/* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=2 sw=2 sts=2 et: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ "use strict"; dump("############################### browserElementPanning.js loaded\n"); let { classes: Cc, interfaces: Ci, results: Cr, utils: Cu } = Components; Cu.import("resource://gre/modules/XPCOMUtils.jsm"); Cu.import("resource://gre/modules/Services.jsm"); Cu.import("resource://gre/modules/Geometry.jsm"); var global = this; const ContentPanning = { // Are we listening to touch or mouse events? watchedEventsType: '', // Are mouse events being delivered to this content along with touch // events, in violation of spec? hybridEvents: false, init: function cp_init() { var events; try { content.document.createEvent('TouchEvent'); events = ['touchstart', 'touchend', 'touchmove']; this.watchedEventsType = 'touch'; #ifdef MOZ_WIDGET_GONK // The gonk widget backend does not deliver mouse events per // spec. Third-party content isn't exposed to this behavior, // but that behavior creates some extra work for us here. let appInfo = Cc["@mozilla.org/xre/app-info;1"]; let isParentProcess = !appInfo || appInfo.getService(Ci.nsIXULRuntime) .processType == Ci.nsIXULRuntime.PROCESS_TYPE_DEFAULT; this.hybridEvents = isParentProcess; #endif } catch(e) { // Touch events aren't supported, so fall back on mouse. events = ['mousedown', 'mouseup', 'mousemove']; this.watchedEventsType = 'mouse'; } let els = Cc["@mozilla.org/eventlistenerservice;1"] .getService(Ci.nsIEventListenerService); events.forEach(function(type) { // Using the system group for mouse/touch events to avoid // missing events if .stopPropagation() has been called. els.addSystemEventListener(global, type, this.handleEvent.bind(this), /* useCapture = */ false); }.bind(this)); addMessageListener("Viewport:Change", this._recvViewportChange.bind(this)); addMessageListener("Gesture:DoubleTap", this._recvDoubleTap.bind(this)); }, handleEvent: function cp_handleEvent(evt) { if (evt.defaultPrevented || evt.multipleActionsPrevented) return; switch (evt.type) { case 'mousedown': case 'touchstart': this.onTouchStart(evt); break; case 'mousemove': case 'touchmove': this.onTouchMove(evt); break; case 'mouseup': case 'touchend': this.onTouchEnd(evt); break; case 'click': evt.stopPropagation(); evt.preventDefault(); let target = evt.target; let view = target.ownerDocument ? target.ownerDocument.defaultView : target; view.removeEventListener('click', this, true, true); break; } }, position: new Point(0 , 0), findPrimaryPointer: function cp_findPrimaryPointer(touches) { if (!('primaryPointerId' in this)) return null; for (let i = 0; i < touches.length; i++) { if (touches[i].identifier === this.primaryPointerId) { return touches[i]; } } return null; }, onTouchStart: function cp_onTouchStart(evt) { let screenX, screenY; if (this.watchedEventsType == 'touch') { if ('primaryPointerId' in this) { return; } let firstTouch = evt.changedTouches[0]; this.primaryPointerId = firstTouch.identifier; this.pointerDownTarget = firstTouch.target; screenX = firstTouch.screenX; screenY = firstTouch.screenY; } else { this.pointerDownTarget = evt.target; screenX = evt.screenX; screenY = evt.screenY; } this.dragging = true; this.panning = false; let oldTarget = this.target; [this.target, this.scrollCallback] = this.getPannable(this.pointerDownTarget); // If we found a target, that means we have found a scrollable subframe. In // this case, and if we are using async panning and zooming on the parent // frame, inform the pan/zoom controller that it should not attempt to // handle any touch events it gets until the next batch (meaning the next // time we get a touch end). if (this.target != null && this._asyncPanZoomForViewportFrame) { this.detectingScrolling = true; var os = Cc["@mozilla.org/observer-service;1"].getService(Ci.nsIObserverService); os.notifyObservers(docShell, 'detect-scrollable-subframe', null); } // If we have a pointer down target and we're not async // pan/zooming, we may need to fill in for EventStateManager in // setting the active state on the target element. Set a timer to // ensure the pointer-down target is active. (If it's already // active, the timer is a no-op.) if (this.pointerDownTarget !