/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Corporation. * Portions created by the Initial Developer are Copyright (C) 2009 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Stuart Parmenter * Masayuki Nakano * John Daggett * Jonathan Kew * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef GFX_GDIFONTLIST_H #define GFX_GDIFONTLIST_H #include "gfxWindowsPlatform.h" #include "gfxPlatformFontList.h" #include class AutoDC // get the global device context, and auto-release it on destruction { public: AutoDC() { mDC = ::GetDC(NULL); } ~AutoDC() { ::ReleaseDC(NULL, mDC); } HDC GetDC() { return mDC; } private: HDC mDC; }; class AutoSelectFont // select a font into the given DC, and auto-restore { public: AutoSelectFont(HDC aDC, LOGFONTW *aLogFont) { mFont = ::CreateFontIndirectW(aLogFont); if (mFont) { mDC = aDC; mOldFont = (HFONT)::SelectObject(aDC, mFont); } else { mOldFont = NULL; } } AutoSelectFont(HDC aDC, HFONT aFont) { mDC = aDC; mFont = aFont; mOldFont = (HFONT)::SelectObject(aDC, aFont); } ~AutoSelectFont() { if (mOldFont) { ::SelectObject(mDC, mOldFont); } } PRBool IsValid() const { return mFont != NULL; } HFONT GetFont() const { return mFont; } private: HDC mDC; HFONT mFont; HFONT mOldFont; }; /** * List of different types of fonts we support on Windows. * These can generally be lumped in to 3 categories where we have to * do special things: Really old fonts bitmap and vector fonts (device * and raster), Type 1 fonts, and TrueType/OpenType fonts. * * This list is sorted in order from least prefered to most prefered. * We prefer Type1 fonts over OpenType fonts to avoid falling back to * things like Arial (opentype) when you ask for Helvetica (type1) **/ enum gfxWindowsFontType { GFX_FONT_TYPE_UNKNOWN = 0, GFX_FONT_TYPE_DEVICE, GFX_FONT_TYPE_RASTER, GFX_FONT_TYPE_TRUETYPE, GFX_FONT_TYPE_PS_OPENTYPE, GFX_FONT_TYPE_TT_OPENTYPE, GFX_FONT_TYPE_TYPE1 }; // A single member of a font family (i.e. a single face, such as Times Italic) // represented as a LOGFONT that will resolve to the correct face. // This replaces FontEntry from gfxWindowsFonts.h/cpp. class GDIFontEntry : public gfxFontEntry { public: LPLOGFONTW GetLogFont() { return &mLogFont; } nsresult ReadCMAP(); void FillLogFont(LOGFONTW *aLogFont, PRBool aItalic, PRUint16 aWeight, gfxFloat aSize); static gfxWindowsFontType DetermineFontType(const NEWTEXTMETRICW& metrics, DWORD fontType) { gfxWindowsFontType feType; if (metrics.ntmFlags & NTM_TYPE1) feType = GFX_FONT_TYPE_TYPE1; else if (metrics.ntmFlags & NTM_PS_OPENTYPE) feType = GFX_FONT_TYPE_PS_OPENTYPE; else if (metrics.ntmFlags & NTM_TT_OPENTYPE) feType = GFX_FONT_TYPE_TT_OPENTYPE; else if (fontType == TRUETYPE_FONTTYPE) feType = GFX_FONT_TYPE_TRUETYPE; else if (fontType == RASTER_FONTTYPE) feType = GFX_FONT_TYPE_RASTER; else if (fontType == DEVICE_FONTTYPE) feType = GFX_FONT_TYPE_DEVICE; else feType = GFX_FONT_TYPE_UNKNOWN; return feType; } PRBool IsType1() const { return (mFontType == GFX_FONT_TYPE_TYPE1); } PRBool IsTrueType() const { return (mFontType == GFX_FONT_TYPE_TRUETYPE || mFontType == GFX_FONT_TYPE_PS_OPENTYPE || mFontType == GFX_FONT_TYPE_TT_OPENTYPE); } PRBool IsCrappyFont() const { /* return if it is a bitmap not a unicode font */ return (!mUnicodeFont || IsSymbolFont() || IsType1()); } PRBool MatchesGenericFamily(const nsACString& aGeneric) const { if (aGeneric.IsEmpty()) return PR_TRUE; // Japanese 'Mincho' fonts do not belong to FF_MODERN even if // they are fixed pitch because they have variable stroke width. if (mWindowsFamily == FF_ROMAN && mWindowsPitch & FIXED_PITCH) { return aGeneric.EqualsLiteral("monospace"); } // Japanese 'Gothic' fonts do not belong to FF_SWISS even if // they are variable pitch because they have constant stroke width. if (mWindowsFamily == FF_MODERN && mWindowsPitch & VARIABLE_PITCH) { return aGeneric.EqualsLiteral("sans-serif"); } // All other fonts will be grouped correctly using family... switch (mWindowsFamily) { case FF_DONTCARE: return PR_TRUE; case FF_ROMAN: return aGeneric.EqualsLiteral("serif"); case