/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Mozilla Corporation. * Portions created by the Initial Developer are Copyright (C) 2009 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Vladimir Vukicevic (original author) * Mark Steele * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #if !defined(LOCALGL_H_) #define LOCALGL_H_ #if !defined(__gl_h_) #define __gl_h_ #include typedef unsigned int GLenum; typedef unsigned int GLbitfield; typedef unsigned int GLuint; typedef int GLint; typedef int GLsizei; typedef char realGLboolean; typedef signed char GLbyte; typedef short GLshort; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef float GLfloat; typedef float GLclampf; #ifndef GLdouble_defined typedef double GLdouble; #endif typedef double GLclampd; typedef void GLvoid; typedef char GLchar; typedef ptrdiff_t GLsizeiptr; typedef ptrdiff_t GLintptr; #ifndef GLAPIENTRY # ifdef WIN32 # define GLAPIENTRY APIENTRY # define GLAPI # else # define GLAPIENTRY # define GLAPI # endif #endif #endif /* __gl_h_ */ #define LOCAL_GL_VERSION_1_1 1 #define LOCAL_GL_ACCUM 0x0100 #define LOCAL_GL_LOAD 0x0101 #define LOCAL_GL_RETURN 0x0102 #define LOCAL_GL_MULT 0x0103 #define LOCAL_GL_ADD 0x0104 #define LOCAL_GL_NEVER 0x0200 #define LOCAL_GL_LESS 0x0201 #define LOCAL_GL_EQUAL 0x0202 #define LOCAL_GL_LEQUAL 0x0203 #define LOCAL_GL_GREATER 0x0204 #define LOCAL_GL_NOTEQUAL 0x0205 #define LOCAL_GL_GEQUAL 0x0206 #define LOCAL_GL_ALWAYS 0x0207 #define LOCAL_GL_CURRENT_BIT 0x00000001 #define LOCAL_GL_POINT_BIT 0x00000002 #define LOCAL_GL_LINE_BIT 0x00000004 #define LOCAL_GL_POLYGON_BIT 0x00000008 #define LOCAL_GL_POLYGON_STIPPLE_BIT 0x00000010 #define LOCAL_GL_PIXEL_MODE_BIT 0x00000020 #define LOCAL_GL_LIGHTING_BIT 0x00000040 #define LOCAL_GL_FOG_BIT 0x00000080 #define LOCAL_GL_DEPTH_BUFFER_BIT 0x00000100 #define LOCAL_GL_ACCUM_BUFFER_BIT 0x00000200 #define LOCAL_GL_STENCIL_BUFFER_BIT 0x00000400 #define LOCAL_GL_VIEWPORT_BIT 0x00000800 #define LOCAL_GL_TRANSFORM_BIT 0x00001000 #define LOCAL_GL_ENABLE_BIT 0x00002000 #define LOCAL_GL_COLOR_BUFFER_BIT 0x00004000 #define LOCAL_GL_HINT_BIT 0x00008000 #define LOCAL_GL_EVAL_BIT 0x00010000 #define LOCAL_GL_LIST_BIT 0x00020000 #define LOCAL_GL_TEXTURE_BIT 0x00040000 #define LOCAL_GL_SCISSOR_BIT 0x00080000 #define LOCAL_GL_ALL_ATTRIB_BITS 0x000fffff #define LOCAL_GL_POINTS 0x0000 #define LOCAL_GL_LINES 0x0001 #define LOCAL_GL_LINE_LOOP 0x0002 #define LOCAL_GL_LINE_STRIP 0x0003 #define LOCAL_GL_TRIANGLES 0x0004 #define LOCAL_GL_TRIANGLE_STRIP 0x0005 #define LOCAL_GL_TRIANGLE_FAN 0x0006 #define LOCAL_GL_QUADS 0x0007 #define LOCAL_GL_QUAD_STRIP 0x0008 #define LOCAL_GL_POLYGON 0x0009 #define LOCAL_GL_ZERO 0 #define LOCAL_GL_ONE 1 #define LOCAL_GL_SRC_COLOR 0x0300 #define LOCAL_GL_ONE_MINUS_SRC_COLOR 0x0301 #define LOCAL_GL_SRC_ALPHA 0x0302 #define LOCAL_GL_ONE_MINUS_SRC_ALPHA 0x0303 #define LOCAL_GL_DST_ALPHA 0x0304 #define LOCAL_GL_ONE_MINUS_DST_ALPHA 0x0305 #define LOCAL_GL_DST_COLOR 0x0306 #define LOCAL_GL_ONE_MINUS_DST_COLOR 0x0307 #define LOCAL_GL_SRC_ALPHA_SATURATE 0x0308 #define LOCAL_GL_TRUE 1 #define LOCAL_GL_FALSE 0 #define LOCAL_GL_CLIP_PLANE0 0x3000 #define LOCAL_GL_CLIP_PLANE1 0x3001 #define LOCAL_GL_CLIP_PLANE2 0x3002 #define LOCAL_GL_CLIP_PLANE3 0x3003 #define LOCAL_GL_CLIP_PLANE4 0x3004 #define LOCAL_GL_CLIP_PLANE5 0x3005 #define LOCAL_GL_BYTE 0x1400 #define LOCAL_GL_UNSIGNED_BYTE 0x1401 #define LOCAL_GL_SHORT 0x1402 #define LOCAL_GL_UNSIGNED_SHORT 0x1403 #define LOCAL_GL_INT 0x1404 #define LOCAL_GL_UNSIGNED_INT 0x1405 #define LOCAL_GL_FLOAT 0x1406 #define LOCAL_GL_2_BYTES 0x1407 #define LOCAL_GL_3_BYTES 0x1408 #define LOCAL_GL_4_BYTES 0x1409 #define LOCAL_GL_DOUBLE 0x140A #define LOCAL_GL_NONE 0 #define LOCAL_GL_FRONT_LEFT 0x0400 #define LOCAL_GL_FRONT_RIGHT 0x0401 #define LOCAL_GL_BACK_LEFT 0x0402 #define LOCAL_GL_BACK_RIGHT 0x0403 #define LOCAL_GL_FRONT 0x0404 #define LOCAL_GL_BACK 0x0405 #define LOCAL_GL_LEFT 0x0406 #define LOCAL_GL_RIGHT 0x0407 #define LOCAL_GL_FRONT_AND_BACK 0x0408 #define LOCAL_GL_AUX0 0x0409 #define LOCAL_GL_AUX1 0x040A #define LOCAL_GL_AUX2 0x040B #define LOCAL_GL_AUX3 0x040C #define LOCAL_GL_NO_ERROR 0 #define LOCAL_GL_INVALID_ENUM 0x0500 #define LOCAL_GL_INVALID_VALUE 0x0501 #define LOCAL_GL_INVALID_OPERATION 0x0502 #define LOCAL_GL_STACK_OVERFLOW 0x0503 #define LOCAL_GL_STACK_UNDERFLOW 0x0504 #define LOCAL_GL_OUT_OF_MEMORY 0x0505 #define LOCAL_GL_2D 0x0600 #define LOCAL_GL_3D 0x0601 #define LOCAL_GL_3D_COLOR 0x0602 #define LOCAL_GL_3D_COLOR_TEXTURE 0x0603 #define LOCAL_GL_4D_COLOR_TEXTURE 0x0604 #define LOCAL_GL_PASS_THROUGH_TOKEN 0x0700 #define LOCAL_GL_POINT_TOKEN 0x0701 #define LOCAL_GL_LINE_TOKEN 0x0702 #define LOCAL_GL_POLYGON_TOKEN 0x0703 #define LOCAL_GL_BITMAP_TOKEN 0x0704 #define LOCAL_GL_DRAW_PIXEL_TOKEN 0x0705 #define LOCAL_GL_COPY_PIXEL_TOKEN 0x0706 #define LOCAL_GL_LINE_RESET_TOKEN 0x0707 #define LOCAL_GL_EXP 0x0800 #define LOCAL_GL_EXP2 0x0801 #define LOCAL_GL_CW 0x0900 #define LOCAL_GL_CCW 0x0901 #define LOCAL_GL_COEFF 0x0A00 #define LOCAL_GL_ORDER 0x0A01 #define LOCAL_GL_DOMAIN 0x0A02 #define LOCAL_GL_CURRENT_COLOR 0x0B00 #define LOCAL_GL_CURRENT_INDEX 0x0B01 #define LOCAL_GL_CURRENT_NORMAL 0x0B02 #define LOCAL_GL_CURRENT_TEXTURE_COORDS 0x0B03 #define LOCAL_GL_CURRENT_RASTER_COLOR 0x0B04 #define LOCAL_GL_CURRENT_RASTER_INDEX 0x0B05 #define LOCAL_GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define LOCAL_GL_CURRENT_RASTER_POSITION 0x0B07 #define LOCAL_GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define LOCAL_GL_CURRENT_RASTER_DISTANCE 0x0B09 #define LOCAL_GL_POINT_SMOOTH 0x0B10 #define LOCAL_GL_POINT_SIZE 0x0B11 #define LOCAL_GL_POINT_SIZE_RANGE 0x0B12 #define LOCAL_GL_POINT_SIZE_GRANULARITY 0x0B13 #define LOCAL_GL_LINE_SMOOTH 0x0B20 #define LOCAL_GL_LINE_WIDTH 0x0B21 #define LOCAL_GL_LINE_WIDTH_RANGE 0x0B22 #define LOCAL_GL_LINE_WIDTH_GRANULARITY 0x0B23 #define LOCAL_GL_LINE_STIPPLE 0x0B24 #define LOCAL_GL_LINE_STIPPLE_PATTERN 0x0B25 #define LOCAL_GL_LINE_STIPPLE_REPEAT 0x0B26 #define LOCAL_GL_LIST_MODE 0x0B30 #define LOCAL_GL_MAX_LIST_NESTING 0x0B31 #define LOCAL_GL_LIST_BASE 0x0B32 #define LOCAL_GL_LIST_INDEX 0x0B33 #define LOCAL_GL_POLYGON_MODE 0x0B40 #define LOCAL_GL_POLYGON_SMOOTH 0x0B41 #define LOCAL_GL_POLYGON_STIPPLE 0x0B42 #define LOCAL_GL_EDGE_FLAG 0x0B43 #define LOCAL_GL_CULL_FACE 0x0B44 #define LOCAL_GL_CULL_FACE_MODE 0x0B45 #define LOCAL_GL_FRONT_FACE 0x0B46 #define LOCAL_GL_LIGHTING 0x0B50 #define LOCAL_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define LOCAL_GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define LOCAL_GL_LIGHT_MODEL_AMBIENT 0x0B53 #define LOCAL_GL_SHADE_MODEL 0x0B54 #define LOCAL_GL_COLOR_MATERIAL_FACE 0x0B55 #define LOCAL_GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define LOCAL_GL_COLOR_MATERIAL 0x0B57 #define LOCAL_GL_FOG 0x0B60 #define LOCAL_GL_FOG_INDEX 0x0B61 #define LOCAL_GL_FOG_DENSITY 0x0B62 #define LOCAL_GL_FOG_START 0x0B63 #define LOCAL_GL_FOG_END 0x0B64 #define LOCAL_GL_FOG_MODE 0x0B65 #define LOCAL_GL_FOG_COLOR 0x0B66 #define LOCAL_GL_DEPTH_RANGE 0x0B70 #define LOCAL_GL_DEPTH_TEST 0x0B71 #define LOCAL_GL_DEPTH_WRITEMASK 0x0B72 #define LOCAL_GL_DEPTH_CLEAR_VALUE 0x0B73 #define LOCAL_GL_DEPTH_FUNC 0x0B74 #define LOCAL_GL_ACCUM_CLEAR_VALUE 0x0B80 #define LOCAL_GL_STENCIL_TEST 0x0B90 #define LOCAL_GL_STENCIL_CLEAR_VALUE 0x0B91 #define LOCAL_GL_STENCIL_FUNC 0x0B92 #define LOCAL_GL_STENCIL_VALUE_MASK 0x0B93 #define LOCAL_GL_STENCIL_FAIL 0x0B94 #define LOCAL_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define LOCAL_GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define LOCAL_GL_STENCIL_REF 0x0B97 #define LOCAL_GL_STENCIL_WRITEMASK 0x0B98 #define LOCAL_GL_MATRIX_MODE 0x0BA0 #define LOCAL_GL_NORMALIZE 0x0BA1 #define LOCAL_GL_VIEWPORT 0x0BA2 #define LOCAL_GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define LOCAL_GL_PROJECTION_STACK_DEPTH 0x0BA4 #define LOCAL_GL_TEXTURE_STACK_DEPTH 0x0BA5 #define LOCAL_GL_MODELVIEW_MATRIX 0x0BA6 #define LOCAL_GL_PROJECTION_MATRIX 0x0BA7 #define LOCAL_GL_TEXTURE_MATRIX 0x0BA8 #define LOCAL_GL_ATTRIB_STACK_DEPTH 0x0BB0 #define LOCAL_GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define LOCAL_GL_ALPHA_TEST 0x0BC0 #define LOCAL_GL_ALPHA_TEST_FUNC 0x0BC1 #define LOCAL_GL_ALPHA_TEST_REF 0x0BC2 #define LOCAL_GL_DITHER 0x0BD0 #define LOCAL_GL_BLEND_DST 0x0BE0 #define LOCAL_GL_BLEND_SRC 0x0BE1 #define LOCAL_GL_BLEND 0x0BE2 #define LOCAL_GL_LOGIC_OP_MODE 0x0BF0 #define LOCAL_GL_INDEX_LOGIC_OP 0x0BF1 #define LOCAL_GL_COLOR_LOGIC_OP 0x0BF2 #define LOCAL_GL_AUX_BUFFERS 0x0C00 #define LOCAL_GL_DRAW_BUFFER 0x0C01 #define LOCAL_GL_READ_BUFFER 0x0C02 #define LOCAL_GL_SCISSOR_BOX 0x0C10 #define LOCAL_GL_SCISSOR_TEST 0x0C11 #define LOCAL_GL_INDEX_CLEAR_VALUE 0x0C20 #define LOCAL_GL_INDEX_WRITEMASK 0x0C21 #define LOCAL_GL_COLOR_CLEAR_VALUE 0x0C22 #define LOCAL_GL_COLOR_WRITEMASK 0x0C23 #define LOCAL_GL_INDEX_MODE 0x0C30 #define LOCAL_GL_RGBA_MODE 0x0C31 #define LOCAL_GL_DOUBLEBUFFER 0x0C32 #define LOCAL_GL_STEREO 0x0C33 #define LOCAL_GL_RENDER_MODE 0x0C40 #define LOCAL_GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define LOCAL_GL_POINT_SMOOTH_HINT 0x0C51 #define LOCAL_GL_LINE_SMOOTH_HINT 0x0C52 #define LOCAL_GL_POLYGON_SMOOTH_HINT 0x0C53 #define LOCAL_GL_FOG_HINT 0x0C54 #define LOCAL_GL_TEXTURE_GEN_S 0x0C60 #define LOCAL_GL_TEXTURE_GEN_T 0x0C61 #define LOCAL_GL_TEXTURE_GEN_R 0x0C62 #define LOCAL_GL_TEXTURE_GEN_Q 0x0C63 #define LOCAL_GL_PIXEL_MAP_I_TO_I 0x0C70 #define LOCAL_GL_PIXEL_MAP_S_TO_S 0x0C71 #define LOCAL_GL_PIXEL_MAP_I_TO_R 0x0C72 #define LOCAL_GL_PIXEL_MAP_I_TO_G 0x0C73 #define LOCAL_GL_PIXEL_MAP_I_TO_B 0x0C74 #define LOCAL_GL_PIXEL_MAP_I_TO_A 0x0C75 #define LOCAL_GL_PIXEL_MAP_R_TO_R 0x0C76 #define LOCAL_GL_PIXEL_MAP_G_TO_G 0x0C77 #define LOCAL_GL_PIXEL_MAP_B_TO_B 0x0C78 #define LOCAL_GL_PIXEL_MAP_A_TO_A 0x0C79 #define LOCAL_GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define LOCAL_GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define LOCAL_GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define LOCAL_GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define LOCAL_GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define LOCAL_GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define LOCAL_GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define LOCAL_GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define LOCAL_GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define LOCAL_GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define LOCAL_GL_UNPACK_SWAP_BYTES 0x0CF0 #define LOCAL_GL_UNPACK_LSB_FIRST 0x0CF1 #define LOCAL_GL_UNPACK_ROW_LENGTH 0x0CF2 #define LOCAL_GL_UNPACK_SKIP_ROWS 0x0CF3 #define LOCAL_GL_UNPACK_SKIP_PIXELS 0x0CF4 #define LOCAL_GL_UNPACK_ALIGNMENT 0x0CF5 #define LOCAL_GL_PACK_SWAP_BYTES 0x0D00 #define LOCAL_GL_PACK_LSB_FIRST 0x0D01 #define LOCAL_GL_PACK_ROW_LENGTH 0x0D02 #define LOCAL_GL_PACK_SKIP_ROWS 0x0D03 #define LOCAL_GL_PACK_SKIP_PIXELS 0x0D04 #define LOCAL_GL_PACK_ALIGNMENT 0x0D05 #define LOCAL_GL_MAP_COLOR 0x0D10 #define LOCAL_GL_MAP_STENCIL 0x0D11 #define LOCAL_GL_INDEX_SHIFT 0x0D12 #define LOCAL_GL_INDEX_OFFSET 0x0D13 #define LOCAL_GL_RED_SCALE 0x0D14 #define LOCAL_GL_RED_BIAS 0x0D15 #define LOCAL_GL_ZOOM_X 0x0D16 #define LOCAL_GL_ZOOM_Y 0x0D17 #define LOCAL_GL_GREEN_SCALE 0x0D18 #define LOCAL_GL_GREEN_BIAS 0x0D19 #define LOCAL_GL_BLUE_SCALE 0x0D1A #define LOCAL_GL_BLUE_BIAS 0x0D1B #define LOCAL_GL_ALPHA_SCALE 0x0D1C #define LOCAL_GL_ALPHA_BIAS 0x0D1D #define LOCAL_GL_DEPTH_SCALE 0x0D1E #define LOCAL_GL_DEPTH_BIAS 0x0D1F #define LOCAL_GL_MAX_EVAL_ORDER 0x0D30 #define LOCAL_GL_MAX_LIGHTS 0x0D31 #define LOCAL_GL_MAX_CLIP_PLANES 0x0D32 #define LOCAL_GL_MAX_TEXTURE_SIZE 0x0D33 #define LOCAL_GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define LOCAL_GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define LOCAL_GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define LOCAL_GL_MAX_NAME_STACK_DEPTH 0x0D37 #define LOCAL_GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define LOCAL_GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define LOCAL_GL_MAX_VIEWPORT_DIMS 0x0D3A #define LOCAL_GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define LOCAL_GL_SUBPIXEL_BITS 0x0D50 #define LOCAL_GL_INDEX_BITS 0x0D51 #define LOCAL_GL_RED_BITS 0x0D52 #define LOCAL_GL_GREEN_BITS 0x0D53 #define LOCAL_GL_BLUE_BITS 0x0D54 #define LOCAL_GL_ALPHA_BITS 0x0D55 #define LOCAL_GL_DEPTH_BITS 0x0D56 #define LOCAL_GL_STENCIL_BITS 0x0D57 #define LOCAL_GL_ACCUM_RED_BITS 0x0D58 #define LOCAL_GL_ACCUM_GREEN_BITS 0x0D59 #define LOCAL_GL_ACCUM_BLUE_BITS 0x0D5A #define LOCAL_GL_ACCUM_ALPHA_BITS 0x0D5B #define LOCAL_GL_NAME_STACK_DEPTH 0x0D70 #define LOCAL_GL_AUTO_NORMAL 0x0D80 #define LOCAL_GL_MAP1_COLOR_4 0x0D90 #define LOCAL_GL_MAP1_INDEX 0x0D91 #define LOCAL_GL_MAP1_NORMAL 0x0D92 #define LOCAL_GL_MAP1_TEXTURE_COORD_1 0x0D93 #define LOCAL_GL_MAP1_TEXTURE_COORD_2 0x0D94 #define LOCAL_GL_MAP1_TEXTURE_COORD_3 0x0D95 #define LOCAL_GL_MAP1_TEXTURE_COORD_4 0x0D96 #define LOCAL_GL_MAP1_VERTEX_3 0x0D97 #define LOCAL_GL_MAP1_VERTEX_4 0x0D98 #define LOCAL_GL_MAP2_COLOR_4 0x0DB0 #define LOCAL_GL_MAP2_INDEX 0x0DB1 #define LOCAL_GL_MAP2_NORMAL 0x0DB2 #define LOCAL_GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define LOCAL_GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define LOCAL_GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define LOCAL_GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define LOCAL_GL_MAP2_VERTEX_3 0x0DB7 #define LOCAL_GL_MAP2_VERTEX_4 0x0DB8 #define LOCAL_GL_MAP1_GRID_DOMAIN 0x0DD0 #define LOCAL_GL_MAP1_GRID_SEGMENTS 0x0DD1 #define LOCAL_GL_MAP2_GRID_DOMAIN 0x0DD2 #define LOCAL_GL_MAP2_GRID_SEGMENTS 0x0DD3 #define LOCAL_GL_TEXTURE_1D 0x0DE0 #define LOCAL_GL_TEXTURE_2D 0x0DE1 #define LOCAL_GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define LOCAL_GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define LOCAL_GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define LOCAL_GL_SELECTION_BUFFER_POINTER 0x0DF3 #define LOCAL_GL_SELECTION_BUFFER_SIZE 0x0DF4 #define LOCAL_GL_TEXTURE_WIDTH 0x1000 #define LOCAL_GL_TEXTURE_HEIGHT 0x1001 #define LOCAL_GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define LOCAL_GL_TEXTURE_BORDER_COLOR 0x1004 #define LOCAL_GL_TEXTURE_BORDER 0x1005 #define LOCAL_GL_DONT_CARE 0x1100 #define LOCAL_GL_FASTEST 0x1101 #define LOCAL_GL_NICEST 0x1102 #define LOCAL_GL_LIGHT0 0x4000 #define LOCAL_GL_LIGHT1 0x4001 #define LOCAL_GL_LIGHT2 0x4002 #define LOCAL_GL_LIGHT3 0x4003 #define LOCAL_GL_LIGHT4 0x4004 #define LOCAL_GL_LIGHT5 0x4005 #define LOCAL_GL_LIGHT6 0x4006 #define LOCAL_GL_LIGHT7 0x4007 #define LOCAL_GL_AMBIENT 0x1200 #define LOCAL_GL_DIFFUSE 0x1201 #define LOCAL_GL_SPECULAR 0x1202 #define LOCAL_GL_POSITION 0x1203 #define LOCAL_GL_SPOT_DIRECTION 0x1204 #define LOCAL_GL_SPOT_EXPONENT 0x1205 #define LOCAL_GL_SPOT_CUTOFF 0x1206 #define LOCAL_GL_CONSTANT_ATTENUATION 0x1207 #define LOCAL_GL_LINEAR_ATTENUATION 0x1208 #define LOCAL_GL_QUADRATIC_ATTENUATION 0x1209 #define LOCAL_GL_COMPILE 0x1300 #define LOCAL_GL_COMPILE_AND_EXECUTE 0x1301 #define LOCAL_GL_CLEAR 0x1500 #define LOCAL_GL_AND 0x1501 #define LOCAL_GL_AND_REVERSE 0x1502 #define LOCAL_GL_COPY 0x1503 #define LOCAL_GL_AND_INVERTED 0x1504 #define LOCAL_GL_NOOP 0x1505 #define LOCAL_GL_XOR 0x1506 #define LOCAL_GL_OR 0x1507 #define LOCAL_GL_NOR 0x1508 #define LOCAL_GL_EQUIV 0x1509 #define LOCAL_GL_INVERT 0x150A #define LOCAL_GL_OR_REVERSE 0x150B #define LOCAL_GL_COPY_INVERTED 0x150C #define LOCAL_GL_OR_INVERTED 0x150D #define LOCAL_GL_NAND 0x150E #define LOCAL_GL_SET 0x150F #define LOCAL_GL_EMISSION 0x1600 #define LOCAL_GL_SHININESS 0x1601 #define LOCAL_GL_AMBIENT_AND_DIFFUSE 0x1602 #define LOCAL_GL_COLOR_INDEXES 0x1603 #define LOCAL_GL_MODELVIEW 0x1700 #define LOCAL_GL_PROJECTION 0x1701 #define LOCAL_GL_TEXTURE 0x1702 #define LOCAL_GL_COLOR 0x1800 #define LOCAL_GL_DEPTH 0x1801 #define LOCAL_GL_STENCIL 0x1802 #define LOCAL_GL_COLOR_INDEX 0x1900 #define LOCAL_GL_STENCIL_INDEX 0x1901 #define LOCAL_GL_DEPTH_COMPONENT 0x1902 #define LOCAL_GL_RED 0x1903 #define LOCAL_GL_GREEN 0x1904 #define LOCAL_GL_BLUE 0x1905 #define LOCAL_GL_ALPHA 0x1906 #define LOCAL_GL_RGB 0x1907 #define LOCAL_GL_RGBA 0x1908 #define LOCAL_GL_LUMINANCE 0x1909 #define LOCAL_GL_LUMINANCE_ALPHA 0x190A #define LOCAL_GL_BITMAP 0x1A00 #define LOCAL_GL_POINT 0x1B00 #define LOCAL_GL_LINE 0x1B01 #define LOCAL_GL_FILL 0x1B02 #define LOCAL_GL_RENDER 0x1C00 #define LOCAL_GL_FEEDBACK 0x1C01 #define LOCAL_GL_SELECT 0x1C02 #define LOCAL_GL_FLAT 0x1D00 #define LOCAL_GL_SMOOTH 0x1D01 #define LOCAL_GL_KEEP 0x1E00 #define LOCAL_GL_REPLACE 0x1E01 #define LOCAL_GL_INCR 0x1E02 #define LOCAL_GL_DECR 0x1E03 #define LOCAL_GL_VENDOR 0x1F00 #define LOCAL_GL_RENDERER 0x1F01 #define LOCAL_GL_VERSION 0x1F02 #define LOCAL_GL_EXTENSIONS 0x1F03 #define LOCAL_GL_S 0x2000 #define LOCAL_GL_T 0x2001 #define LOCAL_GL_R 0x2002 #define LOCAL_GL_Q 0x2003 #define LOCAL_GL_MODULATE 0x2100 #define LOCAL_GL_DECAL 0x2101 #define LOCAL_GL_TEXTURE_ENV_MODE 0x2200 #define LOCAL_GL_TEXTURE_ENV_COLOR 0x2201 #define LOCAL_GL_TEXTURE_ENV 0x2300 #define LOCAL_GL_EYE_LINEAR 0x2400 #define LOCAL_GL_OBJECT_LINEAR 0x2401 #define LOCAL_GL_SPHERE_MAP 0x2402 #define LOCAL_GL_TEXTURE_GEN_MODE 0x2500 #define LOCAL_GL_OBJECT_PLANE 0x2501 #define LOCAL_GL_EYE_PLANE 0x2502 #define LOCAL_GL_NEAREST 0x2600 #define LOCAL_GL_LINEAR 0x2601 #define LOCAL_GL_NEAREST_MIPMAP_NEAREST 0x2700 #define LOCAL_GL_LINEAR_MIPMAP_NEAREST 0x2701 #define LOCAL_GL_NEAREST_MIPMAP_LINEAR 0x2702 #define LOCAL_GL_LINEAR_MIPMAP_LINEAR 0x2703 #define LOCAL_GL_TEXTURE_MAG_FILTER 0x2800 #define LOCAL_GL_TEXTURE_MIN_FILTER 0x2801 #define LOCAL_GL_TEXTURE_WRAP_S 0x2802 #define LOCAL_GL_TEXTURE_WRAP_T 0x2803 #define LOCAL_GL_CLAMP 0x2900 #define LOCAL_GL_REPEAT 0x2901 #define