/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ // vim:cindent:ts=2:et:sw=2: /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* utility functions for drawing borders and backgrounds */ #include #include "mozilla/DebugOnly.h" #include "mozilla/HashFunctions.h" #include "mozilla/MathAlgorithms.h" #include "mozilla/Types.h" #include "nsStyleConsts.h" #include "nsPresContext.h" #include "nsIFrame.h" #include "nsPoint.h" #include "nsRect.h" #include "nsViewManager.h" #include "nsIPresShell.h" #include "nsFrameManager.h" #include "nsStyleContext.h" #include "nsGkAtoms.h" #include "nsCSSAnonBoxes.h" #include "nsTransform2D.h" #include "nsIContent.h" #include "nsIDocumentInlines.h" #include "nsIScrollableFrame.h" #include "imgIRequest.h" #include "imgIContainer.h" #include "ImageOps.h" #include "nsCSSRendering.h" #include "nsCSSColorUtils.h" #include "nsITheme.h" #include "nsThemeConstants.h" #include "nsIServiceManager.h" #include "nsLayoutUtils.h" #include "nsINameSpaceManager.h" #include "nsBlockFrame.h" #include "gfxContext.h" #include "nsRenderingContext.h" #include "nsIInterfaceRequestorUtils.h" #include "gfxPlatform.h" #include "gfxImageSurface.h" #include "nsStyleStructInlines.h" #include "nsCSSFrameConstructor.h" #include "nsCSSProps.h" #include "nsContentUtils.h" #include "nsSVGEffects.h" #include "nsSVGIntegrationUtils.h" #include "gfxDrawable.h" #include "GeckoProfiler.h" #include "nsCSSRenderingBorders.h" #include "mozilla/css/ImageLoader.h" #include "ImageContainer.h" #include "mozilla/Telemetry.h" #include "gfxUtils.h" #include using namespace mozilla; using namespace mozilla::css; using mozilla::image::ImageOps; static int gFrameTreeLockCount = 0; // To avoid storing this data on nsInlineFrame (bloat) and to avoid // recalculating this for each frame in a continuation (perf), hold // a cache of various coordinate information that we need in order // to paint inline backgrounds. struct InlineBackgroundData { InlineBackgroundData() : mFrame(nullptr), mBlockFrame(nullptr) { } ~InlineBackgroundData() { } void Reset() { mBoundingBox.SetRect(0,0,0,0); mContinuationPoint = mLineContinuationPoint = mUnbrokenWidth = 0; mFrame = mBlockFrame = nullptr; } nsRect GetContinuousRect(nsIFrame* aFrame) { SetFrame(aFrame); nscoord x; if (mBidiEnabled) { x = mLineContinuationPoint; // Scan continuations on the same line as aFrame and accumulate the widths // of frames that are to the left (if this is an LTR block) or right // (if it's RTL) of the current one. bool isRtlBlock = (mBlockFrame->StyleVisibility()->mDirection == NS_STYLE_DIRECTION_RTL); nscoord curOffset = aFrame->GetOffsetTo(mBlockFrame).x; // No need to use our GetPrevContinuation/GetNextContinuation methods // here, since ib special siblings are certainly not on the same line. nsIFrame* inlineFrame = aFrame->GetPrevContinuation(); // If the continuation is fluid we know inlineFrame is not on the same line. // If it's not fluid, we need to test further to be sure. while (inlineFrame && !inlineFrame->GetNextInFlow() && AreOnSameLine(aFrame, inlineFrame)) { nscoord frameXOffset = inlineFrame->GetOffsetTo(mBlockFrame).x; if(isRtlBlock == (frameXOffset >= curOffset)) { x += inlineFrame->GetSize().width; } inlineFrame = inlineFrame->GetPrevContinuation(); } inlineFrame = aFrame->GetNextContinuation(); while (inlineFrame && !inlineFrame->GetPrevInFlow() && AreOnSameLine(aFrame, inlineFrame)) { nscoord frameXOffset = inlineFrame->GetOffsetTo(mBlockFrame).x; if(isRtlBlock == (frameXOffset >= curOffset)) { x += inlineFrame->GetSize().width; } inlineFrame = inlineFrame->GetNextContinuation(); } if (isRtlBlock) { // aFrame itself is also to the right of its left edge, so add its width. x += aFrame->GetSize().width; // x is now the distance from the left edge of aFrame to the right edge // of the unbroken content. Change it to indicate the distance from the // left edge of the unbroken content to the left edge of aFrame. x = mUnbrokenWidth - x; } } else { x = mContinuationPoint; } // Assume background-origin: border and return a rect with offsets // relative to (0,0). If we have a different background-origin, // then our rect should be deflated appropriately by our caller. return nsRect(-x, 0, mUnbrokenWidth, mFrame->GetSize().height); } nsRect GetBoundingRect(nsIFrame* aFrame) { SetFrame(aFrame); // Move the offsets relative to (0,0) which puts the bounding box into // our coordinate system rather than our parent's. We do this by // moving it the back distance from us to the bounding box. // This also assumes background-origin: border, so our caller will // need to deflate us if needed. nsRect boundingBox(mBoundingBox); nsPoint point = mFrame->GetPosition(); boundingBox.MoveBy(-point.x, -point.y); return boundingBox; } protected: nsIFrame* mFrame; nsBlockFrame* mBlockFrame; nsRect mBoundingBox; nscoord mContinuationPoint; nscoord mUnbrokenWidth; nscoord mLineContinuationPoint; bool mBidiEnabled; void SetFrame(nsIFrame* aFrame) { NS_PRECONDITION(aFrame, "Need a frame"); NS_ASSERTION(gFrameTreeLockCount > 0, "Can't call this when frame tree is not locked"); if (aFrame == mFrame) { return; } nsIFrame *prevContinuation = GetPrevContinuation(aFrame); if (!prevContinuation || mFrame != prevContinuation) { // Ok, we've got the wrong frame. We have to start from scratch. Reset(); Init(aFrame); return; } // Get our last frame's size and add its width to our continuation // point before we cache the new frame. mContinuationPoint += mFrame->GetSize().width; // If this a new line, update mLineContinuationPoint. if (mBidiEnabled && (aFrame->GetPrevInFlow() || !AreOnSameLine(mFrame, aFrame))) { mLineContinuationPoint = mContinuationPoint; } mFrame = aFrame; } nsIFrame* GetPrevContinuation(nsIFrame* aFrame) { nsIFrame* prevCont = aFrame->GetPrevContinuation(); if (!prevCont && (aFrame->GetStateBits() & NS_FRAME_IS_SPECIAL)) { nsIFrame* block = static_cast (aFrame->Properties().Get(nsIFrame::IBSplitSpecialPrevSibling())); if (block) { // The {ib} properties are only stored on first continuations NS_ASSERTION(!block->GetPrevContinuation(), "Incorrect value for IBSplitSpecialPrevSibling"); prevCont = static_cast (block->Properties().Get(nsIFrame::IBSplitSpecialPrevSibling())); NS_ASSERTION(prevCont, "How did that happen?"); } } return prevCont; } nsIFrame* GetNextContinuation(nsIFrame* aFrame) { nsIFrame* nextCont = aFrame->GetNextContinuation(); if (!nextCont && (aFrame->GetStateBits() & NS_FRAME_IS_SPECIAL)) { // The {ib} properties are only stored on first continuations aFrame = aFrame->GetFirstContinuation(); nsIFrame* block = static_cast (aFrame->Properties().Get(nsIFrame::IBSplitSpecialSibling())); if (block) { nextCont = static_cast (block->Properties().Get(nsIFrame::IBSplitSpecialSibling())); NS_ASSERTION(nextCont, "How did that happen?"); } } return nextCont; } void Init(nsIFrame* aFrame) { mBidiEnabled = aFrame->PresContext()->BidiEnabled(); if (mBidiEnabled) { // Find the containing block frame nsIFrame* frame = aFrame; do { frame = frame->GetParent(); mBlockFrame = do_QueryFrame(frame); } while (frame && frame->IsFrameOfType(nsIFrame::eLineParticipant)); NS_ASSERTION(mBlockFrame, "Cannot find containing block."); } // Start with the previous flow frame as our continuation point // is the total of the widths of the previous frames. nsIFrame* inlineFrame = GetPrevContinuation(aFrame); while (inlineFrame) { nsRect rect = inlineFrame->GetRect(); mContinuationPoint += rect.width; if (mBidiEnabled && !AreOnSameLine(aFrame, inlineFrame)) { mLineContinuationPoint += rect.width; } mUnbrokenWidth += rect.width; mBoundingBox.UnionRect(mBoundingBox, rect); inlineFrame = GetPrevContinuation(inlineFrame); } // Next add this frame and subsequent frames to the bounding box and // unbroken width. inlineFrame = aFrame; while (inlineFrame) { nsRect rect = inlineFrame->GetRect(); mUnbrokenWidth += rect.width; mBoundingBox.UnionRect(mBoundingBox, rect); inlineFrame = GetNextContinuation(inlineFrame); } mFrame = aFrame; } bool AreOnSameLine(nsIFrame* aFrame1, nsIFrame* aFrame2) { bool isValid1, isValid2; nsBlockInFlowLineIterator it1(mBlockFrame, aFrame1, &isValid1); nsBlockInFlowLineIterator it2(mBlockFrame, aFrame2, &isValid2); return isValid1 && isValid2 && // Make sure aFrame1 and aFrame2 are in the same continuation of // mBlockFrame. it1.GetContainer() == it2.GetContainer() && // And on the same line in it it1.GetLine() == it2.GetLine(); } }; // A resolved color stop --- with a specific position along the gradient line, // and a Thebes color struct ColorStop { ColorStop(double aPosition, gfxRGBA aColor) : mPosition(aPosition), mColor(aColor) {} double mPosition; // along the gradient line; 0=start, 1=end gfxRGBA mColor; }; struct GradientCacheKey : public PLDHashEntryHdr { typedef const GradientCacheKey& KeyType; typedef const GradientCacheKey* KeyTypePointer; enum { ALLOW_MEMMOVE = true }; const nsTArray mStops; const bool mRepeating; const gfx::BackendType mBackendType; GradientCacheKey(const nsTArray& aStops, const bool aRepeating, const gfx::BackendType aBackendType) : mStops(aStops), mRepeating(aRepeating), mBackendType(aBackendType) { } GradientCacheKey(const GradientCacheKey* aOther) : mStops(aOther->mStops), mRepeating(aOther->mRepeating), mBackendType(aOther->mBackendType) { } union FloatUint32 { float f; uint32_t u; }; static PLDHashNumber HashKey(const KeyTypePointer aKey) { PLDHashNumber hash = 0; FloatUint32 convert; hash = AddToHash(hash, aKey->mBackendType); hash = AddToHash(hash, aKey->mRepeating); for (uint32_t i = 0; i < aKey->mStops.Length(); i++) { hash = AddToHash(hash, aKey->mStops[i].color.ToABGR()); // Use the float bits as hash, except for the cases of 0.0 and -0.0 which both map to 0 convert.f = aKey->mStops[i].offset; hash = AddToHash(hash, convert.f ? convert.u : 0); } return hash; } bool KeyEquals(KeyTypePointer aKey) const { bool sameStops = true; if (aKey->mStops.Length() != mStops.Length()) { sameStops = false; } else { for (uint32_t i = 0; i < mStops.Length(); i++) { if (mStops[i].color.ToABGR() != aKey->mStops[i].color.ToABGR() || mStops[i].offset != aKey->mStops[i].offset) { sameStops = false; break; } } } return sameStops && (aKey->mBackendType == mBackendType) && (aKey->mRepeating == mRepeating); } static KeyTypePointer KeyToPointer(KeyType aKey) { return &aKey; } }; /** * This class is what is cached. It need to be allocated in an object separated * to the cache entry to be able to be tracked by the nsExpirationTracker. * */ struct GradientCacheData { GradientCacheData(mozilla::gfx::GradientStops* aStops, const GradientCacheKey& aKey) : mStops(aStops), mKey(aKey) {} GradientCacheData(const GradientCacheData& aOther) : mStops(aOther.mStops), mKey(aOther.mKey) { } nsExpirationState *GetExpirationState() { return &mExpirationState; } nsExpirationState mExpirationState; const mozilla::RefPtr mStops; GradientCacheKey mKey; }; /** * This class implements a cache with no maximum size, that retains the * gfxPatterns used to draw the gradients. * * The key is the nsStyleGradient that defines the gradient, and the size of the * gradient. * * The value is the gfxPattern, and whether or not we perform an optimization * based on the actual gradient property. * * An entry stays in the cache as long as it is used often. As long as a cache * entry is in the cache, all the references it has are guaranteed to be valid: * the nsStyleRect for the key, the gfxPattern for the value. */ class GradientCache MOZ_FINAL : public nsExpirationTracker { public: GradientCache() : nsExpirationTracker(MAX_GENERATION_MS) { mHashEntries.Init(); srand(time(nullptr)); mTimerPeriod = rand() % MAX_GENERATION_MS + 1; Telemetry::Accumulate(Telemetry::GRADIENT_RETENTION_TIME, mTimerPeriod); } virtual void NotifyExpired(GradientCacheData* aObject) { // This will free the gfxPattern. RemoveObject(aObject); mHashEntries.Remove(aObject->mKey); } GradientCacheData* Lookup(const nsTArray& aStops, bool aRepeating, gfx::BackendType aBackendType) { GradientCacheData* gradient = mHashEntries.Get(GradientCacheKey(aStops, aRepeating, aBackendType)); if (gradient) { MarkUsed(gradient); } return gradient; } // Returns true if we successfully register the gradient in the cache, false // otherwise. bool RegisterEntry(GradientCacheData* aValue) { nsresult rv = AddObject(aValue); if (NS_FAILED(rv)) { // We are OOM, and we cannot track this object. We don't want stall // entries in the hash table (since the expiration tracker is responsible // for removing the cache entries), so we avoid putting that entry in the // table, which is a good things considering we are short on memory // anyway, we probably don't want to retain things. return false; } mHashEntries.Put(aValue->mKey, aValue); return true; } protected: uint32_t mTimerPeriod; static const uint32_t MAX_GENERATION_MS = 10000; /** * FIXME use nsTHashtable to avoid duplicating the GradientCacheKey. * https://bugzilla.mozilla.org/show_bug.cgi?id=761393#c47 */ nsClassHashtable mHashEntries; }; /* Local functions */ static void DrawBorderImage(nsPresContext* aPresContext, nsRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aBorderArea, const nsStyleBorder& aStyleBorder, const nsRect& aDirtyRect); static void DrawBorderImageComponent(nsRenderingContext& aRenderingContext, nsIFrame* aForFrame, imgIContainer* aImage, const nsRect& aDirtyRect, const nsRect& aFill, const nsIntRect& aSrc, uint8_t aHFill, uint8_t aVFill, const nsSize& aUnitSize, const nsStyleBorder& aStyleBorder, uint8_t aIndex); static nscolor MakeBevelColor(mozilla::css::Side whichSide, uint8_t style, nscolor aBackgroundColor, nscolor aBorderColor); static InlineBackgroundData* gInlineBGData = nullptr; static GradientCache* gGradientCache = nullptr; // Initialize any static variables used by nsCSSRendering. void nsCSSRendering::Init() { NS_ASSERTION(!gInlineBGData, "Init called twice"); gInlineBGData = new InlineBackgroundData(); gGradientCache = new GradientCache(); nsCSSBorderRenderer::Init(); } // Clean up any global variables used by nsCSSRendering. void nsCSSRendering::Shutdown() { delete gInlineBGData; gInlineBGData = nullptr; delete gGradientCache; gGradientCache = nullptr; nsCSSBorderRenderer::Shutdown(); } /** * Make a bevel color */ static nscolor MakeBevelColor(mozilla::css::Side whichSide, uint8_t style, nscolor aBackgroundColor, nscolor aBorderColor) { nscolor colors[2]; nscolor theColor; // Given a background color and a border color // calculate the color used for the shading NS_GetSpecial3DColors(colors, aBackgroundColor, aBorderColor); if ((style == NS_STYLE_BORDER_STYLE_OUTSET) || (style == NS_STYLE_BORDER_STYLE_RIDGE)) { // Flip colors for these two border styles switch (whichSide) { case NS_SIDE_BOTTOM: whichSide = NS_SIDE_TOP; break; case NS_SIDE_RIGHT: whichSide = NS_SIDE_LEFT; break; case NS_SIDE_TOP: whichSide = NS_SIDE_BOTTOM; break; case NS_SIDE_LEFT: whichSide = NS_SIDE_RIGHT; break; } } switch (whichSide) { case NS_SIDE_BOTTOM: theColor = colors[1]; break; case NS_SIDE_RIGHT: theColor = colors[1]; break; case NS_SIDE_TOP: theColor = colors[0]; break; case NS_SIDE_LEFT: default: theColor = colors[0]; break; } return theColor; } //---------------------------------------------------------------------- // Thebes Border Rendering Code Start /* * Compute the float-pixel radii that should be used for drawing * this border/outline, given the various input bits. */ /* static */ void nsCSSRendering::ComputePixelRadii(const nscoord *aAppUnitsRadii, nscoord aAppUnitsPerPixel, gfxCornerSizes *oBorderRadii) { gfxFloat radii[8]; NS_FOR_CSS_HALF_CORNERS(corner) radii[corner] = gfxFloat(aAppUnitsRadii[corner]) / aAppUnitsPerPixel; (*oBorderRadii)[C_TL] = gfxSize(radii[NS_CORNER_TOP_LEFT_X], radii[NS_CORNER_TOP_LEFT_Y]); (*oBorderRadii)[C_TR] = gfxSize(radii[NS_CORNER_TOP_RIGHT_X], radii[NS_CORNER_TOP_RIGHT_Y]); (*oBorderRadii)[C_BR] = gfxSize(radii[NS_CORNER_BOTTOM_RIGHT_X], radii[NS_CORNER_BOTTOM_RIGHT_Y]); (*oBorderRadii)[C_BL] = gfxSize(radii[NS_CORNER_BOTTOM_LEFT_X], radii[NS_CORNER_BOTTOM_LEFT_Y]); } void nsCSSRendering::PaintBorder(nsPresContext* aPresContext, nsRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aDirtyRect, const nsRect& aBorderArea, nsStyleContext* aStyleContext, int aSkipSides) { PROFILER_LABEL("nsCSSRendering", "PaintBorder"); nsStyleContext *styleIfVisited = aStyleContext->GetStyleIfVisited(); const nsStyleBorder *styleBorder = aStyleContext->StyleBorder(); // Don't check RelevantLinkVisited here, since we want to take the // same amount of time whether or not it's true. if (!styleIfVisited) { PaintBorderWithStyleBorder(aPresContext, aRenderingContext, aForFrame, aDirtyRect, aBorderArea, *styleBorder, aStyleContext, aSkipSides); return; } nsStyleBorder newStyleBorder(*styleBorder); // We're making an ephemeral stack copy here, so just copy this debug-only // member to prevent assertions. #ifdef DEBUG newStyleBorder.mImageTracked = styleBorder->mImageTracked; #endif NS_FOR_CSS_SIDES(side) { newStyleBorder.SetBorderColor(side, aStyleContext->GetVisitedDependentColor( nsCSSProps::SubpropertyEntryFor(eCSSProperty_border_color)[side])); } PaintBorderWithStyleBorder(aPresContext, aRenderingContext, aForFrame, aDirtyRect, aBorderArea, newStyleBorder, aStyleContext, aSkipSides); #ifdef