/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set sw=4 ts=8 et tw=80 : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_layers_CompositorParent_h #define mozilla_layers_CompositorParent_h // Enable this pref to turn on compositor performance warning. // This will print warnings if the compositor isn't meeting // its responsiveness objectives: // 1) Compose a frame within 15ms of receiving a ScheduleCompositeCall // 2) Unless a frame was composited within the throttle threshold in // which the deadline will be 15ms + throttle threshold //#define COMPOSITOR_PERFORMANCE_WARNING #include // for uint64_t #include "Layers.h" // for Layer #include "ShadowLayersManager.h" // for ShadowLayersManager #include "base/basictypes.h" // for DISALLOW_EVIL_CONSTRUCTORS #include "base/platform_thread.h" // for PlatformThreadId #include "mozilla/Assertions.h" // for MOZ_ASSERT_HELPER2 #include "mozilla/Attributes.h" // for MOZ_OVERRIDE #include "mozilla/Monitor.h" // for Monitor #include "mozilla/RefPtr.h" // for RefPtr #include "mozilla/TimeStamp.h" // for TimeStamp #include "mozilla/ipc/ProtocolUtils.h" #include "mozilla/layers/GeckoContentController.h" #include "mozilla/layers/LayersMessages.h" // for TargetConfig #include "mozilla/layers/PCompositorParent.h" #include "nsAutoPtr.h" // for nsRefPtr #include "nsISupportsImpl.h" #include "nsSize.h" // for nsIntSize class CancelableTask; class MessageLoop; class gfxContext; class nsIWidget; namespace mozilla { namespace gfx { class DrawTarget; } namespace layers { class APZCTreeManager; class AsyncCompositionManager; class LayerManagerComposite; class LayerTransactionParent; struct ScopedLayerTreeRegistration { ScopedLayerTreeRegistration(uint64_t aLayersId, Layer* aRoot, GeckoContentController* aController); ~ScopedLayerTreeRegistration(); private: uint64_t mLayersId; }; class CompositorParent : public PCompositorParent, public ShadowLayersManager { NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CompositorParent) public: CompositorParent(nsIWidget* aWidget, bool aUseExternalSurfaceSize = false, int aSurfaceWidth = -1, int aSurfaceHeight = -1); virtual ~CompositorParent(); // IToplevelProtocol::CloneToplevel() virtual IToplevelProtocol* CloneToplevel(const InfallibleTArray& aFds, base::ProcessHandle aPeerProcess, mozilla::ipc::ProtocolCloneContext* aCtx) MOZ_OVERRIDE; virtual bool RecvWillStop() MOZ_OVERRIDE; virtual bool RecvStop() MOZ_OVERRIDE; virtual bool RecvPause() MOZ_OVERRIDE; virtual bool RecvResume() MOZ_OVERRIDE; virtual bool RecvNotifyChildCreated(const uint64_t& child) MOZ_OVERRIDE; virtual bool RecvMakeSnapshot(const SurfaceDescriptor& aInSnapshot, SurfaceDescriptor* aOutSnapshot); virtual bool RecvFlushRendering() MOZ_OVERRIDE; virtual bool RecvNotifyRegionInvalidated(const nsIntRegion& aRegion) MOZ_OVERRIDE; virtual void ActorDestroy(ActorDestroyReason why) MOZ_OVERRIDE; virtual void ShadowLayersUpdated(LayerTransactionParent* aLayerTree, const TargetConfig& aTargetConfig, bool isFirstPaint) MOZ_OVERRIDE; /** * This forces the is-first-paint flag to true. This is intended to * be called by the widget code when it loses its viewport information * (or for whatever reason wants to refresh the viewport information). * The information refresh happens because the compositor will call * SetFirstPaintViewport on the next frame of composition. */ void ForceIsFirstPaint(); void Destroy(); LayerManagerComposite* GetLayerManager() { return mLayerManager; } void NotifyChildCreated(uint64_t aChild); void AsyncRender(); // Can be called from any thread void ScheduleRenderOnCompositorThread(); void SchedulePauseOnCompositorThread(); /** * Returns true if a surface was obtained and the resume succeeded; false * otherwise. */ bool ScheduleResumeOnCompositorThread(int width, int height); virtual void ScheduleComposition(); void NotifyShadowTreeTransaction(uint64_t aId, bool aIsFirstPaint); /** * Returns the unique layer tree identifier that corresponds to the root * tree of this compositor. */ uint64_t RootLayerTreeId(); /** * Returns a pointer to the compositor corresponding to the given ID. */ static CompositorParent* GetCompositor(uint64_t id); /** * Returns the compositor thread's message loop. * * This message loop is used by CompositorParent and ImageBridgeParent. */ static MessageLoop* CompositorLoop(); /** * Creates the compositor thread and the global compositor map. */ static void StartUp(); /** * Destroys the compositor thread and the global compositor map. */ static void ShutDown(); /** * Allocate an ID that can be used to refer to a layer tree and * associated resources that live only on the compositor thread. * * Must run on the