/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ // ********** // Title: tabitems.js // ########## // Class: TabItem // An that represents a tab. Also implements the interface. // // Parameters: // tab - a xul:tab function TabItem(tab, options) { Utils.assert(tab, "tab"); this.tab = tab; // register this as the tab's tabItem this.tab._tabViewTabItem = this; if (!options) options = {}; // ___ set up div document.body.appendChild(TabItems.fragment().cloneNode(true)); // The document fragment contains just one Node // As per DOM3 appendChild: it will then be the last child let div = document.body.lastChild; let $div = iQ(div); this._showsCachedData = false; this.canvasSizeForced = false; this.$thumb = iQ('.thumb', $div); this.$fav = iQ('.favicon', $div); this.$tabTitle = iQ('.tab-title', $div); this.$canvas = iQ('.thumb canvas', $div); this.$cachedThumb = iQ('img.cached-thumb', $div); this.$favImage = iQ('.favicon>img', $div); this.$close = iQ('.close', $div); this.tabCanvas = new TabCanvas(this.tab, this.$canvas[0]); this.defaultSize = new Point(TabItems.tabWidth, TabItems.tabHeight); this._hidden = false; this.isATabItem = true; this.keepProportional = true; this._hasBeenDrawn = false; this._reconnected = false; this.isDragging = false; this.isStacked = false; // Read off the total vertical and horizontal padding on the tab container // and cache this value, as it must be the same for every TabItem. if (Utils.isEmptyObject(TabItems.tabItemPadding)) { TabItems.tabItemPadding.x = parseInt($div.css('padding-left')) + parseInt($div.css('padding-right')); TabItems.tabItemPadding.y = parseInt($div.css('padding-top')) + parseInt($div.css('padding-bottom')); } this.bounds = new Rect(0,0,1,1); this._lastTabUpdateTime = Date.now(); // ___ superclass setup this._init(div); // ___ drag/drop // override dropOptions with custom tabitem methods this.dropOptions.drop = function(e) { let groupItem = drag.info.item.parent; groupItem.add(drag.info.$el); }; this.draggable(); let self = this; // ___ more div setup $div.mousedown(function(e) { if (!Utils.isRightClick(e)) self.lastMouseDownTarget = e.target; }); $div.mouseup(function(e) { var same = (e.target == self.lastMouseDownTarget); self.lastMouseDownTarget = null; if (!same) return; // press close button or middle mouse click if (iQ(e.target).hasClass("close") || Utils.isMiddleClick(e)) { self.closedManually = true; self.close(); } else { if (!Items.item(this).isDragging) self.zoomIn(); } }); this.droppable(true); this.$close.attr("title", tabbrowserString("tabs.closeTab")); TabItems.register(this); // ___ reconnect to data from Storage if (!TabItems.reconnectingPaused()) this._reconnect(options); }; TabItem.prototype = Utils.extend(new Item(), new Subscribable(), { // ---------- // Function: toString // Prints [TabItem (tab)] for debug use toString: function TabItem_toString() { return "[TabItem (" + this.tab + ")]"; }, // ---------- // Function: forceCanvasSize // Repaints the thumbnail with the given resolution, and forces it // to stay that resolution until unforceCanvasSize is called. forceCanvasSize: function TabItem_forceCanvasSize(w, h) { this.canvasSizeForced = true; this.$canvas[0].width = w; this.$canvas[0].height = h; this.tabCanvas.paint(); }, // ---------- // Function: unforceCanvasSize // Stops holding the thumbnail resolution; allows it to shift to the // size of thumbnail on screen. Note that this call does not nest, unlike // ; if you call forceCanvasSize multiple // times, you just need a single unforce to clear them all. unforceCanvasSize: function TabItem_unforceCanvasSize() { this.canvasSizeForced = false; }, // ---------- // Function: isShowingCachedData // Returns a boolean indicates whether the cached data is being displayed or // not. isShowingCachedData: function TabItem_isShowingCachedData() { return this._showsCachedData; }, // ---------- // Function: showCachedData // Shows the cached data i.e. image and title. Note: this method should only // be called at browser startup with the cached data avaliable. showCachedData: function TabItem_showCachedData() { let {title, url} = this.getTabState(); let thumbnailURL = gPageThumbnails.getThumbnailURL(url); this.$cachedThumb.attr("src", thumbnailURL).show(); this.$canvas.css({opacity: 0}); let tooltip = (title && title != url ? title + "\n" + url : url); this.$tabTitle.text(title).attr("title", tooltip); this._showsCachedData = true; }, // ---------- // Function: hideCachedData // Hides the cached data i.e. image and title and show the canvas. hideCachedData: function TabItem_hideCachedData() { this.$cachedThumb.attr("src", "").hide(); this.