/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2009 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Bas Schouten * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #pragma once #include #include "2D.h" namespace mozilla { namespace gfx { class DrawTargetCG; class SourceSurfaceCG : public SourceSurface { public: SourceSurfaceCG() {} SourceSurfaceCG(CGImageRef aImage) : mImage(aImage) {} ~SourceSurfaceCG(); virtual SurfaceType GetType() const { return SURFACE_COREGRAPHICS_IMAGE; } virtual IntSize GetSize() const; virtual SurfaceFormat GetFormat() const; virtual TemporaryRef GetDataSurface(); CGImageRef GetImage() { return mImage; } bool InitFromData(unsigned char *aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat); private: CGImageRef mImage; /* It might be better to just use the bitmap info from the CGImageRef to * deduce the format to save space in SourceSurfaceCG, * for now we just store it in mFormat */ SurfaceFormat mFormat; }; class DataSourceSurfaceCG : public DataSourceSurface { public: DataSourceSurfaceCG() {} DataSourceSurfaceCG(CGImageRef aImage); ~DataSourceSurfaceCG(); virtual SurfaceType GetType() const { return SURFACE_DATA; } virtual IntSize GetSize() const; virtual SurfaceFormat GetFormat() const { return FORMAT_B8G8R8A8; } CGImageRef GetImage() { return mImage; } bool InitFromData(unsigned char *aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat); virtual unsigned char *GetData(); virtual int32_t Stride() { return CGImageGetBytesPerRow(mImage); } private: CGContextRef mCg; CGImageRef mImage; //XXX: we don't need to store mData we can just get it from the CGContext void *mData; /* It might be better to just use the bitmap info from the CGImageRef to * deduce the format to save space in SourceSurfaceCG, * for now we just store it in mFormat */ }; class SourceSurfaceCGBitmapContext : public DataSourceSurface { public: SourceSurfaceCGBitmapContext(DrawTargetCG *); ~SourceSurfaceCGBitmapContext(); virtual SurfaceType GetType() const { return SURFACE_COREGRAPHICS_CGCONTEXT; } virtual IntSize GetSize() const; virtual SurfaceFormat GetFormat() const { return FORMAT_B8G8R8A8; } CGImageRef GetImage() { EnsureImage(); return mImage; } virtual unsigned char *GetData() { return static_cast(mData); } virtual int32_t Stride() { return mStride; } private: //XXX: do the other backends friend their DrawTarget? friend class DrawTargetCG; void DrawTargetWillChange(); void EnsureImage() const; DrawTargetCG *mDrawTarget; CGContextRef mCg; mutable CGImageRef mImage; void *mData; int32_t mStride; IntSize mSize; }; } }