/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_ASURFACE_H #define GFX_ASURFACE_H #ifdef MOZ_DUMP_PAINTING #define MOZ_DUMP_IMAGES #endif #include "gfxTypes.h" #include "gfxRect.h" #include "nsAutoPtr.h" #include "nsAutoRef.h" #include "nsThreadUtils.h" typedef struct _cairo_surface cairo_surface_t; typedef struct _cairo_user_data_key cairo_user_data_key_t; typedef void (*thebes_destroy_func_t) (void *data); class gfxImageSurface; struct nsIntPoint; struct nsIntRect; /** * A surface is something you can draw on. Instantiate a subclass of this * abstract class, and use gfxContext to draw on this surface. */ class THEBES_API gfxASurface { public: #ifdef MOZILLA_INTERNAL_API nsrefcnt AddRef(void); nsrefcnt Release(void); // These functions exist so that browsercomps can refcount a gfxASurface virtual nsresult AddRefExternal(void) { return AddRef(); } virtual nsresult ReleaseExternal(void) { return Release(); } #else virtual nsresult AddRef(void); virtual nsresult Release(void); #endif public: /** * The format for an image surface. For all formats with alpha data, 0 * means transparent, 1 or 255 means fully opaque. */ typedef enum { ImageFormatARGB32, ///< ARGB data in native endianness, using premultiplied alpha ImageFormatRGB24, ///< xRGB data in native endianness ImageFormatA8, ///< Only an alpha channel ImageFormatA1, ///< Packed transparency information (one byte refers to 8 pixels) ImageFormatRGB16_565, ///< RGB_565 data in native endianness ImageFormatUnknown } gfxImageFormat; typedef enum { SurfaceTypeImage, SurfaceTypePDF, SurfaceTypePS, SurfaceTypeXlib, SurfaceTypeXcb, SurfaceTypeGlitz, // unused, but needed for cairo parity SurfaceTypeQuartz, SurfaceTypeWin32, SurfaceTypeBeOS, SurfaceTypeDirectFB, // unused, but needed for cairo parity SurfaceTypeSVG, SurfaceTypeOS2, SurfaceTypeWin32Printing, SurfaceTypeQuartzImage, SurfaceTypeScript, SurfaceTypeQPainter, SurfaceTypeRecording, SurfaceTypeVG, SurfaceTypeGL, SurfaceTypeDRM, SurfaceTypeTee, SurfaceTypeXML, SurfaceTypeSkia, SurfaceTypeSubsurface, SurfaceTypeD2D, SurfaceTypeMax } gfxSurfaceType; typedef enum { CONTENT_COLOR = 0x1000, CONTENT_ALPHA = 0x2000, CONTENT_COLOR_ALPHA = 0x3000 } gfxContentType; /** Wrap the given cairo surface and return a gfxASurface for it. * This adds a reference to csurf (owned by the returned gfxASurface). */ static already_AddRefed Wrap(cairo_surface_t *csurf); /*** this DOES NOT addref the surface */ cairo_surface_t *CairoSurface() { NS_ASSERTION(mSurface != nsnull, "gfxASurface::CairoSurface called with mSurface == nsnull!"); return mSurface; } gfxSurfaceType GetType() const; gfxContentType GetContentType() const; void SetDeviceOffset(const gfxPoint& offset); gfxPoint GetDeviceOffset() const; virtual bool GetRotateForLandscape() { return false; } void Flush() const; void MarkDirty(); void MarkDirty(const gfxRect& r); /* Printing backend functions */ virtual nsresult BeginPrinting(const nsAString& aTitle, const nsAString& aPrintToFileName); virtual nsresult EndPrinting(); virtual nsresult AbortPrinting(); virtual nsresult BeginPage(); virtual nsresult EndPage(); void SetData(const cairo_user_data_key_t *key, void *user_data, thebes_destroy_func_t destroy); void *GetData(const cairo_user_data_key_t *key); virtual void Finish(); /** * Create an offscreen surface that can be efficiently copied into * this surface (at least if tiling is not involved). * Returns null on error. */ virtual already_AddRefed CreateSimilarSurface(gfxContentType aType, const gfxIntSize& aSize); /** * Returns an image surface for this surface, or nsnull if not supported. * This will not copy image data, just wraps an image surface around * pixel data already available in memory. */ virtual already_AddRefed GetAsImageSurface() { return nsnull; } int CairoStatus(); /* Make sure that the given dimensions don't overflow a 32-bit signed int * using 4 bytes per pixel; optionally, make sure that either dimension * doesn't exceed the given limit. */ static bool CheckSurfaceSize(const gfxIntSize& sz, PRInt32 limit = 0); /* Provide a stride value that will respect all alignment requirements of * the accelerated image-rendering code. */ static PRInt32 FormatStrideForWidth(gfxImageFormat format, PRInt32 width); /* Return the default set of context flags for this surface; these are * hints to the context about any special rendering considerations. See * gfxContext::SetFlag for documentation. */ virtual PRInt32 GetDefaultContextFlags() const { return 0; } static gfxContentType ContentFromFormat(gfxImageFormat format); void SetSubpixelAntialiasingEnabled(bool aEnabled); bool GetSubpixelAntialiasingEnabled(); /** * Record number of bytes for given surface type. Use positive bytes * for allocations and negative bytes for deallocations. */ static void RecordMemoryUsedForSurfaceType(gfxASurface::gfxSurfaceType aType, PRInt32 aBytes); /** * Same as above, but use current surface type as returned by GetType(). * The