/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #if !defined(MediaDecoderReader_h_) #define MediaDecoderReader_h_ #include #include "nsSize.h" #include "mozilla/ReentrantMonitor.h" #include "MediaStreamGraph.h" #include "SharedBuffer.h" #include "AudioSampleFormat.h" #include "MediaResource.h" #include "mozilla/dom/HTMLMediaElement.h" namespace mozilla { class AbstractMediaDecoder; // Stores info relevant to presenting media frames. class VideoInfo { public: VideoInfo() : mAudioRate(44100), mAudioChannels(2), mDisplay(0,0), mStereoMode(STEREO_MODE_MONO), mHasAudio(false), mHasVideo(false) {} // Returns true if it's safe to use aPicture as the picture to be // extracted inside a frame of size aFrame, and scaled up to and displayed // at a size of aDisplay. You should validate the frame, picture, and // display regions before using them to display video frames. static bool ValidateVideoRegion(const nsIntSize& aFrame, const nsIntRect& aPicture, const nsIntSize& aDisplay); // Sample rate. uint32_t mAudioRate; // Number of audio channels. uint32_t mAudioChannels; // Size in pixels at which the video is rendered. This is after it has // been scaled by its aspect ratio. nsIntSize mDisplay; // Indicates the frame layout for single track stereo videos. StereoMode mStereoMode; // True if we have an active audio bitstream. bool mHasAudio; // True if we have an active video bitstream. bool mHasVideo; }; // Holds chunk a decoded audio frames. class AudioData { public: AudioData(int64_t aOffset, int64_t aTime, int64_t aDuration, uint32_t aFrames, AudioDataValue* aData, uint32_t aChannels) : mOffset(aOffset), mTime(aTime), mDuration(aDuration), mFrames(aFrames), mChannels(aChannels), mAudioData(aData) { MOZ_COUNT_CTOR(AudioData); } ~AudioData() { MOZ_COUNT_DTOR(AudioData); } // If mAudioBuffer is null, creates it from mAudioData. void EnsureAudioBuffer(); int64_t GetEnd() { return mTime + mDuration; } // Approximate byte offset of the end of the page on which this chunk // ends. const int64_t mOffset; int64_t mTime; // Start time of data in usecs. const int64_t mDuration; // In usecs. const uint32_t mFrames; const uint32_t mChannels; // At least one of mAudioBuffer/mAudioData must be non-null. // mChannels channels, each with mFrames frames nsRefPtr mAudioBuffer; // mFrames frames, each with mChannels values nsAutoArrayPtr mAudioData; }; namespace layers { class GraphicBufferLocked; } // Holds a decoded video frame, in YCbCr format. These are queued in the reader. class VideoData { public: typedef layers::ImageContainer ImageContainer; typedef layers::Image Image; // YCbCr data obtained from decoding the video. The index's are: // 0 = Y // 1 = Cb // 2 = Cr struct YCbCrBuffer { struct Plane { uint8_t* mData; uint32_t mWidth; uint32_t mHeight; uint32_t mStride; uint32_t mOffset; uint32_t mSkip; }; Plane mPlanes[3]; }; // Constructs a VideoData object. If aImage is NULL, creates a new Image // holding a copy of the YCbCr data passed in aBuffer. If aImage is not NULL, // it's stored as the underlying video image and aBuffer is assumed to point // to memory within aImage so no copy is made. aTimecode is a codec specific // number representing the timestamp of the frame of video data. Returns // nsnull if an error occurs. This may indicate that memory couldn't be // allocated to create the VideoData object, or it may indicate some problem // with the input data (e.g. negative stride). static VideoData* Create(VideoInfo& aInfo, ImageContainer* aContainer, Image* aImage, int64_t aOffset, int64_t aTime, int64_t aEndTime, const YCbCrBuffer &aBuffer, bool aKeyframe, int64_t aTimecode, nsIntRect aPicture); // Variant that always makes a copy of aBuffer static VideoData* Create(VideoInfo& aInfo, ImageContainer* aContainer, int64_t