$canvas.css({opacity: 1.0}); this._showsCachedData = false; }, // ---------- // Function: getStorageData // Get data to be used for persistent storage of this object. getStorageData: function TabItem_getStorageData() { let data = { groupID: (this.parent ? this.parent.id : 0) }; if (this.parent && this.parent.getActiveTab() == this) data.active = true; return data; }, // ---------- // Function: save // Store persistent for this object. save: function TabItem_save() { try { if (!this.tab || !Utils.isValidXULTab(this.tab) || !this._reconnected) // too soon/late to save return; let data = this.getStorageData(); if (TabItems.storageSanity(data)) Storage.saveTab(this.tab, data); } catch(e) { Utils.log("Error in saving tab value: "+e); } }, // ---------- // Function: _getCurrentTabStateEntry // Returns the current tab state's active history entry. _getCurrentTabStateEntry: function TabItem__getCurrentTabStateEntry() { let tabState = Storage.getTabState(this.tab); if (tabState) { let index = (tabState.index || tabState.entries.length) - 1; if (index in tabState.entries) return tabState.entries[index]; } return null; }, // ---------- // Function: getTabState // Returns the current tab state, i.e. the title and URL of the active // history entry. getTabState: function TabItem_getTabState() { let entry = this._getCurrentTabStateEntry(); let title = ""; let url = ""; if (entry) { if (entry.title) title = entry.title; url = entry.url; } else { url = this.tab.linkedBrowser.currentURI.spec; } return {title: title, url: url}; }, // ---------- // Function: _reconnect // Load the reciever's persistent data from storage. If there is none, // treats it as a new tab. // // Parameters: // options - an object with additional parameters, see below // // Possible options: // groupItemId - if the tab doesn't have any data associated with it and // groupItemId is available, add the tab to that group. _reconnect: function TabItem__reconnect(options) { Utils.assertThrow(!this._reconnected, "shouldn't already be reconnected"); Utils.assertThrow(this.tab, "should have a xul:tab"); let tabData = Storage.getTabData(this.tab); let groupItem; if (tabData && TabItems.storageSanity(tabData)) { // Show the cached data while we're waiting for the tabItem to be updated. // If the tab isn't restored yet this acts as a placeholder until it is. this.showCachedData(); if (this.parent) this.parent.remove(this, {immediately: true}); if (tabData.groupID) groupItem = GroupItems.groupItem(tabData.groupID); else groupItem = new GroupItem([], {immediately: true, bounds: tabData.bounds}); if (groupItem) { groupItem.add(this, {immediately: true}); // restore the active tab for each group between browser sessions if (tabData.active) groupItem.setActiveTab(this); // if it matches the selected tab or no active tab and the browser // tab is hidden, the active group item would be set. if (this.tab == gBrowser.selectedTab || (!GroupItems.getActiveGroupItem() && !this.tab.hidden)) UI.setActive(this.parent); } } else { if (options && options.groupItemId) groupItem = GroupItems.groupItem(options.groupItemId); if (groupItem) { groupItem.add(this, {immediately: true}); } else { // create tab group by double click is handled in UI_init(). GroupItems.newTab(this, {immediately: true}); } } this._reconnected = true; this.save(); this._sendToSubscribers("reconnected"); }, // ---------- // Function: setHidden // Hide/unhide this item setHidden: function TabItem_setHidden(val) { if (val) this.addClass("tabHidden"); else this.removeClass("tabHidden"); this._hidden = val; }, // ---------- // Function: getHidden // Return hide state of item getHidden: function TabItem_getHidden() { return this._hidden; }, // ---------- // Function: setBounds // Moves this item to the specified location and size. // // Parameters: // rect - a giving the new bounds // immediately - true if it should not animate; default false // options - an object with additional parameters, see below // // Possible options: // force - true to always update the DOM even if the bounds haven't changed; default false setBounds: function TabItem_setBounds(inRect, immediately, options) { Utils.assert(Utils.isRect(inRect), 'TabItem.setBounds: rect is not a real rectangle!'); if (!options) options = {}; // force the input size to be valid let validSize = TabItems.calcValidSize( new Point(inRect.width, inRect.height), {hideTitle: (this.isStacked || options.hideTitle === true)}); let rect = new Rect(inRect.left, inRect.top, validSize.x, validSize.y); var css = {}; if (rect.left != this.bounds.left || options.force) css.left = rect.left; if (rect.top != this.bounds.top || options.force) css.top = rect.top; if (rect.width != this.bounds.width || options.force) { css.width = rect.width - TabItems.tabItemPadding.x; css.fontSize = TabItems.getFontSizeFromWidth(rect.width); css.fontSize += 'px'; } if (rect.height != this.bounds.height || options.force) { css.height = rect.height - TabItems.tabItemPadding.y; if (!this.isStacked) css.height -= TabItems.fontSizeRange.max; } if (Utils.isEmptyObject(css)) return; this.bounds.copy(rect); // If this is a brand new tab don't animate it in from // a random location (i.e., from [0,0]). Instead, just // have it appear where it should be. if (immediately || (!this._hasBeenDrawn)) { this.$container.css(css); } else { TabItems.pausePainting(); this.