/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "nsTimerImpl.h" #include "TimerThread.h" #include "nsAutoPtr.h" #include "nsThreadManager.h" #include "nsThreadUtils.h" #include "plarena.h" #include "pratom.h" #include "GeckoProfiler.h" #include "mozilla/Atomics.h" using mozilla::Atomic; using mozilla::TimeDuration; using mozilla::TimeStamp; static Atomic gGenerator; static TimerThread* gThread = nullptr; #ifdef DEBUG_TIMERS PRLogModuleInfo* GetTimerLog() { static PRLogModuleInfo *sLog; if (!sLog) sLog = PR_NewLogModule("nsTimerImpl"); return sLog; } #include double nsTimerImpl::sDeltaSumSquared = 0; double nsTimerImpl::sDeltaSum = 0; double nsTimerImpl::sDeltaNum = 0; static void myNS_MeanAndStdDev(double n, double sumOfValues, double sumOfSquaredValues, double *meanResult, double *stdDevResult) { double mean = 0.0, var = 0.0, stdDev = 0.0; if (n > 0.0 && sumOfValues >= 0) { mean = sumOfValues / n; double temp = (n * sumOfSquaredValues) - (sumOfValues * sumOfValues); if (temp < 0.0 || n <= 1) var = 0.0; else var = temp / (n * (n - 1)); // for some reason, Windows says sqrt(0.0) is "-1.#J" (?!) so do this: stdDev = var != 0.0 ? sqrt(var) : 0.0; } *meanResult = mean; *stdDevResult = stdDev; } #endif namespace { // TimerEventAllocator is a thread-safe allocator used only for nsTimerEvents. // It's needed to avoid contention over the default allocator lock when // firing timer events (see bug 733277). The thread-safety is required because // nsTimerEvent objects are allocated on the timer thread, and freed on another // thread. Because TimerEventAllocator has its own lock, contention over that // lock is limited to the allocation and deallocation of nsTimerEvent objects. // // Because this allocator is layered over PLArenaPool, it never shrinks -- even // "freed" nsTimerEvents aren't truly freed, they're just put onto a free-list // for later recycling. So the amount of memory consumed will always be equal // to the high-water mark consumption. But nsTimerEvents are small and it's // unusual to have more than a few hundred of them, so this shouldn't be a // problem in practice. class TimerEventAllocator { private: struct FreeEntry { FreeEntry* mNext; }; PLArenaPool mPool; FreeEntry* mFirstFree; mozilla::Monitor mMonitor; public: TimerEventAllocator() : mFirstFree(nullptr), mMonitor("TimerEventAllocator") { PL_InitArenaPool(&mPool, "TimerEventPool", 4096, /* align = */ 0); } ~TimerEventAllocator() { PL_FinishArenaPool(&mPool); } void* Alloc(size_t aSize); void Free(void* aPtr); }; } // anonymous namespace class nsTimerEvent : public nsRunnable { public: NS_IMETHOD Run(); nsTimerEvent(nsTimerImpl *timer, int32_t generation) : mTimer(dont_AddRef(timer)), mGeneration(generation) { // timer is already addref'd for us MOZ_COUNT_CTOR(nsTimerEvent); MOZ_ASSERT(gThread->IsOnTimerThread(), "nsTimer must always be allocated on the timer thread"); sAllocatorUsers++; } #ifdef DEBUG_TIMERS TimeStamp mInitTime; #endif static void Init(); static void Shutdown(); static void DeleteAllocatorIfNeeded(); static void* operator new(size_t size) CPP_THROW_NEW { return sAllocator->Alloc(size); } void operator delete(void* p) { sAllocator->Free(p); DeleteAllocatorIfNeeded(); } private: nsTimerEvent(); // Not implemented ~nsTimerEvent() { MOZ_COUNT_DTOR(nsTimerEvent); MOZ_ASSERT(!sCanDeleteAllocator || sAllocatorUsers > 0, "This will result in us attempting to deallocate the nsTimerEvent allocator twice"); sAllocatorUsers--; } nsRefPtr mTimer; int32_t mGeneration; static TimerEventAllocator* sAllocator; static Atomic