LOCAL_GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define LOCAL_GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define LOCAL_GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff #define LOCAL_GL_POLYGON_OFFSET_FACTOR 0x8038 #define LOCAL_GL_POLYGON_OFFSET_UNITS 0x2A00 #define LOCAL_GL_POLYGON_OFFSET_POINT 0x2A01 #define LOCAL_GL_POLYGON_OFFSET_LINE 0x2A02 #define LOCAL_GL_POLYGON_OFFSET_FILL 0x8037 #define LOCAL_GL_ALPHA4 0x803B #define LOCAL_GL_ALPHA8 0x803C #define LOCAL_GL_ALPHA12 0x803D #define LOCAL_GL_ALPHA16 0x803E #define LOCAL_GL_LUMINANCE4 0x803F #define LOCAL_GL_LUMINANCE8 0x8040 #define LOCAL_GL_LUMINANCE12 0x8041 #define LOCAL_GL_LUMINANCE16 0x8042 #define LOCAL_GL_LUMINANCE4_ALPHA4 0x8043 #define LOCAL_GL_LUMINANCE6_ALPHA2 0x8044 #define LOCAL_GL_LUMINANCE8_ALPHA8 0x8045 #define LOCAL_GL_LUMINANCE12_ALPHA4 0x8046 #define LOCAL_GL_LUMINANCE12_ALPHA12 0x8047 #define LOCAL_GL_LUMINANCE16_ALPHA16 0x8048 #define LOCAL_GL_INTENSITY 0x8049 #define LOCAL_GL_INTENSITY4 0x804A #define LOCAL_GL_INTENSITY8 0x804B #define LOCAL_GL_INTENSITY12 0x804C #define LOCAL_GL_INTENSITY16 0x804D #define LOCAL_GL_R3_G3_B2 0x2A10 #define LOCAL_GL_RGB4 0x804F #define LOCAL_GL_RGB5 0x8050 #define LOCAL_GL_RGB8 0x8051 #define LOCAL_GL_RGB10 0x8052 #define LOCAL_GL_RGB12 0x8053 #define LOCAL_GL_RGB16 0x8054 #define LOCAL_GL_RGBA2 0x8055 #define LOCAL_GL_RGBA4 0x8056 #define LOCAL_GL_RGB5_A1 0x8057 #define LOCAL_GL_RGBA8 0x8058 #define LOCAL_GL_RGB10_A2 0x8059 #define LOCAL_GL_RGBA12 0x805A #define LOCAL_GL_RGBA16 0x805B #define LOCAL_GL_TEXTURE_RED_SIZE 0x805C #define LOCAL_GL_TEXTURE_GREEN_SIZE 0x805D #define LOCAL_GL_TEXTURE_BLUE_SIZE 0x805E #define LOCAL_GL_TEXTURE_ALPHA_SIZE 0x805F #define LOCAL_GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define LOCAL_GL_TEXTURE_INTENSITY_SIZE 0x8061 #define LOCAL_GL_PROXY_TEXTURE_1D 0x8063 #define LOCAL_GL_PROXY_TEXTURE_2D 0x8064 #define LOCAL_GL_TEXTURE_PRIORITY 0x8066 #define LOCAL_GL_TEXTURE_RESIDENT 0x8067 #define LOCAL_GL_TEXTURE_BINDING_1D 0x8068 #define LOCAL_GL_TEXTURE_BINDING_2D 0x8069 #define LOCAL_GL_VERTEX_ARRAY 0x8074 #define LOCAL_GL_NORMAL_ARRAY 0x8075 #define LOCAL_GL_COLOR_ARRAY 0x8076 #define LOCAL_GL_INDEX_ARRAY 0x8077 #define LOCAL_GL_TEXTURE_COORD_ARRAY 0x8078 #define LOCAL_GL_EDGE_FLAG_ARRAY 0x8079 #define LOCAL_GL_VERTEX_ARRAY_SIZE 0x807A #define LOCAL_GL_VERTEX_ARRAY_TYPE 0x807B #define LOCAL_GL_VERTEX_ARRAY_STRIDE 0x807C #define LOCAL_GL_NORMAL_ARRAY_TYPE 0x807E #define LOCAL_GL_NORMAL_ARRAY_STRIDE 0x807F #define LOCAL_GL_COLOR_ARRAY_SIZE 0x8081 #define LOCAL_GL_COLOR_ARRAY_TYPE 0x8082 #define LOCAL_GL_COLOR_ARRAY_STRIDE 0x8083 #define LOCAL_GL_INDEX_ARRAY_TYPE 0x8085 #define LOCAL_GL_INDEX_ARRAY_STRIDE 0x8086 #define LOCAL_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define LOCAL_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define LOCAL_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define LOCAL_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define LOCAL_GL_VERTEX_ARRAY_POINTER 0x808E #define LOCAL_GL_NORMAL_ARRAY_POINTER 0x808F #define LOCAL_GL_COLOR_ARRAY_POINTER 0x8090 #define LOCAL_GL_INDEX_ARRAY_POINTER 0x8091 #define LOCAL_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define LOCAL_GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define LOCAL_GL_V2F 0x2A20 #define LOCAL_GL_V3F 0x2A21 #define LOCAL_GL_C4UB_V2F 0x2A22 #define LOCAL_GL_C4UB_V3F 0x2A23 #define LOCAL_GL_C3F_V3F 0x2A24 #define LOCAL_GL_N3F_V3F 0x2A25 #define LOCAL_GL_C4F_N3F_V3F 0x2A26 #define LOCAL_GL_T2F_V3F 0x2A27 #define LOCAL_GL_T4F_V4F 0x2A28 #define LOCAL_GL_T2F_C4UB_V3F 0x2A29 #define LOCAL_GL_T2F_C3F_V3F 0x2A2A #define LOCAL_GL_T2F_N3F_V3F 0x2A2B #define LOCAL_GL_T2F_C4F_N3F_V3F 0x2A2C #define LOCAL_GL_T4F_C4F_N3F_V4F 0x2A2D #define LOCAL_GL_LOGIC_OP GL_INDEX_LOGIC_OP #define LOCAL_GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT #define LOCAL_GL_COLOR_INDEX1_EXT 0x80E2 #define LOCAL_GL_COLOR_INDEX2_EXT 0x80E3 #define LOCAL_GL_COLOR_INDEX4_EXT 0x80E4 #define LOCAL_GL_COLOR_INDEX8_EXT 0x80E5 #define LOCAL_GL_COLOR_INDEX12_EXT 0x80E6 #define LOCAL_GL_COLOR_INDEX16_EXT 0x80E7 #define LOCAL_GL_VERSION_1_2 1 #define LOCAL_GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define LOCAL_GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define LOCAL_GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define LOCAL_GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define LOCAL_GL_UNSIGNED_BYTE_3_3_2 0x8032 #define LOCAL_GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define LOCAL_GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define LOCAL_GL_UNSIGNED_INT_8_8_8_8 0x8035 #define LOCAL_GL_UNSIGNED_INT_10_10_10_2 0x8036 #define LOCAL_GL_RESCALE_NORMAL 0x803A #define LOCAL_GL_TEXTURE_BINDING_3D 0x806A #define LOCAL_GL_PACK_SKIP_IMAGES 0x806B #define LOCAL_GL_PACK_IMAGE_HEIGHT 0x806C #define LOCAL_GL_UNPACK_SKIP_IMAGES 0x806D #define LOCAL_GL_UNPACK_IMAGE_HEIGHT 0x806E #define LOCAL_GL_TEXTURE_3D 0x806F #define LOCAL_GL_PROXY_TEXTURE_3D 0x8070 #define LOCAL_GL_TEXTURE_DEPTH 0x8071 #define LOCAL_GL_TEXTURE_WRAP_R 0x8072 #define LOCAL_GL_MAX_3D_TEXTURE_SIZE 0x8073 #define LOCAL_GL_BGR 0x80E0 #define LOCAL_GL_BGRA 0x80E1 #define LOCAL_GL_MAX_ELEMENTS_VERTICES 0x80E8 #define LOCAL_GL_MAX_ELEMENTS_INDICES 0x80E9 #define LOCAL_GL_CLAMP_TO_EDGE 0x812F #define LOCAL_GL_TEXTURE_MIN_LOD 0x813A #define LOCAL_GL_TEXTURE_MAX_LOD 0x813B #define LOCAL_GL_TEXTURE_BASE_LEVEL 0x813C #define LOCAL_GL_TEXTURE_MAX_LEVEL 0x813D #define LOCAL_GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define LOCAL_GL_SINGLE_COLOR 0x81F9 #define LOCAL_GL_SEPARATE_SPECULAR_COLOR 0x81FA #define LOCAL_GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define LOCAL_GL_UNSIGNED_SHORT_5_6_5 0x8363 #define LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define LOCAL_GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define LOCAL_GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define LOCAL_GL_ALIASED_POINT_SIZE_RANGE 0x846D #define LOCAL_GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define LOCAL_GL_VERSION_1_3 1 #define LOCAL_GL_MULTISAMPLE 0x809D #define LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define LOCAL_GL_SAMPLE_ALPHA_TO_ONE 0x809F #define LOCAL_GL_SAMPLE_COVERAGE 0x80A0 #define LOCAL_GL_SAMPLE_BUFFERS 0x80A8 #define LOCAL_GL_SAMPLES 0x80A9 #define LOCAL_GL_SAMPLE_COVERAGE_VALUE 0x80AA #define LOCAL_GL_SAMPLE_COVERAGE_INVERT 0x80AB #define LOCAL_GL_CLAMP_TO_BORDER 0x812D #define LOCAL_GL_TEXTURE0 0x84C0 #define LOCAL_GL_TEXTURE1 0x84C1 #define LOCAL_GL_TEXTURE2 0x84C2 #define LOCAL_GL_TEXTURE3 0x84C3 #define LOCAL_GL_TEXTURE4 0x84C4 #define LOCAL_GL_TEXTURE5 0x84C5 #define LOCAL_GL_TEXTURE6 0x84C6 #define LOCAL_GL_TEXTURE7 0x84C7 #define LOCAL_GL_TEXTURE8 0x84C8 #define LOCAL_GL_TEXTURE9 0x84C9 #define LOCAL_GL_TEXTURE10 0x84CA #define LOCAL_GL_TEXTURE11 0x84CB #define LOCAL_GL_TEXTURE12 0x84CC #define LOCAL_GL_TEXTURE13 0x84CD #define LOCAL_GL_TEXTURE14 0x84CE #define LOCAL_GL_TEXTURE15 0x84CF #define LOCAL_GL_TEXTURE16 0x84D0 #define LOCAL_GL_TEXTURE17 0x84D1 #define LOCAL_GL_TEXTURE18 0x84D2 #define LOCAL_GL_TEXTURE19 0x84D3 #define LOCAL_GL_TEXTURE20 0x84D4 #define LOCAL_GL_TEXTURE21 0x84D5 #define LOCAL_GL_TEXTURE22 0x84D6 #define LOCAL_GL_TEXTURE23 0x84D7 #define LOCAL_GL_TEXTURE24 0x84D8 #define LOCAL_GL_TEXTURE25 0x84D9 #define LOCAL_GL_TEXTURE26 0x84DA #define LOCAL_GL_TEXTURE27 0x84DB #define LOCAL_GL_TEXTURE28 0x84DC #define LOCAL_GL_TEXTURE29 0x84DD #define LOCAL_GL_TEXTURE30 0x84DE #define LOCAL_GL_TEXTURE31 0x84DF #define LOCAL_GL_ACTIVE_TEXTURE 0x84E0 #define LOCAL_GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define LOCAL_GL_MAX_TEXTURE_UNITS 0x84E2 #define LOCAL_GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #define LOCAL_GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #define LOCAL_GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define LOCAL_GL_TRANSPOSE_COLOR_MATRIX 0x84E6 #define LOCAL_GL_SUBTRACT 0x84E7 #define LOCAL_GL_COMPRESSED_ALPHA 0x84E9 #define LOCAL_GL_COMPRESSED_LUMINANCE 0x84EA #define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define LOCAL_GL_COMPRESSED_INTENSITY 0x84EC #define LOCAL_GL_COMPRESSED_RGB 0x84ED #define LOCAL_GL_COMPRESSED_RGBA 0x84EE #define LOCAL_GL_TEXTURE_COMPRESSION_HINT 0x84EF #define LOCAL_GL_NORMAL_MAP 0x8511 #define LOCAL_GL_REFLECTION_MAP 0x8512 #define LOCAL_GL_TEXTURE_CUBE_MAP 0x8513 #define LOCAL_GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define LOCAL_GL_COMBINE 0x8570 #define LOCAL_GL_COMBINE_RGB 0x8571 #define LOCAL_GL_COMBINE_ALPHA 0x8572 #define LOCAL_GL_RGB_SCALE 0x8573 #define LOCAL_GL_ADD_SIGNED 0x8574 #define LOCAL_GL_INTERPOLATE 0x8575 #define LOCAL_GL_CONSTANT 0x8576 #define LOCAL_GL_PRIMARY_COLOR 0x8577 #define LOCAL_GL_PREVIOUS 0x8578 #define LOCAL_GL_SOURCE0_RGB 0x8580 #define LOCAL_GL_SOURCE1_RGB 0x8581 #define LOCAL_GL_SOURCE2_RGB 0x8582 #define LOCAL_GL_SOURCE0_ALPHA 0x8588 #define LOCAL_GL_SOURCE1_ALPHA 0x8589 #define LOCAL_GL_SOURCE2_ALPHA 0x858A #define LOCAL_GL_OPERAND0_RGB 0x8590 #define LOCAL_GL_OPERAND1_RGB 0x8591 #define LOCAL_GL_OPERAND2_RGB 0x8592 #define LOCAL_GL_OPERAND0_ALPHA 0x8598 #define LOCAL_GL_OPERAND1_ALPHA 0x8599 #define LOCAL_GL_OPERAND2_ALPHA 0x859A #define LOCAL_GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define LOCAL_GL_TEXTURE_COMPRESSED 0x86A1 #define LOCAL_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define LOCAL_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define LOCAL_GL_DOT3_RGB 0x86AE #define LOCAL_GL_DOT3_RGBA 0x86AF #define LOCAL_GL_MULTISAMPLE_BIT 0x20000000 #define LOCAL_GL_VERSION_1_4 1 #define LOCAL_GL_BLEND_DST_RGB 0x80C8 #define LOCAL_GL_BLEND_SRC_RGB 0x80C9 #define LOCAL_GL_BLEND_DST_ALPHA 0x80CA #define LOCAL_GL_BLEND_SRC_ALPHA 0x80CB #define LOCAL_GL_POINT_SIZE_MIN 0x8126 #define LOCAL_GL_POINT_SIZE_MAX 0x8127 #define LOCAL_GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define LOCAL_GL_POINT_DISTANCE_ATTENUATION 0x8129 #define LOCAL_GL_GENERATE_MIPMAP 0x8191 #define LOCAL_GL_GENERATE_MIPMAP_HINT 0x8192 #define LOCAL_GL_DEPTH_COMPONENT16 0x81A5 #define LOCAL_GL_DEPTH_COMPONENT24 0x81A6 #define LOCAL_GL_DEPTH_COMPONENT32 0x81A7 #define LOCAL_GL_MIRRORED_REPEAT 0x8370 #define LOCAL_GL_FOG_COORDINATE_SOURCE 0x8450 #define LOCAL_GL_FOG_COORDINATE 0x8451 #define LOCAL_GL_FRAGMENT_DEPTH 0x8452 #define LOCAL_GL_CURRENT_FOG_COORDINATE 0x8453 #define LOCAL_GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 #define LOCAL_GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 #define LOCAL_GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 #define LOCAL_GL_FOG_COORDINATE_ARRAY 0x8457 #define LOCAL_GL_COLOR_SUM 0x8458 #define LOCAL_GL_CURRENT_SECONDARY_COLOR 0x8459 #define LOCAL_GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A #define LOCAL_GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B #define LOCAL_GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C #define LOCAL_GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D #define LOCAL_GL_SECONDARY_COLOR_ARRAY 0x845E #define LOCAL_GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define LOCAL_GL_TEXTURE_FILTER_CONTROL 0x8500 #define LOCAL_GL_TEXTURE_LOD_BIAS 0x8501 #define LOCAL_GL_INCR_WRAP 0x8507 #define LOCAL_GL_DECR_WRAP 0x8508 #define LOCAL_GL_TEXTURE_DEPTH_SIZE 0x884A #define LOCAL_GL_DEPTH_TEXTURE_MODE 0x884B #define LOCAL_GL_TEXTURE_COMPARE_MODE 0x884C #define LOCAL_GL_TEXTURE_COMPARE_FUNC 0x884D #define LOCAL_GL_COMPARE_R_TO_TEXTURE 0x884E #define LOCAL_GL_VERSION_1_5 1 #define LOCAL_GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE #define LOCAL_GL_FOG_COORD GL_FOG_COORDINATE #define LOCAL_GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY #define LOCAL_GL_SRC0_RGB GL_SOURCE0_RGB #define LOCAL_GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER #define LOCAL_GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE #define LOCAL_GL_SRC1_ALPHA GL_SOURCE1_ALPHA #define LOCAL_GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE #define LOCAL_GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE #define LOCAL_GL_SRC0_ALPHA GL_SOURCE0_ALPHA #define LOCAL_GL_SRC1_RGB GL_SOURCE1_RGB #define LOCAL_GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING #define LOCAL_GL_SRC2_ALPHA GL_SOURCE2_ALPHA #define LOCAL_GL_SRC2_RGB GL_SOURCE2_RGB #define LOCAL_GL_BUFFER_SIZE 0x8764 #define LOCAL_GL_BUFFER_USAGE 0x8765 #define LOCAL_GL_QUERY_COUNTER_BITS 0x8864 #define LOCAL_GL_CURRENT_QUERY 0x8865 #define LOCAL_GL_QUERY_RESULT 0x8866 #define LOCAL_GL_QUERY_RESULT_AVAILABLE 0x8867 #define LOCAL_GL_ARRAY_BUFFER 0x8892 #define LOCAL_GL_ELEMENT_ARRAY_BUFFER 0x8893 #define LOCAL_GL_ARRAY_BUFFER_BINDING 0x8894 #define LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define LOCAL_GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #define LOCAL_GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 #define LOCAL_GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 #define LOCAL_GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 #define LOCAL_GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A #define LOCAL_GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B #define LOCAL_GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C #define LOCAL_GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D #define LOCAL_GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define LOCAL_GL_READ_ONLY 0x88B8 #define LOCAL_GL_WRITE_ONLY 0x88B9 #define LOCAL_GL_READ_WRITE 0x88BA #define LOCAL_GL_BUFFER_ACCESS 0x88BB #define LOCAL_GL_BUFFER_MAPPED 0x88BC #define LOCAL_GL_BUFFER_MAP_POINTER 0x88BD #define LOCAL_GL_STREAM_DRAW 0x88E0 #define LOCAL_GL_STREAM_READ 0x88E1 #define LOCAL_GL_STREAM_COPY 0x88E2 #define LOCAL_GL_STATIC_DRAW 0x88E4 #define LOCAL_GL_STATIC_READ 0x88E5 #define LOCAL_GL_STATIC_COPY 0x88E6 #define LOCAL_GL_DYNAMIC_DRAW 0x88E8 #define LOCAL_GL_DYNAMIC_READ 0x88E9 #define LOCAL_GL_DYNAMIC_COPY 0x88EA #define LOCAL_GL_SAMPLES_PASSED 0x8914 #define LOCAL_GL_VERSION_2_0 1 #define LOCAL_GL_BLEND_EQUATION_RGB 0x8009 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define LOCAL_GL_CURRENT_VERTEX_ATTRIB 0x8626 #define LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define LOCAL_GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define LOCAL_GL_STENCIL_BACK_FUNC 0x8800 #define LOCAL_GL_STENCIL_BACK_FAIL 0x8801 #define LOCAL_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define LOCAL_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define LOCAL_GL_MAX_DRAW_BUFFERS 0x8824 #define LOCAL_GL_DRAW_BUFFER0 0x8825 #define LOCAL_GL_DRAW_BUFFER1 0x8826 #define LOCAL_GL_DRAW_BUFFER2 0x8827 #define LOCAL_GL_DRAW_BUFFER3 0x8828 #define LOCAL_GL_DRAW_BUFFER4 0x8829 #define LOCAL_GL_DRAW_BUFFER5 0x882A #define LOCAL_GL_DRAW_BUFFER6 0x882B #define LOCAL_GL_DRAW_BUFFER7 0x882C #define LOCAL_GL_DRAW_BUFFER8 0x882D #define LOCAL_GL_DRAW_BUFFER9 0x882E #define LOCAL_GL_DRAW_BUFFER10 0x882F #define LOCAL_GL_DRAW_BUFFER11 0x8830 #define LOCAL_GL_DRAW_BUFFER12 0x8831 #define LOCAL_GL_DRAW_BUFFER13 0x8832 #define LOCAL_GL_DRAW_BUFFER14 0x8833 #define LOCAL_GL_DRAW_BUFFER15 0x8834 #define LOCAL_GL_BLEND_EQUATION_ALPHA 0x883D #define LOCAL_GL_POINT_SPRITE 0x8861 #define LOCAL_GL_COORD_REPLACE 0x8862 #define LOCAL_GL_MAX_VERTEX_ATTRIBS 0x8869 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define LOCAL_GL_MAX_TEXTURE_COORDS 0x8871 #define LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define LOCAL_GL_FRAGMENT_SHADER 0x8B30 #define LOCAL_GL_VERTEX_SHADER 0x8B31 #define LOCAL_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define LOCAL_GL_MAX_VARYING_FLOATS 0x8B4B #define LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define LOCAL_GL_SHADER_TYPE 0x8B4F #define LOCAL_GL_FLOAT_VEC2 0x8B50 #define LOCAL_GL_FLOAT_VEC3 0x8B51 #define LOCAL_GL_FLOAT_VEC4 0x8B52 #define LOCAL_GL_INT_VEC2 0x8B53 #define LOCAL_GL_INT_VEC3 0x8B54 #define LOCAL_GL_INT_VEC4 0x8B55 #define LOCAL_GL_BOOL 0x8B56 #define LOCAL_GL_BOOL_VEC2 0x8B57 #define LOCAL_GL_BOOL_VEC3 0x8B58 #define LOCAL_GL_BOOL_VEC4 0x8B59 #define LOCAL_GL_FLOAT_MAT2 0x8B5A #define LOCAL_GL_FLOAT_MAT3 0x8B5B #define LOCAL_GL_FLOAT_MAT4 0x8B5C #define LOCAL_GL_SAMPLER_1D 0x8B5D #define LOCAL_GL_SAMPLER_2D 0x8B5E #define LOCAL_GL_SAMPLER_3D 0x8B5F #define LOCAL_GL_SAMPLER_CUBE 0x8B60 #define LOCAL_GL_SAMPLER_1D_SHADOW 0x8B61 #define LOCAL_GL_SAMPLER_2D_SHADOW 0x8B62 #define LOCAL_GL_DELETE_STATUS 0x8B80 #define LOCAL_GL_COMPILE_STATUS 0x8B81 #define LOCAL_GL_LINK_STATUS 0x8B82 #define LOCAL_GL_VALIDATE_STATUS 0x8B83 #define LOCAL_GL_INFO_LOG_LENGTH 0x8B84 #define LOCAL_GL_ATTACHED_SHADERS 0x8B85 #define LOCAL_GL_ACTIVE_UNIFORMS 0x8B86 #define LOCAL_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define LOCAL_GL_SHADER_SOURCE_LENGTH 0x8B88 #define LOCAL_GL_ACTIVE_ATTRIBUTES 0x8B89 #define LOCAL_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define LOCAL_GL_SHADING_LANGUAGE_VERSION 0x8B8C #define LOCAL_GL_CURRENT_PROGRAM 0x8B8D #define LOCAL_GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define LOCAL_GL_LOWER_LEFT 0x8CA1 #define LOCAL_GL_UPPER_LEFT 0x8CA2 #define LOCAL_GL_STENCIL_BACK_REF 0x8CA3 #define LOCAL_GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define LOCAL_GL_STENCIL_BACK_WRITEMASK 0x8CA5 #define LOCAL_GL_3DFX_multisample 1 #define LOCAL_GL_MULTISAMPLE_3DFX 0x86B2 #define LOCAL_GL_SAMPLE_BUFFERS_3DFX 0x86B3 #define LOCAL_GL_SAMPLES_3DFX 0x86B4 #define LOCAL_GL_MULTISAMPLE_BIT_3DFX 0x20000000 #define LOCAL_GL_3DFX_tbuffer 1 #define LOCAL_GL_3DFX_texture_compression_FXT1 1 #define LOCAL_GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 #define LOCAL_GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 #define LOCAL_GL_APPLE_client_storage 1 #define