/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2010 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Vladimir Vukicevic * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "mozilla/layers/PLayers.h" #include "mozilla/layers/ShadowLayers.h" #include "gfxSharedImageSurface.h" #include "CanvasLayerOGL.h" #include "gfxImageSurface.h" #include "gfxContext.h" #include "GLContextProvider.h" #include "gfxPlatform.h" #ifdef XP_WIN #include "gfxWindowsSurface.h" #include "WGLLibrary.h" #endif #ifdef XP_MACOSX #include #endif #ifdef MOZ_X11 #include "gfxXlibSurface.h" #endif using namespace mozilla; using namespace mozilla::layers; using namespace mozilla::gl; void CanvasLayerOGL::Destroy() { if (!mDestroyed) { CleanupResources(); mDestroyed = true; } } void CanvasLayerOGL::Initialize(const Data& aData) { NS_ASSERTION(mCanvasSurface == nsnull, "BasicCanvasLayer::Initialize called twice!"); if (aData.mGLContext != nsnull && aData.mSurface != nsnull) { NS_WARNING("CanvasLayerOGL can't have both surface and GLContext"); return; } mOGLManager->MakeCurrent(); if (aData.mDrawTarget) { mDrawTarget = aData.mDrawTarget; mNeedsYFlip = false; } else if (aData.mSurface) { mCanvasSurface = aData.mSurface; mNeedsYFlip = false; #if defined(MOZ_WIDGET_GTK2) && !defined(MOZ_PLATFORM_MAEMO) if (aData.mSurface->GetType() == gfxASurface::SurfaceTypeXlib) { gfxXlibSurface *xsurf = static_cast(aData.mSurface); mPixmap = xsurf->GetGLXPixmap(); if (mPixmap) { if (aData.mSurface->GetContentType() == gfxASurface::CONTENT_COLOR_ALPHA) { mLayerProgram = gl::RGBALayerProgramType; } else { mLayerProgram = gl::RGBXLayerProgramType; } MakeTexture(); } } #endif } else if (aData.mGLContext) { if (!aData.mGLContext->IsOffscreen()) { NS_WARNING("CanvasLayerOGL with a non-offscreen GL context given"); return; } mCanvasGLContext = aData.mGLContext; mGLBufferIsPremultiplied = aData.mGLBufferIsPremultiplied; mNeedsYFlip = true; } else { NS_WARNING("CanvasLayerOGL::Initialize called without surface or GL context!"); return; } mBounds.SetRect(0, 0, aData.mSize.width, aData.mSize.height); // Check the maximum texture size supported by GL. glTexImage2D supports // images of up to 2 + GL_MAX_TEXTURE_SIZE GLint texSize = gl()->GetMaxTextureSize(); if (mBounds.width > (2 + texSize) || mBounds.height > (2 + texSize)) { mDelayedUpdates = true; MakeTexture(); // This should only ever occur with 2d canvas, WebGL can't already have a texture // of this size can it? NS_ABORT_IF_FALSE(mCanvasSurface || mDrawTarget, "Invalid texture size when WebGL surface already exists at that size?"); } } void CanvasLayerOGL::MakeTexture() { if (mTexture != 0) return; gl()->fGenTextures(1, &mTexture); gl()->fActiveTexture(LOCAL_GL_TEXTURE0); gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture); gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_LINEAR); gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_LINEAR); gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE); gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE); } /** * Following UpdateSurface(), mTexture on context this->gl() should contain the data we want, * unless mDelayedUpdates is true because of a too-large surface. */ void CanvasLayerOGL::UpdateSurface() { if (!mDirty) return; mDirty = false; if (mDestroyed || mDelayedUpdates) { return; } #if defined(MOZ_WIDGET_GTK2) && !defined(MOZ_PLATFORM_MAEMO) if (mPixmap) { return; } #endif if (mCanvasGLContext && mCanvasGLContext->GetContextType() == gl()->GetContextType()) { // Can texture share, just make sure it's resolved first mCanvasGLContext->MakeCurrent(); mCanvasGLContext->GuaranteeResolve(); if (gl()->BindOffscreenNeedsTexture(mCanvasGLContext) && mTexture == 0) { mOGLManager->MakeCurrent(); MakeTexture(); } } else { nsRefPtr updatedAreaSurface; if (mDrawTarget) { // TODO: This is suboptimal - We should have direct handling for the surface types instead of // going via a gfxASurface. updatedAreaSurface = gfxPlatform::GetPlatform()->GetThebesSurfaceForDrawTarget(mDrawTarget); } else if (mCanvasSurface) { updatedAreaSurface = mCanvasSurface; } else if (mCanvasGLContext) { nsRefPtr updatedAreaImageSurface = new gfxImageSurface(gfxIntSize(mBounds.width, mBounds.height), gfxASurface::ImageFormatARGB32); mCanvasGLContext->ReadPixelsIntoImageSurface(0, 0, mBounds.width, mBounds.height, updatedAreaImageSurface); updatedAreaSurface = updatedAreaImageSurface; } mOGLManager->MakeCurrent(); mLayerProgram = gl()->UploadSurfaceToTexture(updatedAreaSurface, mBounds, mTexture, false, nsIntPoint(0, 0)); } } void CanvasLayerOGL::RenderLayer(int aPreviousDestination, const nsIntPoint& aOffset) { UpdateSurface(); FireDidTransactionCallback(); mOGLManager->MakeCurrent(); // XXX We're going to need a different program depending on if // mGLBufferIsPremultiplied is TRUE or not. The RGBLayerProgram // assumes that it's true. gl()->fActiveTexture(LOCAL_GL_TEXTURE0); if (mTexture) { gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture); } ColorTextureLayerProgram *program = nsnull; bool useGLContext = mCanvasGLContext && mCanvasGLContext->GetContextType() == gl()->GetContextType(); nsIntRect drawRect = mBounds; if (useGLContext) { gl()->BindTex2DOffscreen(mCanvasGLContext); program = mOGLManager->GetBasicLayerProgram(CanUseOpaqueSurface(), true); } else if (mDelayedUpdates) { NS_ABORT_IF_FALSE(mCanvasSurface || mDrawTarget, "WebGL canvases should always be using full texture upload"); drawRect.IntersectRect(drawRect, GetEffectiveVisibleRegion().GetBounds()); nsRefPtr surf = mCanvasSurface; if (mDrawTarget) { surf = gfxPlatform::GetPlatform()->GetThebesSurfaceForDrawTarget(mDrawTarget); } mLayerProgram = gl()->UploadSurfaceToTexture(surf, nsIntRect(0, 0, drawRect.width, drawRect.height), mTexture, true, drawRect.TopLeft()); } if (!program) { program = mOGLManager->GetColorTextureLayerProgram(mLayerProgram); } #if defined(MOZ_WIDGET_GTK2) && !defined(MOZ_PLATFORM_MAEMO) if (mPixmap && !mDelayedUpdates) { sGLXLibrary.BindTexImage(mPixmap); } #endif gl()->ApplyFilterToBoundTexture(mFilter); program->Activate(); program->SetLayerQuadRect(drawRect); program->SetLayerTransform(GetEffectiveTransform()); program->SetLayerOpacity(GetEffectiveOpacity()); program->SetRenderOffset(aOffset); program->SetTextureUnit(0); if (gl()->CanUploadNonPowerOfTwo()) { mOGLManager->BindAndDrawQuad(program, mNeedsYFlip ? true : false); } else { mOGLManager->BindAndDrawQuadWithTextureRect(program, drawRect, drawRect.Size()); } #if defined(MOZ_WIDGET_GTK2) && !defined(MOZ_PLATFORM_MAEMO) if (mPixmap && !mDelayedUpdates) { sGLXLibrary.ReleaseTexImage(mPixmap); } #endif if (useGLContext) { gl()->UnbindTex2DOffscreen(mCanvasGLContext); } } void CanvasLayerOGL::CleanupResources() { if (mTexture) { GLContext* cx = mOGLManager->glForResources(); cx->MakeCurrent(); cx->fDeleteTextures(1, &mTexture); } } ShadowCanvasLayerOGL::ShadowCanvasLayerOGL(LayerManagerOGL* aManager) : ShadowCanvasLayer(aManager, nsnull) , LayerOGL(aManager) , mNeedsYFlip(false) { mImplData = static_cast(this); } ShadowCanvasLayerOGL::~ShadowCanvasLayerOGL() {} void ShadowCanvasLayerOGL::Initialize(const Data& aData) { NS_RUNTIMEABORT("Incompatibe surface type"); } void ShadowCanvasLayerOGL::Init(const CanvasSurface& aNewFront, bool needYFlip) { nsRefPtr surf = ShadowLayerForwarder::OpenDescriptor(aNewFront); mTexImage = gl()->CreateTextureImage(surf->GetSize(), surf->GetContentType(), LOCAL_GL_CLAMP_TO_EDGE); mNeedsYFlip = needYFlip; } void ShadowCanvasLayerOGL::Swap(const CanvasSurface& aNewFront, bool needYFlip, CanvasSurface* aNewBack) { if (!mDestroyed) { nsRefPtr surf = ShadowLayerForwarder::OpenDescriptor(aNewFront); gfxIntSize sz = surf->GetSize(); if (!mTexImage || mTexImage->GetSize() != sz || mTexImage->GetContentType() != surf->GetContentType()) { Init(aNewFront, needYFlip); } nsIntRegion updateRegion(nsIntRect(0, 0, sz.width, sz.height)); mTexImage->DirectUpdate(surf, updateRegion); } *aNewBack = aNewFront; } void ShadowCanvasLayerOGL::DestroyFrontBuffer() { mTexImage = nsnull; } void ShadowCanvasLayerOGL::Disconnect() { Destroy(); } void ShadowCanvasLayerOGL::Destroy() { if (!mDestroyed) { mDestroyed = true; mTexImage = nsnull; } } Layer* ShadowCanvasLayerOGL::GetLayer() { return this; } void ShadowCanvasLayerOGL::RenderLayer(int aPreviousFrameBuffer, const nsIntPoint& aOffset) { mOGLManager->MakeCurrent(); ColorTextureLayerProgram *program = mOGLManager->GetColorTextureLayerProgram(mTexImage->GetShaderProgramType()); gfx3DMatrix effectiveTransform = GetEffectiveTransform(); #ifdef ANDROID // Bug 691354 // Using the LINEAR filter we get unexplained artifacts. // Use NEAREST when no scaling is required. gfxMatrix matrix; bool is2D = GetEffectiveTransform().Is2D(&matrix); if (is2D && !matrix.HasNonTranslationOrFlip()) { mTexImage->SetFilter(gfxPattern::FILTER_NEAREST); } else { mTexImage->SetFilter(mFilter); } #else mTexImage->SetFilter(mFilter); #endif program->Activate(); program->SetLayerTransform(effectiveTransform); program->SetLayerOpacity(GetEffectiveOpacity()); program->SetRenderOffset(aOffset); program->SetTextureUnit(0); mTexImage->BeginTileIteration(); if (gl()->CanUploadNonPowerOfTwo()) { do { TextureImage::ScopedBindTextureAndApplyFilter texBind(mTexImage, LOCAL_GL_TEXTURE0); program->SetLayerQuadRect(mTexImage->GetTileRect()); mOGLManager->BindAndDrawQuad(program, mNeedsYFlip); // FIXME flip order of tiles? } while (mTexImage->NextTile()); } else { do { TextureImage::ScopedBindTextureAndApplyFilter texBind(mTexImage, LOCAL_GL_TEXTURE0); program->SetLayerQuadRect(mTexImage->GetTileRect()); // We can't use BindAndDrawQuad because that always uploads the whole texture from 0.0f -> 1.0f // in x and y. We use BindAndDrawQuadWithTextureRect to actually draw a subrect of the texture // We need to reset the origin to 0,0 from the tile rect because the tile originates at 0,0 in the // actual texture, even though its origin in the composed (tiled) texture is not 0,0 // FIXME: we need to handle mNeedsYFlip, Bug #728625 mOGLManager->BindAndDrawQuadWithTextureRect(program, nsIntRect(0, 0, mTexImage->GetTileRect().width, mTexImage->GetTileRect().height), mTexImage->GetTileRect().Size(), mTexImage->GetWrapMode(), mNeedsYFlip); } while (mTexImage->NextTile()); } } void ShadowCanvasLayerOGL::CleanupResources() { DestroyFrontBuffer(); }