if (fabsf(prevSpan) <= EPSILON || fabsf(aEvent.mCurrentSpan) <= EPSILON) { // We're still handling it; we've just decided to throw this event away. return nsEventStatus_eConsumeNoDefault; } float spanRatio = aEvent.mCurrentSpan / aEvent.mPreviousSpan; { ReentrantMonitorAutoEnter lock(mMonitor); CSSToScreenScale userZoom = mFrameMetrics.mZoom; ScreenPoint focusPoint = aEvent.mFocusPoint - mFrameMetrics.mCompositionBounds.TopLeft(); CSSPoint cssFocusPoint = focusPoint / userZoom; CSSPoint focusChange = (mLastZoomFocus - focusPoint) / userZoom; // If displacing by the change in focus point will take us off page bounds, // then reduce the displacement such that it doesn't. if (mX.DisplacementWillOverscroll(focusChange.x) != Axis::OVERSCROLL_NONE) { focusChange.x -= mX.DisplacementWillOverscrollAmount(focusChange.x); } if (mY.DisplacementWillOverscroll(focusChange.y) != Axis::OVERSCROLL_NONE) { focusChange.y -= mY.DisplacementWillOverscrollAmount(focusChange.y); } ScrollBy(focusChange); // When we zoom in with focus, we can zoom too much towards the boundaries // that we actually go over them. These are the needed displacements along // either axis such that we don't overscroll the boundaries when zooming. CSSPoint neededDisplacement; CSSToScreenScale realMinZoom = mZoomConstraints.mMinZoom; CSSToScreenScale realMaxZoom = mZoomConstraints.mMaxZoom; realMinZoom.scale = std::max(realMinZoom.scale, mFrameMetrics.mCompositionBounds.width / mFrameMetrics.mScrollableRect.width); realMinZoom.scale = std::max(realMinZoom.scale, mFrameMetrics.mCompositionBounds.height / mFrameMetrics.mScrollableRect.height); if (realMaxZoom < realMinZoom) { realMaxZoom = realMinZoom; } bool doScale = (spanRatio > 1.0 && userZoom < realMaxZoom) || (spanRatio < 1.0 && userZoom > realMinZoom); if (doScale) { spanRatio = clamped(spanRatio, realMinZoom.scale / userZoom.scale, realMaxZoom.scale / userZoom.scale); // Note that the spanRatio here should never put us into OVERSCROLL_BOTH because // up above we clamped it. neededDisplacement.x = -mX.ScaleWillOverscrollAmount(spanRatio, cssFocusPoint.x); neededDisplacement.y = -mY.ScaleWillOverscrollAmount(spanRatio, cssFocusPoint.y); ScaleWithFocus(spanRatio, cssFocusPoint); if (neededDisplacement != CSSPoint()) { ScrollBy(neededDisplacement); } ScheduleComposite(); // We don't want to redraw on every scale, so don't use // RequestContentRepaint() UpdateSharedCompositorFrameMetrics(); } mLastZoomFocus = focusPoint; } return nsEventStatus_eConsumeNoDefault; } nsEventStatus AsyncPanZoomController::OnScaleEnd(const PinchGestureInput& aEvent) { APZC_LOG("%p got a scale-end in state %d\n", this, mState); SetState(NOTHING); { ReentrantMonitorAutoEnter lock(mMonitor); ScheduleComposite(); RequestContentRepaint(); UpdateSharedCompositorFrameMetrics(); } return nsEventStatus_eConsumeNoDefault; } bool AsyncPanZoomController::ConvertToGecko(const ScreenPoint& aPoint, CSSIntPoint* aOut) { APZCTreeManager* treeManagerLocal = mTreeManager; if (treeManagerLocal) { gfx3DMatrix transformToApzc; gfx3DMatrix transformToGecko; treeManagerLocal->GetInputTransforms(this, transformToApzc, transformToGecko); gfxPoint result = transformToGecko.Transform(gfxPoint(aPoint.x, aPoint.y)); // NOTE: This isn't *quite* LayoutDevicePoint, we just don't have a name // for this coordinate space and it maps the closest to LayoutDevicePoint. LayoutDevicePoint layoutPoint = LayoutDevicePoint(result.x, result.y); { // scoped lock to access mFrameMetrics ReentrantMonitorAutoEnter lock(mMonitor); CSSPoint cssPoint = layoutPoint / mFrameMetrics.mDevPixelsPerCSSPixel; *aOut = gfx::RoundedToInt(cssPoint); } return true; } return false; } nsEventStatus AsyncPanZoomController::OnLongPress(const TapGestureInput& aEvent) { APZC_LOG("%p got a long-press in state %d\n", this, mState); nsRefPtr controller = GetGeckoContentController(); if (controller) { int32_t modifiers = WidgetModifiersToDOMModifiers(aEvent.modifiers); CSSIntPoint geckoScreenPoint; if (ConvertToGecko(aEvent.mPoint, &geckoScreenPoint)) { SetState(WAITING_CONTENT_RESPONSE); SetContentResponseTimer(); controller->HandleLongTap(geckoScreenPoint, modifiers, GetGuid()); return nsEventStatus_eConsumeNoDefault; } } return nsEventStatus_eIgnore; } nsEventStatus AsyncPanZoomController::OnLongPressUp(const TapGestureInput& aEvent) { APZC_LOG("%p got a long-tap-up in state %d\n", this, mState); nsRefPtr controller = GetGeckoContentController(); if (controller) { int32_t modifiers = WidgetModifiersToDOMModifiers(aEvent.modifiers); CSSIntPoint geckoScreenPoint; if (ConvertToGecko(aEvent.mPoint, &geckoScreenPoint)) { controller->HandleLongTapUp(geckoScreenPoint, modifiers, GetGuid()); return nsEventStatus_eConsumeNoDefault; } } return nsEventStatus_eIgnore; } nsEventStatus AsyncPanZoomController::OnSingleTapUp(const TapGestureInput& aEvent) { APZC_LOG("%p got a single-tap-up in state %d\n", this, mState); nsRefPtr controller = GetGeckoContentController(); // If mZoomConstraints.mAllowDoubleTapZoom is true we wait for a call to OnSingleTapConfirmed before // sending event to content if (controller && !AllowDoubleTapZoom()) { int32_t modifiers = WidgetModifiersToDOMModifiers(aEvent.modifiers); CSSIntPoint geckoScreenPoint; if (ConvertToGecko(aEvent.mPoint, &geckoScreenPoint)) { // Because this may be being running as part of APZCTreeManager::ReceiveInputEvent, // calling controller->HandleSingleTap directly might mean that content receives // the single tap message before the corresponding touch-up. To avoid that we // schedule the singletap message to run on the next spin of the event loop. // See bug 965381 for