$container.animate(css, { duration: 200, easing: "tabviewBounce", complete: function() { TabItems.resumePainting(); } }); } if (css.fontSize && !(this.parent && this.parent.isStacked())) { if (css.fontSize < TabItems.fontSizeRange.min) immediately ? this.$tabTitle.hide() : this.$tabTitle.fadeOut(); else immediately ? this.$tabTitle.show() : this.$tabTitle.fadeIn(); } if (css.width) { TabItems.update(this.tab); let widthRange, proportion; if (this.parent && this.parent.isStacked()) { if (UI.rtl) { this.$fav.css({top:0, right:0}); } else { this.$fav.css({top:0, left:0}); } widthRange = new Range(70, 90); proportion = widthRange.proportion(css.width); // between 0 and 1 } else { if (UI.rtl) { this.$fav.css({top:4, right:2}); } else { this.$fav.css({top:4, left:4}); } widthRange = new Range(40, 45); proportion = widthRange.proportion(css.width); // between 0 and 1 } if (proportion <= .1) this.$close.hide(); else this.$close.show().css({opacity:proportion}); var pad = 1 + 5 * proportion; var alphaRange = new Range(0.1,0.2); this.$fav.css({ "-moz-padding-start": pad + "px", "-moz-padding-end": pad + 2 + "px", "padding-top": pad + "px", "padding-bottom": pad + "px", "border-color": "rgba(0,0,0,"+ alphaRange.scale(proportion) +")", }); } this._hasBeenDrawn = true; UI.clearShouldResizeItems(); rect = this.getBounds(); // ensure that it's a Utils.assert(Utils.isRect(this.bounds), 'TabItem.setBounds: this.bounds is not a real rectangle!'); if (!this.parent && Utils.isValidXULTab(this.tab)) this.setTrenches(rect); this.save(); }, // ---------- // Function: setZ // Sets the z-index for this item. setZ: function TabItem_setZ(value) { this.zIndex = value; this.$container.css({zIndex: value}); }, // ---------- // Function: close // Closes this item (actually closes the tab associated with it, which automatically // closes the item. // Parameters: // groupClose - true if this method is called by group close action. // Returns true if this tab is removed. close: function TabItem_close(groupClose) { // When the last tab is closed, put a new tab into closing tab's group. If // closing tab doesn't belong to a group and no empty group, create a new // one for the new tab. if (!groupClose && gBrowser.tabs.length == 1) { let group = this.tab._tabViewTabItem.parent; group.newTab(null, { closedLastTab: true }); } // when "TabClose" event is fired, the browser tab is about to close and our // item "close" is fired before the browser tab actually get closed. // Therefore, we need "tabRemoved" event below. gBrowser.removeTab(this.tab); let tabClosed = !this.tab; if (tabClosed) this._sendToSubscribers("tabRemoved"); // No need to explicitly delete the tab data, becasue sessionstore data // associated with the tab will automatically go away return tabClosed; }, // ---------- // Function: addClass // Adds the specified CSS class to this item's container DOM element. addClass: function TabItem_addClass(className) { this.$container.addClass(className); }, // ---------- // Function: removeClass // Removes the specified CSS class from this item's container DOM element. removeClass: function TabItem_removeClass(className) { this.$container.removeClass(className); }, // ---------- // Function: makeActive // Updates this item to visually indicate that it's active. makeActive: function TabItem_makeActive() { this.$container.addClass("focus"); if (this.parent) this.parent.setActiveTab(this); }, // ---------- // Function: makeDeactive // Updates this item to visually indicate that it's not active. makeDeactive: function TabItem_makeDeactive() { this.$container.removeClass("focus"); }, // ---------- // Function: zoomIn // Allows you to select the tab and zoom in on it, thereby bringing you // to the tab in Firefox to interact with. // Parameters: // isNewBlankTab - boolean indicates whether it is a newly opened blank tab. zoomIn: function TabItem_zoomIn(isNewBlankTab) { // don't allow zoom in if its group is hidden if (this.parent && this.parent.hidden) return; let self = this; let $tabEl = this.$container; let $canvas = this.$canvas; Search.hide(); UI.setActive(this); TabItems._update(this.tab, {force: true}); // Zoom in! let tab = this.tab; function onZoomDone() { $canvas.css({ '-moz-transform': null }); $tabEl.removeClass("front"); UI.goToTab(tab); // tab might not be selected because hideTabView() is invoked after // UI.goToTab() so we need to setup everything for the gBrowser.selectedTab if (tab != gBrowser.selectedTab) { UI.onTabSelect(gBrowser.selectedTab); } else { if (isNewBlankTab) gWindow.gURLBar.focus(); } if (self.parent && self.parent.expanded) self.parent.collapse(); self._sendToSubscribers("zoomedIn"); } let animateZoom = gPrefBranch.getBoolPref("animate_zoom"); if (animateZoom) { let transform = this.getZoomTransform(); TabItems.pausePainting(); if (this.parent && this.parent.expanded) $tabEl.removeClass("stack-trayed"); $tabEl.addClass("front"); $canvas .css({ '-moz-transform-origin': transform.transformOrigin }) .animate({ '-moz-transform': transform.transform }, { duration: 230, easing: 'fast', complete: function() { onZoomDone(); setTimeout(function() { TabItems.resumePainting(); }, 0); } }); } else { setTimeout(onZoomDone, 0); } }, // ---------- // Function: zoomOut // Handles the zoom down animation after returning to TabView. // It is expected that this routine will be called from the chrome thread // // Parameters: // complete - a function to call after the zoom down animation zoomOut: function TabItem_zoomOut(complete) { let $tab = this.