/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2010 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Vladimir Vukicevic * Bas Schouten * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef GFX_CANVASLAYERD3D9_H #define GFX_CANVASLAYERD3D9_H #include "LayerManagerD3D9.h" #include "GLContext.h" #include "gfxASurface.h" namespace mozilla { namespace layers { class ShadowBufferD3D9; class THEBES_API CanvasLayerD3D9 : public CanvasLayer, public LayerD3D9 { public: CanvasLayerD3D9(LayerManagerD3D9 *aManager) : CanvasLayer(aManager, NULL) , LayerD3D9(aManager) , mDataIsPremultiplied(false) , mNeedsYFlip(false) , mHasAlpha(true) { mImplData = static_cast(this); aManager->deviceManager()->mLayersWithResources.AppendElement(this); } ~CanvasLayerD3D9(); // CanvasLayer implementation virtual void Initialize(const Data& aData); // LayerD3D9 implementation virtual Layer* GetLayer(); virtual void RenderLayer(); virtual void CleanResources(); virtual void LayerManagerDestroyed(); void CreateTexture(); protected: typedef mozilla::gl::GLContext GLContext; void UpdateSurface(); nsRefPtr mSurface; nsRefPtr mGLContext; nsRefPtr mTexture; RefPtr mDrawTarget; PRUint32 mCanvasFramebuffer; bool mDataIsPremultiplied; bool mNeedsYFlip; bool mHasAlpha; nsAutoArrayPtr mCachedTempBlob; PRUint32 mCachedTempBlob_Size; PRUint8* GetTempBlob(const PRUint32 aSize) { if (!mCachedTempBlob || aSize != mCachedTempBlob_Size) { mCachedTempBlob = new PRUint8[aSize]; mCachedTempBlob_Size = aSize; } return mCachedTempBlob; } void DiscardTempBlob() { mCachedTempBlob = nsnull; } }; // NB: eventually we'll have separate shadow canvas2d and shadow // canvas3d layers, but currently they look the same from the // perspective of the compositor process class ShadowCanvasLayerD3D9 : public ShadowCanvasLayer, public LayerD3D9 { public: ShadowCanvasLayerD3D9(LayerManagerD3D9* aManager); virtual ~ShadowCanvasLayerD3D9(); // CanvasLayer impl virtual void Initialize(const Data& aData); // This isn't meaningful for shadow canvas. virtual void Updated(const nsIntRect&) {} // ShadowCanvasLayer impl virtual void Swap(const CanvasSurface& aNewFront, bool needYFlip, CanvasSurface* aNewBack); virtual void DestroyFrontBuffer(); virtual void Disconnect(); virtual void Destroy(); // LayerD3D9 implementation virtual Layer* GetLayer(); virtual void RenderLayer(); virtual void CleanResources(); virtual void LayerManagerDestroyed(); private: virtual void Init(bool needYFlip); bool mNeedsYFlip; nsRefPtr mBuffer; }; } /* layers */ } /* mozilla */ #endif /* GFX_CANVASLAYERD3D9_H */