/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_CANVASLAYEROGL_H #define GFX_CANVASLAYEROGL_H #include "LayerManagerOGL.h" #include "gfxASurface.h" #if defined(GL_PROVIDER_GLX) #include "GLXLibrary.h" #include "mozilla/X11Util.h" #endif #include "mozilla/Preferences.h" namespace mozilla { namespace layers { class THEBES_API CanvasLayerOGL : public CanvasLayer, public LayerOGL { public: CanvasLayerOGL(LayerManagerOGL *aManager) : CanvasLayer(aManager, NULL), LayerOGL(aManager), mLayerProgram(gl::RGBALayerProgramType), mTexture(0), mTextureTarget(LOCAL_GL_TEXTURE_2D), mDelayedUpdates(false) #if defined(GL_PROVIDER_GLX) ,mPixmap(0) #endif { mImplData = static_cast(this); mForceReadback = Preferences::GetBool("webgl.force-layers-readback", false); } ~CanvasLayerOGL() { Destroy(); } // CanvasLayer implementation virtual void Initialize(const Data& aData); // LayerOGL implementation virtual void Destroy(); virtual Layer* GetLayer() { return this; } virtual void RenderLayer(int aPreviousFrameBuffer, const nsIntPoint& aOffset); virtual void CleanupResources(); protected: void UpdateSurface(); nsRefPtr mCanvasSurface; nsRefPtr mCanvasGLContext; gl::ShaderProgramType mLayerProgram; RefPtr mDrawTarget; GLuint mTexture; GLenum mTextureTarget; bool mDelayedUpdates; bool mGLBufferIsPremultiplied; bool mNeedsYFlip; bool mForceReadback; #if defined(GL_PROVIDER_GLX) GLXPixmap mPixmap; #endif nsRefPtr mCachedTempSurface; gfxIntSize mCachedSize; gfxASurface::gfxImageFormat mCachedFormat; gfxImageSurface* GetTempSurface(const gfxIntSize& aSize, const gfxASurface::gfxImageFormat aFormat) { if (!mCachedTempSurface || aSize.width != mCachedSize.width || aSize.height != mCachedSize.height || aFormat != mCachedFormat) { mCachedTempSurface = new gfxImageSurface(aSize, aFormat); mCachedSize = aSize; mCachedFormat = aFormat; } return mCachedTempSurface; } void DiscardTempSurface() { mCachedTempSurface = nullptr; } }; // NB: eventually we'll have separate shadow canvas2d and shadow // canvas3d layers, but currently they look the same from the // perspective of the compositor process class ShadowCanvasLayerOGL : public ShadowCanvasLayer, public LayerOGL { typedef gl::TextureImage TextureImage; public: ShadowCanvasLayerOGL(LayerManagerOGL* aManager); virtual ~ShadowCanvasLayerOGL(); // CanvasLayer impl virtual void Initialize(const Data& aData); virtual void Init(const CanvasSurface& aNewFront, bool needYFlip); // This isn't meaningful for shadow canvas. virtual void Updated(const nsIntRect&) {} // ShadowCanvasLayer impl virtual void Swap(const CanvasSurface& aNewFront, bool needYFlip, CanvasSurface* aNewBack); virtual void DestroyFrontBuffer(); virtual void Disconnect(); // LayerOGL impl void Destroy(); Layer* GetLayer(); virtual LayerRenderState GetRenderState() MOZ_OVERRIDE; virtual void RenderLayer(int aPreviousFrameBuffer, const nsIntPoint& aOffset); virtual void CleanupResources(); private: nsRefPtr mTexImage; bool mNeedsYFlip; SurfaceDescriptor mFrontBufferDescriptor; GLuint mTexture; }; } /* layers */ } /* mozilla */ #endif /* GFX_IMAGELAYEROGL_H */