/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_TimeStamp_h #define mozilla_TimeStamp_h #include "mozilla/Assertions.h" #include "prinrval.h" #include "nsDebug.h" #include "prlong.h" namespace mozilla { class TimeStamp; /** * Instances of this class represent the length of an interval of time. * Negative durations are allowed, meaning the end is before the start. * * Internally the duration is stored as a PRInt64 in units of * PR_TicksPerSecond() when building with NSPR interval timers, or a * system-dependent unit when building with system clocks. The * system-dependent unit must be constant, otherwise the semantics of * this class would be broken. */ class TimeDuration { public: // The default duration is 0. TimeDuration() : mValue(0) {} // Allow construction using '0' as the initial value, for readability, // but no other numbers (so we don't have any implicit unit conversions). struct _SomethingVeryRandomHere; TimeDuration(_SomethingVeryRandomHere* aZero) : mValue(0) { MOZ_ASSERT(!aZero, "Who's playing funny games here?"); } // Default copy-constructor and assignment are OK double ToSeconds() const; // Return a duration value that includes digits of time we think to // be significant. This method should be used when displaying a // time to humans. double ToSecondsSigDigits() const; double ToMilliseconds() const { return ToSeconds() * 1000.0; } double ToMicroseconds() const { return ToMilliseconds() * 1000.0; } // Using a double here is safe enough; with 53 bits we can represent // durations up to over 280,000 years exactly. If the units of // mValue do not allow us to represent durations of that length, // long durations are clamped to the max/min representable value // instead of overflowing. static inline TimeDuration FromSeconds(double aSeconds) { return FromMilliseconds(aSeconds * 1000.0); } static TimeDuration FromMilliseconds(double aMilliseconds); static inline TimeDuration FromMicroseconds(double aMicroseconds) { return FromMilliseconds(aMicroseconds / 1000.0); } TimeDuration operator+(const TimeDuration& aOther) const { return TimeDuration::FromTicks(mValue + aOther.mValue); } TimeDuration operator-(const TimeDuration& aOther) const { return TimeDuration::FromTicks(mValue - aOther.mValue); } TimeDuration& operator+=(const TimeDuration& aOther) { mValue += aOther.mValue; return *this; } TimeDuration& operator-=(const TimeDuration& aOther) { mValue -= aOther.mValue; return *this; } double operator/(const TimeDuration& aOther) { return static_cast(mValue) / aOther.mValue; } bool operator<(const TimeDuration& aOther) const { return mValue < aOther.mValue; } bool operator<=(const TimeDuration& aOther) const { return mValue <= aOther.mValue; } bool operator>=(const TimeDuration& aOther) const { return mValue >= aOther.mValue; } bool operator>(const TimeDuration& aOther) const { return mValue > aOther.mValue; } // Return a best guess at the system's current timing resolution, // which might be variable. TimeDurations below this order of // magnitude are meaningless, and those at the same order of // magnitude or just above are suspect. static TimeDuration Resolution(); // We could define additional operators here: // -- convert to/from other time units // -- scale duration by a float // but let's do that on demand. // Comparing durations for equality will only lead to bugs on // platforms with high-resolution timers. private: friend class TimeStamp; static TimeDuration FromTicks(PRInt64 aTicks) { TimeDuration t; t.mValue = aTicks; return t; } static TimeDuration FromTicks(double aTicks) { // NOTE: this MUST be a >= test, because PRInt64(double(LL_MAXINT)) // overflows and gives LL_MININT. if (aTicks >= double(LL_MAXINT)) return TimeDuration::FromTicks(LL_MAXINT); // This MUST be a <= test. if (aTicks <= double(LL_MININT)) return TimeDuration::FromTicks(LL_MININT); return TimeDuration::FromTicks(PRInt64(aTicks)); } // Duration in PRIntervalTime units PRInt64 mValue; }; /** * Instances of this class represent moments in time, or a special * "null" moment. We do not use the non-monotonic system clock or * local time, since they can be reset, causing apparent backward * travel in time, which can confuse algorithms. Instead we measure * elapsed time according to the system. This time can never go * backwards (i.e. it never wraps around, at least not in less than * five million years of system elapsed time). It might not advance * while the system is sleeping. If TimeStamp::SetNow() is not called * at all for hours or days, we might not notice the passage of some * of that time. * * We deliberately do not expose a way to convert TimeStamps to some * particular