sAllocatorUsers; static bool sCanDeleteAllocator; }; TimerEventAllocator* nsTimerEvent::sAllocator = nullptr; Atomic nsTimerEvent::sAllocatorUsers; bool nsTimerEvent::sCanDeleteAllocator = false; namespace { void* TimerEventAllocator::Alloc(size_t aSize) { MOZ_ASSERT(aSize == sizeof(nsTimerEvent)); mozilla::MonitorAutoLock lock(mMonitor); void* p; if (mFirstFree) { p = mFirstFree; mFirstFree = mFirstFree->mNext; } else { PL_ARENA_ALLOCATE(p, &mPool, aSize); if (!p) return nullptr; } return p; } void TimerEventAllocator::Free(void* aPtr) { mozilla::MonitorAutoLock lock(mMonitor); FreeEntry* entry = reinterpret_cast(aPtr); entry->mNext = mFirstFree; mFirstFree = entry; } } // anonymous namespace NS_IMPL_QUERY_INTERFACE1(nsTimerImpl, nsITimer) NS_IMPL_ADDREF(nsTimerImpl) NS_IMETHODIMP_(nsrefcnt) nsTimerImpl::Release(void) { nsrefcnt count; MOZ_ASSERT(int32_t(mRefCnt) > 0, "dup release"); count = --mRefCnt; NS_LOG_RELEASE(this, count, "nsTimerImpl"); if (count == 0) { mRefCnt = 1; /* stabilize */ /* enable this to find non-threadsafe destructors: */ /* NS_ASSERT_OWNINGTHREAD(nsTimerImpl); */ delete this; return 0; } // If only one reference remains, and mArmed is set, then the ref must be // from the TimerThread::mTimers array, so we Cancel this timer to remove // the mTimers element, and return 0 if Cancel in fact disarmed the timer. // // We use an inlined version of nsTimerImpl::Cancel here to check for the // NS_ERROR_NOT_AVAILABLE code returned by gThread->RemoveTimer when this // timer is not found in the mTimers array -- i.e., when the timer was not // in fact armed once we acquired TimerThread::mLock, in spite of mArmed // being true here. That can happen if the armed timer is being fired by // TimerThread::Run as we race and test mArmed just before it is cleared by // the timer thread. If the RemoveTimer call below doesn't find this timer // in the mTimers array, then the last ref to this timer is held manually // and temporarily by the TimerThread, so we should fall through to the // final return and return 1, not 0. // // The original version of this thread-based timer code kept weak refs from // TimerThread::mTimers, removing this timer's weak ref in the destructor, // but that leads to double-destructions in the race described above, and // adding mArmed doesn't help, because destructors can't be deferred, once // begun. But by combining reference-counting and a specialized Release // method with "is this timer still in the mTimers array once we acquire // the TimerThread's lock" testing, we defer destruction until we're sure // that only one thread has its hot little hands on this timer. // // Note that both approaches preclude a timer creator, and everyone else // except the TimerThread who might have a strong ref, from dropping all // their strong refs without implicitly canceling the timer. Timers need // non-mTimers-element strong refs to stay alive. if (count == 1 && mArmed) { mCanceled = true; MOZ_ASSERT(gThread, "Armed timer exists after the thread timer stopped."); if (NS_SUCCEEDED(gThread->RemoveTimer(this))) return 0; } return count; } nsTimerImpl::nsTimerImpl() : mClosure(nullptr), mCallbackType(CALLBACK_TYPE_UNKNOWN), mFiring(false), mArmed(false), mCanceled(false), mGeneration(0), mDelay(0) { // XXXbsmedberg: shouldn't this be in Init()? mEventTarget = static_cast(NS_GetCurrentThread()); mCallback.c = nullptr; } nsTimerImpl::~nsTimerImpl() { ReleaseCallback(); } //static nsresult nsTimerImpl::Startup() { nsresult rv; nsTimerEvent::Init(); gThread = new TimerThread(); if (!gThread) return NS_ERROR_OUT_OF_MEMORY; NS_ADDREF(gThread); rv = gThread->InitLocks(); if (NS_FAILED(rv)) { NS_RELEASE(gThread); } return rv; } void nsTimerImpl::Shutdown() { #ifdef DEBUG_TIMERS if (PR_LOG_TEST(GetTimerLog(), PR_LOG_DEBUG)) { double mean = 0, stddev = 0; myNS_MeanAndStdDev(sDeltaNum, sDeltaSum, sDeltaSumSquared, &mean, &stddev); PR_LOG(GetTimerLog(), PR_LOG_DEBUG, ("sDeltaNum = %f, sDeltaSum = %f, sDeltaSumSquared = %f\n", sDeltaNum, sDeltaSum, sDeltaSumSquared)); PR_LOG(GetTimerLog(), PR_LOG_DEBUG, ("mean: %fms, stddev: %fms\n", mean, stddev)); } #endif if (!gThread) return; gThread->Shutdown(); NS_RELEASE(gThread); nsTimerEvent::Shutdown(); } nsresult nsTimerImpl::InitCommon(uint32_t aType, uint32_t aDelay) { nsresult rv; if (NS_WARN_IF(!gThread)) return NS_ERROR_NOT_INITIALIZED; if (!mEventTarget) { NS_ERROR("mEventTarget is NULL"); return NS_ERROR_NOT_INITIALIZED; } rv = gThread->Init(); if (NS_WARN_IF(NS_FAILED(rv))) return rv; /** * In case of re-Init, both with and without a preceding Cancel, clear the * mCanceled flag and assign a new mGeneration. But first, remove any armed * timer from the timer thread's list. * * If we are racing with the timer thread to remove this timer and we lose, * the RemoveTimer call made here will fail to find this timer in the timer * thread's list, and will return false harmlessly. We test mArmed here to * avoid the small overhead in RemoveTimer of locking the timer thread and * checking its list for this timer. It's safe to test mArmed even though * it might be cleared on another thread in the next cycle (or even already * be cleared by another CPU whose store hasn't reached our CPU's cache), * because RemoveTimer is idempotent. */ if (mArmed) gThread->RemoveTimer(this); mCanceled = false; mTimeout = TimeStamp(); mGeneration = gGenerator++; mType = (uint8_t)aType; SetDelayInternal(aDelay); return gThread->AddTimer(this); } NS_IMETHODIMP nsTimerImpl::InitWithFuncCallback(nsTimerCallbackFunc aFunc, void *aClosure, uint32_t aDelay, uint32_t aType) { if (NS_WARN_IF(!aFunc)) return NS_ERROR_INVALID_ARG; ReleaseCallback(); mCallbackType = CALLBACK_TYPE_FUNC; mCallback.c = aFunc; mClosure = aClosure; return InitCommon(aType, aDelay); } NS_IMETHODIMP nsTimerImpl::InitWithCallback(nsITimerCallback *aCallback, uint32_t aDelay, uint32_t aType) { if (NS_WARN_IF(!aCallback)) return NS_ERROR_INVALID_ARG; ReleaseCallback(); mCallbackType = CALLBACK_TYPE_INTERFACE; mCallback.i = aCallback; NS_ADDREF(mCallback.i); return InitCommon(aType, aDelay); } NS_IMETHODIMP nsTimerImpl::Init(nsIObserver *aObserver, uint32_t aDelay, uint32_t aType) { if (NS_WARN_IF(!aObserver)) return NS_ERROR_INVALID_ARG; ReleaseCallback(); mCallbackType = CALLBACK_TYPE_OBSERVER; mCallback.o = aObserver; NS_ADDREF(mCallback.o); return InitCommon(aType, aDelay); } NS_IMETHODIMP nsTimerImpl::Cancel() { mCanceled = true; if (gThread) gThread->RemoveTimer(this); ReleaseCallback(); return NS_OK; } NS_IMETHODIMP nsTimerImpl::SetDelay(uint32_t aDelay) { if (mCallbackType == CALLBACK_TYPE_UNKNOWN && mType == TYPE_ONE_SHOT) { // This may happen if someone tries to re-use a one-shot timer // by re-setting delay instead of reinitializing the timer. NS_ERROR("nsITimer->SetDelay() called when the " "one-shot timer is not set up."); return NS_ERROR_NOT_INITIALIZED; } // If we're already repeating precisely, update mTimeout now so that the // new delay takes effect in the future. if (!mTimeout.IsNull() && mType == TYPE_REPEATING_PRECISE) mTimeout = TimeStamp::Now(); SetDelayInternal(aDelay); if (!mFiring && gThread) gThread->TimerDelayChanged(this); return NS_OK; } NS_IMETHODIMP nsTimerImpl::GetDelay(uint32_t* aDelay) { *aDelay = mDelay; return NS_OK; } NS_IMETHODIMP nsTimerImpl::SetType(uint32_t aType) { mType = (uint8_t)aType; // XXX if this is called, we should change the actual type.. this could effect // repeating timers. we need to ensure in Fire() that if mType has changed // during the callback that we don't end up with the timer in the queue twice. return NS_OK; } NS_IMETHODIMP nsTimerImpl::GetType(uint32_t* aType) { *aType = mType; return NS_OK; } NS_IMETHODIMP nsTimerImpl::GetClosure(void** aClosure) { *aClosure = mClosure; return NS_OK; } NS_IMETHODIMP nsTimerImpl::GetCallback(nsITimerCallback **aCallback) { if (mCallbackType == CALLBACK_TYPE_INTERFACE) NS_IF_ADDREF(*aCallback = mCallback.i); else if (mTimerCallbackWhileFiring) NS_ADDREF(*aCallback = mTimerCallbackWhileFiring); else *aCallback = nullptr; return NS_OK; } NS_IMETHODIMP nsTimerImpl::GetTarget(nsIEventTarget** aTarget) { NS_IF_ADDREF(*aTarget = mEventTarget); return NS_OK; } NS_IMETHODIMP nsTimerImpl::SetTarget(nsIEventTarget* aTarget) { if (NS_WARN_IF(mCallbackType != CALLBACK_TYPE_UNKNOWN)) return NS_ERROR_ALREADY_INITIALIZED; if (aTarget) mEventTarget = aTarget; else mEventTarget = static_cast(NS_GetCurrentThread()); return NS_OK; } void nsTimerImpl::Fire() { if (mCanceled) return; PROFILER_LABEL("Timer", "Fire"); #ifdef DEBUG_TIMERS TimeStamp now = TimeStamp::Now(); if (PR_LOG_TEST(GetTimerLog(), PR_LOG_DEBUG)) { TimeDuration a = now - mStart; // actual delay in intervals TimeDuration b = TimeDuration::FromMilliseconds(mDelay); // expected delay in intervals TimeDuration delta = (a > b) ? a - b : b - a; uint32_t d = delta.ToMilliseconds(); // delta in ms sDeltaSum += d; sDeltaSumSquared += double(d) * double(d); sDeltaNum++; PR_LOG(GetTimerLog(), PR_LOG_DEBUG, ("[this=%p] expected delay time %4ums\n", this, mDelay)); PR_LOG(GetTimerLog(), PR_LOG_DEBUG, ("[this=%p] actual delay time %fms\n", this, a.ToMilliseconds())); PR_LOG(GetTimerLog(), PR_LOG_DEBUG, ("[this=%p] (mType is %d) -------\n", this, mType)); PR_LOG(GetTimerLog(), PR_LOG_DEBUG, ("[this=%p] delta %4dms\n", this, (a > b) ? (int32_t)d : -(int32_t)d)); mStart = mStart2; mStart2 = TimeStamp(); } #endif TimeStamp timeout = mTimeout; if (IsRepeatingPrecisely()) { // Precise repeating timers advance mTimeout by mDelay without fail before // calling Fire(). timeout -= TimeDuration::FromMilliseconds(mDelay); } if (mCallbackType == CALLBACK_TYPE_INTERFACE) mTimerCallbackWhileFiring = mCallback.i; mFiring = true; // Handle callbacks that re-init the timer, but avoid leaking. // See bug 330128. CallbackUnion callback = mCallback; unsigned callbackType = mCallbackType; if (callbackType == CALLBACK_TYPE_INTERFACE) NS_ADDREF(callback.i); else if (callbackType == CALLBACK_TYPE_OBSERVER) NS_ADDREF(callback.o); ReleaseCallback(); switch (callbackType) { case CALLBACK_TYPE_FUNC: callback.c(this, mClosure); break; case CALLBACK_TYPE_INTERFACE: callback.i->Notify(this); break; case CALLBACK_TYPE_OBSERVER: callback.o->Observe(static_cast(this), NS_TIMER_CALLBACK_TOPIC, nullptr); break; default:; } // If the callback didn't re-init the timer, and it's not a one-shot timer, // restore the callback state. if (mCallbackType == CALLBACK_TYPE_UNKNOWN && mType != TYPE_ONE_SHOT && !mCanceled) { mCallback = callback; mCallbackType = callbackType; } else { // The timer was a one-shot, or the callback was reinitialized. if (callbackType == CALLBACK_TYPE_INTERFACE) NS_RELEASE(callback.i); else