content main thread. */ static uint64_t AllocateLayerTreeId(); /** * Release compositor-thread resources referred to by |aID|. * * Must run on the content main thread. */ static void DeallocateLayerTreeId(uint64_t aId); /** * Set aController as the pan/zoom callback for the subtree referred * to by aLayersId. * * Must run on content main thread. */ static void SetControllerForLayerTree(uint64_t aLayersId, GeckoContentController* aController); /** * This returns a reference to the APZCTreeManager to which * pan/zoom-related events can be sent. */ static APZCTreeManager* GetAPZCTreeManager(uint64_t aLayersId); /** * A new child process has been configured to push transactions * directly to us. Transport is to its thread context. */ static PCompositorParent* Create(Transport* aTransport, ProcessId aOtherProcess); /** * Setup external message loop and thread ID for Compositor. * Should be used when CompositorParent should work in existing thread/MessageLoop, * for example moving Compositor into native toolkit main thread will allow to avoid * extra synchronization and call ::Composite() right from toolkit::Paint event */ static void StartUpWithExistingThread(MessageLoop* aMsgLoop, PlatformThreadId aThreadID); struct LayerTreeState { LayerTreeState(); nsRefPtr mRoot; nsRefPtr mController; CompositorParent* mParent; TargetConfig mTargetConfig; }; /** * Lookup the indirect shadow tree for |aId| and return it if it * exists. Otherwise null is returned. This must only be called on * the compositor thread. */ static const LayerTreeState* GetIndirectShadowTree(uint64_t aId); /** * Tell all CompositorParents to update their last refresh to aTime and sample * animations at this time stamp. If aIsTesting is true, the * CompositorParents will become "paused" and continue sampling animations at * this time stamp until this function is called again with aIsTesting set to * false. */ static void SetTimeAndSampleAnimations(TimeStamp aTime, bool aIsTesting); /** * Returns true if the calling thread is the compositor thread. */ static bool IsInCompositorThread(); protected: virtual PLayerTransactionParent* AllocPLayerTransactionParent(const nsTArray& aBackendHints, const uint64_t& aId, TextureFactoryIdentifier* aTextureFactoryIdentifier, bool* aSuccess); virtual bool DeallocPLayerTransactionParent(PLayerTransactionParent* aLayers); virtual void ScheduleTask(CancelableTask*, int); void Composite(); void CompositeInTransaction(); virtual void ComposeToTarget(gfx::DrawTarget* aTarget); void SetEGLSurfaceSize(int width, int height); private: void InitializeLayerManager(const nsTArray& aBackendHints); void PauseComposition(); void ResumeComposition(); void ResumeCompositionAndResize(int width, int height); void ForceComposition(); inline static PlatformThreadId CompositorThreadID(); /** * Creates a global map referencing each compositor by ID. * * This map is used by the ImageBridge protocol to trigger * compositions without having to keep references to the * compositor */ static void CreateCompositorMap(); static void DestroyCompositorMap(); /** * Creates the compositor thread. * * All compositors live on the same thread. * The thread is not lazily created on first access to avoid dealing with * thread safety. Therefore it's best to create and destroy the thread when * we know we areb't using it (So creating/destroying along with gfxPlatform * looks like a good place). */ static bool CreateThread(); /** * Destroys the compositor thread. * * It is safe to call this fucntion more than once, although the second call * will have no effect. * This function is not thread-safe. */ static void DestroyThread(); /** * Add a compositor to the global compositor map. */ static void AddCompositor(CompositorParent* compositor, uint64_t* id); /** * Remove a compositor from the global compositor map. */ static CompositorParent* RemoveCompositor(uint64_t id); /** * Return true if current state allows compositing, that is * finishing a layers transaction. */ bool CanComposite(); nsRefPtr mLayerManager; RefPtr mCompositionManager; nsIWidget* mWidget; CancelableTask *mCurrentCompositeTask; TimeStamp mLastCompose; TimeStamp mTestTime; bool mIsTesting; #ifdef COMPOSITOR_PERFORMANCE_WARNING TimeStamp mExpectedComposeTime; #endif bool mPaused; bool mUseExternalSurfaceSize; nsIntSize mEGLSurfaceSize; mozilla::Monitor mPauseCompositionMonitor; mozilla::Monitor mResumeCompositionMonitor; uint64_t mCompositorID; uint64_t mRootLayerTreeID; bool mOverrideComposeReadiness; CancelableTask* mForceCompositionTask; nsRefPtr mApzcTreeManager; DISALLOW_EVIL_CONSTRUCTORS(CompositorParent); }; } // layers } // mozilla #endif // mozilla_layers_CompositorParent_h