DEBUG newStyleBorder.mImageTracked = false; #endif } void nsCSSRendering::PaintBorderWithStyleBorder(nsPresContext* aPresContext, nsRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aDirtyRect, const nsRect& aBorderArea, const nsStyleBorder& aStyleBorder, nsStyleContext* aStyleContext, int aSkipSides) { nsMargin border; nscoord twipsRadii[8]; nsCompatibility compatMode = aPresContext->CompatibilityMode(); SN("++ PaintBorder"); // Check to see if we have an appearance defined. If so, we let the theme // renderer draw the border. DO not get the data from aForFrame, since the passed in style context // may be different! Always use |aStyleContext|! const nsStyleDisplay* displayData = aStyleContext->StyleDisplay(); if (displayData->mAppearance) { nsITheme *theme = aPresContext->GetTheme(); if (theme && theme->ThemeSupportsWidget(aPresContext, aForFrame, displayData->mAppearance)) return; // Let the theme handle it. } if (aStyleBorder.IsBorderImageLoaded()) { DrawBorderImage(aPresContext, aRenderingContext, aForFrame, aBorderArea, aStyleBorder, aDirtyRect); return; } // Get our style context's color struct. const nsStyleColor* ourColor = aStyleContext->StyleColor(); // in NavQuirks mode we want to use the parent's context as a starting point // for determining the background color nsIFrame* bgFrame = nsCSSRendering::FindNonTransparentBackgroundFrame (aForFrame, compatMode == eCompatibility_NavQuirks ? true : false); nsStyleContext* bgContext = bgFrame->StyleContext(); nscolor bgColor = bgContext->GetVisitedDependentColor(eCSSProperty_background_color); border = aStyleBorder.GetComputedBorder(); if ((0 == border.left) && (0 == border.right) && (0 == border.top) && (0 == border.bottom)) { // Empty border area return; } nsSize frameSize = aForFrame->GetSize(); if (&aStyleBorder == aForFrame->StyleBorder() && frameSize == aBorderArea.Size()) { aForFrame->GetBorderRadii(twipsRadii); } else { nsIFrame::ComputeBorderRadii(aStyleBorder.mBorderRadius, frameSize, aBorderArea.Size(), aSkipSides, twipsRadii); } // Turn off rendering for all of the zero sized sides if (aSkipSides & SIDE_BIT_TOP) border.top = 0; if (aSkipSides & SIDE_BIT_RIGHT) border.right = 0; if (aSkipSides & SIDE_BIT_BOTTOM) border.bottom = 0; if (aSkipSides & SIDE_BIT_LEFT) border.left = 0; // get the inside and outside parts of the border nsRect outerRect(aBorderArea); SF(" outerRect: %d %d %d %d\n", outerRect.x, outerRect.y, outerRect.width, outerRect.height); // we can assume that we're already clipped to aDirtyRect -- I think? (!?) // Get our conversion values nscoord twipsPerPixel = aPresContext->DevPixelsToAppUnits(1); // convert outer and inner rects gfxRect oRect(nsLayoutUtils::RectToGfxRect(outerRect, twipsPerPixel)); // convert the border widths gfxFloat borderWidths[4] = { gfxFloat(border.top / twipsPerPixel), gfxFloat(border.right / twipsPerPixel), gfxFloat(border.bottom / twipsPerPixel), gfxFloat(border.left / twipsPerPixel) }; // convert the radii gfxCornerSizes borderRadii; ComputePixelRadii(twipsRadii, twipsPerPixel, &borderRadii); uint8_t borderStyles[4]; nscolor borderColors[4]; nsBorderColors *compositeColors[4]; // pull out styles, colors, composite colors NS_FOR_CSS_SIDES (i) { bool foreground; borderStyles[i] = aStyleBorder.GetBorderStyle(i); aStyleBorder.GetBorderColor(i, borderColors[i], foreground); aStyleBorder.GetCompositeColors(i, &compositeColors[i]); if (foreground) borderColors[i] = ourColor->mColor; } SF(" borderStyles: %d %d %d %d\n", borderStyles[0], borderStyles[1], borderStyles[2], borderStyles[3]); // start drawing gfxContext *ctx = aRenderingContext.ThebesContext(); ctx->Save(); #if 0 // this will draw a transparent red backround underneath the oRect area ctx->Save(); ctx->Rectangle(oRect); ctx->SetColor(gfxRGBA(1.0, 0.0, 0.0, 0.5)); ctx->Fill(); ctx->Restore(); #endif //SF ("borderRadii: %f %f %f %f\n", borderRadii[0], borderRadii[1], borderRadii[2], borderRadii[3]); nsCSSBorderRenderer br(twipsPerPixel, ctx, oRect, borderStyles, borderWidths, borderRadii, borderColors, compositeColors, aSkipSides, bgColor); br.DrawBorders(); ctx->Restore(); SN(); } static nsRect GetOutlineInnerRect(nsIFrame* aFrame) { nsRect* savedOutlineInnerRect = static_cast (aFrame->Properties().Get(nsIFrame::OutlineInnerRectProperty())); if (savedOutlineInnerRect) return *savedOutlineInnerRect; // FIXME (bug 599652): We probably want something narrower than either // overflow rect here, but for now use the visual overflow in order to // be consistent with ComputeOutlineAndEffectsRect in nsFrame.cpp. return aFrame->GetVisualOverflowRect(); } void nsCSSRendering::PaintOutline(nsPresContext* aPresContext, nsRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aDirtyRect, const nsRect& aBorderArea, nsStyleContext* aStyleContext) { nscoord twipsRadii[8]; // Get our style context's color struct. const nsStyleOutline* ourOutline = aStyleContext->StyleOutline(); nscoord width; ourOutline->GetOutlineWidth(width); if (width == 0) { // Empty outline return; } nsIFrame* bgFrame = nsCSSRendering::FindNonTransparentBackgroundFrame (aForFrame, false); nsStyleContext* bgContext = bgFrame->StyleContext(); nscolor bgColor = bgContext->GetVisitedDependentColor(eCSSProperty_background_color); // When the outline property is set on :-moz-anonymous-block or // :-moz-anonyomus-positioned-block pseudo-elements, it inherited that // outline from the inline that was broken because it contained a // block. In that case, we don't want a really wide outline if the // block inside the inline is narrow, so union the actual contents of // the anonymous blocks. nsIFrame *frameForArea = aForFrame; do { nsIAtom *pseudoType = frameForArea->StyleContext()->GetPseudo(); if (pseudoType != nsCSSAnonBoxes::mozAnonymousBlock && pseudoType != nsCSSAnonBoxes::mozAnonymousPositionedBlock) break; // If we're done, we really want it and all its later siblings. frameForArea = frameForArea->GetFirstPrincipalChild(); NS_ASSERTION(frameForArea, "anonymous block with no children?"); } while (frameForArea); nsRect innerRect; // relative to aBorderArea.TopLeft() if (frameForArea == aForFrame) { innerRect = GetOutlineInnerRect(aForFrame); } else { for (; frameForArea; frameForArea = frameForArea->GetNextSibling()) { // The outline has already been included in aForFrame's overflow // area, but not in those of its descendants, so we have to // include it. Otherwise we'll end up drawing the outline inside // the border. nsRect r(GetOutlineInnerRect(frameForArea) + frameForArea->GetOffsetTo(aForFrame)); innerRect.UnionRect(innerRect, r); } } innerRect += aBorderArea.TopLeft(); nscoord offset = ourOutline->mOutlineOffset; innerRect.Inflate(offset, offset); // If the dirty rect is completely inside the border area (e.g., only the // content is being painted), then we can skip out now // XXX this isn't exactly true for rounded borders, where the inside curves may // encroach into the content area. A safer calculation would be to // shorten insideRect by the radius one each side before performing this test. if (innerRect.Contains(aDirtyRect)) return; nsRect outerRect = innerRect; outerRect.Inflate(width, width); // get the radius for our outline nsIFrame::ComputeBorderRadii(ourOutline->mOutlineRadius, aBorderArea.Size(), outerRect.Size(), 0, twipsRadii); // Get our conversion values nscoord twipsPerPixel = aPresContext->DevPixelsToAppUnits(1); // get the outer rectangles gfxRect oRect(nsLayoutUtils::RectToGfxRect(outerRect, twipsPerPixel)); // convert the radii nsMargin outlineMargin(width, width, width, width); gfxCornerSizes outlineRadii; ComputePixelRadii(twipsRadii, twipsPerPixel, &outlineRadii); uint8_t outlineStyle = ourOutline->GetOutlineStyle(); uint8_t outlineStyles[4] = { outlineStyle, outlineStyle, outlineStyle, outlineStyle }; // This handles treating the initial color as 'currentColor'; if we // ever want 'invert' back we'll need to do a bit of work here too. nscolor outlineColor = aStyleContext->GetVisitedDependentColor(eCSSProperty_outline_color); nscolor outlineColors[4] = { outlineColor, outlineColor, outlineColor, outlineColor }; // convert the border widths gfxFloat outlineWidths[4] = { gfxFloat(width / twipsPerPixel), gfxFloat(width / twipsPerPixel), gfxFloat(width / twipsPerPixel), gfxFloat(width / twipsPerPixel) }; // start drawing gfxContext *ctx = aRenderingContext.ThebesContext(); ctx->Save(); nsCSSBorderRenderer br(twipsPerPixel, ctx, oRect, outlineStyles, outlineWidths, outlineRadii, outlineColors, nullptr, 0, bgColor); br.DrawBorders(); ctx->Restore(); SN(); } void nsCSSRendering::PaintFocus(nsPresContext* aPresContext, nsRenderingContext& aRenderingContext, const nsRect& aFocusRect, nscolor aColor) { nscoord oneCSSPixel = nsPresContext::CSSPixelsToAppUnits(1); nscoord oneDevPixel = aPresContext->DevPixelsToAppUnits(1); gfxRect focusRect(nsLayoutUtils::RectToGfxRect(aFocusRect, oneDevPixel)); gfxCornerSizes focusRadii; { nscoord twipsRadii[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; ComputePixelRadii(twipsRadii, oneDevPixel, &focusRadii); } gfxFloat focusWidths[4] = { gfxFloat(oneCSSPixel / oneDevPixel), gfxFloat(oneCSSPixel / oneDevPixel), gfxFloat(oneCSSPixel / oneDevPixel), gfxFloat(oneCSSPixel / oneDevPixel) }; uint8_t focusStyles[4] = { NS_STYLE_BORDER_STYLE_DOTTED, NS_STYLE_BORDER_STYLE_DOTTED, NS_STYLE_BORDER_STYLE_DOTTED, NS_STYLE_BORDER_STYLE_DOTTED }; nscolor focusColors[4] = { aColor, aColor, aColor, aColor }; gfxContext *ctx = aRenderingContext.ThebesContext(); ctx->Save(); // Because this renders a dotted border, the background color // should not be used. Therefore, we provide a value that will // be blatantly wrong if it ever does get used. (If this becomes // something that CSS can style, this function will then have access // to a style context and can use the same logic that PaintBorder // and PaintOutline do.) nsCSSBorderRenderer br(oneDevPixel, ctx, focusRect, focusStyles, focusWidths, focusRadii, focusColors, nullptr, 0, NS_RGB(255, 0, 0)); br.DrawBorders(); ctx->Restore(); SN(); } // Thebes Border Rendering Code End //---------------------------------------------------------------------- //---------------------------------------------------------------------- /** * Computes the placement of a background image. * * @param aOriginBounds is the box to which the tiling position should be * relative * This should correspond to 'background-origin' for the frame, * except when painting on the canvas, in which case the origin bounds * should be the bounds of the root element's frame. * @param aTopLeft the top-left corner where an image tile should be drawn * @param aAnchorPoint a point which should be pixel-aligned by * nsLayoutUtils::DrawImage. This is the same as aTopLeft, unless CSS * specifies a percentage (including 'right' or 'bottom'), in which case * it's that percentage within of aOriginBounds. So 'right' would set * aAnchorPoint.x to aOriginBounds.XMost(). * * Points are returned relative to aOriginBounds. */ static void ComputeBackgroundAnchorPoint(const nsStyleBackground::Layer& aLayer, const nsSize& aOriginBounds, const nsSize& aImageSize, nsPoint* aTopLeft, nsPoint* aAnchorPoint) { double percentX = aLayer.mPosition.mXPosition.mPercent; nscoord lengthX = aLayer.mPosition.mXPosition.mLength; aAnchorPoint->x = lengthX + NSToCoordRound(percentX*aOriginBounds.width); aTopLeft->x = lengthX + NSToCoordRound(percentX*(aOriginBounds.width - aImageSize.width)); double percentY = aLayer.mPosition.mYPosition.mPercent; nscoord lengthY = aLayer.mPosition.mYPosition.mLength; aAnchorPoint->y = lengthY + NSToCoordRound(percentY*aOriginBounds.height); aTopLeft->y = lengthY + NSToCoordRound(percentY*(aOriginBounds.height - aImageSize.height)); } nsIFrame* nsCSSRendering::FindNonTransparentBackgroundFrame(nsIFrame* aFrame, bool aStartAtParent /*= false*/) { NS_ASSERTION(aFrame, "Cannot find NonTransparentBackgroundFrame in a null frame"); nsIFrame* frame = nullptr; if (aStartAtParent) { frame = nsLayoutUtils::GetParentOrPlaceholderFor(aFrame); } if (!frame) { frame = aFrame; } while (frame) { // No need to call GetVisitedDependentColor because it always uses // this alpha component anyway. if (NS_GET_A(frame->StyleBackground()->mBackgroundColor) > 0) break; if (frame->IsThemed()) break; nsIFrame* parent = nsLayoutUtils::GetParentOrPlaceholderFor(frame); if (!parent) break; frame = parent; } return frame; } // Returns true if aFrame is a canvas frame. // We need to treat the viewport as canvas because, even though // it does not actually paint a background, we need to get the right // background style so we correctly detect transparent documents. bool nsCSSRendering::IsCanvasFrame(nsIFrame* aFrame) { nsIAtom* frameType = aFrame->GetType(); return frameType == nsGkAtoms::canvasFrame || frameType == nsGkAtoms::rootFrame || frameType == nsGkAtoms::pageContentFrame || frameType == nsGkAtoms::viewportFrame; } nsIFrame* nsCSSRendering::FindBackgroundStyleFrame(nsIFrame* aForFrame) { const nsStyleBackground* result = aForFrame->StyleBackground(); // Check if we need to do propagation from BODY rather than HTML. if (!result->IsTransparent()) { return aForFrame; } nsIContent* content = aForFrame->GetContent(); // The root element content can't be null. We wouldn't know what // frame to create for aFrame. // Use |OwnerDoc| so it works during destruction. if (!content) { return aForFrame; } nsIDocument* document = content->OwnerDoc(); dom::Element* bodyContent = document->GetBodyElement(); // We need to null check the body node (bug 118829) since // there are cases, thanks to the fix for bug 5569, where we // will reflow a document with no body. In particular, if a // SCRIPT element in the head blocks the parser and then has a // SCRIPT that does "document.location.href = 'foo'", then // nsParser::Terminate will call |DidBuildModel| methods // through to the content sink, which will call |StartLayout| // and thus |Initialize| on the pres shell. See bug 119351 // for the ugly details. if (!bodyContent) { return aForFrame; } nsIFrame *bodyFrame = bodyContent->GetPrimaryFrame(); if (!bodyFrame) { return aForFrame; } return nsLayoutUtils::GetStyleFrame(bodyFrame); } /** * |FindBackground| finds the correct style data to use to paint the * background. It is responsible for handling the following two * statements in section 14.2 of CSS2: * * The background of the box generated by the root element covers the * entire canvas. * * For HTML documents, however, we recommend that authors specify the * background for the BODY element rather than the HTML element. User * agents should observe the following precedence rules to fill in the * background: if the value of the 'background' property for the HTML * element is different from 'transparent' then use it, else use the * value of the 'background' property for the BODY element. If the * resulting value is 'transparent', the rendering is undefined. * * Thus, in our implementation, it is responsible for ensuring that: * + we paint the correct background on the |nsCanvasFrame|, * |nsRootBoxFrame|, or |nsPageFrame|, * + we don't paint the background on the root element, and * + we don't paint the background on the BODY element in *some* cases, * and for SGML-based HTML documents only. * * |FindBackground| returns true if a background should be painted, and * the resulting style context to use for the background information * will be filled in to |aBackground|. */ nsStyleContext* nsCSSRendering::FindRootFrameBackground(nsIFrame* aForFrame) { return FindBackgroundStyleFrame(aForFrame)->StyleContext(); } inline bool FindElementBackground(nsIFrame* aForFrame, nsIFrame* aRootElementFrame, nsStyleContext** aBackgroundSC) { if (aForFrame == aRootElementFrame) { // We must have propagated our background to the viewport or canvas. Abort. return false; } *aBackgroundSC = aForFrame->StyleContext(); // Return true unless the frame is for a BODY element whose background // was propagated to the viewport. nsIContent* content = aForFrame->GetContent(); if (!content || content->Tag() != nsGkAtoms::body) return true; // not frame for a "body" element // It could be a non-HTML "body" element but that's OK, we'd fail the // bodyContent check below if (aForFrame->StyleContext()->GetPseudo()) return true; // A pseudo-element frame. // We should only look at the background if we're in an HTML document nsIDocument* document = content->OwnerDoc(); dom::Element* bodyContent = document->GetBodyElement(); if (bodyContent != content) return true; // this wasn't the background that was propagated // This can be called even when there's no root element yet, during frame // construction, via nsLayoutUtils::FrameHasTransparency and // nsContainerFrame::SyncFrameViewProperties. if (!aRootElementFrame) return true; const nsStyleBackground* htmlBG = aRootElementFrame->StyleBackground(); return !htmlBG->IsTransparent(); } bool nsCSSRendering::FindBackground(nsIFrame* aForFrame, nsStyleContext** aBackgroundSC) { nsIFrame* rootElementFrame = aForFrame->PresContext()->PresShell()->FrameConstructor()->GetRootElementStyleFrame(); if (IsCanvasFrame(aForFrame)) { *aBackgroundSC = FindCanvasBackground(aForFrame, rootElementFrame); return true; } else { return FindElementBackground(aForFrame, rootElementFrame, aBackgroundSC); } } void nsCSSRendering::BeginFrameTreesLocked() { ++gFrameTreeLockCount; } void nsCSSRendering::EndFrameTreesLocked() { NS_ASSERTION(gFrameTreeLockCount > 0, "Unbalanced EndFrameTreeLocked"); --gFrameTreeLockCount; if (gFrameTreeLockCount == 0) { gInlineBGData->Reset(); } } void nsCSSRendering::PaintBoxShadowOuter(nsPresContext* aPresContext, nsRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aFrameArea, const nsRect& aDirtyRect) { const nsStyleBorder* styleBorder = aForFrame->StyleBorder(); nsCSSShadowArray* shadows = styleBorder->mBoxShadow; if (!shadows) return; nscoord twipsPerPixel = aPresContext->DevPixelsToAppUnits(1); bool hasBorderRadius; bool nativeTheme; // mutually exclusive with hasBorderRadius gfxCornerSizes borderRadii; // Get any border radius, since box-shadow must also have rounded corners if the frame does const nsStyleDisplay* styleDisplay = aForFrame->StyleDisplay(); nsITheme::Transparency transparency; if (aForFrame->IsThemed(styleDisplay, &transparency)) { // We don't respect border-radius for native-themed widgets hasBorderRadius = false; // For opaque (rectangular) theme widgets we can take the generic // border-box path with border-radius disabled. nativeTheme = transparency != nsITheme::eOpaque; } else { nativeTheme = false; nscoord twipsRadii[8]; NS_ASSERTION(aFrameArea.Size() == aForFrame->VisualBorderRectRelativeToSelf().Size(), "unexpected size"); hasBorderRadius = aForFrame->GetBorderRadii(twipsRadii); if (hasBorderRadius) { ComputePixelRadii(twipsRadii, twipsPerPixel, &borderRadii); } } nsRect frameRect = nativeTheme ? aForFrame->GetVisualOverflowRectRelativeToSelf() + aFrameArea.TopLeft() : aFrameArea; gfxRect frameGfxRect(nsLayoutUtils::RectToGfxRect(frameRect, twipsPerPixel)); frameGfxRect.Round(); // We don't show anything that intersects with the frame we're blurring on. So tell the // blurrer not to do unnecessary work there. gfxRect skipGfxRect = frameGfxRect; bool useSkipGfxRect = true; if (nativeTheme) { // Optimize non-leaf native-themed frames by skipping computing pixels // in the padding-box. We assume the padding-box is going to be painted // opaquely for non-leaf frames. // XXX this may not be a safe assumption; we should make this go away // by optimizing box-shadow drawing more for the cases where we don't have a skip-rect. useSkipGfxRect = !aForFrame->IsLeaf(); nsRect paddingRect = aForFrame->GetPaddingRect() - aForFrame->GetPosition() + aFrameArea.TopLeft(); skipGfxRect = nsLayoutUtils::RectToGfxRect(paddingRect, twipsPerPixel); } else if (hasBorderRadius) { skipGfxRect.Deflate(gfxMargin( std::max(borderRadii[C_TL].height, borderRadii[C_TR].height), 0, std::max(borderRadii[C_BL].height, borderRadii[C_BR].height), 0)); } for (uint32_t i = shadows->Length(); i > 0; --i) { nsCSSShadowItem* shadowItem = shadows->ShadowAt(i - 1); if (shadowItem->mInset) continue; nsRect shadowRect = frameRect; shadowRect.MoveBy(shadowItem->mXOffset, shadowItem->mYOffset); nscoord pixelSpreadRadius; if (nativeTheme) { pixelSpreadRadius = shadowItem->mSpread; } else { shadowRect.Inflate(shadowItem->mSpread, shadowItem->mSpread); pixelSpreadRadius = 0; } // shadowRect won't include the blur, so make an extra rect here that includes the blur // for use in the even-odd rule below. nsRect shadowRectPlusBlur = shadowRect; nscoord blurRadius = shadowItem->mRadius; shadowRectPlusBlur.Inflate( nsContextBoxBlur::GetBlurRadiusMargin(blurRadius, twipsPerPixel)); gfxRect shadowGfxRect = nsLayoutUtils::RectToGfxRect(shadowRect, twipsPerPixel); gfxRect shadowGfxRectPlusBlur = nsLayoutUtils::RectToGfxRect(shadowRectPlusBlur, twipsPerPixel); shadowGfxRect.Round(); shadowGfxRectPlusBlur.RoundOut(); gfxContext* renderContext = aRenderingContext.ThebesContext(); nsContextBoxBlur blurringArea; // When getting the widget shape from the native theme, we're going // to draw the widget into the shadow surface to create a mask. // We need to ensure that there actually *is* a shadow surface // and that we're not going to draw directly into renderContext. gfxContext* shadowContext = blurringArea.Init(shadowRect, pixelSpreadRadius, blurRadius, twipsPerPixel, renderContext, aDirtyRect, useSkipGfxRect ? &skipGfxRect : nullptr, nativeTheme ? nsContextBoxBlur::FORCE_MASK : 0); if (!shadowContext) continue; // shadowContext is owned by either blurringArea or aRenderingContext. MOZ_ASSERT(shadowContext == renderContext || shadowContext == blurringArea.GetContext()); // Set the shadow color; if not specified, use the foreground color nscolor shadowColor; if (shadowItem->mHasColor) shadowColor = shadowItem->mColor; else shadowColor = aForFrame->StyleColor()->mColor; renderContext->Save(); renderContext->SetColor(gfxRGBA(shadowColor)); // Draw the shape of the frame so it can be blurred. Recall how nsContextBoxBlur // doesn't make any temporary surfaces if blur is 0 and it just returns the original // surface? If we have no blur, we're painting this fill on the actual content surface // (renderContext == shadowContext) which is why we set up the color and clip // before doing this. if (nativeTheme) { // We don't clip the border-box from the shadow, nor any other box. // We assume that the native theme is going to paint over the shadow. // Draw the widget shape gfxContextMatrixAutoSaveRestore save(shadowContext); nsRefPtr wrapperCtx = new nsRenderingContext(); wrapperCtx->Init(aPresContext->DeviceContext(), shadowContext); wrapperCtx->Translate(nsPoint(shadowItem->mXOffset, shadowItem->mYOffset)); nsRect nativeRect; nativeRect.IntersectRect(frameRect, aDirtyRect); aPresContext->GetTheme()->DrawWidgetBackground(wrapperCtx, aForFrame, styleDisplay->mAppearance, aFrameArea, nativeRect); } else { // Clip out the area of the actual frame so the shadow is not shown within // the frame renderContext->NewPath(); renderContext->Rectangle(shadowGfxRectPlusBlur); if (hasBorderRadius) { renderContext->RoundedRectangle(frameGfxRect, borderRadii); } else { renderContext->Rectangle(frameGfxRect); } renderContext->SetFillRule(gfxContext::FILL_RULE_EVEN_ODD); renderContext->Clip(); shadowContext->NewPath(); if (hasBorderRadius) { gfxCornerSizes clipRectRadii; gfxFloat spreadDistance = shadowItem->mSpread / twipsPerPixel; gfxFloat borderSizes[4]; borderSizes[NS_SIDE_LEFT] = spreadDistance; borderSizes[NS_SIDE_TOP] = spreadDistance; borderSizes[NS_SIDE_RIGHT] = spreadDistance; borderSizes[NS_SIDE_BOTTOM] = spreadDistance; nsCSSBorderRenderer::ComputeOuterRadii(borderRadii, borderSizes, &clipRectRadii); shadowContext->RoundedRectangle(shadowGfxRect, clipRectRadii); } else { shadowContext->Rectangle(shadowGfxRect); } shadowContext->Fill(); } blurringArea.DoPaint(); renderContext->Restore(); } } void nsCSSRendering::PaintBoxShadowInner(nsPresContext* aPresContext, nsRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aFrameArea, const nsRect& aDirtyRect) { const nsStyleBorder* styleBorder = aForFrame->StyleBorder(); nsCSSShadowArray* shadows = styleBorder->mBoxShadow; if (!shadows) return; if (aForFrame->IsThemed() && aForFrame->GetContent() && !nsContentUtils::IsChromeDoc(aForFrame->GetContent()->GetCurrentDoc())) { // There's no way of getting hold of a shape corresponding to a // "padding-box" for native-themed widgets, so just don't draw // inner box-shadows for them. But we allow chrome to paint inner // box shadows since chrome can be aware of the platform theme. return; } // Get any border radius, since box-shadow must also have rounded corners // if the frame does. nscoord twipsRadii[8]; NS_ASSERTION(aForFrame->GetType() == nsGkAtoms::fieldSetFrame || aFrameArea.Size() == aForFrame->GetSize(), "unexpected size"); bool hasBorderRadius = aForFrame->GetBorderRadii(twipsRadii); nscoord twipsPerPixel = aPresContext->DevPixelsToAppUnits(1); nsRect paddingRect = aFrameArea; nsMargin border = aForFrame->GetUsedBorder(); aForFrame->ApplySkipSides(border); paddingRect.Deflate(border); gfxCornerSizes innerRadii; if (hasBorderRadius) { gfxCornerSizes borderRadii; ComputePixelRadii(twipsRadii, twipsPerPixel, &borderRadii); gfxFloat borderSizes[4] = { gfxFloat(border.top / twipsPerPixel), gfxFloat(border.right / twipsPerPixel), gfxFloat(border.bottom / twipsPerPixel), gfxFloat(border.left / twipsPerPixel) }; nsCSSBorderRenderer::ComputeInnerRadii(borderRadii, borderSizes, &innerRadii); } for (uint32_t i = shadows->Length(); i > 0; --i) { nsCSSShadowItem* shadowItem = shadows->ShadowAt(i - 1); if (!shadowItem->mInset) continue; /* * shadowRect: the frame's padding rect * shadowPaintRect: the area to paint on the temp surface, larger than shadowRect * so that blurs still happen properly near the edges * shadowClipRect: the area on the temporary surface within shadowPaintRect * that we will NOT paint in */ nscoord blurRadius = shadowItem->mRadius; nsMargin blurMargin = nsContextBoxBlur::GetBlurRadiusMargin(blurRadius, twipsPerPixel); nsRect shadowPaintRect = paddingRect; shadowPaintRect.Inflate(blurMargin); nsRect shadowClipRect = paddingRect; shadowClipRect.MoveBy(shadowItem->mXOffset, shadowItem->mYOffset); shadowClipRect.Deflate(shadowItem->mSpread, shadowItem->mSpread); gfxCornerSizes clipRectRadii; if (hasBorderRadius) { // Calculate the radii the inner clipping rect will have gfxFloat spreadDistance = shadowItem->mSpread / twipsPerPixel; gfxFloat borderSizes[4] = {0, 0, 0, 0}; // See PaintBoxShadowOuter and bug 514670 if (innerRadii[C_TL].width > 0 || innerRadii[C_BL].width > 0) { borderSizes[NS_SIDE_LEFT] = spreadDistance; } if (innerRadii[C_TL].height > 0 || innerRadii[C_TR].height > 0) { borderSizes[NS_SIDE_TOP] = spreadDistance; } if (innerRadii[C_TR].width > 0 || innerRadii[C_BR].width > 0) { borderSizes[NS_SIDE_RIGHT] = spreadDistance; } if (innerRadii[C_BL].height > 0 || innerRadii[C_BR].height > 0) { borderSizes[NS_SIDE_BOTTOM] = spreadDistance; } nsCSSBorderRenderer::ComputeInnerRadii(innerRadii, borderSizes, &clipRectRadii); } // Set the "skip rect" to the area within the frame that we don't paint in, // including after blurring. nsRect skipRect = shadowClipRect; skipRect.Deflate(blurMargin); gfxRect skipGfxRect = nsLayoutUtils::RectToGfxRect(skipRect, twipsPerPixel); if (hasBorderRadius) { skipGfxRect.Deflate(gfxMargin( std::max(clipRectRadii[C_TL].height, clipRectRadii[C_TR].height), 0, std::max(clipRectRadii[C_BL].height, clipRectRadii[C_BR].height), 0)); } // When there's a blur radius, gfxAlphaBoxBlur leaves the skiprect area // unchanged. And by construction the gfxSkipRect is not touched by the // rendered shadow (even after blurring), so those pixels must be completely // transparent in the shadow, so drawing them changes nothing. gfxContext* renderContext = aRenderingContext.ThebesContext(); nsContextBoxBlur blurringArea; gfxContext* shadowContext = blurringArea.Init(shadowPaintRect, 0, blurRadius, twipsPerPixel, renderContext, aDirtyRect, &skipGfxRect); if (!shadowContext) continue; // shadowContext is owned by either blurringArea or aRenderingContext. MOZ_ASSERT(shadowContext == renderContext || shadowContext == blurringArea.GetContext()); // Set the shadow color; if not specified, use the foreground color nscolor shadowColor; if (shadowItem->mHasColor) shadowColor = shadowItem->mColor; else shadowColor = aForFrame->StyleColor()->mColor; renderContext->Save(); renderContext->SetColor(gfxRGBA(shadowColor)); // Clip the context to the area of the frame's padding rect, so no part of the // shadow is painted outside. Also cut out anything beyond where the inset shadow // will be. gfxRect shadowGfxRect = nsLayoutUtils::RectToGfxRect(paddingRect, twipsPerPixel); shadowGfxRect.Round(); renderContext->NewPath(); if (hasBorderRadius) renderContext->RoundedRectangle(shadowGfxRect, innerRadii, false); else renderContext->Rectangle(shadowGfxRect); renderContext->Clip(); // Fill the surface minus the area within the frame that we should // not paint in, and blur and apply it. gfxRect shadowPaintGfxRect = nsLayoutUtils::RectToGfxRect(shadowPaintRect, twipsPerPixel); shadowPaintGfxRect.RoundOut(); gfxRect shadowClipGfxRect = nsLayoutUtils::RectToGfxRect(shadowClipRect, twipsPerPixel); shadowClipGfxRect.Round(); shadowContext->NewPath(); shadowContext->Rectangle(shadowPaintGfxRect); if (hasBorderRadius) shadowContext->RoundedRectangle(shadowClipGfxRect, clipRectRadii, false); else shadowContext->Rectangle(shadowClipGfxRect); shadowContext->SetFillRule(gfxContext::FILL_RULE_EVEN_ODD); shadowContext->Fill(); blurringArea.DoPaint(); renderContext->Restore(); } } void nsCSSRendering::PaintBackground(nsPresContext* aPresContext, nsRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aDirtyRect, const nsRect& aBorderArea, uint32_t aFlags, nsRect* aBGClipRect, int32_t aLayer) { PROFILER_LABEL("nsCSSRendering", "PaintBackground"); NS_PRECONDITION(aForFrame, "Frame is expected to be provided to PaintBackground"); nsStyleContext *sc; if (!FindBackground(aForFrame, &sc)) { // We don't want to bail out if moz-appearance is set on a root // node. If it has a parent content node, bail because it's not // a root, otherwise keep going in order to let the theme stuff // draw the background. The canvas really should be drawing the // bg, but there's no way to hook that up via css. if (!aForFrame->StyleDisplay()->mAppearance) { return; } nsIContent* content = aForFrame->GetContent(); if (!content || content->GetParent()) { return; } sc = aForFrame->StyleContext(); } PaintBackgroundWithSC(aPresContext, aRenderingContext, aForFrame, aDirtyRect, aBorderArea, sc, *aForFrame->StyleBorder(), aFlags, aBGClipRect, aLayer); } void nsCSSRendering::PaintBackgroundColor(nsPresContext* aPresContext, nsRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aDirtyRect, const nsRect& aBorderArea, uint32_t aFlags) { PROFILER_LABEL("nsCSSRendering", "PaintBackgroundColor"); NS_PRECONDITION(aForFrame, "Frame is expected to be provided to PaintBackground"); nsStyleContext *sc; if (!FindBackground(aForFrame, &sc)) { // We don't want to bail out if moz-appearance is set on a root // node. If it has a parent content node, bail because it's not // a root, other wise keep going in order to let the theme stuff // draw the background. The canvas really should be drawing the // bg, but there's no way to hook that up via css. if (!aForFrame->StyleDisplay()->mAppearance) { return; } nsIContent* content = aForFrame->GetContent(); if (!content || content->GetParent()) { return; } sc = aForFrame->StyleContext(); } PaintBackgroundColorWithSC(aPresContext, aRenderingContext, aForFrame, aDirtyRect, aBorderArea, sc, *aForFrame->StyleBorder(), aFlags); } static bool IsOpaqueBorderEdge(const nsStyleBorder& aBorder, mozilla::css::Side aSide) { if (aBorder.GetComputedBorder().Side(aSide) == 0) return true; switch (aBorder.GetBorderStyle(aSide)) { case NS_STYLE_BORDER_STYLE_SOLID: case NS_STYLE_BORDER_STYLE_GROOVE: case NS_STYLE_BORDER_STYLE_RIDGE: case NS_STYLE_BORDER_STYLE_INSET: case NS_STYLE_BORDER_STYLE_OUTSET: break; default: return false; } // If we're using a border image, assume it's not fully opaque, // because we may not even have the image loaded at this point, and // even if we did, checking whether the relevant tile is fully // opaque would be too much work. if (aBorder.GetBorderImage()) return false; nscolor color; bool isForeground; aBorder.GetBorderColor(aSide, color, isForeground); // We don't know the foreground color here, so if it's being used // we must assume it might be transparent. if (isForeground) return false; return NS_GET_A(color) == 255; } /** * Returns true if all border edges are either missing or opaque. */ static bool IsOpaqueBorder(const nsStyleBorder& aBorder) { if (aBorder.mBorderColors) return false; NS_FOR_CSS_SIDES(i) { if (!IsOpaqueBorderEdge(aBorder, i)) return false; } return true; } static inline void SetupDirtyRects(const nsRect& aBGClipArea, const nsRect& aCallerDirtyRect, nscoord aAppUnitsPerPixel, /* OUT: */ nsRect* aDirtyRect, gfxRect* aDirtyRectGfx) { aDirtyRect->IntersectRect(aBGClipArea, aCallerDirtyRect); // Compute the Thebes equivalent of the dirtyRect. *aDirtyRectGfx = nsLayoutUtils::RectToGfxRect(*aDirtyRect, aAppUnitsPerPixel); NS_WARN_IF_FALSE(aDirtyRect->IsEmpty() || !aDirtyRectGfx->IsEmpty(), "converted dirty rect should not be empty"); NS_ABORT_IF_FALSE(!aDirtyRect->IsEmpty() || aDirtyRectGfx->IsEmpty(), "second should be empty if first is"); } struct BackgroundClipState { nsRect mBGClipArea; nsRect mDirtyRect; gfxRect mDirtyRectGfx; gfxCornerSizes mClippedRadii; bool mRadiiAreOuter; // Whether we are being asked to draw with a caller provided background // clipping area. If this is true we also disable rounded corners. bool mCustomClip; }; static void GetBackgroundClip(gfxContext *aCtx, uint8_t aBackgroundClip, nsIFrame* aForFrame, const nsRect& aBorderArea, const nsRect& aCallerDirtyRect, bool aHaveRoundedCorners, const gfxCornerSizes& aBGRadii, nscoord aAppUnitsPerPixel, /* out */ BackgroundClipState* aClipState) { aClipState->mBGClipArea = aBorderArea; aClipState->mCustomClip = false; aClipState->mRadiiAreOuter = true; aClipState->mClippedRadii = aBGRadii; if (aBackgroundClip != NS_STYLE_BG_CLIP_BORDER) { nsMargin border = aForFrame->GetUsedBorder(); if (aBackgroundClip == NS_STYLE_BG_CLIP_MOZ_ALMOST_PADDING) { // Reduce |border| by 1px (device pixels) on all sides, if // possible, so that we don't get antialiasing seams between the // background and border. border.top = std::max(0, border.top - aAppUnitsPerPixel); border.right = std::max(0, border.right - aAppUnitsPerPixel); border.bottom = std::max(0, border.bottom - aAppUnitsPerPixel); border.left = std::max(0, border.left - aAppUnitsPerPixel); } else if (aBackgroundClip != NS_STYLE_BG_CLIP_PADDING) { NS_ASSERTION(aBackgroundClip == NS_STYLE_BG_CLIP_CONTENT, "unexpected background-clip"); border += aForFrame->GetUsedPadding(); } aForFrame->ApplySkipSides(border); aClipState->mBGClipArea.Deflate(border); if (aHaveRoundedCorners) { gfxFloat borderSizes[4] = { gfxFloat(border.top / aAppUnitsPerPixel), gfxFloat(border.right / aAppUnitsPerPixel), gfxFloat(border.bottom / aAppUnitsPerPixel), gfxFloat(border.left / aAppUnitsPerPixel) }; nsCSSBorderRenderer::ComputeInnerRadii(aBGRadii, borderSizes, &aClipState->mClippedRadii); aClipState->mRadiiAreOuter = false; } } SetupDirtyRects(aClipState->mBGClipArea, aCallerDirtyRect, aAppUnitsPerPixel, &aClipState->mDirtyRect, &aClipState->mDirtyRectGfx); } static void SetupBackgroundClip(BackgroundClipState& aClipState, gfxContext *aCtx, bool aHaveRoundedCorners, nscoord aAppUnitsPerPixel, gfxContextAutoSaveRestore* aAutoSR) { if (aClipState.mDirtyRectGfx.IsEmpty()) { // Our caller won't draw anything under this condition, so no need // to set more up. return; } if (aClipState.mCustomClip) { // We don't support custom clips and rounded corners, arguably a bug, but // table painting seems to depend on it. return; } // If we have rounded corners, clip all subsequent drawing to the // rounded rectangle defined by bgArea and bgRadii (we don't know // whether the rounded corners intrude on the dirtyRect or not). // Do not do this if we have a caller-provided clip rect -- // as above with bgArea, arguably a bug, but table painting seems // to depend on it. if (aHaveRoundedCorners) { gfxRect bgAreaGfx = nsLayoutUtils::RectToGfxRect(aClipState.mBGClipArea, aAppUnitsPerPixel); bgAreaGfx.Round(); bgAreaGfx.Condition(); if (bgAreaGfx.IsEmpty()) { // I think it's become possible to hit this since // http://hg.mozilla.org/mozilla-central/rev/50e934e4979b landed. NS_WARNING("converted background area should not be empty"); // Make our caller not do anything. aClipState.mDirtyRectGfx.SizeTo(gfxSize(0.0, 0.0)); return; } aAutoSR->Reset(aCtx); aCtx->NewPath(); aCtx->RoundedRectangle(bgAreaGfx, aClipState.mClippedRadii, aClipState.mRadiiAreOuter); aCtx->Clip(); } } static void DrawBackgroundColor(BackgroundClipState& aClipState, gfxContext *aCtx, bool aHaveRoundedCorners, nscoord aAppUnitsPerPixel) { if (aClipState.mDirtyRectGfx.IsEmpty()) { // Our caller won't draw anything under this condition, so no need // to set more up. return; } // We don't support custom clips and rounded corners, arguably a bug, but // table painting seems to depend on it. if (!aHaveRoundedCorners || aClipState.mCustomClip) { aCtx->NewPath(); aCtx->Rectangle(aClipState.mDirtyRectGfx, true); aCtx->Fill(); return; } gfxRect bgAreaGfx = nsLayoutUtils::RectToGfxRect(aClipState.mBGClipArea, aAppUnitsPerPixel); bgAreaGfx.Round(); bgAreaGfx.Condition(); if (bgAreaGfx.IsEmpty()) { // I think it's become possible to hit this since // http://hg.mozilla.org/mozilla-central/rev/50e934e4979b landed. NS_WARNING("converted background area should not be empty"); // Make our caller not do anything. aClipState.mDirtyRectGfx.SizeTo(gfxSize(0.0, 0.0)); return; } aCtx->Save(); gfxRect dirty = bgAreaGfx.Intersect(aClipState.mDirtyRectGfx); aCtx->NewPath(); aCtx->Rectangle(dirty, true); aCtx->Clip(); aCtx->NewPath(); aCtx->RoundedRectangle(bgAreaGfx, aClipState.mClippedRadii, aClipState.mRadiiAreOuter); aCtx->Fill(); aCtx->Restore(); } nscolor nsCSSRendering::DetermineBackgroundColor(nsPresContext* aPresContext, nsStyleContext* aStyleContext, nsIFrame* aFrame, bool& aDrawBackgroundImage, bool& aDrawBackgroundColor) { aDrawBackgroundImage = true; aDrawBackgroundColor = true; if (aFrame->HonorPrintBackgroundSettings()) { aDrawBackgroundImage = aPresContext->GetBackgroundImageDraw(); aDrawBackgroundColor = aPresContext->GetBackgroundColorDraw(); } const nsStyleBackground *bg = aStyleContext->StyleBackground(); nscolor bgColor; if (aDrawBackgroundColor) { bgColor = aStyleContext->GetVisitedDependentColor(eCSSProperty_background_color); if (NS_GET_A(bgColor) == 0) { aDrawBackgroundColor = false; } } else { // If GetBackgroundColorDraw() is false, we are still expected to // draw color in the background of any frame that's not completely // transparent, but we are expected to use white instead of whatever // color was specified. bgColor = NS_RGB(255, 255, 255); if (aDrawBackgroundImage || !bg->IsTransparent()) { aDrawBackgroundColor = true; } else { bgColor = NS_RGBA(0,0,0,0); } } // We can skip painting the background color if a background image is opaque. if (aDrawBackgroundColor && bg->BottomLayer().mRepeat.mXRepeat == NS_STYLE_BG_REPEAT_REPEAT && bg->BottomLayer().mRepeat.mYRepeat == NS_STYLE_BG_REPEAT_REPEAT && bg->BottomLayer().mImage.IsOpaque()) { aDrawBackgroundColor = false; } return bgColor; } static gfxFloat ConvertGradientValueToPixels(const nsStyleCoord& aCoord, gfxFloat aFillLength, int32_t aAppUnitsPerPixel) { switch (aCoord.GetUnit()) { case eStyleUnit_Percent: return aCoord.GetPercentValue() * aFillLength; case eStyleUnit_Coord: return NSAppUnitsToFloatPixels(aCoord.GetCoordValue(), aAppUnitsPerPixel); case eStyleUnit_Calc: { const nsStyleCoord::Calc *calc = aCoord.GetCalcValue(); return calc->mPercent * aFillLength + NSAppUnitsToFloatPixels(calc->mLength, aAppUnitsPerPixel); } default: NS_WARNING("Unexpected coord unit"); return 0; } } // Given a box with size aBoxSize and origin (0,0), and an angle aAngle, // and a starting point for the gradient line aStart, find the endpoint of // the gradient line --- the intersection of the gradient line with a line // perpendicular to aAngle that passes through the farthest corner in the // direction aAngle. static gfxPoint ComputeGradientLineEndFromAngle(const gfxPoint& aStart, double aAngle, const gfxSize& aBoxSize) { double dx = cos(-aAngle); double dy = sin(-aAngle); gfxPoint farthestCorner(dx > 0 ? aBoxSize.width : 0, dy > 0 ? aBoxSize.height : 0); gfxPoint delta = farthestCorner - aStart; double u = delta.x*dy - delta.y*dx; return farthestCorner + gfxPoint(-u*dy, u*dx); } // Compute the start and end points of the gradient line for a linear gradient. static void ComputeLinearGradientLine(nsPresContext* aPresContext, nsStyleGradient* aGradient, const gfxSize& aBoxSize, gfxPoint* aLineStart, gfxPoint* aLineEnd) { if (aGradient->mBgPosX.GetUnit() == eStyleUnit_None) { double angle; if (aGradient->mAngle.IsAngleValue()) { angle = aGradient->mAngle.GetAngleValueInRadians(); if (!aGradient->mLegacySyntax) { angle = M_PI_2 - angle; } } else { angle = -M_PI_2; // defaults to vertical gradient starting from top } gfxPoint center(aBoxSize.width/2, aBoxSize.height/2); *aLineEnd = ComputeGradientLineEndFromAngle(center, angle, aBoxSize); *aLineStart = gfxPoint(aBoxSize.width, aBoxSize.height) - *aLineEnd; } else if (!aGradient->mLegacySyntax) { float xSign = aGradient->mBgPosX.GetPercentValue() * 2 - 1; float ySign = 1 - aGradient->mBgPosY.GetPercentValue() * 2; double angle = atan2(ySign * aBoxSize.width, xSign * aBoxSize.height); gfxPoint center(aBoxSize.width/2, aBoxSize.height/2); *aLineEnd = ComputeGradientLineEndFromAngle(center, angle, aBoxSize); *aLineStart = gfxPoint(aBoxSize.width, aBoxSize.height) - *aLineEnd; } else { int32_t appUnitsPerPixel = aPresContext->AppUnitsPerDevPixel(); *aLineStart = gfxPoint( ConvertGradientValueToPixels(aGradient->mBgPosX, aBoxSize.width, appUnitsPerPixel), ConvertGradientValueToPixels(aGradient->mBgPosY, aBoxSize.height, appUnitsPerPixel)); if (aGradient->mAngle.IsAngleValue()) { MOZ_ASSERT(aGradient->mLegacySyntax); double angle = aGradient->mAngle.GetAngleValueInRadians(); *aLineEnd = ComputeGradientLineEndFromAngle(*aLineStart, angle, aBoxSize); } else { // No angle, the line end is just the reflection of the start point // through the center of the box *aLineEnd = gfxPoint(aBoxSize.width, aBoxSize.height) - *aLineStart; } } } // Compute the start and end points of the gradient line for a radial gradient. // Also returns the horizontal and vertical radii defining the circle or // ellipse to use. static void ComputeRadialGradientLine(nsPresContext* aPresContext, nsStyleGradient* aGradient, const gfxSize& aBoxSize, gfxPoint* aLineStart, gfxPoint* aLineEnd, double* aRadiusX, double* aRadiusY) { if (aGradient->mBgPosX.GetUnit() == eStyleUnit_None) { // Default line start point is the center of the box *aLineStart = gfxPoint(aBoxSize.width/2, aBoxSize.height/2); } else { int32_t appUnitsPerPixel = aPresContext->AppUnitsPerDevPixel(); *aLineStart = gfxPoint( ConvertGradientValueToPixels(aGradient->mBgPosX, aBoxSize.width, appUnitsPerPixel), ConvertGradientValueToPixels(aGradient->mBgPosY, aBoxSize.height, appUnitsPerPixel)); } // Compute gradient shape: the x and y radii of an ellipse. double radiusX, radiusY; double leftDistance = Abs(aLineStart->x); double rightDistance = Abs(aBoxSize.width - aLineStart->x); double topDistance = Abs(aLineStart->y); double bottomDistance = Abs(aBoxSize.height - aLineStart->y); switch (aGradient->mSize) { case NS_STYLE_GRADIENT_SIZE_CLOSEST_SIDE: radiusX = std::min(leftDistance, rightDistance); radiusY = std::min(topDistance, bottomDistance); if (aGradient->mShape == NS_STYLE_GRADIENT_SHAPE_CIRCULAR) { radiusX = radiusY = std::min(radiusX, radiusY); } break; case NS_STYLE_GRADIENT_SIZE_CLOSEST_CORNER: { // Compute x and y distances to nearest corner double offsetX = std::min(leftDistance, rightDistance); double offsetY = std::min(topDistance, bottomDistance); if (aGradient->mShape == NS_STYLE_GRADIENT_SHAPE_CIRCULAR) { radiusX = radiusY = NS_hypot(offsetX, offsetY); } else { // maintain aspect ratio radiusX = offsetX*M_SQRT2; radiusY = offsetY*M_SQRT2; } break; } case NS_STYLE_GRADIENT_SIZE_FARTHEST_SIDE: radiusX = std::max(leftDistance, rightDistance); radiusY = std::max(topDistance, bottomDistance); if (aGradient->mShape == NS_STYLE_GRADIENT_SHAPE_CIRCULAR) { radiusX = radiusY = std::max(radiusX, radiusY); } break; case NS_STYLE_GRADIENT_SIZE_FARTHEST_CORNER: { // Compute x and y distances to nearest corner double offsetX = std::max(leftDistance, rightDistance); double offsetY = std::max(topDistance, bottomDistance); if (aGradient->mShape == NS_STYLE_GRADIENT_SHAPE_CIRCULAR) { radiusX = radiusY = NS_hypot(offsetX, offsetY); } else { // maintain aspect ratio radiusX = offsetX*M_SQRT2; radiusY = offsetY*M_SQRT2; } break; } case NS_STYLE_GRADIENT_SIZE_EXPLICIT_SIZE: { int32_t appUnitsPerPixel = aPresContext->AppUnitsPerDevPixel(); radiusX = ConvertGradientValueToPixels(aGradient->mRadiusX, aBoxSize.width, appUnitsPerPixel); radiusY = ConvertGradientValueToPixels(aGradient->mRadiusY, aBoxSize.height, appUnitsPerPixel); break; } default: radiusX = radiusY = 0; NS_ABORT_IF_FALSE(false, "unknown radial gradient sizing method"); } *aRadiusX = radiusX; *aRadiusY = radiusY; double angle; if (aGradient->mAngle.IsAngleValue()) { angle = aGradient->mAngle.GetAngleValueInRadians(); } else { // Default angle is 0deg angle = 0.0; } // The gradient line end point is where the gradient line intersects // the ellipse. *aLineEnd = *aLineStart + gfxPoint(radiusX*cos(-angle), radiusY*sin(-angle)); } // Returns aFrac*aC2 + (1 - aFrac)*C1. The interpolation is done // in unpremultiplied space, which is what SVG gradients and cairo // gradients expect. static gfxRGBA InterpolateColor(const gfxRGBA& aC1, const gfxRGBA& aC2, double aFrac) { double other = 1 - aFrac; return gfxRGBA(aC2.r*aFrac + aC1.r*other, aC2.g*aFrac + aC1.g*other, aC2.b*aFrac + aC1.b*other, aC2.a*aFrac + aC1.a*other); } static nscoord FindTileStart(nscoord aDirtyCoord, nscoord aTilePos, nscoord aTileDim) { NS_ASSERTION(aTileDim > 0, "Non-positive tile dimension"); double multiples = floor(double(aDirtyCoord - aTilePos)/aTileDim); return NSToCoordRound(multiples*aTileDim + aTilePos); } void nsCSSRendering::PaintGradient(nsPresContext* aPresContext, nsRenderingContext& aRenderingContext, nsStyleGradient* aGradient, const nsRect& aDirtyRect, const nsRect& aOneCellArea, const nsRect& aFillArea) { PROFILER_LABEL("nsCSSRendering", "PaintGradient"); Telemetry::AutoTimer gradientTimer; if (aOneCellArea.IsEmpty()) return; gfxContext *ctx = aRenderingContext.ThebesContext(); nscoord appUnitsPerPixel = aPresContext->AppUnitsPerDevPixel(); gfxRect oneCellArea = nsLayoutUtils::RectToGfxRect(aOneCellArea, appUnitsPerPixel); bool cellContainsFill = aOneCellArea.Contains(aFillArea); gfx::BackendType backendType = gfx::BACKEND_NONE; if (ctx->IsCairo()) { backendType = gfx::BACKEND_CAIRO; } else { gfx::DrawTarget* dt = ctx->GetDrawTarget(); NS_ASSERTION(dt, "If we are not using Cairo, we should have a draw target."); backendType = dt->GetType(); } // Compute "gradient line" start and end relative to oneCellArea gfxPoint lineStart, lineEnd; double radiusX = 0, radiusY = 0; // for radial gradients only if (aGradient->mShape == NS_STYLE_GRADIENT_SHAPE_LINEAR) { ComputeLinearGradientLine(aPresContext, aGradient, oneCellArea.Size(), &lineStart, &lineEnd); } else { ComputeRadialGradientLine(aPresContext, aGradient, oneCellArea.Size(), &lineStart, &lineEnd, &radiusX, &radiusY); } gfxFloat lineLength = NS_hypot(lineEnd.x - lineStart.x, lineEnd.y - lineStart.y); NS_ABORT_IF_FALSE(aGradient->mStops.Length() >= 2, "The parser should reject gradients with less than two stops"); // Build color stop array and compute stop positions nsTArray stops; // If there is a run of stops before stop i that did not have specified // positions, then this is the index of the first stop in that run, otherwise // it's -1. int32_t firstUnsetPosition = -1; for (uint32_t i = 0; i < aGradient->mStops.Length(); ++i) { const nsStyleGradientStop& stop = aGradient->mStops[i]; double position; switch (stop.mLocation.GetUnit()) { case eStyleUnit_None: if (i == 0) { // First stop defaults to position 0.0 position = 0.0; } else if (i == aGradient->mStops.Length() - 1) { // Last stop defaults to position 1.0 position = 1.0; } else { // Other stops with no specified position get their position assigned // later by interpolation, see below. // Remeber where the run of stops with no specified position starts, // if it starts here. if (firstUnsetPosition < 0) { firstUnsetPosition = i; } stops.AppendElement(ColorStop(0, stop.mColor)); continue; } break; case eStyleUnit_Percent: position = stop.mLocation.GetPercentValue(); break; case eStyleUnit_Coord: position = lineLength < 1e-6 ? 0.0 : stop.mLocation.GetCoordValue() / appUnitsPerPixel / lineLength; break; case eStyleUnit_Calc: nsStyleCoord::Calc *calc; calc = stop.mLocation.GetCalcValue(); position = calc->mPercent + ((lineLength < 1e-6) ? 