/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is nsRefreshDriver. * * The Initial Developer of the Original Code is the Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2009 * the Initial Developer. All Rights Reserved. * * Contributor(s): * L. David Baron , Mozilla Corporation (original author) * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ /* * Code to notify things that animate before a refresh, at an appropriate * refresh rate. (Perhaps temporary, until replaced by compositor.) */ #include "nsRefreshDriver.h" #include "nsPresContext.h" #include "nsComponentManagerUtils.h" #include "prlog.h" #include "nsAutoPtr.h" #include "nsCSSFrameConstructor.h" #include "nsIDocument.h" #include "nsGUIEvent.h" #include "nsEventDispatcher.h" #include "jsapi.h" #include "nsContentUtils.h" using mozilla::TimeStamp; #define DEFAULT_FRAME_RATE 60 #define DEFAULT_THROTTLED_FRAME_RATE 1 static PRBool sPrecisePref; /* static */ void nsRefreshDriver::InitializeStatics() { nsContentUtils::AddBoolPrefVarCache("layout.frame_rate.precise", &sPrecisePref, PR_FALSE); } // Compute the interval to use for the refresh driver timer, in // milliseconds PRInt32 nsRefreshDriver::GetRefreshTimerInterval() const { const char* prefName = mThrottled ? "layout.throttled_frame_rate" : "layout.frame_rate"; PRInt32 rate = nsContentUtils::GetIntPref(prefName, -1); if (rate <= 0) { // TODO: get the rate from the platform rate = mThrottled ? DEFAULT_THROTTLED_FRAME_RATE : DEFAULT_FRAME_RATE; } NS_ASSERTION(rate > 0, "Must have positive rate here"); PRInt32 interval = NSToIntRound(1000.0/rate); if (mThrottled) { interval = NS_MAX(interval, mLastTimerInterval * 2); } mLastTimerInterval = interval; return interval; } PRInt32 nsRefreshDriver::GetRefreshTimerType() const { if (mThrottled) { return nsITimer::TYPE_ONE_SHOT; } if (HaveAnimationFrameListeners() || sPrecisePref) { return nsITimer::TYPE_REPEATING_PRECISE; } return nsITimer::TYPE_REPEATING_SLACK; } nsRefreshDriver::nsRefreshDriver(nsPresContext *aPresContext) : mPresContext(aPresContext), mFrozen(false), mThrottled(false), mTimerIsPrecise(false) { } nsRefreshDriver::~nsRefreshDriver() { NS_ABORT_IF_FALSE(ObserverCount() == 0, "observers should have unregistered"); NS_ABORT_IF_FALSE(!mTimer, "timer should be gone"); } TimeStamp nsRefreshDriver::MostRecentRefresh() const { const_cast(this)->EnsureTimerStarted(); return mMostRecentRefresh; } PRInt64 nsRefreshDriver::MostRecentRefreshEpochTime() const { const_cast(this)->EnsureTimerStarted(); return mMostRecentRefreshEpochTime; } PRBool nsRefreshDriver::AddRefreshObserver(nsARefreshObserver *aObserver, mozFlushType aFlushType) { ObserverArray& array = ArrayFor(aFlushType); PRBool success = array.AppendElement(aObserver) != nsnull; EnsureTimerStarted(); return success; } PRBool nsRefreshDriver::RemoveRefreshObserver(nsARefreshObserver *aObserver, mozFlushType aFlushType) { ObserverArray& array = ArrayFor(aFlushType); return array.RemoveElement(aObserver); } void nsRefreshDriver::EnsureTimerStarted() { if (mTimer || mFrozen || !mPresContext) { // It's already been started, or we don't want to start it now or // we've been disconnected. return; } UpdateMostRecentRefresh(); mTimer = do_CreateInstance(NS_TIMER_CONTRACTID); if (!mTimer) { return; } PRInt32 timerType = GetRefreshTimerType(); mTimerIsPrecise = (timerType == nsITimer::TYPE_REPEATING_PRECISE); nsresult rv = mTimer->InitWithCallback(this, GetRefreshTimerInterval(), timerType); if (NS_FAILED(rv)) { mTimer = nsnull; } } void nsRefreshDriver::StopTimer() { if (!mTimer) { return; } mTimer->Cancel(); mTimer = nsnull; } PRUint32 nsRefreshDriver::ObserverCount() const { PRUint32 sum = 0; for (PRUint32 i = 0; i < NS_ARRAY_LENGTH(mObservers); ++i) { sum += mObservers[i].Length(); } // Even while throttled, we need