LOCAL_GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 #define LOCAL_GL_APPLE_element_array 1 #define LOCAL_GL_ELEMENT_ARRAY_APPLE 0x8768 #define LOCAL_GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769 #define LOCAL_GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A #define LOCAL_GL_APPLE_fence 1 #define LOCAL_GL_DRAW_PIXELS_APPLE 0x8A0A #define LOCAL_GL_FENCE_APPLE 0x8A0B #define LOCAL_GL_APPLE_float_pixels 1 #define LOCAL_GL_HALF_APPLE 0x140B #define LOCAL_GL_RGBA_FLOAT32_APPLE 0x8814 #define LOCAL_GL_RGB_FLOAT32_APPLE 0x8815 #define LOCAL_GL_ALPHA_FLOAT32_APPLE 0x8816 #define LOCAL_GL_INTENSITY_FLOAT32_APPLE 0x8817 #define LOCAL_GL_LUMINANCE_FLOAT32_APPLE 0x8818 #define LOCAL_GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 #define LOCAL_GL_RGBA_FLOAT16_APPLE 0x881A #define LOCAL_GL_RGB_FLOAT16_APPLE 0x881B #define LOCAL_GL_ALPHA_FLOAT16_APPLE 0x881C #define LOCAL_GL_INTENSITY_FLOAT16_APPLE 0x881D #define LOCAL_GL_LUMINANCE_FLOAT16_APPLE 0x881E #define LOCAL_GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F #define LOCAL_GL_COLOR_FLOAT_APPLE 0x8A0F #define LOCAL_GL_APPLE_pixel_buffer 1 #define LOCAL_GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 #define LOCAL_GL_APPLE_specular_vector 1 #define LOCAL_GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 #define LOCAL_GL_APPLE_texture_range 1 #define LOCAL_GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 #define LOCAL_GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 #define LOCAL_GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC #define LOCAL_GL_STORAGE_PRIVATE_APPLE 0x85BD #define LOCAL_GL_STORAGE_CACHED_APPLE 0x85BE #define LOCAL_GL_STORAGE_SHARED_APPLE 0x85BF #define LOCAL_GL_APPLE_transform_hint 1 #define LOCAL_GL_TRANSFORM_HINT_APPLE 0x85B1 #define LOCAL_GL_APPLE_vertex_array_object 1 #define LOCAL_GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 #define LOCAL_GL_APPLE_vertex_array_range 1 #define LOCAL_GL_VERTEX_ARRAY_RANGE_APPLE 0x851D #define LOCAL_GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E #define LOCAL_GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F #define LOCAL_GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 #define LOCAL_GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 #define LOCAL_GL_STORAGE_CACHED_APPLE 0x85BE #define LOCAL_GL_STORAGE_SHARED_APPLE 0x85BF #define LOCAL_GL_APPLE_ycbcr_422 1 #define LOCAL_GL_YCBCR_422_APPLE 0x85B9 #define LOCAL_GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA #define LOCAL_GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB #define LOCAL_GL_ARB_color_buffer_float 1 #define LOCAL_GL_RGBA_FLOAT_MODE_ARB 0x8820 #define LOCAL_GL_CLAMP_VERTEX_COLOR_ARB 0x891A #define LOCAL_GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B #define LOCAL_GL_CLAMP_READ_COLOR_ARB 0x891C #define LOCAL_GL_FIXED_ONLY_ARB 0x891D #define LOCAL_GL_ARB_depth_texture 1 #define LOCAL_GL_DEPTH_COMPONENT16_ARB 0x81A5 #define LOCAL_GL_DEPTH_COMPONENT24_ARB 0x81A6 #define LOCAL_GL_DEPTH_COMPONENT32_ARB 0x81A7 #define LOCAL_GL_TEXTURE_DEPTH_SIZE_ARB 0x884A #define LOCAL_GL_DEPTH_TEXTURE_MODE_ARB 0x884B #define LOCAL_GL_ARB_draw_buffers 1 #define LOCAL_GL_MAX_DRAW_BUFFERS_ARB 0x8824 #define LOCAL_GL_DRAW_BUFFER0_ARB 0x8825 #define LOCAL_GL_DRAW_BUFFER1_ARB 0x8826 #define LOCAL_GL_DRAW_BUFFER2_ARB 0x8827 #define LOCAL_GL_DRAW_BUFFER3_ARB 0x8828 #define LOCAL_GL_DRAW_BUFFER4_ARB 0x8829 #define LOCAL_GL_DRAW_BUFFER5_ARB 0x882A #define LOCAL_GL_DRAW_BUFFER6_ARB 0x882B #define LOCAL_GL_DRAW_BUFFER7_ARB 0x882C #define LOCAL_GL_DRAW_BUFFER8_ARB 0x882D #define LOCAL_GL_DRAW_BUFFER9_ARB 0x882E #define LOCAL_GL_DRAW_BUFFER10_ARB 0x882F #define LOCAL_GL_DRAW_BUFFER11_ARB 0x8830 #define LOCAL_GL_DRAW_BUFFER12_ARB 0x8831 #define LOCAL_GL_DRAW_BUFFER13_ARB 0x8832 #define LOCAL_GL_DRAW_BUFFER14_ARB 0x8833 #define LOCAL_GL_DRAW_BUFFER15_ARB 0x8834 #define LOCAL_GL_ARB_fragment_program 1 #define LOCAL_GL_FRAGMENT_PROGRAM_ARB 0x8804 #define LOCAL_GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 #define LOCAL_GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 #define LOCAL_GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 #define LOCAL_GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 #define LOCAL_GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 #define LOCAL_GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A #define LOCAL_GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B #define LOCAL_GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C #define LOCAL_GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D #define LOCAL_GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E #define LOCAL_GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F #define LOCAL_GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 #define LOCAL_GL_MAX_TEXTURE_COORDS_ARB 0x8871 #define LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 #define LOCAL_GL_ARB_fragment_program_shadow 1 #define LOCAL_GL_ARB_fragment_shader 1 #define LOCAL_GL_FRAGMENT_SHADER_ARB 0x8B30 #define LOCAL_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 #define LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B #define LOCAL_GL_ARB_half_float_pixel 1 #define LOCAL_GL_HALF_FLOAT_ARB 0x140B #define LOCAL_GL_ARB_imaging 1 #define LOCAL_GL_CONSTANT_COLOR 0x8001 #define LOCAL_GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define LOCAL_GL_CONSTANT_ALPHA 0x8003 #define LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define LOCAL_GL_BLEND_COLOR 0x8005 #define LOCAL_GL_FUNC_ADD 0x8006 #define LOCAL_GL_MIN 0x8007 #define LOCAL_GL_MAX 0x8008 #define LOCAL_GL_BLEND_EQUATION 0x8009 #define LOCAL_GL_FUNC_SUBTRACT 0x800A #define LOCAL_GL_FUNC_REVERSE_SUBTRACT 0x800B #define LOCAL_GL_CONVOLUTION_1D 0x8010 #define LOCAL_GL_CONVOLUTION_2D 0x8011 #define LOCAL_GL_SEPARABLE_2D 0x8012 #define LOCAL_GL_CONVOLUTION_BORDER_MODE 0x8013 #define LOCAL_GL_CONVOLUTION_FILTER_SCALE 0x8014 #define LOCAL_GL_CONVOLUTION_FILTER_BIAS 0x8015 #define LOCAL_GL_REDUCE 0x8016 #define LOCAL_GL_CONVOLUTION_FORMAT 0x8017 #define LOCAL_GL_CONVOLUTION_WIDTH 0x8018 #define LOCAL_GL_CONVOLUTION_HEIGHT 0x8019 #define LOCAL_GL_MAX_CONVOLUTION_WIDTH 0x801A #define LOCAL_GL_MAX_CONVOLUTION_HEIGHT 0x801B #define LOCAL_GL_POST_CONVOLUTION_RED_SCALE 0x801C #define LOCAL_GL_POST_CONVOLUTION_GREEN_SCALE 0x801D #define LOCAL_GL_POST_CONVOLUTION_BLUE_SCALE 0x801E #define LOCAL_GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F #define LOCAL_GL_POST_CONVOLUTION_RED_BIAS 0x8020 #define LOCAL_GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 #define LOCAL_GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 #define LOCAL_GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 #define LOCAL_GL_HISTOGRAM 0x8024 #define LOCAL_GL_PROXY_HISTOGRAM 0x8025 #define LOCAL_GL_HISTOGRAM_WIDTH 0x8026 #define LOCAL_GL_HISTOGRAM_FORMAT 0x8027 #define LOCAL_GL_HISTOGRAM_RED_SIZE 0x8028 #define LOCAL_GL_HISTOGRAM_GREEN_SIZE 0x8029 #define LOCAL_GL_HISTOGRAM_BLUE_SIZE 0x802A #define LOCAL_GL_HISTOGRAM_ALPHA_SIZE 0x802B #define LOCAL_GL_HISTOGRAM_LUMINANCE_SIZE 0x802C #define LOCAL_GL_HISTOGRAM_SINK 0x802D #define LOCAL_GL_MINMAX 0x802E #define LOCAL_GL_MINMAX_FORMAT 0x802F #define LOCAL_GL_MINMAX_SINK 0x8030 #define LOCAL_GL_TABLE_TOO_LARGE 0x8031 #define LOCAL_GL_COLOR_MATRIX 0x80B1 #define LOCAL_GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 #define LOCAL_GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 #define LOCAL_GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 #define LOCAL_GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 #define LOCAL_GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 #define LOCAL_GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 #define LOCAL_GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 #define LOCAL_GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 #define LOCAL_GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA #define LOCAL_GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB #define LOCAL_GL_COLOR_TABLE 0x80D0 #define LOCAL_GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 #define LOCAL_GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 #define LOCAL_GL_PROXY_COLOR_TABLE 0x80D3 #define LOCAL_GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 #define LOCAL_GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 #define LOCAL_GL_COLOR_TABLE_SCALE 0x80D6 #define LOCAL_GL_COLOR_TABLE_BIAS 0x80D7 #define LOCAL_GL_COLOR_TABLE_FORMAT 0x80D8 #define LOCAL_GL_COLOR_TABLE_WIDTH 0x80D9 #define LOCAL_GL_COLOR_TABLE_RED_SIZE 0x80DA #define LOCAL_GL_COLOR_TABLE_GREEN_SIZE 0x80DB #define LOCAL_GL_COLOR_TABLE_BLUE_SIZE 0x80DC #define LOCAL_GL_COLOR_TABLE_ALPHA_SIZE 0x80DD #define LOCAL_GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE #define LOCAL_GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF #define LOCAL_GL_IGNORE_BORDER 0x8150 #define LOCAL_GL_CONSTANT_BORDER 0x8151 #define LOCAL_GL_WRAP_BORDER 0x8152 #define LOCAL_GL_REPLICATE_BORDER 0x8153 #define LOCAL_GL_CONVOLUTION_BORDER_COLOR 0x8154 #define LOCAL_GL_ARB_matrix_palette 1 #define LOCAL_GL_MATRIX_PALETTE_ARB 0x8840 #define LOCAL_GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 #define LOCAL_GL_MAX_PALETTE_MATRICES_ARB 0x8842 #define LOCAL_GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 #define LOCAL_GL_MATRIX_INDEX_ARRAY_ARB 0x8844 #define LOCAL_GL_CURRENT_MATRIX_INDEX_ARB 0x8845 #define LOCAL_GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 #define LOCAL_GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 #define LOCAL_GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 #define LOCAL_GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 #define LOCAL_GL_ARB_multisample 1 #define LOCAL_GL_MULTISAMPLE_ARB 0x809D #define LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #define LOCAL_GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #define LOCAL_GL_SAMPLE_COVERAGE_ARB 0x80A0 #define LOCAL_GL_SAMPLE_BUFFERS_ARB 0x80A8 #define LOCAL_GL_SAMPLES_ARB 0x80A9 #define LOCAL_GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #define LOCAL_GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define LOCAL_GL_MULTISAMPLE_BIT_ARB 0x20000000 #define LOCAL_GL_ARB_multitexture 1 #define LOCAL_GL_TEXTURE0_ARB 0x84C0 #define LOCAL_GL_TEXTURE1_ARB 0x84C1 #define LOCAL_GL_TEXTURE2_ARB 0x84C2 #define LOCAL_GL_TEXTURE3_ARB 0x84C3 #define LOCAL_GL_TEXTURE4_ARB 0x84C4 #define LOCAL_GL_TEXTURE5_ARB 0x84C5 #define LOCAL_GL_TEXTURE6_ARB 0x84C6 #define LOCAL_GL_TEXTURE7_ARB 0x84C7 #define LOCAL_GL_TEXTURE8_ARB 0x84C8 #define LOCAL_GL_TEXTURE9_ARB 0x84C9 #define LOCAL_GL_TEXTURE10_ARB 0x84CA #define LOCAL_GL_TEXTURE11_ARB 0x84CB #define LOCAL_GL_TEXTURE12_ARB 0x84CC #define LOCAL_GL_TEXTURE13_ARB 0x84CD #define LOCAL_GL_TEXTURE14_ARB 0x84CE #define LOCAL_GL_TEXTURE15_ARB 0x84CF #define LOCAL_GL_TEXTURE16_ARB 0x84D0 #define LOCAL_GL_TEXTURE17_ARB 0x84D1 #define LOCAL_GL_TEXTURE18_ARB 0x84D2 #define LOCAL_GL_TEXTURE19_ARB 0x84D3 #define LOCAL_GL_TEXTURE20_ARB 0x84D4 #define LOCAL_GL_TEXTURE21_ARB 0x84D5 #define LOCAL_GL_TEXTURE22_ARB 0x84D6 #define LOCAL_GL_TEXTURE23_ARB 0x84D7 #define LOCAL_GL_TEXTURE24_ARB 0x84D8 #define LOCAL_GL_TEXTURE25_ARB 0x84D9 #define LOCAL_GL_TEXTURE26_ARB 0x84DA #define LOCAL_GL_TEXTURE27_ARB 0x84DB #define LOCAL_GL_TEXTURE28_ARB 0x84DC #define LOCAL_GL_TEXTURE29_ARB 0x84DD #define LOCAL_GL_TEXTURE30_ARB 0x84DE #define LOCAL_GL_TEXTURE31_ARB 0x84DF #define LOCAL_GL_ACTIVE_TEXTURE_ARB 0x84E0 #define LOCAL_GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define LOCAL_GL_MAX_TEXTURE_UNITS_ARB 0x84E2 #define LOCAL_GL_ARB_occlusion_query 1 #define LOCAL_GL_QUERY_COUNTER_BITS_ARB 0x8864 #define LOCAL_GL_CURRENT_QUERY_ARB 0x8865 #define LOCAL_GL_QUERY_RESULT_ARB 0x8866 #define LOCAL_GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 #define LOCAL_GL_SAMPLES_PASSED_ARB 0x8914 #define LOCAL_GL_ARB_pixel_buffer_object 1 #define LOCAL_GL_PIXEL_PACK_BUFFER_ARB 0x88EB #define LOCAL_GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC #define LOCAL_GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED #define LOCAL_GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF #define LOCAL_GL_ARB_point_parameters 1 #define LOCAL_GL_POINT_SIZE_MIN_ARB 0x8126 #define LOCAL_GL_POINT_SIZE_MAX_ARB 0x8127 #define LOCAL_GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 #define LOCAL_GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 #define LOCAL_GL_ARB_point_sprite 1 #define LOCAL_GL_POINT_SPRITE_ARB 0x8861 #define LOCAL_GL_COORD_REPLACE_ARB 0x8862 #define LOCAL_GL_ARB_shader_objects 1 #define LOCAL_GL_PROGRAM_OBJECT_ARB 0x8B40 #define LOCAL_GL_SHADER_OBJECT_ARB 0x8B48 #define LOCAL_GL_OBJECT_TYPE_ARB 0x8B4E #define LOCAL_GL_OBJECT_SUBTYPE_ARB 0x8B4F #define LOCAL_GL_FLOAT_VEC2_ARB 0x8B50 #define LOCAL_GL_FLOAT_VEC3_ARB 0x8B51 #define LOCAL_GL_FLOAT_VEC4_ARB 0x8B52 #define LOCAL_GL_INT_VEC2_ARB 0x8B53 #define LOCAL_GL_INT_VEC3_ARB 0x8B54 #define LOCAL_GL_INT_VEC4_ARB 0x8B55 #define LOCAL_GL_BOOL_ARB 0x8B56 #define LOCAL_GL_BOOL_VEC2_ARB 0x8B57 #define LOCAL_GL_BOOL_VEC3_ARB 0x8B58 #define LOCAL_GL_BOOL_VEC4_ARB 0x8B59 #define LOCAL_GL_FLOAT_MAT2_ARB 0x8B5A #define LOCAL_GL_FLOAT_MAT3_ARB 0x8B5B #define LOCAL_GL_FLOAT_MAT4_ARB 0x8B5C #define LOCAL_GL_SAMPLER_1D_ARB 0x8B5D #define LOCAL_GL_SAMPLER_2D_ARB 0x8B5E #define LOCAL_GL_SAMPLER_3D_ARB 0x8B5F #define LOCAL_GL_SAMPLER_CUBE_ARB 0x8B60 #define LOCAL_GL_SAMPLER_1D_SHADOW_ARB 0x8B61 #define LOCAL_GL_SAMPLER_2D_SHADOW_ARB 0x8B62 #define LOCAL_GL_SAMPLER_2D_RECT_ARB 0x8B63 #define LOCAL_GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 #define LOCAL_GL_OBJECT_DELETE_STATUS_ARB 0x8B80 #define LOCAL_GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 #define LOCAL_GL_OBJECT_LINK_STATUS_ARB 0x8B82 #define LOCAL_GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 #define LOCAL_GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 #define LOCAL_GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 #define LOCAL_GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 #define LOCAL_GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 #define LOCAL_GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 #define LOCAL_GL_ARB_shading_language_100 1 #define LOCAL_GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C #define LOCAL_GL_ARB_shadow 1 #define LOCAL_GL_TEXTURE_COMPARE_MODE_ARB 0x884C #define LOCAL_GL_TEXTURE_COMPARE_FUNC_ARB 0x884D #define LOCAL_GL_COMPARE_R_TO_TEXTURE_ARB 0x884E #define LOCAL_GL_ARB_shadow_ambient 1 #define LOCAL_GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF #define LOCAL_GL_ARB_texture_border_clamp 1 #define LOCAL_GL_CLAMP_TO_BORDER_ARB 0x812D #define LOCAL_GL_ARB_texture_compression 1 #define LOCAL_GL_COMPRESSED_ALPHA_ARB 0x84E9 #define LOCAL_GL_COMPRESSED_LUMINANCE_ARB 0x84EA #define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define LOCAL_GL_COMPRESSED_INTENSITY_ARB 0x84EC #define LOCAL_GL_COMPRESSED_RGB_ARB 0x84ED #define LOCAL_GL_COMPRESSED_RGBA_ARB 0x84EE #define LOCAL_GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #define LOCAL_GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 #define LOCAL_GL_TEXTURE_COMPRESSED_ARB 0x86A1 #define LOCAL_GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #define LOCAL_GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 #define LOCAL_GL_ARB_texture_cube_map 1 #define LOCAL_GL_NORMAL_MAP_ARB 0x8511 #define LOCAL_GL_REFLECTION_MAP_ARB 0x8512 #define LOCAL_GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define LOCAL_GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A #define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B #define LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C #define LOCAL_GL_ARB_texture_env_add 1 #define LOCAL_GL_ARB_texture_env_combine 1 #define LOCAL_GL_SUBTRACT_ARB 0x84E7 #define LOCAL_GL_COMBINE_ARB 0x8570 #define LOCAL_GL_COMBINE_RGB_ARB 0x8571 #define LOCAL_GL_COMBINE_ALPHA_ARB 0x8572 #define LOCAL_GL_RGB_SCALE_ARB 0x8573 #define LOCAL_GL_ADD_SIGNED_ARB 0x8574 #define LOCAL_GL_INTERPOLATE_ARB 0x8575 #define LOCAL_GL_CONSTANT_ARB 0x8576 #define LOCAL_GL_PRIMARY_COLOR_ARB 0x8577 #define LOCAL_GL_PREVIOUS_ARB 0x8578 #define LOCAL_GL_SOURCE0_RGB_ARB 0x8580 #define LOCAL_GL_SOURCE1_RGB_ARB 0x8581 #define LOCAL_GL_SOURCE2_RGB_ARB 0x8582 #define LOCAL_GL_SOURCE0_ALPHA_ARB 0x8588 #define LOCAL_GL_SOURCE1_ALPHA_ARB 0x8589 #define LOCAL_GL_SOURCE2_ALPHA_ARB 0x858A #define LOCAL_GL_OPERAND0_RGB_ARB 0x8590 #define LOCAL_GL_OPERAND1_RGB_ARB 0x8591 #define LOCAL_GL_OPERAND2_RGB_ARB 0x8592 #define LOCAL_GL_OPERAND0_ALPHA_ARB 0x8598 #define LOCAL_GL_OPERAND1_ALPHA_ARB 0x8599 #define LOCAL_GL_OPERAND2_ALPHA_ARB 0x859A #define LOCAL_GL_ARB_texture_env_crossbar 1 #define LOCAL_GL_ARB_texture_env_dot3 1 #define LOCAL_GL_DOT3_RGB_ARB 0x86AE #define LOCAL_GL_DOT3_RGBA_ARB 0x86AF #define LOCAL_GL_ARB_texture_float 1 #define LOCAL_GL_RGBA32F_ARB 0x8814 #define LOCAL_GL_RGB32F_ARB 0x8815 #define LOCAL_GL_ALPHA32F_ARB 0x8816 #define LOCAL_GL_INTENSITY32F_ARB 0x8817 #define LOCAL_GL_LUMINANCE32F_ARB 0x8818 #define LOCAL_GL_LUMINANCE_ALPHA32F_ARB 0x8819 #define LOCAL_GL_RGBA16F_ARB 0x881A #define LOCAL_GL_RGB16F_ARB 0x881B #define LOCAL_GL_ALPHA16F_ARB 0x881C #define LOCAL_GL_INTENSITY16F_ARB 0x881D #define LOCAL_GL_LUMINANCE16F_ARB 0x881E #define LOCAL_GL_LUMINANCE_ALPHA16F_ARB 0x881F #define LOCAL_GL_TEXTURE_RED_TYPE_ARB 0x8C10 #define LOCAL_GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 #define LOCAL_GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 #define LOCAL_GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 #define LOCAL_GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 #define LOCAL_GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 #define LOCAL_GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 #define LOCAL_GL_UNSIGNED_NORMALIZED_ARB 0x8C17 #define LOCAL_GL_ARB_texture_mirrored_repeat 1 #define LOCAL_GL_MIRRORED_REPEAT_ARB 0x8370 #define LOCAL_GL_ARB_texture_non_power_of_two 1 #define LOCAL_GL_ARB_texture_rectangle 1 #define LOCAL_GL_TEXTURE_RECTANGLE_ARB 0x84F5 #define LOCAL_GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 #define LOCAL_GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 #define LOCAL_GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 #define LOCAL_GL_SAMPLER_2D_RECT_ARB 0x8B63 #define LOCAL_GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 #define LOCAL_GL_ARB_transpose_matrix 1 #define LOCAL_GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 #define LOCAL_GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 #define LOCAL_GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 #define LOCAL_GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 #define LOCAL_GL_ARB_vertex_blend 1 #define LOCAL_GL_MODELVIEW0_ARB 0x1700 #define LOCAL_GL_MODELVIEW1_ARB 0x850A #define LOCAL_GL_MAX_VERTEX_UNITS_ARB 0x86A4 #define LOCAL_GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 #define LOCAL_GL_WEIGHT_SUM_UNITY_ARB 0x86A6 #define LOCAL_GL_VERTEX_BLEND_ARB 0x86A7 #define LOCAL_GL_CURRENT_WEIGHT_ARB 0x86A8 #define LOCAL_GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 #define LOCAL_GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA #define LOCAL_GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB #define LOCAL_GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC #define LOCAL_GL_WEIGHT_ARRAY_ARB 0x86AD #define LOCAL_GL_MODELVIEW2_ARB 0x8722 #define LOCAL_GL_MODELVIEW3_ARB 0x8723 #define LOCAL_GL_MODELVIEW4_ARB 0x8724 #define LOCAL_GL_MODELVIEW5_ARB 0x8725 #define LOCAL_GL_MODELVIEW6_ARB 0x8726 #define LOCAL_GL_MODELVIEW7_ARB 0x8727 #define LOCAL_GL_MODELVIEW8_ARB 0x8728 #define LOCAL_GL_MODELVIEW9_ARB 0x8729 #define LOCAL_GL_MODELVIEW10_ARB 0x872A #define LOCAL_GL_MODELVIEW11_ARB 0x872B #define LOCAL_GL_MODELVIEW12_ARB 0x872C #define LOCAL_GL_MODELVIEW13_ARB 0x872D #define LOCAL_GL_MODELVIEW14_ARB 0x872E #define LOCAL_GL_MODELVIEW15_ARB 0x872F #define LOCAL_GL_MODELVIEW16_ARB 0x8730 #define LOCAL_GL_MODELVIEW17_ARB 0x8731 #define LOCAL_GL_MODELVIEW18_ARB 0x8732 #define LOCAL_GL_MODELVIEW19_ARB 0x8733 #define LOCAL_GL_MODELVIEW20_ARB 0x8734 #define LOCAL_GL_MODELVIEW21_ARB 0x8735 #define LOCAL_GL_MODELVIEW22_ARB 0x8736 #define LOCAL_GL_MODELVIEW23_ARB 0x8737 #define LOCAL_GL_MODELVIEW24_ARB 0x8738 #define LOCAL_GL_MODELVIEW25_ARB 0x8739 #define LOCAL_GL_MODELVIEW26_ARB 0x873A #define LOCAL_GL_MODELVIEW27_ARB 0x873B #define LOCAL_GL_MODELVIEW28_ARB 0x873C #define LOCAL_GL_MODELVIEW29_ARB 0x873D #define LOCAL_GL_MODELVIEW30_ARB 0x873E #define LOCAL_GL_MODELVIEW31_ARB 0x873F #define LOCAL_GL_ARB_vertex_buffer_object 1 #define LOCAL_GL_BUFFER_SIZE_ARB 0x8764 #define LOCAL_GL_BUFFER_USAGE_ARB 0x8765 #define LOCAL_GL_ARRAY_BUFFER_ARB 0x8892 #define LOCAL_GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 #define LOCAL_GL_ARRAY_BUFFER_BINDING_ARB 0x8894 #define LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 #define LOCAL_GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 #define LOCAL_GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 #define LOCAL_GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 #define LOCAL_GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 #define LOCAL_GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A #define LOCAL_GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B #define LOCAL_GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C #define LOCAL_GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D #define LOCAL_GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F #define LOCAL_GL_READ_ONLY_ARB 0x88B8 #define LOCAL_GL_WRITE_ONLY_ARB 0x88B9 #define LOCAL_GL_READ_WRITE_ARB 0x88BA #define LOCAL_GL_BUFFER_ACCESS_ARB 0x88BB #define LOCAL_GL_BUFFER_MAPPED_ARB 0x88BC #define LOCAL_GL_BUFFER_MAP_POINTER_ARB 0x88BD #define LOCAL_GL_STREAM_DRAW_ARB 0x88E0 #define LOCAL_GL_STREAM_READ_ARB 0x88E1 #define LOCAL_GL_STREAM_COPY_ARB 0x88E2 #define LOCAL_GL_STATIC_DRAW_ARB 0x88E4 #define LOCAL_GL_STATIC_READ_ARB 0x88E5 #define LOCAL_GL_STATIC_COPY_ARB 0x88E6 #define LOCAL_GL_DYNAMIC_DRAW_ARB 0x88E8 #define LOCAL_GL_DYNAMIC_READ_ARB 0x88E9 #define LOCAL_GL_DYNAMIC_COPY_ARB 0x88EA #define LOCAL_GL_ARB_vertex_program 1 #define LOCAL_GL_COLOR_SUM_ARB 0x8458 #define LOCAL_GL_VERTEX_PROGRAM_ARB 0x8620 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 #define LOCAL_GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 #define LOCAL_GL_PROGRAM_LENGTH_ARB 0x8627 #define LOCAL_GL_PROGRAM_STRING_ARB 0x8628 #define LOCAL_GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E #define LOCAL_GL_MAX_PROGRAM_MATRICES_ARB 0x862F #define LOCAL_GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 #define LOCAL_GL_CURRENT_MATRIX_ARB 0x8641 #define LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #define LOCAL_GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 #define LOCAL_GL_PROGRAM_ERROR_POSITION_ARB 0x864B #define LOCAL_GL_PROGRAM_BINDING_ARB 0x8677 #define LOCAL_GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A #define LOCAL_GL_PROGRAM_ERROR_STRING_ARB 0x8874 #define LOCAL_GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #define LOCAL_GL_PROGRAM_FORMAT_ARB 0x8876 #define LOCAL_GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 #define LOCAL_GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 #define LOCAL_GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 #define LOCAL_GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 #define LOCAL_GL_PROGRAM_TEMPORARIES_ARB 0x88A4 #define LOCAL_GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 #define LOCAL_GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 #define LOCAL_GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 #define LOCAL_GL_PROGRAM_PARAMETERS_ARB 0x88A8 #define LOCAL_GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 #define LOCAL_GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA #define LOCAL_GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB #define LOCAL_GL_PROGRAM_ATTRIBS_ARB 0x88AC #define LOCAL_GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD #define LOCAL_GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE #define LOCAL_GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF #define LOCAL_GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 #define LOCAL_GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 #define LOCAL_GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 #define LOCAL_GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 #define LOCAL_GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 #define LOCAL_GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 #define LOCAL_GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 #define LOCAL_GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 #define LOCAL_GL_MATRIX0_ARB 0x88C0 #define LOCAL_GL_MATRIX1_ARB 0x88C1 #define LOCAL_GL_MATRIX2_ARB 0x88C2 #define LOCAL_GL_MATRIX3_ARB 0x88C3 #define LOCAL_GL_MATRIX4_ARB 0x88C4 #define LOCAL_GL_MATRIX5_ARB 0x88C5 #define LOCAL_GL_MATRIX6_ARB 0x88C6 #define LOCAL_GL_MATRIX7_ARB 0x88C7 #define LOCAL_GL_MATRIX8_ARB 0x88C8 #define LOCAL_GL_MATRIX9_ARB 0x88C9 #define LOCAL_GL_MATRIX10_ARB 0x88CA #define LOCAL_GL_MATRIX11_ARB 0x88CB #define LOCAL_GL_MATRIX12_ARB 0x88CC #define LOCAL_GL_MATRIX13_ARB 0x88CD #define LOCAL_GL_MATRIX14_ARB 0x88CE #define LOCAL_GL_MATRIX15_ARB 0x88CF #define LOCAL_GL_MATRIX16_ARB 0x88D0 #define LOCAL_GL_MATRIX17_ARB 0x88D1 #define LOCAL_GL_MATRIX18_ARB 0x88D2 #define LOCAL_GL_MATRIX19_ARB 0x88D3 #define LOCAL_GL_MATRIX20_ARB 0x88D4 #define LOCAL_GL_MATRIX21_ARB 0x88D5 #define LOCAL_GL_MATRIX22_ARB 0x88D6 #define LOCAL_GL_MATRIX23_ARB 0x88D7 #define LOCAL_GL_MATRIX24_ARB 0x88D8 #define LOCAL_GL_MATRIX25_ARB 0x88D9 #define LOCAL_GL_MATRIX26_ARB 0x88DA #define LOCAL_GL_MATRIX27_ARB 0x88DB #define LOCAL_GL_MATRIX28_ARB 0x88DC #define LOCAL_GL_MATRIX29_ARB 0x88DD #define LOCAL_GL_MATRIX30_ARB 0x88DE #define LOCAL_GL_MATRIX31_ARB 0x88DF #define LOCAL_GL_ARB_vertex_shader 1 #define LOCAL_GL_VERTEX_SHADER_ARB 0x8B31 #define LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A #define LOCAL_GL_MAX_VARYING_FLOATS_ARB 0x8B4B #define LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C #define LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D #define LOCAL_GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 #define LOCAL_GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A #define LOCAL_GL_ARB_window_pos 1 #define LOCAL_GL_ATIX_point_sprites 1 #define LOCAL_GL_ATIX_texture_env_combine3 1 #define LOCAL_GL_MODULATE_ADD_ATIX 0x8744 #define LOCAL_GL_MODULATE_SIGNED_ADD_ATIX 0x8745 #define LOCAL_GL_MODULATE_SUBTRACT_ATIX 0x8746 #define LOCAL_GL_ATIX_texture_env_route 1 #define LOCAL_GL_SECONDARY_COLOR_ATIX 0x8747 #define LOCAL_GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 #define LOCAL_GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 #define LOCAL_GL_ATIX_vertex_shader_output_point_size 1 #define LOCAL_GL_OUTPUT_POINT_SIZE_ATIX 0x610E #define LOCAL_GL_ATI_draw_buffers 1 #define LOCAL_GL_MAX_DRAW_BUFFERS_ATI 0x8824 #define LOCAL_GL_DRAW_BUFFER0_ATI 0x8825 #define LOCAL_GL_DRAW_BUFFER1_ATI 0x8826 #define LOCAL_GL_DRAW_BUFFER2_ATI 0x8827 #define LOCAL_GL_DRAW_BUFFER3_ATI 0x8828 #define LOCAL_GL_DRAW_BUFFER4_ATI 0x8829 #define LOCAL_GL_DRAW_BUFFER5_ATI 0x882A #define LOCAL_GL_DRAW_BUFFER6_ATI 0x882B #define LOCAL_GL_DRAW_BUFFER7_ATI 0x882C #define LOCAL_GL_DRAW_BUFFER8_ATI 0x882D #define LOCAL_GL_DRAW_BUFFER9_ATI 0x882E #define LOCAL_GL_DRAW_BUFFER10_ATI 0x882F #define LOCAL_GL_DRAW_BUFFER11_ATI 0x8830 #define LOCAL_GL_DRAW_BUFFER12_ATI 0x8831 #define LOCAL_GL_DRAW_BUFFER13_ATI 0x8832 #define LOCAL_GL_DRAW_BUFFER14_ATI 0x8833 #define LOCAL_GL_DRAW_BUFFER15_ATI 0x8834 #define LOCAL_GL_ATI_element_array 1 #define LOCAL_GL_ELEMENT_ARRAY_ATI 0x8768 #define LOCAL_GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 #define LOCAL_GL_ELEMENT_ARRAY_POINTER_ATI 0x876A #define LOCAL_GL_ATI_envmap_bumpmap 1 #define LOCAL_GL_BUMP_ROT_MATRIX_ATI 0x8775 #define LOCAL_GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 #define LOCAL_GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 #define LOCAL_GL_BUMP_TEX_UNITS_ATI 0x8778 #define LOCAL_GL_DUDV_ATI 0x8779 #define LOCAL_GL_DU8DV8_ATI 0x877A #define LOCAL_GL_BUMP_ENVMAP_ATI 0x877B #define LOCAL_GL_BUMP_TARGET_ATI 0x877C #define LOCAL_GL_ATI_fragment_shader 1 #define LOCAL_GL_RED_BIT_ATI 0x00000001 #define LOCAL_GL_2X_BIT_ATI 0x00000001 #define LOCAL_GL_4X_BIT_ATI 0x00000002 #define LOCAL_GL_GREEN_BIT_ATI 0x00000002 #define LOCAL_GL_COMP_BIT_ATI 0x00000002 #define LOCAL_GL_BLUE_BIT_ATI 0x00000004 #define LOCAL_GL_8X_BIT_ATI 0x00000004 #define LOCAL_GL_NEGATE_BIT_ATI 0x00000004 #define LOCAL_GL_BIAS_BIT_ATI 0x00000008 #define LOCAL_GL_HALF_BIT_ATI 0x00000008 #define LOCAL_GL_QUARTER_BIT_ATI 0x00000010 #define LOCAL_GL_EIGHTH_BIT_ATI 0x00000020 #define LOCAL_GL_SATURATE_BIT_ATI 0x00000040 #define LOCAL_GL_FRAGMENT_SHADER_ATI 0x8920 #define LOCAL_GL_REG_0_ATI 0x8921 #define LOCAL_GL_REG_1_ATI 0x8922 #define LOCAL_GL_REG_2_ATI 0x8923 #define LOCAL_GL_REG_3_ATI 0x8924 #define LOCAL_GL_REG_4_ATI 0x8925 #define LOCAL_GL_REG_5_ATI 0x8926 #define LOCAL_GL_CON_0_ATI 0x8941 #define LOCAL_GL_CON_1_ATI 0x8942 #define LOCAL_GL_CON_2_ATI 0x8943 #define LOCAL_GL_CON_3_ATI 0x8944 #define LOCAL_GL_CON_4_ATI 0x8945 #define LOCAL_GL_CON_5_ATI 0x8946 #define LOCAL_GL_CON_6_ATI 0x8947 #define LOCAL_GL_CON_7_ATI 0x8948 #define LOCAL_GL_MOV_ATI 0x8961 #define LOCAL_GL_ADD_ATI 0x8963 #define LOCAL_GL_MUL_ATI 0x8964 #define LOCAL_GL_SUB_ATI 0x8965 #define LOCAL_GL_DOT3_ATI 0x8966 #define LOCAL_GL_DOT4_ATI 0x8967 #define LOCAL_GL_MAD_ATI 0x8968 #define LOCAL_GL_LERP_ATI 0x8969 #define LOCAL_GL_CND_ATI 0x896A #define LOCAL_GL_CND0_ATI 0x896B #define LOCAL_GL_DOT2_ADD_ATI 0x896C #define LOCAL_GL_SECONDARY_INTERPOLATOR_ATI 0x896D #define LOCAL_GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E #define LOCAL_GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F #define LOCAL_GL_NUM_PASSES_ATI 0x8970 #define LOCAL_GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 #define LOCAL_GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 #define LOCAL_GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 #define LOCAL_GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 #define LOCAL_GL_COLOR_ALPHA_PAIRING_ATI 0x8975 #define LOCAL_GL_SWIZZLE_STR_ATI 0x8976 #define LOCAL_GL_SWIZZLE_STQ_ATI 0x8977 #define LOCAL_GL_SWIZZLE_STR_DR_ATI 0x8978 #define LOCAL_GL_SWIZZLE_STQ_DQ_ATI 0x8979 #define LOCAL_GL_SWIZZLE_STRQ_ATI 0x897A #define LOCAL_GL_SWIZZLE_STRQ_DQ_ATI 0x897B #define LOCAL_GL_ATI_map_object_buffer 1 #define LOCAL_GL_ATI_pn_triangles 1 #define LOCAL_GL_PN_TRIANGLES_ATI 0x87F0 #define LOCAL_GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 #define LOCAL_GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 #define LOCAL_GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 #define LOCAL_GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 #define LOCAL_GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 #define LOCAL_GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 #define LOCAL_GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 #define LOCAL_GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 #define LOCAL_GL_ATI_separate_stencil 1 #define LOCAL_GL_STENCIL_BACK_FUNC_ATI 0x8800 #define LOCAL_GL_STENCIL_BACK_FAIL_ATI 0x8801 #define LOCAL_GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 #define LOCAL_GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 #define LOCAL_GL_ATI_text_fragment_shader 1 #define LOCAL_GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 #define LOCAL_GL_ATI_texture_compression_3dc 1 #define LOCAL_GL_COMPRESSED_RGB_3DC_ATI 0x8837 #define LOCAL_GL_ATI_texture_env_combine3 1 #define LOCAL_GL_MODULATE_ADD_ATI 0x8744 #define LOCAL_GL_MODULATE_SIGNED_ADD_ATI 0x8745 #define LOCAL_GL_MODULATE_SUBTRACT_ATI 0x8746 #define LOCAL_GL_ATI_texture_float 1 #define LOCAL_GL_RGBA_FLOAT32_ATI 0x8814 #define LOCAL_GL_RGB_FLOAT32_ATI 0x8815 #define LOCAL_GL_ALPHA_FLOAT32_ATI 0x8816 #define LOCAL_GL_INTENSITY_FLOAT32_ATI 0x8817 #define LOCAL_GL_LUMINANCE_FLOAT32_ATI 0x8818 #define LOCAL_GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 #define LOCAL_GL_RGBA_FLOAT16_ATI 0x881A #define LOCAL_GL_RGB_FLOAT16_ATI 0x881B #define LOCAL_GL_ALPHA_FLOAT16_ATI 0x881C #define LOCAL_GL_INTENSITY_FLOAT16_ATI 0x881D #define LOCAL_GL_LUMINANCE_FLOAT16_ATI 0x881E #define LOCAL_GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F #define LOCAL_GL_ATI_texture_mirror_once 1 #define LOCAL_GL_MIRROR_CLAMP_ATI 0x8742 #define LOCAL_GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 #define LOCAL_GL_ATI_vertex_array_object 1 #define LOCAL_GL_STATIC_ATI 0x8760 #define LOCAL_GL_DYNAMIC_ATI 0x8761 #define LOCAL_GL_PRESERVE_ATI 0x8762 #define LOCAL_GL_DISCARD_ATI 0x8763 #define LOCAL_GL_OBJECT_BUFFER_SIZE_ATI 0x8764 #define LOCAL_GL_OBJECT_BUFFER_USAGE_ATI 0x8765 #define LOCAL_GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 #define LOCAL_GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 #define LOCAL_GL_ATI_vertex_attrib_array_object 1 #define LOCAL_GL_ATI_vertex_streams 1 #define LOCAL_GL_MAX_VERTEX_STREAMS_ATI 0x876B #define LOCAL_GL_VERTEX_SOURCE_ATI 0x876C #define LOCAL_GL_VERTEX_STREAM0_ATI 0x876D #define LOCAL_GL_VERTEX_STREAM1_ATI 0x876E #define LOCAL_GL_VERTEX_STREAM2_ATI 0x876F #define LOCAL_GL_VERTEX_STREAM3_ATI 0x8770 #define LOCAL_GL_VERTEX_STREAM4_ATI 0x8771 #define LOCAL_GL_VERTEX_STREAM5_ATI 0x8772 #define LOCAL_GL_VERTEX_STREAM6_ATI 0x8773 #define LOCAL_GL_VERTEX_STREAM7_ATI 0x8774 #define LOCAL_GL_EXT_422_pixels 1 #define LOCAL_GL_422_EXT 0x80CC #define LOCAL_GL_422_REV_EXT 0x80CD #define LOCAL_GL_422_AVERAGE_EXT 0x80CE #define LOCAL_GL_422_REV_AVERAGE_EXT 0x80CF #define LOCAL_GL_EXT_Cg_shader 1 #define LOCAL_GL_CG_VERTEX_SHADER_EXT 0x890E #define LOCAL_GL_CG_FRAGMENT_SHADER_EXT 0x890F #define LOCAL_GL_EXT_abgr 1 #define LOCAL_GL_ABGR_EXT 0x8000 #define LOCAL_GL_EXT_bgra 1 #define LOCAL_GL_BGR_EXT 0x80E0 #define LOCAL_GL_BGRA_EXT 0x80E1 #define LOCAL_GL_EXT_blend_color 1 #define LOCAL_GL_CONSTANT_COLOR_EXT 0x8001 #define LOCAL_GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 #define LOCAL_GL_CONSTANT_ALPHA_EXT 0x8003 #define LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 #define LOCAL_GL_BLEND_COLOR_EXT 0x8005 #define LOCAL_GL_EXT_blend_equation_separate 1 #define LOCAL_GL_BLEND_EQUATION_RGB_EXT 0x8009 #define LOCAL_GL_BLEND_EQUATION_ALPHA_EXT 0x883D #define LOCAL_GL_EXT_blend_func_separate 1 #define LOCAL_GL_BLEND_DST_RGB_EXT 0x80C8 #define LOCAL_GL_BLEND_SRC_RGB_EXT 0x80C9 #define LOCAL_GL_BLEND_DST_ALPHA_EXT 0x80CA #define LOCAL_GL_BLEND_SRC_ALPHA_EXT 0x80CB #define LOCAL_GL_EXT_blend_logic_op 1 #define LOCAL_GL_EXT_blend_minmax 1 #define LOCAL_GL_FUNC_ADD_EXT 0x8006 #define LOCAL_GL_MIN_EXT 0x8007 #define LOCAL_GL_MAX_EXT 0x8008 #define LOCAL_GL_BLEND_EQUATION_EXT 0x8009 #define LOCAL_GL_EXT_blend_subtract 1 #define LOCAL_GL_FUNC_SUBTRACT_EXT 0x800A #define LOCAL_GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B #define LOCAL_GL_EXT_clip_volume_hint 1 #define LOCAL_GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 #define LOCAL_GL_EXT_cmyka 1 #define LOCAL_GL_CMYK_EXT 0x800C #define LOCAL_GL_CMYKA_EXT 0x800D #define LOCAL_GL_PACK_CMYK_HINT_EXT 0x800E #define LOCAL_GL_UNPACK_CMYK_HINT_EXT 0x800F #define LOCAL_GL_EXT_color_subtable 1 #define LOCAL_GL_EXT_compiled_vertex_array 1 #define LOCAL_GL_EXT_convolution 1 #define LOCAL_GL_CONVOLUTION_1D_EXT 0x8010 #define