/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "BasicContainerLayer.h" #include // for int32_t #include "BasicLayersImpl.h" // for ToData #include "basic/BasicImplData.h" // for BasicImplData #include "basic/BasicLayers.h" // for BasicLayerManager #include "mozilla/gfx/BaseRect.h" // for BaseRect #include "mozilla/mozalloc.h" // for operator new #include "nsAutoPtr.h" // for nsRefPtr #include "nsCOMPtr.h" // for already_AddRefed #include "nsISupportsImpl.h" // for Layer::AddRef, etc #include "nsPoint.h" // for nsIntPoint #include "nsRect.h" // for nsIntRect #include "gfx3DMatrix.h" // for gfx3DMatrix #include "gfxMatrix.h" // for gfxMatrix #include "nsRegion.h" // for nsIntRegion using namespace mozilla::gfx; namespace mozilla { namespace layers { BasicContainerLayer::~BasicContainerLayer() { while (mFirstChild) { ContainerLayer::RemoveChild(mFirstChild); } MOZ_COUNT_DTOR(BasicContainerLayer); } void BasicContainerLayer::ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface) { // We push groups for container layers if we need to, which always // are aligned in device space, so it doesn't really matter how we snap // containers. gfxMatrix residual; gfx3DMatrix idealTransform = GetLocalTransform()*aTransformToSurface; idealTransform.ProjectTo2D(); if (!idealTransform.CanDraw2D()) { mEffectiveTransform = idealTransform; ComputeEffectiveTransformsForChildren(gfx3DMatrix()); ComputeEffectiveTransformForMaskLayer(gfx3DMatrix()); mUseIntermediateSurface = true; return; } mEffectiveTransform = SnapTransformTranslation(idealTransform, &residual); // We always pass the ideal matrix down to our children, so there is no // need to apply any compensation using the residual from SnapTransformTranslation. ComputeEffectiveTransformsForChildren(idealTransform); ComputeEffectiveTransformForMaskLayer(aTransformToSurface); Layer* child = GetFirstChild(); bool hasSingleBlendingChild = false; if (!HasMultipleChildren() && child) { hasSingleBlendingChild = child->GetMixBlendMode() != gfxContext::OPERATOR_OVER; } /* If we have a single childand it is not blending,, it can just inherit our opacity, * otherwise we need a PushGroup and we need to mark ourselves as using * an intermediate surface so our children don't inherit our opacity * via GetEffectiveOpacity. * Having a mask layer always forces our own push group * Having a blend mode also always forces our own push group */ mUseIntermediateSurface = GetMaskLayer() || GetForceIsolatedGroup() || (GetMixBlendMode() != gfxContext::OPERATOR_OVER && HasMultipleChildren()) || (GetEffectiveOpacity() != 1.0 && (HasMultipleChildren() || hasSingleBlendingChild)); } bool BasicContainerLayer::ChildrenPartitionVisibleRegion(const nsIntRect& aInRect) { gfxMatrix transform; if (!GetEffectiveTransform().CanDraw2D(&transform) || transform.HasNonIntegerTranslation()) return false; nsIntPoint offset(int32_t(transform.x0), int32_t(transform.y0)); nsIntRect rect = aInRect.Intersect(GetEffectiveVisibleRegion().GetBounds() + offset); nsIntRegion covered; for (Layer* l = mFirstChild; l; l = l->GetNextSibling()) { if (ToData(l)->IsHidden()) continue; gfxMatrix childTransform; if (!l->GetEffectiveTransform().CanDraw2D(&childTransform) || childTransform.HasNonIntegerTranslation() || l->GetEffectiveOpacity() != 1.0) return false; nsIntRegion childRegion = l->GetEffectiveVisibleRegion(); childRegion.MoveBy(int32_t(childTransform.x0), int32_t(childTransform.y0)); childRegion.And(childRegion, rect); if (l->GetClipRect()) { childRegion.And(childRegion, *l->GetClipRect() + offset); } nsIntRegion intersection; intersection.And(covered, childRegion); if (!intersection.IsEmpty()) return false; covered.Or(covered, childRegion); } return covered.Contains(rect); } already_AddRefed BasicLayerManager::CreateContainerLayer() { NS_ASSERTION(InConstruction(), "Only allowed in construction phase"); nsRefPtr layer = new BasicContainerLayer(this); return layer.forget(); } } }