/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Android code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2009-2010 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Patrick Walton * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ package org.mozilla.gecko.gfx; import javax.microedition.khronos.opengles.GL10; import java.nio.FloatBuffer; /** * Encapsulates the logic needed to draw a nine-patch bitmap using OpenGL ES. * * For more information on nine-patch bitmaps, see the following document: * http://developer.android.com/guide/topics/graphics/2d-graphics.html#nine-patch */ public class NinePatchTileLayer extends TileLayer { private FloatBuffer mSideTexCoordBuffer, mSideVertexBuffer; private FloatBuffer mTopTexCoordBuffer, mTopVertexBuffer; private LayerController mLayerController; private IntSize mPageSize; private static final int PATCH_SIZE = 16; private static final int TEXTURE_SIZE = 48; /* * We divide the nine-patch bitmap up into the "sides" and the "tops": * * Top * | * v * +---+---+---+ * | | | | * | +---+ | * | |XXX| | <-- Side * | +---+ | * | | | | * +---+---+---+ */ private static final float[] SIDE_TEX_COORDS = { 0.0f, 0.0f, 0.25f, 0.0f, 0.0f, 0.25f, 0.25f, 0.25f, 0.0f, 0.50f, 0.25f, 0.50f, 0.0f, 0.75f, 0.25f, 0.75f, }; private static final float[] TOP_TEX_COORDS = { 0.25f, 0.0f, 0.50f, 0.0f, 0.25f, 0.25f, 0.50f, 0.25f, }; public NinePatchTileLayer(LayerController layerController, CairoImage image) { super(false, image); mPageSize = new IntSize(1, 1); mLayerController = layerController; mSideTexCoordBuffer = createBuffer(SIDE_TEX_COORDS); mTopTexCoordBuffer = createBuffer(TOP_TEX_COORDS); recreateVertexBuffers(); } public void recreateVertexBuffers() { float[] sideVertices = { -PATCH_SIZE, -PATCH_SIZE, 0.0f, 0.0f, -PATCH_SIZE, 0.0f, -PATCH_SIZE, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -PATCH_SIZE, mPageSize.height, 0.0f, 0.0f, mPageSize.height, 0.0f, -PATCH_SIZE, PATCH_SIZE + mPageSize.height, 0.0f, 0.0f, PATCH_SIZE + mPageSize.height, 0.0f }; float[] topVertices = { 0.0f, -PATCH_SIZE, 0.0f, mPageSize.width, -PATCH_SIZE, 0.0f, 0.0f, 0.0f, 0.0f, mPageSize.width, 0.0f, 0.0f }; mSideVertexBuffer = createBuffer(sideVertices); mTopVertexBuffer = createBuffer(topVertices); } @Override protected void onTileDraw(GL10 gl) { IntSize pageSize = mLayerController.getPageSize(); if (!pageSize.equals(mPageSize)) { mPageSize = pageSize; recreateVertexBuffers(); } gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glEnable(GL10.GL_BLEND); gl.glBindTexture(GL10.GL_TEXTURE_2D, getTextureID()); /* Left side */ drawTriangles(gl, mSideVertexBuffer, mSideTexCoordBuffer, 8); /* Top */ drawTriangles(gl, mTopVertexBuffer, mTopTexCoordBuffer, 4); /* Right side */ gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPushMatrix(); gl.glTranslatef(pageSize.width + PATCH_SIZE, 0.0f, 0.0f); gl.glMatrixMode(GL10.GL_TEXTURE); gl.glPushMatrix(); gl.glTranslatef(0.50f, 0.0f, 0.0f); drawTriangles(gl, mSideVertexBuffer, mSideTexCoordBuffer, 8); gl.glMatrixMode(GL10.GL_TEXTURE); gl.glPopMatrix(); gl.glMatrixMode(GL10.GL_MODELVIEW); /* Not strictly necessary, but here for clarity. */ gl.glPopMatrix(); /* Bottom */ gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPushMatrix(); gl.glTranslatef(0.0f, pageSize.height + PATCH_SIZE, 0.0f); gl.glMatrixMode(GL10.GL_TEXTURE); gl.glPushMatrix(); gl.glTranslatef(0.0f, 0.50f, 0.0f); drawTriangles(gl, mTopVertexBuffer, mTopTexCoordBuffer, 4); gl.glMatrixMode(GL10.GL_TEXTURE); gl.glPopMatrix(); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPopMatrix(); gl.glDisable(GL10.GL_BLEND); } }