#if 0 // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // // // fxc CompositorD3D11.fx -ELayerQuadVS -nologo -Tvs_4_0_level_9_3 // -FhtmpShaderHeader -VnLayerQuadVS // // // Buffer Definitions: // // cbuffer $Globals // { // // float4x4 mLayerTransform; // Offset: 0 Size: 64 // float4x4 mProjection; // Offset: 64 Size: 64 // float4 vRenderTargetOffset; // Offset: 128 Size: 16 // float4 vTextureCoords; // Offset: 144 Size: 16 // float4 vLayerQuad; // Offset: 160 Size: 16 // float4 vMaskQuad; // Offset: 176 Size: 16 [unused] // float4 fLayerColor; // Offset: 192 Size: 16 [unused] // float fLayerOpacity; // Offset: 208 Size: 4 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // $Globals cbuffer NA NA 0 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // POSITION 0 xy 0 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float xyzw // TEXCOORD 0 xy 1 NONE float xy // // // Constant buffer to DX9 shader constant mappings: // // Target Reg Buffer Start Reg # of Regs Data Conversion // ---------- ------- --------- --------- ---------------------- // c1 cb0 0 2 ( FLT, FLT, FLT, FLT) // c3 cb0 3 8 ( FLT, FLT, FLT, FLT) // // // Runtime generated constant mappings: // // Target Reg Constant Description // ---------- -------------------------------------------------- // c0 Vertex Shader position offset // // // Level9 shader bytecode: // vs_2_x dcl_texcoord v0 mad oT0.xy, v0, c9.zwzw, c9 mad r0.xy, v0, c10.zwzw, c10 mul r1, r0.y, c2 mad r0, c1, r0.x, r1 add r0, r0, c3 rcp r1.x, r0.w mul r0.xyz, r0, r1.x add r0, r0, -c8 mul r0.xyz, r0.w, r0 mul r1, r0.y, c5 mad r1, c4, r0.x, r1 mad r1, c6, r0.z, r1 mad r0, c7, r0.w, r1 mad oPos.xy, r0.w, c0, r0 mov oPos.zw, r0 // approximately 15 instruction slots used vs_4_0 dcl_constantbuffer cb0[11], immediateIndexed dcl_input v0.xy dcl_output_siv o0.xyzw, position dcl_output o1.xy dcl_temps 2 mad r0.xy, v0.xyxx, cb0[10].zwzz, cb0[10].xyxx mul r1.xyzw, r0.yyyy, cb0[1].xyzw mad r0.xyzw, cb0[0].xyzw, r0.xxxx, r1.xyzw add r0.xyzw, r0.xyzw, cb0[3].xyzw div r0.xyz, r0.xyzx, r0.wwww add r0.xyzw, r0.xyzw, -cb0[8].xyzw mul r0.xyz, r0.wwww, r0.xyzx mul r1.xyzw, r0.yyyy, cb0[5].xyzw mad r1.xyzw, cb0[4].xyzw, r0.xxxx, r1.xyzw mad r1.xyzw, cb0[6].xyzw, r0.zzzz, r1.xyzw mad o0.xyzw, cb0[7].xyzw, r0.wwww, r1.xyzw mad o1.xy, v0.xyxx, cb0[9].zwzz, cb0[9].xyxx ret // Approximately 13 instruction slots used #endif const BYTE LayerQuadVS[] = { 68, 88, 66, 67, 26, 156, 32, 249, 73, 220, 32, 91, 64, 185, 136, 143, 133, 249, 140, 206, 1, 0, 0, 0, 180, 6, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 152, 1, 0, 0, 160, 3, 0, 0, 28, 4, 0, 0, 40, 6, 0, 0, 92, 6, 0, 0, 65, 111, 110, 57, 88, 1, 0, 0, 88, 1, 0, 0, 0, 2, 254, 255, 24, 1, 0, 0, 64, 0, 0, 0, 2, 0, 36, 0, 0, 0, 60, 0, 0, 0, 60, 0, 0, 0, 36, 0, 1, 0, 60, 0, 0, 0, 0, 0, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 8, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 254, 255, 31, 0, 0, 2, 5, 0, 0, 128, 0, 0, 15, 144, 4, 0, 0, 4, 0, 0, 3, 224, 0, 0, 228, 144, 9, 0, 238, 160, 9, 0, 228, 160, 4, 0, 0, 4, 0, 0, 3, 128, 0, 0, 228, 144, 10, 0, 238, 160, 10, 0, 228, 160, 5, 0, 0, 3, 1, 0, 15, 128, 0, 0, 85, 128, 2, 0, 228, 160, 4, 0, 0, 4, 0, 0, 15, 128, 1, 0, 228, 160, 0, 0, 0, 128, 1, 0, 228, 128, 2, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 128, 3, 0, 228, 160, 6, 0, 0, 2, 1, 0, 1, 128, 0, 0, 255, 128, 5, 0, 0, 3, 0, 0, 7, 128, 0, 0, 228, 128, 1, 0, 0, 128, 2, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 128, 8, 0, 228, 161, 5, 0, 0, 3, 0, 0, 7, 128, 0, 0, 255, 128, 0, 0, 228, 128, 5, 0, 0, 3, 1, 0, 15, 128, 0, 0, 85, 128, 5, 0, 228, 160, 4, 0, 0, 4, 1, 0, 15, 128, 4, 0, 228, 160, 0, 0, 0, 128, 1, 0, 228, 128, 4, 0, 0, 4, 1, 0, 15, 128, 6, 0, 228, 160, 0, 0, 170, 128, 1, 0, 228, 128, 4, 0, 0, 4, 0, 0, 15, 128, 7, 0, 228, 160, 0, 0, 255, 128, 1, 0, 228, 128, 4, 0, 0, 4, 0, 0, 3, 192, 0, 0, 255, 128, 0, 0, 228, 160, 0, 0, 228, 128, 1, 0, 0, 2, 0, 0, 12, 192, 0, 0, 228, 128, 255, 255, 0, 0, 83, 72, 68, 82, 0, 2, 0, 0, 64, 0, 1, 0, 128, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 11, 0, 0, 0, 95, 0, 0, 3, 50, 16, 16, 0, 0, 0, 0, 0, 103, 0, 0, 4, 242, 32, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0, 101, 0, 0, 3, 50, 32, 16, 0, 1, 0, 0, 0, 104, 0, 0, 2, 2, 0, 0, 0, 50, 0, 0, 11, 50, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 0, 0, 0, 0, 230, 138, 32, 0, 0, 0, 0, 0, 10, 0, 0, 0, 70, 128, 32, 0, 0, 0, 0, 0, 10, 0, 0, 0, 56, 0, 0, 8, 242, 0, 16, 0, 1, 0, 0, 0, 86, 5, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 50, 0, 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 1, 0, 0, 0, 0, 0, 0, 8, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 3, 0, 0, 0, 14, 0, 0, 7, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 0, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 142, 32, 128, 65, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 7, 114, 0, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 8, 242, 0, 16, 0, 1, 0, 0, 0, 86, 5, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 5, 0, 0, 0, 50, 0, 0, 10, 242, 0, 16, 0, 1, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 4, 0, 0, 0, 6, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 1, 0, 0, 0, 50, 0, 0, 10, 242, 0, 16, 0, 1, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 6, 0, 0, 0, 166, 10, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 1, 0, 0, 0, 50, 0, 0, 10, 242, 32, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 7, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 1, 0, 0, 0, 50, 0, 0, 11, 50, 32, 16, 0, 1, 0, 0, 0, 70, 16, 16, 0, 0, 0, 0, 0, 230, 138, 32, 0, 0, 0, 0, 0, 9, 0, 0, 0, 70, 128, 32, 0, 0, 0, 0, 0, 9, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 13, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82, 68, 69, 70, 4, 2, 0, 0, 1, 0, 0, 0, 72, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 0, 4, 254, 255, 0, 1, 0, 0, 208, 1, 0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 36, 71, 108, 111, 98, 97, 108, 115, 0, 171, 171, 171, 60, 0, 0, 0, 8, 0, 0, 0, 96, 0, 0, 0, 224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 1, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 2, 0, 0, 0, 48, 1, 0, 0, 0, 0, 0, 0, 64, 1, 0, 0, 64, 0, 0, 0, 64, 0, 0, 0, 2, 0, 0, 0, 48, 1, 0, 0, 0, 0, 0, 0, 76, 1, 0, 0, 128, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 96, 1, 0, 0, 0, 0, 0, 0, 112, 1, 0, 0, 144, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 128, 1, 0, 0, 0, 0, 0, 0, 144, 1, 0, 0, 160, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 128, 1, 0, 0, 0, 0, 0, 0, 155, 1, 0, 0, 176, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 128, 1, 0, 0, 0, 0, 0, 0, 165, 1, 0, 0, 192, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 96, 1, 0, 0, 0, 0, 0, 0, 177, 1, 0, 0, 208, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 192, 1, 0, 0, 0, 0, 0, 0, 109, 76, 97, 121, 101, 114, 84, 114, 97, 110, 115, 102, 111, 114, 109, 0, 3, 0, 3, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 80, 114, 111, 106, 101, 99, 116, 105, 111, 110, 0, 118, 82, 101, 110, 100, 101, 114, 84, 97, 114, 103, 101, 116, 79, 102, 102, 115, 101, 116, 0, 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 118, 84, 101, 120, 116, 117, 114, 101, 67, 111, 111, 114, 100, 115, 0, 171, 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 118, 76, 97, 121, 101, 114, 81, 117, 97, 100, 0, 118, 77, 97, 115, 107, 81, 117, 97, 100, 0, 102, 76, 97, 121, 101, 114, 67, 111, 108, 111, 114, 0, 102, 76, 97, 121, 101, 114, 79, 112, 97, 99, 105, 116, 121, 0, 171, 0, 0, 3, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51, 49, 49, 49, 0, 171, 171, 171, 73, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 80, 79, 83, 73, 84, 73, 79, 78, 0, 171, 171, 171, 79, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 12, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171 }; #if 0 // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // // // fxc CompositorD3D11.fx -ESolidColorShader -Tps_4_0_level_9_3 -nologo // -FhtmpShaderHeader -VnSolidColorShader // // // Buffer Definitions: // // cbuffer $Globals // { // // float4 fLayerColor; // Offset: 0 Size: 16 // float fLayerOpacity; // Offset: 16 Size: 4 [unused] // float4x4 mLayerTransform; // Offset: 32 Size: 64 [unused] // float4x4 mProjection; // Offset: 96 Size: 64 [unused] // float4 vRenderTargetOffset; // Offset: 160 Size: 16 [unused] // float4 vTextureCoords; // Offset: 176 Size: 16 [unused] // float4 vLayerQuad; // Offset: 192 Size: 16 [unused] // float4 vMaskQuad; // Offset: 208 Size: 16 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // $Globals cbuffer NA NA 0 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // // // Constant buffer to DX9 shader constant mappings: // // Target Reg Buffer Start Reg # of Regs Data Conversion // ---------- ------- --------- --------- ---------------------- // c0 cb0 0 1 ( FLT, FLT, FLT, FLT) // // // Level9 shader bytecode: // ps_2_x mov oC0, c0 // approximately 1 instruction slot used ps_4_0 dcl_constantbuffer cb0[1], immediateIndexed dcl_output o0.xyzw mov o0.xyzw, cb0[0].xyzw ret // Approximately 2 instruction slots used #endif const BYTE SolidColorShader[] = { 68, 88, 66, 67, 204, 8, 5, 100, 51, 20, 107, 176, 111, 165, 149, 245, 134, 187, 83, 96, 1, 0, 0, 0, 224, 3, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 132, 0, 0, 0, 204, 0, 0, 0, 72, 1, 0, 0, 84, 3, 0, 0, 172, 3, 0, 0, 65, 111, 110, 57, 68, 0, 0, 0, 68, 0, 0, 0, 0, 2, 255, 255, 20, 0, 0, 0, 48, 0, 0, 0, 1, 0, 36, 0, 0, 0, 48, 0, 0, 0, 48, 0, 0, 0, 36, 0, 0, 0, 48, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 255, 255, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 160, 255, 255, 0, 0, 83, 72, 68, 82, 64, 0, 0, 0, 64, 0, 0, 0, 16, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82, 68, 69, 70, 4, 2, 0, 0, 1, 0, 0, 0, 72, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 0, 4, 255, 255, 0, 1, 0, 0, 209, 1, 0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 36, 71, 108, 111, 98, 97, 108, 115, 0, 171, 171, 171, 60, 0, 0, 0, 8, 0, 0, 0, 96, 0, 0, 0, 224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 1, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 44, 1, 0, 0, 0, 0, 0, 0, 60, 1, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 76, 1, 0, 0, 0, 0, 0, 0, 92, 1, 0, 0, 32, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 108, 1, 0, 0, 0, 0, 0, 0, 124, 1, 0, 0, 96, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 108, 1, 0, 0, 0, 0, 0, 0, 136, 1, 0, 0, 160, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 44, 1, 0, 0, 0, 0, 0, 0, 156, 1, 0, 0, 176, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 172, 1, 0, 0, 0, 0, 0, 0, 188, 1, 0, 0, 192, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 172, 1, 0, 0, 0, 0, 0, 0, 199, 1, 0, 0, 208, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 172, 1, 0, 0, 0, 0, 0, 0, 102, 76, 97, 121, 101, 114, 67, 111, 108, 111, 114, 0, 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 102, 76, 97, 121, 101, 114, 79, 112, 97, 99, 105, 116, 121, 0, 171, 171, 0, 0, 3, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 76, 97, 121, 101, 114, 84, 114, 97, 110, 115, 102, 111, 114, 109, 0, 3, 0, 3, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 80, 114, 111, 106, 101, 99, 116, 105, 111, 110, 0, 118, 82, 101, 110, 100, 101, 114, 84, 97, 114, 103, 101, 116, 79, 102, 102, 115, 101, 116, 0, 118, 84, 101, 120, 116, 117, 114, 101, 67, 111, 111, 114, 100, 115, 0, 171, 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 118, 76, 97, 121, 101, 114, 81, 117, 97, 100, 0, 118, 77, 97, 115, 107, 