the issue this was causing. controller->PostDelayedTask( NewRunnableMethod(controller.get(), &GeckoContentController::HandleSingleTap, geckoScreenPoint, modifiers, GetGuid()), 0); return nsEventStatus_eConsumeNoDefault; } } return nsEventStatus_eIgnore; } nsEventStatus AsyncPanZoomController::OnSingleTapConfirmed(const TapGestureInput& aEvent) { APZC_LOG("%p got a single-tap-confirmed in state %d\n", this, mState); nsRefPtr controller = GetGeckoContentController(); if (controller) { int32_t modifiers = WidgetModifiersToDOMModifiers(aEvent.modifiers); CSSIntPoint geckoScreenPoint; if (ConvertToGecko(aEvent.mPoint, &geckoScreenPoint)) { // See comment in OnSingleTapUp as to why we do this in PostDelayedTask. controller->PostDelayedTask( NewRunnableMethod(controller.get(), &GeckoContentController::HandleSingleTap, geckoScreenPoint, modifiers, GetGuid()), 0); return nsEventStatus_eConsumeNoDefault; } } return nsEventStatus_eIgnore; } nsEventStatus AsyncPanZoomController::OnDoubleTap(const TapGestureInput& aEvent) { APZC_LOG("%p got a double-tap in state %d\n", this, mState); nsRefPtr controller = GetGeckoContentController(); if (controller) { if (AllowDoubleTapZoom()) { int32_t modifiers = WidgetModifiersToDOMModifiers(aEvent.modifiers); CSSIntPoint geckoScreenPoint; if (ConvertToGecko(aEvent.mPoint, &geckoScreenPoint)) { controller->HandleDoubleTap(geckoScreenPoint, modifiers, GetGuid()); } } return nsEventStatus_eConsumeNoDefault; } return nsEventStatus_eIgnore; } nsEventStatus AsyncPanZoomController::OnCancelTap(const TapGestureInput& aEvent) { APZC_LOG("%p got a cancel-tap in state %d\n", this, mState); // XXX: Implement this. return nsEventStatus_eIgnore; } float AsyncPanZoomController::PanDistance() { ReentrantMonitorAutoEnter lock(mMonitor); return NS_hypot(mX.PanDistance(), mY.PanDistance()); } const ScreenPoint AsyncPanZoomController::GetVelocityVector() { return ScreenPoint(mX.GetVelocity(), mY.GetVelocity()); } void AsyncPanZoomController::HandlePanningWithTouchAction(double aAngle, TouchBehaviorFlags aBehavior) { // Handling of cross sliding will need to be added in this method after touch-action released // enabled by default. if ((aBehavior & AllowedTouchBehavior::VERTICAL_PAN) && (aBehavior & AllowedTouchBehavior::HORIZONTAL_PAN)) { if (mX.Scrollable() && mY.Scrollable()) { if (IsCloseToHorizontal(aAngle, AXIS_LOCK_ANGLE)) { mY.SetAxisLocked(true); SetState(PANNING_LOCKED_X); } else if (IsCloseToVertical(aAngle, AXIS_LOCK_ANGLE)) { mX.SetAxisLocked(true); SetState(PANNING_LOCKED_Y); } else { SetState(PANNING); } } else if (mX.Scrollable() || mY.Scrollable()) { SetState(PANNING); } else { SetState(NOTHING); } } else if (aBehavior & AllowedTouchBehavior::HORIZONTAL_PAN) { // Using bigger angle for panning to keep behavior consistent // with IE. if (IsCloseToHorizontal(aAngle, ALLOWED_DIRECT_PAN_ANGLE)) { mY.SetAxisLocked(true); SetState(PANNING_LOCKED_X); mPanDirRestricted = true; } else { // Don't treat these touches as pan/zoom movements since 'touch-action' value // requires it. SetState(NOTHING); } } else if (aBehavior & AllowedTouchBehavior::VERTICAL_PAN) { if (IsCloseToVertical(aAngle, ALLOWED_DIRECT_PAN_ANGLE)) { mX.SetAxisLocked(true); SetState(PANNING_LOCKED_Y); mPanDirRestricted = true; } else { SetState(NOTHING); } } else { SetState(NOTHING); } } void AsyncPanZoomController::HandlePanning(double aAngle) { if (!gCrossSlideEnabled && (!mX.Scrollable() || !mY.Scrollable())) { SetState(PANNING); } else if (IsCloseToHorizontal(aAngle, AXIS_LOCK_ANGLE)) { mY.SetAxisLocked(true); if (mX.Scrollable()) { SetState(PANNING_LOCKED_X); } else { SetState(CROSS_SLIDING_X); mX.SetAxisLocked(true); } } else if (IsCloseToVertical(aAngle, AXIS_LOCK_ANGLE)) { mX.SetAxisLocked(true); if (mY.Scrollable()) { SetState(PANNING_LOCKED_Y); } else { SetState(CROSS_SLIDING_Y); mY.SetAxisLocked(true); } } else { SetState(PANNING); } } nsEventStatus AsyncPanZoomController::StartPanning(const MultiTouchInput& aEvent) { ReentrantMonitorAutoEnter lock(mMonitor); ScreenIntPoint point = GetFirstTouchScreenPoint(aEvent); float dx = mX.PanDistance(point.x); float dy = mY.PanDistance(point.y); // When the touch move breaks through the pan threshold, reposition the touch down origin // so the page won't jump when we start panning. mX.StartTouch(point.x); mY.StartTouch(point.y); mLastEventTime = aEvent.mTime; double angle = atan2(dy, dx); // range [-pi, pi] angle = fabs(angle); // range [0, pi] if (mTouchActionPropertyEnabled) { HandlePanningWithTouchAction(angle, GetTouchBehavior(0)); } else { if (GetAxisLockMode() == FREE) { SetState(PANNING); return nsEventStatus_eConsumeNoDefault; } HandlePanning(angle); } // Don't consume an event that didn't trigger a panning. return IsPanningState(mState) ? nsEventStatus_eConsumeNoDefault : nsEventStatus_eIgnore; } void AsyncPanZoomController::UpdateWithTouchAtDevicePoint(const MultiTouchInput& aEvent) { ScreenIntPoint point = GetFirstTouchScreenPoint(aEvent); TimeDuration timeDelta = TimeDuration().FromMilliseconds(aEvent.mTime - mLastEventTime); // Probably a duplicate event, just throw it away. if (timeDelta.ToMilliseconds() <= EPSILON) { return; } mX.UpdateWithTouchAtDevicePoint(point.x, timeDelta); mY.UpdateWithTouchAtDevicePoint(point.y, timeDelta); } void AsyncPanZoomController::AttemptScroll(const ScreenPoint& aStartPoint, const ScreenPoint& aEndPoint, uint32_t aOverscrollHandoffChainIndex) { // "start - end" rather than "end - start" because e.g. moving your finger // down (*positive* direction along y axis) causes the vertical scroll offset // to *decrease* as the page follows your