/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set sw=2 ts=8 et tw=80 : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "Axis.h" #include // for fabsf, pow, powf #include // for max #include "AsyncPanZoomController.h" // for AsyncPanZoomController #include "FrameMetrics.h" // for FrameMetrics #include "mozilla/Attributes.h" // for MOZ_FINAL #include "mozilla/Preferences.h" // for Preferences #include "mozilla/gfx/Rect.h" // for RoundedIn #include "mozilla/mozalloc.h" // for operator new #include "nsMathUtils.h" // for NS_lround #include "nsThreadUtils.h" // for NS_DispatchToMainThread, etc #include "nscore.h" // for NS_IMETHOD namespace mozilla { namespace layers { /** * Maximum acceleration that can happen between two frames. Velocity is * throttled if it's above this. This may happen if a time delta is very low, * or we get a touch point very far away from the previous position for some * reason. */ static float gMaxEventAcceleration = 999.0f; /** * Amount of friction applied during flings. */ static float gFlingFriction = 0.002f; /** * Threshold for velocity beneath which we turn off any acceleration we had * during repeated flings. */ static float gVelocityThreshold = 0.14f; /** * Amount of acceleration we multiply in each time the user flings in one * direction. Every time they let go of the screen, we increase the acceleration * by this amount raised to the power of the amount of times they have let go, * times two (to make the curve steeper). This stops if the user lets go and we * slow down enough, or if they put their finger down without moving it for a * moment (or in the opposite direction). */ static float gAccelerationMultiplier = 1.125f; /** * When flinging, if the velocity goes below this number, we just stop the * animation completely. This is to prevent asymptotically approaching 0 * velocity and rerendering unnecessarily. */ static float gFlingStoppedThreshold = 0.01f; /** * Maximum size of velocity queue. The queue contains last N velocity records. * On touch end we calculate the average velocity in order to compensate * touch/mouse drivers misbehaviour. */ static uint32_t gMaxVelocityQueueSize = 5; static void ReadAxisPrefs() { Preferences::AddFloatVarCache(&gMaxEventAcceleration, "apz.max_event_acceleration", gMaxEventAcceleration); Preferences::AddFloatVarCache(&gFlingFriction, "apz.fling_friction", gFlingFriction); Preferences::AddFloatVarCache(&gVelocityThreshold, "apz.velocity_threshold", gVelocityThreshold); Preferences::AddFloatVarCache(&gAccelerationMultiplier, "apz.acceleration_multiplier", gAccelerationMultiplier); Preferences::AddFloatVarCache(&gFlingStoppedThreshold, "apz.fling_stopped_threshold", gFlingStoppedThreshold); Preferences::AddUintVarCache(&gMaxVelocityQueueSize, "apz.max_velocity_queue_size", gMaxVelocityQueueSize); } class ReadAxisPref MOZ_FINAL : public nsRunnable { public: NS_IMETHOD Run() { ReadAxisPrefs(); return NS_OK; } }; static void InitAxisPrefs() { static bool sInitialized = false; if (sInitialized) return; sInitialized = true; if (NS_IsMainThread()) { ReadAxisPrefs(); } else { // We have to dispatch an event to the main thread to read the pref. NS_DispatchToMainThread(new ReadAxisPref()); } } Axis::Axis(AsyncPanZoomController* aAsyncPanZoomController) : mPos(0), mVelocity(0.0f), mAcceleration(0), mScrollingDisabled(false), mAsyncPanZoomController(aAsyncPanZoomController) { InitAxisPrefs(); } void Axis::UpdateWithTouchAtDevicePoint(int32_t aPos, const TimeDuration& aTimeDelta) { float newVelocity = mScrollingDisabled ? 