== null && !this.detectingScrolling) { // If there's no possibility this is a drag/pan, activate now. // Otherwise wait a little bit to see if the gesture isn't a // tap. if (this.target === null) { this.notify(this._activationTimer); } else { this._activationTimer.initWithCallback(this, this._activationDelayMs, Ci.nsITimer.TYPE_ONE_SHOT); } } // If there is a pan animation running (from a previous pan gesture) and // the user touch back the screen, stop this animation immediatly and // prevent the possible click action if the touch happens on the same // target. this.preventNextClick = false; if (KineticPanning.active) { KineticPanning.stop(); if (oldTarget && oldTarget == this.target) this.preventNextClick = true; } this.position.set(screenX, screenY); KineticPanning.record(new Point(0, 0), evt.timeStamp); }, onTouchEnd: function cp_onTouchEnd(evt) { let touch = null; if (!this.dragging || (this.watchedEventsType == 'touch' && !(touch = this.findPrimaryPointer(evt.changedTouches)))) { return; } // !isPan() and evt.detail should always give the same answer here // since they use the same heuristics, but use the native gecko // computation when possible. // // NB: when we're using touch events, then !KineticPanning.isPan() // => this.panning, so we'll never attempt to block the click // event. That's OK however, because we won't fire a synthetic // click when we're using touch events and this touch series // wasn't a "tap" gesture. let click = (this.watchedEventsType == 'mouse') ? evt.detail : !KineticPanning.isPan(); // Additionally, if we're seeing non-compliant hybrid events, a // "real" click will be generated if we started and ended on the // same element. if (this.hybridEvents) { let target = content.document.elementFromPoint(touch.clientX, touch.clientY); click |= (target === this.pointerDownTarget); } if (this.target && click && (this.panning || this.preventNextClick)) { let target = this.target; let view = target.ownerDocument ? target.ownerDocument.defaultView : target; view.addEventListener('click', this, true, true); } this._resetActive(); this.dragging = false; this.detectingScrolling = false; delete this.primaryPointerId; this._activationTimer.cancel(); if (this.panning) { KineticPanning.start(this); } }, // True when there's an async pan-zoom controll watching the // outermost scrollable frame, and we're waiting to see whether // we're going to take over from it and synchronously scroll an // inner scrollable frame. detectingScrolling: false, onTouchMove: function cp_onTouchMove(evt) { if (!this.dragging) return; let screenX, screenY; if (this.watchedEventsType == 'touch') { let primaryTouch = this.findPrimaryPointer(evt.changedTouches); if (evt.touches.length > 1 || !primaryTouch) return; screenX = primaryTouch.screenX; screenY = primaryTouch.screenY; } else { screenX = evt.screenX; screenY = evt.screenY; } let current = this.position; let delta = new Point(screenX - current.x, screenY - current.y); current.set(screenX, screenY); KineticPanning.record(delta, evt.timeStamp); // There's no possibility of us panning anything. if (!this.scrollCallback) { return; } let isPan = KineticPanning.isPan(); if (!isPan && this.detectingScrolling) { // If panning distance is not large enough and we're waiting to // see whether we should use the sync scroll fallback or not, // don't attempt scrolling. return; } let isScroll = this.scrollCallback(delta.scale(-1)); if (this.detectingScrolling) { this.detectingScrolling = false; // Stop async-pan-zooming if the user is panning the subframe. if (isScroll) { // We're going