0.0 : (NSAppUnitsToFloatPixels(calc->mLength, appUnitsPerPixel) / lineLength)); break; default: NS_ABORT_IF_FALSE(false, "Unknown stop position type"); } if (i > 0) { // Prevent decreasing stop positions by advancing this position // to the previous stop position, if necessary position = std::max(position, stops[i - 1].mPosition); } stops.AppendElement(ColorStop(position, stop.mColor)); if (firstUnsetPosition > 0) { // Interpolate positions for all stops that didn't have a specified position double p = stops[firstUnsetPosition - 1].mPosition; double d = (stops[i].mPosition - p)/(i - firstUnsetPosition + 1); for (uint32_t j = firstUnsetPosition; j < i; ++j) { p += d; stops[j].mPosition = p; } firstUnsetPosition = -1; } } // Eliminate negative-position stops if the gradient is radial. double firstStop = stops[0].mPosition; if (aGradient->mShape != NS_STYLE_GRADIENT_SHAPE_LINEAR && firstStop < 0.0) { if (aGradient->mRepeating) { // Choose an instance of the repeated pattern that gives us all positive // stop-offsets. double lastStop = stops[stops.Length() - 1].mPosition; double stopDelta = lastStop - firstStop; // If all the stops are in approximately the same place then logic below // will kick in that makes us draw just the last stop color, so don't // try to do anything in that case. We certainly need to avoid // dividing by zero. if (stopDelta >= 1e-6) { double instanceCount = ceil(-firstStop/stopDelta); // Advance stops by instanceCount multiples of the period of the // repeating gradient. double offset = instanceCount*stopDelta; for (uint32_t i = 0; i < stops.Length(); i++) { stops[i].mPosition += offset; } } } else { // Move negative-position stops to position 0.0. We may also need // to set the color of the stop to the color the gradient should have // at the center of the ellipse. for (uint32_t i = 0; i < stops.Length(); i++) { double pos = stops[i].mPosition; if (pos < 0.0) { stops[i].mPosition = 0.0; // If this is the last stop, we don't need to adjust the color, // it will fill the entire area. if (i < stops.Length() - 1) { double nextPos = stops[i + 1].mPosition; // If nextPos is approximately equal to pos, then we don't // need to adjust the color of this stop because it's // not going to be displayed. // If nextPos is negative, we don't need to adjust the color of // this stop since it's not going to be displayed because // nextPos will also be moved to 0.0. if (nextPos >= 0.0 && nextPos - pos >= 1e-6) { // Compute how far the new position 0.0 is along the interval // between pos and nextPos. // XXX Color interpolation (in cairo, too) should use the // CSS 'color-interpolation' property! double frac = (0.0 - pos)/(nextPos - pos); stops[i].mColor = InterpolateColor(stops[i].mColor, stops[i + 1].mColor, frac); } } } } } firstStop = stops[0].mPosition; NS_ABORT_IF_FALSE(firstStop >= 0.0, "Failed to fix stop offsets"); } if (aGradient->mShape != NS_STYLE_GRADIENT_SHAPE_LINEAR && !aGradient->mRepeating) { // Direct2D can only handle a particular class of radial gradients because // of the way the it specifies gradients. Setting firstStop to 0, when we // can, will help us stay on the fast path. Currently we don't do this // for repeating gradients but we could by adjusting the stop collection // to start at 0 firstStop = 0; } double lastStop = stops[stops.Length() - 1].mPosition; // Cairo gradients must have stop positions in the range [0, 1]. So, // stop positions will be normalized below by subtracting firstStop and then // multiplying by stopScale. double stopScale; double stopDelta = lastStop - firstStop; bool zeroRadius = aGradient->mShape != NS_STYLE_GRADIENT_SHAPE_LINEAR && (radiusX < 1e-6 || radiusY < 1e-6); if (stopDelta < 1e-6 || lineLength < 1e-6 || zeroRadius) { // Stops are all at the same place. Map all stops to 0.0. // For repeating radial gradients, or for any radial gradients with // a zero radius, we need to fill with the last stop color, so just set // both radii to 0. stopScale = 0.0; if (aGradient->mRepeating || zeroRadius) { radiusX = radiusY = 0.0; } lastStop = firstStop; } else { stopScale = 1.0/stopDelta; } // Create the gradient pattern. nsRefPtr gradientPattern; bool forceRepeatToCoverTiles = false; if (aGradient->mShape == NS_STYLE_GRADIENT_SHAPE_LINEAR) { // Compute the actual gradient line ends we need to pass to cairo after // stops have been normalized. gfxPoint gradientStart = lineStart + (lineEnd - lineStart)*firstStop; gfxPoint gradientEnd = lineStart + (lineEnd - lineStart)*lastStop; if (stopScale == 0.0) { // Stops are all at the same place. For repeating gradients, this will // just paint the last stop color. We don't need to do anything. // For non-repeating gradients, this should render as two colors, one // on each "side" of the gradient line segment, which is a point. All // our stops will be at 0.0; we just need to set the direction vector // correctly. gradientEnd = gradientStart + (lineEnd - lineStart); } gradientPattern = new gfxPattern(gradientStart.x, gradientStart.y, gradientEnd.x, gradientEnd.y); // When the gradient line is parallel to the x axis from the left edge // to the right edge of a tile, then we can repeat by just repeating the // gradient. if (!cellContainsFill && ((gradientStart.y == gradientEnd.y && gradientStart.x == 0 && gradientEnd.x == oneCellArea.width) || (gradientStart.x == gradientEnd.x && gradientStart.y == 0 && gradientEnd.y == oneCellArea.height))) { forceRepeatToCoverTiles = true; } } else { NS_ASSERTION(firstStop >= 0.0, "Negative stops not allowed for radial gradients"); // To form an ellipse, we'll stretch a circle vertically, if necessary. // So our radii are based on radiusX. double innerRadius = radiusX*firstStop; double outerRadius = radiusX*lastStop; if (stopScale == 0.0) { // Stops are all at the same place. See above (except we now have // the inside vs. outside of an ellipse). outerRadius = innerRadius + 1; } gradientPattern = new gfxPattern(lineStart.x, lineStart.y, innerRadius, lineStart.x, lineStart.y, outerRadius); if (radiusX != radiusY) { // Stretch the circles into ellipses vertically by setting a transform // in the pattern. // Recall that this is the transform from user space to pattern space. // So to stretch the ellipse by factor of P vertically, we scale // user coordinates by 1/P. gfxMatrix matrix; matrix.Translate(lineStart); matrix.Scale(1.0, radiusX/radiusY); matrix.Translate(-lineStart); gradientPattern->SetMatrix(matrix); } } if (gradientPattern->CairoStatus()) return; if (stopScale == 0.0) { // Non-repeating gradient with all stops in same place -> just add // first stop and last stop, both at position 0. // Repeating gradient with all stops in the same place, or radial // gradient with radius of 0 -> just paint the last stop color. // We use firstStop offset to keep |stops| with same units (will later normalize to 0). gfxRGBA firstColor(stops[0].mColor); gfxRGBA lastColor(stops.LastElement().mColor); stops.Clear(); if (!aGradient->mRepeating && !zeroRadius) { stops.AppendElement(ColorStop(firstStop, firstColor)); } stops.AppendElement(ColorStop(firstStop, lastColor)); } bool isRepeat = aGradient->mRepeating || forceRepeatToCoverTiles; // Now set normalized color stops in pattern. if (!ctx->IsCairo()) { // Offscreen gradient surface cache (not a tile): // On some backends (e.g. D2D), the GradientStops object holds an offscreen surface // which is a lookup table used to evaluate the gradient. This surface can use // much memory (ram and/or GPU ram) and can be expensive to create. So we cache it. // The cache key correlates 1:1 with the arguments for CreateGradientStops (also the implied backend type) // Note that GradientStop is a simple struct with a stop value (while GradientStops has the surface). nsTArray rawStops(stops.Length()); rawStops.SetLength(stops.Length()); for(uint32_t i = 0; i < stops.Length(); i++) { rawStops[i].color = gfx::Color(stops[i].mColor.r, stops[i].mColor.g, stops[i].mColor.b, stops[i].mColor.a); rawStops[i].offset = stopScale * (stops[i].mPosition - firstStop); } GradientCacheData* cached = gGradientCache->Lookup(rawStops, isRepeat, backendType); mozilla::RefPtr gs = cached ? cached->mStops : nullptr; if (!gs) { // CreateGradientStops is expensive (possibly lazily) gs = ctx->GetDrawTarget()->CreateGradientStops(rawStops.Elements(), stops.Length(), isRepeat ? gfx::EXTEND_REPEAT : gfx::EXTEND_CLAMP); cached = new GradientCacheData(gs, GradientCacheKey(rawStops, isRepeat, backendType)); if (!gGradientCache->RegisterEntry(cached)) { delete cached; } } gradientPattern->SetColorStops(gs); } else { for (uint32_t i = 0; i < stops.Length(); i++) { double pos = stopScale*(stops[i].mPosition - firstStop); gradientPattern->AddColorStop(pos, stops[i].mColor); } // Set repeat mode. Default cairo extend mode is PAD. if (isRepeat) { gradientPattern->SetExtend(gfxPattern::EXTEND_REPEAT); } } // Paint gradient tiles. This isn't terribly efficient, but doing it this // way is simple and sure to get pixel-snapping right. We could speed things // up by drawing tiles into temporary surfaces and copying those to the // destination, but after pixel-snapping tiles may not all be the same size. nsRect dirty; if (!dirty.IntersectRect(aDirtyRect, aFillArea)) return; gfxRect areaToFill = nsLayoutUtils::RectToGfxRect(aFillArea, appUnitsPerPixel); gfxMatrix ctm = ctx->CurrentMatrix(); bool isCTMPreservingAxisAlignedRectangles = ctm.PreservesAxisAlignedRectangles(); // xStart/yStart are the top-left corner of the top-left tile. nscoord xStart = FindTileStart(dirty.x, aOneCellArea.x, aOneCellArea.width); nscoord yStart = FindTileStart(dirty.y, aOneCellArea.y, aOneCellArea.height); nscoord xEnd = forceRepeatToCoverTiles ? xStart + aOneCellArea.width : dirty.XMost(); nscoord yEnd = forceRepeatToCoverTiles ? yStart + aOneCellArea.height : dirty.YMost(); // x and y are the top-left corner of the tile to draw for (nscoord y = yStart; y < yEnd; y += aOneCellArea.height) { for (nscoord x = xStart; x < xEnd; x += aOneCellArea.width) { // The coordinates of the tile gfxRect tileRect = nsLayoutUtils::RectToGfxRect( nsRect(x, y, aOneCellArea.width, aOneCellArea.height), appUnitsPerPixel); // The actual area to fill with this tile is the intersection of this // tile with the overall area we're supposed to be filling gfxRect fillRect = forceRepeatToCoverTiles ? areaToFill : tileRect.Intersect(areaToFill); ctx->NewPath(); // Try snapping the fill rect. Snap its top-left and bottom-right // independently to preserve the orientation. gfxPoint snappedFillRectTopLeft = fillRect.TopLeft(); gfxPoint snappedFillRectTopRight = fillRect.TopRight(); gfxPoint snappedFillRectBottomRight = fillRect.BottomRight(); // Snap three points instead of just two to ensure we choose the // correct orientation if there's a reflection. if (isCTMPreservingAxisAlignedRectangles && ctx->UserToDevicePixelSnapped(snappedFillRectTopLeft, true) && ctx->UserToDevicePixelSnapped(snappedFillRectBottomRight, true) && ctx->UserToDevicePixelSnapped(snappedFillRectTopRight, true)) { if (snappedFillRectTopLeft.x == snappedFillRectBottomRight.x || snappedFillRectTopLeft.y == snappedFillRectBottomRight.y) { // Nothing to draw; avoid scaling by zero and other weirdness that // could put the context in an error state. continue; } // Set the context's transform to the transform that maps fillRect to // snappedFillRect. The part of the gradient that was going to // exactly fill fillRect will fill snappedFillRect instead. gfxMatrix transform = gfxUtils::TransformRectToRect(fillRect, snappedFillRectTopLeft, snappedFillRectTopRight, snappedFillRectBottomRight); ctx->SetMatrix(transform); } ctx->Rectangle(fillRect); ctx->Translate(tileRect.TopLeft()); ctx->SetPattern(gradientPattern); ctx->Fill(); ctx->SetMatrix(ctm); } } } void nsCSSRendering::PaintBackgroundWithSC(nsPresContext* aPresContext, nsRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aDirtyRect, const nsRect& aBorderArea, nsStyleContext* aBackgroundSC, const nsStyleBorder& aBorder, uint32_t aFlags, nsRect* aBGClipRect, int32_t aLayer) { NS_PRECONDITION(aForFrame, "Frame is expected to be provided to PaintBackground"); // Check to see if we have an appearance defined. If so, we let the theme // renderer draw the background and bail out. // XXXzw this ignores aBGClipRect. const nsStyleDisplay* displayData = aForFrame->StyleDisplay(); if (displayData->mAppearance) { nsITheme *theme = aPresContext->GetTheme(); if (theme && theme->ThemeSupportsWidget(aPresContext, aForFrame, displayData->mAppearance)) { nsRect drawing(aBorderArea); theme->GetWidgetOverflow(aPresContext->DeviceContext(), aForFrame, displayData->mAppearance, &drawing); drawing.IntersectRect(drawing, aDirtyRect); theme->DrawWidgetBackground(&aRenderingContext, aForFrame, displayData->mAppearance, aBorderArea, drawing); return; } } // For canvas frames (in the CSS sense) we draw the background color using // a solid color item that gets added in nsLayoutUtils::PaintFrame, // or nsSubDocumentFrame::BuildDisplayList (bug 488242). (The solid // color may be moved into nsDisplayCanvasBackground by // nsPresShell::AddCanvasBackgroundColorItem, and painted by // nsDisplayCanvasBackground directly.) Either way we don't need to // paint the background color here. bool isCanvasFrame = IsCanvasFrame(aForFrame); // Determine whether we are drawing background images and/or // background colors. bool drawBackgroundImage; bool drawBackgroundColor; nscolor bgColor = DetermineBackgroundColor(aPresContext, aBackgroundSC, aForFrame, drawBackgroundImage, drawBackgroundColor); // If we're drawing a specific layer, we don't want to draw the // background color. const nsStyleBackground *bg = aBackgroundSC->StyleBackground(); if (drawBackgroundColor && aLayer >= 0) { drawBackgroundColor = false; } // At this point, drawBackgroundImage and drawBackgroundColor are // true if and only if we are actually supposed to paint an image or // color into aDirtyRect, respectively. if (!drawBackgroundImage && !drawBackgroundColor) return; // Compute the outermost boundary of the area that might be painted. gfxContext *ctx = aRenderingContext.ThebesContext(); nscoord appUnitsPerPixel = aPresContext->AppUnitsPerDevPixel(); // Same coordinate space as aBorderArea & aBGClipRect gfxCornerSizes bgRadii; bool haveRoundedCorners; { nscoord radii[8]; nsSize frameSize = aForFrame->GetSize(); if (&aBorder == aForFrame->StyleBorder() && frameSize == aBorderArea.Size()) { haveRoundedCorners = aForFrame->GetBorderRadii(radii); } else { haveRoundedCorners = nsIFrame::ComputeBorderRadii(aBorder.mBorderRadius, frameSize, aBorderArea.Size(), aForFrame->GetSkipSides(), radii); } if (haveRoundedCorners) ComputePixelRadii(radii, appUnitsPerPixel, &bgRadii); } // The 'bgClipArea' (used only by the image tiling logic, far below) // is the caller-provided aBGClipRect if any, or else the area // determined by the value of 'background-clip' in // SetupCurrentBackgroundClip. (Arguably it should be the // intersection, but that breaks the table painter -- in particular, // taking the intersection breaks reftests/bugs/403249-1[ab].) BackgroundClipState clipState; uint8_t currentBackgroundClip; bool isSolidBorder; if (aBGClipRect) { clipState.mBGClipArea = *aBGClipRect; clipState.mCustomClip = true; SetupDirtyRects(clipState.mBGClipArea, aDirtyRect, appUnitsPerPixel, &clipState.mDirtyRect, &clipState.mDirtyRectGfx); } else { // The background is rendered over the 'background-clip' area, // which is normally equal to the border area but may be reduced // to the padding area by CSS. Also, if the border is solid, we // don't need to draw outside the padding area. In either case, // if the borders are rounded, make sure we use the same inner // radii as the border code will. // The background-color is drawn based on the bottom // background-clip. currentBackgroundClip = bg->BottomLayer().mClip; isSolidBorder = (aFlags & PAINTBG_WILL_PAINT_BORDER) && IsOpaqueBorder(aBorder); if (isSolidBorder && currentBackgroundClip == NS_STYLE_BG_CLIP_BORDER) { // If we have rounded corners, we need to inflate the background // drawing area a bit to avoid seams between the border and // background. currentBackgroundClip = haveRoundedCorners ? NS_STYLE_BG_CLIP_MOZ_ALMOST_PADDING : NS_STYLE_BG_CLIP_PADDING; } GetBackgroundClip(ctx, currentBackgroundClip, aForFrame, aBorderArea, aDirtyRect, haveRoundedCorners, bgRadii, appUnitsPerPixel, &clipState); } // If we might be using a background color, go ahead and set it now. if (drawBackgroundColor && !isCanvasFrame) ctx->SetColor(gfxRGBA(bgColor)); gfxContextAutoSaveRestore autoSR; // If there is no background image, draw a color. (If there is // neither a background image nor a color, we wouldn't have gotten // this far.) if (!drawBackgroundImage) { if (!isCanvasFrame) { DrawBackgroundColor(clipState, ctx, haveRoundedCorners, appUnitsPerPixel); } return; } if (bg->mImageCount < 1) { // Return if there are no background layers, all work from this point // onwards happens iteratively on these. return; } // Validate the layer range before we start iterating. int32_t startLayer = aLayer; int32_t nLayers = 1; if (startLayer < 0) { startLayer = (int32_t)bg->mImageCount - 1; nLayers = bg->mImageCount; } // Ensure we get invalidated for loads of the image. We need to do // this here because this might be the only code that knows about the // association of the style data with the frame. if (aBackgroundSC != aForFrame->StyleContext()) { ImageLoader* loader = aPresContext->Document()->StyleImageLoader(); NS_FOR_VISIBLE_BACKGROUND_LAYERS_BACK_TO_FRONT_WITH_RANGE(i, bg, startLayer, nLayers) { if (bg->mLayers[i].mImage.GetType() == eStyleImageType_Image) { imgIRequest *image = bg->mLayers[i].mImage.GetImageData(); loader->AssociateRequestToFrame(image, aForFrame); } } } // The background color is rendered over the entire dirty area, // even if the image isn't. if (drawBackgroundColor && !isCanvasFrame) { DrawBackgroundColor(clipState, ctx, haveRoundedCorners, appUnitsPerPixel); } if (drawBackgroundImage) { bool clipSet = false; NS_FOR_VISIBLE_BACKGROUND_LAYERS_BACK_TO_FRONT_WITH_RANGE(i, bg, bg->mImageCount - 1, nLayers + (bg->mImageCount - startLayer - 1)) { const nsStyleBackground::Layer &layer = bg->mLayers[i]; if (!aBGClipRect) { uint8_t newBackgroundClip = layer.mClip; if (isSolidBorder && newBackgroundClip == NS_STYLE_BG_CLIP_BORDER) { newBackgroundClip = haveRoundedCorners ? NS_STYLE_BG_CLIP_MOZ_ALMOST_PADDING : NS_STYLE_BG_CLIP_PADDING; } if (currentBackgroundClip != newBackgroundClip || !clipSet) { currentBackgroundClip = newBackgroundClip; // If clipSet is false that means this is the bottom layer and we // already called GetBackgroundClip above and it stored its results // in clipState. if (clipSet) { GetBackgroundClip(ctx, currentBackgroundClip, aForFrame, aBorderArea, aDirtyRect, haveRoundedCorners, bgRadii, appUnitsPerPixel, &clipState); } SetupBackgroundClip(clipState, ctx, haveRoundedCorners, appUnitsPerPixel, &autoSR); clipSet = true; } } if ((aLayer < 0 || i == (uint32_t)startLayer) && !clipState.mDirtyRectGfx.IsEmpty()) { nsBackgroundLayerState