/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_MACIOSURFACETEXTURECLIENTOGL_H #define MOZILLA_GFX_MACIOSURFACETEXTURECLIENTOGL_H #include "mozilla/layers/TextureClientOGL.h" class MacIOSurface; namespace mozilla { namespace layers { class MacIOSurfaceTextureClientOGL : public TextureClient { public: explicit MacIOSurfaceTextureClientOGL(TextureFlags aFlags); virtual ~MacIOSurfaceTextureClientOGL(); void InitWith(MacIOSurface* aSurface); virtual bool Lock(OpenMode aMode) MOZ_OVERRIDE; virtual void Unlock() MOZ_OVERRIDE; virtual bool IsLocked() const MOZ_OVERRIDE; virtual bool IsAllocated() const MOZ_OVERRIDE { return !!mSurface; } virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) MOZ_OVERRIDE; virtual gfx::IntSize GetSize() const; virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return false; } // This TextureClient should not be used in a context where we use CreateSimilar // (ex. component alpha) because the underlying texture data is always created by // an external producer. virtual TemporaryRef CreateSimilar(TextureFlags, TextureAllocationFlags) const MOZ_OVERRIDE { return nullptr; } protected: RefPtr mSurface; bool mIsLocked; }; } } #endif // MOZILLA_GFX_MACIOSURFACETEXTURECLIENTOGL_H