81, 117, 97, 100, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51, 49, 49, 49, 0, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 97, 114, 103, 101, 116, 0, 171, 171 }; #if 0 // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // // // fxc CompositorD3D11.fx -ERGBShader -Tps_4_0_level_9_3 -nologo // -FhtmpShaderHeader -VnRGBShader // // // Buffer Definitions: // // cbuffer $Globals // { // // float4 fLayerColor; // Offset: 0 Size: 16 [unused] // float fLayerOpacity; // Offset: 16 Size: 4 // float4x4 mLayerTransform; // Offset: 32 Size: 64 [unused] // float4x4 mProjection; // Offset: 96 Size: 64 [unused] // float4 vRenderTargetOffset; // Offset: 160 Size: 16 [unused] // float4 vTextureCoords; // Offset: 176 Size: 16 [unused] // float4 vLayerQuad; // Offset: 192 Size: 16 [unused] // float4 vMaskQuad; // Offset: 208 Size: 16 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // sSampler sampler NA NA 0 1 // tRGB texture float4 2d 0 1 // $Globals cbuffer NA NA 0 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // // // Constant buffer to DX9 shader constant mappings: // // Target Reg Buffer Start Reg # of Regs Data Conversion // ---------- ------- --------- --------- ---------------------- // c0 cb0 1 1 ( FLT, FLT, FLT, FLT) // // // Sampler/Resource to DX9 shader sampler mappings: // // Target Sampler Source Sampler Source Resource // -------------- --------------- ---------------- // s0 s0 t0 // // // Level9 shader bytecode: // ps_2_x dcl t0.xy dcl_2d s0 texld r0, t0, s0 mul r0.xyz, r0, c0.x mov r0.w, c0.x mov oC0, r0 // approximately 4 instruction slots used (1 texture, 3 arithmetic) ps_4_0 dcl_constantbuffer cb0[2], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 1 sample r0.xyzw, v1.xyxx, t0.xyzw, s0 mul o0.xyz, r0.xyzx, cb0[1].xxxx mov o0.w, cb0[1].x ret // Approximately 4 instruction slots used #endif const BYTE RGBShader[] = { 68, 88, 66, 67, 20, 109, 176, 198, 26, 112, 108, 185, 246, 240, 143, 18, 57, 236, 126, 68, 1, 0, 0, 0, 232, 4, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 204, 0, 0, 0, 136, 1, 0, 0, 4, 2, 0, 0, 92, 4, 0, 0, 180, 4, 0, 0, 65, 111, 110, 57, 140, 0, 0, 0, 140, 0, 0, 0, 0, 2, 255, 255, 88, 0, 0, 0, 52, 0, 0, 0, 1, 0, 40, 0, 0, 0, 52, 0, 0, 0, 52, 0, 1, 0, 36, 0, 0, 0, 52, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 255, 255, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144, 0, 8, 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228, 160, 5, 0, 0, 3, 0, 0, 7, 128, 0, 0, 228, 128, 0, 0, 0, 160, 1, 0, 0, 2, 0, 0, 8, 128, 0, 0, 0, 160, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 128, 255, 255, 0, 0, 83, 72, 68, 82, 180, 0, 0, 0, 64, 0, 0, 0, 45, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56, 0, 0, 8, 114, 32, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 6, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 54, 0, 0, 6, 130, 32, 16, 0, 0, 0, 0, 0, 10, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82, 68, 69, 70, 80, 2, 0, 0, 1, 0, 0, 0, 148, 0, 0, 0, 3, 0, 0, 0, 28, 0, 0, 0, 0, 4, 255, 255, 0, 1, 0, 0, 29, 2, 0, 0, 124, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 133, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 12, 0, 0, 0, 138, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 115, 83, 97, 109, 112, 108, 101, 114, 0, 116, 82, 71, 66, 0, 36, 71, 108, 111, 98, 97, 108, 115, 0, 171, 138, 0, 0, 0, 8, 0, 0, 0, 172, 0, 0, 0, 224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 108, 1, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 120, 1, 0, 0, 0, 0, 0, 0, 136, 1, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 152, 1, 0, 0, 0, 0, 0, 0, 168, 1, 0, 0, 32, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 184, 1, 0, 0, 0, 0, 0, 0, 200, 1, 0, 0, 96, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 184, 1, 0, 0, 0, 0, 0, 0, 212, 1, 0, 0, 160, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 120, 1, 0, 0, 0, 0, 0, 0, 232, 1, 0, 0, 176, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 248, 1, 0, 0, 0, 0, 0, 0, 8, 2, 0, 0, 192, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 248, 1, 0, 0, 0, 0, 0, 0, 19, 2, 0, 0, 208, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 248, 1, 0, 0, 0, 0, 0, 0, 102, 76, 97, 121, 101, 114, 67, 111, 108, 111, 114, 0, 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 102, 76, 97, 121, 101, 114, 79, 112, 97, 99, 105, 116, 121, 0, 171, 171, 0, 0, 3, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 76, 97, 121, 101, 114, 84, 114, 97, 110, 115, 102, 111, 114, 109, 0, 3, 0, 3, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 80, 114, 111, 106, 101, 99, 116, 105, 111, 110, 0, 118, 82, 101, 110, 100, 101, 114, 84, 97, 114, 103, 101, 116, 79, 102, 102, 115, 101, 116, 0, 118, 84, 101, 120, 116, 117, 114, 101, 67, 111, 111, 114, 100, 115, 0, 171, 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 118, 76, 97, 121, 101, 114, 81, 117, 97, 100, 0, 118, 77, 97, 115, 107, 81, 117, 97, 100, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51, 49, 49, 49, 0, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 97, 114, 103, 101, 116, 0, 171, 171 }; #if 0 // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // // // fxc CompositorD3D11.fx -ERGBAShader -Tps_4_0_level_9_3 -nologo // -FhtmpShaderHeader -VnRGBAShader // // // Buffer Definitions: // // cbuffer $Globals // { // // float4 fLayerColor; // Offset: 0 Size: 16 [unused] // float fLayerOpacity; // Offset: 16 Size: 4 // float4x4 mLayerTransform; // Offset: 32 Size: 64 [unused] // float4x4 mProjection; // Offset: 96 Size: 64 [unused] // float4 vRenderTargetOffset; // Offset: 160 Size: 16 [unused] // float4 vTextureCoords; // Offset: 176 Size: 16 [unused] // float4 vLayerQuad; // Offset: 192 Size: 16 [unused] // float4 vMaskQuad; // Offset: 208 Size: 16 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // sSampler sampler NA NA 0 1 // tRGB texture float4 2d 0 1 // $Globals cbuffer NA NA 0 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // // // Constant buffer to DX9 shader constant mappings: // // Target Reg Buffer Start Reg # of Regs Data Conversion // ---------- ------- --------- --------- ---------------------- // c0 cb0 1 1 ( FLT, FLT, FLT, FLT) // // // Sampler/Resource to DX9 shader sampler mappings: // // Target Sampler Source Sampler Source Resource // -------------- --------------- ---------------- // s0 s0 t0 // // // Level9 shader bytecode: // ps_2_x dcl t0.xy dcl_2d s0 texld r0, t0, s0 mul r0, r0, c0.x mov oC0, r0 // approximately 3 instruction slots used (1 texture, 2 arithmetic) ps_4_0 dcl_constantbuffer cb0[2], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 1 sample r0.xyzw, v1.xyxx, t0.xyzw, s0 mul o0.xyzw, r0.xyzw, cb0[1].xxxx ret // Approximately 3 instruction slots used #endif const BYTE RGBAShader[] = { 68, 88, 66, 67, 214, 26, 168, 112, 65, 151, 75, 99, 196, 63, 136, 104, 158, 202, 217, 7, 1, 0, 0, 0, 196, 4, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 192, 0, 0, 0, 100, 1, 0, 0, 224, 1, 0, 0, 56, 4, 0, 0, 144, 4, 0, 0, 65, 111, 110, 57, 128, 0, 0, 0, 128, 0, 0, 0, 0, 2, 255, 255, 76, 0, 0, 0, 52, 0, 0, 0, 1, 0, 40, 0, 0, 0, 52, 0, 0, 0, 52, 0, 1, 0, 36, 0, 0, 0, 52, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 255, 255, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144, 0, 8, 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228, 160, 5, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 128, 0, 0, 0, 160, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 128, 255, 255, 0, 0, 83, 72, 68, 82, 156, 0, 0, 0, 64, 0, 0, 0, 39, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56, 0, 0, 8, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 6, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82, 68, 69, 70, 80, 2, 0, 0, 1, 0, 0, 0, 148, 0, 0, 0, 3, 0, 0, 0, 28, 0, 0, 0, 0, 4, 255, 255, 0, 1, 0, 0, 29, 2, 0, 0, 124, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 133, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 12, 0, 0, 0, 138, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 115, 83, 97, 109, 112, 108, 101, 114, 0, 116, 82, 71, 66, 0, 36, 71, 108, 111, 98, 97, 108, 115, 0, 171, 138, 0, 0, 0, 8, 0, 0, 0, 172, 0, 0, 0, 224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 108, 1, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 120, 1, 0, 0, 0, 0, 0, 0, 136, 1, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 152, 1, 0, 0, 0, 0, 0, 0, 168, 1, 0, 0, 32, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 184, 1, 0, 0, 0, 0, 0, 0, 200, 1, 0, 0, 96, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 184, 1, 0, 0, 0, 0, 0, 0, 212, 1, 0, 0, 160, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 120, 1, 0, 0, 0, 0, 0, 0, 232, 1, 0, 0, 176, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 248, 1, 0, 0, 0, 0, 0, 0, 8, 2, 0, 0, 192, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 248, 1, 0, 0, 0, 0, 0, 0, 19, 2, 0, 0, 208, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 248, 1, 0, 0, 0, 0, 0, 0, 102, 76, 97, 121, 101, 114, 67, 111, 108, 111, 114, 0, 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 102, 76, 97, 121, 101, 114, 79, 112, 97, 99, 105, 116, 121, 0, 171, 171, 0, 0, 3, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 76, 97, 121, 101, 114, 84, 114, 97, 110, 115, 102, 111, 114, 109, 0, 3, 0, 3, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 80, 114, 111, 106, 101, 99, 116, 105, 111, 110, 0, 118, 82, 101, 110, 100, 101, 114, 84, 97, 114, 103, 101, 116, 79, 102, 102, 115, 101, 116, 0, 118, 84, 101, 120, 116, 117, 114, 101, 67, 111, 111, 114, 100, 115, 0, 171, 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 118, 76, 97, 121, 101, 114, 81, 117, 97, 100, 0, 118, 77, 97, 115, 107, 81, 117, 97, 100, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51, 49, 49, 49, 0, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 97, 114, 103, 101, 116, 0, 171, 171 }; #if 0 // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // // // fxc CompositorD3D11.fx -EComponentAlphaShader -Tps_4_0_level_9_3 -nologo // -FhtmpShaderHeader -VnComponentAlphaShader // // // Buffer Definitions: // // cbuffer $Globals // { // // float4 fLayerColor; // Offset: 0 Size: 16 [unused] // float fLayerOpacity; // Offset: 16 Size: 4 // float4x4 mLayerTransform; // Offset: 32 Size: 64 [unused] // float4x4 mProjection; // Offset: 96 Size: 64 [unused] // float4 vRenderTargetOffset; // Offset: 160 Size: 16 [unused] // float4 vTextureCoords; // Offset: 176 Size: 16 [unused] // float4 vLayerQuad; // Offset: 192 Size: 16 [unused] // float4 vMaskQuad; // Offset: 208 Size: 16 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // sSampler sampler NA NA 0 1 // tRGB texture float4 2d 0 1 // tRGBWhite texture float4 2d 1 1 // $Globals cbuffer NA NA 0 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // SV_Target 1 xyzw 1 TARGET float xyzw // // // Constant buffer to DX9 shader constant mappings: // // Target Reg Buffer Start Reg # of Regs Data Conversion // ---------- ------- --------- --------- ---------------------- // c0 cb0 1 1 ( FLT, FLT, FLT, FLT) // // // Sampler/Resource to DX9 shader sampler mappings: // // Target Sampler Source Sampler Source Resource // -------------- --------------- ---------------- // s0 s0 t0 // s1 s0 t1 // // // Level9 shader bytecode: // ps_2_x def c1, 1, 0, 0, 0 dcl t0.xy dcl_2d s0 dcl_2d s1 texld r0, t0, s0 texld r1, t0, s1 add r1, r0, -r1 add r1, r1, c1.x mov r0.w, r1.y mul r1, r1, c0.x mov oC1, r1 mul r0, r0, c0.x mov oC0, r0 // approximately 9 instruction slots used (2 texture, 7 arithmetic) ps_4_0 dcl_constantbuffer cb0[2], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_resource_texture2d (float,float,float,float) t1 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_output o1.xyzw dcl_temps 2 sample r0.xyzw, v1.xyxx, t1.xyzw, s0 sample r1.xyzw, v1.xyxx, t0.xyzw, s0 add r0.xyzw, -r0.xyzw, r1.xyzw add r0.xyzw, r0.