finger. ScreenPoint displacement = aStartPoint - aEndPoint; ScreenPoint overscroll; // will be used outside monitor block { ReentrantMonitorAutoEnter lock(mMonitor); CSSToScreenScale zoom = mFrameMetrics.mZoom; // Inversely scale the offset by the resolution (when you're zoomed further in, // a larger swipe should move you a shorter distance). CSSPoint cssDisplacement = displacement / zoom; CSSPoint cssOverscroll; gfx::Point scrollOffset(mX.AdjustDisplacement(cssDisplacement.x, cssOverscroll.x, mFrameMetrics.GetDisableScrollingX()), mY.AdjustDisplacement(cssDisplacement.y, cssOverscroll.y, mFrameMetrics.GetDisableScrollingY())); overscroll = cssOverscroll * zoom; if (fabs(scrollOffset.x) > EPSILON || fabs(scrollOffset.y) > EPSILON) { ScrollBy(CSSPoint::FromUnknownPoint(scrollOffset)); ScheduleComposite(); TimeDuration timePaintDelta = mPaintThrottler.TimeSinceLastRequest(GetFrameTime()); if (timePaintDelta.ToMilliseconds() > gPanRepaintInterval) { RequestContentRepaint(); } UpdateSharedCompositorFrameMetrics(); } } if (fabs(overscroll.x) > EPSILON || fabs(overscroll.y) > EPSILON) { // "+ overscroll" rather than "- overscroll" because "overscroll" is what's // left of "displacement", and "displacement" is "start - end". CallDispatchScroll(aEndPoint + overscroll, aEndPoint, aOverscrollHandoffChainIndex + 1); } } void AsyncPanZoomController::CallDispatchScroll(const ScreenPoint& aStartPoint, const ScreenPoint& aEndPoint, uint32_t aOverscrollHandoffChainIndex) { // Make a local copy of the tree manager pointer and check if it's not // null before calling HandleOverscroll(). This is necessary because // Destroy(), which nulls out mTreeManager, could be called concurrently. APZCTreeManager* treeManagerLocal = mTreeManager; if (treeManagerLocal) { treeManagerLocal->DispatchScroll(this, aStartPoint, aEndPoint, aOverscrollHandoffChainIndex); } } void AsyncPanZoomController::TrackTouch(const MultiTouchInput& aEvent) { ScreenIntPoint prevTouchPoint(mX.GetPos(), mY.GetPos()); ScreenIntPoint touchPoint = GetFirstTouchScreenPoint(aEvent); TimeDuration timeDelta = TimeDuration().FromMilliseconds(aEvent.mTime - mLastEventTime); // Probably a duplicate event, just throw it away. if (timeDelta.ToMilliseconds() <= EPSILON) { return; } // If we're axis-locked, check if the user is trying to break the lock if (GetAxisLockMode() == STICKY && !mPanDirRestricted) { ScreenIntPoint point = GetFirstTouchScreenPoint(aEvent); float dx = mX.PanDistance(point.x); float dy = mY.PanDistance(point.y); double angle = atan2(dy, dx); // range [-pi, pi] angle = fabs(angle); // range [0, pi] float breakThreshold = AXIS_BREAKOUT_THRESHOLD * APZCTreeManager::GetDPI(); if (fabs(dx) > breakThreshold || fabs(dy) > breakThreshold) { if (mState == PANNING_LOCKED_X || mState == CROSS_SLIDING_X) { if (!IsCloseToHorizontal(angle, AXIS_BREAKOUT_ANGLE)) { mY.SetAxisLocked(false); SetState(PANNING); } } else if (mState == PANNING_LOCKED_Y || mState == CROSS_SLIDING_Y) { if (!IsCloseToVertical(angle, AXIS_BREAKOUT_ANGLE)) { mX.SetAxisLocked(false); SetState(PANNING); } } } } UpdateWithTouchAtDevicePoint(aEvent); CallDispatchScroll(prevTouchPoint, touchPoint, 0); } ScreenIntPoint& AsyncPanZoomController::GetFirstTouchScreenPoint(const MultiTouchInput& aEvent) { return ((SingleTouchData&)aEvent.mTouches[0]).mScreenPoint; } bool FlingAnimation::Sample(FrameMetrics& aFrameMetrics, const TimeDuration& aDelta) { bool shouldContinueFlingX = mX.FlingApplyFrictionOrCancel(aDelta), shouldContinueFlingY = mY.FlingApplyFrictionOrCancel(aDelta); // If we shouldn't continue the fling, let's just stop and repaint. if (!shouldContinueFlingX && !shouldContinueFlingY) { return false; } CSSPoint overscroll; // overscroll is ignored for flings ScreenPoint offset(aDelta.ToMilliseconds() * mX.GetVelocity(), aDelta.ToMilliseconds() * mY.GetVelocity()); // Inversely scale the offset by the resolution (when you're zoomed further in, // a larger swipe should move you a shorter distance). CSSPoint cssOffset = offset / aFrameMetrics.mZoom; aFrameMetrics.mScrollOffset += CSSPoint::FromUnknownPoint(gfx::Point( mX.AdjustDisplacement(cssOffset.x, overscroll.x, aFrameMetrics.GetDisableScrollingX()), mY.AdjustDisplacement(cssOffset.y, overscroll.y, aFrameMetrics.GetDisableScrollingY()) )); return true; } void AsyncPanZoomController::StartAnimation(AsyncPanZoomAnimation* aAnimation) { ReentrantMonitorAutoEnter lock(mMonitor); mAnimation = aAnimation; mLastSampleTime = GetFrameTime(); ScheduleComposite(); } void AsyncPanZoomController::CancelAnimation() { ReentrantMonitorAutoEnter lock(mMonitor); SetState(NOTHING); mAnimation = nullptr; } void AsyncPanZoomController::SetCompositorParent(CompositorParent* aCompositorParent) { mCompositorParent = aCompositorParent; } void AsyncPanZoomController::SetCrossProcessCompositorParent(PCompositorParent* aCrossProcessCompositorParent) { mCrossProcessCompositorParent = aCrossProcessCompositorParent; } void AsyncPanZoomController::ScrollBy(const CSSPoint& aOffset) { mFrameMetrics.mScrollOffset += aOffset; } void AsyncPanZoomController::ScaleWithFocus(float aScale, const CSSPoint& aFocus) { mFrameMetrics.mZoom.scale *= aScale; // We want to adjust the scroll offset such that the CSS point represented by aFocus remains // at the same position on the screen before and after the change in zoom. The below code // accomplishes this; see https://bugzilla.mozilla.org/show_bug.cgi?id=923431#c6 for an // in-depth explanation of how. mFrameMetrics.mScrollOffset = (mFrameMetrics.mScrollOffset + aFocus) - (aFocus / aScale); } /** * Attempts to enlarge the displayport along a single axis based