/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef __nsXPLookAndFeel #define __nsXPLookAndFeel #include "mozilla/LookAndFeel.h" class nsLookAndFeel; struct nsLookAndFeelIntPref { const char* name; mozilla::LookAndFeel::IntID id; bool isSet; PRInt32 intVar; }; struct nsLookAndFeelFloatPref { const char* name; mozilla::LookAndFeel::FloatID id; bool isSet; float floatVar; }; #define CACHE_BLOCK(x) ((x) >> 5) #define CACHE_BIT(x) (1 << ((x) & 31)) #define COLOR_CACHE_SIZE (CACHE_BLOCK(LookAndFeel::eColorID_LAST_COLOR) + 1) #define IS_COLOR_CACHED(x) (CACHE_BIT(x) & nsXPLookAndFeel::sCachedColorBits[CACHE_BLOCK(x)]) #define CLEAR_COLOR_CACHE(x) nsXPLookAndFeel::sCachedColors[(x)] =0; \ nsXPLookAndFeel::sCachedColorBits[CACHE_BLOCK(x)] &= ~(CACHE_BIT(x)); #define CACHE_COLOR(x, y) nsXPLookAndFeel::sCachedColors[(x)] = y; \ nsXPLookAndFeel::sCachedColorBits[CACHE_BLOCK(x)] |= CACHE_BIT(x); class nsXPLookAndFeel: public mozilla::LookAndFeel { public: virtual ~nsXPLookAndFeel(); static nsLookAndFeel* GetInstance(); static void Shutdown(); void Init(); // // All these routines will return NS_OK if they have a value, // in which case the nsLookAndFeel should use that value; // otherwise we'll return NS_ERROR_NOT_AVAILABLE, in which case, the // platform-specific nsLookAndFeel should use its own values instead. // nsresult GetColorImpl(ColorID aID, nscolor &aResult); virtual nsresult GetIntImpl(IntID aID, PRInt32 &aResult); virtual nsresult GetFloatImpl(FloatID aID, float &aResult); virtual void RefreshImpl(); virtual PRUnichar GetPasswordCharacterImpl() { return PRUnichar('*'); } virtual bool GetEchoPasswordImpl() { return false; } protected: nsXPLookAndFeel(); static void IntPrefChanged(nsLookAndFeelIntPref *data); static void FloatPrefChanged(nsLookAndFeelFloatPref *data); static void ColorPrefChanged(unsigned int index, const char *prefName); void InitFromPref(nsLookAndFeelIntPref* aPref); void InitFromPref(nsLookAndFeelFloatPref* aPref); void InitColorFromPref(PRInt32 aIndex); virtual nsresult NativeGetColor(ColorID aID, nscolor &aResult) = 0; bool IsSpecialColor(ColorID aID, nscolor &aColor); static int OnPrefChanged(const char* aPref, void* aClosure); static bool sInitialized; static nsLookAndFeelIntPref sIntPrefs[]; static nsLookAndFeelFloatPref sFloatPrefs[]; /* this length must not be shorter than the length of the longest string in the array * see nsXPLookAndFeel.cpp */ static const char sColorPrefs[][38]; static PRInt32 sCachedColors[LookAndFeel::eColorID_LAST_COLOR]; static PRInt32 sCachedColorBits[COLOR_CACHE_SIZE]; static bool sUseNativeColors; static nsLookAndFeel* sInstance; static bool sShutdown; }; #endif