/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "Base64.h" #include "nsIInputStream.h" #include "nsString.h" #include "plbase64.h" namespace { // BEGIN base64 encode code copied and modified from NSPR const unsigned char *base = (unsigned char *)"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; template static void Encode3to4(const unsigned char *src, T *dest) { uint32_t b32 = (uint32_t)0; int i, j = 18; for( i = 0; i < 3; i++ ) { b32 <<= 8; b32 |= (uint32_t)src[i]; } for( i = 0; i < 4; i++ ) { dest[i] = base[ (uint32_t)((b32>>j) & 0x3F) ]; j -= 6; } } template static void Encode2to4(const unsigned char *src, T *dest) { dest[0] = base[ (uint32_t)((src[0]>>2) & 0x3F) ]; dest[1] = base[ (uint32_t)(((src[0] & 0x03) << 4) | ((src[1] >> 4) & 0x0F)) ]; dest[2] = base[ (uint32_t)((src[1] & 0x0F) << 2) ]; dest[3] = (unsigned char)'='; } template static void Encode1to4(const unsigned char *src, T *dest) { dest[0] = base[ (uint32_t)((src[0]>>2) & 0x3F) ]; dest[1] = base[ (uint32_t)((src[0] & 0x03) << 4) ]; dest[2] = (unsigned char)'='; dest[3] = (unsigned char)'='; } template static void Encode(const unsigned char *src, uint32_t srclen, T *dest) { while( srclen >= 3 ) { Encode3to4(src, dest); src += 3; dest += 4; srclen -= 3; } switch( srclen ) { case 2: Encode2to4(src, dest); break; case 1: Encode1to4(src, dest); break; case 0: break; default: NS_NOTREACHED("coding error"); } } // END base64 encode code copied and modified from NSPR. template struct EncodeInputStream_State { unsigned char c[3]; uint8_t charsOnStack; typename T::char_type* buffer; }; template NS_METHOD EncodeInputStream_Encoder(nsIInputStream *aStream, void *aClosure, const char *aFromSegment, uint32_t aToOffset, uint32_t aCount, uint32_t *aWriteCount) { NS_ASSERTION(aCount > 0, "Er, what?"); EncodeInputStream_State* state = static_cast*>(aClosure); // If we have any data left from last time, encode it now. uint32_t countRemaining = aCount; const unsigned char *src = (const unsigned char*)aFromSegment; if (state->charsOnStack) { unsigned char firstSet[4]; if (state->charsOnStack == 1) { firstSet[0] = state->c[0]; firstSet[1] = src[0]; firstSet[2] = (countRemaining > 1) ? src[1] : '\0'; firstSet[3] = '\0'; } else /* state->charsOnStack == 2 */ { firstSet[0] = state->c[0]; firstSet[1] = state->c[1]; firstSet[2] = src[0]; firstSet[3] = '\0'; } Encode(firstSet, 3, state->buffer); state->buffer += 4; countRemaining -= (3 - state->charsOnStack); src += (3 - state->charsOnStack); state->charsOnStack = 0; } // Encode the bulk of the uint32_t encodeLength = countRemaining - countRemaining % 3; NS_ABORT_IF_FALSE(encodeLength % 3 == 0, "Should have an exact number of triplets!"); Encode(src, encodeLength, state->buffer); state->buffer += (encodeLength / 3) * 4; src += encodeLength; countRemaining -= encodeLength; // We must consume all data, so if there's some data left stash it *aWriteCount = aCount; if (countRemaining) { // We should never have a full triplet left at this point. NS_ABORT_IF_FALSE(countRemaining < 3, "We should have encoded more!"); state->c[0] = src[0]; state->c[1] = (countRemaining == 2) ? src[1] : '\0'; state->charsOnStack = countRemaining; } return NS_OK; } template nsresult EncodeInputStream(nsIInputStream *aInputStream, T &aDest, uint32_t aCount, uint32_t aOffset) { nsresult rv; uint64_t count64 = aCount; if (!aCount) { rv = aInputStream->Available(&count64); NS_ENSURE_SUCCESS(rv, rv); // if count64 is over 4GB, it will be failed at the below condition, // then will return NS_ERROR_OUT_OF_MEMORY aCount = (uint32_t)count64; } uint64_t countlong = (count64 + 2) / 3 * 4; // +2 due to integer math. if (countlong + aOffset > UINT32_MAX) return NS_ERROR_OUT_OF_MEMORY; uint32_t