on the * velocity. aOffset and aLength are in/out parameters; they are initially set * to the currently visible area and will be transformed to the area we should * be drawing to minimize checkerboarding. */ static void EnlargeDisplayPortAlongAxis(float* aOutOffset, float* aOutLength, double aEstimatedPaintDurationMillis, float aVelocity, float aStationarySizeMultiplier, float aSkateSizeMultiplier) { // Scale up the length using the appropriate multiplier and center the // displayport around the visible area. float multiplier = (fabsf(aVelocity) < gMinSkateSpeed ? aStationarySizeMultiplier : aSkateSizeMultiplier); float newLength = (*aOutLength) * multiplier; *aOutOffset -= (newLength - (*aOutLength)) / 2; *aOutLength = newLength; // Project the displayport out based on the estimated time it will take to paint, // if the gUsePaintDuration flag is set. If not, just use a constant 50ms paint // time. Setting the gVelocityBias pref appropriately can cancel this out if so // desired. double paintFactor = (gUsePaintDuration ? aEstimatedPaintDurationMillis : 50.0); *aOutOffset += (aVelocity * paintFactor * gVelocityBias); } /* static */ const CSSRect AsyncPanZoomController::CalculatePendingDisplayPort( const FrameMetrics& aFrameMetrics, const ScreenPoint& aVelocity, double aEstimatedPaintDuration) { // convert to milliseconds double estimatedPaintDurationMillis = aEstimatedPaintDuration * 1000; CSSRect compositionBounds = aFrameMetrics.CalculateCompositedRectInCssPixels(); CSSPoint scrollOffset = aFrameMetrics.mScrollOffset; CSSRect displayPort(scrollOffset, compositionBounds.Size()); CSSPoint velocity = aVelocity / aFrameMetrics.mZoom; CSSRect scrollableRect = aFrameMetrics.GetExpandedScrollableRect(); float xSkateSizeMultiplier = gXSkateSizeMultiplier, ySkateSizeMultiplier = gYSkateSizeMultiplier; if (gEnlargeDisplayPortWhenOnlyScrollable) { // Check if the displayport, without being enlarged, fits tightly inside the // scrollable rect. If so, we're not going to be able to enlarge it, so we // should consider enlarging the opposite axis. if (scrollableRect.width - compositionBounds.width <= EPSILON || aFrameMetrics.GetDisableScrollingX()) { xSkateSizeMultiplier = 1.f; ySkateSizeMultiplier = gYStationarySizeMultiplier; } // Even if we end up overwriting the previous multipliers, it doesn't // matter, since this frame's scrollable rect fits within its composition // bounds on both axes and we won't be enlarging either displayport axis. if (scrollableRect.height - compositionBounds.height <= EPSILON || aFrameMetrics.GetDisableScrollingY()) { ySkateSizeMultiplier = 1.f; xSkateSizeMultiplier = gXSkateSizeMultiplier; } } // If scrolling is disabled here then our actual velocity is going // to be zero, so treat the displayport accordingly. if (aFrameMetrics.GetDisableScrollingX()) { velocity.x = 0; } if (aFrameMetrics.GetDisableScrollingY()) { velocity.y = 0; } // Enlarge the displayport along both axes depending on how fast we're moving // on that axis and how long it takes to paint. Apply some heuristics to try // to minimize checkerboarding. EnlargeDisplayPortAlongAxis(&(displayPort.x), &(displayPort.width), estimatedPaintDurationMillis, velocity.x, gXStationarySizeMultiplier, xSkateSizeMultiplier); EnlargeDisplayPortAlongAxis(&(displayPort.y), &(displayPort.height), estimatedPaintDurationMillis, velocity.y, gYStationarySizeMultiplier, ySkateSizeMultiplier); displayPort = displayPort.ForceInside(scrollableRect) - scrollOffset; APZC_LOG_FM(aFrameMetrics, "Calculated displayport as (%f %f %f %f) from velocity (%f %f) paint time %f metrics", displayPort.x, displayPort.y, displayPort.width, displayPort.height, aVelocity.x, aVelocity.y, (float)estimatedPaintDurationMillis); return displayPort; } void AsyncPanZoomController::ScheduleComposite() { if (mCompositorParent) { mCompositorParent->ScheduleRenderOnCompositorThread(); } } void AsyncPanZoomController::FlushRepaintForOverscrollHandoff() { ReentrantMonitorAutoEnter lock(mMonitor); RequestContentRepaint(); UpdateSharedCompositorFrameMetrics(); } void AsyncPanZoomController::RequestContentRepaint() { RequestContentRepaint(mFrameMetrics); } void AsyncPanZoomController::RequestContentRepaint(FrameMetrics& aFrameMetrics) { aFrameMetrics.mDisplayPort = CalculatePendingDisplayPort(aFrameMetrics, GetVelocityVector(), mPaintThrottler.AverageDuration().ToSeconds()); // If we're trying to paint what we already think is painted, discard this // request since it's a pointless paint. CSSRect oldDisplayPort = mLastPaintRequestMetrics.mDisplayPort + mLastPaintRequestMetrics.mScrollOffset; CSSRect newDisplayPort = aFrameMetrics.mDisplayPort + aFrameMetrics.mScrollOffset; if (fabsf(oldDisplayPort.x - newDisplayPort.x) < EPSILON && fabsf(oldDisplayPort.y - newDisplayPort.y) < EPSILON && fabsf(oldDisplayPort.width - newDisplayPort.width) < EPSILON && fabsf(oldDisplayPort.height - newDisplayPort.height) < EPSILON && fabsf(mLastPaintRequestMetrics.mScrollOffset.x - aFrameMetrics.mScrollOffset.x) < EPSILON && fabsf(mLastPaintRequestMetrics.mScrollOffset.y - aFrameMetrics.mScrollOffset.y) < EPSILON && aFrameMetrics.mZoom == mLastPaintRequestMetrics.mZoom && fabsf(aFrameMetrics.mViewport.width - mLastPaintRequestMetrics.mViewport.width) < EPSILON && fabsf(aFrameMetrics.mViewport.height - mLastPaintRequestMetrics.mViewport.height) < EPSILON) { return; } SendAsyncScrollEvent(); mPaintThrottler.PostTask( FROM_HERE, NewRunnableMethod(this, &AsyncPanZoomController::DispatchRepaintRequest, aFrameMetrics), GetFrameTime()); aFrameMetrics.mPresShellId = mLastContentPaintMetrics.mPresShellId; mLastPaintRequestMetrics = aFrameMetrics; } void AsyncPanZoomController::DispatchRepaintRequest(const FrameMetrics& aFrameMetrics) { nsRefPtr controller = GetGeckoContentController(); if (controller) { APZC_LOG_FM(aFrameMetrics, "%p requesting content repaint", this); LogRendertraceRect(GetGuid(), "requested displayport", "yellow", aFrameMetrics.mDisplayPort + aFrameMetrics.mScrollOffset); controller->RequestContentRepaint(aFrameMetrics); mLastDispatchedPaintMetrics = aFrameMetrics; } } void AsyncPanZoomController::FireAsyncScrollOnTimeout() { if (mCurrentAsyncScrollOffset != mLastAsyncScrollOffset) { ReentrantMonitorAutoEnter lock(mMonitor); SendAsyncScrollEvent(); } mAsyncScrollTimeoutTask = nullptr; } bool ZoomAnimation::Sample(FrameMetrics& aFrameMetrics, const TimeDuration& aDelta) { mDuration += aDelta; double animPosition = mDuration / ZOOM_TO_DURATION; if (animPosition >= 1.0) { aFrameMetrics.mZoom = mEndZoom; aFrameMetrics.mScrollOffset = mEndOffset; return false; } // Sample the zoom at the current time point. The sampled zoom // will affect the final computed resolution. double sampledPosition = gComputedTimingFunction->GetValue(animPosition); // We scale the scrollOffset linearly with sampledPosition, so the zoom // needs to scale inversely to match. aFrameMetrics.mZoom = CSSToScreenScale(1 / (sampledPosition / mEndZoom.scale + (1 - sampledPosition) / mStartZoom.scale)); aFrameMetrics.mScrollOffset = CSSPoint::FromUnknownPoint(gfx::Point( mEndOffset.x * sampledPosition + mStartOffset.x * (1 - sampledPosition), mEndOffset.y * sampledPosition + mStartOffset.y * (1 - sampledPosition) )); return true; } bool AsyncPanZoomController::UpdateAnimation(const TimeStamp& aSampleTime) { if (mAnimation) { if (mAnimation->Sample(mFrameMetrics, aSampleTime - mLastSampleTime)) { if (mPaintThrottler.TimeSinceLastRequest(aSampleTime) > mAnimation->mRepaintInterval) { RequestContentRepaint(); } } else { mAnimation = nullptr; SetState(NOTHING); SendAsyncScrollEvent(); RequestContentRepaint(); } UpdateSharedCompositorFrameMetrics(); mLastSampleTime = aSampleTime; return true; } return false; } bool AsyncPanZoomController::SampleContentTransformForFrame(const TimeStamp& aSampleTime, ViewTransform* aNewTransform, ScreenPoint& aScrollOffset) { // The eventual return value of this function. The compositor needs to know // whether or not to advance by a frame as soon as it can. For example, if a // fling is happening, it has to keep compositing so that the animation is // smooth. If an animation frame is requested, it is the compositor's // responsibility to schedule a composite. bool requestAnimationFrame = false; { ReentrantMonitorAutoEnter lock(mMonitor); requestAnimationFrame = UpdateAnimation(aSampleTime); aScrollOffset = mFrameMetrics.mScrollOffset * mFrameMetrics.mZoom; *aNewTransform = GetCurrentAsyncTransform(); LogRendertraceRect(GetGuid(), "viewport", "red", CSSRect(mFrameMetrics.mScrollOffset, ScreenSize(mFrameMetrics.mCompositionBounds.Size()) / mFrameMetrics.mZoom)); mCurrentAsyncScrollOffset = mFrameMetrics.mScrollOffset; } // Cancel the mAsyncScrollTimeoutTask because we will fire a // mozbrowserasyncscroll event or renew the mAsyncScrollTimeoutTask again. if (mAsyncScrollTimeoutTask) { mAsyncScrollTimeoutTask->Cancel(); mAsyncScrollTimeoutTask = nullptr; } // Fire the mozbrowserasyncscroll event immediately if it's been // sAsyncScrollThrottleTime ms since the last time we fired the event and the // current scroll offset is different than the mLastAsyncScrollOffset we sent // with the last event. // Otherwise, start a timer to fire the event sAsyncScrollTimeout ms from now. TimeDuration delta = aSampleTime - mLastAsyncScrollTime; if (delta.ToMilliseconds() > gAsyncScrollThrottleTime && mCurrentAsyncScrollOffset != mLastAsyncScrollOffset) { ReentrantMonitorAutoEnter lock(mMonitor); mLastAsyncScrollTime = aSampleTime; mLastAsyncScrollOffset = mCurrentAsyncScrollOffset; SendAsyncScrollEvent(); } else { mAsyncScrollTimeoutTask = NewRunnableMethod(this, &AsyncPanZoomController::FireAsyncScrollOnTimeout); MessageLoop::current()->PostDelayedTask(FROM_HERE, mAsyncScrollTimeoutTask, gAsyncScrollTimeout); } return requestAnimationFrame; } ViewTransform AsyncPanZoomController::GetCurrentAsyncTransform() { ReentrantMonitorAutoEnter lock(mMonitor); CSSPoint lastPaintScrollOffset; if (mLastContentPaintMetrics.IsScrollable()) { lastPaintScrollOffset = mLastContentPaintMetrics.mScrollOffset; } CSSPoint currentScrollOffset = mFrameMetrics.mScrollOffset; // If checkerboarding has been disallowed, clamp the scroll position to stay // within rendered content. if (!gAllowCheckerboarding && !mLastContentPaintMetrics.mDisplayPort.IsEmpty()) { CSSRect compositedRect = mLastContentPaintMetrics.CalculateCompositedRectInCssPixels(); CSSPoint maxScrollOffset = lastPaintScrollOffset + CSSPoint(mLastContentPaintMetrics.mDisplayPort.XMost() - compositedRect.width, mLastContentPaintMetrics.mDisplayPort.YMost() - compositedRect.height); CSSPoint minScrollOffset = lastPaintScrollOffset + mLastContentPaintMetrics.mDisplayPort.TopLeft(); if (minScrollOffset.x < maxScrollOffset.x) { currentScrollOffset.x = clamped(currentScrollOffset.x, minScrollOffset.x, maxScrollOffset.x); } if (minScrollOffset.y < maxScrollOffset.y) { currentScrollOffset.y = clamped(currentScrollOffset.y, minScrollOffset.y, maxScrollOffset.y); } } LayerPoint translation = (currentScrollOffset - lastPaintScrollOffset) * mLastContentPaintMetrics.LayersPixelsPerCSSPixel(); return ViewTransform(-translation, mFrameMetrics.mZoom / mLastContentPaintMetrics.mDevPixelsPerCSSPixel / mFrameMetrics.GetParentResolution()); } gfx3DMatrix