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000) mov r1.w, r0.y mul o1.xyzw, r0.xyzw, cb0[1].xxxx mul o0.xyzw, r1.xyzw, cb0[1].xxxx ret // Approximately 8 instruction slots used #endif const BYTE ComponentAlphaShader[] = { 68, 88, 66, 67, 207, 238, 180, 151, 111, 52, 137, 3, 45, 243, 229, 223, 99, 172, 89, 3, 1, 0, 0, 0, 68, 6, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 64, 1, 0, 0, 160, 2, 0, 0, 28, 3, 0, 0, 160, 5, 0, 0, 248, 5, 0, 0, 65, 111, 110, 57, 0, 1, 0, 0, 0, 1, 0, 0, 0, 2, 255, 255, 200, 0, 0, 0, 56, 0, 0, 0, 1, 0, 44, 0, 0, 0, 56, 0, 0, 0, 56, 0, 2, 0, 36, 0, 0, 0, 56, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 255, 255, 81, 0, 0, 5, 1, 0, 15, 160, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144, 0, 8, 15, 160, 31, 0, 0, 2, 0, 0, 0, 144, 1, 8, 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228, 160, 66, 0, 0, 3, 1, 0, 15, 128, 0, 0, 228, 176, 1, 8, 228, 160, 2, 0, 0, 3, 1, 0, 15, 128, 0, 0, 228, 128, 1, 0, 228, 129, 2, 0, 0, 3, 1, 0, 15, 128, 1, 0, 228, 128, 1, 0, 0, 160, 1, 0, 0, 2, 0, 0, 8, 128, 1, 0, 85, 128, 5, 0, 0, 3, 1, 0, 15, 128, 1, 0, 228, 128, 0, 0, 0, 160, 1, 0, 0, 2, 1, 8, 15, 128, 1, 0, 228, 128, 5, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 128, 0, 0, 0, 160, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 128, 255, 255, 0, 0, 83, 72, 68, 82, 88, 1, 0, 0, 64, 0, 0, 0, 86, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 1, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 1, 0, 0, 0, 104, 0, 0, 2, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 1, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 1, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 0, 0, 0, 8, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 70, 14, 16, 0, 1, 0, 0, 0, 0, 0, 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 128, 63, 54, 0, 0, 5, 130, 0, 16, 0, 1, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 56, 0, 0, 8, 242, 32, 16, 0, 1, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 6, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 56, 0, 0, 8, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 1, 0, 0, 0, 6, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 8, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82, 68, 69, 70, 124, 2, 0, 0, 1, 0, 0, 0, 192, 0, 0, 0, 4, 0, 0, 0, 28, 0, 0, 0, 0, 4, 255, 255, 0, 1, 0, 0, 73, 2, 0, 0, 156, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 165, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 12, 0, 0, 0, 170, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 1, 0, 0, 0, 1, 0, 0, 0, 12, 0, 0, 0, 180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 115, 83, 97, 109, 112, 108, 101, 114, 0, 116, 82, 71, 66, 0, 116, 82, 71, 66, 87, 104, 105, 116, 101, 0, 36, 71, 108, 111, 98, 97, 108, 115, 0, 171, 171, 171, 180, 0, 0, 0, 8, 0, 0, 0, 216, 0, 0, 0, 224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 152, 1, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 164, 1, 0, 0, 0, 0, 0, 0, 180, 1, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 196, 1, 0, 0, 0, 0, 0, 0, 212, 1, 0, 0, 32, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 228, 1, 0, 0, 0, 0, 0, 0, 244, 1, 0, 0, 96, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 228, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 160, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 164, 1, 0, 0, 0, 0, 0, 0, 20, 2, 0, 0, 176, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 36, 2, 0, 0, 0, 0, 0, 0, 52, 2, 0, 0, 192, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 36, 2, 0, 0, 0, 0, 0, 0, 63, 2, 0, 0, 208, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 36, 2, 0, 0, 0, 0, 0, 0, 102, 76, 97, 121, 101, 114, 67, 111, 108, 111, 114, 0, 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 102, 76, 97, 121, 101, 114, 79, 112, 97, 99, 105, 116, 121, 0, 171, 171, 0, 0, 3, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 76, 97, 121, 101, 114, 84, 114, 97, 110, 115, 102, 111, 114, 109, 0, 3, 0, 3, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 80, 114, 111, 106, 101, 99, 116, 105, 111, 110, 0, 118, 82, 101, 110, 100, 101, 114, 84, 97, 114, 103, 101, 116, 79, 102, 102, 115, 101, 116, 0, 118, 84, 101, 120, 116, 117, 114, 101, 67, 111, 111, 114, 100, 115, 0, 171, 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 118, 76, 97, 121, 101, 114, 81, 117, 97, 100, 0, 118, 77, 97, 115, 107, 81, 117, 97, 100, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51, 49, 49, 49, 0, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 68, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 56, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 97, 114, 103, 101, 116, 0, 171, 171 }; #if 0 // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // // // fxc CompositorD3D11.fx -EYCbCrShader -Tps_4_0_level_9_3 -nologo // -FhtmpShaderHeader -VnYCbCrShader // // // Buffer Definitions: // // cbuffer $Globals // { // // float4 fLayerColor; // Offset: 0 Size: 16 [unused] // float fLayerOpacity; // Offset: 16 Size: 4 // float4x4 mLayerTransform; // Offset: 32 Size: 64 [unused] // float4x4 mProjection; // Offset: 96 Size: 64 [unused] // float4 vRenderTargetOffset; // Offset: 160 Size: 16 [unused] // float4 vTextureCoords; // Offset: 176 Size: 16 [unused] // float4 vLayerQuad; // Offset: 192 Size: 16 [unused] // float4 vMaskQuad; // Offset: 208 Size: 16 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // sSampler sampler NA NA 0 1 // tY texture float4 2d 0 1 // tCb texture float4 2d 1 1 // tCr texture float4 2d 2 1 // $Globals cbuffer NA NA 0 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // // // Constant buffer to DX9 shader constant mappings: // // Target Reg Buffer Start Reg # of Regs Data Conversion // ---------- ------- --------- --------- ---------------------- // c0 cb0 1 1 ( FLT, FLT, FLT, FLT) // // // Sampler/Resource to DX9 shader sampler mappings: // // Target Sampler Source Sampler Source Resource // -------------- --------------- ---------------- // s0 s0 t0 // s1 s0 t1 // s2 s0 t2 // // // Level9 shader bytecode: // ps_2_x def c1, -0.5, -0.0625, 1.59599996, 0.813000023 def c2, 1.16400003, 2.01799989, 0.391000003, 1 dcl t0.xy dcl_2d s0 dcl_2d s1 dcl_2d s2 texld r0, t0, s0 texld r1, t0, s2 add r0.x, r1.w, c1.x mul r0.xy, r0.x, c1.zwzw add r0.z, r0.w, c1.y mad r0.y, r0.z, c2.x, -r0.y mad r1.x, r0.z, c2.x, r0.x texld r2, t0, s1 add r0.x, r2.w, c1.x mad r1.y, r0.x, -c2.z, r0.y mul r0.x, r0.x, c2.y mad r1.z, r0.z, c2.x, r0.x mov r1.w, c2.w mul r0, r1, c0.x mov oC0, r0 // approximately 15 instruction slots used (3 texture, 12 arithmetic) ps_4_0 dcl_constantbuffer cb0[2], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_resource_texture2d (float,float,float,float) t1 dcl_resource_texture2d (float,float,float,float) t2 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 3 sample r0.xyzw, v1.xyxx, t2.xyzw, s0 add r0.x, r0.w, l(-0.500000) mul r0.xy, r0.xxxx, l(1.596000, 0.813000, 0.000000, 0.000000) sample r1.xyzw, v1.xyxx, t0.xyzw, s0 add r0.z, r1.w, l(-0.062500) mad r0.y, r0.z, l(1.164000), -r0.y mad r1.x, r0.z, l(1.164000), r0.x sample r2.xyzw, v1.xyxx, t1.xyzw, s0 add r0.x, r2.w, l(-0.500000) mad r1.y, -r0.x, l(0.391000), r0.y mul r0.x, r0.x, l(2.018000) mad r1.z, r0.z, l(1.164000), r0.x mov r1.w, l(1.000000) mul o0.xyzw, r1.xyzw, cb0[1].xxxx ret // Approximately 15 instruction slots used #endif const BYTE YCbCrShader[] = { 68, 88, 66, 67, 235, 16, 121, 249, 238, 190, 171, 40, 106, 5, 31, 27, 153, 48, 114, 96, 1, 0, 0, 0, 212, 7, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 220, 1, 0, 0, 44, 4, 0, 0, 168, 4, 0, 0, 72, 7, 0, 0, 160, 7, 0, 0, 65, 111, 110, 57, 156, 1, 0, 0, 156, 1, 0, 0, 0, 2, 255, 255, 96, 1, 0, 0, 60, 0, 0, 0, 1, 0, 48, 0, 0, 0, 60, 0, 0, 0, 60, 0, 3, 0, 36, 0, 0, 0, 60, 0, 0, 0, 0, 0, 1, 0, 1, 0, 2, 0, 2, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 255, 255, 81, 0, 0, 5, 1, 0, 15, 160, 0, 0, 0, 191, 0, 0, 128, 189, 186, 73, 204, 63, 197, 32, 80, 63, 81, 0, 0, 5, 2, 0, 15, 160, 244, 253, 148, 63, 233, 38, 1, 64, 39, 49, 200, 62, 0, 0, 128, 63, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144, 0, 8, 15, 160, 31, 0, 0, 2, 0, 0, 0, 144, 1, 8, 15, 160, 31, 0, 0, 2, 0, 0, 0, 144, 2, 8, 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228, 160, 66, 0, 0, 3, 1, 0, 15, 128, 0, 0, 228, 176, 2, 8, 228, 160, 2, 0, 0, 3, 0, 0, 1, 128, 1, 0, 255, 128, 1, 0, 0, 160, 5, 0, 0, 3, 0, 0, 3, 128, 0, 0, 0, 128, 1, 0, 238, 160, 2, 0, 0, 3, 0, 0, 4, 128, 0, 0, 255, 128, 1, 0, 85, 160, 4, 0, 0, 4, 0, 0, 2, 128, 0, 0, 170, 128, 2, 0, 0, 160, 0, 0, 85, 129, 4, 0, 0, 4, 1, 0, 1, 128, 0, 0, 170, 128, 2, 0, 0, 160, 0, 0, 0, 128, 66, 0, 0, 3, 2, 0, 15, 128, 0, 0, 228, 176, 1, 8, 228, 160, 2, 0, 0, 3, 0, 0, 1, 128, 2, 0, 255, 128, 1, 0, 0, 160, 4, 0, 0, 4, 1, 0, 2, 128, 0, 0, 0, 128, 2, 0, 170, 161, 0, 0, 85, 128, 5, 0, 0, 3, 0, 0, 1, 128, 0, 0, 0, 128, 2, 0, 85, 160, 4, 0, 0, 4, 1, 0, 4, 128, 0, 0, 170, 128, 2, 0, 0, 160, 0, 0, 0, 128, 1, 0, 0, 2, 1, 0, 8, 128, 2, 0, 255, 160, 5, 0, 0, 3, 0, 0, 15, 128, 1, 0, 228, 128, 0, 0, 0, 160, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 128, 255, 255, 0, 0, 83, 72, 68, 82, 72, 2, 0, 0, 64, 0, 0, 0, 146, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 1, 0, 0, 0, 85, 85, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 2, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 3, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 2, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 0, 0, 0, 7, 18, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 191, 56, 0, 0, 10, 50, 0, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 186, 73, 204, 63, 197, 32, 80, 63, 0, 0, 0, 0, 0, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 1, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 0, 0, 0, 7, 66, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0, 128, 189, 50, 0, 0, 10, 34, 0, 16, 0, 0, 0, 0, 0, 42, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 244, 253, 148, 63, 26, 0, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 50, 0, 0, 9, 18, 0, 16, 0, 1, 0, 0, 0, 42, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 244, 253, 148, 63, 10, 0, 16, 0, 0, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 2, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 1, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 0, 0, 0, 7, 18, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 2, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 191, 50, 0, 0, 10, 34, 0, 16, 0, 1, 0, 0, 0, 10, 0, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 1, 64, 0, 0, 39, 49, 200, 62, 26, 0, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 18, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 233, 38, 1, 64, 50, 0, 0, 9, 66, 0, 16, 0, 1, 0, 0, 0, 42, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 244, 253, 148, 63, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0, 128, 63, 56, 0, 0, 8, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 1, 0, 0, 0, 6, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 15, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82, 68, 69, 70, 152, 2, 0, 0, 1, 0, 0, 0, 220, 0, 0, 0, 5, 0, 0, 0, 28, 0, 0, 0, 0, 4, 255, 255, 0, 1, 0, 0, 101, 2, 0, 0, 188, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 197, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 12, 0, 0, 0, 200, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 1, 0, 0, 0, 1, 0, 0, 0, 12, 0, 0, 0, 204, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 2, 0, 0, 0, 1, 0, 0, 0, 12, 0, 0, 0, 208, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 115, 83, 97, 109, 112, 108, 101, 114, 0, 116, 89, 0, 116, 67, 98, 0, 116, 67, 114, 0, 36, 71, 108, 111, 98, 97, 108, 115, 0, 171, 171, 171, 208, 0, 0, 0, 8, 0, 0, 0, 244, 0, 0, 0, 224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 180, 1, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 192, 1, 0, 0, 0, 0, 0, 0, 208, 1, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 224, 1, 0, 0, 0, 0, 0, 0, 240, 1, 0, 0, 32, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 16, 2, 0, 0, 96, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 28, 2, 0, 0, 160, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 192, 1, 0, 0, 0, 0, 0, 0, 48, 2, 0, 0, 176, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 64, 2, 0, 0, 0, 0, 0, 0, 80, 2, 0, 0, 192, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 64, 2, 0, 0, 0, 0, 0, 0, 91, 2, 0, 0, 208, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 64, 2, 0, 0, 0, 0, 0, 0, 102, 76, 97, 121, 101, 114, 67, 111, 108, 111, 114, 0, 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 102, 76, 97, 121, 101, 114, 79, 112, 97, 99, 105, 116, 121, 0, 171, 171, 0, 0, 3, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 76, 97, 121, 101, 114, 84, 114, 97, 110, 115, 102, 111, 114, 109, 0, 3, 0, 3, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 80, 114, 111, 106, 101, 99, 116, 105, 111, 110, 0, 118, 82, 101, 110, 100, 101, 114, 84, 97, 114, 103, 101, 116, 79, 102, 102, 115, 101, 116, 0, 118, 84, 101, 120, 116, 117, 114, 101, 67, 111, 111, 114, 100, 115, 0, 171, 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 118, 76, 97, 121, 101, 114, 81, 117, 97, 100, 0, 118, 77, 97, 115, 107, 81, 117, 97, 100, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51, 49, 49, 49, 0, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 97, 114, 103, 101, 116, 0, 171, 171 }; #if 0 // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // // // fxc CompositorD3D11.fx -ELayerQuadMaskVS -nologo -Tvs_4_0_level_9_3 // -FhtmpShaderHeader -VnLayerQuadMaskVS // // // Buffer Definitions: // // cbuffer $Globals // { // // float4x4 mLayerTransform; // Offset: 0 Size: 64 // float4x4 mProjection; // Offset: 64 Size: 64 // float4 vRenderTargetOffset; // Offset: 128 Size: 16 // float4 vTextureCoords; // Offset: 144 Size: 16 // float4 vLayerQuad; // Offset: 160 Size: 16 // float4 vMaskQuad; // Offset: 176 Size: 16 // float4 fLayerColor; // Offset: 192 Size: 16 [unused] // float fLayerOpacity; // Offset: 208 Size: 4 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // $Globals cbuffer NA NA 0 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // POSITION 0 xy 0 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float xyzw // TEXCOORD 0 xy 1 NONE float xy // TEXCOORD 1 zw 1 NONE float zw // // // Constant buffer to DX9 shader constant mappings: // // Target Reg Buffer Start Reg # of Regs Data Conversion // ---------- ------- --------- --------- ---------------------- // c1 cb0 0 2 ( FLT, FLT, FLT, FLT) // c3 cb0 3 9 ( FLT, FLT, FLT, FLT) // // // Runtime generated constant mappings: // // Target Reg Constant Description // ---------- -------------------------------------------------- // c0 Vertex Shader position offset // // // Level9 shader bytecode: // vs_2_x dcl_texcoord v0 rcp r0.x, c11.z mad r0.yz, v0.xxyw, c10.xzww, c10.xxyw mul r1, r0.z, c2 mad r1, c1, r0.y, r1 add r1, r1, c3 add r0.yz, r1.xxyw, -c11.xxyw mul oT0.w, r0.x, r0.y rcp r0.x, c11.w mul oT0.z, r0.x, r0.z mad oT0.xy, v0, c9.zwzw, c9 rcp r0.x, r1.w mul r1.xyz, r0.x, r1 add r0, r1, -c8 mul r0.xyz, r0.w, r0 mul r1, r0.y, c5 mad r1, c4, r0.x, r1 mad r1, c6, r0.z, r1 mad r0, c7, r0.w, r1 mad oPos.xy, r0.w, c0, r0 mov oPos.zw, r0 // approximately 20 instruction slots used vs_4_0 dcl_constantbuffer cb0[12], immediateIndexed dcl_input v0.xy dcl_output_siv o0.xyzw, position dcl_output o1.xy dcl_output o1.zw dcl_temps 2 mad r0.xy, v0.xyxx, cb0[10].zwzz, cb0[10].xyxx mul r1.xyzw, r0.yyyy, cb0[1].xyzw mad r0.xyzw, cb0[0].xyzw, r0.xxxx, r1.xyzw add r0.xyzw, r0.xyzw, cb0[3].xyzw div r1.xyz, r0.xyzx, r0.wwww mov r1.w, r0.w add r0.xy, r0.xyxx, -cb0[11].xyxx div o1.zw, r0.xxxy, cb0[11].zzzw add r0.xyzw, r1.xyzw, -cb0[8].xyzw mul r0.xyz, r0.wwww, r0.xyzx mul r1.xyzw, r0.yyyy, cb0[5].xyzw mad r1.xyzw, cb0[4].xyzw, r0.xxxx, r1.xyzw mad r1.xyzw, cb0[6].xyzw, r0.zzzz, r1.xyzw mad o0.xyzw, cb0[7].xyzw, r0.wwww, r1.xyzw mad o1.xy, v0.xyxx, cb0[9].zwzz, cb0[9].xyxx ret // Approximately 16 instruction slots used #endif const BYTE LayerQuadMaskVS[] = { 68, 88, 66, 67, 15, 196, 252, 199, 211, 188, 92, 26, 46, 113, 249, 29, 135, 110, 83, 119, 1, 0, 0, 0, 120, 7, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 224, 1, 0, 0, 76, 4, 0, 0, 200, 4, 0, 0, 212, 6, 0, 0, 8, 7, 0, 0, 65, 111, 110, 57, 160, 1, 0, 0, 160, 1, 0, 0, 0, 2, 254, 255, 96, 1, 0, 0, 64, 0, 0, 0, 2, 0, 36, 0, 0, 0, 60, 0, 0, 0, 60, 0, 0, 0, 36, 0, 1, 0, 60, 0, 0, 0, 0, 0, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 9, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 254, 255, 31, 0, 0, 2, 5, 0, 0, 128, 0, 0, 15, 144, 6, 0, 0, 2, 0, 0, 1, 128, 11, 0, 170, 160, 4, 0, 0, 4, 0, 0, 6, 128, 0, 0, 208, 144, 10, 0, 248, 160, 10, 0, 208, 160, 5, 0, 0, 3, 1, 0, 15, 128, 0, 0, 170, 128, 2, 0, 228, 160, 4, 0, 0, 4, 1, 0, 15, 128, 1, 0, 228, 160, 0, 0, 85, 128, 1, 0, 228, 128, 2, 0, 0, 3, 1, 0, 15, 128, 1, 0, 228, 128, 3, 0, 228, 160, 2, 0, 0, 3, 0, 0, 6, 128, 1, 0, 208, 128, 11, 0, 208, 161, 5, 0, 0, 3, 0, 0, 8, 224, 0, 0, 0, 128, 0, 0, 85, 128, 6, 0, 0, 2, 0, 0, 1, 128, 11, 0, 255, 160, 5, 0, 0, 3, 0, 0, 4, 224, 0, 0, 0, 128, 0, 0, 170, 128, 4, 0, 0, 4, 0, 0, 3, 224, 0, 0, 228, 144, 9, 0, 238, 160, 9, 0, 228, 160, 6, 0, 0, 2, 0, 0, 1, 128, 1, 0, 255, 128, 5, 0, 0, 3, 1, 0, 7, 128, 0, 0, 0, 128, 1, 0, 228, 128, 2, 0, 0, 3, 0, 0, 15, 128, 1, 0, 228, 128, 8, 0, 228, 161, 5, 0, 0, 3, 0, 0, 7, 128, 0, 0, 255, 128, 0, 0, 228, 128, 5, 0, 0, 3, 1, 0, 15, 128, 0, 0, 85, 128, 5, 0, 228, 160, 4, 0, 0, 4, 1, 0, 15, 128, 4, 0, 228, 160, 0, 0, 0, 128, 1, 0, 228, 128, 4, 0, 0, 4, 1, 0, 15, 128, 6, 0, 228, 160, 0, 0, 170, 128, 1, 0, 228, 128, 4, 0, 0, 4, 0, 0, 15, 128, 7, 0, 228, 160, 0, 0, 255, 128, 1, 0, 228, 128, 4, 0, 0, 4, 0, 0, 3, 192, 0, 0, 255, 128, 0, 0, 228, 160, 0, 0, 228, 128, 1, 0, 0, 2, 0, 0, 12, 192, 0, 0, 228, 128, 255, 255, 0, 0, 83, 72, 68, 82, 100, 2, 0, 0, 64, 0, 1, 0, 153, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 12, 0, 0, 0, 95, 0, 0, 3, 50, 16, 16, 0, 0, 0, 0, 0, 103, 0, 0, 4, 242, 32, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0, 101, 0, 0, 3, 50, 32, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 194, 32, 16, 0, 1, 0, 0, 0, 104, 0, 0, 2, 2, 0, 0, 0, 50, 0, 0, 11, 50, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 0, 0, 0, 0, 230, 138, 32, 0, 0, 0, 0, 0, 10, 0, 0, 0, 70, 128, 32, 0, 0, 0, 0, 0, 10, 0, 0, 0, 56, 0, 0, 8, 242, 0, 16, 0, 1, 0, 0, 0, 86, 5, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 50, 0, 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 1, 0, 0, 0, 0, 0, 0, 8, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 3, 0, 0, 0, 14, 0, 0, 7, 114, 0, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 0, 16, 0, 1, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 9, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 70, 128, 32, 128, 65, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 14, 0, 0, 8, 194, 32, 16, 0, 1, 0, 0, 0, 6, 4, 16, 0, 0, 0, 0, 0, 166, 142, 32, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 1, 0, 0, 0, 70, 142, 32, 128, 65, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 7, 114, 0, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 8, 242, 0, 16, 0, 1, 0, 0, 0, 86, 5, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 5, 0, 0, 0, 50, 0, 0, 10, 242, 0, 16, 0, 1, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 4, 0, 0, 0, 6, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 1, 0, 0, 0, 50, 0, 0, 10, 242, 0, 16, 0, 1, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 6, 0, 0, 0, 166, 10, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 1, 0, 0, 0, 50, 0, 0, 10, 242, 32, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 7, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 1, 0, 0, 0, 50, 0, 0, 11, 50, 32, 16, 0, 1, 0, 0, 0, 70, 16, 16, 0, 0, 0, 0, 0, 230, 138, 32, 0, 0, 0, 0, 0, 9, 0, 0, 0, 70, 128, 32, 0, 0, 0, 0, 0, 9, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82, 68, 69, 70, 4, 2, 0, 0, 1, 0, 0, 0, 72, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 0, 4, 254, 255, 0, 1, 0, 0, 208, 1, 0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 36, 71, 108, 111, 98, 97, 108, 115, 0, 171, 171, 171, 60, 0, 0, 0, 8, 0, 0, 0, 96, 0, 0, 0, 224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 1, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 2, 0, 0, 0, 48, 1, 0, 0, 0, 0, 0, 0, 64, 1, 0, 0, 64, 0, 0, 0, 64, 0, 0, 0, 2, 0, 0, 0, 48, 1, 0, 0, 0, 0, 0, 0, 76, 1, 0, 0, 128, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 96, 1, 0, 0, 0, 0, 0, 0, 112, 1, 0, 0, 144, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 128, 1, 0, 0, 0, 0, 0, 0, 144, 1, 0, 0, 160, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 128, 1, 0, 0, 0, 0, 0, 0, 155, 1, 0, 0, 176, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 128, 1, 0, 0, 0, 0, 0, 0, 165, 1, 0, 0, 192, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 96, 1, 0, 0, 0, 0, 0, 0, 177, 1, 0, 0, 208, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 192, 1, 0, 0, 0, 0, 0, 0, 109, 76, 97, 121, 101, 114, 84, 114, 97, 110, 115, 102, 111, 114, 109, 0, 3, 0, 3, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 80, 114, 111, 106, 101, 99, 116, 105, 111, 110, 0, 118, 82, 101, 110, 100, 101, 114, 84, 97, 114, 103, 101, 116, 79, 102, 102, 115, 101, 116, 0, 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 118, 84, 101, 120, 116, 117, 114, 101, 67, 111, 111, 114, 100, 115, 0, 171, 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 118, 76, 97, 121, 101, 114, 81, 117, 97, 100, 0, 118, 77, 97, 115, 107, 81, 117, 97, 100, 0, 102, 76, 97, 121, 101, 114, 67, 111, 108, 111, 114, 0, 102, 76, 97, 121, 101, 114, 79, 112, 97, 99, 105, 116, 121, 0, 171, 0, 0, 3, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51, 49, 49, 49, 0, 171, 171, 171, 73, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 80, 79, 83, 73, 84, 73, 79, 78, 0, 171, 171, 171, 79, 83, 71, 78, 104, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 12, 0, 0, 92, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 12, 3, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171 }; #if 0 // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // // // fxc CompositorD3D11.fx -ELayerQuadMask3DVS -nologo -Tvs_4_0_level_9_3 // -FhtmpShaderHeader -VnLayerQuadMask3DVS // // // Buffer Definitions: // // cbuffer $Globals // { // // float4x4 mLayerTransform; // Offset: 0 Size: 64 // float4x4 mProjection; // Offset: 64 Size: 64 // float4 vRenderTargetOffset; // Offset: 128 Size: 16 // float4 vTextureCoords; // Offset: 144 Size: 16 // float4 vLayerQuad; // Offset: 160 Size: 16 // float4 vMaskQuad; // Offset: 176 Size: 16 // float4 fLayerColor; // Offset: 192 Size: 16 [unused] // float fLayerOpacity; // Offset: 208 Size: 4 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // $Globals