LOCAL_GL_CONVOLUTION_2D_EXT 0x8011 #define LOCAL_GL_SEPARABLE_2D_EXT 0x8012 #define LOCAL_GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 #define LOCAL_GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 #define LOCAL_GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 #define LOCAL_GL_REDUCE_EXT 0x8016 #define LOCAL_GL_CONVOLUTION_FORMAT_EXT 0x8017 #define LOCAL_GL_CONVOLUTION_WIDTH_EXT 0x8018 #define LOCAL_GL_CONVOLUTION_HEIGHT_EXT 0x8019 #define LOCAL_GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A #define LOCAL_GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B #define LOCAL_GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C #define LOCAL_GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D #define LOCAL_GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E #define LOCAL_GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F #define LOCAL_GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 #define LOCAL_GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 #define LOCAL_GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 #define LOCAL_GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 #define LOCAL_GL_EXT_coordinate_frame 1 #define LOCAL_GL_TANGENT_ARRAY_EXT 0x8439 #define LOCAL_GL_BINORMAL_ARRAY_EXT 0x843A #define LOCAL_GL_CURRENT_TANGENT_EXT 0x843B #define LOCAL_GL_CURRENT_BINORMAL_EXT 0x843C #define LOCAL_GL_TANGENT_ARRAY_TYPE_EXT 0x843E #define LOCAL_GL_TANGENT_ARRAY_STRIDE_EXT 0x843F #define LOCAL_GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 #define LOCAL_GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 #define LOCAL_GL_TANGENT_ARRAY_POINTER_EXT 0x8442 #define LOCAL_GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 #define LOCAL_GL_MAP1_TANGENT_EXT 0x8444 #define LOCAL_GL_MAP2_TANGENT_EXT 0x8445 #define LOCAL_GL_MAP1_BINORMAL_EXT 0x8446 #define LOCAL_GL_MAP2_BINORMAL_EXT 0x8447 #define LOCAL_GL_EXT_copy_texture 1 #define LOCAL_GL_EXT_cull_vertex 1 #define LOCAL_GL_EXT_depth_bounds_test 1 #define LOCAL_GL_DEPTH_BOUNDS_TEST_EXT 0x8890 #define LOCAL_GL_DEPTH_BOUNDS_EXT 0x8891 #define LOCAL_GL_EXT_draw_range_elements 1 #define LOCAL_GL_MAX_ELEMENTS_VERTICES 0x80E8 #define LOCAL_GL_MAX_ELEMENTS_INDICES 0x80E9 #define LOCAL_GL_EXT_fog_coord 1 #define LOCAL_GL_FOG_COORDINATE_SOURCE_EXT 0x8450 #define LOCAL_GL_FOG_COORDINATE_EXT 0x8451 #define LOCAL_GL_FRAGMENT_DEPTH_EXT 0x8452 #define LOCAL_GL_CURRENT_FOG_COORDINATE_EXT 0x8453 #define LOCAL_GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 #define LOCAL_GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 #define LOCAL_GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 #define LOCAL_GL_FOG_COORDINATE_ARRAY_EXT 0x8457 #define LOCAL_GL_EXT_fragment_lighting 1 #define LOCAL_GL_FRAGMENT_LIGHTING_EXT 0x8400 #define LOCAL_GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 #define LOCAL_GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 #define LOCAL_GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 #define LOCAL_GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 #define LOCAL_GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 #define LOCAL_GL_CURRENT_RASTER_NORMAL_EXT 0x8406 #define LOCAL_GL_LIGHT_ENV_MODE_EXT 0x8407 #define LOCAL_GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 #define LOCAL_GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 #define LOCAL_GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A #define LOCAL_GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B #define LOCAL_GL_FRAGMENT_LIGHT0_EXT 0x840C #define LOCAL_GL_FRAGMENT_LIGHT7_EXT 0x8413 #define LOCAL_GL_EXT_framebuffer_blit 1 #define LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define LOCAL_GL_READ_FRAMEBUFFER_EXT 0x8CA8 #define LOCAL_GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 #define LOCAL_GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA #define LOCAL_GL_EXT_framebuffer_multisample 1 #define LOCAL_GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #define LOCAL_GL_EXT_framebuffer_object 1 #define LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define LOCAL_GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define LOCAL_GL_FRAMEBUFFER_BINDING 0x8CA6 #define LOCAL_GL_RENDERBUFFER_BINDING 0x8CA7 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET 0x8CD4 #define LOCAL_GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_FORMATS 0x8CDA #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define LOCAL_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define LOCAL_GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define LOCAL_GL_COLOR_ATTACHMENT0 0x8CE0 #define LOCAL_GL_COLOR_ATTACHMENT1 0x8CE1 #define LOCAL_GL_COLOR_ATTACHMENT2 0x8CE2 #define LOCAL_GL_COLOR_ATTACHMENT3 0x8CE3 #define LOCAL_GL_COLOR_ATTACHMENT4 0x8CE4 #define LOCAL_GL_COLOR_ATTACHMENT5 0x8CE5 #define LOCAL_GL_COLOR_ATTACHMENT6 0x8CE6 #define LOCAL_GL_COLOR_ATTACHMENT7 0x8CE7 #define LOCAL_GL_COLOR_ATTACHMENT8 0x8CE8 #define LOCAL_GL_COLOR_ATTACHMENT9 0x8CE9 #define LOCAL_GL_COLOR_ATTACHMENT10 0x8CEA #define LOCAL_GL_COLOR_ATTACHMENT11 0x8CEB #define LOCAL_GL_COLOR_ATTACHMENT12 0x8CEC #define LOCAL_GL_COLOR_ATTACHMENT13 0x8CED #define LOCAL_GL_COLOR_ATTACHMENT14 0x8CEE #define LOCAL_GL_COLOR_ATTACHMENT15 0x8CEF #define LOCAL_GL_DEPTH_ATTACHMENT 0x8D00 #define LOCAL_GL_STENCIL_ATTACHMENT 0x8D20 #define LOCAL_GL_FRAMEBUFFER 0x8D40 #define LOCAL_GL_RENDERBUFFER 0x8D41 #define LOCAL_GL_RENDERBUFFER_WIDTH 0x8D42 #define LOCAL_GL_RENDERBUFFER_HEIGHT 0x8D43 #define LOCAL_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define LOCAL_GL_STENCIL_INDEX1 0x8D46 #define LOCAL_GL_STENCIL_INDEX4 0x8D47 #define LOCAL_GL_STENCIL_INDEX8 0x8D48 #define LOCAL_GL_STENCIL_INDEX16 0x8D49 #define LOCAL_GL_RENDERBUFFER_RED_SIZE 0x8D50 #define LOCAL_GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define LOCAL_GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define LOCAL_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define LOCAL_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define LOCAL_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define LOCAL_GL_EXT_histogram 1 #define LOCAL_GL_HISTOGRAM_EXT 0x8024 #define LOCAL_GL_PROXY_HISTOGRAM_EXT 0x8025 #define LOCAL_GL_HISTOGRAM_WIDTH_EXT 0x8026 #define LOCAL_GL_HISTOGRAM_FORMAT_EXT 0x8027 #define LOCAL_GL_HISTOGRAM_RED_SIZE_EXT 0x8028 #define LOCAL_GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 #define LOCAL_GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A #define LOCAL_GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B #define LOCAL_GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C #define LOCAL_GL_HISTOGRAM_SINK_EXT 0x802D #define LOCAL_GL_MINMAX_EXT 0x802E #define LOCAL_GL_MINMAX_FORMAT_EXT 0x802F #define LOCAL_GL_MINMAX_SINK_EXT 0x8030 #define LOCAL_GL_EXT_index_array_formats 1 #define LOCAL_GL_EXT_index_func 1 #define LOCAL_GL_EXT_index_material 1 #define LOCAL_GL_EXT_index_texture 1 #define LOCAL_GL_EXT_light_texture 1 #define LOCAL_GL_FRAGMENT_MATERIAL_EXT 0x8349 #define LOCAL_GL_FRAGMENT_NORMAL_EXT 0x834A #define LOCAL_GL_FRAGMENT_COLOR_EXT 0x834C #define LOCAL_GL_ATTENUATION_EXT 0x834D #define LOCAL_GL_SHADOW_ATTENUATION_EXT 0x834E #define LOCAL_GL_TEXTURE_APPLICATION_MODE_EXT 0x834F #define LOCAL_GL_TEXTURE_LIGHT_EXT 0x8350 #define LOCAL_GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 #define LOCAL_GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 #define LOCAL_GL_FRAGMENT_DEPTH_EXT 0x8452 #define LOCAL_GL_EXT_misc_attribute 1 #define LOCAL_GL_EXT_multi_draw_arrays 1 #define LOCAL_GL_EXT_multisample 1 #define LOCAL_GL_MULTISAMPLE_EXT 0x809D #define LOCAL_GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E #define LOCAL_GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F #define LOCAL_GL_SAMPLE_MASK_EXT 0x80A0 #define LOCAL_GL_1PASS_EXT 0x80A1 #define LOCAL_GL_2PASS_0_EXT 0x80A2 #define LOCAL_GL_2PASS_1_EXT 0x80A3 #define LOCAL_GL_4PASS_0_EXT 0x80A4 #define LOCAL_GL_4PASS_1_EXT 0x80A5 #define LOCAL_GL_4PASS_2_EXT 0x80A6 #define LOCAL_GL_4PASS_3_EXT 0x80A7 #define LOCAL_GL_SAMPLE_BUFFERS_EXT 0x80A8 #define LOCAL_GL_SAMPLES_EXT 0x80A9 #define LOCAL_GL_SAMPLE_MASK_VALUE_EXT 0x80AA #define LOCAL_GL_SAMPLE_MASK_INVERT_EXT 0x80AB #define LOCAL_GL_SAMPLE_PATTERN_EXT 0x80AC #define LOCAL_GL_MULTISAMPLE_BIT_EXT 0x20000000 #define LOCAL_GL_EXT_packed_depth_stencil 1 #define LOCAL_GL_DEPTH_STENCIL_EXT 0x84F9 #define LOCAL_GL_UNSIGNED_INT_24_8_EXT 0x84FA #define LOCAL_GL_DEPTH24_STENCIL8_EXT 0x88F0 #define LOCAL_GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 #define LOCAL_GL_EXT_packed_pixels 1 #define LOCAL_GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 #define LOCAL_GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 #define LOCAL_GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 #define LOCAL_GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 #define LOCAL_GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 #define LOCAL_GL_EXT_paletted_texture 1 #define LOCAL_GL_TEXTURE_1D 0x0DE0 #define LOCAL_GL_TEXTURE_2D 0x0DE1 #define LOCAL_GL_PROXY_TEXTURE_1D 0x8063 #define LOCAL_GL_PROXY_TEXTURE_2D 0x8064 #define LOCAL_GL_TEXTURE_3D_EXT 0x806F #define LOCAL_GL_PROXY_TEXTURE_3D_EXT 0x8070 #define LOCAL_GL_COLOR_TABLE_FORMAT_EXT 0x80D8 #define LOCAL_GL_COLOR_TABLE_WIDTH_EXT 0x80D9 #define LOCAL_GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA #define LOCAL_GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB #define LOCAL_GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC #define LOCAL_GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD #define LOCAL_GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE #define LOCAL_GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF #define LOCAL_GL_COLOR_INDEX1_EXT 0x80E2 #define LOCAL_GL_COLOR_INDEX2_EXT 0x80E3 #define LOCAL_GL_COLOR_INDEX4_EXT 0x80E4 #define LOCAL_GL_COLOR_INDEX8_EXT 0x80E5 #define LOCAL_GL_COLOR_INDEX12_EXT 0x80E6 #define LOCAL_GL_COLOR_INDEX16_EXT 0x80E7 #define LOCAL_GL_TEXTURE_INDEX_SIZE_EXT 0x80ED #define LOCAL_GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B #define LOCAL_GL_EXT_pixel_buffer_object 1 #define LOCAL_GL_PIXEL_PACK_BUFFER_EXT 0x88EB #define LOCAL_GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC #define LOCAL_GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED #define LOCAL_GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF #define LOCAL_GL_EXT_pixel_transform 1 #define LOCAL_GL_PIXEL_TRANSFORM_2D_EXT 0x8330 #define LOCAL_GL_PIXEL_MAG_FILTER_EXT 0x8331 #define LOCAL_GL_PIXEL_MIN_FILTER_EXT 0x8332 #define LOCAL_GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 #define LOCAL_GL_CUBIC_EXT 0x8334 #define LOCAL_GL_AVERAGE_EXT 0x8335 #define LOCAL_GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 #define LOCAL_GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 #define LOCAL_GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 #define LOCAL_GL_EXT_pixel_transform_color_table 1 #define LOCAL_GL_EXT_point_parameters 1 #define LOCAL_GL_POINT_SIZE_MIN_EXT 0x8126 #define LOCAL_GL_POINT_SIZE_MAX_EXT 0x8127 #define LOCAL_GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 #define LOCAL_GL_DISTANCE_ATTENUATION_EXT 0x8129 #define LOCAL_GL_EXT_polygon_offset 1 #define LOCAL_GL_POLYGON_OFFSET_EXT 0x8037 #define LOCAL_GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 #define LOCAL_GL_POLYGON_OFFSET_BIAS_EXT 0x8039 #define LOCAL_GL_EXT_rescale_normal 1 #define LOCAL_GL_EXT_scene_marker 1 #define LOCAL_GL_EXT_secondary_color 1 #define LOCAL_GL_COLOR_SUM_EXT 0x8458 #define LOCAL_GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 #define LOCAL_GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A #define LOCAL_GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B #define LOCAL_GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C #define LOCAL_GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D #define LOCAL_GL_SECONDARY_COLOR_ARRAY_EXT 0x845E #define LOCAL_GL_EXT_separate_specular_color 1 #define LOCAL_GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 #define LOCAL_GL_SINGLE_COLOR_EXT 0x81F9 #define LOCAL_GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA #define LOCAL_GL_EXT_shadow_funcs 1 #define LOCAL_GL_EXT_shared_texture_palette 1 #define LOCAL_GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB #define LOCAL_GL_EXT_stencil_clear_tag 1 #define LOCAL_GL_STENCIL_TAG_BITS_EXT 0x88F2 #define LOCAL_GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 #define LOCAL_GL_EXT_stencil_two_side 1 #define LOCAL_GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 #define LOCAL_GL_ACTIVE_STENCIL_FACE_EXT 0x8911 #define LOCAL_GL_EXT_stencil_wrap 1 #define LOCAL_GL_INCR_WRAP_EXT 0x8507 #define LOCAL_GL_DECR_WRAP_EXT 0x8508 #define LOCAL_GL_EXT_subtexture 1 #define LOCAL_GL_EXT_texture 1 #define LOCAL_GL_ALPHA4_EXT 0x803B #define LOCAL_GL_ALPHA8_EXT 0x803C #define LOCAL_GL_ALPHA12_EXT 0x803D #define LOCAL_GL_ALPHA16_EXT 0x803E #define LOCAL_GL_LUMINANCE4_EXT 0x803F #define LOCAL_GL_LUMINANCE8_EXT 0x8040 #define LOCAL_GL_LUMINANCE12_EXT 0x8041 #define LOCAL_GL_LUMINANCE16_EXT 0x8042 #define LOCAL_GL_LUMINANCE4_ALPHA4_EXT 0x8043 #define LOCAL_GL_LUMINANCE6_ALPHA2_EXT 0x8044 #define LOCAL_GL_LUMINANCE8_ALPHA8_EXT 0x8045 #define LOCAL_GL_LUMINANCE12_ALPHA4_EXT 0x8046 #define LOCAL_GL_LUMINANCE12_ALPHA12_EXT 0x8047 #define LOCAL_GL_LUMINANCE16_ALPHA16_EXT 0x8048 #define LOCAL_GL_INTENSITY_EXT 0x8049 #define LOCAL_GL_INTENSITY4_EXT 0x804A #define LOCAL_GL_INTENSITY8_EXT 0x804B #define LOCAL_GL_INTENSITY12_EXT 0x804C #define LOCAL_GL_INTENSITY16_EXT 0x804D #define LOCAL_GL_RGB2_EXT 0x804E #define LOCAL_GL_RGB4_EXT 0x804F #define LOCAL_GL_RGB5_EXT 0x8050 #define LOCAL_GL_RGB8_EXT 0x8051 #define LOCAL_GL_RGB10_EXT 0x8052 #define LOCAL_GL_RGB12_EXT 0x8053 #define LOCAL_GL_RGB16_EXT 0x8054 #define LOCAL_GL_RGBA2_EXT 0x8055 #define LOCAL_GL_RGBA4_EXT 0x8056 #define LOCAL_GL_RGB5_A1_EXT 0x8057 #define LOCAL_GL_RGBA8_EXT 0x8058 #define LOCAL_GL_RGB10_A2_EXT 0x8059 #define LOCAL_GL_RGBA12_EXT 0x805A #define LOCAL_GL_RGBA16_EXT 0x805B #define LOCAL_GL_TEXTURE_RED_SIZE_EXT 0x805C #define LOCAL_GL_TEXTURE_GREEN_SIZE_EXT 0x805D #define LOCAL_GL_TEXTURE_BLUE_SIZE_EXT 0x805E #define LOCAL_GL_TEXTURE_ALPHA_SIZE_EXT 0x805F #define LOCAL_GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 #define LOCAL_GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 #define LOCAL_GL_REPLACE_EXT 0x8062 #define LOCAL_GL_PROXY_TEXTURE_1D_EXT 0x8063 #define LOCAL_GL_PROXY_TEXTURE_2D_EXT 0x8064 #define LOCAL_GL_EXT_texture3D 1 #define LOCAL_GL_PACK_SKIP_IMAGES_EXT 0x806B #define LOCAL_GL_PACK_IMAGE_HEIGHT_EXT 0x806C #define LOCAL_GL_UNPACK_SKIP_IMAGES_EXT 0x806D #define LOCAL_GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E #define LOCAL_GL_TEXTURE_3D_EXT 0x806F #define LOCAL_GL_PROXY_TEXTURE_3D_EXT 0x8070 #define LOCAL_GL_TEXTURE_DEPTH_EXT 0x8071 #define LOCAL_GL_TEXTURE_WRAP_R_EXT 0x8072 #define LOCAL_GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 #define LOCAL_GL_EXT_texture_compression_dxt1 1 #define LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define LOCAL_GL_EXT_texture_compression_s3tc 1 #define LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #define LOCAL_GL_EXT_texture_cube_map 1 #define LOCAL_GL_NORMAL_MAP_EXT 0x8511 #define LOCAL_GL_REFLECTION_MAP_EXT 0x8512 #define LOCAL_GL_TEXTURE_CUBE_MAP_EXT 0x8513 #define LOCAL_GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A #define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B #define LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C #define LOCAL_GL_EXT_texture_edge_clamp 1 #define LOCAL_GL_CLAMP_TO_EDGE_EXT 0x812F #define LOCAL_GL_EXT_texture_env 1 #define LOCAL_GL_TEXTURE_ENV0_EXT 0 #define LOCAL_GL_ENV_BLEND_EXT 0 #define LOCAL_GL_TEXTURE_ENV_SHIFT_EXT 0 #define LOCAL_GL_ENV_REPLACE_EXT 0 #define LOCAL_GL_ENV_ADD_EXT 0 #define LOCAL_GL_ENV_SUBTRACT_EXT 0 #define LOCAL_GL_TEXTURE_ENV_MODE_ALPHA_EXT 0 #define LOCAL_GL_ENV_REVERSE_SUBTRACT_EXT 0 #define LOCAL_GL_ENV_REVERSE_BLEND_EXT 0 #define LOCAL_GL_ENV_COPY_EXT 0 #define LOCAL_GL_ENV_MODULATE_EXT 0 #define LOCAL_GL_EXT_texture_env_add 1 #define LOCAL_GL_EXT_texture_env_combine 1 #define LOCAL_GL_COMBINE_EXT 0x8570 #define LOCAL_GL_COMBINE_RGB_EXT 0x8571 #define LOCAL_GL_COMBINE_ALPHA_EXT 0x8572 #define LOCAL_GL_RGB_SCALE_EXT 0x8573 #define LOCAL_GL_ADD_SIGNED_EXT 0x8574 #define LOCAL_GL_INTERPOLATE_EXT 0x8575 #define LOCAL_GL_CONSTANT_EXT 0x8576 #define LOCAL_GL_PRIMARY_COLOR_EXT 0x8577 #define LOCAL_GL_PREVIOUS_EXT 0x8578 #define LOCAL_GL_SOURCE0_RGB_EXT 0x8580 #define LOCAL_GL_SOURCE1_RGB_EXT 0x8581 #define LOCAL_GL_SOURCE2_RGB_EXT 0x8582 #define LOCAL_GL_SOURCE0_ALPHA_EXT 0x8588 #define LOCAL_GL_SOURCE1_ALPHA_EXT 0x8589 #define LOCAL_GL_SOURCE2_ALPHA_EXT 0x858A #define LOCAL_GL_OPERAND0_RGB_EXT 0x8590 #define LOCAL_GL_OPERAND1_RGB_EXT 0x8591 #define LOCAL_GL_OPERAND2_RGB_EXT 0x8592 #define LOCAL_GL_OPERAND0_ALPHA_EXT 0x8598 #define LOCAL_GL_OPERAND1_ALPHA_EXT 0x8599 #define LOCAL_GL_OPERAND2_ALPHA_EXT 0x859A #define LOCAL_GL_EXT_texture_env_dot3 1 #define LOCAL_GL_DOT3_RGB_EXT 0x8740 #define LOCAL_GL_DOT3_RGBA_EXT 0x8741 #define LOCAL_GL_EXT_texture_filter_anisotropic 1 #define LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define LOCAL_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #define LOCAL_GL_EXT_texture_lod_bias 1 #define LOCAL_GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD #define LOCAL_GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 #define LOCAL_GL_TEXTURE_LOD_BIAS_EXT 0x8501 #define LOCAL_GL_EXT_texture_mirror_clamp 1 #define LOCAL_GL_MIRROR_CLAMP_EXT 0x8742 #define LOCAL_GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 #define LOCAL_GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 #define LOCAL_GL_EXT_texture_object 1 #define LOCAL_GL_TEXTURE_PRIORITY_EXT 0x8066 #define LOCAL_GL_TEXTURE_RESIDENT_EXT 0x8067 #define LOCAL_GL_TEXTURE_1D_BINDING_EXT 0x8068 #define LOCAL_GL_TEXTURE_2D_BINDING_EXT 0x8069 #define LOCAL_GL_TEXTURE_3D_BINDING_EXT 0x806A #define LOCAL_GL_EXT_texture_perturb_normal 1 #define LOCAL_GL_PERTURB_EXT 0x85AE #define LOCAL_GL_TEXTURE_NORMAL_EXT 0x85AF #define LOCAL_GL_EXT_texture_rectangle 1 #define LOCAL_GL_TEXTURE_RECTANGLE_EXT 0x84F5 #define LOCAL_GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 #define LOCAL_GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 #define LOCAL_GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 #define LOCAL_GL_EXT_texture_sRGB 1 #define LOCAL_GL_SRGB_EXT 0x8C40 #define LOCAL_GL_SRGB8_EXT 0x8C41 #define LOCAL_GL_SRGB_ALPHA_EXT 0x8C42 #define LOCAL_GL_SRGB8_ALPHA8_EXT 0x8C43 #define LOCAL_GL_SLUMINANCE_ALPHA_EXT 0x8C44 #define LOCAL_GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 #define LOCAL_GL_SLUMINANCE_EXT 0x8C46 #define LOCAL_GL_SLUMINANCE8_EXT 0x8C47 #define LOCAL_GL_COMPRESSED_SRGB_EXT 0x8C48 #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 #define LOCAL_GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A #define LOCAL_GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B #define LOCAL_GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F #define LOCAL_GL_EXT_vertex_array 1 #define LOCAL_GL_DOUBLE_EXT 0x140A #define LOCAL_GL_VERTEX_ARRAY_EXT 0x8074 #define LOCAL_GL_NORMAL_ARRAY_EXT 0x8075 #define LOCAL_GL_COLOR_ARRAY_EXT 0x8076 #define LOCAL_GL_INDEX_ARRAY_EXT 0x8077 #define LOCAL_GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #define LOCAL_GL_EDGE_FLAG_ARRAY_EXT 0x8079 #define LOCAL_GL_VERTEX_ARRAY_SIZE_EXT 0x807A #define LOCAL_GL_VERTEX_ARRAY_TYPE_EXT 0x807B #define LOCAL_GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #define LOCAL_GL_VERTEX_ARRAY_COUNT_EXT 0x807D #define LOCAL_GL_NORMAL_ARRAY_TYPE_EXT 0x807E #define LOCAL_GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #define LOCAL_GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #define LOCAL_GL_COLOR_ARRAY_SIZE_EXT 0x8081 #define LOCAL_GL_COLOR_ARRAY_TYPE_EXT 0x8082 #define LOCAL_GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #define LOCAL_GL_COLOR_ARRAY_COUNT_EXT 0x8084 #define LOCAL_GL_INDEX_ARRAY_TYPE_EXT 0x8085 #define LOCAL_GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #define LOCAL_GL_INDEX_ARRAY_COUNT_EXT 0x8087 #define LOCAL_GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #define LOCAL_GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #define LOCAL_GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #define LOCAL_GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #define LOCAL_GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #define LOCAL_GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #define LOCAL_GL_VERTEX_ARRAY_POINTER_EXT 0x808E #define LOCAL_GL_NORMAL_ARRAY_POINTER_EXT 0x808F #define LOCAL_GL_COLOR_ARRAY_POINTER_EXT 0x8090 #define LOCAL_GL_INDEX_ARRAY_POINTER_EXT 0x8091 #define LOCAL_GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #define LOCAL_GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 #define LOCAL_GL_EXT_vertex_shader 1 #define LOCAL_GL_VERTEX_SHADER_EXT 0x8780 #define LOCAL_GL_VERTEX_SHADER_BINDING_EXT 0x8781 #define LOCAL_GL_OP_INDEX_EXT 0x8782 #define LOCAL_GL_OP_NEGATE_EXT 0x8783 #define LOCAL_GL_OP_DOT3_EXT 0x8784 #define LOCAL_GL_OP_DOT4_EXT 0x8785 #define LOCAL_GL_OP_MUL_EXT 0x8786 #define LOCAL_GL_OP_ADD_EXT 0x8787 #define LOCAL_GL_OP_MADD_EXT 0x8788 #define LOCAL_GL_OP_FRAC_EXT 0x8789 #define LOCAL_GL_OP_MAX_EXT 0x878A #define LOCAL_GL_OP_MIN_EXT 0x878B #define LOCAL_GL_OP_SET_GE_EXT 0x878C #define LOCAL_GL_OP_SET_LT_EXT 0x878D #define LOCAL_GL_OP_CLAMP_EXT 0x878E #define LOCAL_GL_OP_FLOOR_EXT 0x878F #define LOCAL_GL_OP_ROUND_EXT 0x8790 #define LOCAL_GL_OP_EXP_BASE_2_EXT 0x8791 #define LOCAL_GL_OP_LOG_BASE_2_EXT 0x8792 #define LOCAL_GL_OP_POWER_EXT 0x8793 #define LOCAL_GL_OP_RECIP_EXT 0x8794 #define LOCAL_GL_OP_RECIP_SQRT_EXT 0x8795 #define LOCAL_GL_OP_SUB_EXT 0x8796 #define LOCAL_GL_OP_CROSS_PRODUCT_EXT 0x8797 #define LOCAL_GL_OP_MULTIPLY_MATRIX_EXT 0x8798 #define LOCAL_GL_OP_MOV_EXT 0x8799 #define LOCAL_GL_OUTPUT_VERTEX_EXT 0x879A #define LOCAL_GL_OUTPUT_COLOR0_EXT 0x879B #define LOCAL_GL_OUTPUT_COLOR1_EXT 0x879C #define LOCAL_GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D #define LOCAL_GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E #define LOCAL_GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F #define LOCAL_GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 #define LOCAL_GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 #define LOCAL_GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 #define LOCAL_GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 #define LOCAL_GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 #define LOCAL_GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 #define LOCAL_GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 #define LOCAL_GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 #define LOCAL_GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 #define LOCAL_GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 #define LOCAL_GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA #define LOCAL_GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB #define LOCAL_GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC #define LOCAL_GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD #define LOCAL_GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE #define LOCAL_GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF #define LOCAL_GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 #define LOCAL_GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 #define LOCAL_GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 #define LOCAL_GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 #define LOCAL_GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 #define LOCAL_GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 #define LOCAL_GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 #define LOCAL_GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 #define LOCAL_GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 #define LOCAL_GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 #define LOCAL_GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA #define LOCAL_GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB #define LOCAL_GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC #define LOCAL_GL_OUTPUT_FOG_EXT 0x87BD #define LOCAL_GL_SCALAR_EXT 0x87BE #define LOCAL_GL_VECTOR_EXT 0x87BF #define LOCAL_GL_MATRIX_EXT 0x87C0 #define LOCAL_GL_VARIANT_EXT 0x87C1 #define LOCAL_GL_INVARIANT_EXT 0x87C2 #define LOCAL_GL_LOCAL_CONSTANT_EXT 0x87C3 #define LOCAL_GL_LOCAL_EXT 0x87C4 #define LOCAL_GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 #define LOCAL_GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 #define LOCAL_GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 #define LOCAL_GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 #define LOCAL_GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 #define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA #define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB #define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC #define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD #define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE #define LOCAL_GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF #define LOCAL_GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 #define LOCAL_GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 #define LOCAL_GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 #define LOCAL_GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 #define LOCAL_GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 #define LOCAL_GL_X_EXT 0x87D5 #define LOCAL_GL_Y_EXT 0x87D6 #define LOCAL_GL_Z_EXT 0x87D7 #define LOCAL_GL_W_EXT 0x87D8 #define LOCAL_GL_NEGATIVE_X_EXT 0x87D9 #define LOCAL_GL_NEGATIVE_Y_EXT 0x87DA #define LOCAL_GL_NEGATIVE_Z_EXT 0x87DB #define LOCAL_GL_NEGATIVE_W_EXT 0x87DC #define LOCAL_GL_ZERO_EXT 0x87DD #define LOCAL_GL_ONE_EXT 0x87DE #define LOCAL_GL_NEGATIVE_ONE_EXT 0x87DF #define LOCAL_GL_NORMALIZED_RANGE_EXT 0x87E0 #define LOCAL_GL_FULL_RANGE_EXT 0x87E1 #define LOCAL_GL_CURRENT_VERTEX_EXT 0x87E2 #define LOCAL_GL_MVP_MATRIX_EXT 0x87E3 #define LOCAL_GL_VARIANT_VALUE_EXT 0x87E4 #define LOCAL_GL_VARIANT_DATATYPE_EXT 0x87E5 #define LOCAL_GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 #define LOCAL_GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 #define LOCAL_GL_VARIANT_ARRAY_EXT 0x87E8 #define LOCAL_GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 #define LOCAL_GL_INVARIANT_VALUE_EXT 0x87EA #define LOCAL_GL_INVARIANT_DATATYPE_EXT 0x87EB #define LOCAL_GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC #define LOCAL_GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED #define LOCAL_GL_EXT_vertex_weighting 1 #define LOCAL_GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 #define LOCAL_GL_MODELVIEW0_MATRIX_EXT 0x0BA6 #define LOCAL_GL_MODELVIEW0_EXT 0x1700 #define LOCAL_GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 #define LOCAL_GL_MODELVIEW1_MATRIX_EXT 0x8506 #define LOCAL_GL_VERTEX_WEIGHTING_EXT 0x8509 #define LOCAL_GL_MODELVIEW1_EXT 0x850A #define LOCAL_GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B #define LOCAL_GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C #define LOCAL_GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D #define LOCAL_GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E #define LOCAL_GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F #define LOCAL_GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 #define LOCAL_GL_GREMEDY_string_marker 1 #define LOCAL_GL_HP_convolution_border_modes 1 #define LOCAL_GL_HP_image_transform 1 #define LOCAL_GL_HP_occlusion_test 1 #define LOCAL_GL_OCCLUSION_TEST_HP 0x8165 #define LOCAL_GL_OCCLUSION_TEST_RESULT_HP 0x8166 #define LOCAL_GL_HP_texture_lighting 1 #define LOCAL_GL_IBM_cull_vertex 1 #define LOCAL_GL_CULL_VERTEX_IBM 103050 #define LOCAL_GL_IBM_multimode_draw_arrays 1 #define LOCAL_GL_IBM_rasterpos_clip 1 #define LOCAL_GL_RASTER_POSITION_UNCLIPPED_IBM 103010 #define LOCAL_GL_IBM_static_data 1 #define LOCAL_GL_ALL_STATIC_DATA_IBM 103060 #define LOCAL_GL_STATIC_VERTEX_ARRAY_IBM 103061 #define LOCAL_GL_IBM_texture_mirrored_repeat 1 #define LOCAL_GL_MIRRORED_REPEAT_IBM 0x8370 #define LOCAL_GL_IBM_vertex_array_lists 1 #define LOCAL_GL_VERTEX_ARRAY_LIST_IBM 103070 #define LOCAL_GL_NORMAL_ARRAY_LIST_IBM 103071 #define LOCAL_GL_COLOR_ARRAY_LIST_IBM 103072 #define LOCAL_GL_INDEX_ARRAY_LIST_IBM 103073 #define LOCAL_GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 #define LOCAL_GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 #define LOCAL_GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 #define LOCAL_GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 #define LOCAL_GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 #define LOCAL_GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 #define LOCAL_GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 #define LOCAL_GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 #define LOCAL_GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 #define LOCAL_GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 #define LOCAL_GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 #define LOCAL_GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 #define LOCAL_GL_INGR_color_clamp 1 #define LOCAL_GL_RED_MIN_CLAMP_INGR 0x8560 #define LOCAL_GL_GREEN_MIN_CLAMP_INGR 0x8561 #define LOCAL_GL_BLUE_MIN_CLAMP_INGR 0x8562 #define LOCAL_GL_ALPHA_MIN_CLAMP_INGR 0x8563 #define LOCAL_GL_RED_MAX_CLAMP_INGR 0x8564 #define LOCAL_GL_GREEN_MAX_CLAMP_INGR 0x8565 #define LOCAL_GL_BLUE_MAX_CLAMP_INGR 0x8566 #define LOCAL_GL_ALPHA_MAX_CLAMP_INGR 0x8567 #define LOCAL_GL_INGR_interlace_read 1 #define LOCAL_GL_INTERLACE_READ_INGR 0x8568 #define LOCAL_GL_INTEL_parallel_arrays 1 #define LOCAL_GL_PARALLEL_ARRAYS_INTEL 0x83F4 #define LOCAL_GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 #define LOCAL_GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 #define LOCAL_GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 #define LOCAL_GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 #define LOCAL_GL_INTEL_texture_scissor 1 #define LOCAL_GL_KTX_buffer_region 1 #define LOCAL_GL_KTX_FRONT_REGION 0x0 #define LOCAL_GL_KTX_BACK_REGION 0x1 #define LOCAL_GL_KTX_Z_REGION 0x2 #define LOCAL_GL_KTX_STENCIL_REGION 0x3 #define LOCAL_GL_MESAX_texture_stack 1 #define LOCAL_GL_TEXTURE_1D_STACK_MESAX 0x8759 #define LOCAL_GL_TEXTURE_2D_STACK_MESAX 0x875A #define LOCAL_GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B #define LOCAL_GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C #define LOCAL_GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D #define LOCAL_GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E #define LOCAL_GL_MESA_pack_invert 1 #define LOCAL_GL_PACK_INVERT_MESA 0x8758 #define LOCAL_GL_MESA_resize_buffers 1 #define LOCAL_GL_MESA_window_pos 1 #define LOCAL_GL_MESA_ycbcr_texture 1 #define LOCAL_GL_UNSIGNED_SHORT_8_8_MESA 0x85BA #define LOCAL_GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB #define LOCAL_GL_YCBCR_MESA 0x8757 #define LOCAL_GL_NV_blend_square 1 #define LOCAL_GL_NV_copy_depth_to_color 1 #define LOCAL_GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E #define LOCAL_GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F #define LOCAL_GL_NV_depth_clamp 1 #define LOCAL_GL_DEPTH_CLAMP_NV 0x864F #define LOCAL_GL_NV_evaluators 1 #define LOCAL_GL_EVAL_2D_NV 0x86C0 #define LOCAL_GL_EVAL_TRIANGULAR_2D_NV 0x86C1 #define LOCAL_GL_MAP_TESSELLATION_NV 0x86C2 #define LOCAL_GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 #define LOCAL_GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 #define LOCAL_GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 #define LOCAL_GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 #define LOCAL_GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 #define LOCAL_GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 #define LOCAL_GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 #define LOCAL_GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA #define LOCAL_GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB #define LOCAL_GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC #define LOCAL_GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD #define LOCAL_GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE #define LOCAL_GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF #define LOCAL_GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 #define LOCAL_GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 #define LOCAL_GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 #define LOCAL_GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 #define LOCAL_GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 #define LOCAL_GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 #define LOCAL_GL_MAX_MAP_TESSELLATION_NV 0x86D6 #define LOCAL_GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 #define LOCAL_GL_NV_fence 1 #define LOCAL_GL_ALL_COMPLETED_NV 0x84F2 #define LOCAL_GL_FENCE_STATUS_NV 0x84F3 #define LOCAL_GL_FENCE_CONDITION_NV 0x84F4 #define LOCAL_GL_NV_float_buffer 1 #define LOCAL_GL_FLOAT_R_NV 0x8880 #define LOCAL_GL_FLOAT_RG_NV 0x8881 #define LOCAL_GL_FLOAT_RGB_NV 0x8882 #define LOCAL_GL_FLOAT_RGBA_NV 0x8883 #define LOCAL_GL_FLOAT_R16_NV 0x8884 #define LOCAL_GL_FLOAT_R32_NV 0x8885 #define LOCAL_GL_FLOAT_RG16_NV 0x8886 #define LOCAL_GL_FLOAT_RG32_NV 0x8887 #define LOCAL_GL_FLOAT_RGB16_NV 0x8888 #define LOCAL_GL_FLOAT_RGB32_NV 0x8889 #define LOCAL_GL_FLOAT_RGBA16_NV 0x888A #define LOCAL_GL_FLOAT_RGBA32_NV 0x888B #define LOCAL_GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C #define LOCAL_GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D #define LOCAL_GL_FLOAT_RGBA_MODE_NV 0x888E #define LOCAL_GL_NV_fog_distance 1 #define LOCAL_GL_FOG_DISTANCE_MODE_NV 0x855A #define LOCAL_GL_EYE_RADIAL_NV 0x855B #define LOCAL_GL_EYE_PLANE_ABSOLUTE_NV 0x855C #define LOCAL_GL_NV_fragment_program 1 #define LOCAL_GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 #define LOCAL_GL_FRAGMENT_PROGRAM_NV 0x8870 #define LOCAL_GL_MAX_TEXTURE_COORDS_NV 0x8871 #define LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 #define LOCAL_GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 #define LOCAL_GL_PROGRAM_ERROR_STRING_NV 0x8874 #define LOCAL_GL_NV_fragment_program2 1 #define LOCAL_GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 #define LOCAL_GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 #define LOCAL_GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 #define LOCAL_GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 #define LOCAL_GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 #define LOCAL_GL_NV_fragment_program_option 1 #define LOCAL_GL_NV_half_float 1 #define LOCAL_GL_HALF_FLOAT_NV 0x140B #define LOCAL_GL_NV_light_max_exponent 1 #define LOCAL_GL_MAX_SHININESS_NV 0x8504 #define LOCAL_GL_MAX_SPOT_EXPONENT_NV 0x8505 #define LOCAL_GL_NV_multisample_filter_hint 1 #define LOCAL_GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 #define LOCAL_GL_NV_occlusion_query 1 #define LOCAL_GL_PIXEL_COUNTER_BITS_NV 0x8864 #define LOCAL_GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 #define LOCAL_GL_PIXEL_COUNT_NV 0x8866 #define LOCAL_GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 #define LOCAL_GL_NV_packed_depth_stencil 1 #define