to drive synchronously scrolling an inner frame. Services.obs.notifyObservers(docShell, 'cancel-default-pan-zoom', null); } else { // Let AsyncPanZoomController handle the scrolling gesture. this.scrollCallback = null; return; } } // If we've detected a pan gesture, cancel the active state of the // current target. if (!this.panning && isPan) { this.panning = true; this._resetActive(); this._activationTimer.cancel(); } if (this.panning) { // Only do this when we're actually executing a pan gesture. // Otherwise synthetic mouse events will be canceled. evt.stopPropagation(); evt.preventDefault(); } }, // nsITimerCallback notify: function cp_notify(timer) { this._setActive(this.pointerDownTarget); }, onKineticBegin: function cp_onKineticBegin(evt) { }, onKineticPan: function cp_onKineticPan(delta) { return !this.scrollCallback(delta); }, onKineticEnd: function cp_onKineticEnd() { if (!this.dragging) this.scrollCallback = null; }, getPannable: function cp_getPannable(node) { let pannableNode = this._findPannable(node); if (pannableNode) { return [pannableNode, this._generateCallback(pannableNode)]; } return [null, null]; }, _findPannable: function cp_findPannable(node) { if (!(node instanceof Ci.nsIDOMHTMLElement) || node.tagName == 'HTML') { return null; } let nodeContent = node.ownerDocument.defaultView; while (!(node instanceof Ci.nsIDOMHTMLBodyElement)) { let style = nodeContent.getComputedStyle(node, null); let overflow = [style.getPropertyValue('overflow'), style.getPropertyValue('overflow-x'), style.getPropertyValue('overflow-y')]; let rect = node.getBoundingClientRect(); let isAuto = (overflow.indexOf('auto') != -1 && (rect.height < node.scrollHeight || rect.width < node.scrollWidth)); let isScroll = (overflow.indexOf('scroll') != -1); let isScrollableTextarea = (node.tagName == 'TEXTAREA' && (node.scrollHeight > node.clientHeight || node.scrollWidth > node.clientWidth || ('scrollLeftMax' in node && node.scrollLeftMax > 0) || ('scrollTopMax' in node && node.scrollTopMax > 0))); if (isScroll || isAuto || isScrollableTextarea) { return node; } node = node.parentNode; } if (ContentPanning._asyncPanZoomForViewportFrame && nodeContent === content) { // The parent context is asynchronously panning and zooming our // root scrollable frame, so don't use our synchronous fallback. return null; } if (nodeContent.scrollMaxX || nodeContent.scrollMaxY) { return nodeContent; } if (nodeContent.frameElement) { return this._findPannable(nodeContent.frameElement); } return null; }, _generateCallback: function cp_generateCallback(content) { let firstScroll = true; let target; let isScrolling = false; let oldX, oldY, newX, newY; let win, doc, htmlNode, bodyNode; function doScroll(node, delta) { if (node instanceof Ci.nsIDOMHTMLElement) { oldX = node.scrollLeft, oldY = node.scrollTop; node.scrollLeft += delta.x; node.scrollTop += delta.y; newX = node.scrollLeft, newY = node.scrollTop; return (newX != oldX || newY != oldY); } else if (node instanceof Ci.nsIDOMWindow) { win = node; doc = win.document; // "overflow:hidden" on either the or the node should // prevent the user from scrolling the root viewport. if (doc instanceof Ci.nsIDOMHTMLDocument) { htmlNode = doc.documentElement; bodyNode = doc.body; if (win.getComputedStyle(htmlNode, null).overflowX == "hidden" || win.getComputedStyle(bodyNode, null).overflowX == "hidden") { delta.x = 0; } if (win.getComputedStyle(htmlNode, null).overflowY == "hidden" || win.getComputedStyle(bodyNode, null).overflowY == "hidden") { delta.y = 0; } } oldX = node.scrollX, oldY = node.scrollY; node.scrollBy(delta.x, delta.y); newX = node.scrollX, newY = node.scrollY; return (newX != oldX || newY != oldY); } // If we get here, |node| isn't an HTML element and it's not a window, // but findPannable apparently thought it was scrollable... What is it? return false; }; function targetParent(node) { if (node.parentNode) { return