to process layout and style changes. Style // changes can trigger transitions which fire events when they complete, and // layout changes can affect media queries on child documents, triggering // style changes, etc. sum += mStyleFlushObservers.Length(); sum += mLayoutFlushObservers.Length(); sum += mBeforePaintTargets.Length(); sum += mAnimationFrameListenerDocs.Length(); return sum; } void nsRefreshDriver::UpdateMostRecentRefresh() { // Call JS_Now first, since that can have nonzero latency in some rare cases. mMostRecentRefreshEpochTime = JS_Now(); mMostRecentRefresh = TimeStamp::Now(); } nsRefreshDriver::ObserverArray& nsRefreshDriver::ArrayFor(mozFlushType aFlushType) { switch (aFlushType) { case Flush_Style: return mObservers[0]; case Flush_Layout: return mObservers[1]; case Flush_Display: return mObservers[2]; default: NS_ABORT_IF_FALSE(PR_FALSE, "bad flush type"); return *static_cast(nsnull); } } /* * nsISupports implementation */ NS_IMPL_ISUPPORTS1(nsRefreshDriver, nsITimerCallback) /* * nsITimerCallback implementation */ NS_IMETHODIMP nsRefreshDriver::Notify(nsITimer * /* unused */) { NS_PRECONDITION(!mFrozen, "Why are we notified while frozen?"); NS_PRECONDITION(mPresContext, "Why are we notified after disconnection?"); UpdateMostRecentRefresh(); nsCOMPtr presShell = mPresContext->GetPresShell(); if (!presShell || ObserverCount() == 0) { // Things are being destroyed, or we no longer have any observers. // We don't want to stop the timer when observers are initially // removed, because sometimes observers can be added and removed // often depending on what other things are going on and in that // situation we don't want to thrash our timer. So instead we // wait until we get a Notify() call when we have no observers // before stopping the timer. StopTimer(); return NS_OK; } /* * The timer holds a reference to |this| while calling |Notify|. * However, implementations of |WillRefresh| are permitted to destroy * the pres context, which will cause our |mPresContext| to become * null. If this happens, we must stop notifying observers. */ for (PRUint32 i = 0; i < NS_ARRAY_LENGTH(mObservers); ++i) { ObserverArray::EndLimitedIterator etor(mObservers[i]); while (etor.HasMore()) { nsRefPtr obs = etor.GetNext(); obs->WillRefresh(mMostRecentRefresh); if (!mPresContext || !mPresContext->GetPresShell()) { StopTimer(); return NS_OK; } } if (i == 0) { // Don't just loop while we have things in mBeforePaintTargets, // the whole point is that event handlers should readd the // target as needed. nsTArray targets; targets.SwapElements(mBeforePaintTargets); for (PRUint32 i = 0; i < targets.Length(); ++i) { targets[i]->BeforePaintEventFiring(); } // Also grab all of our animation frame listeners up front. nsIDocument::AnimationListenerList animationListeners; for (PRUint32 i = 0; i < mAnimationFrameListenerDocs.Length(); ++i) { mAnimationFrameListenerDocs[i]-> TakeAnimationFrameListeners(animationListeners); } // OK, now reset mAnimationFrameListenerDocs so they can be // readded as needed. mAnimationFrameListenerDocs.Clear(); PRInt64 eventTime = mMostRecentRefreshEpochTime / PR_USEC_PER_MSEC; for (PRUint32 i = 0; i < targets.Length(); ++i) { nsEvent ev(PR_TRUE, NS_BEFOREPAINT); ev.time = eventTime; nsEventDispatcher::Dispatch(targets[i], nsnull, &ev); } for (PRUint32 i = 0; i < animationListeners.Length(); ++i) { animationListeners[i]->OnBeforePaint(eventTime); } // This is the Flush_Style case. if (mPresContext && mPresContext->GetPresShell()) { nsAutoTArray observers; observers.AppendElements(mStyleFlushObservers); for (PRUint32 j = observers.Length(); j && mPresContext && mPresContext->GetPresShell(); --j) { // Make sure to not process observers which might have been removed // during previous iterations. nsIPresShell* shell = observers[j - 1]; if (!mStyleFlushObservers.Contains(shell)) continue; NS_ADDREF(shell); mStyleFlushObservers.RemoveElement(shell); shell->FrameConstructor()->mObservingRefreshDriver = PR_FALSE; shell->FlushPendingNotifications(Flush_Style); NS_RELEASE(shell); } } } else if (i == 1) { // This is the Flush_Layout case. if (mPresContext && mPresContext->GetPresShell()) { nsAutoTArray observers; observers.AppendElements(mLayoutFlushObservers); for (PRUint32 j = observers.Length(); j && mPresContext && mPresContext->GetPresShell(); --j) { // Make sure to not process observers which might have been removed // during previous iterations. nsIPresShell* shell = observers[j - 1]; if (!mLayoutFlushObservers.Contains(shell)) continue; NS_ADDREF(shell); mLayoutFlushObservers.RemoveElement(shell); shell->mReflowScheduled = PR_FALSE; shell->mSuppressInterruptibleReflows = PR_FALSE; shell->FlushPendingNotifications(Flush_InterruptibleLayout); NS_RELEASE(shell); } } } } if (mThrottled || (mTimerIsPrecise != (GetRefreshTimerType() == nsITimer::TYPE_REPEATING_PRECISE))) { // Stop the timer now and restart it here. Stopping is in the mThrottled // case ok because either it's already one-shot, and it just fired, and all // we need to do is null it out, or it's repeating and we need to reset it // to be one-shot. Stopping and restarting in the case when we need to // switch from precise to slack timers or vice versa is unfortunately // required. // Note that the EnsureTimerStarted() call here is ok because // EnsureTimerStarted makes sure to not start the timer if it shouldn't be // started. StopTimer(); EnsureTimerStarted(); } return NS_OK; } void nsRefreshDriver::Freeze() { NS_ASSERTION(!mFrozen, "Freeze called on already-frozen refresh driver"); StopTimer(); mFrozen = true; } void nsRefreshDriver::Thaw() { NS_ASSERTION(mFrozen, "Thaw called on an unfrozen refresh driver"); mFrozen = false; if (ObserverCount()) { NS_DispatchToCurrentThread(NS_NewRunnableMethod(this, &nsRefreshDriver::DoRefresh)); EnsureTimerStarted(); } } void nsRefreshDriver::SetThrottled(bool aThrottled) { if (aThrottled != mThrottled) { mThrottled = aThrottled; if (mTimer) { // We want to switch our timer type here, so just stop and // restart the timer. StopTimer(); EnsureTimerStarted(); } } } void nsRefreshDriver::DoRefresh() { // Don't do a refresh unless we're in a state where we should be refreshing. if (!mFrozen && mPresContext && mTimer) { Notify(nsnull); } } #ifdef DEBUG PRBool nsRefreshDriver::IsRefreshObserver(nsARefreshObserver *aObserver, mozFlushType aFlushType) { ObserverArray& array = ArrayFor(aFlushType); return array.Contains(aObserver); } #endif PRBool nsRefreshDriver::ScheduleBeforePaintEvent(nsIDocument* aDocument) { NS_ASSERTION(mBeforePaintTargets.IndexOf(aDocument) == mBeforePaintTargets.NoIndex, "Shouldn't have a paint event posted for this document"); PRBool appended = mBeforePaintTargets.AppendElement(aDocument) != nsnull; EnsureTimerStarted(); return appended; } void nsRefreshDriver::ScheduleAnimationFrameListeners(nsIDocument* aDocument) { NS_ASSERTION(mAnimationFrameListenerDocs.IndexOf(aDocument) == mAnimationFrameListenerDocs.NoIndex, "Don't schedule the same document multiple times"); mAnimationFrameListenerDocs.AppendElement(aDocument); // No need to worry about restarting our timer in precise mode if it's // already running; that will happen automatically when it fires. EnsureTimerStarted(); } void nsRefreshDriver::RevokeBeforePaintEvent(nsIDocument* aDocument) { mBeforePaintTargets.RemoveElement(aDocument); } void nsRefreshDriver::RevokeAnimationFrameListeners(nsIDocument* aDocument) { mAnimationFrameListenerDocs.RemoveElement(aDocument); // No need to worry about restarting our timer in slack mode if it's already // running; that will happen automatically when it fires. }