LOCAL_GL_DEPTH_STENCIL_NV 0x84F9 #define LOCAL_GL_UNSIGNED_INT_24_8_NV 0x84FA #define LOCAL_GL_NV_pixel_data_range 1 #define LOCAL_GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 #define LOCAL_GL_READ_PIXEL_DATA_RANGE_NV 0x8879 #define LOCAL_GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A #define LOCAL_GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B #define LOCAL_GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C #define LOCAL_GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D #define LOCAL_GL_NV_point_sprite 1 #define LOCAL_GL_POINT_SPRITE_NV 0x8861 #define LOCAL_GL_COORD_REPLACE_NV 0x8862 #define LOCAL_GL_POINT_SPRITE_R_MODE_NV 0x8863 #define LOCAL_GL_NV_primitive_restart 1 #define LOCAL_GL_PRIMITIVE_RESTART_NV 0x8558 #define LOCAL_GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 #define LOCAL_GL_NV_register_combiners 1 #define LOCAL_GL_REGISTER_COMBINERS_NV 0x8522 #define LOCAL_GL_VARIABLE_A_NV 0x8523 #define LOCAL_GL_VARIABLE_B_NV 0x8524 #define LOCAL_GL_VARIABLE_C_NV 0x8525 #define LOCAL_GL_VARIABLE_D_NV 0x8526 #define LOCAL_GL_VARIABLE_E_NV 0x8527 #define LOCAL_GL_VARIABLE_F_NV 0x8528 #define LOCAL_GL_VARIABLE_G_NV 0x8529 #define LOCAL_GL_CONSTANT_COLOR0_NV 0x852A #define LOCAL_GL_CONSTANT_COLOR1_NV 0x852B #define LOCAL_GL_PRIMARY_COLOR_NV 0x852C #define LOCAL_GL_SECONDARY_COLOR_NV 0x852D #define LOCAL_GL_SPARE0_NV 0x852E #define LOCAL_GL_SPARE1_NV 0x852F #define LOCAL_GL_DISCARD_NV 0x8530 #define LOCAL_GL_E_TIMES_F_NV 0x8531 #define LOCAL_GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 #define LOCAL_GL_UNSIGNED_IDENTITY_NV 0x8536 #define LOCAL_GL_UNSIGNED_INVERT_NV 0x8537 #define LOCAL_GL_EXPAND_NORMAL_NV 0x8538 #define LOCAL_GL_EXPAND_NEGATE_NV 0x8539 #define LOCAL_GL_HALF_BIAS_NORMAL_NV 0x853A #define LOCAL_GL_HALF_BIAS_NEGATE_NV 0x853B #define LOCAL_GL_SIGNED_IDENTITY_NV 0x853C #define LOCAL_GL_SIGNED_NEGATE_NV 0x853D #define LOCAL_GL_SCALE_BY_TWO_NV 0x853E #define LOCAL_GL_SCALE_BY_FOUR_NV 0x853F #define LOCAL_GL_SCALE_BY_ONE_HALF_NV 0x8540 #define LOCAL_GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 #define LOCAL_GL_COMBINER_INPUT_NV 0x8542 #define LOCAL_GL_COMBINER_MAPPING_NV 0x8543 #define LOCAL_GL_COMBINER_COMPONENT_USAGE_NV 0x8544 #define LOCAL_GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 #define LOCAL_GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 #define LOCAL_GL_COMBINER_MUX_SUM_NV 0x8547 #define LOCAL_GL_COMBINER_SCALE_NV 0x8548 #define LOCAL_GL_COMBINER_BIAS_NV 0x8549 #define LOCAL_GL_COMBINER_AB_OUTPUT_NV 0x854A #define LOCAL_GL_COMBINER_CD_OUTPUT_NV 0x854B #define LOCAL_GL_COMBINER_SUM_OUTPUT_NV 0x854C #define LOCAL_GL_MAX_GENERAL_COMBINERS_NV 0x854D #define LOCAL_GL_NUM_GENERAL_COMBINERS_NV 0x854E #define LOCAL_GL_COLOR_SUM_CLAMP_NV 0x854F #define LOCAL_GL_COMBINER0_NV 0x8550 #define LOCAL_GL_COMBINER1_NV 0x8551 #define LOCAL_GL_COMBINER2_NV 0x8552 #define LOCAL_GL_COMBINER3_NV 0x8553 #define LOCAL_GL_COMBINER4_NV 0x8554 #define LOCAL_GL_COMBINER5_NV 0x8555 #define LOCAL_GL_COMBINER6_NV 0x8556 #define LOCAL_GL_COMBINER7_NV 0x8557 #define LOCAL_GL_NV_register_combiners2 1 #define LOCAL_GL_PER_STAGE_CONSTANTS_NV 0x8535 #define LOCAL_GL_NV_texgen_emboss 1 #define LOCAL_GL_EMBOSS_LIGHT_NV 0x855D #define LOCAL_GL_EMBOSS_CONSTANT_NV 0x855E #define LOCAL_GL_EMBOSS_MAP_NV 0x855F #define LOCAL_GL_NV_texgen_reflection 1 #define LOCAL_GL_NORMAL_MAP_NV 0x8511 #define LOCAL_GL_REFLECTION_MAP_NV 0x8512 #define LOCAL_GL_NV_texture_compression_vtc 1 #define LOCAL_GL_NV_texture_env_combine4 1 #define LOCAL_GL_COMBINE4_NV 0x8503 #define LOCAL_GL_SOURCE3_RGB_NV 0x8583 #define LOCAL_GL_SOURCE3_ALPHA_NV 0x858B #define LOCAL_GL_OPERAND3_RGB_NV 0x8593 #define LOCAL_GL_OPERAND3_ALPHA_NV 0x859B #define LOCAL_GL_NV_texture_expand_normal 1 #define LOCAL_GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F #define LOCAL_GL_NV_texture_rectangle 1 #define LOCAL_GL_TEXTURE_RECTANGLE_NV 0x84F5 #define LOCAL_GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 #define LOCAL_GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 #define LOCAL_GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 #define LOCAL_GL_NV_texture_shader 1 #define LOCAL_GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C #define LOCAL_GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D #define LOCAL_GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E #define LOCAL_GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 #define LOCAL_GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #define LOCAL_GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #define LOCAL_GL_DSDT_MAG_INTENSITY_NV 0x86DC #define LOCAL_GL_SHADER_CONSISTENT_NV 0x86DD #define LOCAL_GL_TEXTURE_SHADER_NV 0x86DE #define LOCAL_GL_SHADER_OPERATION_NV 0x86DF #define LOCAL_GL_CULL_MODES_NV 0x86E0 #define LOCAL_GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 #define LOCAL_GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 #define LOCAL_GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 #define LOCAL_GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 #define LOCAL_GL_CONST_EYE_NV 0x86E5 #define LOCAL_GL_PASS_THROUGH_NV 0x86E6 #define LOCAL_GL_CULL_FRAGMENT_NV 0x86E7 #define LOCAL_GL_OFFSET_TEXTURE_2D_NV 0x86E8 #define LOCAL_GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 #define LOCAL_GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA #define LOCAL_GL_DOT_PRODUCT_NV 0x86EC #define LOCAL_GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED #define LOCAL_GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE #define LOCAL_GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 #define LOCAL_GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 #define LOCAL_GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 #define LOCAL_GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 #define LOCAL_GL_HILO_NV 0x86F4 #define LOCAL_GL_DSDT_NV 0x86F5 #define LOCAL_GL_DSDT_MAG_NV 0x86F6 #define LOCAL_GL_DSDT_MAG_VIB_NV 0x86F7 #define LOCAL_GL_HILO16_NV 0x86F8 #define LOCAL_GL_SIGNED_HILO_NV 0x86F9 #define LOCAL_GL_SIGNED_HILO16_NV 0x86FA #define LOCAL_GL_SIGNED_RGBA_NV 0x86FB #define LOCAL_GL_SIGNED_RGBA8_NV 0x86FC #define LOCAL_GL_SIGNED_RGB_NV 0x86FE #define LOCAL_GL_SIGNED_RGB8_NV 0x86FF #define LOCAL_GL_SIGNED_LUMINANCE_NV 0x8701 #define LOCAL_GL_SIGNED_LUMINANCE8_NV 0x8702 #define LOCAL_GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define LOCAL_GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define LOCAL_GL_SIGNED_ALPHA_NV 0x8705 #define LOCAL_GL_SIGNED_ALPHA8_NV 0x8706 #define LOCAL_GL_SIGNED_INTENSITY_NV 0x8707 #define LOCAL_GL_SIGNED_INTENSITY8_NV 0x8708 #define LOCAL_GL_DSDT8_NV 0x8709 #define LOCAL_GL_DSDT8_MAG8_NV 0x870A #define LOCAL_GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #define LOCAL_GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #define LOCAL_GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #define LOCAL_GL_HI_SCALE_NV 0x870E #define LOCAL_GL_LO_SCALE_NV 0x870F #define LOCAL_GL_DS_SCALE_NV 0x8710 #define LOCAL_GL_DT_SCALE_NV 0x8711 #define LOCAL_GL_MAGNITUDE_SCALE_NV 0x8712 #define LOCAL_GL_VIBRANCE_SCALE_NV 0x8713 #define LOCAL_GL_HI_BIAS_NV 0x8714 #define LOCAL_GL_LO_BIAS_NV 0x8715 #define LOCAL_GL_DS_BIAS_NV 0x8716 #define LOCAL_GL_DT_BIAS_NV 0x8717 #define LOCAL_GL_MAGNITUDE_BIAS_NV 0x8718 #define LOCAL_GL_VIBRANCE_BIAS_NV 0x8719 #define LOCAL_GL_TEXTURE_BORDER_VALUES_NV 0x871A #define LOCAL_GL_TEXTURE_HI_SIZE_NV 0x871B #define LOCAL_GL_TEXTURE_LO_SIZE_NV 0x871C #define LOCAL_GL_TEXTURE_DS_SIZE_NV 0x871D #define LOCAL_GL_TEXTURE_DT_SIZE_NV 0x871E #define LOCAL_GL_TEXTURE_MAG_SIZE_NV 0x871F #define LOCAL_GL_NV_texture_shader2 1 #define LOCAL_GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #define LOCAL_GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #define LOCAL_GL_DSDT_MAG_INTENSITY_NV 0x86DC #define LOCAL_GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF #define LOCAL_GL_HILO_NV 0x86F4 #define LOCAL_GL_DSDT_NV 0x86F5 #define LOCAL_GL_DSDT_MAG_NV 0x86F6 #define LOCAL_GL_DSDT_MAG_VIB_NV 0x86F7 #define LOCAL_GL_HILO16_NV 0x86F8 #define LOCAL_GL_SIGNED_HILO_NV 0x86F9 #define LOCAL_GL_SIGNED_HILO16_NV 0x86FA #define LOCAL_GL_SIGNED_RGBA_NV 0x86FB #define LOCAL_GL_SIGNED_RGBA8_NV 0x86FC #define LOCAL_GL_SIGNED_RGB_NV 0x86FE #define LOCAL_GL_SIGNED_RGB8_NV 0x86FF #define LOCAL_GL_SIGNED_LUMINANCE_NV 0x8701 #define LOCAL_GL_SIGNED_LUMINANCE8_NV 0x8702 #define LOCAL_GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define LOCAL_GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define LOCAL_GL_SIGNED_ALPHA_NV 0x8705 #define LOCAL_GL_SIGNED_ALPHA8_NV 0x8706 #define LOCAL_GL_SIGNED_INTENSITY_NV 0x8707 #define LOCAL_GL_SIGNED_INTENSITY8_NV 0x8708 #define LOCAL_GL_DSDT8_NV 0x8709 #define LOCAL_GL_DSDT8_MAG8_NV 0x870A #define LOCAL_GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #define LOCAL_GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #define LOCAL_GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #define LOCAL_GL_NV_texture_shader3 1 #define LOCAL_GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 #define LOCAL_GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 #define LOCAL_GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 #define LOCAL_GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 #define LOCAL_GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 #define LOCAL_GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 #define LOCAL_GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 #define LOCAL_GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 #define LOCAL_GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 #define LOCAL_GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 #define LOCAL_GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A #define LOCAL_GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B #define LOCAL_GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C #define LOCAL_GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D #define LOCAL_GL_HILO8_NV 0x885E #define LOCAL_GL_SIGNED_HILO8_NV 0x885F #define LOCAL_GL_FORCE_BLUE_TO_ONE_NV 0x8860 #define LOCAL_GL_NV_vertex_array_range 1 #define LOCAL_GL_VERTEX_ARRAY_RANGE_NV 0x851D #define LOCAL_GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E #define LOCAL_GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F #define LOCAL_GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 #define LOCAL_GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 #define LOCAL_GL_NV_vertex_array_range2 1 #define LOCAL_GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 #define LOCAL_GL_NV_vertex_program 1 #define LOCAL_GL_VERTEX_PROGRAM_NV 0x8620 #define LOCAL_GL_VERTEX_STATE_PROGRAM_NV 0x8621 #define LOCAL_GL_ATTRIB_ARRAY_SIZE_NV 0x8623 #define LOCAL_GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 #define LOCAL_GL_ATTRIB_ARRAY_TYPE_NV 0x8625 #define LOCAL_GL_CURRENT_ATTRIB_NV 0x8626 #define LOCAL_GL_PROGRAM_LENGTH_NV 0x8627 #define LOCAL_GL_PROGRAM_STRING_NV 0x8628 #define LOCAL_GL_MODELVIEW_PROJECTION_NV 0x8629 #define LOCAL_GL_IDENTITY_NV 0x862A #define LOCAL_GL_INVERSE_NV 0x862B #define LOCAL_GL_TRANSPOSE_NV 0x862C #define LOCAL_GL_INVERSE_TRANSPOSE_NV 0x862D #define LOCAL_GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E #define LOCAL_GL_MAX_TRACK_MATRICES_NV 0x862F #define LOCAL_GL_MATRIX0_NV 0x8630 #define LOCAL_GL_MATRIX1_NV 0x8631 #define LOCAL_GL_MATRIX2_NV 0x8632 #define LOCAL_GL_MATRIX3_NV 0x8633 #define LOCAL_GL_MATRIX4_NV 0x8634 #define LOCAL_GL_MATRIX5_NV 0x8635 #define LOCAL_GL_MATRIX6_NV 0x8636 #define LOCAL_GL_MATRIX7_NV 0x8637 #define LOCAL_GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 #define LOCAL_GL_CURRENT_MATRIX_NV 0x8641 #define LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 #define LOCAL_GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 #define LOCAL_GL_PROGRAM_PARAMETER_NV 0x8644 #define LOCAL_GL_ATTRIB_ARRAY_POINTER_NV 0x8645 #define LOCAL_GL_PROGRAM_TARGET_NV 0x8646 #define LOCAL_GL_PROGRAM_RESIDENT_NV 0x8647 #define LOCAL_GL_TRACK_MATRIX_NV 0x8648 #define LOCAL_GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 #define LOCAL_GL_VERTEX_PROGRAM_BINDING_NV 0x864A #define LOCAL_GL_PROGRAM_ERROR_POSITION_NV 0x864B #define LOCAL_GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A #define LOCAL_GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B #define LOCAL_GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C #define LOCAL_GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D #define LOCAL_GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E #define LOCAL_GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F #define LOCAL_GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 #define LOCAL_GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 #define LOCAL_GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 #define LOCAL_GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 #define LOCAL_GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 #define LOCAL_GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 #define LOCAL_GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 #define LOCAL_GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 #define LOCAL_GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 #define LOCAL_GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 #define LOCAL_GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A #define LOCAL_GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B #define LOCAL_GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C #define LOCAL_GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D #define LOCAL_GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E #define LOCAL_GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F #define LOCAL_GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 #define LOCAL_GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 #define LOCAL_GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 #define LOCAL_GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 #define LOCAL_GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 #define LOCAL_GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 #define LOCAL_GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 #define LOCAL_GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 #define LOCAL_GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 #define LOCAL_GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 #define LOCAL_GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A #define LOCAL_GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B #define LOCAL_GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C #define LOCAL_GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D #define LOCAL_GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E #define LOCAL_GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F #define LOCAL_GL_NV_vertex_program1_1 1 #define LOCAL_GL_NV_vertex_program2 1 #define LOCAL_GL_NV_vertex_program2_option 1 #define LOCAL_GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 #define LOCAL_GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 #define LOCAL_GL_NV_vertex_program3 1 #define LOCAL_GL_OML_interlace 1 #define LOCAL_GL_INTERLACE_OML 0x8980 #define LOCAL_GL_INTERLACE_READ_OML 0x8981 #define LOCAL_GL_OML_resample 1 #define LOCAL_GL_PACK_RESAMPLE_OML 0x8984 #define LOCAL_GL_UNPACK_RESAMPLE_OML 0x8985 #define LOCAL_GL_RESAMPLE_REPLICATE_OML 0x8986 #define LOCAL_GL_RESAMPLE_ZERO_FILL_OML 0x8987 #define LOCAL_GL_RESAMPLE_AVERAGE_OML 0x8988 #define LOCAL_GL_RESAMPLE_DECIMATE_OML 0x8989 #define LOCAL_GL_OML_subsample 1 #define LOCAL_GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 #define LOCAL_GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 #define LOCAL_GL_PGI_misc_hints 1 #define LOCAL_GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 #define LOCAL_GL_CONSERVE_MEMORY_HINT_PGI 107005 #define LOCAL_GL_RECLAIM_MEMORY_HINT_PGI 107006 #define LOCAL_GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 #define LOCAL_GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 #define LOCAL_GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 #define LOCAL_GL_ALWAYS_FAST_HINT_PGI 107020 #define LOCAL_GL_ALWAYS_SOFT_HINT_PGI 107021 #define LOCAL_GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 #define LOCAL_GL_ALLOW_DRAW_WIN_HINT_PGI 107023 #define LOCAL_GL_ALLOW_DRAW_FRG_HINT_PGI 107024 #define LOCAL_GL_ALLOW_DRAW_MEM_HINT_PGI 107025 #define LOCAL_GL_STRICT_DEPTHFUNC_HINT_PGI 107030 #define LOCAL_GL_STRICT_LIGHTING_HINT_PGI 107031 #define LOCAL_GL_STRICT_SCISSOR_HINT_PGI 107032 #define LOCAL_GL_FULL_STIPPLE_HINT_PGI 107033 #define LOCAL_GL_CLIP_NEAR_HINT_PGI 107040 #define LOCAL_GL_CLIP_FAR_HINT_PGI 107041 #define LOCAL_GL_WIDE_LINE_HINT_PGI 107042 #define LOCAL_GL_BACK_NORMALS_HINT_PGI 107043 #define LOCAL_GL_PGI_vertex_hints 1 #define LOCAL_GL_VERTEX23_BIT_PGI 0x00000004 #define LOCAL_GL_VERTEX4_BIT_PGI 0x00000008 #define LOCAL_GL_COLOR3_BIT_PGI 0x00010000 #define LOCAL_GL_COLOR4_BIT_PGI 0x00020000 #define LOCAL_GL_EDGEFLAG_BIT_PGI 0x00040000 #define LOCAL_GL_INDEX_BIT_PGI 0x00080000 #define LOCAL_GL_MAT_AMBIENT_BIT_PGI 0x00100000 #define LOCAL_GL_VERTEX_DATA_HINT_PGI 107050 #define LOCAL_GL_VERTEX_CONSISTENT_HINT_PGI 107051 #define LOCAL_GL_MATERIAL_SIDE_HINT_PGI 107052 #define LOCAL_GL_MAX_VERTEX_HINT_PGI 107053 #define LOCAL_GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 #define LOCAL_GL_MAT_DIFFUSE_BIT_PGI 0x00400000 #define LOCAL_GL_MAT_EMISSION_BIT_PGI 0x00800000 #define LOCAL_GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 #define LOCAL_GL_MAT_SHININESS_BIT_PGI 0x02000000 #define LOCAL_GL_MAT_SPECULAR_BIT_PGI 0x04000000 #define LOCAL_GL_NORMAL_BIT_PGI 0x08000000 #define LOCAL_GL_TEXCOORD1_BIT_PGI 