/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2012 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Benoit Girard * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "Layers.h" #include "RenderTrace.h" // If rendertrace is off let's no compile this code #ifdef MOZ_RENDERTRACE namespace mozilla { namespace layers { static int colorId = 0; static gfx3DMatrix GetRootTransform(Layer *aLayer) { gfx3DMatrix layerTrans = aLayer->GetTransform().ProjectTo2D(); if (aLayer->GetParent() != NULL) { return GetRootTransform(aLayer->GetParent()) * layerTrans; } return layerTrans; } void RenderTraceLayers(Layer *aLayer, const char *aColor, const gfx3DMatrix aRootTransform, bool aReset) { if (!aLayer) return; gfx3DMatrix trans = aRootTransform * aLayer->GetTransform().ProjectTo2D(); nsIntRect clipRect = aLayer->GetEffectiveVisibleRegion().GetBounds(); gfxRect rect(clipRect.x, clipRect.y, clipRect.width, clipRect.height); trans.TransformBounds(rect); if (strcmp(aLayer->Name(), "ContainerLayer") != 0 && strcmp(aLayer->Name(), "ShadowContainerLayer") != 0) { printf_stderr("%s RENDERTRACE %u rect #%02X%s %i %i %i %i\n", aLayer->Name(), (int)PR_IntervalNow(), colorId, aColor, (int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height); } colorId++; for (Layer* child = aLayer->GetFirstChild(); child; child = child->GetNextSibling()) { RenderTraceLayers(child, aColor, aRootTransform, false); } if (aReset) colorId = 0; } void RenderTraceInvalidateStart(Layer *aLayer, const char *aColor, const nsIntRect aRect) { gfx3DMatrix trans = GetRootTransform(aLayer); gfxRect rect(aRect.x, aRect.y, aRect.width, aRect.height); trans.TransformBounds(rect); printf_stderr("%s RENDERTRACE %u fillrect #%s %i %i %i %i\n", aLayer->Name(), (int)PR_IntervalNow(), aColor, (int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height); } void RenderTraceInvalidateEnd(Layer *aLayer, const char *aColor) { // Clear with an empty rect RenderTraceInvalidateStart(aLayer, aColor, nsIntRect()); } void renderTraceEventStart(const char *aComment, const char *aColor) { printf_stderr("%s RENDERTRACE %u fillrect #%s 0 0 10 10\n", aComment, (int)PR_IntervalNow(), aColor); } void renderTraceEventEnd(const char *aComment, const char *aColor) { printf_stderr("%s RENDERTRACE %u fillrect #%s 0 0 0 0\n", aComment, (int)PR_IntervalNow(), aColor); } void renderTraceEventEnd(const char *aColor) { renderTraceEventEnd("", aColor); } } } #endif