aOffset, int64_t aTime, int64_t aEndTime, const YCbCrBuffer &aBuffer, bool aKeyframe, int64_t aTimecode, nsIntRect aPicture); // Variant to create a VideoData instance given an existing aImage static VideoData* Create(VideoInfo& aInfo, Image* aImage, int64_t aOffset, int64_t aTime, int64_t aEndTime, const YCbCrBuffer &aBuffer, bool aKeyframe, int64_t aTimecode, nsIntRect aPicture); static VideoData* Create(VideoInfo& aInfo, ImageContainer* aContainer, int64_t aOffset, int64_t aTime, int64_t aEndTime, layers::GraphicBufferLocked* aBuffer, bool aKeyframe, int64_t aTimecode, nsIntRect aPicture); static VideoData* CreateFromImage(VideoInfo& aInfo, ImageContainer* aContainer, int64_t aOffset, int64_t aTime, int64_t aEndTime, const nsRefPtr& aImage, bool aKeyframe, int64_t aTimecode, nsIntRect aPicture); // Constructs a duplicate VideoData object. This intrinsically tells the // player that it does not need to update the displayed frame when this // frame is played; this frame is identical to the previous. static VideoData* CreateDuplicate(int64_t aOffset, int64_t aTime, int64_t aEndTime, int64_t aTimecode) { return new VideoData(aOffset, aTime, aEndTime, aTimecode); } ~VideoData(); int64_t GetEnd() { return mEndTime; } // Dimensions at which to display the video frame. The picture region // will be scaled to this size. This is should be the picture region's // dimensions scaled with respect to its aspect ratio. nsIntSize mDisplay; // Approximate byte offset of the end of the frame in the media. int64_t mOffset; // Start time of frame in microseconds. int64_t mTime; // End time of frame in microseconds. int64_t mEndTime; // Codec specific internal time code. For Ogg based codecs this is the // granulepos. int64_t mTimecode; // This frame's image. nsRefPtr mImage; // When true, denotes that this frame is identical to the frame that // came before; it's a duplicate. mBuffer will be empty. bool mDuplicate; bool mKeyframe; public: VideoData(int64_t aOffset, int64_t aTime, int64_t aEndTime, int64_t aTimecode); VideoData(int64_t aOffset, int64_t aTime, int64_t aEndTime, bool aKeyframe, int64_t aTimecode, nsIntSize aDisplay); }; // Thread and type safe wrapper around nsDeque. template class MediaQueueDeallocator : public nsDequeFunctor { virtual void* operator() (void* anObject) { delete static_cast(anObject); return nullptr; } }; template class MediaQueue : private nsDeque { public: MediaQueue() : nsDeque(new MediaQueueDeallocator()), mReentrantMonitor("mediaqueue"), mEndOfStream(false) {} ~MediaQueue() { Reset(); } inline int32_t GetSize() { ReentrantMonitorAutoEnter mon(mReentrantMonitor); return nsDeque::GetSize(); } inline void Push(T* aItem) { ReentrantMonitorAutoEnter mon(mReentrantMonitor); nsDeque::Push(aItem); } inline void PushFront(T* aItem) { ReentrantMonitorAutoEnter mon(mReentrantMonitor); nsDeque::PushFront(aItem); } inline T* Pop() { ReentrantMonitorAutoEnter mon(mReentrantMonitor); return static_cast(nsDeque::Pop()); } inline T* PopFront() { ReentrantMonitorAutoEnter mon(mReentrantMonitor); return static_cast(nsDeque::PopFront()); } inline T* Peek() { ReentrantMonitorAutoEnter mon(mReentrantMonitor); return static_cast(nsDeque::Peek()); } inline T* PeekFront() { ReentrantMonitorAutoEnter mon(mReentrantMonitor); return static_cast(nsDeque::PeekFront()); } inline void Empty() { ReentrantMonitorAutoEnter mon(mReentrantMonitor); nsDeque::Empty(); } inline void Erase() { ReentrantMonitorAutoEnter mon(mReentrantMonitor); nsDeque::Erase(); } void Reset() { ReentrantMonitorAutoEnter mon(mReentrantMonitor); while (GetSize() > 0) { T* x = PopFront(); delete x; } mEndOfStream = false; } bool AtEndOfStream() { ReentrantMonitorAutoEnter mon(mReentrantMonitor); return GetSize() == 0 && mEndOfStream; } // Returns true if the