0x10000000 #define LOCAL_GL_TEXCOORD2_BIT_PGI 0x20000000 #define LOCAL_GL_TEXCOORD3_BIT_PGI 0x40000000 #define LOCAL_GL_TEXCOORD4_BIT_PGI 0x80000000 #define LOCAL_GL_REND_screen_coordinates 1 #define LOCAL_GL_SCREEN_COORDINATES_REND 0x8490 #define LOCAL_GL_INVERTED_SCREEN_W_REND 0x8491 #define LOCAL_GL_S3_s3tc 1 #define LOCAL_GL_RGB_S3TC 0x83A0 #define LOCAL_GL_RGB4_S3TC 0x83A1 #define LOCAL_GL_RGBA_S3TC 0x83A2 #define LOCAL_GL_RGBA4_S3TC 0x83A3 #define LOCAL_GL_RGBA_DXT5_S3TC 0x83A4 #define LOCAL_GL_RGBA4_DXT5_S3TC 0x83A5 #define LOCAL_GL_SGIS_color_range 1 #define LOCAL_GL_EXTENDED_RANGE_SGIS 0x85A5 #define LOCAL_GL_MIN_RED_SGIS 0x85A6 #define LOCAL_GL_MAX_RED_SGIS 0x85A7 #define LOCAL_GL_MIN_GREEN_SGIS 0x85A8 #define LOCAL_GL_MAX_GREEN_SGIS 0x85A9 #define LOCAL_GL_MIN_BLUE_SGIS 0x85AA #define LOCAL_GL_MAX_BLUE_SGIS 0x85AB #define LOCAL_GL_MIN_ALPHA_SGIS 0x85AC #define LOCAL_GL_MAX_ALPHA_SGIS 0x85AD #define LOCAL_GL_SGIS_detail_texture 1 #define LOCAL_GL_SGIS_fog_function 1 #define LOCAL_GL_SGIS_generate_mipmap 1 #define LOCAL_GL_GENERATE_MIPMAP_SGIS 0x8191 #define LOCAL_GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 #define LOCAL_GL_SGIS_multisample 1 #define LOCAL_GL_MULTISAMPLE_SGIS 0x809D #define LOCAL_GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E #define LOCAL_GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F #define LOCAL_GL_SAMPLE_MASK_SGIS 0x80A0 #define LOCAL_GL_1PASS_SGIS 0x80A1 #define LOCAL_GL_2PASS_0_SGIS 0x80A2 #define LOCAL_GL_2PASS_1_SGIS 0x80A3 #define LOCAL_GL_4PASS_0_SGIS 0x80A4 #define LOCAL_GL_4PASS_1_SGIS 0x80A5 #define LOCAL_GL_4PASS_2_SGIS 0x80A6 #define LOCAL_GL_4PASS_3_SGIS 0x80A7 #define LOCAL_GL_SAMPLE_BUFFERS_SGIS 0x80A8 #define LOCAL_GL_SAMPLES_SGIS 0x80A9 #define LOCAL_GL_SAMPLE_MASK_VALUE_SGIS 0x80AA #define LOCAL_GL_SAMPLE_MASK_INVERT_SGIS 0x80AB #define LOCAL_GL_SAMPLE_PATTERN_SGIS 0x80AC #define LOCAL_GL_MULTISAMPLE_BIT_EXT 0x20000000 #define LOCAL_GL_SGIS_pixel_texture 1 #define LOCAL_GL_SGIS_sharpen_texture 1 #define LOCAL_GL_SGIS_texture4D 1 #define LOCAL_GL_SGIS_texture_border_clamp 1 #define LOCAL_GL_CLAMP_TO_BORDER_SGIS 0x812D #define LOCAL_GL_SGIS_texture_edge_clamp 1 #define LOCAL_GL_CLAMP_TO_EDGE_SGIS 0x812F #define LOCAL_GL_SGIS_texture_filter4 1 #define LOCAL_GL_SGIS_texture_lod 1 #define LOCAL_GL_TEXTURE_MIN_LOD_SGIS 0x813A #define LOCAL_GL_TEXTURE_MAX_LOD_SGIS 0x813B #define LOCAL_GL_TEXTURE_BASE_LEVEL_SGIS 0x813C #define LOCAL_GL_TEXTURE_MAX_LEVEL_SGIS 0x813D #define LOCAL_GL_SGIS_texture_select 1 #define LOCAL_GL_SGIX_async 1 #define LOCAL_GL_ASYNC_MARKER_SGIX 0x8329 #define LOCAL_GL_SGIX_async_histogram 1 #define LOCAL_GL_ASYNC_HISTOGRAM_SGIX 0x832C #define LOCAL_GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D #define LOCAL_GL_SGIX_async_pixel 1 #define LOCAL_GL_ASYNC_TEX_IMAGE_SGIX 0x835C #define LOCAL_GL_ASYNC_DRAW_PIXELS_SGIX 0x835D #define LOCAL_GL_ASYNC_READ_PIXELS_SGIX 0x835E #define LOCAL_GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F #define LOCAL_GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 #define LOCAL_GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 #define LOCAL_GL_SGIX_blend_alpha_minmax 1 #define LOCAL_GL_ALPHA_MIN_SGIX 0x8320 #define LOCAL_GL_ALPHA_MAX_SGIX 0x8321 #define LOCAL_GL_SGIX_clipmap 1 #define LOCAL_GL_SGIX_depth_texture 1 #define LOCAL_GL_DEPTH_COMPONENT16_SGIX 0x81A5 #define LOCAL_GL_DEPTH_COMPONENT24_SGIX 0x81A6 #define LOCAL_GL_DEPTH_COMPONENT32_SGIX 0x81A7 #define LOCAL_GL_SGIX_flush_raster 1 #define LOCAL_GL_SGIX_fog_offset 1 #define LOCAL_GL_FOG_OFFSET_SGIX 0x8198 #define LOCAL_GL_FOG_OFFSET_VALUE_SGIX 0x8199 #define LOCAL_GL_SGIX_fog_texture 1 #define LOCAL_GL_TEXTURE_FOG_SGIX 0 #define LOCAL_GL_FOG_PATCHY_FACTOR_SGIX 0 #define LOCAL_GL_FRAGMENT_FOG_SGIX 0 #define LOCAL_GL_SGIX_fragment_specular_lighting 1 #define LOCAL_GL_SGIX_framezoom 1 #define LOCAL_GL_SGIX_interlace 1 #define LOCAL_GL_INTERLACE_SGIX 0x8094 #define LOCAL_GL_SGIX_ir_instrument1 1 #define LOCAL_GL_SGIX_list_priority 1 #define LOCAL_GL_SGIX_pixel_texture 1 #define LOCAL_GL_SGIX_pixel_texture_bits 1 #define LOCAL_GL_SGIX_reference_plane 1 #define LOCAL_GL_SGIX_resample 1 #define LOCAL_GL_PACK_RESAMPLE_SGIX 0x842E #define LOCAL_GL_UNPACK_RESAMPLE_SGIX 0x842F #define LOCAL_GL_RESAMPLE_DECIMATE_SGIX 0x8430 #define LOCAL_GL_RESAMPLE_REPLICATE_SGIX 0x8433 #define LOCAL_GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 #define LOCAL_GL_SGIX_shadow 1 #define LOCAL_GL_TEXTURE_COMPARE_SGIX 0x819A #define LOCAL_GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B #define LOCAL_GL_TEXTURE_LEQUAL_R_SGIX 0x819C #define LOCAL_GL_TEXTURE_GEQUAL_R_SGIX 0x819D #define LOCAL_GL_SGIX_shadow_ambient 1 #define LOCAL_GL_SHADOW_AMBIENT_SGIX 0x80BF #define LOCAL_GL_SGIX_sprite 1 #define LOCAL_GL_SGIX_tag_sample_buffer 1 #define LOCAL_GL_SGIX_texture_add_env 1 #define LOCAL_GL_SGIX_texture_coordinate_clamp 1 #define LOCAL_GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 #define LOCAL_GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A #define LOCAL_GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B #define LOCAL_GL_SGIX_texture_lod_bias 1 #define LOCAL_GL_SGIX_texture_multi_buffer 1 #define LOCAL_GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E #define LOCAL_GL_SGIX_texture_range 1 #define LOCAL_GL_RGB_SIGNED_SGIX 0x85E0 #define LOCAL_GL_RGBA_SIGNED_SGIX 0x85E1 #define LOCAL_GL_ALPHA_SIGNED_SGIX 0x85E2 #define LOCAL_GL_LUMINANCE_SIGNED_SGIX 0x85E3 #define LOCAL_GL_INTENSITY_SIGNED_SGIX 0x85E4 #define LOCAL_GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 #define LOCAL_GL_RGB16_SIGNED_SGIX 0x85E6 #define LOCAL_GL_RGBA16_SIGNED_SGIX 0x85E7 #define LOCAL_GL_ALPHA16_SIGNED_SGIX 0x85E8 #define LOCAL_GL_LUMINANCE16_SIGNED_SGIX 0x85E9 #define LOCAL_GL_INTENSITY16_SIGNED_SGIX 0x85EA #define LOCAL_GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB #define LOCAL_GL_RGB_EXTENDED_RANGE_SGIX 0x85EC #define LOCAL_GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED #define LOCAL_GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE #define LOCAL_GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF #define LOCAL_GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 #define LOCAL_GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 #define LOCAL_GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 #define LOCAL_GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 #define LOCAL_GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 #define LOCAL_GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 #define LOCAL_GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 #define LOCAL_GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 #define LOCAL_GL_MIN_LUMINANCE_SGIS 0x85F8 #define LOCAL_GL_MAX_LUMINANCE_SGIS 0x85F9 #define LOCAL_GL_MIN_INTENSITY_SGIS 0x85FA #define LOCAL_GL_MAX_INTENSITY_SGIS 0x85FB #define LOCAL_GL_SGIX_texture_scale_bias 1 #define LOCAL_GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 #define LOCAL_GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A #define LOCAL_GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B #define LOCAL_GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C #define LOCAL_GL_SGIX_vertex_preclip 1 #define LOCAL_GL_VERTEX_PRECLIP_SGIX 0x83EE #define LOCAL_GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF #define LOCAL_GL_SGIX_vertex_preclip_hint 1 #define LOCAL_GL_VERTEX_PRECLIP_SGIX 0x83EE #define LOCAL_GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF #define LOCAL_GL_SGIX_ycrcb 1 #define LOCAL_GL_SGI_color_matrix 1 #define LOCAL_GL_COLOR_MATRIX_SGI 0x80B1 #define LOCAL_GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 #define LOCAL_GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 #define LOCAL_GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 #define LOCAL_GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 #define LOCAL_GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 #define LOCAL_GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 #define LOCAL_GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 #define LOCAL_GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 #define LOCAL_GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA #define LOCAL_GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB #define LOCAL_GL_SGI_color_table 1 #define LOCAL_GL_COLOR_TABLE_SGI 0x80D0 #define LOCAL_GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 #define LOCAL_GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 #define LOCAL_GL_PROXY_COLOR_TABLE_SGI 0x80D3 #define LOCAL_GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 #define LOCAL_GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 #define LOCAL_GL_COLOR_TABLE_SCALE_SGI 0x80D6 #define LOCAL_GL_COLOR_TABLE_BIAS_SGI 0x80D7 #define LOCAL_GL_COLOR_TABLE_FORMAT_SGI 0x80D8 #define LOCAL_GL_COLOR_TABLE_WIDTH_SGI 0x80D9 #define LOCAL_GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA #define LOCAL_GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB #define LOCAL_GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC #define LOCAL_GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD #define LOCAL_GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE #define LOCAL_GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF #define LOCAL_GL_SGI_texture_color_table 1 #define LOCAL_GL_TEXTURE_COLOR_TABLE_SGI 0x80BC #define LOCAL_GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD #define LOCAL_GL_SUNX_constant_data 1 #define LOCAL_GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 #define LOCAL_GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 #define LOCAL_GL_SUN_convolution_border_modes 1 #define LOCAL_GL_WRAP_BORDER_SUN 0x81D4 #define LOCAL_GL_SUN_global_alpha 1 #define LOCAL_GL_GLOBAL_ALPHA_SUN 0x81D9 #define LOCAL_GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA #define LOCAL_GL_SUN_mesh_array 1 #define LOCAL_GL_QUAD_MESH_SUN 0x8614 #define LOCAL_GL_TRIANGLE_MESH_SUN 0x8615 #define LOCAL_GL_SUN_read_video_pixels 1 #define LOCAL_GL_SUN_slice_accum 1 #define LOCAL_GL_SLICE_ACCUM_SUN 0x85CC #define LOCAL_GL_SUN_triangle_list 1 #define LOCAL_GL_RESTART_SUN 0x01 #define LOCAL_GL_REPLACE_MIDDLE_SUN 0x02 #define LOCAL_GL_REPLACE_OLDEST_SUN 0x03 #define LOCAL_GL_TRIANGLE_LIST_SUN 0x81D7 #define LOCAL_GL_REPLACEMENT_CODE_SUN 0x81D8 #define LOCAL_GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 #define LOCAL_GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 #define LOCAL_GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 #define LOCAL_GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 #define LOCAL_GL_R1UI_V3F_SUN 0x85C4 #define LOCAL_GL_R1UI_C4UB_V3F_SUN 0x85C5 #define LOCAL_GL_R1UI_C3F_V3F_SUN 0x85C6 #define LOCAL_GL_R1UI_N3F_V3F_SUN 0x85C7 #define LOCAL_GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 #define LOCAL_GL_R1UI_T2F_V3F_SUN 0x85C9 #define LOCAL_GL_R1UI_T2F_N3F_V3F_SUN 0x85CA #define LOCAL_GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB #define LOCAL_GL_SUN_vertex 1 #define LOCAL_GL_WIN_phong_shading 1 #define LOCAL_GL_PHONG_WIN 0x80EA #define LOCAL_GL_PHONG_HINT_WIN 0x80EB #define LOCAL_GL_WIN_specular_fog 1 #define LOCAL_GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC #define LOCAL_GL_WIN_swap_hint 1 #define LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B #define LOCAL_GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 #define LOCAL_GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 #define LOCAL_WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 #define LOCAL_WGL_DRAW_TO_WINDOW_ARB 0x2001 #define LOCAL_WGL_DRAW_TO_BITMAP_ARB 0x2002 #define LOCAL_WGL_ACCELERATION_ARB 0x2003 #define LOCAL_WGL_NEED_PALETTE_ARB 0x2004 #define LOCAL_WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 #define LOCAL_WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 #define LOCAL_WGL_SWAP_METHOD_ARB 0x2007 #define LOCAL_WGL_NUMBER_OVERLAYS_ARB 0x2008 #define LOCAL_WGL_NUMBER_UNDERLAYS_ARB 0x2009 #define LOCAL_WGL_TRANSPARENT_ARB 0x200A #define LOCAL_WGL_SHARE_DEPTH_ARB 0x200C #define LOCAL_WGL_SHARE_STENCIL_ARB 0x200D #define LOCAL_WGL_SHARE_ACCUM_ARB 0x200E #define LOCAL_WGL_SUPPORT_GDI_ARB 0x200F #define LOCAL_WGL_SUPPORT_OPENGL_ARB 0x2010 #define LOCAL_WGL_DOUBLE_BUFFER_ARB 0x2011 #define LOCAL_WGL_STEREO_ARB 0x2012 #define LOCAL_WGL_PIXEL_TYPE_ARB 0x2013 #define LOCAL_WGL_COLOR_BITS_ARB 0x2014 #define LOCAL_WGL_RED_BITS_ARB 0x2015 #define LOCAL_WGL_RED_SHIFT_ARB 0x2016 #define LOCAL_WGL_GREEN_BITS_ARB 0x2017 #define LOCAL_WGL_GREEN_SHIFT_ARB 0x2018 #define LOCAL_WGL_BLUE_BITS_ARB 0x2019 #define LOCAL_WGL_BLUE_SHIFT_ARB 0x201A #define LOCAL_WGL_ALPHA_BITS_ARB 0x201B #define LOCAL_WGL_ALPHA_SHIFT_ARB 0x201C #define LOCAL_WGL_ACCUM_BITS_ARB 0x201D #define LOCAL_WGL_ACCUM_RED_BITS_ARB 0x201E #define LOCAL_WGL_ACCUM_GREEN_BITS_ARB 0x201F #define LOCAL_WGL_ACCUM_BLUE_BITS_ARB 0x2020 #define LOCAL_WGL_ACCUM_ALPHA_BITS_ARB 0x2021 #define LOCAL_WGL_DEPTH_BITS_ARB 0x2022 #define LOCAL_WGL_STENCIL_BITS_ARB 0x2023 #define LOCAL_WGL_AUX_BUFFERS_ARB 0x2024 #define LOCAL_WGL_NO_ACCELERATION_ARB 0x2025 #define LOCAL_WGL_GENERIC_ACCELERATION_ARB 0x2026 #define LOCAL_WGL_FULL_ACCELERATION_ARB 0x2027 #define LOCAL_WGL_SWAP_EXCHANGE_ARB 0x2028 #define LOCAL_WGL_SWAP_COPY_ARB 0x2029 #define LOCAL_WGL_SWAP_UNDEFINED_ARB 0x202A #define LOCAL_WGL_TYPE_RGBA_ARB 0x202B #define LOCAL_WGL_TYPE_COLORINDEX_ARB 0x202C #define LOCAL_WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 #define LOCAL_WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 #define LOCAL_WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 #define LOCAL_WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A #define LOCAL_WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B #define LOCAL_WGL_DRAW_TO_PBUFFER_ARB 0x202D #define LOCAL_WGL_MAX_PBUFFER_PIXELS_ARB 0x202E #define LOCAL_WGL_MAX_PBUFFER_WIDTH_ARB 0x202F #define LOCAL_WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 #define LOCAL_WGL_PBUFFER_LARGEST_ARB 0x2033 #define LOCAL_WGL_PBUFFER_WIDTH_ARB 0x2034 #define LOCAL_WGL_PBUFFER_HEIGHT_ARB 0x2035 #define LOCAL_WGL_PBUFFER_LOST_ARB 0x2036 #define LOCAL_WGL_SAMPLE_BUFFERS_ARB 0x2041 #define LOCAL_WGL_SAMPLES_ARB 0x2042 #define LOCAL_WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 #define LOCAL_WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 #define LOCAL_WGL_TEXTURE_FORMAT_ARB 0x2072 #define LOCAL_WGL_TEXTURE_TARGET_ARB 0x2073 #define LOCAL_WGL_MIPMAP_TEXTURE_ARB 0x2074 #define LOCAL_WGL_TEXTURE_RGB_ARB 0x2075 #define LOCAL_WGL_TEXTURE_RGBA_ARB 0x2076 #define LOCAL_WGL_NO_TEXTURE_ARB 0x2077 #define LOCAL_WGL_TEXTURE_2D_ARB 0x207A #define LOCAL_WGL_MIPMAP_LEVEL_ARB 0x207B #define LOCAL_WGL_FRONT_LEFT_ARB 0x2083 #define LOCAL_WGL_FRONT_RIGHT_ARB 0x2084 #define LOCAL_WGL_BACK_LEFT_ARB 0x2085 #define LOCAL_WGL_BACK_RIGHT_ARB 0x2086 #define LOCAL_EGL_BUFFER_SIZE 0x3020 #define LOCAL_EGL_ALPHA_SIZE 0x3021 #define LOCAL_EGL_BLUE_SIZE 0x3022 #define LOCAL_EGL_GREEN_SIZE 0x3023 #define LOCAL_EGL_RED_SIZE 0x3024 #define LOCAL_EGL_DEPTH_SIZE 0x3025 #define LOCAL_EGL_STENCIL_SIZE 0x3026 #define LOCAL_EGL_CONFIG_CAVEAT 0x3027 #define LOCAL_EGL_CONFIG_ID 0x3028 #define LOCAL_EGL_LEVEL 0x3029 #define LOCAL_EGL_MAX_PBUFFER_HEIGHT 0x302A #define LOCAL_EGL_MAX_PBUFFER_PIXELS 0x302B #define LOCAL_EGL_MAX_PBUFFER_WIDTH 0x302C #define LOCAL_EGL_NATIVE_RENDERABLE 0x302D #define LOCAL_EGL_NATIVE_VISUAL_ID 0x302E #define LOCAL_EGL_NATIVE_VISUAL_TYPE 0x302F #define LOCAL_EGL_PRESERVED_RESOURCES 0x3030 #define LOCAL_EGL_SAMPLES 0x3031 #define LOCAL_EGL_SAMPLE_BUFFERS 0x3032 #define LOCAL_EGL_SURFACE_TYPE 0x3033 #define LOCAL_EGL_TRANSPARENT_TYPE 0x3034 #define LOCAL_EGL_TRANSPARENT_BLUE_VALUE 0x3035 #define LOCAL_EGL_TRANSPARENT_GREEN_VALUE 0x3036 #define LOCAL_EGL_TRANSPARENT_RED_VALUE 0x3037 #define LOCAL_EGL_NONE 0x3038 #define LOCAL_EGL_BIND_TO_TEXTURE_RGB 0x3039 #define LOCAL_EGL_BIND_TO_TEXTURE_RGBA 0x303A #define LOCAL_EGL_MIN_SWAP_INTERVAL 0x303B #define LOCAL_EGL_MAX_SWAP_INTERVAL 0x303C #define LOCAL_EGL_LUMINANCE_SIZE 0x303D #define LOCAL_EGL_ALPHA_MASK_SIZE 0x303E #define LOCAL_EGL_COLOR_BUFFER_TYPE 0x303F #define LOCAL_EGL_RENDERABLE_TYPE 0x3040 #define LOCAL_EGL_MATCH_NATIVE_PIXMAP 0x3041 #define LOCAL_EGL_CONFORMANT 0x3042 #define LOCAL_EGL_OPENGL_ES_BIT 0x0001 #define LOCAL_EGL_OPENVG_BIT 0x0002 #define LOCAL_EGL_OPENGL_ES2_BIT 0x0004 #define LOCAL_EGL_OPENGL_ES_API 0x30A0 #define LOCAL_EGL_PBUFFER_BIT 0x0001 #define LOCAL_EGL_PIXMAP_BIT 0x0002 #define LOCAL_EGL_WINDOW_BIT 0x0004 #define LOCAL_EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 #define LOCAL_EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 #define LOCAL_EGL_VENDOR 0x3053 #define LOCAL_EGL_VERSION 0x3054 #define LOCAL_EGL_EXTENSIONS 0x3055 #define LOCAL_EGL_CLIENT_APIS 0x308D #define LOCAL_EGL_HEIGHT 0x3056 #define LOCAL_EGL_WIDTH 0x3057 #define LOCAL_EGL_LARGEST_PBUFFER 0x3058 #define LOCAL_EGL_TEXTURE_FORMAT 0x3080 #define LOCAL_EGL_TEXTURE_TARGET 0x3081 #define LOCAL_EGL_MIPMAP_TEXTURE 0x3082 #define LOCAL_EGL_MIPMAP_LEVEL 0x3083 #define LOCAL_EGL_RENDER_BUFFER 0x3086 #define LOCAL_EGL_VG_COLORSPACE 0x3087 #define LOCAL_EGL_VG_ALPHA_FORMAT 0x3088 #define LOCAL_EGL_HORIZONTAL_RESOLUTION 0x3090 #define LOCAL_EGL_VERTICAL_RESOLUTION 0x3091 #define LOCAL_EGL_PIXEL_ASPECT_RATIO 0x3092 #define LOCAL_EGL_SWAP_BEHAVIOR 0x3093 #define LOCAL_EGL_MULTISAMPLE_RESOLVE 0x3099 #define LOCAL_EGL_CONTEXT_CLIENT_TYPE 0x3097 #define LOCAL_EGL_CONTEXT_CLIENT_VERSION 0x3098 #define LOCAL_EGL_BACK_BUFFER 0x3084 #define LOCAL_EGL_TEXTURE_RGB 0x305D #define LOCAL_EGL_TEXTURE_RGBA 0x305E #define LOCAL_EGL_TEXTURE_2D 0x305F #define LOCAL_EGL_NATIVE_PIXMAP_KHR 0x30B0 #define LOCAL_EGL_IMAGE_PRESERVED_KHR 0x30D2 #define LOCAL_EGL_FALSE 0 #define LOCAL_EGL_TRUE 1 #endif