/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #if !defined(MediaShutdownManager_h_) #define MediaShutdownManager_h_ #include "nsIObserver.h" #include "mozilla/Monitor.h" #include "mozilla/RefPtr.h" #include "mozilla/StaticPtr.h" #include "nsIThread.h" #include "nsCOMPtr.h" #include "nsTHashtable.h" #include "nsHashKeys.h" namespace mozilla { class MediaDecoder; class StateMachineThread; // The MediaShutdownManager manages shutting down the MediaDecoder // infrastructure in response to an xpcom-shutdown notification. This happens // when Gecko is shutting down in the middle of operation. This is tricky, as // there are a number of moving parts that must be shutdown in a particular // order. Additionally the xpcom-shutdown observer *must* block until all // threads are shutdown, which is tricky since we have a number of threads // here and their shutdown is asynchronous. We can't have each element of // our pipeline listening for xpcom-shutdown, as if each observer blocks // waiting for its threads to shutdown it will block other xpcom-shutdown // notifications from firing, and shutdown of one part of the media pipeline // (say the State Machine thread) may depend another part to be shutdown // first (the MediaDecoder threads). Additionally we need to not interfere // with shutdown in the the non-xpcom-shutdown case, where we need to be able // to recreate the State Machine thread after it's been destroyed without // affecting the shutdown of the old State Machine thread. The // MediaShutdownManager encapsulates all these dependencies, and provides // a single xpcom-shutdown listener for the MediaDecoder infrastructure, to // ensure that no shutdown order dependencies leak out of the MediaDecoder // stack. The MediaShutdownManager is a singleton. // // The MediaShutdownManager ensures that the MediaDecoder stack is shutdown // before returning from its xpcom-shutdown observer by keeping track of all // the active MediaDecoders, and upon xpcom-shutdown calling Shutdown() on // every MediaDecoder and then spinning the main thread event loop until the // State Machine thread has shutdown. Once the State Machine thread has been // shutdown, the xpcom-shutdown observer returns. // // Note that calling the Unregister() functions may result in the singleton // being deleted, so don't store references to the singleton, always use the // singleton by derefing the referenced returned by // MediaShutdownManager::Instance(), which ensures that the singleton is // created when needed. // i.e. like this: // MediaShutdownManager::Instance()::Unregister(someDecoder); // MediaShutdownManager::Instance()::Register(someOtherDecoder); // Not like this: // MediaShutdownManager& instance = MediaShutdownManager::Instance(); // instance.Unregister(someDecoder); // Warning! May delete instance! // instance.Register(someOtherDecoder); // BAD! instance may be dangling! class MediaShutdownManager : public nsIObserver { public: NS_DECL_ISUPPORTS NS_DECL_NSIOBSERVER // The MediaShutdownManager is a singleton, access its instance with // this accessor. static MediaShutdownManager& Instance(); // Notifies the MediaShutdownManager that it needs to track the shutdown // of this MediaDecoder. void Register(MediaDecoder* aDecoder); // Notifies the MediaShutdownManager that a MediaDecoder that it was // tracking has shutdown, and it no longer needs to be shutdown in the // xpcom-shutdown listener. void Unregister(MediaDecoder* aDecoder); // Notifies the MediaShutdownManager of a state machine thread that // must be tracked. Note that we track State Machine threads individually // as their shutdown and the construction of a new state machine thread // can interleave. This stores a strong ref to the state machine. void Register(StateMachineThread* aThread); // Notifies the MediaShutdownManager that a StateMachineThread that it was // tracking has shutdown, and it no longer needs to be shutdown in the // xpcom-shutdown listener. This drops the strong reference to the // StateMachineThread, which may destroy it. void Unregister(StateMachineThread* aThread); private: MediaShutdownManager(); virtual ~MediaShutdownManager(); void Shutdown(); // Ensures we have a shutdown listener if we need one, and removes the // listener and destroys the singleton if we don't. void EnsureCorrectShutdownObserverState(); static StaticRefPtr sInstance; // References to the MediaDecoder. The decoders unregister themselves // in their Shutdown() method, so we'll drop the reference naturally when // we're shutting down (in the non xpcom-shutdown case). nsTHashtable> mDecoders; // References to the state machine threads that we're tracking shutdown // of. Note that although there is supposed to be a single state machine, // the construction and shutdown of these can interleave, so we must track // individual instances of the state machine threads. // These are strong references. nsTHashtable> mStateMachineThreads; // True if we have an XPCOM shutdown observer. bool mIsObservingShutdown; bool mIsDoingXPCOMShutDown; }; // A wrapper for the state machine thread. We must wrap this so that the // state machine threads can shutdown independently from the // StateMachineTracker, under the control of the MediaShutdownManager. // The state machine thread is shutdown naturally when all decoders // complete their shutdown. So if a new decoder is created just as the // old state machine thread has shutdown, we need to be able to shutdown // the old state machine thread independently of the StateMachineTracker // creating a new state machine thread. Also if this happens we need to // be able to force both state machine threads to shutdown in the // MediaShutdownManager, which is why we maintain a set of state machine // threads, even though there's supposed to only be one alive at once. // This class does not enforce its own thread safety, the StateMachineTracker // ensures thread safety when it uses the StateMachineThread. class StateMachineThread { public: StateMachineThread(); ~StateMachineThread(); NS_INLINE_DECL_REFCOUNTING(StateMachineThread); // Creates the wrapped thread. nsresult Init(); // Returns a reference to the underlying thread. Don't shut this down // directly, use StateMachineThread::Shutdown() instead. nsIThread* GetThread(); // Dispatches an event to the main thread to shutdown the wrapped thread. // The owner's (StateMachineTracker's) reference to the StateMachineThread // can be dropped, the StateMachineThread will shutdown itself // asynchronously. void Shutdown(); // Processes events on the main thread event loop until this thread // has been shutdown. Use this to block until the asynchronous shutdown // has complete. void SpinUntilShutdownComplete(); private: void ShutdownThread(); nsCOMPtr mThread; }; } // namespace mozilla #endif