0 : (mPos - aPos) / aTimeDelta.ToMilliseconds(); bool curVelocityBelowThreshold = fabsf(newVelocity) < gVelocityThreshold; bool directionChange = (mVelocity > 0) != (newVelocity > 0); // If we've changed directions, or the current velocity threshold, stop any // acceleration we've accumulated. if (directionChange || curVelocityBelowThreshold) { mAcceleration = 0; } mVelocity = newVelocity; mPos = aPos; // Keep last gMaxVelocityQueueSize or less velocities in the queue. mVelocityQueue.AppendElement(mVelocity); if (mVelocityQueue.Length() > gMaxVelocityQueueSize) { mVelocityQueue.RemoveElementAt(0); } } void Axis::StartTouch(int32_t aPos) { mStartPos = aPos; mPos = aPos; mScrollingDisabled = false; } float Axis::AdjustDisplacement(float aDisplacement, float& aOverscrollAmountOut) { if (mScrollingDisabled) { aOverscrollAmountOut = 0; return 0; } if (fabsf(mVelocity) < gVelocityThreshold) { mAcceleration = 0; } float accelerationFactor = GetAccelerationFactor(); float displacement = aDisplacement * accelerationFactor; // If this displacement will cause an overscroll, throttle it. Can potentially // bring it to 0 even if the velocity is high. if (DisplacementWillOverscroll(displacement) != OVERSCROLL_NONE) { // No need to have a velocity along this axis anymore; it won't take us // anywhere, so we're just spinning needlessly. mVelocity = 0.0f; mAcceleration = 0; aOverscrollAmountOut = DisplacementWillOverscrollAmount(displacement); displacement -= aOverscrollAmountOut; } return displacement; } float Axis::PanDistance() { return fabsf(mPos - mStartPos); } float Axis::PanDistance(float aPos) { return fabsf(aPos - mStartPos); } void Axis::EndTouch() { mAcceleration++; // Calculate the mean velocity and empty the queue. int count = mVelocityQueue.Length(); if (count) { mVelocity = 0; while (!mVelocityQueue.IsEmpty()) { mVelocity += mVelocityQueue[0]; mVelocityQueue.RemoveElementAt(0); } mVelocity /= count; } } void Axis::CancelTouch() { mVelocity = 0.0f; mAcceleration = 0; while (!mVelocityQueue.IsEmpty()) { mVelocityQueue.RemoveElementAt(0); } } bool Axis::Scrollable() { if (mScrollingDisabled) { return false; } return GetCompositionLength() < GetPageLength(); } bool Axis::FlingApplyFrictionOrCancel(const TimeDuration& aDelta) { if (fabsf(mVelocity) <= gFlingStoppedThreshold) { // If the velocity is very low, just set it to 0 and stop the fling, // otherwise we'll just asymptotically approach 0 and the user won't // actually see any changes. mVelocity = 0.0f; return false; } else { mVelocity *= pow(1.0f - gFlingFriction, float(aDelta.ToMilliseconds())); } return true; } Axis::Overscroll Axis::GetOverscroll() { // If the current pan takes the window to the left of or above the current // page rect. bool minus = GetOrigin() < GetPageStart(); // If the current pan takes the window to the right of or below the current // page rect. bool plus = GetCompositionEnd() > GetPageEnd(); if (minus && plus) { return OVERSCROLL_BOTH; } if (minus) { return OVERSCROLL_MINUS; } if (plus) { return OVERSCROLL_PLUS; } return OVERSCROLL_NONE; } float Axis::GetExcess() { switch (GetOverscroll()) { case OVERSCROLL_MINUS: return GetOrigin() - GetPageStart(); case OVERSCROLL_PLUS: return GetCompositionEnd() - GetPageEnd(); case OVERSCROLL_BOTH: return (GetCompositionEnd() - GetPageEnd()) + (GetPageStart() - GetOrigin()); default: return 0; } } Axis::Overscroll Axis::DisplacementWillOverscroll(float aDisplacement) { // If the current pan plus a