cbuffer NA NA 0 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // POSITION 0 xy 0 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float xyzw // TEXCOORD 0 xy 1 NONE float xy // TEXCOORD 1 xyz 2 NONE float xyz // // // Constant buffer to DX9 shader constant mappings: // // Target Reg Buffer Start Reg # of Regs Data Conversion // ---------- ------- --------- --------- ---------------------- // c1 cb0 0 2 ( FLT, FLT, FLT, FLT) // c3 cb0 3 9 ( FLT, FLT, FLT, FLT) // // // Runtime generated constant mappings: // // Target Reg Constant Description // ---------- -------------------------------------------------- // c0 Vertex Shader position offset // // // Level9 shader bytecode: // vs_2_x def c12, 1, 0, 0, 0 dcl_texcoord v0 mov r0.z, c12.x rcp r0.w, c11.z mad r1.xy, v0, c10.zwzw, c10 mul r2, r1.y, c2 mad r1, c1, r1.x, r2 add r1, r1, c3 rcp r2.x, r1.w mad r2.yz, r1.xxyw, r2.x, -c11.xxyw mul r1.xyz, r1, r2.x mul r0.x, r0.w, r2.y rcp r0.w, c11.w mul r0.y, r0.w, r2.z mul oT1.xyz, r0, r1.w add r0, r1, -c8 mad oT0.xy, v0, c9.zwzw, c9 mul r0.xyz, r0.w, r0 mul r1, r0.y, c5 mad r1, c4, r0.x, r1 mad r1, c6, r0.z, r1 mad r0, c7, r0.w, r1 mad oPos.xy, r0.w, c0, r0 mov oPos.zw, r0 // approximately 22 instruction slots used vs_4_0 dcl_constantbuffer cb0[12], immediateIndexed dcl_input v0.xy dcl_output_siv o0.xyzw, position dcl_output o1.xy dcl_output o2.xyz dcl_temps 3 mad r0.xy, v0.xyxx, cb0[10].zwzz, cb0[10].xyxx mul r1.xyzw, r0.yyyy, cb0[1].xyzw mad r0.xyzw, cb0[0].xyzw, r0.xxxx, r1.xyzw add r0.xyzw, r0.xyzw, cb0[3].xyzw div r0.xyz, r0.xyzx, r0.wwww add r1.xyzw, r0.xyzw, -cb0[8].xyzw add r0.xy, r0.xyxx, -cb0[11].xyxx div r0.xy, r0.xyxx, cb0[11].zwzz mul r1.xyz, r1.wwww, r1.xyzx mul r2.xyzw, r1.yyyy, cb0[5].xyzw mad r2.xyzw, cb0[4].xyzw, r1.xxxx, r2.xyzw mad r2.xyzw, cb0[6].xyzw, r1.zzzz, r2.xyzw mad o0.xyzw, cb0[7].xyzw, r1.wwww, r2.xyzw mad o1.xy, v0.xyxx, cb0[9].zwzz, cb0[9].xyxx mov r0.z, l(1.000000) mul o2.xyz, r0.wwww, r0.xyzx ret // Approximately 17 instruction slots used #endif const BYTE LayerQuadMask3DVS[] = { 68, 88, 66, 67, 100, 40, 55, 29, 238, 71, 107, 78, 214, 182, 73, 149, 138, 22, 163, 187, 1, 0, 0, 0, 204, 7, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 24, 2, 0, 0, 160, 4, 0, 0, 28, 5, 0, 0, 40, 7, 0, 0, 92, 7, 0, 0, 65, 111, 110, 57, 216, 1, 0, 0, 216, 1, 0, 0, 0, 2, 254, 255, 152, 1, 0, 0, 64, 0, 0, 0, 2, 0, 36, 0, 0, 0, 60, 0, 0, 0, 60, 0, 0, 0, 36, 0, 1, 0, 60, 0, 0, 0, 0, 0, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 9, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 254, 255, 81, 0, 0, 5, 12, 0, 15, 160, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 2, 5, 0, 0, 128, 0, 0, 15, 144, 1, 0, 0, 2, 0, 0, 4, 128, 12, 0, 0, 160, 6, 0, 0, 2, 0, 0, 8, 128, 11, 0, 170, 160, 4, 0, 0, 4, 1, 0, 3, 128, 0, 0, 228, 144, 10, 0, 238, 160, 10, 0, 228, 160, 5, 0, 0, 3, 2, 0, 15, 128, 1, 0, 85, 128, 2, 0, 228, 160, 4, 0, 0, 4, 1, 0, 15, 128, 1, 0, 228, 160, 1, 0, 0, 128, 2, 0, 228, 128, 2, 0, 0, 3, 1, 0, 15, 128, 1, 0, 228, 128, 3, 0, 228, 160, 6, 0, 0, 2, 2, 0, 1, 128, 1, 0, 255, 128, 4, 0, 0, 4, 2, 0, 6, 128, 1, 0, 208, 128, 2, 0, 0, 128, 11, 0, 208, 161, 5, 0, 0, 3, 1, 0, 7, 128, 1, 0, 228, 128, 2, 0, 0, 128, 5, 0, 0, 3, 0, 0, 1, 128, 0, 0, 255, 128, 2, 0, 85, 128, 6, 0, 0, 2, 0, 0, 8, 128, 11, 0, 255, 160, 5, 0, 0, 3, 0, 0, 2, 128, 0, 0, 255, 128, 2, 0, 170, 128, 5, 0, 0, 3, 1, 0, 7, 224, 0, 0, 228, 128, 1, 0, 255, 128, 2, 0, 0, 3, 0, 0, 15, 128, 1, 0, 228, 128, 8, 0, 228, 161, 4, 0, 0, 4, 0, 0, 3, 224, 0, 0, 228, 144, 9, 0, 238, 160, 9, 0, 228, 160, 5, 0, 0, 3, 0, 0, 7, 128, 0, 0, 255, 128, 0, 0, 228, 128, 5, 0, 0, 3, 1, 0, 15, 128, 0, 0, 85, 128, 5, 0, 228, 160, 4, 0, 0, 4, 1, 0, 15, 128, 4, 0, 228, 160, 0, 0, 0, 128, 1, 0, 228, 128, 4, 0, 0, 4, 1, 0, 15, 128, 6, 0, 228, 160, 0, 0, 170, 128, 1, 0, 228, 128, 4, 0, 0, 4, 0, 0, 15, 128, 7, 0, 228, 160, 0, 0, 255, 128, 1, 0, 228, 128, 4, 0, 0, 4, 0, 0, 3, 192, 0, 0, 255, 128, 0, 0, 228, 160, 0, 0, 228, 128, 1, 0, 0, 2, 0, 0, 12, 192, 0, 0, 228, 128, 255, 255, 0, 0, 83, 72, 68, 82, 128, 2, 0, 0, 64, 0, 1, 0, 160, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 12, 0, 0, 0, 95, 0, 0, 3, 50, 16, 16, 0, 0, 0, 0, 0, 103, 0, 0, 4, 242, 32, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0, 101, 0, 0, 3, 50, 32, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 114, 32, 16, 0, 2, 0, 0, 0, 104, 0, 0, 2, 3, 0, 0, 0, 50, 0, 0, 11, 50, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 0, 0, 0, 0, 230, 138, 32, 0, 0, 0, 0, 0, 10, 0, 0, 0, 70, 128, 32, 0, 0, 0, 0, 0, 10, 0, 0, 0, 56, 0, 0, 8, 242, 0, 16, 0, 1, 0, 0, 0, 86, 5, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 50, 0, 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 1, 0, 0, 0, 0, 0, 0, 8, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 3, 0, 0, 0, 14, 0, 0, 7, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 0, 0, 0, 9, 242, 0, 16, 0, 1, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 142, 32, 128, 65, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 9, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 70, 128, 32, 128, 65, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 14, 0, 0, 8, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 230, 138, 32, 0, 0, 0, 0, 0, 11, 0, 0, 0, 56, 0, 0, 7, 114, 0, 16, 0, 1, 0, 0, 0, 246, 15, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 1, 0, 0, 0, 56, 0, 0, 8, 242, 0, 16, 0, 2, 0, 0, 0, 86, 5, 16, 0, 1, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 5, 0, 0, 0, 50, 0, 0, 10, 242, 0, 16, 0, 2, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 4, 0, 0, 0, 6, 0, 16, 0, 1, 0, 0, 0, 70, 14, 16, 0, 2, 0, 0, 0, 50, 0, 0, 10, 242, 0, 16, 0, 2, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 6, 0, 0, 0, 166, 10, 16, 0, 1, 0, 0, 0, 70, 14, 16, 0, 2, 0, 0, 0, 50, 0, 0, 10, 242, 32, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 7, 0, 0, 0, 246, 15, 16, 0, 1, 0, 0, 0, 70, 14, 16, 0, 2, 0, 0, 0, 50, 0, 0, 11, 50, 32, 16, 0, 1, 0, 0, 0, 70, 16, 16, 0, 0, 0, 0, 0, 230, 138, 32, 0, 0, 0, 0, 0, 9, 0, 0, 0, 70, 128, 32, 0, 0, 0, 0, 0, 9, 0, 0, 0, 54, 0, 0, 5, 66, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 128, 63, 56, 0, 0, 7, 114, 32, 16, 0, 2, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 17, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82, 68, 69, 70, 4, 2, 0, 0, 1, 0, 0, 0, 72, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 0, 4, 254, 255, 0, 1, 0, 0, 208, 1, 0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 36, 71, 108, 111, 98, 97, 108, 115, 0, 171, 171, 171, 60, 0, 0, 0, 8, 0, 0, 0, 96, 0, 0, 0, 224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 1, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 2, 0, 0, 0, 48, 1, 0, 0, 0, 0, 0, 0, 64, 1, 0, 0, 64, 0, 0, 0, 64, 0, 0, 0, 2, 0, 0, 0, 48, 1, 0, 0, 0, 0, 0, 0, 76, 1, 0, 0, 128, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 96, 1, 0, 0, 0, 0, 0, 0, 112, 1, 0, 0, 144, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 128, 1, 0, 0, 0, 0, 0, 0, 144, 1, 0, 0, 160, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 128, 1, 0, 0, 0, 0, 0, 0, 155, 1, 0, 0, 176, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 128, 1, 0, 0, 0, 0, 0, 0, 165, 1, 0, 0, 192, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 96, 1, 0, 0, 0, 0, 0, 0, 177, 1, 0, 0, 208, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 192, 1, 0, 0, 0, 0, 0, 0, 109, 76, 97, 121, 101, 114, 84, 114, 97, 110, 115, 102, 111, 114, 109, 0, 3, 0, 3, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 80, 114, 111, 106, 101, 99, 116, 105, 111, 110, 0, 118, 82, 101, 110, 100, 101, 114, 84, 97, 114, 103, 101, 116, 79, 102, 102, 115, 101, 116, 0, 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 118, 84, 101, 120, 116, 117, 114, 101, 67, 111, 111, 114, 100, 115, 0, 171, 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 118, 76, 97, 121, 101, 114, 81, 117, 97, 100, 0, 118, 77, 97, 115, 107, 81, 117, 97, 100, 0, 102, 76, 97, 121, 101, 114, 67, 111, 108, 111, 114, 0, 102, 76, 97, 121, 101, 114, 79, 112, 97, 99, 105, 116, 121, 0, 171, 0, 0, 3, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51, 49, 49, 49, 0, 171, 171, 171, 73, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 80, 79, 83, 73, 84, 73, 79, 78, 0, 171, 171, 171, 79, 83, 71, 78, 104, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 12, 0, 0, 92, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 8, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171 }; #if 0 // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // // // fxc CompositorD3D11.fx -ESolidColorShaderMask -Tps_4_0_level_9_3 -nologo // -FhtmpShaderHeader -VnSolidColorShaderMask // // // Buffer Definitions: // // cbuffer $Globals // { // // float4 fLayerColor; // Offset: 0 Size: 16 // float fLayerOpacity; // Offset: 16 Size: 4 [unused] // float4x4 mLayerTransform; // Offset: 32 Size: 64 [unused] // float4x4 mProjection; // Offset: 96 Size: 64 [unused] // float4 vRenderTargetOffset; // Offset: 160 Size: 16 [unused] // float4 vTextureCoords; // Offset: 176 Size: 16 [unused] // float4 vLayerQuad; // Offset: 192 Size: 16 [unused] // float4 vMaskQuad; // Offset: 208 Size: 16 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // sSampler sampler NA NA 0 1 // tMask texture float4 2d 3 1 // $Globals cbuffer NA NA 0 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float // TEXCOORD 1 zw 1 NONE float zw // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // // // Constant buffer to DX9 shader constant mappings: // // Target Reg Buffer Start Reg # of Regs Data Conversion // ---------- ------- --------- --------- ---------------------- // c0 cb0 0 1 ( FLT, FLT, FLT, FLT) // // // Sampler/Resource to DX9 shader sampler mappings: // // Target Sampler Source Sampler Source Resource // -------------- --------------- ---------------- // s0 s0 t3 // // // Level9 shader bytecode: // ps_2_x dcl t0 dcl_2d s0 mov r0.xy, t0.wzzw texld r0, r0, s0 mul r0, r0.w, c0 mov oC0, r0 // approximately 4 instruction slots used (1 texture, 3 arithmetic) ps_4_0 dcl_constantbuffer cb0[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t3 dcl_input_ps linear v1.zw dcl_output o0.xyzw dcl_temps 1 sample r0.xyzw, v1.zwzz, t3.xyzw, s0 mul o0.xyzw, r0.wwww, cb0[0].xyzw ret // Approximately 3 instruction slots used #endif const BYTE SolidColorShaderMask[] = { 68, 88, 66, 67, 92, 193, 158, 159, 177, 150, 196, 208, 237, 57, 66, 98, 44, 248, 148, 128, 1, 0, 0, 0, 232, 4, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 204, 0, 0, 0, 112, 1, 0, 0, 236, 1, 0, 0, 68, 4, 0, 0, 180, 4, 0, 0, 65, 111, 110, 57, 140, 0, 0, 0, 140, 0, 0, 0, 0, 2, 255, 255, 88, 0, 0, 0, 52, 0, 0, 0, 1, 0, 40, 0, 0, 0, 52, 0, 0, 0, 52, 0, 1, 0, 36, 0, 0, 0, 52, 0, 3, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 255, 255, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 15, 176, 31, 0, 0, 2, 0, 0, 0, 144, 0, 8, 15, 160, 1, 0, 0, 2, 0, 0, 3, 128, 0, 0, 235, 176, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 128, 0, 8, 228, 160, 5, 0, 0, 3, 0, 0, 15, 128, 0, 0, 255, 128, 0, 0, 228, 160, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 128, 255, 255, 0, 0, 83, 72, 68, 82, 156, 0, 0, 0, 64, 0, 0, 0, 39, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 3, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 194, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 230, 26, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 3, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56, 0, 0, 8, 242, 32, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82, 68, 69, 70, 80, 2, 0, 0, 1, 