/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ // Main header first: #include "nsSVGTextFrame.h" // Keep others in (case-insensitive) order: #include "nsGkAtoms.h" #include "nsIDOMSVGRect.h" #include "nsIDOMSVGTextElement.h" #include "nsISVGGlyphFragmentNode.h" #include "nsSVGGlyphFrame.h" #include "nsSVGGraphicElement.h" #include "nsSVGIntegrationUtils.h" #include "nsSVGPathElement.h" #include "nsSVGTextPathFrame.h" #include "nsSVGUtils.h" #include "SVGLengthList.h" using namespace mozilla; //---------------------------------------------------------------------- // Implementation nsIFrame* NS_NewSVGTextFrame(nsIPresShell* aPresShell, nsStyleContext* aContext) { return new (aPresShell) nsSVGTextFrame(aContext); } NS_IMPL_FRAMEARENA_HELPERS(nsSVGTextFrame) //---------------------------------------------------------------------- // nsIFrame methods #ifdef DEBUG NS_IMETHODIMP nsSVGTextFrame::Init(nsIContent* aContent, nsIFrame* aParent, nsIFrame* aPrevInFlow) { nsCOMPtr text = do_QueryInterface(aContent); NS_ASSERTION(text, "Content is not an SVG text"); return nsSVGTextFrameBase::Init(aContent, aParent, aPrevInFlow); } #endif /* DEBUG */ NS_IMETHODIMP nsSVGTextFrame::AttributeChanged(int32_t aNameSpaceID, nsIAtom* aAttribute, int32_t aModType) { if (aNameSpaceID != kNameSpaceID_None) return NS_OK; if (aAttribute == nsGkAtoms::transform) { nsSVGUtils::InvalidateAndScheduleReflowSVG(this); NotifySVGChanged(TRANSFORM_CHANGED); } else if (aAttribute == nsGkAtoms::x || aAttribute == nsGkAtoms::y || aAttribute == nsGkAtoms::dx || aAttribute == nsGkAtoms::dy || aAttribute == nsGkAtoms::rotate) { nsSVGUtils::InvalidateAndScheduleReflowSVG(this); NotifyGlyphMetricsChange(); } return NS_OK; } nsIAtom * nsSVGTextFrame::GetType() const { return nsGkAtoms::svgTextFrame; } NS_IMETHODIMP nsSVGTextFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder, const nsRect& aDirtyRect, const nsDisplayListSet& aLists) { UpdateGlyphPositioning(true); return nsSVGTextFrameBase::BuildDisplayList(aBuilder, aDirtyRect, aLists); } //---------------------------------------------------------------------- // nsSVGTextContainerFrame uint32_t nsSVGTextFrame::GetNumberOfChars() { UpdateGlyphPositioning(false); return nsSVGTextFrameBase::GetNumberOfChars(); } float nsSVGTextFrame::GetComputedTextLength() { UpdateGlyphPositioning(false); return nsSVGTextFrameBase::GetComputedTextLength(); } float nsSVGTextFrame::GetSubStringLength(uint32_t charnum, uint32_t nchars) { UpdateGlyphPositioning(false); return nsSVGTextFrameBase::GetSubStringLength(charnum, nchars); } int32_t nsSVGTextFrame::GetCharNumAtPosition(nsIDOMSVGPoint *point) { UpdateGlyphPositioning(false); return nsSVGTextFrameBase::GetCharNumAtPosition(point); } NS_IMETHODIMP nsSVGTextFrame::GetStartPositionOfChar(uint32_t charnum, nsIDOMSVGPoint **_retval) { UpdateGlyphPositioning(false); return nsSVGTextFrameBase::GetStartPositionOfChar(charnum, _retval); } NS_IMETHODIMP nsSVGTextFrame::GetEndPositionOfChar(uint32_t charnum, nsIDOMSVGPoint **_retval) { UpdateGlyphPositioning(false); return nsSVGTextFrameBase::GetEndPositionOfChar(charnum, _retval); } NS_IMETHODIMP nsSVGTextFrame::GetExtentOfChar(uint32_t charnum, nsIDOMSVGRect **_retval) { UpdateGlyphPositioning(false); return nsSVGTextFrameBase::GetExtentOfChar(charnum, _retval); } NS_IMETHODIMP nsSVGTextFrame::GetRotationOfChar(uint32_t charnum, float *_retval) { UpdateGlyphPositioning(false); return nsSVGTextFrameBase::GetRotationOfChar(charnum, _retval); } //---------------------------------------------------------------------- // nsISVGChildFrame methods void nsSVGTextFrame::NotifySVGChanged(uint32_t aFlags) { NS_ABORT_IF_FALSE(aFlags & (TRANSFORM_CHANGED | COORD_CONTEXT_CHANGED), "Invalidation logic may need adjusting"); bool updateGlyphMetrics = false; if (aFlags & COORD_CONTEXT_CHANGED) { updateGlyphMetrics = true; } if (aFlags & TRANSFORM_CHANGED) { if (mCanvasTM && mCanvasTM->IsSingular()) { // We won't have calculated the glyph positions correctly updateGlyphMetrics = true; } // make sure our cached transform matrix gets (lazily) updated mCanvasTM = nullptr; } if (updateGlyphMetrics) { // Ancestor changes can't affect how we render from the perspective of // any rendering observers that we may have, so we don't need to // invalidate them. We also don't need to invalidate ourself, since our // changed ancestor will have invalidated its entire area, which includes // our area. // For perf reasons we call this before calling NotifySVGChanged() below. nsSVGUtils::ScheduleReflowSVG(this); } nsSVGTextFrameBase::NotifySVGChanged(aFlags); if (updateGlyphMetrics) { // If we are positioned using percentage values we need to update our // position whenever our viewport's dimensions change. // XXX We could check here whether the text frame or any of its children // have any percentage co-ordinates and only update if they don't. This // may not be worth it as we might need to check each glyph NotifyGlyphMetricsChange(); } } NS_IMETHODIMP nsSVGTextFrame::PaintSVG(nsRenderingContext* aContext, const nsIntRect *aDirtyRect) { NS_ASSERTION(!NS_SVGDisplayListPaintingEnabled() || (mState & NS_STATE_SVG_NONDISPLAY_CHILD), "If display lists are enabled, only painting of non-display " "SVG should take this code path"); UpdateGlyphPositioning(true); return nsSVGTextFrameBase::PaintSVG(aContext, aDirtyRect); } NS_IMETHODIMP_(nsIFrame*) nsSVGTextFrame::GetFrameForPoint(const nsPoint &aPoint) { NS_ASSERTION(!NS_SVGDisplayListHitTestingEnabled() || (mState & NS_STATE_SVG_NONDISPLAY_CHILD), "If display lists are enabled, only hit-testing of non-display " "SVG should take this code path"); UpdateGlyphPositioning(true); return nsSVGTextFrameBase::GetFrameForPoint(aPoint); } void nsSVGTextFrame::ReflowSVG() { NS_ASSERTION(nsSVGUtils::OuterSVGIsCallingReflowSVG(this), "This call is probably a wasteful mistake"); NS_ABORT_IF_FALSE(!(GetStateBits() & NS_STATE_SVG_NONDISPLAY_CHILD), "ReflowSVG mechanism not designed for this"); if (!nsSVGUtils::NeedsReflowSVG(this)) { NS_ASSERTION(!mPositioningDirty, "How did this happen?"); return; } // UpdateGlyphPositioning may have been called under DOM calls and set // mPositioningDirty to false. We may now have better positioning, though, so // set it to true so that UpdateGlyphPositioning will do its work. mPositioningDirty = true; UpdateGlyphPositioning(false); // We leave it up to nsSVGTextFrameBase::ReflowSVG to invalidate. XXXSDL // With glyph positions updated, our descendants can invalidate their new // areas correctly: nsSVGTextFrameBase::ReflowSVG(); } SVGBBox nsSVGTextFrame::GetBBoxContribution(const gfxMatrix &aToBBoxUserspace, uint32_t aFlags) { UpdateGlyphPositioning(true); return nsSVGTextFrameBase::GetBBoxContribution(aToBBoxUserspace, aFlags); } //---------------------------------------------------------------------- // nsSVGContainerFrame methods: gfxMatrix nsSVGTextFrame::GetCanvasTM(uint32_t aFor) { if (!(GetStateBits() & NS_STATE_SVG_NONDISPLAY_CHILD)) { if ((aFor == FOR_PAINTING && NS_SVGDisplayListPaintingEnabled()) || (aFor == FOR_HIT_TESTING && NS_SVGDisplayListHitTestingEnabled())) { return nsSVGIntegrationUtils::GetCSSPxToDevPxMatrix(this); } } if (!mCanvasTM) { NS_ASSERTION(mParent, "null parent"); nsSVGContainerFrame *parent = static_cast(mParent); nsSVGGraphicElement *content = static_cast(mContent); gfxMatrix tm = content->PrependLocalTransformsTo(parent->GetCanvasTM(aFor)); mCanvasTM = new gfxMatrix(tm); } return *mCanvasTM; } //---------------------------------------------------------------------- // static void MarkDirtyBitsOnDescendants(nsIFrame *aFrame) { // Do not skip marking of aFrame or any of its descendants if they have // the NS_FRAME_IS_DIRTY set, because some of their descendants may not // have it set, and we need all descendants to be dirty. if (aFrame->GetStateBits() & (NS_FRAME_FIRST_REFLOW)) { // Nothing to do if our outer- hasn't yet had its initial reflow. return; } nsIFrame* kid = aFrame->GetFirstPrincipalChild(); while (kid) { nsISVGChildFrame* svgkid = do_QueryFrame(kid); if (svgkid) { MarkDirtyBitsOnDescendants(kid); kid->AddStateBits(NS_FRAME_IS_DIRTY); } kid = kid->GetNextSibling(); } } void nsSVGTextFrame::NotifyGlyphMetricsChange() { // NotifySVGChanged isn't appropriate here, so we just mark our descendants // as fully dirty to get ReflowSVG() called on them: MarkDirtyBitsOnDescendants(this); nsSVGUtils::InvalidateAndScheduleReflowSVG(this); mPositioningDirty = true; } void nsSVGTextFrame::SetWhitespaceHandling(nsSVGGlyphFrame *aFrame) { SetWhitespaceCompression(); nsSVGGlyphFrame* firstFrame = aFrame; bool trimLeadingWhitespace = true; nsSVGGlyphFrame* lastNonWhitespaceFrame = aFrame; // If the previous frame ended with whitespace // then display of leading whitespace should be suppressed // when we are compressing whitespace. while (aFrame) { if (!aFrame->IsAllWhitespace()) { lastNonWhitespaceFrame = aFrame; } aFrame->SetTrimLeadingWhitespace(trimLeadingWhitespace); trimLeadingWhitespace = aFrame->EndsWithWhitespace(); aFrame = aFrame->GetNextGlyphFrame(); } // When there is only whitespace left we need to trim off // the end of the last frame that isn't entirely whitespace. // Making sure that we reset earlier frames as they may once // have been the last non-whitespace frame. aFrame = firstFrame; while (aFrame != lastNonWhitespaceFrame) { aFrame->SetTrimTrailingWhitespace(false); aFrame = aFrame->GetNextGlyphFrame(); } // We're at the last non-whitespace frame so trim off the end // and make sure we set one of the trim bits so that any // further whitespace is compressed to nothing while (aFrame) { aFrame->SetTrimTrailingWhitespace(true); aFrame = aFrame->GetNextGlyphFrame(); } } void nsSVGTextFrame::UpdateGlyphPositioning(bool aForceGlobalTransform) { if (!mPositioningDirty) return; mPositioningDirty = false; nsISVGGlyphFragmentNode* node = GetFirstGlyphFragmentChildNode(); if (!node) return; nsSVGGlyphFrame *frame, *firstFrame; firstFrame = node->GetFirstGlyphFrame(); if (!firstFrame) { return; } SetWhitespaceHandling(firstFrame); BuildPositionList(0, 0); gfxPoint ctp(0.0, 0.0); // loop over chunks while (firstFrame) { nsSVGTextPathFrame *textPath = firstFrame->FindTextPathParent(); nsTArray effectiveXList, effectiveYList; firstFrame->GetEffectiveXY(firstFrame->GetNumberOfChars(), effectiveXList, effectiveYList); if (!effectiveXList.IsEmpty()) ctp.x = effectiveXList[0]; if (!textPath && !effectiveYList.IsEmpty()) ctp.y = effectiveYList[0]; // check for startOffset on textPath if (textPath) { if (!textPath->GetPathFrame()) { // invalid text path, give up return; } ctp.x = textPath->GetStartOffset(); } // determine x offset based on text_anchor: uint8_t anchor = firstFrame->GetTextAnchor(); /** * XXXsmontagu: The SVG spec is very vague as to how 'text-anchor' * interacts with bidirectional text. It says: * * "For scripts that are inherently right to left such as Hebrew and * Arabic [text-anchor: start] is equivalent to right alignment." * and * "For scripts that are inherently right to left such as Hebrew and * Arabic, [text-anchor: end] is equivalent to left alignment. * * It's not clear how this should be implemented in terms of defined * properties, i.e. how one should determine that a particular element * contains a script that is inherently right to left. * * The code below follows http://www.w3.org/TR/SVGTiny12/text.html#TextAnchorProperty * and swaps the values of text-anchor: end and text-anchor: start * whenever the 'direction' property is rtl. * * This is probably the "right" thing to do, but other browsers don't do it, * so I am leaving it inside #if 0 for now for interoperability. * * See also XXXsmontagu comments in nsSVGGlyphFrame::EnsureTextRun */ #if 0 if (GetStyleVisibility()->mDirection == NS_STYLE_DIRECTION_RTL) { if (anchor == NS_STYLE_TEXT_ANCHOR_END) { anchor = NS_STYLE_TEXT_ANCHOR_START; } else if (anchor == NS_STYLE_TEXT_ANCHOR_START) { anchor = NS_STYLE_TEXT_ANCHOR_END; } } #endif float chunkLength = 0.0f; if (anchor != NS_STYLE_TEXT_ANCHOR_START) { // need to get the total chunk length frame = firstFrame; while (frame) { chunkLength += frame->GetAdvance(aForceGlobalTransform); frame = frame->GetNextGlyphFrame(); if (frame && frame->IsAbsolutelyPositioned()) break; } } if (anchor == NS_STYLE_TEXT_ANCHOR_MIDDLE) ctp.x -= chunkLength/2.0f; else if (anchor == NS_STYLE_TEXT_ANCHOR_END) ctp.x -= chunkLength; // set position of each frame in this chunk: frame = firstFrame; while (frame) { frame->SetGlyphPosition(&ctp, aForceGlobalTransform); frame = frame->GetNextGlyphFrame(); if (frame && frame->IsAbsolutelyPositioned()) break; } firstFrame = frame; } }