state = PrepareBackgroundLayer(aPresContext, aForFrame, aFlags, aBorderArea, clipState.mBGClipArea, *bg, layer); if (!state.mFillArea.IsEmpty()) { state.mImageRenderer.Draw(aPresContext, aRenderingContext, state.mDestArea, state.mFillArea, state.mAnchor + aBorderArea.TopLeft(), clipState.mDirtyRect); } } } } } void nsCSSRendering::PaintBackgroundColorWithSC(nsPresContext* aPresContext, nsRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aDirtyRect, const nsRect& aBorderArea, nsStyleContext* aBackgroundSC, const nsStyleBorder& aBorder, uint32_t aFlags) { NS_PRECONDITION(aForFrame, "Frame is expected to be provided to PaintBackground"); // Check to see if we have an appearance defined. If so, we let the theme // renderer draw the background and bail out. const nsStyleDisplay* displayData = aForFrame->StyleDisplay(); if (displayData->mAppearance) { nsITheme *theme = aPresContext->GetTheme(); if (theme && theme->ThemeSupportsWidget(aPresContext, aForFrame, displayData->mAppearance)) { NS_ERROR("Shouldn't be trying to paint a background color if we are themed!"); return; } } NS_ASSERTION(!IsCanvasFrame(aForFrame), "Should not be trying to paint a background color for canvas frames!"); // Determine whether we are drawing background images and/or // background colors. bool drawBackgroundImage; bool drawBackgroundColor; nscolor bgColor = DetermineBackgroundColor(aPresContext, aBackgroundSC, aForFrame, drawBackgroundImage, drawBackgroundColor); NS_ASSERTION(drawBackgroundColor, "Should not be trying to paint a background color if we don't have one"); // Compute the outermost boundary of the area that might be painted. gfxContext *ctx = aRenderingContext.ThebesContext(); nscoord appUnitsPerPixel = aPresContext->AppUnitsPerDevPixel(); // Same coordinate space as aBorderArea gfxCornerSizes bgRadii; bool haveRoundedCorners; { nscoord radii[8]; nsSize frameSize = aForFrame->GetSize(); if (&aBorder == aForFrame->StyleBorder() && frameSize == aBorderArea.Size()) { haveRoundedCorners = aForFrame->GetBorderRadii(radii); } else { haveRoundedCorners = nsIFrame::ComputeBorderRadii(aBorder.mBorderRadius, frameSize, aBorderArea.Size(), aForFrame->GetSkipSides(), radii); } if (haveRoundedCorners) ComputePixelRadii(radii, appUnitsPerPixel, &bgRadii); } // The background is rendered over the 'background-clip' area, // which is normally equal to the border area but may be reduced // to the padding area by CSS. Also, if the border is solid, we // don't need to draw outside the padding area. In either case, // if the borders are rounded, make sure we use the same inner // radii as the border code will. // The background-color is drawn based on the bottom // background-clip. const nsStyleBackground *bg = aBackgroundSC->StyleBackground(); uint8_t currentBackgroundClip = bg->BottomLayer().mClip; bool isSolidBorder = (aFlags & PAINTBG_WILL_PAINT_BORDER) && IsOpaqueBorder(aBorder); if (isSolidBorder && currentBackgroundClip == NS_STYLE_BG_CLIP_BORDER) { // If we have rounded corners, we need to inflate the background // drawing area a bit to avoid seams between the border and // background. currentBackgroundClip = haveRoundedCorners ? NS_STYLE_BG_CLIP_MOZ_ALMOST_PADDING : NS_STYLE_BG_CLIP_PADDING; } BackgroundClipState clipState; GetBackgroundClip(ctx, currentBackgroundClip, aForFrame, aBorderArea, aDirtyRect, haveRoundedCorners, bgRadii, appUnitsPerPixel, &clipState); ctx->SetColor(gfxRGBA(bgColor)); gfxContextAutoSaveRestore autoSR; DrawBackgroundColor(clipState, ctx, haveRoundedCorners, appUnitsPerPixel); } static inline bool IsTransformed(nsIFrame* aForFrame, nsIFrame* aTopFrame) { for (nsIFrame* f = aForFrame; f != aTopFrame; f = f->GetParent()) { if (f->IsTransformed()) { return true; } } return false; } nsRect nsCSSRendering::ComputeBackgroundPositioningArea(nsPresContext* aPresContext, nsIFrame* aForFrame, const nsRect& aBorderArea, const nsStyleBackground& aBackground, const nsStyleBackground::Layer& aLayer, nsIFrame** aAttachedToFrame) { // Compute background origin area relative to aBorderArea now as we may need // it to compute the effective image size for a CSS gradient. nsRect bgPositioningArea(0, 0, 0, 0); nsIAtom* frameType = aForFrame->GetType(); nsIFrame* geometryFrame = aForFrame; if (frameType == nsGkAtoms::inlineFrame) { // XXXjwalden Strictly speaking this is not quite faithful to how // background-break is supposed to interact with background-origin values, // but it's a non-trivial amount of work to make it fully conformant, and // until the specification is more finalized (and assuming background-break // even makes the cut) it doesn't make sense to hammer out exact behavior. switch (aBackground.mBackgroundInlinePolicy) { case NS_STYLE_BG_INLINE_POLICY_EACH_BOX: bgPositioningArea = nsRect(nsPoint(0,0), aBorderArea.Size()); break; case NS_STYLE_BG_INLINE_POLICY_BOUNDING_BOX: bgPositioningArea = gInlineBGData->GetBoundingRect(aForFrame); break; default: NS_ERROR("Unknown background-inline-policy value! " "Please, teach me what to do."); case NS_STYLE_BG_INLINE_POLICY_CONTINUOUS: bgPositioningArea = gInlineBGData->GetContinuousRect(aForFrame); break; } } else if (frameType == nsGkAtoms::canvasFrame) { geometryFrame = aForFrame->GetFirstPrincipalChild(); // geometryFrame might be null if this canvas is a page created // as an overflow container (e.g. the in-flow content has already // finished and this page only displays the continuations of // absolutely positioned content). if (geometryFrame) { bgPositioningArea = geometryFrame->GetRect(); } } else { bgPositioningArea = nsRect(nsPoint(0,0), aBorderArea.Size()); } // Background images are tiled over the 'background-clip' area // but the origin of the tiling is based on the 'background-origin' area if (aLayer.mOrigin != NS_STYLE_BG_ORIGIN_BORDER && geometryFrame) { nsMargin border = geometryFrame->GetUsedBorder(); if (aLayer.mOrigin != NS_STYLE_BG_ORIGIN_PADDING) { border += geometryFrame->GetUsedPadding(); NS_ASSERTION(aLayer.mOrigin == NS_STYLE_BG_ORIGIN_CONTENT, "unknown background-origin value"); } geometryFrame->ApplySkipSides(border); bgPositioningArea.Deflate(border); } nsIFrame* attachedToFrame = aForFrame; if (NS_STYLE_BG_ATTACHMENT_FIXED == aLayer.mAttachment) { // If it's a fixed background attachment, then the image is placed // relative to the viewport, which is the area of the root frame // in a screen context or the page content frame in a print context. attachedToFrame = aPresContext->PresShell()->FrameManager()->GetRootFrame(); NS_ASSERTION(attachedToFrame, "no root frame"); nsIFrame* pageContentFrame = nullptr; if (aPresContext->IsPaginated()) { pageContentFrame = nsLayoutUtils::GetClosestFrameOfType(aForFrame, nsGkAtoms::pageContentFrame); if (pageContentFrame) { attachedToFrame = pageContentFrame; } // else this is an embedded shell and its root frame is what we want } // Set the background positioning area to the viewport's area // (relative to aForFrame) bgPositioningArea = nsRect(-aForFrame->GetOffsetTo(attachedToFrame), attachedToFrame->GetSize()); if (!pageContentFrame) { // Subtract the size of scrollbars. nsIScrollableFrame* scrollableFrame = aPresContext->PresShell()->GetRootScrollFrameAsScrollable(); if (scrollableFrame) { nsMargin scrollbars = scrollableFrame->GetActualScrollbarSizes(); bgPositioningArea.Deflate(scrollbars); } } } *aAttachedToFrame = attachedToFrame; return bgPositioningArea; } nsBackgroundLayerState nsCSSRendering::PrepareBackgroundLayer(nsPresContext* aPresContext, nsIFrame* aForFrame, uint32_t aFlags, const nsRect& aBorderArea, const nsRect& aBGClipRect, const nsStyleBackground& aBackground, const nsStyleBackground::Layer& aLayer) { /* * The background properties we need to keep in mind when drawing background * layers are: * * background-image * background-repeat * background-attachment * background-position * background-clip * background-origin * background-size * background-break (-moz-background-inline-policy) * * (background-color applies to the entire element and not to individual * layers, so it is irrelevant to this method.) * * These properties have the following dependencies upon each other when * determining rendering: * * background-image * no dependencies * background-repeat * no dependencies * background-attachment * no dependencies * background-position * depends upon background-size (for the image's scaled size) and * background-break (for the background positioning area) * background-clip * no dependencies * background-origin * depends upon background-attachment (only in the case where that value * is 'fixed') * background-size * depends upon background-break (for the background positioning area for * resolving percentages), background-image (for the image's intrinsic * size), background-repeat (if that value is 'round'), and * background-origin (for the background painting area, when * background-repeat is 'round') * background-break * depends upon background-origin (specifying how the boxes making up the * background positioning area are determined) * * As a result of only-if dependencies we don't strictly do a topological * sort of the above properties when processing, but it's pretty close to one: * * background-clip (by caller) * background-image * background-break, background-origin * background-attachment (postfix for background-{origin,break} if 'fixed') * background-size * background-position * background-repeat */ uint32_t irFlags = 0; if (aFlags & nsCSSRendering::PAINTBG_SYNC_DECODE_IMAGES) { irFlags |= nsImageRenderer::FLAG_SYNC_DECODE_IMAGES; } nsBackgroundLayerState state(aForFrame, &aLayer.mImage, irFlags); if (!state.mImageRenderer.PrepareImage()) { // There's no image or it's not ready to be painted. return state; } // The frame to which the background is attached nsIFrame* attachedToFrame = aForFrame; // Compute background origin area relative to aBorderArea now as we may need // it to compute the effective image size for a CSS gradient. nsRect bgPositioningArea = ComputeBackgroundPositioningArea(aPresContext, aForFrame, aBorderArea, aBackground, aLayer, &attachedToFrame); // For background-attachment:fixed backgrounds, we'll limit the area // where the background can be drawn to the viewport. nsRect bgClipRect = aBGClipRect; // Compute the anchor point. // // relative to aBorderArea.TopLeft() (which is where the top-left // of aForFrame's border-box will be rendered) nsPoint imageTopLeft; if (NS_STYLE_BG_ATTACHMENT_FIXED == aLayer.mAttachment) { if ((aFlags & nsCSSRendering::PAINTBG_TO_WINDOW) && !IsTransformed(aForFrame, attachedToFrame)) { // Clip background-attachment:fixed backgrounds to the viewport, if we're // painting to the screen and not transformed. This avoids triggering // tiling in common cases, without affecting output since drawing is // always clipped to the viewport when we draw to the screen. (But it's // not a pure optimization since it can affect the values of pixels at the // edge of the viewport --- whether they're sampled from a putative "next // tile" or not.) bgClipRect.IntersectRect(bgClipRect, bgPositioningArea + aBorderArea.TopLeft()); } } // Scale the image as specified for background-size and as required for // proper background positioning when background-position is defined with // percentages. nsSize imageSize = state.mImageRenderer.ComputeSize(aLayer.mSize, bgPositioningArea.Size()); if (imageSize.width <= 0 || imageSize.height <= 0) return state; // Compute the position of the background now that the background's size is // determined. ComputeBackgroundAnchorPoint(aLayer, bgPositioningArea.Size(), imageSize, &imageTopLeft, &state.mAnchor); imageTopLeft += bgPositioningArea.TopLeft(); state.mAnchor += bgPositioningArea.TopLeft(); state.mDestArea = nsRect(imageTopLeft + aBorderArea.TopLeft(), imageSize); state.mFillArea = state.mDestArea; int repeatX = aLayer.mRepeat.mXRepeat; int repeatY = aLayer.mRepeat.mYRepeat; if (repeatX == NS_STYLE_BG_REPEAT_REPEAT) { state.mFillArea.x = bgClipRect.x; state.mFillArea.width = bgClipRect.width; } if (repeatY == NS_STYLE_BG_REPEAT_REPEAT) { state.mFillArea.y = bgClipRect.y; state.mFillArea.height = bgClipRect.height; } state.mFillArea.IntersectRect(state.mFillArea, bgClipRect); return state; } nsRect nsCSSRendering::GetBackgroundLayerRect(nsPresContext* aPresContext, nsIFrame* aForFrame, const nsRect& aBorderArea, const nsRect& aClipRect, const nsStyleBackground& aBackground, const nsStyleBackground::Layer& aLayer) { nsBackgroundLayerState state = PrepareBackgroundLayer(aPresContext, aForFrame, 0, aBorderArea, aClipRect, aBackground, aLayer); return state.mFillArea; } static void DrawBorderImage(nsPresContext* aPresContext, nsRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aBorderArea, const nsStyleBorder& aStyleBorder, const nsRect& aDirtyRect) { NS_PRECONDITION(aStyleBorder.IsBorderImageLoaded(), "drawing border image that isn't successfully loaded"); if (aDirtyRect.IsEmpty()) return; // Ensure we get invalidated for loads and animations of the image. // We need to do this here because this might be the only code that // knows about the association of the style data with the frame. // XXX We shouldn't really... since if anybody is passing in a // different style, they'll potentially have the wrong size for the // border too. imgIRequest *req = aStyleBorder.GetBorderImage(); ImageLoader* loader = aPresContext->Document()->StyleImageLoader(); // If this fails there's not much we can do ... loader->AssociateRequestToFrame(req, aForFrame); // Get the actual image. nsCOMPtr imgContainer; DebugOnly rv = req->GetImage(getter_AddRefs(imgContainer)); NS_ASSERTION(NS_SUCCEEDED(rv) && imgContainer, "no image to draw"); nsIntSize imageSize; if (NS_FAILED(imgContainer->GetWidth(&imageSize.width))) { imageSize.width = nsPresContext::AppUnitsToIntCSSPixels(aBorderArea.width); } if (NS_FAILED(imgContainer->GetHeight(&imageSize.height))) { imageSize.height = nsPresContext::AppUnitsToIntCSSPixels(aBorderArea.height); } // Determine the border image area, which by default corresponds to the // border box but can be modified by 'border-image-outset'. nsRect borderImgArea(aBorderArea); borderImgArea.Inflate(aStyleBorder.GetImageOutset()); // Compute the used values of 'border-image-slice' and 'border-image-width'; // we do them together because the latter can depend on the former. nsIntMargin slice; nsMargin border; NS_FOR_CSS_SIDES(s) { nsStyleCoord coord = aStyleBorder.mBorderImageSlice.Get(s); int32_t imgDimension = NS_SIDE_IS_VERTICAL(s) ? imageSize.width : imageSize.height; nscoord borderDimension = NS_SIDE_IS_VERTICAL(s) ? borderImgArea.width : borderImgArea.height; double value; switch (coord.GetUnit()) { case eStyleUnit_Percent: value = coord.GetPercentValue() * imgDimension; break; case eStyleUnit_Factor: value = coord.GetFactorValue(); break; default: NS_NOTREACHED("unexpected CSS unit for image slice"); value = 0; break; } if (value < 0) value = 0; if (value > imgDimension) value = imgDimension; slice.Side(s) = NS_lround(value); nsMargin borderWidths(aStyleBorder.GetComputedBorder()); coord = aStyleBorder.mBorderImageWidth.Get(s); switch (coord.GetUnit()) { case eStyleUnit_Coord: // absolute dimension value = coord.GetCoordValue(); break; case eStyleUnit_Percent: value = coord.GetPercentValue() * borderDimension; break; case eStyleUnit_Factor: value = coord.GetFactorValue() * borderWidths.Side(s); break; case eStyleUnit_Auto: // same as the slice value, in CSS pixels value = nsPresContext::CSSPixelsToAppUnits(slice.Side(s)); break; default: NS_NOTREACHED("unexpected CSS unit for border image area division"); value = 0; break; } border.Side(s) = NS_lround(value); MOZ_ASSERT(border.Side(s) >= 0); } // "If two opposite border-image-width offsets are large enough that they // overlap, their used values are proportionately reduced until they no // longer overlap." uint32_t combinedBorderWidth = uint32_t(border.left) + uint32_t(border.right); double scaleX = combinedBorderWidth > uint32_t(borderImgArea.width) ? borderImgArea.width / double(combinedBorderWidth) : 1.0; uint32_t combinedBorderHeight = uint32_t(border.top) + uint32_t(border.bottom); double scaleY = combinedBorderHeight > uint32_t(borderImgArea.height) ? borderImgArea.height / double(combinedBorderHeight) : 1.0; double scale = std::min(scaleX, scaleY); if (scale < 1.0) { border.left *= scale; border.right *= scale; border.top *= scale; border.bottom *= scale; NS_ASSERTION(border.left + border.right <= borderImgArea.width && border.top + border.bottom <= borderImgArea.height, "rounding error in width reduction???"); } // These helper tables recharacterize the 'slice' and 'width' margins // in a more convenient form: they are the x/y/width/height coords // required for various bands of the border, and they have been transformed // to be relative to the innerRect (for 'slice') or the page (for 'border'). enum { LEFT, MIDDLE, RIGHT, TOP = LEFT, BOTTOM = RIGHT }; const nscoord borderX[3] = { borderImgArea.x + 0, borderImgArea.x + border.left, borderImgArea.x + borderImgArea.width - border.right, }; const nscoord borderY[3] = { borderImgArea.y + 0, borderImgArea.y + border.top, borderImgArea.y + borderImgArea.height - border.bottom, }; const nscoord borderWidth[3] = { border.left, borderImgArea.width - border.left - border.right, border.right, }; const nscoord borderHeight[3] = { border.top, borderImgArea.height - border.top - border.bottom, border.bottom, }; const int32_t sliceX[3] = { 0, slice.left, imageSize.width - slice.right, }; const int32_t sliceY[3] = { 0, slice.top, imageSize.height - slice.bottom, }; const int32_t sliceWidth[3] = { slice.left, std::max(imageSize.width - slice.left - slice.right, 0), slice.right, }; const int32_t sliceHeight[3] = { slice.top, std::max(imageSize.height - slice.top - slice.bottom, 0), slice.bottom, }; // In all the 'factor' calculations below, 'border' measurements are // in app units but 'slice' measurements are in image/CSS pixels, so // the factor corresponding to no additional scaling is // CSSPixelsToAppUnits(1), not simply 1. for (int i = LEFT; i <= RIGHT; i++) { for (int j = TOP; j <= BOTTOM; j++) { nsRect destArea(borderX[i], borderY[j], borderWidth[i], borderHeight[j]); nsIntRect subArea(sliceX[i], sliceY[j], sliceWidth[i], sliceHeight[j]); uint8_t fillStyleH, fillStyleV; nsSize unitSize; if (i == MIDDLE && j == MIDDLE) { // Discard the middle portion unless set to fill. if (NS_STYLE_BORDER_IMAGE_SLICE_NOFILL == aStyleBorder.mBorderImageFill) { continue; } NS_ASSERTION(NS_STYLE_BORDER_IMAGE_SLICE_FILL == aStyleBorder.mBorderImageFill, "Unexpected border image fill"); // css-background: // The middle image's width is scaled by the same factor as the // top image unless that factor is zero or infinity, in which // case the scaling factor of the bottom is substituted, and // failing that, the width is not scaled. The height of the // middle image is scaled by the same factor as the left image // unless that factor is zero or infinity, in which case the // scaling factor of the right image is substituted, and failing // that, the height is not scaled. gfxFloat hFactor, vFactor; if (0 < border.left && 0 < slice.left) vFactor = gfxFloat(border.left)/slice.left; else if (0 < border.right && 0 < slice.right) vFactor = gfxFloat(border.right)/slice.right; else vFactor = nsPresContext::CSSPixelsToAppUnits(1); if (0 < border.top && 0 < slice.top) hFactor = gfxFloat(border.top)/slice.top; else if (0 < border.bottom && 0 < slice.bottom) hFactor = gfxFloat(border.bottom)/slice.bottom; else hFactor = nsPresContext::CSSPixelsToAppUnits(1); unitSize.width = sliceWidth[i]*hFactor; unitSize.height = sliceHeight[j]*vFactor; fillStyleH = aStyleBorder.mBorderImageRepeatH; fillStyleV = aStyleBorder.mBorderImageRepeatV; } else if (i == MIDDLE) { // top, bottom // Sides are always stretched to the thickness of their border, // and stretched proportionately on the other axis. gfxFloat factor; if (0 < borderHeight[j] && 0 < sliceHeight[j]) factor = gfxFloat(borderHeight[j])/sliceHeight[j]; else factor = nsPresContext::CSSPixelsToAppUnits(1); unitSize.width = sliceWidth[i]*factor; unitSize.height = borderHeight[j]; fillStyleH = aStyleBorder.mBorderImageRepeatH; fillStyleV = NS_STYLE_BORDER_IMAGE_REPEAT_STRETCH; } else if (j == MIDDLE) { // left, right gfxFloat factor; if (0 < borderWidth[i] && 0 < sliceWidth[i]) factor = gfxFloat(borderWidth[i])/sliceWidth[i]; else factor = nsPresContext::CSSPixelsToAppUnits(1); unitSize.width = borderWidth[i]; unitSize.height = sliceHeight[j]*factor; fillStyleH = NS_STYLE_BORDER_IMAGE_REPEAT_STRETCH; fillStyleV = aStyleBorder.mBorderImageRepeatV; } else { // Corners are always stretched to fit the corner. unitSize.width = borderWidth[i]; unitSize.height = borderHeight[j]; fillStyleH = NS_STYLE_BORDER_IMAGE_REPEAT_STRETCH; fillStyleV = NS_STYLE_BORDER_IMAGE_REPEAT_STRETCH; } DrawBorderImageComponent(aRenderingContext, aForFrame, imgContainer, aDirtyRect, destArea, subArea, fillStyleH, fillStyleV, unitSize, aStyleBorder, i * (RIGHT + 1) + j); } } } static void DrawBorderImageComponent(nsRenderingContext& aRenderingContext, nsIFrame* aForFrame, imgIContainer* aImage, const nsRect& aDirtyRect, const nsRect& aFill, const nsIntRect& aSrc, uint8_t aHFill, uint8_t aVFill, const nsSize& aUnitSize, const nsStyleBorder& aStyleBorder, uint8_t aIndex) { if (aFill.IsEmpty() || aSrc.IsEmpty()) return; nsCOMPtr subImage; if ((subImage = aStyleBorder.GetSubImage(aIndex)) == nullptr) { subImage = ImageOps::Clip(aImage, aSrc); aStyleBorder.SetSubImage(aIndex, subImage); } gfxPattern::GraphicsFilter graphicsFilter = nsLayoutUtils::GetGraphicsFilterForFrame(aForFrame); // If we have no tiling in either direction, we can skip the intermediate // scaling step. if ((aHFill == NS_STYLE_BORDER_IMAGE_REPEAT_STRETCH && aVFill == NS_STYLE_BORDER_IMAGE_REPEAT_STRETCH) || (aUnitSize.width == aFill.width && aUnitSize.height == aFill.height)) { nsLayoutUtils::DrawSingleImage(&aRenderingContext, subImage, graphicsFilter, aFill, aDirtyRect, nullptr, imgIContainer::FLAG_NONE); return; } // Compute the scale and position of the master copy of the image. nsRect tile; switch (aHFill) { case NS_STYLE_BORDER_IMAGE_REPEAT_STRETCH: tile.x = aFill.x; tile.width = aFill.width; break; case NS_STYLE_BORDER_IMAGE_REPEAT_REPEAT: tile.x = aFill.x + aFill.width/2 - aUnitSize.width/2; tile.width = aUnitSize.width; break; case NS_STYLE_BORDER_IMAGE_REPEAT_ROUND: tile.x = aFill.x; tile.width = aFill.width / ceil(gfxFloat(aFill.width)/aUnitSize.width); break; default: NS_NOTREACHED("unrecognized border-image fill style"); } switch (aVFill) { case NS_STYLE_BORDER_IMAGE_REPEAT_STRETCH: tile.y = aFill.y; tile.height = aFill.height; break; case NS_STYLE_BORDER_IMAGE_REPEAT_REPEAT: tile.y = aFill.y + aFill.height/2 - aUnitSize.height/2; tile.height = aUnitSize.height; break; case NS_STYLE_BORDER_IMAGE_REPEAT_ROUND: tile.y = aFill.y; tile.height = aFill.height/ceil(gfxFloat(aFill.height)/aUnitSize.height); break; default: NS_NOTREACHED("unrecognized border-image fill style"); } nsLayoutUtils::DrawImage(&aRenderingContext, subImage, graphicsFilter, tile, aFill, tile.TopLeft(), aDirtyRect, imgIContainer::FLAG_NONE); } // Begin table border-collapsing section // These functions were written to not disrupt the normal ones and yet satisfy some additional requirements // At some point, all functions should be unified to include the additional functionality that these provide static nscoord RoundIntToPixel(nscoord aValue, nscoord aTwipsPerPixel, bool aRoundDown = false) { if (aTwipsPerPixel <= 0) // We must be rendering to a device that has a resolution greater than Twips! // In that case, aValue is as accurate as it's going to get. return aValue; nscoord halfPixel = NSToCoordRound(aTwipsPerPixel / 2.0f); nscoord extra = aValue % aTwipsPerPixel; nscoord finalValue = (!aRoundDown && (extra >= halfPixel)) ? aValue + (aTwipsPerPixel - extra) : aValue - extra; return finalValue; } static nscoord RoundFloatToPixel(float aValue, nscoord aTwipsPerPixel, bool aRoundDown = false) { return RoundIntToPixel(NSToCoordRound(aValue), aTwipsPerPixel, aRoundDown); } static void SetPoly(const nsRect& aRect, nsPoint* poly) { poly[0].x = aRect.x; poly[0].y = aRect.y; poly[1].x = aRect.x + aRect.width; poly[1].y = aRect.y; poly[2].x = aRect.x + aRect.width; poly[2].y = aRect.y + aRect.height; poly[3].x = aRect.x; poly[3].y = aRect.y + aRect.height; poly[4].x = aRect.x; poly[4].y = aRect.y; } static void DrawSolidBorderSegment(nsRenderingContext& aContext, nsRect aRect, nscoord aTwipsPerPixel, uint8_t aStartBevelSide = 0, nscoord aStartBevelOffset = 0, uint8_t aEndBevelSide = 0, nscoord aEndBevelOffset = 0) { if ((aRect.width == aTwipsPerPixel) || (aRect.height == aTwipsPerPixel) || ((0 == aStartBevelOffset) && (0 == aEndBevelOffset))) { // simple line or rectangle if ((NS_SIDE_TOP == aStartBevelSide) || (NS_SIDE_BOTTOM == aStartBevelSide)) { if (1 == aRect.height) aContext.DrawLine(aRect.TopLeft(), aRect.BottomLeft()); else aContext.FillRect(aRect); } else { if (1 == aRect.width) aContext.DrawLine(aRect.TopLeft(), aRect.TopRight()); else aContext.FillRect(aRect); } } else { // polygon with beveling nsPoint poly[5]; SetPoly(aRect, poly); switch(aStartBevelSide) { case NS_SIDE_TOP: poly[0].x += aStartBevelOffset; poly[4].x = poly[0].x; break; case NS_SIDE_BOTTOM: poly[3].x += aStartBevelOffset; break; case NS_SIDE_RIGHT: poly[1].y += aStartBevelOffset; break; case NS_SIDE_LEFT: poly[0].y += aStartBevelOffset; poly[4].y = poly[0].y; } switch(aEndBevelSide) { case NS_SIDE_TOP: poly[1].x -= aEndBevelOffset; break; case NS_SIDE_BOTTOM: poly[2].x -= aEndBevelOffset; break; case NS_SIDE_RIGHT: poly[2].y -= aEndBevelOffset; break; case NS_SIDE_LEFT: poly[3].y -= aEndBevelOffset; } aContext.FillPolygon(poly, 5); } } static void GetDashInfo(nscoord aBorderLength, nscoord aDashLength, nscoord aTwipsPerPixel, int32_t& aNumDashSpaces, nscoord& aStartDashLength, nscoord& aEndDashLength) { aNumDashSpaces = 0; if (aStartDashLength + aDashLength + aEndDashLength >= aBorderLength) { aStartDashLength = aBorderLength; aEndDashLength = 0; } else { aNumDashSpaces = (aBorderLength - aDashLength)/ (2 * aDashLength); // round down nscoord extra = aBorderLength - aStartDashLength - aEndDashLength - (((2 * aNumDashSpaces) - 1) * aDashLength); if (extra > 0) { nscoord half = RoundIntToPixel(extra / 2, aTwipsPerPixel); aStartDashLength += half; aEndDashLength += (extra - half); } } } void nsCSSRendering::DrawTableBorderSegment(nsRenderingContext& aContext, uint8_t aBorderStyle, nscolor aBorderColor, const nsStyleBackground* aBGColor, const nsRect& aBorder, int32_t aAppUnitsPerCSSPixel, uint8_t aStartBevelSide, nscoord aStartBevelOffset, uint8_t aEndBevelSide, nscoord aEndBevelOffset) { aContext.SetColor (aBorderColor); bool horizontal = ((NS_SIDE_TOP == aStartBevelSide) || (NS_SIDE_BOTTOM == aStartBevelSide)); nscoord twipsPerPixel = NSIntPixelsToAppUnits(1, aAppUnitsPerCSSPixel); uint8_t ridgeGroove = NS_STYLE_BORDER_STYLE_RIDGE; if ((twipsPerPixel >= aBorder.width) || (twipsPerPixel >= aBorder.height) || (NS_STYLE_BORDER_STYLE_DASHED == aBorderStyle) || (NS_STYLE_BORDER_STYLE_DOTTED == aBorderStyle)) { // no beveling for 1 pixel border, dash or dot aStartBevelOffset = 0; aEndBevelOffset = 0; } gfxContext *ctx = aContext.ThebesContext(); gfxContext::AntialiasMode oldMode = ctx->CurrentAntialiasMode(); ctx->SetAntialiasMode(gfxContext::MODE_ALIASED); switch (aBorderStyle) { case NS_STYLE_BORDER_STYLE_NONE: case NS_STYLE_BORDER_STYLE_HIDDEN: //NS_ASSERTION(false, "style of none or hidden"); break; case NS_STYLE_BORDER_STYLE_DOTTED: case NS_STYLE_BORDER_STYLE_DASHED: { nscoord dashLength = (NS_STYLE_BORDER_STYLE_DASHED == aBorderStyle) ? DASH_LENGTH : DOT_LENGTH; // make the dash length proportional to the border thickness dashLength *= (horizontal) ? aBorder.height : aBorder.width; // make the min dash length for the ends 1/2 the dash length nscoord minDashLength = (NS_STYLE_BORDER_STYLE_DASHED == aBorderStyle) ? RoundFloatToPixel(((float)dashLength) / 2.0f, twipsPerPixel) : dashLength; minDashLength = std::max(minDashLength, twipsPerPixel); nscoord numDashSpaces = 0; nscoord startDashLength = minDashLength; nscoord endDashLength = minDashLength; if (horizontal) { GetDashInfo(aBorder.width, dashLength, twipsPerPixel, numDashSpaces, startDashLength, endDashLength); nsRect rect(aBorder.x, aBorder.y, startDashLength, aBorder.height); DrawSolidBorderSegment(aContext, rect, twipsPerPixel); for (int32_t spaceX = 0; spaceX < numDashSpaces; spaceX++) { rect.x += rect.width + dashLength; rect.width = (spaceX == (numDashSpaces - 1)) ? endDashLength : dashLength; DrawSolidBorderSegment(aContext, rect, twipsPerPixel); } } else { GetDashInfo(aBorder.height, dashLength, twipsPerPixel, numDashSpaces, startDashLength, endDashLength); nsRect rect(aBorder.x, aBorder.y, aBorder.width, startDashLength); DrawSolidBorderSegment(aContext, rect, twipsPerPixel); for (int32_t spaceY = 0; spaceY < numDashSpaces; spaceY++) { rect.y += rect.height + dashLength; rect.height = (spaceY == (numDashSpaces - 1)) ? endDashLength : dashLength; DrawSolidBorderSegment(aContext, rect, twipsPerPixel); } } } break; case NS_STYLE_BORDER_STYLE_GROOVE: ridgeGroove = NS_STYLE_BORDER_STYLE_GROOVE; // and fall through to ridge case NS_STYLE_BORDER_STYLE_RIDGE: if ((horizontal && (twipsPerPixel >= aBorder.height)) || (!horizontal && (twipsPerPixel >= aBorder.width))) { // a one pixel border DrawSolidBorderSegment(aContext, aBorder, twipsPerPixel, aStartBevelSide, aStartBevelOffset, aEndBevelSide, aEndBevelOffset); } else { nscoord startBevel = (aStartBevelOffset > 0) ? RoundFloatToPixel(0.5f * (float)aStartBevelOffset, twipsPerPixel, true) : 0; nscoord endBevel = (aEndBevelOffset > 0) ? RoundFloatToPixel(0.5f * (float)aEndBevelOffset, twipsPerPixel, true) : 0; mozilla::css::Side ridgeGrooveSide = (horizontal) ? NS_SIDE_TOP : NS_SIDE_LEFT; // FIXME: In theory, this should use the visited-dependent // background color, but I don't care. aContext.SetColor ( MakeBevelColor(ridgeGrooveSide, ridgeGroove, aBGColor->mBackgroundColor, aBorderColor)); nsRect rect(aBorder); nscoord half; if (horizontal) { // top, bottom half = RoundFloatToPixel(0.5f * (float)aBorder.height, twipsPerPixel); rect.height = half; if (NS_SIDE_TOP == aStartBevelSide) { rect.x += startBevel; rect.width -= startBevel; } if (NS_SIDE_TOP == aEndBevelSide) { rect.width -= endBevel; } DrawSolidBorderSegment(aContext, rect, twipsPerPixel, aStartBevelSide, startBevel, aEndBevelSide, endBevel); } else { // left, right half = RoundFloatToPixel(0.5f * (float)aBorder.width, twipsPerPixel); rect.width = half; if (NS_SIDE_LEFT == aStartBevelSide) { rect.y += startBevel; rect.height -= startBevel; } if (NS_SIDE_LEFT == aEndBevelSide) { rect.height -= endBevel; } DrawSolidBorderSegment(aContext, rect, twipsPerPixel, aStartBevelSide, startBevel, aEndBevelSide, endBevel); } rect = aBorder; ridgeGrooveSide = (NS_SIDE_TOP == ridgeGrooveSide) ? NS_SIDE_BOTTOM : NS_SIDE_RIGHT; // FIXME: In theory, this should use the visited-dependent // background color, but I don't care. aContext.SetColor ( MakeBevelColor(ridgeGrooveSide, ridgeGroove, aBGColor->mBackgroundColor, aBorderColor)); if (horizontal) { rect.y = rect.y + half; rect.height = aBorder.height - half; if (NS_SIDE_BOTTOM == aStartBevelSide) { rect.x += startBevel; rect.width -= startBevel; } if (NS_SIDE_BOTTOM == aEndBevelSide) { rect.width -= endBevel; } DrawSolidBorderSegment(aContext, rect, twipsPerPixel, aStartBevelSide, startBevel, aEndBevelSide, endBevel); } else { rect.x = rect.x + half; rect.width = aBorder.width - half; if (NS_SIDE_RIGHT == aStartBevelSide) { rect.y += aStartBevelOffset - startBevel; rect.height -= startBevel; } if (NS_SIDE_RIGHT == aEndBevelSide) { rect.height -= endBevel; } DrawSolidBorderSegment(aContext, rect, twipsPerPixel, aStartBevelSide, startBevel, aEndBevelSide, endBevel); } } break; case NS_STYLE_BORDER_STYLE_DOUBLE: // We can only do "double" borders if the thickness of the border // is more than 2px. Otherwise, we fall through to painting a // solid border. if ((aBorder.width > 2*twipsPerPixel || horizontal) && (aBorder.height > 2*twipsPerPixel || !horizontal)) { nscoord startBevel = (aStartBevelOffset > 0) ? RoundFloatToPixel(0.333333f * (float)aStartBevelOffset, twipsPerPixel) : 0; nscoord endBevel = (aEndBevelOffset > 0) ? RoundFloatToPixel(0.333333f * (float)aEndBevelOffset, twipsPerPixel) : 0; if (horizontal) { // top, bottom nscoord thirdHeight = RoundFloatToPixel(0.333333f * (float)aBorder.height, twipsPerPixel); // draw the top line or rect nsRect topRect(aBorder.x, aBorder.y, aBorder.width, thirdHeight); if (NS_SIDE_TOP == aStartBevelSide) { topRect.x += aStartBevelOffset - startBevel; topRect.width -= aStartBevelOffset - startBevel; } if (NS_SIDE_TOP == aEndBevelSide) { topRect.width -= aEndBevelOffset - endBevel; } DrawSolidBorderSegment(aContext, topRect, twipsPerPixel, aStartBevelSide, startBevel, aEndBevelSide, endBevel); // draw the botom line or rect nscoord heightOffset = aBorder.height - thirdHeight; nsRect bottomRect(aBorder.x, aBorder.y + heightOffset, aBorder.width, aBorder.height - heightOffset); if (NS_SIDE_BOTTOM == aStartBevelSide) { bottomRect.x += aStartBevelOffset - startBevel; bottomRect.width -= aStartBevelOffset - startBevel; } if (NS_SIDE_BOTTOM == aEndBevelSide) { bottomRect.width -= aEndBevelOffset - endBevel; } DrawSolidBorderSegment(aContext, bottomRect, twipsPerPixel, aStartBevelSide, startBevel, aEndBevelSide, endBevel); } else { // left, right nscoord thirdWidth = RoundFloatToPixel(0.333333f * (float)aBorder.width, twipsPerPixel); nsRect leftRect(aBorder.x, aBorder.y, thirdWidth, aBorder.height); if (NS_SIDE_LEFT == aStartBevelSide) { leftRect.y += aStartBevelOffset - startBevel; leftRect.height -= aStartBevelOffset - startBevel; } if (NS_SIDE_LEFT == aEndBevelSide) { leftRect.height -= aEndBevelOffset - endBevel; } DrawSolidBorderSegment(aContext, leftRect, twipsPerPixel, aStartBevelSide, startBevel, aEndBevelSide, endBevel); nscoord widthOffset = aBorder.width - thirdWidth; nsRect rightRect(aBorder.x + widthOffset, aBorder.y, aBorder.width - widthOffset, aBorder.height); if (NS_SIDE_RIGHT == aStartBevelSide) { rightRect.y += aStartBevelOffset - startBevel; rightRect.height -= aStartBevelOffset - startBevel; } if (NS_SIDE_RIGHT == aEndBevelSide) { rightRect.height -= aEndBevelOffset - endBevel; } DrawSolidBorderSegment(aContext, rightRect, twipsPerPixel, aStartBevelSide, startBevel, aEndBevelSide, endBevel); } break; } // else fall through to solid case NS_STYLE_BORDER_STYLE_SOLID: DrawSolidBorderSegment(aContext, aBorder, twipsPerPixel, aStartBevelSide, aStartBevelOffset, aEndBevelSide, aEndBevelOffset); break; case NS_STYLE_BORDER_STYLE_OUTSET: case NS_STYLE_BORDER_STYLE_INSET: NS_ASSERTION(false, "inset, outset should have been converted to groove, ridge"); break; case NS_STYLE_BORDER_STYLE_AUTO: NS_ASSERTION(false, "Unexpected 'auto' table border"); break; } ctx->SetAntialiasMode(oldMode); } // End table border-collapsing section gfxRect nsCSSRendering::ExpandPaintingRectForDecorationLine(nsIFrame* aFrame, const uint8_t aStyle, const gfxRect& aClippedRect, const gfxFloat aXInFrame, const gfxFloat aCycleLength) { switch (aStyle) { case NS_STYLE_TEXT_DECORATION_STYLE_DOTTED: case NS_STYLE_TEXT_DECORATION_STYLE_DASHED: case NS_STYLE_TEXT_DECORATION_STYLE_WAVY: break; default: NS_ERROR("Invalid style was specified"); return aClippedRect; } nsBlockFrame* block = nullptr; // Note that when we paint the decoration lines in relative positioned // box, we should paint them like all of the boxes are positioned as static. nscoord relativeX = 0; for (nsIFrame* f = aFrame; f; f = f->GetParent()) { block = do_QueryFrame(f); if (block) { break; } relativeX += f->GetRelativeOffset(f->StyleDisplay()).x; } NS_ENSURE_TRUE(block, aClippedRect); nscoord frameXInBlockAppUnits = aFrame->GetOffsetTo(block).x - relativeX; nsPresContext *pc = aFrame->PresContext(); gfxFloat frameXInBlock = pc->AppUnitsToGfxUnits(frameXInBlockAppUnits); int32_t rectXInBlock = int32_t(NS_round(frameXInBlock + aXInFrame)); int32_t extraLeft = rectXInBlock - (rectXInBlock / int32_t(aCycleLength) * aCycleLength); gfxRect rect(aClippedRect); rect.x -= extraLeft; rect.width += extraLeft; return rect; } void nsCSSRendering::PaintDecorationLine(nsIFrame* aFrame, gfxContext* aGfxContext, const gfxRect& aDirtyRect, const nscolor aColor, const gfxPoint& aPt, const gfxFloat aXInFrame, const gfxSize& aLineSize, const gfxFloat aAscent, const gfxFloat aOffset, const uint8_t aDecoration, const uint8_t aStyle, const gfxFloat aDescentLimit) { NS_ASSERTION(aStyle != NS_STYLE_TEXT_DECORATION_STYLE_NONE, "aStyle is none"); gfxRect rect = GetTextDecorationRectInternal(aPt, aLineSize, aAscent, aOffset, aDecoration, aStyle, aDescentLimit); if (rect.IsEmpty() || !rect.Intersects(aDirtyRect)) { return; } if (aDecoration != NS_STYLE_TEXT_DECORATION_LINE_UNDERLINE && aDecoration != NS_STYLE_TEXT_DECORATION_LINE_OVERLINE && aDecoration != NS_STYLE_TEXT_DECORATION_LINE_LINE_THROUGH) { NS_ERROR("Invalid decoration value!"); return; } gfxFloat lineHeight = std::max(NS_round(aLineSize.height), 1.0); bool contextIsSaved = false; gfxFloat oldLineWidth; nsRefPtr oldPattern; switch (aStyle) { case NS_STYLE_TEXT_DECORATION_STYLE_SOLID: case NS_STYLE_TEXT_DECORATION_STYLE_DOUBLE: oldLineWidth = aGfxContext->CurrentLineWidth(); oldPattern = aGfxContext->GetPattern(); break; case NS_STYLE_TEXT_DECORATION_STYLE_DASHED: { aGfxContext->Save(); contextIsSaved = true; aGfxContext->Clip(rect); gfxFloat dashWidth = lineHeight * DOT_LENGTH * DASH_LENGTH; gfxFloat dash[2] = { dashWidth, dashWidth }; aGfxContext->SetLineCap(gfxContext::LINE_CAP_BUTT); aGfxContext->SetDash(dash, 2, 0.0); rect = ExpandPaintingRectForDecorationLine(aFrame, aStyle, rect, aXInFrame, dashWidth * 2); // We should continue to draw the last dash even if it is not in the rect. rect.width += dashWidth; break; } case NS_STYLE_TEXT_DECORATION_STYLE_DOTTED: { aGfxContext->Save(); contextIsSaved = true; aGfxContext->Clip(rect); gfxFloat dashWidth = lineHeight * DOT_LENGTH; gfxFloat dash[2]; if (lineHeight > 2.0) { dash[0] = 0.0; dash[1] = dashWidth * 2.0; aGfxContext->SetLineCap(gfxContext::LINE_CAP_ROUND); } else { dash[0] = dashWidth; dash[1] = dashWidth; } aGfxContext->SetDash(dash, 2, 0.0); rect = ExpandPaintingRectForDecorationLine(aFrame, aStyle, rect, aXInFrame, dashWidth * 2); // We should continue to draw the last dot even if it is not in the rect. rect.width += dashWidth; break; } case NS_STYLE_TEXT_DECORATION_STYLE_WAVY: aGfxContext->Save(); contextIsSaved = true; aGfxContext->Clip(rect); if (lineHeight > 2.0) { aGfxContext->SetAntialiasMode(gfxContext::MODE_COVERAGE); } else { // Don't use anti-aliasing here. Because looks like lighter color wavy // line at this case. And probably, users don't think the // non-anti-aliased wavy line is not pretty. aGfxContext->SetAntialiasMode(gfxContext::MODE_ALIASED); } break; default: NS_ERROR("Invalid style value!"); return; } // The y position should be set to the middle of the line. rect.y += lineHeight / 2; aGfxContext->SetColor(gfxRGBA(aColor)); aGfxContext->SetLineWidth(lineHeight); switch (aStyle) { case NS_STYLE_TEXT_DECORATION_STYLE_SOLID: aGfxContext->NewPath(); aGfxContext->MoveTo(rect.TopLeft()); aGfxContext->LineTo(rect.TopRight()); aGfxContext->Stroke(); break; case NS_STYLE_TEXT_DECORATION_STYLE_DOUBLE: /** * We are drawing double line as: * * +-------------------------------------------+ * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| ^ * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| | lineHeight * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| v * | | * | | * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| ^ * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| | lineHeight * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| v * +-------------------------------------------+ */ aGfxContext->NewPath(); aGfxContext->MoveTo(rect.TopLeft()); aGfxContext->LineTo(rect.TopRight()); rect.height -= lineHeight; aGfxContext->MoveTo(rect.BottomLeft()); aGfxContext->LineTo(rect.BottomRight()); aGfxContext->Stroke(); break; case NS_STYLE_TEXT_DECORATION_STYLE_DOTTED: case NS_STYLE_TEXT_DECORATION_STYLE_DASHED: aGfxContext->NewPath(); aGfxContext->MoveTo(rect.TopLeft()); aGfxContext->LineTo(rect.TopRight()); aGfxContext->Stroke(); break; case NS_STYLE_TEXT_DECORATION_STYLE_WAVY: { /** * We are drawing wavy line as: * * P: Path, X: Painted pixel * * +---------------------------------------+ * XX|X XXXXXX XXXXXX | * PP|PX XPPPPPPX XPPPPPPX | ^ * XX|XPX XPXXXXXXPX XPXXXXXXPX| | * | XPX XPX XPX XPX XP|X |adv * | XPXXXXXXPX XPXXXXXXPX X|PX | * | XPPPPPPX XPPPPPPX |XPX v * | XXXXXX XXXXXX | XX * +---------------------------------------+ * <---><---> ^ * adv flatLengthAtVertex rightMost * * 1. Always starts from top-left of the drawing area, however, we need * to draw the line from outside of the rect. Because the start * point of the line is not good style if we draw from inside it. * 2. First, draw horizontal line from outside the rect to top-left of * the rect; * 3. Goes down to bottom of the area at 45 degrees. * 4. Slides to right horizontaly, see |flatLengthAtVertex|. * 5. Goes up to top of the area at 45 degrees. * 6. Slides to right horizontaly. * 7. Repeat from 2 until reached to right-most edge of the area. */ gfxFloat adv = rect.Height() - lineHeight; gfxFloat flatLengthAtVertex = std::max((lineHeight - 1.0) * 2.0, 1.0); // Align the start of wavy lines to the nearest ancestor block. gfxFloat cycleLength = 2 * (adv + flatLengthAtVertex); rect = ExpandPaintingRectForDecorationLine(aFrame, aStyle, rect, aXInFrame, cycleLength); // figure out if we can trim whole cycles from the left and right edges // of the line, to try and avoid creating an unnecessarily long and // complex path int32_t skipCycles = floor((aDirtyRect.x - rect.x) / cycleLength); if (skipCycles > 0) { rect.x += skipCycles * cycleLength; rect.width -= skipCycles * cycleLength; } rect.x += lineHeight / 2.0; gfxPoint pt(rect.TopLeft()); gfxFloat rightMost = pt.x + rect.Width() + lineHeight; skipCycles = floor((rightMost - aDirtyRect.XMost()) / cycleLength); if (skipCycles > 0) { rightMost -= skipCycles * cycleLength; } aGfxContext->NewPath(); pt.x -= lineHeight; aGfxContext->MoveTo(pt); // 1 pt.x = rect.X(); aGfxContext->LineTo(pt); // 2 bool goDown = true; uint32_t iter = 0; while (pt.x < rightMost) { if (++iter > 1000) { // stroke the current path and start again, to avoid pathological // behavior in cairo with huge numbers of path segments aGfxContext->Stroke(); aGfxContext->NewPath(); aGfxContext->MoveTo(pt); iter = 0; } pt.x += adv; pt.y += goDown ? adv : -adv; aGfxContext->LineTo(pt); // 3 and 5 pt.x += flatLengthAtVertex; aGfxContext->LineTo(pt); // 4 and 6 goDown = !goDown; } aGfxContext->Stroke(); break; } default: NS_ERROR("Invalid style value!"); break; } if (contextIsSaved) { aGfxContext->Restore(); } else { aGfxContext->SetPattern(oldPattern); aGfxContext->SetLineWidth(oldLineWidth); } } void nsCSSRendering::DecorationLineToPath(nsIFrame* aFrame, gfxContext* aGfxContext, const gfxRect& aDirtyRect, const nscolor aColor, const gfxPoint& aPt, const gfxFloat aXInFrame, const gfxSize& aLineSize, const gfxFloat aAscent, const gfxFloat aOffset, const uint8_t aDecoration, const uint8_t aStyle, const gfxFloat aDescentLimit) { NS_ASSERTION(aStyle != NS_STYLE_TEXT_DECORATION_STYLE_NONE, "aStyle is none"); aGfxContext->NewPath(); gfxRect rect = GetTextDecorationRectInternal(aPt, aLineSize, aAscent, aOffset, aDecoration, aStyle, aDescentLimit); if (rect.IsEmpty() || !rect.Intersects(aDirtyRect)) { return; } if (aDecoration != NS_STYLE_TEXT_DECORATION_LINE_UNDERLINE && aDecoration != NS_STYLE_TEXT_DECORATION_LINE_OVERLINE && aDecoration != NS_STYLE_TEXT_DECORATION_LINE_LINE_THROUGH) { NS_ERROR("Invalid decoration value!"); return; } if (aStyle != NS_STYLE_TEXT_DECORATION_STYLE_SOLID) { // For the moment, we support only solid text decorations. return; } gfxFloat lineHeight = std::max(NS_round(aLineSize.height), 1.0); // The y position should be set to the middle of the line. rect.y += lineHeight / 2; aGfxContext->Rectangle (gfxRect(gfxPoint(rect.TopLeft() - gfxPoint(0.0, lineHeight / 2)), gfxSize(rect.Width(), lineHeight))); } nsRect nsCSSRendering::GetTextDecorationRect(nsPresContext* aPresContext, const gfxSize& aLineSize, const gfxFloat aAscent, const gfxFloat aOffset, const uint8_t aDecoration, const uint8_t aStyle, const gfxFloat aDescentLimit) { NS_ASSERTION(aPresContext, "aPresContext is null"); NS_ASSERTION(aStyle != NS_STYLE_TEXT_DECORATION_STYLE_NONE, "aStyle is none"); gfxRect rect = GetTextDecorationRectInternal(gfxPoint(0, 0), aLineSize, aAscent, aOffset, aDecoration, aStyle, aDescentLimit); // The rect values are already rounded to nearest device pixels. nsRect r; r.x = aPresContext->GfxUnitsToAppUnits(rect.X()); r.y = aPresContext->GfxUnitsToAppUnits(rect.Y()); r.width = aPresContext->GfxUnitsToAppUnits(rect.Width()); r.height = aPresContext->GfxUnitsToAppUnits(rect.Height()); return r; } gfxRect nsCSSRendering::GetTextDecorationRectInternal(const gfxPoint& aPt, const gfxSize& aLineSize, const gfxFloat aAscent, const gfxFloat aOffset, const uint8_t aDecoration, const uint8_t aStyle, const gfxFloat aDescentLimit) { NS_ASSERTION(aStyle <= NS_STYLE_TEXT_DECORATION_STYLE_WAVY, "Invalid aStyle value"); if (aStyle == NS_STYLE_TEXT_DECORATION_STYLE_NONE) return gfxRect(0, 0, 0, 0); bool canLiftUnderline = aDescentLimit >= 0.0; const gfxFloat left = floor(aPt.x + 0.5), right = floor(aPt.x + aLineSize.width + 0.5); gfxRect r(left, 0, right - left, 0); gfxFloat lineHeight = NS_round(aLineSize.height); lineHeight = std::max(lineHeight, 1.0); gfxFloat ascent = NS_round(aAscent); gfxFloat descentLimit = floor(aDescentLimit); gfxFloat suggestedMaxRectHeight = std::max(std::min(ascent, descentLimit), 1.0); r.height = lineHeight; if (aStyle == NS_STYLE_TEXT_DECORATION_STYLE_DOUBLE) { /** * We will draw double line as: * * +-------------------------------------------+ * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| ^ * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| | lineHeight * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| v * | | ^ * | | | gap * | | v * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| ^ * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| | lineHeight * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| v * +-------------------------------------------+ */ gfxFloat gap = NS_round(lineHeight / 2.0); gap = std::max(gap, 1.0); r.height = lineHeight * 2.0 + gap; if (canLiftUnderline) { if (r.Height() > suggestedMaxRectHeight) { // Don't shrink the line height, because the thickness has some meaning. // We can just shrink the gap at this time. r.height = std::max(suggestedMaxRectHeight, lineHeight * 2.0 + 1.0); } } } else if (aStyle == NS_STYLE_TEXT_DECORATION_STYLE_WAVY) { /** * We will draw wavy line as: * * +-------------------------------------------+ * |XXXXX XXXXXX XXXXXX | ^ * |XXXXXX XXXXXXXX XXXXXXXX | | lineHeight * |XXXXXXX XXXXXXXXXX XXXXXXXXXX| v * | XXX XXX XXX XXX XX| * | XXXXXXXXXX XXXXXXXXXX X| * | XXXXXXXX XXXXXXXX | * | XXXXXX XXXXXX | * +-------------------------------------------+ */ r.height = lineHeight > 2.0 ? lineHeight * 4.0 : lineHeight * 3.0; if (canLiftUnderline) { if (r.Height() > suggestedMaxRectHeight) { // Don't shrink the line height even if there is not enough space, // because the thickness has some meaning. E.g., the 1px wavy line and // 2px wavy line can be used for different meaning in IME selections // at same time. r.height = std::max(suggestedMaxRectHeight, lineHeight * 2.0); } } } gfxFloat baseline = floor(aPt.y + aAscent + 0.5); gfxFloat offset = 0.0; switch (aDecoration) { case NS_STYLE_TEXT_DECORATION_LINE_UNDERLINE: offset = aOffset; if (canLiftUnderline) { if (descentLimit < -offset + r.Height()) { // If we can ignore the offset and the decoration line is overflowing, // we should align the bottom edge of the decoration line rect if it's // possible. Otherwise, we should lift up the top edge of the rect as // far as possible. gfxFloat offsetBottomAligned = -descentLimit + r.Height(); gfxFloat offsetTopAligned = 0.0; offset = std::min(offsetBottomAligned, offsetTopAligned); } } break; case NS_STYLE_TEXT_DECORATION_LINE_OVERLINE: offset = aOffset - lineHeight + r.Height(); break; case NS_STYLE_TEXT_DECORATION_LINE_LINE_THROUGH: { gfxFloat extra = floor(r.Height() / 2.0 + 0.5); extra = std::max(extra, lineHeight); offset = aOffset - lineHeight + extra; break; } default: NS_ERROR("Invalid decoration value!"); } r.y = baseline - floor(offset + 0.5); return r; } // ------------------ // ImageRenderer // ------------------ nsImageRenderer::nsImageRenderer(nsIFrame* aForFrame, const nsStyleImage* aImage, uint32_t aFlags) : mForFrame(aForFrame) , mImage(aImage) , mType(aImage->GetType()) , mImageContainer(nullptr) , mGradientData(nullptr) , mPaintServerFrame(nullptr) , mIsReady(false) , mSize(0, 0) , mFlags(aFlags) { } nsImageRenderer::~nsImageRenderer() { } bool nsImageRenderer::PrepareImage() { if (mImage->IsEmpty()) return false; if (!mImage->IsComplete()) { // Make sure the image is actually decoding mImage->StartDecoding(); // check again to see if we finished if (!mImage->IsComplete()) { // We can not prepare the image for rendering if it is not fully loaded. // // Special case: If we requested a sync decode and we have an image, push // on through because the Draw() will do a sync decode then nsCOMPtr img; if (!((mFlags & FLAG_SYNC_DECODE_IMAGES) && (mType == eStyleImageType_Image) && (NS_SUCCEEDED(mImage->GetImageData()->GetImage(getter_AddRefs(img)))))) return false; } } switch (mType) { case eStyleImageType_Image: { nsCOMPtr srcImage; DebugOnly rv = mImage->GetImageData()->GetImage(getter_AddRefs(srcImage)); NS_ABORT_IF_FALSE(NS_SUCCEEDED(rv) && srcImage, "If GetImage() is failing, mImage->IsComplete() " "should have returned false"); if (!mImage->GetCropRect()) { mImageContainer.swap(srcImage); } else { nsIntRect actualCropRect; bool isEntireImage; bool success = mImage->ComputeActualCropRect(actualCropRect, &isEntireImage); NS_ASSERTION(success, "ComputeActualCropRect() should not fail here"); if (!success || actualCropRect.IsEmpty()) { // The cropped image has zero size return false; } if (isEntireImage) { // The cropped image is identical to the source image mImageContainer.swap(srcImage); } else { nsCOMPtr subImage = ImageOps::Clip(srcImage, actualCropRect); mImageContainer.swap(subImage); } } mIsReady = true; break; } case eStyleImageType_Gradient: mGradientData = mImage->GetGradientData(); mIsReady = true; break; case eStyleImageType_Element: { nsAutoString elementId = NS_LITERAL_STRING("#") + nsDependentString(mImage->GetElementId()); nsCOMPtr targetURI; nsCOMPtr base = mForFrame->GetContent()->GetBaseURI(); nsContentUtils::NewURIWithDocumentCharset(getter_AddRefs(targetURI), elementId, mForFrame->GetContent()->GetCurrentDoc(), base); nsSVGPaintingProperty* property = nsSVGEffects::GetPaintingPropertyForURI( targetURI, mForFrame->GetFirstContinuation(), nsSVGEffects::BackgroundImageProperty()); if (!property) return false; mPaintServerFrame = property->GetReferencedFrame(); // If the referenced element doesn't have a frame we might still be able // to paint it if it's an , , or