0, 0, 0, 148, 0, 0, 0, 3, 0, 0, 0, 28, 0, 0, 0, 0, 4, 255, 255, 0, 1, 0, 0, 29, 2, 0, 0, 124, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 133, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 3, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0, 139, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 115, 83, 97, 109, 112, 108, 101, 114, 0, 116, 77, 97, 115, 107, 0, 36, 71, 108, 111, 98, 97, 108, 115, 0, 139, 0, 0, 0, 8, 0, 0, 0, 172, 0, 0, 0, 224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 108, 1, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 120, 1, 0, 0, 0, 0, 0, 0, 136, 1, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 152, 1, 0, 0, 0, 0, 0, 0, 168, 1, 0, 0, 32, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 184, 1, 0, 0, 0, 0, 0, 0, 200, 1, 0, 0, 96, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 184, 1, 0, 0, 0, 0, 0, 0, 212, 1, 0, 0, 160, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 120, 1, 0, 0, 0, 0, 0, 0, 232, 1, 0, 0, 176, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 248, 1, 0, 0, 0, 0, 0, 0, 8, 2, 0, 0, 192, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 248, 1, 0, 0, 0, 0, 0, 0, 19, 2, 0, 0, 208, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 248, 1, 0, 0, 0, 0, 0, 0, 102, 76, 97, 121, 101, 114, 67, 111, 108, 111, 114, 0, 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 102, 76, 97, 121, 101, 114, 79, 112, 97, 99, 105, 116, 121, 0, 171, 171, 0, 0, 3, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 76, 97, 121, 101, 114, 84, 114, 97, 110, 115, 102, 111, 114, 109, 0, 3, 0, 3, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 80, 114, 111, 106, 101, 99, 116, 105, 111, 110, 0, 118, 82, 101, 110, 100, 101, 114, 84, 97, 114, 103, 101, 116, 79, 102, 102, 115, 101, 116, 0, 118, 84, 101, 120, 116, 117, 114, 101, 67, 111, 111, 114, 100, 115, 0, 171, 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 118, 76, 97, 121, 101, 114, 81, 117, 97, 100, 0, 118, 77, 97, 115, 107, 81, 117, 97, 100, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51, 49, 49, 49, 0, 171, 171, 73, 83, 71, 78, 104, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 92, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 12, 12, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 97, 114, 103, 101, 116, 0, 171, 171 }; #if 0 // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // // // fxc CompositorD3D11.fx -ERGBShaderMask -Tps_4_0_level_9_3 -nologo // -FhtmpShaderHeader -VnRGBShaderMask // // // Buffer Definitions: // // cbuffer $Globals // { // // float4 fLayerColor; // Offset: 0 Size: 16 [unused] // float fLayerOpacity; // Offset: 16 Size: 4 // float4x4 mLayerTransform; // Offset: 32 Size: 64 [unused] // float4x4 mProjection; // Offset: 96 Size: 64 [unused] // float4 vRenderTargetOffset; // Offset: 160 Size: 16 [unused] // float4 vTextureCoords; // Offset: 176 Size: 16 [unused] // float4 vLayerQuad; // Offset: 192 Size: 16 [unused] // float4 vMaskQuad; // Offset: 208 Size: 16 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // sSampler sampler NA NA 0 1 // tRGB texture float4 2d 0 1 // tMask texture float4 2d 3 1 // $Globals cbuffer NA NA 0 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // TEXCOORD 1 zw 1 NONE float zw // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // // // Constant buffer to DX9 shader constant mappings: // // Target Reg Buffer Start Reg # of Regs Data Conversion // ---------- ------- --------- --------- ---------------------- // c0 cb0 1 1 ( FLT, FLT, FLT, FLT) // // // Sampler/Resource to DX9 shader sampler mappings: // // Target Sampler Source Sampler Source Resource // -------------- --------------- ---------------- // s0 s0 t3 // s1 s0 t0 // // // Level9 shader bytecode: // ps_2_x dcl t0 dcl_2d s0 dcl_2d s1 mov r0.xy, t0.wzzw texld r1, t0, s1 texld r0, r0, s0 mul r1.xyz, r1, c0.x mov r1.w, c0.x mul r0, r0.w, r1 mov oC0, r0 // approximately 7 instruction slots used (2 texture, 5 arithmetic) ps_4_0 dcl_constantbuffer cb0[2], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_resource_texture2d (float,float,float,float) t3 dcl_input_ps linear v1.xy dcl_input_ps linear v1.zw dcl_output o0.xyzw dcl_temps 2 sample r0.xyzw, v1.xyxx, t0.xyzw, s0 mul r0.xyz, r0.xyzx, cb0[1].xxxx sample r1.xyzw, v1.zwzz, t3.xyzw, s0 mov r0.w, cb0[1].x mul o0.xyzw, r0.xyzw, r1.wwww ret // Approximately 6 instruction slots used #endif const BYTE RGBShaderMask[] = { 68, 88, 66, 67, 211, 41, 177, 153, 133, 94, 180, 137, 188, 24, 43, 126, 122, 18, 165, 144, 1, 0, 0, 0, 192, 5, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 8, 1, 0, 0, 32, 2, 0, 0, 156, 2, 0, 0, 28, 5, 0, 0, 140, 5, 0, 0, 65, 111, 110, 57, 200, 0, 0, 0, 200, 0, 0, 0, 0, 2, 255, 255, 144, 0, 0, 0, 56, 0, 0, 0, 1, 0, 44, 0, 0, 0, 56, 0, 0, 0, 56, 0, 2, 0, 36, 0, 0, 0, 56, 0, 3, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 255, 255, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 15, 176, 31, 0, 0, 2, 0, 0, 0, 144, 0, 8, 15, 160, 31, 0, 0, 2, 0, 0, 0, 144, 1, 8, 15, 160, 1, 0, 0, 2, 0, 0, 3, 128, 0, 0, 235, 176, 66, 0, 0, 3, 1, 0, 15, 128, 0, 0, 228, 176, 1, 8, 228, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 128, 0, 8, 228, 160, 5, 0, 0, 3, 1, 0, 7, 128, 1, 0, 228, 128, 0, 0, 0, 160, 1, 0, 0, 2, 1, 0, 8, 128, 0, 0, 0, 160, 5, 0, 0, 3, 0, 0, 15, 128, 0, 0, 255, 128, 1, 0, 228, 128, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 128, 255, 255, 0, 0, 83, 72, 68, 82, 16, 1, 0, 0, 64, 0, 0, 0, 68, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 3, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 98, 16, 0, 3, 194, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56, 0, 0, 8, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 6, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 1, 0, 0, 0, 230, 26, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 3, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 130, 0, 16, 0, 0, 0, 0, 0, 10, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 56, 0, 0, 7, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 6, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82, 68, 69, 70, 120, 2, 0, 0, 1, 0, 0, 0, 188, 0, 0, 0, 4, 0, 0, 0, 28, 0, 0, 0, 0, 4, 255, 255, 0, 1, 0, 0, 69, 2, 0, 0, 156, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 165, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 12, 0, 0, 0, 170, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 3, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0, 176, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 115, 83, 97, 109, 112, 108, 101, 114, 0, 116, 82, 71, 66, 0, 116, 77, 97, 115, 107, 0, 36, 71, 108, 111, 98, 97, 108, 115, 0, 171, 171, 171, 176, 0, 0, 0, 8, 0, 0, 0, 212, 0, 0, 0, 224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 148, 1, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 160, 1, 0, 0, 0, 0, 0, 0, 176, 1, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 192, 1, 0, 0, 0, 0, 0, 0, 208, 1, 0, 0, 32, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 224, 1, 0, 0, 0, 0, 0, 0, 240, 1, 0, 0, 96, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 224, 1, 0, 0, 0, 0, 0, 0, 252, 1, 0, 0, 160, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 160, 1, 0, 0, 0, 0, 0, 0, 16, 2, 0, 0, 176, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 32, 2, 0, 0, 0, 0, 0, 0, 48, 2, 0, 0, 192, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 32, 2, 0, 0, 0, 0, 0, 0, 59, 2, 0, 0, 208, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 32, 2, 0, 0, 0, 0, 0, 0, 102, 76, 97, 121, 101, 114, 67, 111, 108, 111, 114, 0, 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 102, 76, 97, 121, 101, 114, 79, 112, 97, 99, 105, 116, 121, 0, 171, 171, 0, 0, 3, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 76, 97, 121, 101, 114, 84, 114, 97, 110, 115, 102, 111, 114, 109, 0, 3, 0, 3, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 80, 114, 111, 106, 101, 99, 116, 105, 111, 110, 0, 118, 82, 101, 110, 100, 101, 114, 84, 97, 114, 103, 101, 116, 79, 102, 102, 115, 101, 116, 0, 118, 84, 101, 120, 116, 117, 114, 101, 67, 111, 111, 114, 100, 115, 0, 171, 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 118, 76, 97, 121, 101, 114, 81, 117, 97, 100, 0, 118, 77, 97, 115, 107, 81, 117, 97, 100, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51, 49, 49, 49, 0, 171, 171, 73, 83, 71, 78, 104, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 92, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 12, 12, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 97, 114, 103, 101, 116, 0, 171, 171 }; #if 0 // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // // // fxc CompositorD3D11.fx -ERGBAShaderMask -Tps_4_0_level_9_3 -nologo // -FhtmpShaderHeader -VnRGBAShaderMask // // // Buffer Definitions: // // cbuffer $Globals // { // // float4 fLayerColor; // Offset: 0 Size: 16 [unused] // float fLayerOpacity; // Offset: 16 Size: 4 // float4x4 mLayerTransform; // Offset: 32 Size: 64 [unused] // float4x4 mProjection; // Offset: 96 Size: 64 [unused] // float4 vRenderTargetOffset; // Offset: 160 Size: 16 [unused] // float4 vTextureCoords; // Offset: 176 Size: 16 [unused] // float4 vLayerQuad; // Offset: 192 Size: 16 [unused] // float4 vMaskQuad; // Offset: 208 Size: 16 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // sSampler sampler NA NA 0 1 // tRGB texture float4 2d 0 1 // tMask texture float4 2d 3 1 // $Globals cbuffer NA NA 0 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // TEXCOORD 1 zw 1 NONE float zw // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // // // Constant buffer to DX9 shader constant mappings: // // Target Reg Buffer Start Reg # of Regs Data Conversion // ---------- ------- --------- --------- ---------------------- // c0 cb0 1 1 ( FLT, FLT, FLT, FLT) // // // Sampler/Resource to DX9 shader sampler mappings: // // Target Sampler Source Sampler Source Resource // -------------- --------------- ---------------- // s0 s0 t3 // s1 s0 t0 // // // Level9 shader bytecode: // ps_2_x dcl t0 dcl_2d s0 dcl_2d s1 mov r0.xy, t0.wzzw texld r1, t0, s1 texld r0, r0, s0 mul r1, r1, c0.x mul r0, r0.w, r1 mov oC0, r0 // approximately 6 instruction slots used (2 texture, 4 arithmetic) ps_4_0 dcl_constantbuffer cb0[2], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_resource_texture2d (float,float,float,float) t3 dcl_input_ps linear v1.xy dcl_input_ps linear v1.zw dcl_output o0.xyzw dcl_temps 2 sample r0.xyzw, v1.xyxx, t0.xyzw, s0 mul r0.xyzw, r0.xyzw, cb0[1].xxxx sample r1.xyzw, v1.zwzz, t3.xyzw, s0 mul o0.xyzw, r0.xyzw, r1.wwww ret // Approximately 5 instruction slots used #endif const BYTE RGBAShaderMask[] = { 68, 88, 66, 67, 234, 65, 122, 94, 147, 106, 10, 149, 54, 131, 161, 84, 79, 89, 113, 104, 1, 0, 0, 0, 156, 5, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 252, 0, 0, 0, 252, 1, 0, 0, 120, 2, 0, 0, 248, 4, 0, 0, 104, 5, 0, 0, 65, 111, 110, 57, 188, 0, 0, 0, 188, 0, 0, 0, 0, 2, 255, 255, 132, 0, 0, 0, 56, 0, 0, 0, 1, 0, 44, 0, 0, 0, 56, 0, 0, 0, 56, 0, 2, 0, 36, 0, 0, 0, 56, 0, 3, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 255, 255, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 15, 176, 31, 0, 0, 2, 0, 0, 0, 144, 0, 8, 15, 160, 31, 0, 0, 2, 0, 0, 0, 144, 1, 8, 15, 160, 1, 0, 0, 2, 0, 0, 3, 128, 0, 0, 235, 176, 66, 0, 0, 3, 1, 0, 15, 128, 0, 0, 228, 176, 1, 8, 228, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 128, 0, 8, 228, 160, 5, 0, 0, 3, 1, 0, 15, 128, 1, 0, 228, 128, 0, 0, 0, 160, 5, 0, 0, 3, 0, 0, 15, 128, 0, 0, 255, 128, 1, 0, 228, 128, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 