node.parentNode; } if (node.frameElement) { return node.frameElement; } return null; } function scroll(delta) { for (target = content; target; target = ContentPanning._findPannable(targetParent(target))) { isScrolling = doScroll(target, delta); if (isScrolling || !firstScroll) { break; } } if (isScrolling) { if (firstScroll) { content = target; // set scrolling target to the first scrolling region } firstScroll = false; // lockdown the scrolling target after a success scrolling } return isScrolling; } return scroll; }, get _domUtils() { delete this._domUtils; return this._domUtils = Cc['@mozilla.org/inspector/dom-utils;1'] .getService(Ci.inIDOMUtils); }, get _activationTimer() { delete this._activationTimer; return this._activationTimer = Cc["@mozilla.org/timer;1"] .createInstance(Ci.nsITimer); }, get _activationDelayMs() { let delay = Services.prefs.getIntPref('ui.touch_activation.delay_ms'); delete this._activationDelayMs; return this._activationDelayMs = delay; }, _resetActive: function cp_resetActive() { let elt = this.target || this.pointerDownTarget; let root = elt.ownerDocument || elt.document; this._setActive(root.documentElement); }, _setActive: function cp_setActive(elt) { const kStateActive = 0x00000001; this._domUtils.setContentState(elt, kStateActive); }, get _asyncPanZoomForViewportFrame() { return docShell.asyncPanZoomEnabled; }, _recvViewportChange: function(data) { let metrics = data.json; this._viewport = new Rect(metrics.x, metrics.y, metrics.viewport.width, metrics.viewport.height); this._cssCompositedRect = new Rect(metrics.x, metrics.y, metrics.cssCompositedRect.width, metrics.cssCompositedRect.height); this._cssPageRect = new Rect(metrics.cssPageRect.x, metrics.cssPageRect.y, metrics.cssPageRect.width, metrics.cssPageRect.height); }, _recvDoubleTap: function(data) { let data = data.json; // We haven't received a metrics update yet; don't do anything. if (this._viewport == null) { return; } let win = content; let element = ElementTouchHelper.anyElementFromPoint(win, data.x, data.y); if (!element) { this._zoomOut(); return; } while (element && !this._shouldZoomToElement(element)) element = element.parentNode; if (!element) { this._zoomOut(); } else { const margin = 15; let rect = ElementTouchHelper.getBoundingContentRect(element); let cssPageRect = this._cssPageRect; let viewport = this._viewport; let bRect = new Rect(Math.max(cssPageRect.x, rect.x - margin), rect.y, rect.w + 2 * margin, rect.h); // constrict the rect to the screen's right edge bRect.width = Math.min(bRect.width, cssPageRect.right - bRect.x); // if the rect is already taking up most of the visible area and is stretching the // width of the page, then we want to zoom out instead. if (this._isRectZoomedIn(bRect, this._cssCompositedRect)) { this._zoomOut(); return; } rect.x = Math.round(bRect.x); rect.y = Math.round(bRect.y); rect.w = Math.round(bRect.width); rect.h = Math.round(bRect.height); // if the block we're zooming to is really tall, and the user double-tapped // more than a screenful of height from the top of it, then adjust the y-coordinate // so that we center the actual point the user double-tapped upon. this prevents // flying to the top of a page when double-tapping to zoom in (bug 761721). // the 1.2 multiplier is just a little fuzz to compensate for bRect including horizontal // margins but not vertical ones. let cssTapY = viewport.y + data.y; if ((bRect.height > rect.h) && (cssTapY > rect.y + (rect.h * 1.2))) { rect.y = cssTapY - (rect.h / 2); } var os = Cc["@mozilla.org/observer-service;1"].getService(Ci.nsIObserverService); os.notifyObservers(docShell, 'browser-zoom-to-rect', JSON.stringify(rect)); } }, _shouldZoomToElement: function(aElement) { let win = aElement.ownerDocument.defaultView; if (win.getComputedStyle(aElement, null).display == "inline") return false; if (aElement instanceof Ci.nsIDOMHTMLLIElement) return false; if (aElement instanceof Ci.nsIDOMHTMLQuoteElement) return false; return true; }, _zoomOut: function() { let rect = new Rect(0, 0, 0, 0); var os = Cc["@mozilla.org/observer-service;1"].getService(Ci.nsIObserverService); os.notifyObservers(docShell, 'browser-zoom-to-rect', JSON.stringify(rect)); }, _isRectZoomedIn: function(aRect, aViewport) { // This function checks to see if the area of the rect visible in the // viewport (i.e. the "overlapArea" variable below) is approximately // the max area of the rect we can show. let vRect = new Rect(aViewport.x, aViewport.y, aViewport.width, aViewport.height); let overlap = vRect.intersect(aRect); let overlapArea = overlap.width * overlap.height; let availHeight = Math.min(aRect.width * vRect.height / vRect.width, aRect.height); let showing = overlapArea / (aRect.width * availHeight); let ratioW = (aRect.width / vRect.width); let ratioH = (aRect.height / vRect.height); return (showing > 0.9 && (ratioW > 0.9 || ratioH > 0.9)); } }; ContentPanning.init(); // Min/max velocity of kinetic panning. This is in pixels/millisecond. const kMinVelocity = 0.2; const kMaxVelocity = 6; // Constants that affect the "friction" of the scroll pane. const kExponentialC = 1000; const kPolynomialC = 100 / 1000000; // How often do we change the position of the scroll pane? // Too often and panning may jerk near the end. // Too little and panning will be choppy. In milliseconds. const kUpdateInterval = 16; // The numbers of momentums to use for calculating the velocity of the pan. // Those are taken from the end of the action const kSamples = 5; const KineticPanning = { _position: new Point(0, 0), _velocity: new Point(0, 0), _acceleration: new Point(0, 0), get active() { return this.target !== null; }, target: null, start: function kp_start(target) { this.target = target; // Calculate the initial velocity of the movement based on user input let momentums = this.momentums; let flick = momentums[momentums.length - 1].time - momentums[0].time < 300; // Calculate the panning based on the last moves. momentums = momentums.slice(-kSamples); let distance = new Point(0, 0); momentums.forEach(function(momentum) { distance.add(momentum.dx, momentum.dy); }); function clampFromZero(x, min, max) { if (x >= 0) return Math.max(min, Math.min(max, x)); return Math.min(-min, Math.max(-max, x)); } let elapsed = momentums[momentums.length - 1].time - momentums[0].time; let velocityX = clampFromZero(distance.x / elapsed, 0, kMaxVelocity); let velocityY = clampFromZero(distance.y / elapsed, 0, kMaxVelocity); let velocity = this._velocity; if (flick) { // Very fast pan action that does not generate a click are very often pan // action. If this is a small gesture then it will not move the view a lot // and so it will be above the minimun threshold and not generate any // kinetic panning. This does not look on a device since this is often // a real gesture, so let's lower the velocity threshold for such moves. velocity.set(velocityX, velocityY); } else { velocity.set(Math.abs(velocityX) < kMinVelocity ? 0 : velocityX, Math.abs(velocityY) < kMinVelocity ? 0 : velocityY); } this.momentums = []; // Set acceleration vector to opposite signs of velocity function sign(x) { return x ? (x > 0 ? 1 : -1) : 0; } this._acceleration.set(velocity.clone().map(sign).scale(-kPolynomialC)); // Reset the position this._position.set(0, 0); this._startAnimation(); this.target.onKineticBegin(); }, stop: function kp_stop() { if (!this.target) return; this.momentums = []; this.distance.set(0, 0); this.target.onKineticEnd(); this.target = null; }, momentums: [], record: function kp_record(delta, timestamp) { this.momentums.push({ 'time': timestamp, 'dx' : delta.x, 'dy' : delta.y }); this.distance.add(delta.x, delta.y); }, get threshold() { let dpi = content.QueryInterface(Ci.nsIInterfaceRequestor) .getInterface(Ci.nsIDOMWindowUtils) .displayDPI; let threshold = Services.prefs.getIntPref('ui.dragThresholdX') / 240 * dpi; delete this.threshold; return this.threshold = threshold; }, distance: new Point(0, 0), isPan: function cp_isPan() { return (Math.abs(this.distance.x) > this.threshold || Math.abs(this.distance.y) > this.threshold); }, _startAnimation: function kp_startAnimation() { let c = kExponentialC; function getNextPosition(position, v, a, t) { // Important traits for this function: // p(t=0) is 0 // p'(t=0) is v0 // // We use exponential to get a smoother stop, but by itself exponential // is too smooth at the end. Adding a polynomial with the appropriate // weight helps to balance position.set(v.x * Math.exp(-t / c) * -c + a.x * t * t + v.x * c, v.y * Math.exp(-t / c) * -c + a.y * t * t + v.y * c); } let startTime = content.mozAnimationStartTime; let elapsedTime = 0, targetedTime = 0, averageTime = 0; let velocity = this._velocity; let acceleration = this._acceleration; let position = this._position; let nextPosition = new Point(0, 0); let delta = new Point(0, 0); let callback = (function(timestamp) { if (!this.target) return; // To make animation end fast enough but to keep smoothness, average the // ideal time frame (smooth animation) with the actual time lapse // (end fast enough). // Animation will never take longer than 2 times the ideal length of time. elapsedTime = timestamp - startTime; targetedTime += kUpdateInterval; averageTime = (targetedTime + elapsedTime) / 2; // Calculate new position. getNextPosition(nextPosition, velocity, acceleration, averageTime); delta.set(Math.round(nextPosition.x - position.x), Math.round(nextPosition.y - position.y)); // Test to see if movement is finished for each component. if (delta.x * acceleration.x > 0) delta.x = position.x = velocity.x = acceleration.x = 0; if (delta.y * acceleration.y > 0) delta.y = position.y = velocity.y = acceleration.y = 0; if (velocity.equals(0, 0) || delta.equals(0, 0)) { this.stop(); return; } position.add(delta); if (this.target.onKineticPan(delta.scale(-1))) { this.stop(); return; } content.mozRequestAnimationFrame(callback); }).bind(this); content.mozRequestAnimationFrame(callback); } }; const ElementTouchHelper = { anyElementFromPoint: function(aWindow, aX, aY) { let cwu = aWindow.QueryInterface(Ci.nsIInterfaceRequestor).getInterface(Ci.nsIDOMWindowUtils); let elem = cwu.elementFromPoint(aX, aY, true, true); let HTMLIFrameElement = Ci.nsIDOMHTMLIFrameElement; let HTMLFrameElement = Ci.nsIDOMHTMLFrameElement; while (elem && (elem instanceof HTMLIFrameElement || elem instanceof HTMLFrameElement)) { let rect = elem.getBoundingClientRect(); aX -= rect.left; aY -= rect.top; cwu = elem.contentDocument.defaultView.QueryInterface(Ci.nsIInterfaceRequestor).getInterface(Ci.nsIDOMWindowUtils); elem = cwu.elementFromPoint(aX, aY, true, true); } return elem; }, getBoundingContentRect: function(aElement) { if (!aElement) return {x: 0, y: 0, w: 0, h: 0}; let document = aElement.ownerDocument; while (document.defaultView.frameElement) document = document.defaultView.frameElement.ownerDocument; let cwu = document.defaultView.QueryInterface(Ci.nsIInterfaceRequestor).getInterface(Ci.nsIDOMWindowUtils); let scrollX = {}, scrollY = {}; cwu.getScrollXY(false, scrollX, scrollY); let r = aElement.getBoundingClientRect(); // step out of iframes and frames, offsetting scroll values for (let frame = aElement.ownerDocument.defaultView; frame.frameElement && frame != content; frame = frame.parent) { // adjust client coordinates' origin to be top left of iframe viewport let rect = frame.frameElement.getBoundingClientRect(); let left = frame.getComputedStyle(frame.frameElement, "").borderLeftWidth; let top = frame.getComputedStyle(frame.frameElement, "").borderTopWidth; scrollX.value += rect.left + parseInt(left); scrollY.value += rect.top + parseInt(top); } return {x: r.left + scrollX.value, y: r.top + scrollY.value, w: r.width, h: r.height }; } };