AsyncPanZoomController::GetNontransientAsyncTransform() { ReentrantMonitorAutoEnter lock(mMonitor); return gfx3DMatrix::ScalingMatrix(mLastContentPaintMetrics.mResolution.scale, mLastContentPaintMetrics.mResolution.scale, 1.0f); } gfx3DMatrix AsyncPanZoomController::GetTransformToLastDispatchedPaint() { ReentrantMonitorAutoEnter lock(mMonitor); CSSPoint scrollChange = mLastContentPaintMetrics.mScrollOffset - mLastDispatchedPaintMetrics.mScrollOffset; float zoomChange = mLastContentPaintMetrics.mZoom.scale / mLastDispatchedPaintMetrics.mZoom.scale; return gfx3DMatrix::Translation(scrollChange.x, scrollChange.y, 0) * gfx3DMatrix::ScalingMatrix(zoomChange, zoomChange, 1); } void AsyncPanZoomController::NotifyLayersUpdated(const FrameMetrics& aLayerMetrics, bool aIsFirstPaint) { ReentrantMonitorAutoEnter lock(mMonitor); mLastContentPaintMetrics = aLayerMetrics; bool isDefault = mFrameMetrics.IsDefault(); mFrameMetrics.mMayHaveTouchListeners = aLayerMetrics.mMayHaveTouchListeners; APZC_LOG_FM(aLayerMetrics, "%p got a NotifyLayersUpdated with aIsFirstPaint=%d", this, aIsFirstPaint); LogRendertraceRect(GetGuid(), "page", "brown", aLayerMetrics.mScrollableRect); LogRendertraceRect(GetGuid(), "painted displayport", "green", aLayerMetrics.mDisplayPort + aLayerMetrics.mScrollOffset); mPaintThrottler.TaskComplete(GetFrameTime()); bool needContentRepaint = false; if (aLayerMetrics.mCompositionBounds.width == mFrameMetrics.mCompositionBounds.width && aLayerMetrics.mCompositionBounds.height == mFrameMetrics.mCompositionBounds.height) { // Remote content has sync'd up to the composition geometry // change, so we can accept the viewport it's calculated. if (mFrameMetrics.mViewport.width != aLayerMetrics.mViewport.width || mFrameMetrics.mViewport.height != aLayerMetrics.mViewport.height) { needContentRepaint = true; } mFrameMetrics.mViewport = aLayerMetrics.mViewport; } if (aIsFirstPaint || isDefault) { // Initialize our internal state to something sane when the content // that was just painted is something we knew nothing about previously mPaintThrottler.ClearHistory(); mPaintThrottler.SetMaxDurations(gNumPaintDurationSamples); mX.CancelTouch(); mY.CancelTouch(); SetState(NOTHING); mFrameMetrics = aLayerMetrics; mLastDispatchedPaintMetrics = aLayerMetrics; ShareCompositorFrameMetrics(); } else { // If we're not taking the aLayerMetrics wholesale we still need to pull // in some things into our local mFrameMetrics because these things are // determined by Gecko and our copy in mFrameMetrics may be stale. if (mFrameMetrics.mCompositionBounds.width == aLayerMetrics.mCompositionBounds.width && mFrameMetrics.mDevPixelsPerCSSPixel == aLayerMetrics.mDevPixelsPerCSSPixel) { float parentResolutionChange = aLayerMetrics.GetParentResolution().scale / mFrameMetrics.GetParentResolution().scale; mFrameMetrics.mZoom.scale *= parentResolutionChange; } else { // Take the new zoom as either device scale or composition width or both // got changed (e.g. due to orientation change). mFrameMetrics.mZoom.scale = aLayerMetrics.mZoom.scale; mFrameMetrics.mDevPixelsPerCSSPixel.scale = aLayerMetrics.mDevPixelsPerCSSPixel.scale; } mFrameMetrics.mScrollableRect = aLayerMetrics.mScrollableRect; mFrameMetrics.mCompositionBounds = aLayerMetrics.mCompositionBounds; mFrameMetrics.mResolution = aLayerMetrics.mResolution; mFrameMetrics.mCumulativeResolution = aLayerMetrics.mCumulativeResolution; mFrameMetrics.mHasScrollgrab = aLayerMetrics.mHasScrollgrab; mFrameMetrics.SetDisableScrollingX(aLayerMetrics.GetDisableScrollingX()); mFrameMetrics.SetDisableScrollingY(aLayerMetrics.GetDisableScrollingY()); // If the layers update was not triggered by our own repaint request, then // we want to take the new scroll offset. if (aLayerMetrics.GetScrollOffsetUpdated()) { APZC_LOG("%p updating scroll offset from (%f, %f) to (%f, %f)\n", this, mFrameMetrics.mScrollOffset.x, mFrameMetrics.mScrollOffset.y, aLayerMetrics.mScrollOffset.x, aLayerMetrics.mScrollOffset.y); mFrameMetrics.mScrollOffset = aLayerMetrics.mScrollOffset; // Because of the scroll offset update, any inflight paint requests are // going to be ignored by layout, and so mLastDispatchedPaintMetrics // becomes incorrect for the purposes of calculating the LD transform. To // correct this we need to update mLastDispatchedPaintMetrics to be the // last thing we know was painted by Gecko. mLastDispatchedPaintMetrics = aLayerMetrics; } } if (aLayerMetrics.GetScrollOffsetUpdated()) { // Once layout issues a scroll offset update, it becomes impervious to // scroll offset updates from APZ until we acknowledge the update it sent. // This prevents APZ updates from clobbering scroll updates from other // more "legitimate" sources like content scripts. nsRefPtr controller = GetGeckoContentController(); if (controller) { controller->AcknowledgeScrollUpdate(aLayerMetrics.mScrollId, aLayerMetrics.GetScrollGeneration()); } } if (needContentRepaint) { RequestContentRepaint(); } UpdateSharedCompositorFrameMetrics(); } const FrameMetrics& AsyncPanZoomController::GetFrameMetrics() { mMonitor.AssertCurrentThreadIn(); return mFrameMetrics; } void AsyncPanZoomController::ZoomToRect(CSSRect aRect) { if (!aRect.IsFinite()) { NS_WARNING("ZoomToRect got called with a non-finite rect; ignoring...