/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_IMAGEBRIDGECHILD_H #define MOZILLA_GFX_IMAGEBRIDGECHILD_H #include "mozilla/layers/PImageBridgeChild.h" #include "nsAutoPtr.h" class gfxSharedImageSurface; namespace base { class Thread; } namespace mozilla { namespace layers { class ImageContainerChild; class ImageBridgeParent; class SharedImage; class Image; /** * Returns true if the current thread is the ImageBrdigeChild's thread. * * Can be called from any thread. */ bool InImageBridgeChildThread(); /** * The ImageBridge protocol is meant to allow ImageContainers to forward images * directly to the compositor thread/process without using the main thread. * * There are three important phases in the ImageBridge protocol. These three steps * can do different things depending if (A) the ImageContainer uses ImageBridge * or (B) it does not use ImageBridge: * * - When an ImageContainer calls its method SetCurrentImage: * - (A) The image is sent directly to the compositor process through the * ImageBridge IPDL protocol. * On the compositor side the image is stored in a global table that associates * the image with an ID corresponding to the ImageContainer, and a composition is * triggered. * - (B) Since it does not have an ImageBridge, the image is not sent yet. * instead the will be sent to the compositor during the next layer transaction * (on the main thread). * * - During a Layer transaction: * - (A) The ImageContainer uses ImageBridge. The image is already available to the * compositor process because it has been sent with SetCurrentImage. Yet, the * ShadowImageLayer on the compositor side will needs the ID referring to the * ImageContainer to access the Image. So during the Swap operation that happens * in the transaction, we swap the container ID rather than the image data. * - (B) Since the ImageContainer does not use ImageBridge, the image data is swaped. * * - During composition: * - (A) The ShadowImageLayer has an ImageContainer ID, it looks up the ID in the * global table to see if there is an image. If there is no image, nothing is rendered. * - (B) The shadowImageLayer has image data rather than an ID (meaning it is not * using ImageBridge), then it just composites the image data normally. * * This means that there might be a possibility for the ImageBridge to send the first * frame before the first layer transaction that will pass the container ID to the * ShadowImageLayer happens. In this (unlikely) case the layer is not composited * until the layer transaction happens. This means this scenario is not harmful. * * Since sending an image through imageBridge triggers compsiting, the main thread is * not used at all (except for the very first transaction that provides the * ShadowImageLayer with an ImageContainer ID). */ class ImageBridgeChild : public PImageBridgeChild { friend class ImageContainer; public: /** * Creates the image bridge with a dedicated thread for ImageBridgeChild. * * We may want to use a specifi thread in the future. In this case, use * CreateWithThread instead. */ static void StartUp(); /** * Destroys the image bridge by calling DestroyBridge, and destroys the * ImageBridge's thread. * * If you don't want to destroy the thread, call DestroyBridge directly * instead. */ static void ShutDown(); /** * Creates the ImageBridgeChild manager protocol. */ static bool StartUpOnThread(base::Thread* aThread); /** * Destroys The ImageBridge protcol. * * The actual destruction happens synchronously on the ImageBridgeChild thread * which means that if this function is called from another thread, the current * thread will be paused until the destruction is done. */ static void DestroyBridge(); /** * Returns true if the singleton has been created. * * Can be called from any thread. */ static bool IsCreated(); /** * returns the singleton instance. * * can be called from any thread. */ static ImageBridgeChild* GetSingleton(); /** * Dispatches a task to the ImageBridgeChild thread to do the connection */ void ConnectAsync(ImageBridgeParent* aParent); /** * Returns the ImageBridgeChild's thread. * * Can be called from any thread. */ base::Thread * GetThread() const; /** * Returns the ImageBridgeChild's message loop. * * Can be called from any thread. */ MessageLoop * GetMessageLoop() const; // overriden from PImageBridgeChild PImageContainerChild* AllocPImageContainer(PRUint64*); // overriden from PImageBridgeChild bool DeallocPImageContainer(PImageContainerChild* aImgContainerChild); /** * This must be called by the static function DeleteImageBridgeSync defined * in ImageBridgeChild.cpp ONLY. */ ~ImageBridgeChild() {}; /** * Part of the creation of ImageCOntainerChild that is executed on the * ImageBridgeChild thread after invoking CreateImageContainerChild * * Must be called from the ImageBridgeChild thread. */ already_AddRefed CreateImageContainerChildNow(); virtual PGrallocBufferChild* AllocPGrallocBuffer(const gfxIntSize&, const uint32_t&, const uint32_t&, MaybeMagicGrallocBufferHandle*) MOZ_OVERRIDE; virtual bool DeallocPGrallocBuffer(PGrallocBufferChild* actor) MOZ_OVERRIDE; /** * Allocate a gralloc SurfaceDescriptor remotely. */ bool AllocSurfaceDescriptorGralloc(const gfxIntSize& aSize, const uint32_t& aFormat, const uint32_t& aUsage, SurfaceDescriptor* aBuffer); /** * Part of the allocation of gralloc SurfaceDescriptor that is * executed on the ImageBridgeChild thread after invoking * AllocSurfaceDescriptorGralloc. * * Must be called from the ImageBridgeChild thread. */ bool AllocSurfaceDescriptorGrallocNow(const gfxIntSize& aSize, const uint32_t& aContent, const uint32_t& aUsage, SurfaceDescriptor* aBuffer); /** * Deallocate a remotely allocated gralloc buffer. */ bool DeallocSurfaceDescriptorGralloc(const SurfaceDescriptor& aBuffer); /** * Part of the deallocation of gralloc SurfaceDescriptor that is * executed on the ImageBridgeChild thread after invoking * DeallocSurfaceDescriptorGralloc. * * Must be called from the ImageBridgeChild thread. */ bool DeallocSurfaceDescriptorGrallocNow(const SurfaceDescriptor& aBuffer); protected: ImageBridgeChild() {}; /** * Creates an ImageContainerChild and it's associated ImageContainerParent. * * The creation happens synchronously on the ImageBridgeChild thread, so if * this function is called on another thread, the current thread will be * paused until the creation is done. * * This method should only be called from ImageContainer's constructor, * because it spawns a task that contains a pointer to the ImageContainer * (not a refPtr). So the execution of the task can race with the destruction * of the ImageContainer if the refcount is decremented in another thread. * This is done like this because you cannot use a refPtr to the object * within its own constructor (if you do the object will be deleted along with * the refPtr before the constructor returns and the refcount gets a chance to * get incremented!). If you really need to call this function outside * ImageContainer's constructor, make sure to increment and decrement * the ImageContainer's reference count respectively before and after the call. */ already_AddRefed CreateImageContainerChild(); }; } // layers } // mozilla #endif