/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGLCONTEXTUTILS_H_ #define WEBGLCONTEXTUTILS_H_ #include "WebGLContext.h" #include "mozilla/Assertions.h" #include "mozilla/dom/BindingUtils.h" namespace mozilla { bool IsGLDepthFormat(GLenum webGLFormat); bool IsGLDepthStencilFormat(GLenum webGLFormat); bool FormatHasAlpha(GLenum webGLFormat); void DriverFormatsFromFormatAndType(gl::GLContext* gl, GLenum webGLFormat, GLenum webGLType, GLenum* out_driverInternalFormat, GLenum* out_driverFormat); GLenum DriverTypeFromType(gl::GLContext* gl, GLenum webGLType); template JS::Value WebGLContext::WebGLObjectAsJSValue(JSContext *cx, const WebGLObjectType *object, ErrorResult& rv) const { if (!object) { return JS::NullValue(); } MOZ_ASSERT(this == object->Context()); JS::Rooted v(cx); JS::Rooted wrapper(cx, GetWrapper()); JSAutoCompartment ac(cx, wrapper); if (!dom::WrapNewBindingObject(cx, const_cast(object), &v)) { rv.Throw(NS_ERROR_FAILURE); return JS::NullValue(); } return v; } template JSObject* WebGLContext::WebGLObjectAsJSObject(JSContext *cx, const WebGLObjectType *object, ErrorResult& rv) const { JS::Value v = WebGLObjectAsJSValue(cx, object, rv); if (v.isNull()) { return nullptr; } return &v.toObject(); } } // namespace mozilla #endif // WEBGLCONTEXTUTILS_H_