/* -*- Mode: C++; tab-width: 40; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsICanvasRenderingContextInternal_h___ #define nsICanvasRenderingContextInternal_h___ #include "nsISupports.h" #include "nsIInputStream.h" #include "nsIDocShell.h" #include "mozilla/dom/HTMLCanvasElement.h" #include "GraphicsFilter.h" #include "mozilla/RefPtr.h" #define NS_ICANVASRENDERINGCONTEXTINTERNAL_IID \ { 0x9a6a5bdf, 0x1261, 0x4057, \ { 0x85, 0xcc, 0xaf, 0x97, 0x6c, 0x36, 0x99, 0xa9 } } class gfxContext; class gfxASurface; class nsDisplayListBuilder; namespace mozilla { namespace layers { class CanvasLayer; class LayerManager; } namespace ipc { class Shmem; } namespace gfx { class SourceSurface; } } class nsICanvasRenderingContextInternal : public nsISupports { public: typedef mozilla::layers::CanvasLayer CanvasLayer; typedef mozilla::layers::LayerManager LayerManager; NS_DECLARE_STATIC_IID_ACCESSOR(NS_ICANVASRENDERINGCONTEXTINTERNAL_IID) enum { RenderFlagPremultAlpha = 0x1 }; void SetCanvasElement(mozilla::dom::HTMLCanvasElement* aParentCanvas) { mCanvasElement = aParentCanvas; } mozilla::dom::HTMLCanvasElement* GetParentObject() const { return mCanvasElement; } #ifdef DEBUG // Useful for testing virtual int32_t GetWidth() const = 0; virtual int32_t GetHeight() const = 0; #endif // Sets the dimensions of the canvas, in pixels. Called // whenever the size of the element changes. NS_IMETHOD SetDimensions(int32_t width, int32_t height) = 0; NS_IMETHOD InitializeWithSurface(nsIDocShell *docShell, gfxASurface *surface, int32_t width, int32_t height) = 0; // Render the canvas at the origin of the given gfxContext NS_IMETHOD Render(gfxContext *ctx, GraphicsFilter aFilter, uint32_t aFlags = RenderFlagPremultAlpha) = 0; // Creates an image buffer. Returns null on failure. virtual void GetImageBuffer(uint8_t** aImageBuffer, int32_t* aFormat) = 0; // Gives you a stream containing the image represented by this context. // The format is given in aMimeTime, for example "image/png". // // If the image format does not support transparency or aIncludeTransparency // is false, alpha will be discarded and the result will be the image // composited on black. NS_IMETHOD GetInputStream(const char *aMimeType, const PRUnichar *aEncoderOptions, nsIInputStream **aStream) = 0; // If this canvas context can be represented with a simple Thebes surface, // return the surface. Otherwise returns an error. NS_IMETHOD GetThebesSurface(gfxASurface **surface) = 0; // This gets an Azure SourceSurface for the canvas, this will be a snapshot // of the canvas at the time it was called. virtual mozilla::TemporaryRef GetSurfaceSnapshot() = 0; // If this context is opaque, the backing store of the canvas should // be created as opaque; all compositing operators should assume the // dst alpha is always 1.0. If this is never called, the context // defaults to false (not opaque). NS_IMETHOD SetIsOpaque(bool isOpaque) = 0; // Invalidate this context and release any held resources, in preperation // for possibly reinitializing with SetDimensions/InitializeWithSurface. NS_IMETHOD Reset() = 0; // Return the CanvasLayer for this context, creating // one for the given layer manager if not available. virtual already_AddRefed GetCanvasLayer(nsDisplayListBuilder* aBuilder, CanvasLayer *aOldLayer, LayerManager *aManager) = 0; // Return true if the canvas should be forced to be "inactive" to ensure // it can be drawn to the screen even if it's too large to be blitted by // an accelerated CanvasLayer. virtual bool ShouldForceInactiveLayer(LayerManager *aManager) { return false; } virtual void MarkContextClean() = 0; // Redraw the dirty rectangle of this canvas. NS_IMETHOD Redraw(const gfxRect &dirty) = 0; NS_IMETHOD SetContextOptions(JSContext* aCx, JS::Handle aOptions) { return NS_OK; } // // shmem support // // If this context can be set to use Mozilla's Shmem segments as its backing // store, this will set it to that state. Note that if you have drawn // anything into this canvas before changing the shmem state, it will be // lost. NS_IMETHOD SetIsIPC(bool isIPC) = 0; protected: nsRefPtr mCanvasElement; }; namespace mozilla { namespace dom { } } NS_DEFINE_STATIC_IID_ACCESSOR(nsICanvasRenderingContextInternal, NS_ICANVASRENDERINGCONTEXTINTERNAL_IID) #endif /* nsICanvasRenderingContextInternal_h___ */