count = uint32_t(countlong); aDest.SetLength(count + aOffset); if (aDest.Length() != count + aOffset) return NS_ERROR_OUT_OF_MEMORY; EncodeInputStream_State state; state.charsOnStack = 0; state.c[2] = '\0'; state.buffer = aOffset + aDest.BeginWriting(); while (1) { uint32_t read = 0; rv = aInputStream->ReadSegments(&EncodeInputStream_Encoder, (void*)&state, aCount, &read); if (NS_FAILED(rv)) { if (rv == NS_BASE_STREAM_WOULD_BLOCK) NS_RUNTIMEABORT("Not implemented for async streams!"); if (rv == NS_ERROR_NOT_IMPLEMENTED) NS_RUNTIMEABORT("Requires a stream that implements ReadSegments!"); return rv; } if (!read) break; } // Finish encoding if anything is left if (state.charsOnStack) Encode(state.c, state.charsOnStack, state.buffer); *aDest.EndWriting() = '\0'; return NS_OK; } } // namespace (anonymous) namespace mozilla { nsresult Base64EncodeInputStream(nsIInputStream *aInputStream, nsACString &aDest, uint32_t aCount, uint32_t aOffset) { return EncodeInputStream(aInputStream, aDest, aCount, aOffset); } nsresult Base64EncodeInputStream(nsIInputStream *aInputStream, nsAString &aDest, uint32_t aCount, uint32_t aOffset) { return EncodeInputStream(aInputStream, aDest, aCount, aOffset); } nsresult Base64Encode(const nsACString &aBinaryData, nsACString &aString) { // Check for overflow. if (aBinaryData.Length() > (UINT32_MAX / 4) * 3) { return NS_ERROR_FAILURE; } // Don't ask PR_Base64Encode to encode empty strings if (aBinaryData.IsEmpty()) { aString.Truncate(); return NS_OK; } uint32_t stringLen = ((aBinaryData.Length() + 2) / 3) * 4; char *buffer; // Add one byte for null termination. if (aString.SetCapacity(stringLen + 1, fallible_t()) && (buffer = aString.BeginWriting()) && PL_Base64Encode(aBinaryData.BeginReading(), aBinaryData.Length(), buffer)) { // PL_Base64Encode doesn't null terminate the buffer for us when we pass // the buffer in. Do that manually. buffer[stringLen] = '\0'; aString.SetLength(stringLen); return NS_OK; } aString.Truncate(); return NS_ERROR_INVALID_ARG; } nsresult Base64Encode(const nsAString &aString, nsAString &aBinaryData) { NS_LossyConvertUTF16toASCII string(aString); nsAutoCString binaryData; nsresult rv = Base64Encode(string, binaryData); if (NS_SUCCEEDED(rv)) { CopyASCIItoUTF16(binaryData, aBinaryData); } else { aBinaryData.Truncate(); } return rv; } nsresult Base64Decode(const nsACString &aString, nsACString &aBinaryData) { // Check for overflow. if (aString.Length() > UINT32_MAX / 3) { return NS_ERROR_FAILURE; } // Don't ask PR_Base64Decode to decode the empty string if (aString.IsEmpty()) { aBinaryData.Truncate(); return NS_OK; } uint32_t binaryDataLen = ((aString.Length() * 3) / 4); char *buffer; // Add one byte for null termination. if (aBinaryData.SetCapacity(binaryDataLen + 1, fallible_t()) && (buffer = aBinaryData.BeginWriting()) && PL_Base64Decode(aString.BeginReading(), aString.Length(), buffer)) { // PL_Base64Decode doesn't null terminate the buffer for us when we pass // the buffer in. Do that manually, taking into account the number of '=' // characters we were passed. if (!aString.IsEmpty() && aString[aString.Length() - 1] == '=') { if (aString.Length() > 1 && aString[aString.Length() - 2] == '=') { binaryDataLen -= 2; } else { binaryDataLen -= 1; } } buffer[binaryDataLen] = '\0'; aBinaryData.SetLength(binaryDataLen); return NS_OK; } aBinaryData.Truncate(); return NS_ERROR_INVALID_ARG; } nsresult Base64Decode(const nsAString &aBinaryData, nsAString &aString) { NS_LossyConvertUTF16toASCII binaryData(aBinaryData); nsAutoCString string; nsresult rv = Base64Decode(binaryData, string); if (NS_SUCCEEDED(rv)) { CopyASCIItoUTF16(string, aString); } else { aString.Truncate(); } return rv; } } // namespace mozilla