bytes will be accumulated until RecordMemoryFreed is called, * in which case the value that was recorded for this surface will * be freed. */ void RecordMemoryUsed(PRInt32 aBytes); void RecordMemoryFreed(); virtual PRInt32 KnownMemoryUsed() { return mBytesRecorded; } /** * The memory used by this surface (as reported by KnownMemoryUsed()) can * either live in this process's heap, in this process but outside the * heap, or in another process altogether. */ enum MemoryLocation { MEMORY_IN_PROCESS_HEAP, MEMORY_IN_PROCESS_NONHEAP, MEMORY_OUT_OF_PROCESS }; /** * Where does this surface's memory live? By default, we say it's in this * process's heap. */ virtual MemoryLocation GetMemoryLocation() const; static PRInt32 BytePerPixelFromFormat(gfxImageFormat format); virtual const gfxIntSize GetSize() const { return gfxIntSize(-1, -1); } #ifdef MOZ_DUMP_IMAGES /** * Debug functions to encode the current image as a PNG and export it. */ /** * Writes a binary PNG file. */ void WriteAsPNG(const char* aFile); /** * Write as a PNG encoded Data URL to a file. */ void DumpAsDataURL(FILE* aOutput = stdout); /** * Write as a PNG encoded Data URL to stdout. */ void PrintAsDataURL(); /** * Copy a PNG encoded Data URL to the clipboard. */ void CopyAsDataURL(); void WriteAsPNG_internal(FILE* aFile, bool aBinary); #endif void SetOpaqueRect(const gfxRect& aRect) { if (aRect.IsEmpty()) { mOpaqueRect = nsnull; } else if (mOpaqueRect) { *mOpaqueRect = aRect; } else { mOpaqueRect = new gfxRect(aRect); } } const gfxRect& GetOpaqueRect() { if (mOpaqueRect) return *mOpaqueRect; static const gfxRect empty(0, 0, 0, 0); return empty; } /** * Move the pixels in |aSourceRect| to |aDestTopLeft|. Like with * memmove(), |aSourceRect| and the rectangle defined by * |aDestTopLeft| are allowed to overlap, and the effect is * equivalent to copying |aSourceRect| to a scratch surface and * then back to |aDestTopLeft|. * * |aSourceRect| and the destination rectangle defined by * |aDestTopLeft| are clipped to this surface's bounds. */ virtual void MovePixels(const nsIntRect& aSourceRect, const nsIntPoint& aDestTopLeft); /** * Mark the surface as being allowed/not allowed to be used as a source. */ void SetAllowUseAsSource(bool aAllow) { mAllowUseAsSource = aAllow; } bool GetAllowUseAsSource() { return mAllowUseAsSource; } protected: gfxASurface() : mSurface(nsnull), mFloatingRefs(0), mBytesRecorded(0), mSurfaceValid(false), mAllowUseAsSource(true) { MOZ_COUNT_CTOR(gfxASurface); } static gfxASurface* GetSurfaceWrapper(cairo_surface_t *csurf); static void SetSurfaceWrapper(cairo_surface_t *csurf, gfxASurface *asurf); /** * An implementation of MovePixels that assumes the backend can * internally handle this operation and doesn't allocate any * temporary surfaces. */ void FastMovePixels(const nsIntRect& aSourceRect, const nsIntPoint& aDestTopLeft); // NB: Init() *must* be called from within subclass's // constructors. It's unsafe to call it after the ctor finishes; // leaks and use-after-frees are possible. void Init(cairo_surface_t *surface, bool existingSurface = false); virtual ~gfxASurface() { RecordMemoryFreed(); MOZ_COUNT_DTOR(gfxASurface); } cairo_surface_t *mSurface; nsAutoPtr mOpaqueRect; private: static void SurfaceDestroyFunc(void *data); PRInt32 mFloatingRefs; PRInt32 mBytesRecorded; protected: bool mSurfaceValid; bool mAllowUseAsSource; }; /** * An Unknown surface; used to wrap unknown cairo_surface_t returns from cairo */ class THEBES_API gfxUnknownSurface : public gfxASurface { public: gfxUnknownSurface(cairo_surface_t *surf) { Init(surf, true); } virtual ~gfxUnknownSurface() { } }; #ifndef XPCOM_GLUE_AVOID_NSPR /** * We need to be able to hold a reference to a gfxASurface from Image * subclasses. This is potentially a problem since Images can be addrefed * or released off the main thread. We can ensure that we never AddRef * a gfxASurface off the main thread, but we might want to Release due * to an Image being destroyed off the main thread. * * We use nsCountedRef to reference the * gfxASurface. When AddRefing, we assert that we're on the main thread. * When Releasing, if we're not on the main thread, we post an event to * the main thread to do the actual release. */ class nsMainThreadSurfaceRef; template <> class nsAutoRefTraits { public: typedef gfxASurface* RawRef; /** * The XPCOM event that will do the actual release on the main thread. */ class SurfaceReleaser : public nsRunnable { public: SurfaceReleaser(RawRef aRef) : mRef(aRef) {} NS_IMETHOD Run() { mRef->Release(); return NS_OK; } RawRef mRef; }; static RawRef Void() { return nsnull; } static void Release(RawRef aRawRef) { if (NS_IsMainThread()) { aRawRef->Release(); return; } nsCOMPtr runnable = new SurfaceReleaser(aRawRef); NS_DispatchToMainThread(runnable); } static void AddRef(RawRef aRawRef) { NS_ASSERTION(NS_IsMainThread(), "Can only add a reference on the main thread"); aRawRef->AddRef(); } }; #endif #endif /* GFX_ASURFACE_H */