/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "TestCommon.h" #include "TestHarness.h" #include "nsISocketTransportService.h" #include "nsISocketTransport.h" #include "nsIServerSocket.h" #include "nsIAsyncInputStream.h" #include "nsINetAddr.h" #include "mozilla/net/DNS.h" #include "prerror.h" using namespace mozilla::net; using namespace mozilla; class ServerListener: public nsIServerSocketListener { public: NS_DECL_ISUPPORTS NS_DECL_NSISERVERSOCKETLISTENER ServerListener(); // Port that is got from server side will be store here. uint32_t mClientPort; bool mFailed; private: virtual ~ServerListener(); }; NS_IMPL_ISUPPORTS(ServerListener, nsIServerSocketListener) ServerListener::ServerListener() : mClientPort(-1) , mFailed(false) { } ServerListener::~ServerListener() { } NS_IMETHODIMP ServerListener::OnSocketAccepted(nsIServerSocket *aServ, nsISocketTransport *aTransport) { // Run on STS thread. NetAddr peerAddr; nsresult rv = aTransport->GetPeerAddr(&peerAddr); if (NS_FAILED(rv)) { mFailed = true; fail("Server: not able to get peer address."); QuitPumpingEvents(); return NS_OK; } mClientPort = PR_ntohs(peerAddr.inet.port); passed("Server: received connection"); QuitPumpingEvents(); return NS_OK; } NS_IMETHODIMP ServerListener::OnStopListening(nsIServerSocket *aServ, nsresult aStatus) { return NS_OK; } class ClientInputCallback : public nsIInputStreamCallback { public: NS_DECL_THREADSAFE_ISUPPORTS NS_DECL_NSIINPUTSTREAMCALLBACK ClientInputCallback(); bool mFailed; private: virtual ~ClientInputCallback(); }; NS_IMPL_ISUPPORTS(ClientInputCallback, nsIInputStreamCallback) ClientInputCallback::ClientInputCallback() : mFailed(false) { } ClientInputCallback::~ClientInputCallback() { } NS_IMETHODIMP ClientInputCallback::OnInputStreamReady(nsIAsyncInputStream *aStream) { // Server doesn't send. That means if we are here, we probably have run into // an error. uint64_t avail; nsresult rv = aStream->Available(&avail); if (NS_FAILED(rv)) { mFailed = true; } QuitPumpingEvents(); return NS_OK; } int main(int32_t argc, char *argv[]) { ScopedXPCOM xpcom("SocketTransport"); if (xpcom.failed()) { fail("Unable to initalize XPCOM."); return -1; } // // Server side. // nsCOMPtr server = do_CreateInstance("@mozilla.org/network/server-socket;1"); if (!server) { fail("Failed to create server socket."); return -1; } nsresult rv = server->Init(-1, true, -1); if (NS_FAILED(rv)) { fail("Failed to initialize server."); return -1; } int32_t serverPort; rv = server->GetPort(&serverPort); if (NS_FAILED(rv)) { fail("Unable to get server port."); return -1; } // Listening. nsRefPtr serverListener = new ServerListener(); rv = server->AsyncListen(serverListener); if (NS_FAILED(rv)) { fail("Server fail to start listening."); return -1; } // // Client side // uint32_t bindingPort = 20000; nsCOMPtr sts = do_GetService("@mozilla.org/network/socket-transport-service;1", &rv); if (NS_FAILED(rv)) { fail("Unable to get socket transport service."); return -1; } for (int32_t tried = 0; tried < 100; tried++) { nsCOMPtr client; rv = sts->CreateTransport(nullptr, 0, NS_LITERAL_CSTRING("127.0.0.1"), serverPort, nullptr, getter_AddRefs(client)); if (NS_FAILED(rv)) { fail("Unable to create transport."); return -1; } // Bind to a port. It's possible that we are binding to a port that is // currently in use. If we failed to bind, we try next port. NetAddr bindingAddr; bindingAddr.inet.family = AF_INET; bindingAddr.inet.ip = 0; bindingAddr.inet.port = PR_htons(bindingPort); rv = client->Bind(&bindingAddr); if (NS_FAILED(rv)) { fail("Unable to bind a port."); return -1; } // Open IO streams, to make client SocketTransport connect to server. nsRefPtr clientCallback = new ClientInputCallback(); nsCOMPtr inputStream; rv = client->OpenInputStream(nsITransport::OPEN_UNBUFFERED, 0, 0, getter_AddRefs(inputStream)); if (NS_FAILED(rv)) { fail("Failed to open an input stream."); return -1; } nsCOMPtr asyncInputStream = do_QueryInterface(inputStream); rv = asyncInputStream->AsyncWait(clientCallback, 0, 0, nullptr); // Wait for server's response or callback of input stream. PumpEvents(); if (clientCallback->mFailed) { // if client received error, we likely have bound a port that is in use. // we can try another port. bindingPort++; } else { // We are unlocked by server side, leave the loop and check result. break; } } if (serverListener->mFailed) { fail("Server failure."); return -1; } if (serverListener->mClientPort != bindingPort) { fail("Port that server got doesn't match what we are expecting."); return -1; } passed("Port matched"); return 0; }