if (callbackType == CALLBACK_TYPE_OBSERVER) NS_RELEASE(callback.o); } mFiring = false; mTimerCallbackWhileFiring = nullptr; #ifdef DEBUG_TIMERS if (PR_LOG_TEST(GetTimerLog(), PR_LOG_DEBUG)) { PR_LOG(GetTimerLog(), PR_LOG_DEBUG, ("[this=%p] Took %fms to fire timer callback\n", this, (TimeStamp::Now() - now).ToMilliseconds())); } #endif // Reschedule repeating timers, except REPEATING_PRECISE which already did // that in PostTimerEvent, but make sure that we aren't armed already (which // can happen if the callback reinitialized the timer). if (IsRepeating() && mType != TYPE_REPEATING_PRECISE && !mArmed) { if (mType == TYPE_REPEATING_SLACK) SetDelayInternal(mDelay); // force mTimeout to be recomputed. For // REPEATING_PRECISE_CAN_SKIP timers this has // already happened. if (gThread) gThread->AddTimer(this); } } void nsTimerEvent::Init() { sAllocator = new TimerEventAllocator(); } void nsTimerEvent::Shutdown() { sCanDeleteAllocator = true; DeleteAllocatorIfNeeded(); } void nsTimerEvent::DeleteAllocatorIfNeeded() { if (sCanDeleteAllocator && sAllocatorUsers == 0) { delete sAllocator; sAllocator = nullptr; } } NS_IMETHODIMP nsTimerEvent::Run() { if (mGeneration != mTimer->GetGeneration()) return NS_OK; #ifdef DEBUG_TIMERS if (PR_LOG_TEST(GetTimerLog(), PR_LOG_DEBUG)) { TimeStamp now = TimeStamp::Now(); PR_LOG(GetTimerLog(), PR_LOG_DEBUG, ("[this=%p] time between PostTimerEvent() and Fire(): %fms\n", this, (now - mInitTime).ToMilliseconds())); } #endif mTimer->Fire(); return NS_OK; } nsresult nsTimerImpl::PostTimerEvent() { if (!mEventTarget) { NS_ERROR("Attempt to post timer event to NULL event target"); return NS_ERROR_NOT_INITIALIZED; } // XXX we may want to reuse this nsTimerEvent in the case of repeating timers. // Since TimerThread addref'd 'this' for us, we don't need to addref here. // We will release in destroyMyEvent. We need to copy the generation number // from this timer into the event, so we can avoid firing a timer that was // re-initialized after being canceled. nsRefPtr event = new nsTimerEvent(this, mGeneration); if (!event) return NS_ERROR_OUT_OF_MEMORY; #ifdef DEBUG_TIMERS if (PR_LOG_TEST(GetTimerLog(), PR_LOG_DEBUG)) { event->mInitTime = TimeStamp::Now(); } #endif // If this is a repeating precise timer, we need to calculate the time for // the next timer to fire before we make the callback. if (IsRepeatingPrecisely()) { SetDelayInternal(mDelay); // But only re-arm REPEATING_PRECISE timers. if (gThread && mType == TYPE_REPEATING_PRECISE) { nsresult rv = gThread->AddTimer(this); if (NS_FAILED(rv)) return rv; } } nsresult rv = mEventTarget->Dispatch(event, NS_DISPATCH_NORMAL); if (NS_FAILED(rv) && gThread) gThread->RemoveTimer(this); return rv; } void nsTimerImpl::SetDelayInternal(uint32_t aDelay) { TimeDuration delayInterval = TimeDuration::FromMilliseconds(aDelay); mDelay = aDelay; TimeStamp now = TimeStamp::Now(); if (mTimeout.IsNull() || mType != TYPE_REPEATING_PRECISE) mTimeout = now; mTimeout += delayInterval; #ifdef DEBUG_TIMERS if (PR_LOG_TEST(GetTimerLog(), PR_LOG_DEBUG)) { if (mStart.IsNull()) mStart = now; else mStart2 = now; } #endif } // NOT FOR PUBLIC CONSUMPTION! nsresult NS_NewTimer(nsITimer* *aResult, nsTimerCallbackFunc aCallback, void *aClosure, uint32_t aDelay, uint32_t aType) { nsTimerImpl* timer = new nsTimerImpl(); if (timer == nullptr) return NS_ERROR_OUT_OF_MEMORY; NS_ADDREF(timer); nsresult rv = timer->InitWithFuncCallback(aCallback, aClosure, aDelay, aType); if (NS_FAILED(rv)) { NS_RELEASE(timer); return rv; } *aResult = timer; return NS_OK; }