unit. All you can do is compute a difference between two * TimeStamps to get a TimeDuration. You can also add a TimeDuration * to a TimeStamp to get a new TimeStamp. You can't do something * meaningless like add two TimeStamps. * * Internally this is implemented as either a wrapper around * - high-resolution, monotonic, system clocks if they exist on this * platform * - PRIntervalTime otherwise. We detect wraparounds of * PRIntervalTime and work around them. * * This class is similar to C++11's time_point, however it is * explicitly nullable and provides an IsNull() method. time_point * is initialized to the clock's epoch and provides a * time_since_epoch() method that functions similiarly. i.e. * t.IsNull() is equivalent to t.time_since_epoch() == decltype(t)::duration::zero(); */ class TimeStamp { public: /** * Initialize to the "null" moment */ TimeStamp() : mValue(0) {} // Default copy-constructor and assignment are OK /** * Return true if this is the "null" moment */ bool IsNull() const { return mValue == 0; } /** * Return a timestamp reflecting the current elapsed system time. This * is monotonically increasing (i.e., does not decrease) over the * lifetime of this process' XPCOM session. */ static TimeStamp Now(); /** * Compute the difference between two timestamps. Both must be non-null. */ TimeDuration operator-(const TimeStamp& aOther) const { MOZ_ASSERT(!IsNull(), "Cannot compute with a null value"); MOZ_ASSERT(!aOther.IsNull(), "Cannot compute with aOther null value"); PR_STATIC_ASSERT(-LL_MAXINT > LL_MININT); PRInt64 ticks = PRInt64(mValue - aOther.mValue); // Check for overflow. if (mValue > aOther.mValue) { if (ticks < 0) { ticks = LL_MAXINT; } } else { if (ticks > 0) { ticks = LL_MININT; } } return TimeDuration::FromTicks(ticks); } TimeStamp operator+(const TimeDuration& aOther) const { MOZ_ASSERT(!IsNull(), "Cannot compute with a null value"); return TimeStamp(mValue + aOther.mValue); } TimeStamp operator-(const TimeDuration& aOther) const { MOZ_ASSERT(!IsNull(), "Cannot compute with a null value"); return TimeStamp(mValue - aOther.mValue); } TimeStamp& operator+=(const TimeDuration& aOther) { MOZ_ASSERT(!IsNull(), "Cannot compute with a null value"); mValue += aOther.mValue; return *this; } TimeStamp& operator-=(const TimeDuration& aOther) { MOZ_ASSERT(!IsNull(), "Cannot compute with a null value"); mValue -= aOther.mValue; return *this; } bool operator<(const TimeStamp& aOther) const { MOZ_ASSERT(!IsNull(), "Cannot compute with a null value"); MOZ_ASSERT(!aOther.IsNull(), "Cannot compute with aOther null value"); return mValue < aOther.mValue; } bool operator<=(const TimeStamp& aOther) const { MOZ_ASSERT(!IsNull(), "Cannot compute with a null value"); MOZ_ASSERT(!aOther.IsNull(), "Cannot compute with aOther null value"); return mValue <= aOther.mValue; } bool operator>=(const TimeStamp& aOther) const { MOZ_ASSERT(!IsNull(), "Cannot compute with a null value"); MOZ_ASSERT(!aOther.IsNull(), "Cannot compute with aOther null value"); return mValue >= aOther.mValue; } bool operator>(const TimeStamp& aOther) const { MOZ_ASSERT(!IsNull(), "Cannot compute with a null value"); MOZ_ASSERT(!aOther.IsNull(), "Cannot compute with aOther null value"); return mValue > aOther.mValue; } bool operator==(const TimeStamp& aOther) const { // Maybe it's ok to check == with null timestamps? MOZ_ASSERT(!IsNull() && "Cannot compute with a null value"); MOZ_ASSERT(!aOther.IsNull(), "Cannot compute with aOther null value"); return mValue == aOther.mValue; } bool operator!=(const TimeStamp& aOther) const { // Maybe it's ok to check != with null timestamps? MOZ_ASSERT(!IsNull(), "Cannot compute with a null value"); MOZ_ASSERT(!aOther.IsNull(), "Cannot compute with aOther null value"); return mValue != aOther.mValue; } // Comparing TimeStamps for equality should be discouraged. Adding // two TimeStamps, or scaling TimeStamps, is nonsense and must never // be allowed. static NS_HIDDEN_(nsresult) Startup(); static NS_HIDDEN_(void) Shutdown(); private: TimeStamp(PRUint64 aValue) : mValue(aValue) {} /** * When built with PRIntervalTime, a value of 0 means this instance * is "null". Otherwise, the low 32 bits represent a PRIntervalTime, * and the high 32 bits represent a counter of the number of * rollovers of PRIntervalTime that we've seen. This counter starts * at 1 to avoid a real time colliding with the "null" value. * * PR_INTERVAL_MAX is set at 100,000 ticks per second. So the minimum * time to wrap around is about 2^64/100000 seconds, i.e. about * 5,849,424 years. * * When using a system clock, a value is system dependent. */ PRUint64 mValue; }; } #endif /* mozilla_TimeStamp_h */