/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set sw=2 ts=8 et ft=cpp : */ /* Copyright 2012 Mozilla Foundation and Mozilla contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "base/basictypes.h" #include "mozilla/ClearOnShutdown.h" #include "mozilla/StaticPtr.h" #include "mozilla/Hal.h" #include "nsIScreen.h" #include "nsIScreenManager.h" #include "OrientationObserver.h" #include "mozilla/HalSensor.h" using namespace mozilla; using namespace dom; namespace { struct OrientationMapping { PRUint32 mScreenRotation; ScreenOrientation mDomOrientation; }; static OrientationMapping sOrientationMappings[] = { {nsIScreen::ROTATION_0_DEG, eScreenOrientation_PortraitPrimary}, {nsIScreen::ROTATION_180_DEG, eScreenOrientation_PortraitSecondary}, {nsIScreen::ROTATION_0_DEG, eScreenOrientation_Portrait}, {nsIScreen::ROTATION_90_DEG, eScreenOrientation_LandscapePrimary}, {nsIScreen::ROTATION_270_DEG, eScreenOrientation_LandscapeSecondary}, {nsIScreen::ROTATION_90_DEG, eScreenOrientation_Landscape} }; const static int sDefaultLandscape = 3; const static int sDefaultPortrait = 0; static PRUint32 sOrientationOffset = 0; static already_AddRefed GetPrimaryScreen() { nsCOMPtr screenMgr = do_GetService("@mozilla.org/gfx/screenmanager;1"); NS_ENSURE_TRUE(screenMgr, nullptr); nsCOMPtr screen; screenMgr->GetPrimaryScreen(getter_AddRefs(screen)); return screen.forget(); } static void DetectDefaultOrientation() { nsCOMPtr screen = GetPrimaryScreen(); if (!screen) { return; } PRInt32 left, top, width, height; if (NS_FAILED(screen->GetRect(&left, &top, &width, &height))) { return; } PRUint32 rotation; if (NS_FAILED(screen->GetRotation(&rotation))) { return; } if (width < height) { if (rotation == nsIScreen::ROTATION_0_DEG || rotation == nsIScreen::ROTATION_180_DEG) { sOrientationOffset = sDefaultPortrait; } else { sOrientationOffset = sDefaultLandscape; } } else { if (rotation == nsIScreen::ROTATION_0_DEG || rotation == nsIScreen::ROTATION_180_DEG) { sOrientationOffset = sDefaultLandscape; } else { sOrientationOffset = sDefaultPortrait; } } } /** * Converts DOM orientation to nsIScreen rotation. Portrait and Landscape are * treated as PortraitPrimary and LandscapePrimary, respectively, during * conversion. * * @param aOrientation DOM orientation e.g. * dom::eScreenOrientation_PortraitPrimary. * @param aResult output nsIScreen rotation e.g. nsIScreen::ROTATION_0_DEG. * @return NS_OK on success. NS_ILLEGAL_VALUE on failure. */ static nsresult ConvertToScreenRotation(ScreenOrientation aOrientation, PRUint32 *aResult) { for (int i = 0; i < ArrayLength(sOrientationMappings); i++) { if (aOrientation == sOrientationMappings[i].mDomOrientation) { // Shift the mappings in sOrientationMappings so devices with default // landscape orientation map landscape-primary to 0 degree and so forth. int adjusted = (i + sOrientationOffset) % ArrayLength(sOrientationMappings); *aResult = sOrientationMappings[adjusted].mScreenRotation; return NS_OK; } } *aResult = nsIScreen::ROTATION_0_DEG; return NS_ERROR_ILLEGAL_VALUE; } /** * Converts nsIScreen rotation to DOM orientation. * * @param aRotation nsIScreen rotation e.g. nsIScreen::ROTATION_0_DEG. * @param aResult output DOM orientation e.g. * dom::eScreenOrientation_PortraitPrimary. * @return NS_OK on success. NS_ILLEGAL_VALUE on failure. */ nsresult ConvertToDomOrientation(PRUint32 aRotation, ScreenOrientation *aResult) { for (int i = 0; i < ArrayLength(sOrientationMappings); i++) { if (aRotation == sOrientationMappings[i].mScreenRotation) { // Shift the mappings in sOrientationMappings so devices with default // landscape orientation map 0 degree to landscape-primary and so forth. int adjusted = (i + sOrientationOffset) % ArrayLength(sOrientationMappings); *aResult = sOrientationMappings[adjusted].mDomOrientation; return NS_OK; } } *aResult = eScreenOrientation_None; return NS_ERROR_ILLEGAL_VALUE; } // Note that all operations with sOrientationSensorObserver // should be on the main thread. static StaticAutoPtr sOrientationSensorObserver; } // Anonymous namespace OrientationObserver* OrientationObserver::GetInstance() { if (!sOrientationSensorObserver) { sOrientationSensorObserver = new OrientationObserver(); ClearOnShutdown(&sOrientationSensorObserver); } return sOrientationSensorObserver; } OrientationObserver::OrientationObserver() : mAutoOrientationEnabled(false) , mLastUpdate(0) , mAllowedOrientations(sDefaultOrientations) { DetectDefaultOrientation(); EnableAutoOrientation(); } OrientationObserver::~OrientationObserver() { if (mAutoOrientationEnabled) { DisableAutoOrientation(); } } void OrientationObserver::Notify(const hal::SensorData& aSensorData) { // Sensor will call us on the main thread. MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(aSensorData.sensor() == hal::SensorType::SENSOR_ORIENTATION); InfallibleTArray values = aSensorData.values(); // Azimuth (values[0]): the device's horizontal orientation // (0 degree is north). It's unused for screen rotation. float pitch = values[1]; float roll = values[2]; PRUint32 rotation; if (roll > 45) { rotation = nsIScreen::ROTATION_90_DEG; } else if (roll < -45) { rotation = nsIScreen::ROTATION_270_DEG; } else if (pitch < -45) { rotation = nsIScreen::ROTATION_0_DEG; } else if (pitch > 45) { rotation = nsIScreen::ROTATION_180_DEG; } else { // Don't rotate if neither pitch nor roll exceeds the 45 degree threshold. return; } nsCOMPtr screen = GetPrimaryScreen(); if (!screen) { return; } PRUint32 currRotation; if (NS_FAILED(screen->GetRotation(&currRotation)) || rotation == currRotation) { return; } ScreenOrientation orientation; if (NS_FAILED(ConvertToDomOrientation(rotation, &orientation))) { return; } if ((mAllowedOrientations & orientation) == eScreenOrientation_None) { // The orientation from sensor is not allowed. return; } PRTime now = PR_Now(); MOZ_ASSERT(now > mLastUpdate); if (now - mLastUpdate < sMinUpdateInterval) { return; } mLastUpdate = now; if (NS_FAILED(screen->SetRotation(rotation))) { // Don't notify dom on rotation failure. return; } } /** * Register the observer. Note that the observer shouldn't be registered. */ void OrientationObserver::EnableAutoOrientation() { MOZ_ASSERT(NS_IsMainThread() && !mAutoOrientationEnabled); hal::RegisterSensorObserver(hal::SENSOR_ORIENTATION, this); mAutoOrientationEnabled = true; } /** * Unregister the observer. Note that the observer should already be registered. */ void OrientationObserver::DisableAutoOrientation() { MOZ_ASSERT(NS_IsMainThread() && mAutoOrientationEnabled); hal::UnregisterSensorObserver(hal::SENSOR_ORIENTATION, this); mAutoOrientationEnabled = false; } bool OrientationObserver::LockScreenOrientation(ScreenOrientation aOrientation) { MOZ_ASSERT(eScreenOrientation_None < aOrientation && aOrientation < eScreenOrientation_EndGuard); // Enable/disable the observer depending on 1. multiple orientations // allowed, and 2. observer enabled. if (aOrientation == eScreenOrientation_Landscape || aOrientation == eScreenOrientation_Portrait) { if (!mAutoOrientationEnabled) { EnableAutoOrientation(); } } else if (mAutoOrientationEnabled) { DisableAutoOrientation(); } mAllowedOrientations = aOrientation; nsCOMPtr screen = GetPrimaryScreen(); NS_ENSURE_TRUE(screen, false); PRUint32 currRotation; nsresult rv = screen->GetRotation(&currRotation); NS_ENSURE_SUCCESS(rv, false); ScreenOrientation currOrientation = eScreenOrientation_None; rv = ConvertToDomOrientation(currRotation, &currOrientation); NS_ENSURE_SUCCESS(rv, false); // Don't rotate if the current orientation matches one of the // requested orientations. if (currOrientation & aOrientation) { return true; } // Return false on invalid orientation value. PRUint32 rotation; rv = ConvertToScreenRotation(aOrientation, &rotation); NS_ENSURE_SUCCESS(rv, false); rv = screen->SetRotation(rotation); NS_ENSURE_SUCCESS(rv, false); // This conversion will disambiguate aOrientation. ScreenOrientation orientation; rv = ConvertToDomOrientation(rotation, &orientation); NS_ENSURE_SUCCESS(rv, false); return true; } void OrientationObserver::UnlockScreenOrientation() { if (!mAutoOrientationEnabled) { EnableAutoOrientation(); } mAllowedOrientations = sDefaultOrientations; }