displacement takes the window to the left of or // above the current page rect. bool minus = GetOrigin() + aDisplacement < GetPageStart(); // If the current pan plus a displacement takes the window to the right of or // below the current page rect. bool plus = GetCompositionEnd() + aDisplacement > GetPageEnd(); if (minus && plus) { return OVERSCROLL_BOTH; } if (minus) { return OVERSCROLL_MINUS; } if (plus) { return OVERSCROLL_PLUS; } return OVERSCROLL_NONE; } float Axis::DisplacementWillOverscrollAmount(float aDisplacement) { switch (DisplacementWillOverscroll(aDisplacement)) { case OVERSCROLL_MINUS: return (GetOrigin() + aDisplacement) - GetPageStart(); case OVERSCROLL_PLUS: return (GetCompositionEnd() + aDisplacement) - GetPageEnd(); // Don't handle overscrolled in both directions; a displacement can't cause // this, it must have already been zoomed out too far. default: return 0; } } float Axis::ScaleWillOverscrollAmount(float aScale, float aFocus) { float originAfterScale = (GetOrigin() + aFocus) - (aFocus / aScale); bool both = ScaleWillOverscrollBothSides(aScale); bool minus = originAfterScale < GetPageStart(); bool plus = (originAfterScale + (GetCompositionLength() / aScale)) > GetPageEnd(); if ((minus && plus) || both) { // If we ever reach here it's a bug in the client code. MOZ_ASSERT(false, "In an OVERSCROLL_BOTH condition in ScaleWillOverscrollAmount"); return 0; } if (minus) { return originAfterScale - GetPageStart(); } if (plus) { return originAfterScale + (GetCompositionLength() / aScale) - GetPageEnd(); } return 0; } float Axis::GetVelocity() { return mScrollingDisabled ? 0 : mVelocity; } float Axis::GetAccelerationFactor() { return powf(gAccelerationMultiplier, std::max(0, (mAcceleration - 4) * 3)); } float Axis::GetCompositionEnd() { return GetOrigin() + GetCompositionLength(); } float Axis::GetPageEnd() { return GetPageStart() + GetPageLength(); } float Axis::GetOrigin() { CSSPoint origin = mAsyncPanZoomController->GetFrameMetrics().mScrollOffset; return GetPointOffset(origin); } float Axis::GetCompositionLength() { const FrameMetrics& metrics = mAsyncPanZoomController->GetFrameMetrics(); CSSRect cssCompositedRect = metrics.CalculateCompositedRectInCssPixels(); return GetRectLength(cssCompositedRect); } float Axis::GetPageStart() { CSSRect pageRect = mAsyncPanZoomController->GetFrameMetrics().mScrollableRect; return GetRectOffset(pageRect); } float Axis::GetPageLength() { CSSRect pageRect = mAsyncPanZoomController->GetFrameMetrics().mScrollableRect; return GetRectLength(pageRect); } bool Axis::ScaleWillOverscrollBothSides(float aScale) { const FrameMetrics& metrics = mAsyncPanZoomController->GetFrameMetrics(); CSSToScreenScale scale(metrics.mZoom.scale * aScale); CSSRect cssCompositionBounds = metrics.mCompositionBounds / scale; return GetRectLength(metrics.mScrollableRect) < GetRectLength(cssCompositionBounds); } AxisX::AxisX(AsyncPanZoomController* aAsyncPanZoomController) : Axis(aAsyncPanZoomController) { } float AxisX::GetPointOffset(const CSSPoint& aPoint) { return aPoint.x; } float AxisX::GetRectLength(const CSSRect& aRect) { return aRect.width; } float AxisX::GetRectOffset(const CSSRect& aRect) { return aRect.x; } AxisY::AxisY(AsyncPanZoomController* aAsyncPanZoomController) : Axis(aAsyncPanZoomController) { } float AxisY::GetPointOffset(const CSSPoint& aPoint) { return aPoint.y; } float AxisY::GetRectLength(const CSSRect& aRect) { return aRect.height; } float AxisY::GetRectOffset(const CSSRect& aRect) { return aRect.y; } } }