/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: sw=2 ts=8 et : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/WidgetUtils.h" namespace mozilla { gfx::Matrix ComputeTransformForRotation(const nsIntRect& aBounds, ScreenRotation aRotation) { gfx::Matrix transform; static const gfx::Float floatPi = static_cast(M_PI); switch (aRotation) { case ROTATION_0: break; case ROTATION_90: transform.PreTranslate(aBounds.width, 0); transform.PreRotate(floatPi / 2); break; case ROTATION_180: transform.PreTranslate(aBounds.width, aBounds.height); transform.PreRotate(floatPi); break; case ROTATION_270: transform.PreTranslate(0, aBounds.height); transform.PreRotate(floatPi * 3 / 2); break; default: MOZ_CRASH("Unknown rotation"); } return transform; } } // namespace mozilla