/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2011 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Robert O'Callahan * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef MOZILLA_GFX_BASESIZE_H_ #define MOZILLA_GFX_BASESIZE_H_ namespace mozilla { namespace gfx { /** * Do not use this class directly. Subclass it, pass that subclass as the * Sub parameter, and only use that subclass. This allows methods to safely * cast 'this' to 'Sub*'. */ template struct BaseSize { T width, height; // Constructors BaseSize() : width(0), height(0) {} BaseSize(T aWidth, T aHeight) : width(aWidth), height(aHeight) {} void SizeTo(T aWidth, T aHeight) { width = aWidth; height = aHeight; } // Note that '=' isn't defined so we'll get the // compiler generated default assignment operator bool operator==(const Sub& aSize) const { return width == aSize.width && height == aSize.height; } bool operator!=(const Sub& aSize) const { return width != aSize.width || height != aSize.height; } bool operator<=(const Sub& aSize) const { return width <= aSize.width && height <= aSize.height; } bool operator<(const Sub& aSize) const { return *this <= aSize && *this != aSize; } Sub operator+(const Sub& aSize) const { return Sub(width + aSize.width, height + aSize.height); } Sub operator-(const Sub& aSize) const { return Sub(width - aSize.width, height - aSize.height); } Sub& operator+=(const Sub& aSize) { width += aSize.width; height += aSize.height; return *static_cast(this); } Sub& operator-=(const Sub& aSize) { width -= aSize.width; height -= aSize.height; return *static_cast(this); } Sub operator*(T aScale) const { return Sub(width * aScale, height * aScale); } Sub operator/(T aScale) const { return Sub(width / aScale, height / aScale); } }; } } #endif /* MOZILLA_GFX_BASESIZE_H_ */