/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 2003 * the Initial Developer. All Rights Reserved. * * Original Author: Aaron Leventhal (aaronl@netscape.com) * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsISupports.idl" interface nsIAccessible; interface nsIAccessibleEvent; %{C++ struct nsRoleMapEntry; %} [ptr] native nsRoleMapEntryPtr(nsRoleMapEntry); [uuid(ed61e5cd-283a-42df-9599-765e0e27f4d9)] interface nsPIAccessible : nsISupports { /** * Set accessible parent. */ void setParent(in nsIAccessible aAccParent); /** * Set first accessible child. */ void setFirstChild(in nsIAccessible aAccFirstChild); /** * Set next sibling accessible. */ void setNextSibling(in nsIAccessible aAccNextSibling); /** * Return parent accessible only if cached. */ void getCachedParent(out nsIAccessible aAccParent); /** * Return first child accessible only if cached. */ void getCachedFirstChild(out nsIAccessible aAccFirstChild); /** * Set the child count to -1 (unknown) and null out cached child pointers */ void invalidateChildren(); /** * Fire accessible event. */ void fireAccessibleEvent(in nsIAccessibleEvent aAccEvent); /** * Return true if there are accessible children in anonymous content */ readonly attribute boolean allowsAnonChildAccessibles; /** * Assert if child not in parent's cache. */ void testChildCache(in nsIAccessible aCachedChild); /** * Returns text of accessible if accessible has text role otherwise empty * string. */ void appendTextTo(out AString aString, in unsigned long aStartOffset, in unsigned long aLength); /** * Set the ARIA role map entry for a new accessible. * For a newly created accessible, specify which role map entry should be used. * @param aRoleMapEntry The ARIA nsRoleMapEntry* for the accessible, or * nsnull if none. */ void setRoleMapEntry(in nsRoleMapEntryPtr aRoleMapEntry); /** * Maps ARIA state attributes to state of accessible. Note the given state * argument should hold states for accessible before you pass it into this * method. * @param in/out where to fill the states into. */ void getARIAState(out unsigned long aState); };