FF_SWISS: return aGeneric.EqualsLiteral("sans-serif"); case FF_MODERN: return aGeneric.EqualsLiteral("monospace"); case FF_SCRIPT: return aGeneric.EqualsLiteral("cursive"); case FF_DECORATIVE: return aGeneric.EqualsLiteral("fantasy"); } return PR_FALSE; } PRBool SupportsLangGroup(const nsACString& aLangGroup) const { if (aLangGroup.IsEmpty()) return PR_TRUE; PRInt16 bit = -1; /* map our langgroup names in to Windows charset bits */ if (aLangGroup.EqualsLiteral("x-western")) { bit = ANSI_CHARSET; } else if (aLangGroup.EqualsLiteral("ja")) { bit = SHIFTJIS_CHARSET; } else if (aLangGroup.EqualsLiteral("ko")) { bit = HANGEUL_CHARSET; } else if (aLangGroup.EqualsLiteral("ko-XXX")) { bit = JOHAB_CHARSET; } else if (aLangGroup.EqualsLiteral("zh-CN")) { bit = GB2312_CHARSET; } else if (aLangGroup.EqualsLiteral("zh-TW")) { bit = CHINESEBIG5_CHARSET; } else if (aLangGroup.EqualsLiteral("el")) { bit = GREEK_CHARSET; } else if (aLangGroup.EqualsLiteral("tr")) { bit = TURKISH_CHARSET; } else if (aLangGroup.EqualsLiteral("he")) { bit = HEBREW_CHARSET; } else if (aLangGroup.EqualsLiteral("ar")) { bit = ARABIC_CHARSET; } else if (aLangGroup.EqualsLiteral("x-baltic")) { bit = BALTIC_CHARSET; } else if (aLangGroup.EqualsLiteral("x-cyrillic")) { bit = RUSSIAN_CHARSET; } else if (aLangGroup.EqualsLiteral("th")) { bit = THAI_CHARSET; } else if (aLangGroup.EqualsLiteral("x-central-euro")) { bit = EASTEUROPE_CHARSET; } else if (aLangGroup.EqualsLiteral("x-symbol")) { bit = SYMBOL_CHARSET; } if (bit != -1) return mCharset.test(bit); return PR_FALSE; } PRBool SupportsRange(PRUint8 range) { return mUnicodeRanges.test(range); } PRBool TestCharacterMap(PRUint32 aCh); // create a font entry for a font with a given name static GDIFontEntry* CreateFontEntry(const nsAString& aName, gfxWindowsFontType aFontType, PRBool aItalic, PRUint16 aWeight, gfxUserFontData* aUserFontData); // create a font entry for a font referenced by its fullname static GDIFontEntry* LoadLocalFont(const gfxProxyFontEntry &aProxyEntry, const nsAString& aFullname); PRUint8 mWindowsFamily; PRUint8 mWindowsPitch; gfxWindowsFontType mFontType; PRPackedBool mForceGDI : 1; PRPackedBool mUnknownCMAP : 1; PRPackedBool mUnicodeFont : 1; gfxSparseBitSet mCharset; gfxSparseBitSet mUnicodeRanges; protected: friend class gfxWindowsFont; GDIFontEntry(const nsAString& aFaceName, gfxWindowsFontType aFontType, PRBool aItalic, PRUint16 aWeight, gfxUserFontData *aUserFontData); void InitLogFont(const nsAString& aName, gfxWindowsFontType aFontType); virtual gfxFont *CreateFontInstance(const gfxFontStyle *aFontStyle, PRBool aNeedsBold); virtual nsresult GetFontTable(PRUint32 aTableTag, nsTArray& aBuffer); LOGFONTW mLogFont; }; // a single font family, referencing one or more faces class GDIFontFamily : public gfxFontFamily { public: GDIFontFamily(nsAString &aName) : gfxFontFamily(aName) {} virtual void FindStyleVariations(); private: static int CALLBACK FamilyAddStylesProc(const ENUMLOGFONTEXW *lpelfe, const NEWTEXTMETRICEXW *nmetrics, DWORD fontType, LPARAM data); }; class gfxGDIFontList : public gfxPlatformFontList { public: static gfxGDIFontList* PlatformFontList() { return static_cast(sPlatformFontList); } virtual gfxFontEntry* GetDefaultFont(const gfxFontStyle* aStyle, PRBool& aNeedsBold); virtual gfxFontEntry* LookupLocalFont(const gfxProxyFontEntry *aProxyEntry, const nsAString& aFontName); virtual gfxFontEntry* MakePlatformFont(const gfxProxyFontEntry *aProxyEntry, const PRUint8 *aFontData, PRUint32 aLength); virtual PRBool ResolveFontName(const nsAString& aFontName, nsAString& aResolvedFontName); private: friend class gfxWindowsPlatform; gfxGDIFontList(); void InitializeFontEmbeddingProcs(); // initialize font lists virtual void InitFontList(); nsresult GetFontSubstitutes(); static int CALLBACK EnumFontFamExProc(ENUMLOGFONTEXW *lpelfe, NEWTEXTMETRICEXW *lpntme, DWORD fontType, LPARAM lParam); typedef nsDataHashtable > FontTable; FontTable mFontSubstitutes; nsTArray mNonExistingFonts; }; #endif /* GFX_GDIFONTLIST_H */