$container, $canvas = this.$canvas; var self = this; let onZoomDone = function onZoomDone() { $tab.removeClass("front"); $canvas.css("-moz-transform", null); if (typeof complete == "function") complete(); }; UI.setActive(this); TabItems._update(this.tab, {force: true}); $tab.addClass("front"); let animateZoom = gPrefBranch.getBoolPref("animate_zoom"); if (animateZoom) { // The scaleCheat of 2 here is a clever way to speed up the zoom-out // code. See getZoomTransform() below. let transform = this.getZoomTransform(2); TabItems.pausePainting(); $canvas.css({ '-moz-transform': transform.transform, '-moz-transform-origin': transform.transformOrigin }); $canvas.animate({ "-moz-transform": "scale(1.0)" }, { duration: 300, easing: 'cubic-bezier', // note that this is legal easing, even without parameters complete: function() { TabItems.resumePainting(); onZoomDone(); } }); } else { onZoomDone(); } }, // ---------- // Function: getZoomTransform // Returns the transform function which represents the maximum bounds of the // tab thumbnail in the zoom animation. getZoomTransform: function TabItem_getZoomTransform(scaleCheat) { // Taking the bounds of the container (as opposed to the canvas) makes us // immune to any transformations applied to the canvas. let { left, top, width, height, right, bottom } = this.$container.bounds(); let { innerWidth: windowWidth, innerHeight: windowHeight } = window; // The scaleCheat is a clever way to speed up the zoom-in code. // Because image scaling is slowest on big images, we cheat and stop // the image at scaled-down size and placed accordingly. Because the // animation is fast, you can't see the difference but it feels a lot // zippier. The only trick is choosing the right animation function so // that you don't see a change in percieved animation speed from frame #1 // (the tab) to frame #2 (the half-size image) to frame #3 (the first frame // of real animation). Choosing an animation that starts fast is key. if (!scaleCheat) scaleCheat = 1.7; let zoomWidth = width + (window.innerWidth - width) / scaleCheat; let zoomScaleFactor = zoomWidth / width; let zoomHeight = height * zoomScaleFactor; let zoomTop = top * (1 - 1/scaleCheat); let zoomLeft = left * (1 - 1/scaleCheat); let xOrigin = (left - zoomLeft) / ((left - zoomLeft) + (zoomLeft + zoomWidth - right)) * 100; let yOrigin = (top - zoomTop) / ((top - zoomTop) + (zoomTop + zoomHeight - bottom)) * 100; return { transformOrigin: xOrigin + "% " + yOrigin + "%", transform: "scale(" + zoomScaleFactor + ")" }; }, // ---------- // Function: updateCanvas // Updates the tabitem's canvas. updateCanvas: function TabItem_updateCanvas() { // ___ thumbnail let $canvas = this.$canvas; if (!this.canvasSizeForced) { let w = $canvas.width(); let h = $canvas.height(); if (w != $canvas[0].width || h != $canvas[0].height) { $canvas[0].width = w; $canvas[0].height = h; } } TabItems._lastUpdateTime = Date.now(); this._lastTabUpdateTime = TabItems._lastUpdateTime; if (this.tabCanvas) this.tabCanvas.paint(); // ___ cache if (this.isShowingCachedData()) this.hideCachedData(); } }); // ########## // Class: TabItems // Singleton for managing s let TabItems = { minTabWidth: 40, tabWidth: 160, tabHeight: 120, tabAspect: 0, // set in init invTabAspect: 0, // set in init fontSize: 9, fontSizeRange: new Range(8,15), _fragment: null, items: [], paintingPaused: 0, _tabsWaitingForUpdate: null, _heartbeat: null, // see explanation at startHeartbeat() below _heartbeatTiming: 200, // milliseconds between calls _maxTimeForUpdating: 200, // milliseconds that consecutive updates can take _lastUpdateTime: Date.now(), _eventListeners: [], _pauseUpdateForTest: false, tempCanvas: null, _reconnectingPaused: false, tabItemPadding: {}, _mozAfterPaintHandler: null, // ---------- // Function: toString // Prints [TabItems count=count] for debug use toString: function TabItems_toString() { return "[TabItems count=" + this.items.length + "]"; }, // ---------- // Function: init // Set up the necessary tracking to maintain the s. init: function TabItems_init() { Utils.assert(window.AllTabs, "AllTabs must be initialized first"); let self = this; // Set up tab priority queue this._tabsWaitingForUpdate = new TabPriorityQueue(); this.minTabHeight = this.minTabWidth * this.tabHeight / this.tabWidth; this.tabAspect = this.tabHeight / this.tabWidth; this.invTabAspect = 1 / this.tabAspect; let $canvas = iQ("") .attr('moz-opaque', ''); $canvas.appendTo(iQ("body")); $canvas.hide(); this.tempCanvas = $canvas[0]; // 150 pixels is an empirical size, below which FF's drawWindow() // algorithm