128, 255, 255, 0, 0, 83, 72, 68, 82, 248, 0, 0, 0, 64, 0, 0, 0, 62, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 3, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 98, 16, 0, 3, 194, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56, 0, 0, 8, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 6, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 1, 0, 0, 0, 230, 26, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 3, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 5, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82, 68, 69, 70, 120, 2, 0, 0, 1, 0, 0, 0, 188, 0, 0, 0, 4, 0, 0, 0, 28, 0, 0, 0, 0, 4, 255, 255, 0, 1, 0, 0, 69, 2, 0, 0, 156, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 165, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 12, 0, 0, 0, 170, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 3, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0, 176, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 115, 83, 97, 109, 112, 108, 101, 114, 0, 116, 82, 71, 66, 0, 116, 77, 97, 115, 107, 0, 36, 71, 108, 111, 98, 97, 108, 115, 0, 171, 171, 171, 176, 0, 0, 0, 8, 0, 0, 0, 212, 0, 0, 0, 224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 148, 1, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 160, 1, 0, 0, 0, 0, 0, 0, 176, 1, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 192, 1, 0, 0, 0, 0, 0, 0, 208, 1, 0, 0, 32, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 224, 1, 0, 0, 0, 0, 0, 0, 240, 1, 0, 0, 96, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 224, 1, 0, 0, 0, 0, 0, 0, 252, 1, 0, 0, 160, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 160, 1, 0, 0, 0, 0, 0, 0, 16, 2, 0, 0, 176, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 32, 2, 0, 0, 0, 0, 0, 0, 48, 2, 0, 0, 192, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 32, 2, 0, 0, 0, 0, 0, 0, 59, 2, 0, 0, 208, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 32, 2, 0, 0, 0, 0, 0, 0, 102, 76, 97, 121, 101, 114, 67, 111, 108, 111, 114, 0, 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 102, 76, 97, 121, 101, 114, 79, 112, 97, 99, 105, 116, 121, 0, 171, 171, 0, 0, 3, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 76, 97, 121, 101, 114, 84, 114, 97, 110, 115, 102, 111, 114, 109, 0, 3, 0, 3, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 80, 114, 111, 106, 101, 99, 116, 105, 111, 110, 0, 118, 82, 101, 110, 100, 101, 114, 84, 97, 114, 103, 101, 116, 79, 102, 102, 115, 101, 116, 0, 118, 84, 101, 120, 116, 117, 114, 101, 67, 111, 111, 114, 100, 115, 0, 171, 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 118, 76, 97, 121, 101, 114, 81, 117, 97, 100, 0, 118, 77, 97, 115, 107, 81, 117, 97, 100, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51, 49, 49, 49, 0, 171, 171, 73, 83, 71, 78, 104, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 92, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 12, 12, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 97, 114, 103, 101, 116, 0, 171, 171 }; #if 0 // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // // // fxc CompositorD3D11.fx -ERGBAShaderMask3D -Tps_4_0_level_9_3 -nologo // -FhtmpShaderHeader -VnRGBAShaderMask3D // // // Buffer Definitions: // // cbuffer $Globals // { // // float4 fLayerColor; // Offset: 0 Size: 16 [unused] // float fLayerOpacity; // Offset: 16 Size: 4 // float4x4 mLayerTransform; // Offset: 32 Size: 64 [unused] // float4x4 mProjection; // Offset: 96 Size: 64 [unused] // float4 vRenderTargetOffset; // Offset: 160 Size: 16 [unused] // float4 vTextureCoords; // Offset: 176 Size: 16 [unused] // float4 vLayerQuad; // Offset: 192 Size: 16 [unused] // float4 vMaskQuad; // Offset: 208 Size: 16 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // sSampler sampler NA NA 0 1 // LayerTextureSamplerLinear sampler NA NA 1 1 // tRGB texture float4 2d 0 1 // tMask texture float4 2d 3 1 // $Globals cbuffer NA NA 0 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // TEXCOORD 1 xyz 2 NONE float xyz // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // // // Constant buffer to DX9 shader constant mappings: // // Target Reg Buffer Start Reg # of Regs Data Conversion // ---------- ------- --------- --------- ---------------------- // c0 cb0 1 1 ( FLT, FLT, FLT, FLT) // // // Sampler/Resource to DX9 shader sampler mappings: // // Target Sampler Source Sampler Source Resource // -------------- --------------- ---------------- // s0 s0 t0 // s1 s1 t3 // // // Level9 shader bytecode: // ps_2_x dcl t0.xy dcl t1.xyz dcl_2d s0 dcl_2d s1 rcp r0.w, t1.z mul r0.xy, r0.w, t1 texld r1, t0, s0 texld r0, r0, s1 mul r1, r1, c0.x mul r0, r0.w, r1 mov oC0, r0 // approximately 7 instruction slots used (2 texture, 5 arithmetic) ps_4_0 dcl_constantbuffer cb0[2], immediateIndexed dcl_sampler s0, mode_default dcl_sampler s1, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_resource_texture2d (float,float,float,float) t3 dcl_input_ps linear v1.xy dcl_input_ps linear v2.xyz dcl_output o0.xyzw dcl_temps 2 div r0.xy, v2.xyxx, v2.zzzz sample r0.xyzw, r0.xyxx, t3.xyzw, s1 sample r1.xyzw, v1.xyxx, t0.xyzw, s0 mul r1.xyzw, r1.xyzw, cb0[1].xxxx mul o0.xyzw, r0.wwww, r1.xyzw ret // Approximately 6 instruction slots used #endif const BYTE RGBAShaderMask3D[] = { 68, 88, 66, 67, 44, 91, 221, 241, 68, 147, 240, 210, 227, 186, 152, 41, 63, 147, 120, 30, 1, 0, 0, 0, 24, 6, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 24, 1, 0, 0, 64, 2, 0, 0, 188, 2, 0, 0, 116, 5, 0, 0, 228, 5, 0, 0, 65, 111, 110, 57, 216, 0, 0, 0, 216, 0, 0, 0, 0, 2, 255, 255, 160, 0, 0, 0, 56, 0, 0, 0, 1, 0, 44, 0, 0, 0, 56, 0, 0, 0, 56, 0, 2, 0, 36, 0, 0, 0, 56, 0, 0, 0, 0, 0, 3, 1, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 255, 255, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 128, 1, 0, 7, 176, 31, 0, 0, 2, 0, 0, 0, 144, 0, 8, 15, 160, 31, 0, 0, 2, 0, 0, 0, 144, 1, 8, 15, 160, 6, 0, 0, 2, 0, 0, 8, 128, 1, 0, 170, 176, 5, 0, 0, 3, 0, 0, 3, 128, 0, 0, 255, 128, 1, 0, 228, 176, 66, 0, 0, 3, 1, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 128, 1, 8, 228, 160, 5, 0, 0, 3, 1, 0, 15, 128, 1, 0, 228, 128, 0, 0, 0, 160, 5, 0, 0, 3, 0, 0, 15, 128, 0, 0, 255, 128, 1, 0, 228, 128, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 128, 255, 255, 0, 0, 83, 72, 68, 82, 32, 1, 0, 0, 64, 0, 0, 0, 72, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 1, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 3, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 2, 0, 0, 0, 14, 0, 0, 7, 50, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 2, 0, 0, 0, 166, 26, 16, 0, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 3, 0, 0, 0, 0, 96, 16, 0, 1, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 1, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56, 0, 0, 8, 242, 0, 16, 0, 1, 0, 0, 0, 70, 14, 16, 0, 1, 0, 0, 0, 6, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 56, 0, 0, 7, 242, 32, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 6, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82, 68, 69, 70, 176, 2, 0, 0, 1, 0, 0, 0, 244, 0, 0, 0, 5, 0, 0, 0, 28, 0, 0, 0, 0, 4, 255, 255, 0, 1, 0, 0, 125, 2, 0, 0, 188, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 197, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 223, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 12, 0, 0, 0, 228, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 3, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0, 234, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 115, 83, 97, 109, 112, 108, 101, 114, 0, 76, 97, 121, 101, 114, 84, 101, 120, 116, 117, 114, 101, 83, 97, 109, 112, 108, 101, 114, 76, 105, 110, 101, 97, 114, 0, 116, 82, 71, 66, 0, 116, 77, 97, 115, 107, 0, 36, 71, 108, 111, 98, 97, 108, 115, 0, 171, 234, 0, 0, 0, 8, 0, 0, 0, 12, 1, 0, 0, 224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 204, 1, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 216, 1, 0, 0, 0, 0, 0, 0, 232, 1, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 248, 1, 0, 0, 0, 0, 0, 0, 8, 2, 0, 0, 32, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 24, 2, 0, 0, 0, 0, 0, 0, 40, 2, 0, 0, 96, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 24, 2, 0, 0, 0, 0, 0, 0, 52, 2, 0, 0, 160, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 216, 1, 0, 0, 0, 0, 0, 0, 72, 2, 0, 0, 176, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 88, 2, 0, 0, 0, 0, 0, 0, 104, 2, 0, 0, 192, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 88, 2, 0, 0, 0, 0, 0, 0, 115, 2, 0, 0, 208, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 88, 2, 0, 0, 0, 0, 0, 0, 102, 76, 97, 121, 101, 114, 67, 111, 108, 111, 114, 0, 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 102, 76, 97, 121, 101, 114, 79, 112, 97, 99, 105, 116, 121, 0, 171, 171, 0, 0, 3, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 76, 97, 121, 101, 114, 84, 114, 97, 110, 115, 102, 111, 114, 109, 0, 3, 0, 3, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 80, 114, 111, 106, 101, 99, 116, 105, 111, 110, 0, 118, 82, 101, 110, 100, 101, 114, 84, 97, 114, 103, 101, 116, 79, 102, 102, 115, 101, 116, 0, 118, 84, 101, 120, 116, 117, 114, 101, 67, 111, 111, 114, 100, 115, 0, 171, 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 118, 76, 97, 121, 101, 114, 81, 117, 97, 100, 0, 118, 77, 97, 115, 107, 81, 117, 97, 100, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51, 49, 49, 49, 0, 171, 171, 73, 83, 71, 78, 104, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 92, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 97, 114, 103, 101, 116, 0, 171, 171 }; #if 0 // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // // // fxc CompositorD3D11.fx -EYCbCrShaderMask -Tps_4_0_level_9_3 -nologo // -FhtmpShaderHeader -VnYCbCrShaderMask // // // Buffer Definitions: // // cbuffer $Globals // { // // float4 fLayerColor; // Offset: 0 Size: 16 [unused] // float fLayerOpacity; // Offset: 16 Size: 4 // float4x4 mLayerTransform; // Offset: 32 Size: 64 [unused] // float4x4 mProjection; // Offset: 96 Size: 64 [unused] // float4 vRenderTargetOffset; // Offset: 160 Size: 16 [unused] // float4 vTextureCoords; // Offset: 176 Size: 16 [unused] // float4 vLayerQuad; // Offset: 192 Size: 16 [unused] // float4 vMaskQuad; // Offset: 208 Size: 16 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // sSampler sampler NA NA 0 1 // tY texture float4 2d 0 1 // tCb texture float4 2d 1 1 // tCr texture float4 2d 2 1 // tMask texture float4 2d 3 1 // $Globals cbuffer NA NA 0 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // TEXCOORD 1 zw 1 NONE float zw // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // // // Constant buffer to DX9 shader constant mappings: // // Target Reg Buffer Start Reg # of Regs Data Conversion // ---------- ------- --------- --------- ---------------------- // c0 cb0 1 1 ( FLT, FLT, FLT, FLT) // // // Sampler/Resource to DX9 shader sampler mappings: // // Target Sampler Source Sampler Source Resource // -------------- --------------- ---------------- // s0 s0 t3 // s1 s0 t0 // s2 s0 t1 // s3 s0 t2 // // // Level9 shader bytecode: // ps_2_x def c1, -0.5, -0.0625, 1.59599996, 0.813000023 def c2, 1.16400003, 2.01799989, 0.391000003, 1 dcl t0 dcl_2d s0 dcl_2d s1 dcl_2d s2 dcl_2d s3 texld r0, t0, s1 texld r1, t0, s3 add r0.x, r1.w, c1.x mul r0.xy, r0.x, c1.zwzw add r0.z, r0.w, c1.y mad r0.y, r0.z, c2.x, -r0.y mad r1.x, r0.z, c2.x, r0.x mov r2.xy, t0.wzzw texld r3, t0, s2 texld r2, r2, s0 add r0.x, r3.w, c1.x mad r1.y, r0.x, -c2.z, r0.y mul r0.x, r0.x, c2.y mad r1.z, r0.z, c2.x, r0.x mov r1.w, c2.w