\n"); return; } SetState(ANIMATING_ZOOM); { ReentrantMonitorAutoEnter lock(mMonitor); ScreenIntRect compositionBounds = mFrameMetrics.mCompositionBounds; CSSRect cssPageRect = mFrameMetrics.mScrollableRect; CSSPoint scrollOffset = mFrameMetrics.mScrollOffset; CSSToScreenScale currentZoom = mFrameMetrics.mZoom; CSSToScreenScale targetZoom; // The minimum zoom to prevent over-zoom-out. // If the zoom factor is lower than this (i.e. we are zoomed more into the page), // then the CSS content rect, in layers pixels, will be smaller than the // composition bounds. If this happens, we can't fill the target composited // area with this frame. CSSToScreenScale localMinZoom(std::max(mZoomConstraints.mMinZoom.scale, std::max(compositionBounds.width / cssPageRect.width, compositionBounds.height / cssPageRect.height))); CSSToScreenScale localMaxZoom = mZoomConstraints.mMaxZoom; if (!aRect.IsEmpty()) { // Intersect the zoom-to-rect to the CSS rect to make sure it fits. aRect = aRect.Intersect(cssPageRect); targetZoom = CSSToScreenScale(std::min(compositionBounds.width / aRect.width, compositionBounds.height / aRect.height)); } // 1. If the rect is empty, request received from browserElementScrolling.js // 2. currentZoom is equal to mZoomConstraints.mMaxZoom and user still double-tapping it // 3. currentZoom is equal to localMinZoom and user still double-tapping it // Treat these three cases as a request to zoom out as much as possible. if (aRect.IsEmpty() || (currentZoom == localMaxZoom && targetZoom >= localMaxZoom) || (currentZoom == localMinZoom && targetZoom <= localMinZoom)) { CSSRect compositedRect = mFrameMetrics.CalculateCompositedRectInCssPixels(); float y = scrollOffset.y; float newHeight = cssPageRect.width * (compositedRect.height / compositedRect.width); float dh = compositedRect.height - newHeight; aRect = CSSRect(0.0f, y + dh/2, cssPageRect.width, newHeight); aRect = aRect.Intersect(cssPageRect); targetZoom = CSSToScreenScale(std::min(compositionBounds.width / aRect.width, compositionBounds.height / aRect.height)); } targetZoom.scale = clamped(targetZoom.scale, localMinZoom.scale, localMaxZoom.scale); FrameMetrics endZoomToMetrics = mFrameMetrics; endZoomToMetrics.mZoom = targetZoom; // Adjust the zoomToRect to a sensible position to prevent overscrolling. CSSRect rectAfterZoom = endZoomToMetrics.CalculateCompositedRectInCssPixels(); // If either of these conditions are met, the page will be // overscrolled after zoomed if (aRect.y + rectAfterZoom.height > cssPageRect.height) { aRect.y = cssPageRect.height - rectAfterZoom.height; aRect.y = aRect.y > 0 ? aRect.y : 0; } if (aRect.x + rectAfterZoom.width > cssPageRect.width) { aRect.x = cssPageRect.width - rectAfterZoom.width; aRect.x = aRect.x > 0 ? aRect.x : 0; } endZoomToMetrics.mScrollOffset = aRect.TopLeft(); endZoomToMetrics.mDisplayPort = CalculatePendingDisplayPort(endZoomToMetrics, ScreenPoint(0,0), 0); StartAnimation(new ZoomAnimation( mFrameMetrics.mScrollOffset, mFrameMetrics.mZoom, endZoomToMetrics.mScrollOffset, endZoomToMetrics.mZoom)); // Schedule a repaint now, so the new displayport will be painted before the // animation finishes. RequestContentRepaint(endZoomToMetrics); } } void AsyncPanZoomController::ContentReceivedTouch(bool aPreventDefault) { mPreventDefaultSet = true; mPreventDefault = aPreventDefault; CheckContentResponse(); } void AsyncPanZoomController::CheckContentResponse() { bool canProceedToTouchState = true; if (mFrameMetrics.mMayHaveTouchListeners) { canProceedToTouchState &= mPreventDefaultSet; } if (mTouchActionPropertyEnabled) { canProceedToTouchState &= mAllowedTouchBehaviorSet; } if (!canProceedToTouchState) { return; } if (mContentResponseTimeoutTask) { mContentResponseTimeoutTask->Cancel(); mContentResponseTimeoutTask = nullptr; } if (mState == WAITING_CONTENT_RESPONSE) { if (!mPreventDefault) { SetState(NOTHING); } mHandlingTouchQueue = true; while (!mTouchQueue.IsEmpty()) { if (!mPreventDefault) { HandleInputEvent(mTouchQueue[0]); } if (mTouchQueue[0].mType == MultiTouchInput::MULTITOUCH_END || mTouchQueue[0].mType == MultiTouchInput::MULTITOUCH_CANCEL) { mTouchQueue.RemoveElementAt(0); break; } mTouchQueue.RemoveElementAt(0); } mHandlingTouchQueue = false; } } bool AsyncPanZoomController::TouchActionAllowZoom() { if (!mTouchActionPropertyEnabled) { return true; } // Pointer events specification implies all touch points to allow zoom // to perform it. for (size_t i = 0; i < mAllowedTouchBehaviors.Length(); i++) { if (!(mAllowedTouchBehaviors[i] & AllowedTouchBehavior::ZOOM)) { return false; } } return true; } AsyncPanZoomController::TouchBehaviorFlags AsyncPanZoomController::GetTouchBehavior(uint32_t touchIndex) { if (touchIndex < mAllowedTouchBehaviors.Length()) { return mAllowedTouchBehaviors[touchIndex]; } return DefaultTouchBehavior; } AsyncPanZoomController::TouchBehaviorFlags AsyncPanZoomController::GetAllowedTouchBehavior(ScreenIntPoint& aPoint) { // Here we need to perform a hit testing over the touch-action regions attached to the // layer associated with current apzc. // Currently they are in progress, for more info see bug 928833. return AllowedTouchBehavior::UNKNOWN; } void AsyncPanZoomController::SetAllowedTouchBehavior(const nsTArray& aBehaviors) { mAllowedTouchBehaviors.Clear(); mAllowedTouchBehaviors.AppendElements(aBehaviors); mAllowedTouchBehaviorSet = true; CheckContentResponse(); } void AsyncPanZoomController::SetState(PanZoomState aNewState) { PanZoomState oldState; // Intentional scoping for mutex { ReentrantMonitorAutoEnter lock(mMonitor); oldState = mState; mState = aNewState; } if (mGeckoContentController) { if (!IsTransformingState(oldState) && IsTransformingState(aNewState)) { mGeckoContentController->NotifyTransformBegin( ScrollableLayerGuid(mLayersId, mFrameMetrics.mPresShellId, mFrameMetrics.mScrollId)); } else if (IsTransformingState(oldState) && !IsTransformingState(aNewState)) { mGeckoContentController->NotifyTransformEnd( ScrollableLayerGuid(mLayersId, mFrameMetrics.mPresShellId, mFrameMetrics.mScrollId)); } } } bool AsyncPanZoomController::IsTransformingState(PanZoomState aState) { return !