/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MediaBufferDecoder_h_ #define MediaBufferDecoder_h_ #include "nsWrapperCache.h" #include "nsCOMPtr.h" #include "nsAutoPtr.h" #include "SharedThreadPool.h" #include "nsString.h" #include "nsTArray.h" #include "mozilla/dom/TypedArray.h" #include "mozilla/MemoryReporting.h" #include "mozilla/RefPtr.h" namespace mozilla { namespace dom { class AudioBuffer; class AudioContext; class DecodeErrorCallback; class DecodeSuccessCallback; } struct WebAudioDecodeJob MOZ_FINAL { // You may omit both the success and failure callback, or you must pass both. // The callbacks are only necessary for asynchronous operation. WebAudioDecodeJob(const nsACString& aContentType, dom::AudioContext* aContext, const dom::ArrayBuffer& aBuffer, dom::DecodeSuccessCallback* aSuccessCallback = nullptr, dom::DecodeErrorCallback* aFailureCallback = nullptr); ~WebAudioDecodeJob(); NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebAudioDecodeJob) NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebAudioDecodeJob) enum ErrorCode { NoError, UnknownContent, UnknownError, InvalidContent, NoAudio }; typedef void (WebAudioDecodeJob::*ResultFn)(ErrorCode); typedef nsAutoArrayPtr ChannelBuffer; void OnSuccess(ErrorCode /* ignored */); void OnFailure(ErrorCode aErrorCode); bool AllocateBuffer(); size_t SizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const; size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const; JS::Heap mArrayBuffer; nsCString mContentType; uint32_t mWriteIndex; nsRefPtr mContext; nsRefPtr mSuccessCallback; nsRefPtr mFailureCallback; // can be null nsRefPtr mOutput; FallibleTArray mChannelBuffers; }; /** * This class is used to decode media buffers on a dedicated threadpool. * * This class manages the resources that it uses internally (such as the * thread-pool) and provides a clean external interface. */ class MediaBufferDecoder { public: void AsyncDecodeMedia(const char* aContentType, uint8_t* aBuffer, uint32_t aLength, WebAudioDecodeJob& aDecodeJob); size_t SizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const { return 0; } private: bool EnsureThreadPoolInitialized(); private: RefPtr mThreadPool; }; } #endif