/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_WINDOWS_PLATFORM_H #define GFX_WINDOWS_PLATFORM_H /** * XXX to get CAIRO_HAS_D2D_SURFACE, CAIRO_HAS_DWRITE_FONT * and cairo_win32_scaled_font_select_font */ #include "cairo-win32.h" #include "gfxFontUtils.h" #include "gfxWindowsSurface.h" #include "gfxFont.h" #ifdef CAIRO_HAS_DWRITE_FONT #include "gfxDWriteFonts.h" #endif #include "gfxPlatform.h" #include "gfxContext.h" #include "nsTArray.h" #include "nsDataHashtable.h" #include "mozilla/RefPtr.h" #include #include #ifdef CAIRO_HAS_D2D_SURFACE #include #endif // This header is available in the June 2010 SDK and in the Win8 SDK #include // Win 8.0 SDK types we'll need when building using older sdks. #if !defined(D3D_FEATURE_LEVEL_11_1) // defined in the 8.0 SDK only #define D3D_FEATURE_LEVEL_11_1 static_cast(0xb100) #define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048 #define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096 #endif namespace mozilla { namespace layers { class DeviceManagerD3D9; class ReadbackManagerD3D11; } } struct IDirect3DDevice9; struct ID3D11Device; struct IDXGIAdapter1; class nsIMemoryReporter; // Utility to get a Windows HDC from a thebes context, // used by both GDI and Uniscribe font shapers struct DCFromContext { DCFromContext(gfxContext *aContext) { dc = nullptr; nsRefPtr aSurface = aContext->CurrentSurface(); if (aSurface && (aSurface->GetType() == gfxSurfaceType::Win32 || aSurface->GetType() == gfxSurfaceType::Win32Printing)) { dc = static_cast(aSurface.get())->GetDC(); needsRelease = false; SaveDC(dc); cairo_scaled_font_t* scaled = cairo_get_scaled_font(aContext->GetCairo()); cairo_win32_scaled_font_select_font(scaled, dc); } if (!dc) { dc = GetDC(nullptr); SetGraphicsMode(dc, GM_ADVANCED); needsRelease = true; } } ~DCFromContext() { if (needsRelease) { ReleaseDC(nullptr, dc); } else { RestoreDC(dc, -1); } } operator HDC () { return dc; } HDC dc; bool needsRelease; }; // ClearType parameters set by running ClearType tuner struct ClearTypeParameterInfo { ClearTypeParameterInfo() : gamma(-1), pixelStructure(-1), clearTypeLevel(-1), enhancedContrast(-1) { } nsString displayName; // typically just 'DISPLAY1' int32_t gamma; int32_t pixelStructure; int32_t clearTypeLevel; int32_t enhancedContrast; }; class gfxWindowsPlatform : public gfxPlatform { public: enum TextRenderingMode { TEXT_RENDERING_NO_CLEARTYPE, TEXT_RENDERING_NORMAL, TEXT_RENDERING_GDI_CLASSIC, TEXT_RENDERING_COUNT }; gfxWindowsPlatform(); virtual ~gfxWindowsPlatform(); static gfxWindowsPlatform *GetPlatform() { return (gfxWindowsPlatform*) gfxPlatform::GetPlatform(); } virtual gfxPlatformFontList* CreatePlatformFontList(); virtual already_AddRefed CreateOffscreenSurface(const IntSize& size, gfxContentType contentType) MOZ_OVERRIDE; virtual mozilla::TemporaryRef GetScaledFontForFont(mozilla::gfx::DrawTarget* aTarget, gfxFont *aFont); enum RenderMode { /* Use GDI and windows surfaces */ RENDER_GDI = 0, /* Use 32bpp image surfaces and call StretchDIBits */ RENDER_IMAGE_STRETCH32, /* Use 32bpp image surfaces, and do 32->24 conversion before calling StretchDIBits */ RENDER_IMAGE_STRETCH24, /* Use Direct2D rendering */ RENDER_DIRECT2D, /* max */ RENDER_MODE_MAX }; int GetScreenDepth() const; RenderMode GetRenderMode() { return mRenderMode; } void SetRenderMode(RenderMode rmode) { mRenderMode = rmode; } /** * Updates render mode with relation to the current preferences and * available devices. */ void UpdateRenderMode(); /** * Verifies a D2D device is present and working, will attempt to create one * it is non-functional or non-existant. * * \param aAttemptForce Attempt to force D2D cairo device creation by using * cairo device creation routines. */ void VerifyD2DDevice(bool aAttemptForce); #ifdef CAIRO_HAS_D2D_SURFACE HRESULT CreateDevice(nsRefPtr &adapter1, int featureLevelIndex); #endif /** * Return the resolution scaling factor to convert between "logical" or * "screen" pixels as used by Windows (dependent on the DPI scaling option * in the Display control