breaks down this.tempCanvas.width = 150; this.tempCanvas.height = 112; let mm = gWindow.messageManager; this._mozAfterPaintHandler = this.onMozAfterPaint.bind(this); mm.addMessageListener("Panorama:MozAfterPaint", this._mozAfterPaintHandler); // When a tab is opened, create the TabItem this._eventListeners.open = function (event) { let tab = event.target; if (!tab.pinned) self.link(tab); } // When a tab's content is loaded, show the canvas and hide the cached data // if necessary. this._eventListeners.attrModified = function (event) { let tab = event.target; if (!tab.pinned) self.update(tab); } // When a tab is closed, unlink. this._eventListeners.close = function (event) { let tab = event.target; // XXX bug #635975 - don't unlink the tab if the dom window is closing. if (!tab.pinned && !UI.isDOMWindowClosing) self.unlink(tab); } for (let name in this._eventListeners) { AllTabs.register(name, this._eventListeners[name]); } let activeGroupItem = GroupItems.getActiveGroupItem(); let activeGroupItemId = activeGroupItem ? activeGroupItem.id : null; // For each tab, create the link. AllTabs.tabs.forEach(function (tab) { if (tab.pinned) return; let options = {immediately: true}; // if tab is visible in the tabstrip and doesn't have any data stored in // the session store (see TabItem__reconnect), it implies that it is a // new tab which is created before Panorama is initialized. Therefore, // passing the active group id to the link() method for setting it up. if (!tab.hidden && activeGroupItemId) options.groupItemId = activeGroupItemId; self.link(tab, options); self.update(tab); }); }, // ---------- // Function: uninit uninit: function TabItems_uninit() { let mm = gWindow.messageManager; mm.removeMessageListener("Panorama:MozAfterPaint", this._mozAfterPaintHandler); for (let name in this._eventListeners) { AllTabs.unregister(name, this._eventListeners[name]); } this.items.forEach(function(tabItem) { for (let x in tabItem) { if (typeof tabItem[x] == "object") tabItem[x] = null; } }); this.items = null; this._eventListeners = null; this._lastUpdateTime = null; this._tabsWaitingForUpdate.clear(); }, // ---------- // Function: fragment // Return a DocumentFragment which has a single
child. This child node // will act as a template for all TabItem containers. // The first call of this function caches the DocumentFragment in _fragment. fragment: function TabItems_fragment() { if (this._fragment) return this._fragment; let div = document.createElement("div"); div.classList.add("tab"); div.innerHTML = "
" + "
" + "
" + " " + "
"; this._fragment = document.createDocumentFragment(); this._fragment.appendChild(div); return this._fragment; }, // Function: _isComplete // Checks whether the xul:tab has fully loaded and calls a callback with a // boolean indicates whether the tab is loaded or not. _isComplete: function TabItems__isComplete(tab, callback) { Utils.assertThrow(tab, "tab"); let mm = tab.linkedBrowser.messageManager; let message = "Panorama:isDocumentLoaded"; mm.addMessageListener(message, function onMessage(cx) { mm.removeMessageListener(cx.name, onMessage); callback(cx.json.isLoaded); }); mm.sendAsyncMessage(message); }, // ---------- // Function: onMozAfterPaint // Called when a web page is painted. onMozAfterPaint: function TabItems_onMozAfterPaint(cx) { let index = gBrowser.browsers.indexOf(cx.target); if (index == -1) return; let tab = gBrowser.tabs[index]; if (!tab.pinned) this.update(tab); }, // ---------- // Function: update // Takes in a xul:tab. update: function TabItems_update(tab) { try { Utils.assertThrow(tab, "tab"); Utils.assertThrow(!tab.pinned, "shouldn't be an app tab"); Utils.assertThrow(tab._tabViewTabItem, "should already be linked"); let shouldDefer = ( this.isPaintingPaused() || this._tabsWaitingForUpdate.hasItems() || Date.now() - this._lastUpdateTime < this._heartbeatTiming ); if (shouldDefer) { this._tabsWaitingForUpdate.push(tab); this.startHeartbeat(); } else this._update(tab); } catch(e) { Utils.log(e); } }, // ---------- // Function: _update // Takes in a xul:tab. // // Parameters: // tab - a xul tab to update // options - an object with additional parameters, see below // // Possible options: // force - true to always update the tab item even if it's incomplete _update: function TabItems__update(tab, options) { try { if (this._pauseUpdateForTest) return; Utils.assertThrow(tab, "tab"); // ___ get the TabItem Utils.assertThrow(tab._tabViewTabItem, "must already be linked"); let tabItem = tab._tabViewTabItem; // Even if the page hasn't loaded, display the favicon and title // ___ icon FavIcons.getFavIconUrlForTab(tab, function TabItems__update_getFavIconUrlCallback(iconUrl) { let favImage = tabItem.$favImage[0]; let fav = tabItem.$fav; if (iconUrl) { if (favImage.src != iconUrl) favImage.src = iconUrl; fav.show(); } else { if (favImage.hasAttribute("src")) favImage.removeAttribute("src"); fav.hide(); } tabItem._sendToSubscribers("iconUpdated"); }); // ___ label let label = tab.label; let $name = tabItem.