mul r0, r1, c0.x mul r0, r2.w, r0 mov oC0, r0 // approximately 18 instruction slots used (4 texture, 14 arithmetic) ps_4_0 dcl_constantbuffer cb0[2], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_resource_texture2d (float,float,float,float) t1 dcl_resource_texture2d (float,float,float,float) t2 dcl_resource_texture2d (float,float,float,float) t3 dcl_input_ps linear v1.xy dcl_input_ps linear v1.zw dcl_output o0.xyzw dcl_temps 3 sample r0.xyzw, v1.xyxx, t2.xyzw, s0 add r0.x, r0.w, l(-0.500000) mul r0.xy, r0.xxxx, l(1.596000, 0.813000, 0.000000, 0.000000) sample r1.xyzw, v1.xyxx, t0.xyzw, s0 add r0.z, r1.w, l(-0.062500) mad r0.y, r0.z, l(1.164000), -r0.y mad r1.x, r0.z, l(1.164000), r0.x sample r2.xyzw, v1.xyxx, t1.xyzw, s0 add r0.x, r2.w, l(-0.500000) mad r1.y, -r0.x, l(0.391000), r0.y mul r0.x, r0.x, l(2.018000) mad r1.z, r0.z, l(1.164000), r0.x mov r1.w, l(1.000000) mul r0.xyzw, r1.xyzw, cb0[1].xxxx sample r1.xyzw, v1.zwzz, t3.xyzw, s0 mul o0.xyzw, r0.xyzw, r1.wwww ret // Approximately 17 instruction slots used #endif const BYTE YCbCrShaderMask[] = { 68, 88, 66, 67, 129, 98, 44, 194, 35, 91, 102, 10, 204, 216, 255, 140, 38, 205, 76, 26, 1, 0, 0, 0, 168, 8, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 24, 2, 0, 0, 196, 4, 0, 0, 64, 5, 0, 0, 4, 8, 0, 0, 116, 8, 0, 0, 65, 111, 110, 57, 216, 1, 0, 0, 216, 1, 0, 0, 0, 2, 255, 255, 152, 1, 0, 0, 64, 0, 0, 0, 1, 0, 52, 0, 0, 0, 64, 0, 0, 0, 64, 0, 4, 0, 36, 0, 0, 0, 64, 0, 3, 0, 0, 0, 0, 0, 1, 0, 1, 0, 2, 0, 2, 0, 3, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 255, 255, 81, 0, 0, 5, 1, 0, 15, 160, 0, 0, 0, 191, 0, 0, 128, 189, 186, 73, 204, 63, 197, 32, 80, 63, 81, 0, 0, 5, 2, 0, 15, 160, 244, 253, 148, 63, 233, 38, 1, 64, 39, 49, 200, 62, 0, 0, 128, 63, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 15, 176, 31, 0, 0, 2, 0, 0, 0, 144, 0, 8, 15, 160, 31, 0, 0, 2, 0, 0, 0, 144, 1, 8, 15, 160, 31, 0, 0, 2, 0, 0, 0, 144, 2, 8, 15, 160, 31, 0, 0, 2, 0, 0, 0, 144, 3, 8, 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 1, 8, 228, 160, 66, 0, 0, 3, 1, 0, 15, 128, 0, 0, 228, 176, 3, 8, 228, 160, 2, 0, 0, 3, 0, 0, 1, 128, 1, 0, 255, 128, 1, 0, 0, 160, 5, 0, 0, 3, 0, 0, 3, 128, 0, 0, 0, 128, 1, 0, 238, 160, 2, 0, 0, 3, 0, 0, 4, 128, 0, 0, 255, 128, 1, 0, 85, 160, 4, 0, 0, 4, 0, 0, 2, 128, 0, 0, 170, 128, 2, 0, 0, 160, 0, 0, 85, 129, 4, 0, 0, 4, 1, 0, 1, 128, 0, 0, 170, 128, 2, 0, 0, 160, 0, 0, 0, 128, 1, 0, 0, 2, 2, 0, 3, 128, 0, 0, 235, 176, 66, 0, 0, 3, 3, 0, 15, 128, 0, 0, 228, 176, 2, 8, 228, 160, 66, 0, 0, 3, 2, 0, 15, 128, 2, 0, 228, 128, 0, 8, 228, 160, 2, 0, 0, 3, 0, 0, 1, 128, 3, 0, 255, 128, 1, 0, 0, 160, 4, 0, 0, 4, 1, 0, 2, 128, 0, 0, 0, 128, 2, 0, 170, 161, 0, 0, 85, 128, 5, 0, 0, 3, 0, 0, 1, 128, 0, 0, 0, 128, 2, 0, 85, 160, 4, 0, 0, 4, 1, 0, 4, 128, 0, 0, 170, 128, 2, 0, 0, 160, 0, 0, 0, 128, 1, 0, 0, 2, 1, 0, 8, 128, 2, 0, 255, 160, 5, 0, 0, 3, 0, 0, 15, 128, 1, 0, 228, 128, 0, 0, 0, 160, 5, 0, 0, 3, 0, 0, 15, 128, 2, 0, 255, 128, 0, 0, 228, 128, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 128, 255, 255, 0, 0, 83, 72, 68, 82, 164, 2, 0, 0, 64, 0, 0, 0, 169, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 1, 0, 0, 0, 85, 85, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 2, 0, 0, 0, 85, 85, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 3, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 98, 16, 0, 3, 194, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 3, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 2, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 0, 0, 0, 7, 18, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 191, 56, 0, 0, 10, 50, 0, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 186, 73, 204, 63, 197, 32, 80, 63, 0, 0, 0, 0, 0, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 1, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 0, 0, 0, 7, 66, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0, 128, 189, 50, 0, 0, 10, 34, 0, 16, 0, 0, 0, 0, 0, 42, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 244, 253, 148, 63, 26, 0, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 50, 0, 0, 9, 18, 0, 16, 0, 1, 0, 0, 0, 42, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 244, 253, 148, 63, 10, 0, 16, 0, 0, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 2, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 1, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 0, 0, 0, 7, 18, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 2, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 191, 50, 0, 0, 10, 34, 0, 16, 0, 1, 0, 0, 0, 10, 0, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 1, 64, 0, 0, 39, 49, 200, 62, 26, 0, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 18, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 233, 38, 1, 64, 50, 0, 0, 9, 66, 0, 16, 0, 1, 0, 0, 0, 42, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 244, 253, 148, 63, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0, 128, 63, 56, 0, 0, 8, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 1, 0, 0, 0, 6, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 1, 0, 0, 0, 230, 26, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 3, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 17, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82, 68, 69, 70, 188, 2, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 6, 0, 0, 0, 28, 0, 0, 0, 0, 4, 255, 255, 0, 1, 0, 0, 137, 2, 0, 0, 220, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 229, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 12, 0, 0, 0, 232, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 1, 0, 0, 0, 1, 0, 0, 0, 12, 0, 0, 0, 236, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 2, 0, 0, 0, 1, 0, 0, 0, 12, 0, 0, 0, 240, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 3, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0, 246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 115, 83, 97, 109, 112, 108, 101, 114, 0, 116, 89, 0, 116, 67, 98, 0, 116, 67, 114, 0, 116, 77, 97, 115, 107, 0, 36, 71, 108, 111, 98, 97, 108, 115, 0, 171, 246, 0, 0, 0, 8, 0, 0, 0, 24, 1, 0, 0, 224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 216, 1, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 228, 1, 0, 0, 0, 0, 0, 0, 244, 1, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 4, 2, 0, 0, 0, 0, 0, 0, 20, 2, 0, 0, 32, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 36, 2, 0, 0, 0, 0, 0, 0, 52, 2, 0, 0, 96, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 36, 2, 0, 0, 0, 0, 0, 0, 64, 2, 0, 0, 160, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 228, 1, 0, 0, 0, 0, 0, 0, 84, 2, 0, 0, 176, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 100, 2, 0, 0, 0, 0, 0, 0, 116, 2, 0, 0, 192, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 100, 2, 0, 0, 0, 0, 0, 0, 127, 2, 0, 0, 208, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 100, 2, 0, 0, 0, 0, 0, 0, 102, 76, 97, 121, 101, 114, 67, 111, 108, 111, 114, 0, 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 102, 76, 97, 121, 101, 114, 79, 112, 97, 99, 105, 116, 121, 0, 171, 171, 0, 0, 3, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 76, 97, 121, 101, 114, 84, 114, 97, 110, 115, 102, 111, 114, 109, 0, 3, 0, 3, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 80, 114, 111, 106, 101, 99, 116, 105, 111, 110, 0, 118, 82, 101, 110, 100, 101, 114, 84, 97, 114, 103, 101, 116, 79, 102, 102, 115, 101, 116, 0, 118, 84, 101, 120, 116, 117, 114, 101, 67, 111, 111, 114, 100, 115, 0, 171, 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 118, 76, 97, 121, 101, 114, 81, 117, 97, 100, 0, 118, 77, 97, 115, 107, 81, 117, 97, 100, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51, 49, 49, 49, 0, 171, 171, 73, 83, 71, 78, 104, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 92, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 12, 12, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 97, 114, 103, 101, 116, 0, 171, 171 }; #if 0 // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // // // fxc CompositorD3D11.fx -EComponentAlphaShaderMask -Tps_4_0_level_9_3 // -nologo -FhtmpShaderHeader -VnComponentAlphaShaderMask // // // Buffer Definitions: // // cbuffer $Globals // { // // float4 fLayerColor; // Offset: 0 Size: 16 [unused] // float fLayerOpacity; // Offset: 16 Size: 4 // float4x4 mLayerTransform; // Offset: 32 Size: 64 [unused] // float4x4 mProjection; // Offset: 96 Size: 64 [unused] // float4 vRenderTargetOffset; // Offset: 160 Size: 16 [unused] // float4 vTextureCoords; // Offset: 176 Size: 16 [unused] // float4 vLayerQuad; // Offset: 192 Size: 16 [unused] // float4 vMaskQuad; // Offset: 208 Size: 16 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // sSampler sampler NA NA 0 1 // tRGB texture float4 2d 0 1 // tRGBWhite texture float4 2d 1 1 // tMask texture float4 2d 3 1 // $Globals cbuffer NA NA 0 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // TEXCOORD 1 zw 1 NONE float zw // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // SV_Target 1 xyzw 1 TARGET float xyzw // // // Constant buffer to DX9 shader constant mappings: // // Target Reg Buffer Start Reg # of Regs Data Conversion // ---------- ------- --------- --------- ---------------------- // c0 cb0 1 1 ( FLT, FLT, FLT, FLT) // // // Sampler/Resource to DX9 shader sampler mappings: // // Target Sampler Source Sampler Source Resource // -------------- --------------- ---------------- // s0 s0 t3 // s1 s0 t0 // s2 s0 t1 // // // Level9 shader bytecode: // ps_2_x def c1, 1, 0, 0, 0 dcl t0 dcl_2d s0 dcl_2d s1 dcl_2d s2 mov r0.xy, t0.wzzw texld r0, r0, s0 mul r0.x, r0.w, c0.x texld r1, t0, s1 texld r2, t0, s2 add r2, r1, -r2 add r2, r2, c1.x mov r1.w, r2.y mul r2, r0.x, r2 mul r0, r0.x, r1 mov oC0, r0 mov oC1, r2 // approximately 12 instruction slots used (3 texture, 9 arithmetic) ps_4_0 dcl_constantbuffer cb0[2], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_resource_texture2d (float,float,float,float) t1 dcl_resource_texture2d (float,float,float,float) t3 dcl_input_ps linear v1.xy dcl_input_ps linear v1.zw dcl_output o0.xyzw dcl_output o1.xyzw dcl_temps 3 sample r0.xyzw, v1.xyxx, t1.xyzw, s0 sample r1.xyzw, v1.xyxx, t0.xyzw, s0 add r0.xyzw, -r0.xyzw, r1.xyzw add r0.xyzw, r0.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000) mov r1.w, r0.y sample r2.xyzw, v1.zwzz, t3.xyzw, s0 mul r2.x, r2.w, cb0[1].x mul o0.xyzw, r1.xyzw, r2.xxxx mul o1.xyzw, r0.xyzw, r2.xxxx ret // Approximately 10 instruction slots used #endif const BYTE ComponentAlphaShaderMask[] = { 68, 88, 66, 67, 136, 77, 10, 16, 135, 130, 127, 127, 44, 35, 233, 219, 89, 184, 173, 170, 1, 0, 0, 0, 20, 7, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 124, 1, 0, 0, 52, 3, 0, 0, 176, 3, 0, 0, 88, 6, 0, 0, 200, 6, 0, 0, 65, 111, 110, 57, 60, 1, 0, 0, 60, 1, 0, 0, 0, 2, 255, 255, 0, 1, 0, 0, 60, 0, 0, 0, 1, 0, 48, 0, 0, 0, 60, 0, 0, 0, 60, 0, 3, 0, 36, 0, 0, 0, 60, 0, 3, 0, 0, 0, 0, 0, 1, 0, 1, 0, 2, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 255, 255, 81, 0, 0, 5, 1, 0, 15, 160, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 15, 176, 31, 0, 0, 2, 0, 0, 0, 144, 0, 8, 15, 160, 31, 0, 0, 2, 0, 0, 0, 144, 1, 8, 15, 160, 31, 0, 0, 2, 0, 0, 0, 144, 2, 8, 15, 160, 1, 0, 0, 2, 0, 0, 3, 128, 0, 0, 235, 176, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 128, 0, 8, 228, 160, 5, 0, 0, 3, 0, 0, 1, 128, 0, 0, 255, 128, 0, 0, 0, 160, 66, 0, 0, 3, 1, 0, 15, 128, 0, 0, 228, 176, 1, 8, 228, 160, 66, 0, 0, 3, 2, 0, 15, 128, 0, 0, 228, 176, 2, 8, 228, 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