panel) and actual device pixels. */ double GetDPIScale(); nsresult GetFontList(nsIAtom *aLangGroup, const nsACString& aGenericFamily, nsTArray& aListOfFonts); nsresult UpdateFontList(); virtual void GetCommonFallbackFonts(uint32_t aCh, uint32_t aNextCh, int32_t aRunScript, nsTArray& aFontList); nsresult GetStandardFamilyName(const nsAString& aFontName, nsAString& aFamilyName); gfxFontGroup *CreateFontGroup(const mozilla::FontFamilyList& aFontFamilyList, const gfxFontStyle *aStyle, gfxUserFontSet *aUserFontSet); /** * Look up a local platform font using the full font face name (needed to support @font-face src local() ) */ virtual gfxFontEntry* LookupLocalFont(const nsAString& aFontName, uint16_t aWeight, int16_t aStretch, bool aItalic); /** * Activate a platform font (needed to support @font-face src url() ) */ virtual gfxFontEntry* MakePlatformFont(const nsAString& aFontName, uint16_t aWeight, int16_t aStretch, bool aItalic, const uint8_t* aFontData, uint32_t aLength); /** * Check whether format is supported on a platform or not (if unclear, returns true) */ virtual bool IsFontFormatSupported(nsIURI *aFontURI, uint32_t aFormatFlags); virtual bool DidRenderingDeviceReset(); /* Find a FontFamily/FontEntry object that represents a font on your system given a name */ gfxFontFamily *FindFontFamily(const nsAString& aName); gfxFontEntry *FindFontEntry(const nsAString& aName, const gfxFontStyle& aFontStyle); bool GetPrefFontEntries(const nsCString& aLangGroup, nsTArray > *array); void SetPrefFontEntries(const nsCString& aLangGroup, nsTArray >& array); void ClearPrefFonts() { mPrefFonts.Clear(); } // ClearType is not always enabled even when available (e.g. Windows XP) // if either of these prefs are enabled and apply, use ClearType rendering bool UseClearTypeForDownloadableFonts(); bool UseClearTypeAlways(); static void GetDLLVersion(char16ptr_t aDLLPath, nsAString& aVersion); // returns ClearType tuning information for each display static void GetCleartypeParams(nsTArray& aParams); virtual void FontsPrefsChanged(const char *aPref); void SetupClearTypeParams(); #ifdef CAIRO_HAS_DWRITE_FONT IDWriteFactory *GetDWriteFactory() { return mDWriteFactory; } inline bool DWriteEnabled() { return mUseDirectWrite; } inline DWRITE_MEASURING_MODE DWriteMeasuringMode() { return mMeasuringMode; } IDWriteTextAnalyzer *GetDWriteAnalyzer() { return mDWriteAnalyzer; } IDWriteRenderingParams *GetRenderingParams(TextRenderingMode aRenderMode) { return mRenderingParams[aRenderMode]; } #else inline bool DWriteEnabled() { return false; } #endif void OnDeviceManagerDestroy(mozilla::layers::DeviceManagerD3D9* aDeviceManager); mozilla::layers::DeviceManagerD3D9* GetD3D9DeviceManager(); IDirect3DDevice9* GetD3D9Device(); #ifdef CAIRO_HAS_D2D_SURFACE cairo_device_t *GetD2DDevice() { return mD2DDevice; } ID3D10Device1 *GetD3D10Device() { return mD2DDevice ? cairo_d2d_device_get_device(mD2DDevice) : nullptr; } #endif ID3D11Device *GetD3D11Device(); ID3D11Device *GetD3D11ContentDevice(); mozilla::layers::ReadbackManagerD3D11* GetReadbackManager(); static bool IsOptimus(); protected: RenderMode mRenderMode; int8_t mUseClearTypeForDownloadableFonts; int8_t mUseClearTypeAlways; private: void Init(); void InitD3D11Devices(); IDXGIAdapter1 *GetDXGIAdapter(); bool mUseDirectWrite; bool mUsingGDIFonts; #ifdef CAIRO_HAS_DWRITE_FONT nsRefPtr mDWriteFactory; nsRefPtr mDWriteAnalyzer; nsRefPtr mRenderingParams[TEXT_RENDERING_COUNT]; DWRITE_MEASURING_MODE mMeasuringMode; #endif #ifdef CAIRO_HAS_D2D_SURFACE cairo_device_t *mD2DDevice; #endif mozilla::RefPtr mAdapter; nsRefPtr mDeviceManager; mozilla::RefPtr mD3D11Device; mozilla::RefPtr mD3D11ContentDevice; bool mD3D11DeviceInitialized; mozilla::RefPtr mD3D11ReadbackManager; virtual void GetPlatformCMSOutputProfile(void* &mem, size_t &size); // TODO: unify this with mPrefFonts (NB: holds families, not fonts) in gfxPlatformFontList nsDataHashtable > > mPrefFonts; }; bool DoesD3D11DeviceSupportResourceSharing(ID3D11Device *device); #endif /* GFX_WINDOWS_PLATFORM_H */