$tabTitle; if ($name.text() != label) $name.text(label); // ___ remove from waiting list now that we have no other // early returns this._tabsWaitingForUpdate.remove(tab); // ___ URL let tabUrl = tab.linkedBrowser.currentURI.spec; let tooltip = (label == tabUrl ? label : label + "\n" + tabUrl); tabItem.$container.attr("title", tooltip); // ___ Make sure the tab is complete and ready for updating. if (options && options.force) { tabItem.updateCanvas(); tabItem._sendToSubscribers("updated"); } else { this._isComplete(tab, function TabItems__update_isComplete(isComplete) { if (!Utils.isValidXULTab(tab) || tab.pinned) return; if (isComplete) { tabItem.updateCanvas(); tabItem._sendToSubscribers("updated"); } else { this._tabsWaitingForUpdate.push(tab); } }.bind(this)); } } catch(e) { Utils.log(e); } }, // ---------- // Function: link // Takes in a xul:tab, creates a TabItem for it and adds it to the scene. link: function TabItems_link(tab, options) { try { Utils.assertThrow(tab, "tab"); Utils.assertThrow(!tab.pinned, "shouldn't be an app tab"); Utils.assertThrow(!tab._tabViewTabItem, "shouldn't already be linked"); new TabItem(tab, options); // sets tab._tabViewTabItem to itself } catch(e) { Utils.log(e); } }, // ---------- // Function: unlink // Takes in a xul:tab and destroys the TabItem associated with it. unlink: function TabItems_unlink(tab) { try { Utils.assertThrow(tab, "tab"); Utils.assertThrow(tab._tabViewTabItem, "should already be linked"); // note that it's ok to unlink an app tab; see .handleTabUnpin this.unregister(tab._tabViewTabItem); tab._tabViewTabItem._sendToSubscribers("close"); tab._tabViewTabItem.$container.remove(); tab._tabViewTabItem.removeTrenches(); Items.unsquish(null, tab._tabViewTabItem); tab._tabViewTabItem.tab = null; tab._tabViewTabItem.tabCanvas.tab = null; tab._tabViewTabItem.tabCanvas = null; tab._tabViewTabItem = null; Storage.saveTab(tab, null); this._tabsWaitingForUpdate.remove(tab); } catch(e) { Utils.log(e); } }, // ---------- // when a tab becomes pinned, destroy its TabItem handleTabPin: function TabItems_handleTabPin(xulTab) { this.unlink(xulTab); }, // ---------- // when a tab becomes unpinned, create a TabItem for it handleTabUnpin: function TabItems_handleTabUnpin(xulTab) { this.link(xulTab); this.update(xulTab); }, // ---------- // Function: startHeartbeat // Start a new heartbeat if there isn't one already started. // The heartbeat is a chain of setTimeout calls that allows us to spread // out update calls over a period of time. // _heartbeat is used to make sure that we don't add multiple // setTimeout chains. startHeartbeat: function TabItems_startHeartbeat() { if (!this._heartbeat) { let self = this; this._heartbeat = setTimeout(function() { self._checkHeartbeat(); }, this._heartbeatTiming); } }, // ---------- // Function: _checkHeartbeat // This periodically checks for tabs waiting to be updated, and calls // _update on them. // Should only be called by startHeartbeat and resumePainting. _checkHeartbeat: function TabItems__checkHeartbeat() { this._heartbeat = null; if (this.isPaintingPaused()) return; // restart the heartbeat to update all waiting tabs once the UI becomes idle if (!UI.isIdle()) { this.startHeartbeat(); return; } let accumTime = 0; let items = this._tabsWaitingForUpdate.getItems(); // Do as many updates as we can fit into a "perceived" amount // of time, which is tunable. while (accumTime < this._maxTimeForUpdating && items.length) { let updateBegin = Date.now(); this._update(items.pop()); let updateEnd = Date.now(); // Maintain a simple average of time for each tabitem update // We can use this as a base by which to delay things like // tab zooming, so there aren't any hitches. let deltaTime = updateEnd - updateBegin; accumTime += deltaTime; } if (this._tabsWaitingForUpdate.hasItems()) this.startHeartbeat(); }, // ---------- // Function: pausePainting // Tells TabItems to stop updating thumbnails (so you can do // animations without thumbnail paints causing stutters). // pausePainting can be called multiple times, but every call to // pausePainting needs to be mirrored with a call to . pausePainting: function TabItems_pausePainting() { this.paintingPaused++; if (this._heartbeat) { clearTimeout(this._heartbeat); this._heartbeat = null; } }, // ---------- // Function: resumePainting // Undoes a call to . For instance, if you called // pausePainting three times in a row, you'll need to call resumePainting // three times before TabItems will start updating thumbnails again. resumePainting: function TabItems_resumePainting() { this.paintingPaused--; Utils.assert(this.paintingPaused > -1, "paintingPaused should not go below zero"); if (!this.isPaintingPaused()) this.startHeartbeat(); }, // ---------- // Function: isPaintingPaused // Returns a boolean indicating whether painting // is paused or not. isPaintingPaused: function TabItems_isPaintingPaused() { return this.paintingPaused > 0; }, // ---------- // Function: pauseReconnecting // Don't reconnect any new tabs until resume