media queue has had its last item added to it. // This happens when the media stream has been completely decoded. Note this // does not mean that the corresponding stream has finished playback. bool IsFinished() { ReentrantMonitorAutoEnter mon(mReentrantMonitor); return mEndOfStream; } // Informs the media queue that it won't be receiving any more items. void Finish() { ReentrantMonitorAutoEnter mon(mReentrantMonitor); mEndOfStream = true; } // Returns the approximate number of microseconds of items in the queue. int64_t Duration() { ReentrantMonitorAutoEnter mon(mReentrantMonitor); if (GetSize() < 2) { return 0; } T* last = Peek(); T* first = PeekFront(); return last->mTime - first->mTime; } void LockedForEach(nsDequeFunctor& aFunctor) const { ReentrantMonitorAutoEnter mon(mReentrantMonitor); ForEach(aFunctor); } // Extracts elements from the queue into aResult, in order. // Elements whose start time is before aTime are ignored. void GetElementsAfter(int64_t aTime, nsTArray* aResult) { ReentrantMonitorAutoEnter mon(mReentrantMonitor); if (!GetSize()) return; int32_t i; for (i = GetSize() - 1; i > 0; --i) { T* v = static_cast(ObjectAt(i)); if (v->GetEnd() < aTime) break; } // Elements less than i have a end time before aTime. It's also possible // that the element at i has a end time before aTime, but that's OK. for (; i < GetSize(); ++i) { aResult->AppendElement(static_cast(ObjectAt(i))); } } uint32_t FrameCount() { ReentrantMonitorAutoEnter mon(mReentrantMonitor); uint32_t frames = 0; for (int32_t i = 0; i < GetSize(); ++i) { T* v = static_cast(ObjectAt(i)); frames += v->mFrames; } return frames; } private: mutable ReentrantMonitor mReentrantMonitor; // True when we've decoded the last frame of data in the // bitstream for which we're queueing frame data. bool mEndOfStream; }; // Encapsulates the decoding and reading of media data. Reading can only be // done on the decode thread. Never hold the decoder monitor when // calling into this class. Unless otherwise specified, methods and fields of // this class can only be accessed on the decode thread. class MediaDecoderReader { public: MediaDecoderReader(AbstractMediaDecoder* aDecoder); virtual ~MediaDecoderReader(); // Initializes the reader, returns NS_OK on success, or NS_ERROR_FAILURE // on failure. virtual nsresult Init(MediaDecoderReader* aCloneDonor) = 0; // True if this reader is waiting media resource allocation virtual bool IsWaitingMediaResources() { return false; } // True when this reader need to become dormant state virtual bool IsDormantNeeded() { return false; } // Release media resources they should be released in dormant state virtual void ReleaseMediaResources() {}; // Resets all state related to decoding, emptying all buffers etc. virtual nsresult ResetDecode(); // Decodes an unspecified amount of audio data, enqueuing the audio data // in mAudioQueue. Returns true when there's more audio to decode, // false if the audio is finished, end of file has been reached, // or an un-recoverable read error has occured. virtual bool DecodeAudioData() = 0; #ifdef MOZ_DASH // Steps to carry out at the start of the |DecodeLoop|. virtual void PrepareToDecode() { } #endif // Reads and decodes one video frame. Packets with a timestamp less // than aTimeThreshold will be decoded (unless they're not keyframes // and aKeyframeSkip is true), but will not be added to the queue. virtual bool DecodeVideoFrame(bool &aKeyframeSkip, int64_t aTimeThreshold) = 0; virtual bool HasAudio() = 0; virtual bool HasVideo() = 0; // Read header data for all bitstreams in the file. Fills aInfo with // the data required to present the media, and optionally fills *aTags // with tag metadata from the file. // Returns NS_OK on success, or NS_ERROR_FAILURE on failure. virtual nsresult