(aState == NOTHING || aState == TOUCHING || aState == WAITING_CONTENT_RESPONSE); } bool AsyncPanZoomController::IsPanningState(PanZoomState aState) { return (aState == PANNING || aState == PANNING_LOCKED_X || aState == PANNING_LOCKED_Y); } bool AsyncPanZoomController::AllowZoom() { // In addition to looking at the zoom constraints, which comes from the meta // viewport tag, disallow zooming if we are overflow:hidden in either direction. ReentrantMonitorAutoEnter lock(mMonitor); return mZoomConstraints.mAllowZoom && !(mFrameMetrics.GetDisableScrollingX() || mFrameMetrics.GetDisableScrollingY()); } bool AsyncPanZoomController::AllowDoubleTapZoom() { ReentrantMonitorAutoEnter lock(mMonitor); return mZoomConstraints.mAllowDoubleTapZoom && AllowZoom(); } void AsyncPanZoomController::SetContentResponseTimer() { if (!mContentResponseTimeoutTask) { mContentResponseTimeoutTask = NewRunnableMethod(this, &AsyncPanZoomController::TimeoutContentResponse); PostDelayedTask(mContentResponseTimeoutTask, gContentResponseTimeout); } } void AsyncPanZoomController::TimeoutContentResponse() { mContentResponseTimeoutTask = nullptr; ContentReceivedTouch(false); } void AsyncPanZoomController::UpdateZoomConstraints(const ZoomConstraints& aConstraints) { APZC_LOG("%p updating zoom constraints to %d %d %f %f\n", this, aConstraints.mAllowZoom, aConstraints.mAllowDoubleTapZoom, aConstraints.mMinZoom.scale, aConstraints.mMaxZoom.scale); if (IsFloatNaN(aConstraints.mMinZoom.scale) || IsFloatNaN(aConstraints.mMaxZoom.scale)) { NS_WARNING("APZC received zoom constraints with NaN values; dropping...\n"); return; } // inf float values and other bad cases should be sanitized by the code below. mZoomConstraints.mAllowZoom = aConstraints.mAllowZoom; mZoomConstraints.mAllowDoubleTapZoom = aConstraints.mAllowDoubleTapZoom; mZoomConstraints.mMinZoom = (MIN_ZOOM > aConstraints.mMinZoom ? MIN_ZOOM : aConstraints.mMinZoom); mZoomConstraints.mMaxZoom = (MAX_ZOOM > aConstraints.mMaxZoom ? aConstraints.mMaxZoom : MAX_ZOOM); if (mZoomConstraints.mMaxZoom < mZoomConstraints.mMinZoom) { mZoomConstraints.mMaxZoom = mZoomConstraints.mMinZoom; } } ZoomConstraints AsyncPanZoomController::GetZoomConstraints() const { return mZoomConstraints; } void AsyncPanZoomController::PostDelayedTask(Task* aTask, int aDelayMs) { nsRefPtr controller = GetGeckoContentController(); if (controller) { controller->PostDelayedTask(aTask, aDelayMs); } } void AsyncPanZoomController::SendAsyncScrollEvent() { nsRefPtr controller = GetGeckoContentController(); if (!controller) { return; } bool isRoot; CSSRect contentRect; CSSSize scrollableSize; { ReentrantMonitorAutoEnter lock(mMonitor); isRoot = mFrameMetrics.mIsRoot; scrollableSize = mFrameMetrics.mScrollableRect.Size(); contentRect = mFrameMetrics.CalculateCompositedRectInCssPixels(); contentRect.MoveTo(mCurrentAsyncScrollOffset); } controller->SendAsyncScrollDOMEvent(isRoot, contentRect, scrollableSize); } bool AsyncPanZoomController::Matches(const ScrollableLayerGuid& aGuid) { return aGuid == GetGuid(); } void AsyncPanZoomController::GetGuid(ScrollableLayerGuid* aGuidOut) { if (aGuidOut) { *aGuidOut = GetGuid(); } } ScrollableLayerGuid AsyncPanZoomController::GetGuid() { return ScrollableLayerGuid(mLayersId, mFrameMetrics); } void AsyncPanZoomController::UpdateSharedCompositorFrameMetrics() { mMonitor.AssertCurrentThreadIn(); FrameMetrics* frame = mSharedFrameMetricsBuffer ? static_cast(mSharedFrameMetricsBuffer->memory()) : nullptr; if (frame && mSharedLock && gfxPrefs::UseProgressiveTilePainting()) { mSharedLock->Lock(); *frame = mFrameMetrics; mSharedLock->Unlock(); } } void AsyncPanZoomController::ShareCompositorFrameMetrics() { PCompositorParent* compositor = (mCrossProcessCompositorParent ? mCrossProcessCompositorParent : mCompositorParent.get()); // Only create the shared memory buffer if it hasn't already been created, // we are using progressive tile painting, and we have a // compositor to pass the shared memory back to the content process/thread. if (!mSharedFrameMetricsBuffer && compositor && gfxPrefs::UseProgressiveTilePainting()) { // Create shared memory and initialize it with the current FrameMetrics value mSharedFrameMetricsBuffer = new ipc::SharedMemoryBasic; FrameMetrics* frame = nullptr; mSharedFrameMetricsBuffer->Create(sizeof(FrameMetrics)); mSharedFrameMetricsBuffer->Map(sizeof(FrameMetrics)); frame = static_cast(mSharedFrameMetricsBuffer->memory()); if (frame) { { // scope the monitor, only needed to copy the FrameMetrics. ReentrantMonitorAutoEnter lock(mMonitor); *frame = mFrameMetrics; } // Get the process id of the content process base::ProcessHandle processHandle = compositor->OtherProcess(); ipc::SharedMemoryBasic::Handle mem = ipc::SharedMemoryBasic::NULLHandle(); // Get the shared memory handle to share with the content process mSharedFrameMetricsBuffer->ShareToProcess(processHandle, &mem); // Get the cross process mutex handle to share with the content process mSharedLock = new CrossProcessMutex("AsyncPanZoomControlLock"); CrossProcessMutexHandle handle = mSharedLock->ShareToProcess(processHandle); // Send the shared memory handle and cross process handle to the content // process by an asynchronous ipc call. Include the APZC unique ID // so the content process know which APZC sent this shared FrameMetrics. if (!compositor->SendSharedCompositorFrameMetrics(mem, handle, mAPZCId)) { APZC_LOG("%p failed to share FrameMetrics with content process.", this); } } } } } }