is called. pauseReconnecting: function TabItems_pauseReconnecting() { Utils.assertThrow(!this._reconnectingPaused, "shouldn't already be paused"); this._reconnectingPaused = true; }, // ---------- // Function: resumeReconnecting // Reconnect all of the tabs that were created since we paused. resumeReconnecting: function TabItems_resumeReconnecting() { Utils.assertThrow(this._reconnectingPaused, "should already be paused"); this._reconnectingPaused = false; this.items.forEach(function(item) { if (!item._reconnected) item._reconnect(); }); }, // ---------- // Function: reconnectingPaused // Returns true if reconnecting is paused. reconnectingPaused: function TabItems_reconnectingPaused() { return this._reconnectingPaused; }, // ---------- // Function: register // Adds the given to the master list. register: function TabItems_register(item) { Utils.assert(item && item.isAnItem, 'item must be a TabItem'); Utils.assert(this.items.indexOf(item) == -1, 'only register once per item'); this.items.push(item); }, // ---------- // Function: unregister // Removes the given from the master list. unregister: function TabItems_unregister(item) { var index = this.items.indexOf(item); if (index != -1) this.items.splice(index, 1); }, // ---------- // Function: getItems // Returns a copy of the master array of s. getItems: function TabItems_getItems() { return Utils.copy(this.items); }, // ---------- // Function: saveAll // Saves all open s. saveAll: function TabItems_saveAll() { let tabItems = this.getItems(); tabItems.forEach(function TabItems_saveAll_forEach(tabItem) { tabItem.save(); }); }, // ---------- // Function: storageSanity // Checks the specified data (as returned by TabItem.getStorageData or loaded from storage) // and returns true if it looks valid. // TODO: this is a stub, please implement storageSanity: function TabItems_storageSanity(data) { return true; }, // ---------- // Function: getFontSizeFromWidth // Private method that returns the fontsize to use given the tab's width getFontSizeFromWidth: function TabItem_getFontSizeFromWidth(width) { let widthRange = new Range(0, TabItems.tabWidth); let proportion = widthRange.proportion(width - TabItems.tabItemPadding.x, true); // proportion is in [0,1] return TabItems.fontSizeRange.scale(proportion); }, // ---------- // Function: _getWidthForHeight // Private method that returns the tabitem width given a height. _getWidthForHeight: function TabItems__getWidthForHeight(height) { return height * TabItems.invTabAspect; }, // ---------- // Function: _getHeightForWidth // Private method that returns the tabitem height given a width. _getHeightForWidth: function TabItems__getHeightForWidth(width) { return width * TabItems.tabAspect; }, // ---------- // Function: calcValidSize // Pass in a desired size, and receive a size based on proper title // size and aspect ratio. calcValidSize: function TabItems_calcValidSize(size, options) { Utils.assert(Utils.isPoint(size), 'input is a Point'); let width = Math.max(TabItems.minTabWidth, size.x); let showTitle = !options || !options.hideTitle; let titleSize = showTitle ? TabItems.fontSizeRange.max : 0; let height = Math.max(TabItems.minTabHeight, size.y - titleSize); let retSize = new Point(width, height); if (size.x > -1) retSize.y = this._getHeightForWidth(width); if (size.y > -1) retSize.x = this._getWidthForHeight(height); if (size.x > -1 && size.y > -1) { if (retSize.x < size.x) retSize.y = this._getHeightForWidth(retSize.x); else retSize.x = this._getWidthForHeight(retSize.y); } if (showTitle) retSize.y += titleSize; return retSize; } }; // ########## // Class: TabPriorityQueue // Container that returns tab items in a priority order // Current implementation assigns tab to either a high priority // or low priority queue, and toggles which queue items are popped // from. This guarantees that high priority items which are constantly // being added will not eclipse changes for lower priority items. function TabPriorityQueue() { }; TabPriorityQueue.prototype = { _low: [], // low priority queue _high: [], // high priority queue // ---------- // Function: toString // Prints [TabPriorityQueue count=count] for debug use toString: function TabPriorityQueue_toString() { return "[TabPriorityQueue count=" + (this._low.length + this._high.length) + "]"; }, // ---------- // Function: clear // Empty the update queue clear: function TabPriorityQueue_clear() { this._low = []; this._high = []; }, // ---------- // Function: hasItems // Return whether pending items exist hasItems: function TabPriorityQueue_hasItems() { return (this._low.length > 0) || (this._high.length > 0); }, // ---------- // Function: getItems // Returns all queued items, ordered from low to high priority getItems: function TabPriorityQueue_getItems() { return this._low.concat(this._high); }, // ---------- // Function: push // Add an item to be prioritized push: function TabPriorityQueue_push(tab) { // Push onto correct priority queue. // It's only low priority if it's in a stack, and isn't the