ReadMetadata(VideoInfo* aInfo, MetadataTags** aTags) = 0; // Stores the presentation time of the first frame we'd be able to play if // we started playback at the current position. Returns the first video // frame, if we have video. virtual VideoData* FindStartTime(int64_t& aOutStartTime); // Moves the decode head to aTime microseconds. aStartTime and aEndTime // denote the start and end times of the media in usecs, and aCurrentTime // is the current playback position in microseconds. virtual nsresult Seek(int64_t aTime, int64_t aStartTime, int64_t aEndTime, int64_t aCurrentTime) = 0; // Called when the decode thread is started, before calling any other // decode, read metadata, or seek functions. Do any thread local setup // in this function. virtual void OnDecodeThreadStart() {} // Called when the decode thread is about to finish, after all calls to // any other decode, read metadata, or seek functions. Any backend specific // thread local tear down must be done in this function. Note that another // decode thread could start up and run in future. virtual void OnDecodeThreadFinish() {} // Tell the reader that the data decoded are not for direct playback, so it // can accept more files, in particular those which have more channels than // available in the audio output. void SetIgnoreAudioOutputFormat() { mIgnoreAudioOutputFormat = true; } protected: // Queue of audio frames. This queue is threadsafe, and is accessed from // the audio, decoder, state machine, and main threads. MediaQueue mAudioQueue; // Queue of video frames. This queue is threadsafe, and is accessed from // the decoder, state machine, and main threads. MediaQueue mVideoQueue; public: // Populates aBuffered with the time ranges which are buffered. aStartTime // must be the presentation time of the first frame in the media, e.g. // the media time corresponding to playback time/position 0. This function // should only be called on the main thread. virtual nsresult GetBuffered(dom::TimeRanges* aBuffered, int64_t aStartTime) = 0; class VideoQueueMemoryFunctor : public nsDequeFunctor { public: VideoQueueMemoryFunctor() : mResult(0) {} virtual void* operator()(void* anObject); int64_t mResult; }; virtual int64_t VideoQueueMemoryInUse() { VideoQueueMemoryFunctor functor; mVideoQueue.LockedForEach(functor); return functor.mResult; } class AudioQueueMemoryFunctor : public nsDequeFunctor { public: AudioQueueMemoryFunctor() : mResult(0) {} virtual void* operator()(void* anObject) { const AudioData* audioData = static_cast(anObject); mResult += audioData->mFrames * audioData->mChannels * sizeof(AudioDataValue); return nullptr; } int64_t mResult; }; virtual int64_t AudioQueueMemoryInUse() { AudioQueueMemoryFunctor functor; mAudioQueue.LockedForEach(functor); return functor.mResult; } // Only used by WebMReader and MediaOmxReader for now, so stub here rather // than in every reader than inherits from MediaDecoderReader. virtual void NotifyDataArrived(const char* aBuffer, uint32_t aLength, int64_t aOffset) {} virtual MediaQueue& AudioQueue() { return mAudioQueue; } virtual MediaQueue& VideoQueue() { return mVideoQueue; } // Returns a pointer to the decoder. AbstractMediaDecoder* GetDecoder() { return mDecoder; } AudioData* DecodeToFirstAudioData(); VideoData* DecodeToFirstVideoData(); protected: // Pumps the decode until we reach frames required to play at time aTarget // (usecs). nsresult DecodeToTarget(int64_t aTarget); // Reference to the owning decoder object. AbstractMediaDecoder* mDecoder; // Stores presentation info required for playback. VideoInfo mInfo; // Whether we should accept media that we know we can't play // directly, because they have a number of channel higher than // what we support. bool mIgnoreAudioOutputFormat; }; } // namespace mozilla #endif