top, // and the stack isn't expanded. // If it already exists in the destination queue, // leave it. If it exists in a different queue, remove it first and push // onto new queue. let item = tab._tabViewTabItem; if (item.parent && (item.parent.isStacked() && !item.parent.isTopOfStack(item) && !item.parent.expanded)) { let idx = this._high.indexOf(tab); if (idx != -1) { this._high.splice(idx, 1); this._low.unshift(tab); } else if (this._low.indexOf(tab) == -1) this._low.unshift(tab); } else { let idx = this._low.indexOf(tab); if (idx != -1) { this._low.splice(idx, 1); this._high.unshift(tab); } else if (this._high.indexOf(tab) == -1) this._high.unshift(tab); } }, // ---------- // Function: pop // Remove and return the next item in priority order pop: function TabPriorityQueue_pop() { let ret = null; if (this._high.length) ret = this._high.pop(); else if (this._low.length) ret = this._low.pop(); return ret; }, // ---------- // Function: peek // Return the next item in priority order, without removing it peek: function TabPriorityQueue_peek() { let ret = null; if (this._high.length) ret = this._high[this._high.length-1]; else if (this._low.length) ret = this._low[this._low.length-1]; return ret; }, // ---------- // Function: remove // Remove the passed item remove: function TabPriorityQueue_remove(tab) { let index = this._high.indexOf(tab); if (index != -1) this._high.splice(index, 1); else { index = this._low.indexOf(tab); if (index != -1) this._low.splice(index, 1); } } }; // ########## // Class: TabCanvas // Takes care of the actual canvas for the tab thumbnail // Does not need to be accessed from outside of tabitems.js function TabCanvas(tab, canvas) { this.tab = tab; this.canvas = canvas; }; TabCanvas.prototype = Utils.extend(new Subscribable(), { // ---------- // Function: toString // Prints [TabCanvas (tab)] for debug use toString: function TabCanvas_toString() { return "[TabCanvas (" + this.tab + ")]"; }, // ---------- // Function: paint paint: function TabCanvas_paint(evt) { var w = this.canvas.width; var h = this.canvas.height; if (!w || !h) return; if (!this.tab.linkedBrowser.contentWindow) { Utils.log('no tab.linkedBrowser.contentWindow in TabCanvas.paint()'); return; } let ctx = this.canvas.getContext("2d"); let tempCanvas = TabItems.tempCanvas; let bgColor = '#fff'; if (w < tempCanvas.width) { // Small draw case where nearest-neighbor algorithm breaks down in Windows // First draw to a larger canvas (150px wide), and then draw that image // to the destination canvas. let tempCtx = tempCanvas.getContext("2d"); this._drawWindow(tempCtx, tempCanvas.width, tempCanvas.height, bgColor); // Now copy to tabitem canvas. try { this._fillCanvasBackground(ctx, w, h, bgColor); ctx.drawImage(tempCanvas, 0, 0, w, h); } catch (e) { Utils.error('paint', e); } } else { // General case where nearest neighbor algorithm looks good // Draw directly to the destination canvas this._drawWindow(ctx, w, h, bgColor); } this._sendToSubscribers("painted"); }, // ---------- // Function: _fillCanvasBackground // Draws a rectangle of x with color to the given // canvas context. _fillCanvasBackground: function TabCanvas__fillCanvasBackground(ctx, width, height, bgColor) { ctx.fillStyle = bgColor; ctx.fillRect(0, 0, width, height); }, // ---------- // Function: _drawWindow // Draws contents of the tabs' browser window to the given canvas context. _drawWindow: function TabCanvas__drawWindow(ctx, width, height, bgColor) { this._fillCanvasBackground(ctx, width, height, bgColor); let rect = this._calculateClippingRect(width, height); let scaler = width / rect.width; ctx.save(); ctx.scale(scaler, scaler); try { let win = this.tab.linkedBrowser.contentWindow; ctx.drawWindow(win, rect.left, rect.top, rect.width, rect.height, bgColor, ctx.DRAWWINDOW_DO_NOT_FLUSH); } catch (e) { Utils.error('paint', e); } ctx.restore(); }, // ---------- // Function: _calculateClippingRect // Calculate the clipping rect that will be projected to the tab's // thumbnail canvas. _calculateClippingRect: function TabCanvas__calculateClippingRect(origWidth, origHeight) { let win = this.tab.linkedBrowser.contentWindow; // TODO BUG 631593: retrieve actual scrollbar width // 25px is supposed to be width of the vertical scrollbar let maxWidth = Math.max(1, win.innerWidth - 25); let maxHeight = win.innerHeight; let height = Math.min(maxHeight, Math.floor(origHeight * maxWidth / origWidth)); let width = Math.floor(origWidth * height / origHeight); // very short pages in combination with a very wide browser window force us // to extend the clipping rect and add some empty space around the thumb let factor = 0.7; if (width < maxWidth * factor) { width = maxWidth * factor; height = Math.floor(origHeight * width / origWidth); } let left = win.scrollX + Math.max(0, Math.round((maxWidth - width) / 2)); let top = win.scrollY; return new Rect(left, top, width, height); }, // ---------- // Function: toImageData toImageData: function TabCanvas_toImageData() { return this.canvas.toDataURL("image/png"); } });